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Ynaig
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Posted - 2004.09.15 15:29:00 -
[31]
Edited by: Ynaig on 15/09/2004 15:31:42 I got that display bug regarding cap drain when assembling a shuttle and going out in it immediately to go to other locations, it always happens in Jel system, also i experienced it as well with other ships in several star systems near Ardallabier. |

Ynaig
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Posted - 2004.09.15 15:29:00 -
[32]
Edited by: Ynaig on 15/09/2004 15:31:42 I got that display bug regarding cap drain when assembling a shuttle and going out in it immediately to go to other locations, it always happens in Jel system, also i experienced it as well with other ships in several star systems near Ardallabier. |

Der Ewige
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Posted - 2004.09.15 15:57:00 -
[33]
I noticed that: When i assambeld a ship and the started with it, the first time I use a module the cap goes down to zero sometimes even the shild drops to zero.
This happens to my quite often, althoug only when ship was repacked bevor and used for the first time. But never after using ship for longer time or after several jumps
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Der Ewige
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Posted - 2004.09.15 15:57:00 -
[34]
I noticed that: When i assambeld a ship and the started with it, the first time I use a module the cap goes down to zero sometimes even the shild drops to zero.
This happens to my quite often, althoug only when ship was repacked bevor and used for the first time. But never after using ship for longer time or after several jumps
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Joshua Calvert
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Posted - 2004.09.15 18:09:00 -
[35]
I had this happen in Jita. All other systems were fine but when I activated my MWD in Jita to head towards the exiting gate, my cap disappeared after one burst.
I have also noticed that Assembling a new ship, undocking, and then warping results in a loss of about 85% cap. Almost as if the client things I've activated an offline module.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.09.15 18:09:00 -
[36]
I had this happen in Jita. All other systems were fine but when I activated my MWD in Jita to head towards the exiting gate, my cap disappeared after one burst.
I have also noticed that Assembling a new ship, undocking, and then warping results in a loss of about 85% cap. Almost as if the client things I've activated an offline module.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Sara Kerrigan
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Posted - 2004.09.15 23:59:00 -
[37]
I've been getting this 'cap bug' often myself. Unfitting and repackaging then refitting my modules seems to fix it for a while, then it happens again. It's only a display error for the capacitor quantity. You can still activate modules normally even if it tells you there is zero cap remaining. It is impossible to gauge how much you really have though--this is a big problem. ______________
The Kerrigan Chronicles |

Sara Kerrigan
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Posted - 2004.09.15 23:59:00 -
[38]
I've been getting this 'cap bug' often myself. Unfitting and repackaging then refitting my modules seems to fix it for a while, then it happens again. It's only a display error for the capacitor quantity. You can still activate modules normally even if it tells you there is zero cap remaining. It is impossible to gauge how much you really have though--this is a big problem. ______________
The Kerrigan Chronicles |

Pehma Hess
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Posted - 2004.09.16 00:19:00 -
[39]
Here also, but only active item I had was a 1mn MWD. One hit drained all my cap in my frigate. It's sparatic, sometimes drains, sometimes works fine. Haven't found any triggers to guarantee a repeat.
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Pehma Hess
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Posted - 2004.09.16 00:19:00 -
[40]
Here also, but only active item I had was a 1mn MWD. One hit drained all my cap in my frigate. It's sparatic, sometimes drains, sometimes works fine. Haven't found any triggers to guarantee a repeat.
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Eutectic
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Posted - 2004.09.16 08:35:00 -
[41]
Getting same bug in Deklien area in certain systems. It's display bug though as I can run all my modules, but it's hard to fight without knowing what your cap is.
Has anyone from CCP looked at this?
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Eutectic
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Posted - 2004.09.16 08:35:00 -
[42]
Getting same bug in Deklien area in certain systems. It's display bug though as I can run all my modules, but it's hard to fight without knowing what your cap is.
Has anyone from CCP looked at this?
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Eyeshadow
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Posted - 2004.09.16 13:06:00 -
[43]
noticed this on my osprey too. travelling through systems. Hitting MWD at gate results in 75-80% cap loss. The strange thing is even after u turn it off the cap seems to keep draining, thou not in 1 sudden burst as if i was using a module real strange
And other times i can flip my 3 miner2's on and it takes 10% cap (which is waaaaaaaaay too little), other times it works ok and takes 60-70% cap for all 3 lasers.
Real hard to tell wot cap i got left at times 
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.09.16 13:06:00 -
[44]
noticed this on my osprey too. travelling through systems. Hitting MWD at gate results in 75-80% cap loss. The strange thing is even after u turn it off the cap seems to keep draining, thou not in 1 sudden burst as if i was using a module real strange
And other times i can flip my 3 miner2's on and it takes 10% cap (which is waaaaaaaaay too little), other times it works ok and takes 60-70% cap for all 3 lasers.
Real hard to tell wot cap i got left at times 
Forums: Sharks - MC |

Altaireus
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Posted - 2004.09.16 23:19:00 -
[45]
Edited by: Altaireus on 16/09/2004 23:22:12 yep, same here, most noticable when flying ceptors.. even the shield recharge is bugged for me, sometimes it drains all shields by itself, and sometimes is says i have maybe 50% shields, but when i get hit i lose armor instead of shields, so apparantly i didnt have shields after all. not easy to stay alive in a small ship when you have no idea how much cap or shields you have 
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Altaireus
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Posted - 2004.09.16 23:19:00 -
[46]
Edited by: Altaireus on 16/09/2004 23:22:12 yep, same here, most noticable when flying ceptors.. even the shield recharge is bugged for me, sometimes it drains all shields by itself, and sometimes is says i have maybe 50% shields, but when i get hit i lose armor instead of shields, so apparantly i didnt have shields after all. not easy to stay alive in a small ship when you have no idea how much cap or shields you have 
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Jazz Bo
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Posted - 2004.09.18 21:51:00 -
[47]
Been having this problem in at least Vale of the Silent, especially when flying my Crow (that has 300+ cap).
Hit MWD once = lose 95% cap
Warp 20 au = drain 90% cap
Not all the time, and not in all systems. p3en is particularly bad it seems.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Jazz Bo
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Posted - 2004.09.18 21:51:00 -
[48]
Been having this problem in at least Vale of the Silent, especially when flying my Crow (that has 300+ cap).
Hit MWD once = lose 95% cap
Warp 20 au = drain 90% cap
Not all the time, and not in all systems. p3en is particularly bad it seems.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Meridius
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Posted - 2004.09.19 10:10:00 -
[49]
Originally by: Gariuys Ehm so your fighting a player right? Ever hear of nosferatus and energy neutralizers? Look em up somewhere, think you might find em interesting
edit: flaming removed - Sherkaner
This is a major bug, it's happened to me a lot. It's happened down in curse space as well as around x-70MU. I've had shuttles being drained in a 20au warp. My MWD would take off 60% of my cap; the bug appeared to be only visual though. Not knowing how much cap you have in battle is lethal.
________________________________________________________
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Meridius
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Posted - 2004.09.19 10:10:00 -
[50]
Originally by: Gariuys Ehm so your fighting a player right? Ever hear of nosferatus and energy neutralizers? Look em up somewhere, think you might find em interesting
edit: flaming removed - Sherkaner
This is a major bug, it's happened to me a lot. It's happened down in curse space as well as around x-70MU. I've had shuttles being drained in a 20au warp. My MWD would take off 60% of my cap; the bug appeared to be only visual though. Not knowing how much cap you have in battle is lethal.
________________________________________________________
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Earthan
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Posted - 2004.09.19 13:21:00 -
[51]
Had this in orvolle and in Cloud ring region.
Very nasty thanks god it wasnt in battle.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.09.19 13:21:00 -
[52]
Had this in orvolle and in Cloud ring region.
Very nasty thanks god it wasnt in battle.
Stars, stars like dust, all around me.... |

S'Daria
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Posted - 2004.09.22 05:43:00 -
[53]
Edited by: S'Daria on 22/09/2004 05:47:22 Ran a couple of Courier missions with a bunch of Overdrives, and a MWD and AFterburner.
I then have a Kill mission and change out all my low slots only to have all my modules use 2x the normal rate, while in the middle of fighting a Mutant Lord!!!
Luckily I realized the problem and turn off my MWD and Afterburner which usually only take a fraction (200+628=828 of 4554 cap), but instead take twice much cap for my MWD (200+1252=1452 of 4554 cap)!!!
Also all my lasers were using 2x as well.
Went back to a station and removed all my mid and low slots and then dragged them back on and everything seems ok now.
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S'Daria
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Posted - 2004.09.22 05:43:00 -
[54]
Edited by: S'Daria on 22/09/2004 05:47:22 Ran a couple of Courier missions with a bunch of Overdrives, and a MWD and AFterburner.
I then have a Kill mission and change out all my low slots only to have all my modules use 2x the normal rate, while in the middle of fighting a Mutant Lord!!!
Luckily I realized the problem and turn off my MWD and Afterburner which usually only take a fraction (200+628=828 of 4554 cap), but instead take twice much cap for my MWD (200+1252=1452 of 4554 cap)!!!
Also all my lasers were using 2x as well.
Went back to a station and removed all my mid and low slots and then dragged them back on and everything seems ok now.
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blood red
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Posted - 2004.09.22 08:16:00 -
[55]
cap bug is back!! hide your good ships and gear.
only took them a month last time to start working on it.
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blood red
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Posted - 2004.09.22 08:16:00 -
[56]
cap bug is back!! hide your good ships and gear.
only took them a month last time to start working on it.
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