Pages: 1 2 3 4 5 [6] 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Madlof Chev
Dreddit Test Alliance Please Ignore
60
|
Posted - 2012.04.25 17:49:00 -
[151] - Quote
CCP Punkturis wrote:FIRST!!
You are my favorite dev. |
Ranger 1
Ranger Corp
1662
|
Posted - 2012.04.25 17:49:00 -
[152] - Quote
J3ssica Alba wrote:CCP Tuxford wrote:We want to put everything on the market but we just haven-¦t done it yet. So contracting system is on its way out?
I wouldn't think so, I would say the contract system will evolve into something slightly different.
Contracts as we know them should remain, perhaps with an eye to making it easier to sell fully equipped vessels. It also still has the advantage of making your items visible anywhere in New Eden.
The ability to have a reasonably accurate and up to date (within two weeks) value available, combined with new functionality (similar to the "Merc Contract" proposal) for contracts opens the door to some interesting things with regards to the Bounty Hunting profession.
Bounty Hunting:
One of the more popular ideas proposed to make bounties viable has been for the ISK total of the "bounty" to actually be a pool of ISK used to pay out bounties based on the value of the ship/pod kill report. We all know that currently a bounty only serves to go into the pocket of the target. If instead a person killing a ship or pod would receive a payout of, say, half the value of what was destroyed (including clone and implant costs in the case of a destroyed pod). The bounty pool slowly depletes as people cash in over time, until the ISK pool is gone. This makes the person the bounty is on well worth killing and even if he claims his own bounty he still loses money. Decisions would have to be made on the part of the would be bounty hunter as to whether to go for the kill when the target is in a cheap ship, or follow him in hopes of getting a more lucurative kill. This is a long term "harrassment" of the target, available to anyone who can kill them until the bounty is depleted.
Contract Killing:
This would be a direct private contract with an individual or organization to kill a particular individual. No one else, not even the target, would be aware of the private contracts existence. It wouldn't take much for the contract system to be made flexible enough to accomodate this, in return for an API verified Kill Report. A low security status would not be necessary for a "hit" contract to be put on your head, and the payout would likely be larger than it would be with a standard bounty. It would generally require the death of the pod to be collected, but could also be made ship specific (say for a known cap ship pilot). Essentially it would be a modified version of the future Merc Contracts that will be coming in game.
These things are only the tip of the iceberg now that we have an official average "market value" that is readily accessable and plans in place for a more flexible contract system.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
|
CCP Punkturis
C C P C C P Alliance
1753
|
Posted - 2012.04.25 17:54:00 -
[153] - Quote
Maul555 wrote:Will dropped implants be shown in the kill report on destroyed pods?
implants are shown in the kill reports yes CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
35
|
Posted - 2012.04.25 17:55:00 -
[154] - Quote
Junko Sideswipe wrote: This is great, and everyone is going to have their own little quips about it, and you can't please everyone. However myself and I'm sure others would still like to see that you still include the "Involved Parties" area which contains a list of the corporations involved with their total player counts in some shape or form. The reason for this is because when you have joint operations between some type of allied force, it's important in hindsight to see how many players are representing their corporations/alliances and participating in an operation. If however you are also planning on including a greater battle report feature at some point, I suppose the "Involved Parties" list would be made obsolete.
wow i totally missed that the alliance break down missing is sorta sad, hope they add it back :S |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
35
|
Posted - 2012.04.25 18:01:00 -
[155] - Quote
CCP Punkturis wrote:Maul555 wrote:Will dropped implants be shown in the kill report on destroyed pods? implants are shown in the kill reports yes
lol Punkturis you know he said "dropped implants" right lol, wow wouldn't that be interesting... a microsurgury skill to remove "damaged" dropped implants from corpses :S hehe |
Olaf4862
Supreme Authority of Questionable Descisions. SoulWing Alliance
5
|
Posted - 2012.04.25 18:08:00 -
[156] - Quote
Is there any plans to show each module price in the kill report and not just the final total? It would be nice to see the difference in the values in items dropped versus items destroyed.
Also ya since this is a report now and not a kill mail, any chance everyone who is on the report can get it added to there list of kills? |
Marcel Devereux
Aideron Robotics Darkmatter Initiative
107
|
Posted - 2012.04.25 18:11:00 -
[157] - Quote
CCP Explorer wrote:Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway.
That is just the batch processing. Are you telling me there is no log of when exactly something is blown up?
|
|
Chribba
Otherworld Enterprises Otherworld Empire
3258
|
Posted - 2012.04.25 18:14:00 -
[158] - Quote
Man lives lost...
|
|
Palovana
Inner Fire Inc.
202
|
Posted - 2012.04.25 18:16:00 -
[159] - Quote
Will kills currently in the system (ie, all pre-Inferno kills) be viewable in the new KR format after Inferno launches? Please support: export of settings in editable format
Your stuff goes here. |
|
CCP Punkturis
C C P C C P Alliance
1768
|
Posted - 2012.04.25 18:21:00 -
[160] - Quote
Palovana wrote:Will kills currently in the system (ie, all pre-Inferno kills) be viewable in the new KR format after Inferno launches?
yes but without the total loss value CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
|
|
CCP Punkturis
C C P C C P Alliance
1768
|
Posted - 2012.04.25 18:21:00 -
[161] - Quote
Olaf4862 wrote:Is there any plans to show each module price in the kill report and not just the final total? It would be nice to see the difference in the values in items dropped versus items destroyed.
Also ya since this is a report now and not a kill mail, any chance everyone who is on the report can get it added to there list of kills?
it's something we want to do but is out of scope for what we're doing now, also we don't have too much time CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
|
CCP Punkturis
C C P C C P Alliance
1768
|
Posted - 2012.04.25 18:22:00 -
[162] - Quote
I can now drag kill reports to chat on my local and the other pilot on my local can open it, it's pretty cool! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1100
|
Posted - 2012.04.25 18:27:00 -
[163] - Quote
This feature needs "pay clone funerals"-button and "i'm sorry about your loss"-email template.
Apart from the trolling I wanted to leave my "thank you"-comment about another excellent feature enhancement. In fact if I was CCP's website developer, I would replace all "POST"-buttons with more friendly big letter-like images:
ccpccpccpccpccpccpccpccpccp ccp THANK YOU xoxoxo ccp ccpccpccpccpccpccpccpccpc42
Think about it.
Get |
JamDunc
Ekchuah's Shrine Comporium Kill It With Fire
57
|
Posted - 2012.04.25 18:35:00 -
[164] - Quote
Regarding why it would be nice to have the Seconds on the Kill Report:
I think you missed the reply:
BeanBagKing wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future There's battle report mods for killboards that will show a battle timeline. I just think it would be more interesting if these were more accurate. In large fleet battles a lot of ships can die in 60 seconds. Plus, why not? Here's hoping for the x,y,z, and logistics :( |
Celebris Nexterra
Lowsec Static
45
|
Posted - 2012.04.25 18:40:00 -
[165] - Quote
Jack bubu wrote:Marcel Devereux wrote:Jack bubu wrote:Fiona Hellkitten wrote:wall of text I disagree instant updating killboards is bad, if neither of the killer or the victim choose to post a killmail its their choice. It's not up to you it is up to CONCORD and the Insurance companies. There are regulations in place for you to receive your insurance payout. lolroleplayer get out of here
SiSi is where you go to have real (to the death) practice fights with players you're friends with. Tranquility is for killmails (OR KILL REPORTS), get it right. |
|
CCP Punkturis
C C P C C P Alliance
1774
|
Posted - 2012.04.25 18:45:00 -
[166] - Quote
JamDunc wrote:Regarding why it would be nice to have the Seconds on the Kill Report: I think you missed the reply: BeanBagKing wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future There's battle report mods for killboards that will show a battle timeline. I just think it would be more interesting if these were more accurate. In large fleet battles a lot of ships can die in 60 seconds. Plus, why not? Here's hoping for the x,y,z, and logistics :(
no I saw it but Masterplan replied
https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.04.25 18:54:00 -
[167] - Quote
May I just say, Fail Fit Erebus. = P |
|
CCP Punkturis
C C P C C P Alliance
1774
|
Posted - 2012.04.25 18:59:00 -
[168] - Quote
Syri Taneka wrote:May I just say, Fail Fit Erebus. = P
Hey! I stole it from PL! http://eve-kill.net/?a=kill_detail&kll_id=12761765 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
JamDunc
Ekchuah's Shrine Comporium Kill It With Fire
57
|
Posted - 2012.04.25 19:06:00 -
[169] - Quote
Seems I missed the reply to the reply :-) |
Ulair Memmet
ORIGIN SYSTEMS
33
|
Posted - 2012.04.25 19:07:00 -
[170] - Quote
Kewl ^^
BTW +1 internetz for CCP Punkturis for posting the dev blog at exactly midnight |
|
FeralShadow
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.04.25 19:13:00 -
[171] - Quote
Is there no way to simply tag a ship destruction with a time? Then when the killmails are generated in the batch, it just reads the timestamp from the death and includes it in the killmail when the batch goes out. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Zagdul
Clan Shadow Wolf Fatal Ascension
547
|
Posted - 2012.04.25 19:29:00 -
[172] - Quote
CCP Punkturis wrote:Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties? there's no ETA on that yet, sorry! but it's something we really want in the future
Please make this a top priority.
At least put a flag in the system for RR.
It's not rocket surgery. |
corestwo
Goonfleet Investment Banking
192
|
Posted - 2012.04.25 19:54:00 -
[173] - Quote
CCP Punkturis wrote:Maul555 wrote:Will dropped implants be shown in the kill report on destroyed pods? implants are shown in the kill reports yes
So we can expect the Genolution CA- implants, Michi's, Akemon's, whatever other implants are currently missing from the market to be added as well? |
Rrama Ratamnim
Phoenix Evolved Part Duo
1
|
Posted - 2012.04.25 20:40:00 -
[174] - Quote
are the items in the killmail right click "view in marketplace" accessible? how about ability to drag the fit somehow straight from killmail to market quickbar? :) |
Mirajane Cromwell
54
|
Posted - 2012.04.25 21:00:00 -
[175] - Quote
CCP Masterplan wrote: This is definitely something that we (Team Five-0) want to get done. It won't be part of the initial Inferno release, but could happen later in the year, along with some other tweaks to self-destruct.
Getting xyz coords on the kill is also on our list. I've seen some nice mockups of what could done on killboards with this information, especially when it comes to producing a 'timelapse' display of a particularly spectacular fight. I want to give you the data to make this happen.
Which leads me to increasing the precision of timestamps to include seconds: This isn't straightforward due to the reports being generated in the background in batches. This is why there is sometimes a short delay where everyone in fleet is asking 'Who got the mail?' for up to a minute until it gets processed. It isn't impossible for us to make this happen, but it also isn't as simple as just adding a seconds column to the timestamp. The batching means there's always an inherent error of +/-60s, and that is what needs to be resolved.
If x/y/z coords and seconds were added to the kill reports, would it possible to add this timelapse feature into the game client ie. you look a particular war report and then click button "watch battle" and what happens then is that on the screen that's inside captain's quarters (or a separate UI window) the client generates a timelapse video on the fly from those kill reports that belong to that war report - call it strategic timelapse / strategic report or something like that... There could be also a feature where you could sell/buy these strategic views to/from concord/corps etc. |
|
Chribba
Otherworld Enterprises Otherworld Empire
3259
|
Posted - 2012.04.25 21:17:00 -
[176] - Quote
Another thing that strikes me right now that I think a lot of pilots would appreciate - maybe a "save as png" option from the drop down upper left corner?
|
|
Lyron-Baktos
Selective Pressure Rote Kapelle
131
|
Posted - 2012.04.25 21:25:00 -
[177] - Quote
Chribba wrote:Another thing that strikes me right now that I think a lot of pilots would appreciate - maybe a "save as png" option from the drop down upper left corner?
that would be nice if these damn forums allowed us to post pictures instead of links. CCP should be striving to keep us here on their forums, not having us to visit external sites to view battle reports and such
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
100
|
Posted - 2012.04.25 21:25:00 -
[178] - Quote
Steelshine wrote:Would it be possible for everyone appearing on a kill notification receive an in game copy of it, versus only the person landing the finishing blow?
If you store the "killmail", oh i mean kill report, in a separate database, it becomes just a matter of links distribution doesn't it CCP? is it possible to be done??? |
Blake Armitage
Procyon Holdings
140
|
Posted - 2012.04.25 21:26:00 -
[179] - Quote
Chribba wrote:Another thing that strikes me right now that I think a lot of pilots would appreciate - maybe a "save as png" option from the drop down upper left corner?
Also, how about Export fit to XML for use in other programs? |
Alekseyev Karrde
Noir. Noir. Mercenary Group
485
|
Posted - 2012.04.25 22:03:00 -
[180] - Quote
CCP Tuxford wrote:[quote=Fade Toblack]
Our team didn't really do the average market price stuff we just stole it and used it. However we've been discussing to putting the isk value into the killmail "blob". In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me. Just take a "snapshot" when the kill is gained. You're right, there's no reason for that value to be continually updated www.noirmercs.com Now Recruiting CSM7, CSM 4 |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |