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Thread Statistics | Show CCP posts - 62 post(s) |

Zarnak Wulf
CTRL-Q Iron Oxide.
326
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Posted - 2012.04.25 15:45:00 -
[91] - Quote
I lol'd at the names and corporations on the killmail.. Err - kill report. Robin and aquaman were pretty well done. |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
8
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Posted - 2012.04.25 15:46:00 -
[92] - Quote
Looks like a nice stripped down version of EDK. Please add "Total Module Drop Value" to mails as well, for corporations like mine, not only is the total kill value important, but the amount in loot we scoop up as well. 
I hope you are eventually able to replace the EDK system entirely (with external webpages), as developer support for it has been dwindling lately and being left to the end user to figure out. |

Nalha Saldana
Eternity INC. Goonswarm Federation
224
|
Posted - 2012.04.25 15:46:00 -
[93] - Quote
With this new system i would want to get all kill reports im on in my list and not only the ones i got last hit on. |

Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
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Posted - 2012.04.25 15:48:00 -
[94] - Quote
CCP Punkturis wrote:Lord FunkyMunky wrote:Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever we didn't change any behavior of kills except add the total loss value and give the UI facelift
any chance you guys can sneak it in its pretty much said at fanfest that self destruct escaping a kill report is utterly bad practice and sad that it can't be reported in kill format since the self destruct invalidated all that enemy fleets damage. |

Real Poison
Aura of Darkness Nulli Secunda
96
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Posted - 2012.04.25 15:49:00 -
[95] - Quote
Awesome! But srsly.... WHAT TOOK YOU SO LONG? 
When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ?
So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again.
Please! |

Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
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Posted - 2012.04.25 15:49:00 -
[96] - Quote
Junko Sideswipe wrote:Looks like a nice stripped down version of EDK. Please add "Total Module Drop Value" to mails as well, for corporations like mine, not only is the total kill value important, but the amount in loot we scoop up as well.  I hope you are eventually able to replace the EDK system entirely (with external webpages), as developer support for it has been dwindling lately and being left to the end user to figure out.
+1 to this, i mean your already calcing the total loss, and you know the items dropped just add the field for total dropped as well, you know what killmails show in KB's just match it up a bit :) |
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CCP Punkturis
C C P C C P Alliance
1721

|
Posted - 2012.04.25 15:52:00 -
[97] - Quote
Real Poison wrote:Awesome! But srsly.... WHAT TOOK YOU SO LONG?  When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ? So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again. Please!
but how would those people feel special then  CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Wukulo
Senex Legio Get Off My Lawn
52
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Posted - 2012.04.25 15:52:00 -
[98] - Quote
CCP Guard wrote:CCP Punkturis and her Superfriends want you to receive a well laid out, user friendly and good looking report for every murder you commit in space. Read all about it in this brand new blog!
Still a killmail, will always be a killmail. Take your new name and shove it.
Love the new feature though. Good work. Posted on main because I'm not a coward like the rest of you. |

Ranger 1
Ranger Corp
1655
|
Posted - 2012.04.25 15:53:00 -
[99] - Quote
I do think it would be interesting (although far from absolutely necessary) to have a line for any bounty that was claimed as a result of the kill.
It could certainly affect the total value of the kill in the case of pods.
I know this isn't about the nuts and bolts of how the market values will be calculated, but it would be interesting to have a dev blog that explains it in detail at some point. The only thing I'm curious about are items that are not yet on the market, and are not really built by the players to calculate their value from. Average value of the item sold via contracts over the last two weeks perhaps?
Also, I fully agree that the pertinent value is the one at the time of the kill. What that kill would be worth a year after the fact might be interesting, but really is'nt relevant to anything. If you must know, go out and kill another one. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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CCP Explorer
C C P C C P Alliance
323

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Posted - 2012.04.25 15:59:00 -
[100] - Quote
CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious  the x,y,z stuff is also something we don't have available yet but maybe sometime in the future I really also want to know why seconds are important. 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Kaylen Vimanis
The Xenodus Initiative.
1
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Posted - 2012.04.25 15:59:00 -
[101] - Quote
Marcel Devereux wrote: What can we bribe you with to add the kill report to the Combat Log everyone that was involved (and their corp too)?
If you are looking for more features it would be nice to also show graphs of incoming DPS over time to the kill report. That graph should also mark when EWAR effects begin and end. It should be zoomable too.
I really like this idea, because in the same way with damage received, you can have damage repaired from logistics and that is how you could incorporate logistics in the kill report.
I know it doesn't show damage repaired in the logs, if it does then i haven't noticed, but if it did show it, then pairing the logs with the report is a step in the direction of having complete battlereports.
Rather than having logistics complications of who was repairing whom and having to completely redesign the KR in future, you could have the logisitics pilots listed on the reports much like now with overall damage repaired from whomever was shooting at the target, or just however much the logi pilot repaired.
So if pilot A is shooting pilot B, and pilot C is repairing pilot A. Pilot B dies and a KR is produced, whether B was doing damage to pilot A or not, the KR will show pilot C in the KR doing however much points of repairs as opposed to damage, but will not show who C was repairing to prevent massively over complex KRs. |

Fade Toblack
Per.ly The 20 Minuters
13
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Posted - 2012.04.25 16:05:00 -
[102] - Quote
CCP Explorer wrote:I really also want to know why seconds are important. 
Already replies - if you kill 5 ships within the same minute - what order did they die in?
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Fiona Hellkitten
Mistress Fiona's School for Naughty Girls
0
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Posted - 2012.04.25 16:06:00 -
[103] - Quote
Really this change is pretty bleh.
If killboards where integrated into eve/eve-gate, that would be useful and good. This is just half-assed and so it's ultimately useless.
The killmails, or reports if you prefer, are still only showing you kills you get the final blow for. In order to be useful or worthwhile, it'd have to show all mails you were on, and scale up for corp and alliances. Then you can simply use eve/eve-gate for your killboard needs. A killboard that updates instantly, covers all of eve, and is always accurate? That would be fantastic. No doubt people will still maintain killboards, but they wouldn't be necessary anymore.
Since this will still only show the mails you get the final blow for, it's still limited to the point of uselessness. And the only reason you're going into the window will STILL be just so you can copy the information and post it to a REAL killboard.
If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. Otherwise, it's all being redesigned and this is another crappy new graphical "feature" being forced upon us, I'm going to hate this. The new graphics and crap will just make it slower to load, use more resources, and take up more screen-room when you open it, which will suck because the only reason you are opening it is so you can get the text data you need to update a real killboard.
If you want to do something useful, integrate killboards for real. If you're going to do useless fluff like this, fine, but allow me the option to keep things the way they are, because I don't need or want more graphical clutter. I like minimalist setup. For example, the compact lists in chats was like the best feature ever. |

Mentorm
Republic University Minmatar Republic
26
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Posted - 2012.04.25 16:10:00 -
[104] - Quote
I can't wait to collect my...
KILLREPS |

Marcel Devereux
Aideron Robotics Darkmatter Initiative
103
|
Posted - 2012.04.25 16:10:00 -
[105] - Quote
CCP Explorer wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious  the x,y,z stuff is also something we don't have available yet but maybe sometime in the future I really also want to know why seconds are important. 
When generating battle reports on kill boards it would be useful to see the order in which things were killed.
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CCP Masterplan
C C P C C P Alliance
278

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Posted - 2012.04.25 16:14:00 -
[106] - Quote
Lord FunkyMunky wrote:CCP Punkturis wrote:Lord FunkyMunky wrote:Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever we didn't change any behavior of kills except add the total loss value and give the UI facelift any chance you guys can sneak it in its pretty much said at fanfest that self destruct escaping a kill report is utterly bad practice and sad that it can't be reported in kill format since the self destruct invalidated all that enemy fleets damage. This is definitely something that we (Team Five-0) want to get done. It won't be part of the initial Inferno release, but could happen later in the year, along with some other tweaks to self-destruct.
Getting xyz coords on the kill is also on our list. I've seen some nice mockups of what could done on killboards with this information, especially when it comes to producing a 'timelapse' display of a particularly spectacular fight. I want to give you the data to make this happen.
Which leads me to increasing the precision of timestamps to include seconds: This isn't straightforward due to the reports being generated in the background in batches. This is why there is sometimes a short delay where everyone in fleet is asking 'Who got the mail?' for up to a minute until it gets processed. It isn't impossible for us to make this happen, but it also isn't as simple as just adding a seconds column to the timestamp. The batching means there's always an inherent error of +/-60s, and that is what needs to be resolved. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Jack bubu
GK inc. Pandemic Legion
321
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Posted - 2012.04.25 16:14:00 -
[107] - Quote
Fiona Hellkitten wrote:Really this change is pretty bleh.
If killboards where integrated into eve/eve-gate, that would be useful and good. This is just half-assed and so it's ultimately useless.
The killmails, or reports if you prefer, are still only showing you kills you get the final blow for. In order to be useful or worthwhile, it'd have to show all mails you were on, and scale up for corp and alliances. Then you can simply use eve/eve-gate for your killboard needs. A killboard that updates instantly, covers all of eve, and is always accurate? That would be fantastic. No doubt people will still maintain killboards, but they wouldn't be necessary anymore.
Since this will still only show the mails you get the final blow for, it's still limited to the point of uselessness. And the only reason you're going into the window will STILL be just so you can copy the information and post it to a REAL killboard.
If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. Otherwise, it's all being redesigned and this is another crappy new graphical "feature" being forced upon us, I'm going to hate this. The new graphics and crap will just make it slower to load, use more resources, and take up more screen-room when you open it, which will suck because the only reason you are opening it is so you can get the text data you need to update a real killboard.
If you want to do something useful, integrate killboards for real. If you're going to do useless fluff like this, fine, but allow me the option to keep things the way they are, because I don't need or want more graphical clutter. I like minimalist setup. For example, the compact lists in chats was like the best feature ever.
I disagree instant updating killboards is bad, if neither of the killer or the victim choose to post a killmail its their choice.
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Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
9
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Posted - 2012.04.25 16:15:00 -
[108] - Quote
I took another look back at the devblog by CCP SoniClover here and the image that was posted here as a mockup of the new system. Now this first mockup is pretty much a direct facelift of the current system we have with EDK, and the new concept posted by CCP Punkturis is a very nicely slimmed down version (credit to whoever was on that job, someone in the art/design team?) to make it look less confusing to the average player.
This is great, and everyone is going to have their own little quips about it, and you can't please everyone. However myself and I'm sure others would still like to see that you still include the "Involved Parties" area which contains a list of the corporations involved with their total player counts in some shape or form. The reason for this is because when you have joint operations between some type of allied force, it's important in hindsight to see how many players are representing their corporations/alliances and participating in an operation. If however you are also planning on including a greater battle report feature at some point, I suppose the "Involved Parties" list would be made obsolete. |
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CCP Punkturis
C C P C C P Alliance
1733

|
Posted - 2012.04.25 16:16:00 -
[109] - Quote
Fiona Hellkitten wrote:If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. yeah it stays the same so you don't have to look at the "crappy new graphical "feature" being forced upon" you
Fiona Hellkitten wrote: For example, the compact lists in chats was like the best feature ever.
you're welcome CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Jemiria
Exiled. The Kadeshi
0
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Posted - 2012.04.25 16:18:00 -
[110] - Quote
CCP Explorer wrote:I really also want to know why seconds are important.  Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) |

Marcel Devereux
Aideron Robotics Darkmatter Initiative
103
|
Posted - 2012.04.25 16:19:00 -
[111] - Quote
Jack bubu wrote:Fiona Hellkitten wrote:Really this change is pretty bleh.
If killboards where integrated into eve/eve-gate, that would be useful and good. This is just half-assed and so it's ultimately useless.
The killmails, or reports if you prefer, are still only showing you kills you get the final blow for. In order to be useful or worthwhile, it'd have to show all mails you were on, and scale up for corp and alliances. Then you can simply use eve/eve-gate for your killboard needs. A killboard that updates instantly, covers all of eve, and is always accurate? That would be fantastic. No doubt people will still maintain killboards, but they wouldn't be necessary anymore.
Since this will still only show the mails you get the final blow for, it's still limited to the point of uselessness. And the only reason you're going into the window will STILL be just so you can copy the information and post it to a REAL killboard.
If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. Otherwise, it's all being redesigned and this is another crappy new graphical "feature" being forced upon us, I'm going to hate this. The new graphics and crap will just make it slower to load, use more resources, and take up more screen-room when you open it, which will suck because the only reason you are opening it is so you can get the text data you need to update a real killboard.
If you want to do something useful, integrate killboards for real. If you're going to do useless fluff like this, fine, but allow me the option to keep things the way they are, because I don't need or want more graphical clutter. I like minimalist setup. For example, the compact lists in chats was like the best feature ever. I disagree instant updating killboards is bad, if neither of the killer or the victim choose to post a killmail its their choice.
It's not up to you it is up to CONCORD and the Insurance companies. There are regulations in place for you to receive your insurance payout.
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CCP Tuxford
C C P C C P Alliance
302

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Posted - 2012.04.25 16:20:00 -
[112] - Quote
CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical \"feature\" being forced upon" you
fixed your syntax https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
1733

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Posted - 2012.04.25 16:20:00 -
[113] - Quote
Junko Sideswipe wrote:I took another look back at the devblog by CCP SoniClover here and the image that was posted here as a mockup of the new system. Now this first mockup is pretty much a direct facelift of the current system we have with EDK, and the new concept posted by CCP Punkturis is a very nicely slimmed down version (credit to whoever was on that job, someone in the art/design team?) to make it look less confusing to the average player..
This is pretty much how we do UI around here. A UI designer (CCP Sharq is on Team Super Friends but we also get assistance from CCP Arrow from Team Game of Drones) makes a fantasy mock up based on what the game designers want, and then we iterate on it a billion times until we get something that we both looks nice and is functional aaaand is technically possible to make (there we often have to involve the server programmers, hi Tuxford!)  CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1733

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Posted - 2012.04.25 16:21:00 -
[114] - Quote
CCP Tuxford wrote:CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical \"feature\" being forced upon" you
fixed your syntax
thanks, you're a bro CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
323

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Posted - 2012.04.25 16:24:00 -
[115] - Quote
CCP karkur wrote:55th! :D CCP Punkturis sniped you for #55!
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Winterbliss
E X C E P T I O N Persona Non Gratis
4
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Posted - 2012.04.25 16:26:00 -
[116] - Quote
I love CCP Punkturis xD |
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CCP Paradox
162

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Posted - 2012.04.25 16:26:00 -
[117] - Quote
Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important.  Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;)
You should see CCP Masterplan's reply above. https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575
Basically current killmails are not 100% accurate when it comes to the seconds. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Andrea Griffin
265
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Posted - 2012.04.25 16:28:00 -
[118] - Quote
CCP Punkturis wrote:Fiona Hellkitten wrote:For example, the compact lists in chats was like the best feature ever. you're welcome  I'd like to second this. The compact list, as simple a feature though it may seem, has been a HUGE improvement for me and many others. CCP Sreegs is my favorite developer. |
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CCP Punkturis
C C P C C P Alliance
1735

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Posted - 2012.04.25 16:30:00 -
[119] - Quote
Andrea Griffin wrote:CCP Punkturis wrote:Fiona Hellkitten wrote:For example, the compact lists in chats was like the best feature ever. you're welcome  I'd like to second this. The compact list, as simple a feature though it may seem, has been a HUGE improvement for me and many others.
I know! it's my own personal little thing I've made, that and the filtering in the skills list CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Steelshine
Wildly Inappropriate Goonswarm Federation
67
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Posted - 2012.04.25 16:32:00 -
[120] - Quote
Would it be possible for everyone appearing on a kill notification receive an in game copy of it, versus only the person landing the finishing blow? |
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