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B1FF
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Posted - 2009.03.03 18:52:00 -
[1]
Originally by: brinelan If you own a pos, anchoring V must be a self-imposed requirement due to it being a prereq to starbase defence skill needed to control your pos guns. posses dont do a terribly good job at shooting attackers until a player takes control.
It's a waste of training time. I've yet to see a POS saved by guns. Train something that might make a difference in a POS fight like BS5.
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B1FF
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Posted - 2009.03.03 20:30:00 -
[2]
Originally by: Tandin
Originally by: B1FF It's a waste of training time. I've yet to see a POS saved by guns. Train something that might make a difference in a POS fight like BS5.
Apparently you haven't seen a deathstar POS with 5 or 6 gunners in it then. Properly coordinated such a defense will cause huge problems for a hostile fleet. Even if you lose the tower it's still a blast to shoot back.
I've seen BS fleets take out deathstar POSes with 2-3 gunners. It was no significant issue. With dreads I imagine it would be comical.
Even you admit that it won't save the POS it's simply fun. That's a far cry from the claim I was contesting, that it was mandatory. Better things to do with my time than train something to level V for fun.
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B1FF
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Posted - 2009.03.03 21:28:00 -
[3]
Edited by: B1FF on 03/03/2009 21:28:47
Originally by: brinelan it isnt for fun, and if its a hisec pos then a good deathstar setup with a pos gunner would make all but the most determined think twice about taking the pos out.
In lowsec/0.0 a good pos gunner or two at a deathstar may not save your pos, but it will make the enemy take a lot of losses.
Either way, it is worth it to protect your investment.
I just don't understand. You say it won't help save your POS yet you still advocate it.
Fleets save POSes. Guns never do. People need to learn this. Protect your investment with something that works.
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B1FF
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Posted - 2009.03.04 11:42:00 -
[4]
Originally by: Lord Fitz
Originally by: B1FF
Originally by: brinelan If you own a pos, anchoring V must be a self-imposed requirement due to it being a prereq to starbase defence skill needed to control your pos guns. posses dont do a terribly good job at shooting attackers until a player takes control.
It's a waste of training time. I've yet to see a POS saved by guns. Train something that might make a difference in a POS fight like BS5.
I saved a medium POS against 10 caps using just 1 gunner and a chat window. :p It never even hit reinforced, they did lose fighters though, that definitely surprises someone that isn't expecting it.
Also, it's not always about saving the POS, it's about causing maximum damage, you can't cause any damage if the primary can just warp out at will. 1 BS is < 1 person using POS guns.
I took out a large deathstar with 4 gunners with 2 shuttles and a chat window. What's your point? Anyone can take out anything with a chat window.
BS > POS gunner. The BS can remote rep and do damage which means it will always come out ahead when grouped.
Also kids remember that attackers don't usually announce. So are you even going to be logged in when the fleet shows up and blows up your guns?
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B1FF
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Posted - 2009.03.04 14:04:00 -
[5]
Originally by: Lord Fitz You took out at deathstar using another POS ?
Where did I say this? How did you turn 2 shuttles and a chat window into a POS?
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B1FF
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Posted - 2009.03.04 14:07:00 -
[6]
You POS with no fleet died. You make my point.
Only fleets save POSes.
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B1FF
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Posted - 2009.03.04 15:55:00 -
[7]
Quote: Let me know where your virtually undefended pos will be so I can come kill it and scoop the mods.
Reading Comprehension FTL. At no point did I say they were undefended.
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B1FF
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Posted - 2009.03.04 16:09:00 -
[8]
Originally by: Kazzac Elentria A properly setup death star with a good gunner will WTFBBQ anything less than a capital nearly 50% of the time. The other remaining 50% you will lose the POS but will inflict such massive damages that really it will be a net loss on their part.
Even with a capital coming to the party for a low sec POS, a good gunner and setup can inflict some massive hurt before losing the fight.
So yes, anything is possible and just about any POS even in high sec can come down. But there is that nagging issue of the amount of resources required to achieve that goal. And many times the level required is so ludicrously high as to warrant calling it pointless.
That's a nice fictional example. All moons are identical in high sec so there is never a good reason to take that specific moon.
You too make my point admiting that the guns won't save the POS.
Lastly. What you and others have claimed is an economic victory is not. Sure you blow up a 1B in ships and loose a 600M moon mining POS. You're up 400M. Then next week when your attackers sell 200M worth of POS product what do the numbers look like? What about after a few months. Looks like the attackers have the net economic victory on you.
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B1FF
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Posted - 2009.03.04 16:10:00 -
[9]
Originally by: Pwett Losing the POS is one thing.
Yet if you can inflict as much damage to the enemy as your POS was worth, then it was well worth the few days to train anchoring V.
If you loose the whole revenue stream to an enemy how well you lost it is meaningless.
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B1FF
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Posted - 2009.03.04 16:12:00 -
[10]
Originally by: brinelan
Originally by: B1FF
Quote: Let me know where your virtually undefended pos will be so I can come kill it and scoop the mods.
Reading Comprehension FTL. At no point did I say they were undefended.
No, I would say I can comprehend just fine. Having attacked posses before, I can say that a pos without a gunner might as well be undefended.
You're still failing to even come close to discussing the point. Thanks. *plonk*
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B1FF
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Posted - 2009.03.04 16:26:00 -
[11]
Originally by: Kazzac Elentria
Originally by: B1FF
That's a nice fictional example. All moons are identical in high sec so there is never a good reason to take that specific moon.
You too make my point admiting that the guns won't save the POS.
Lastly. What you and others have claimed is an economic victory is not. Sure you blow up a 1B in ships and loose a 600M moon mining POS. You're up 400M. Then next week when your attackers sell 200M worth of POS product what do the numbers look like? What about after a few months. Looks like the attackers have the net economic victory on you.
Incorrect, there are plenty of reasons to take a specific moon in High Sec. More so now that the material fubar for the arrays will be fixed come M10.
Try upping that number and then come back. A moderate setup and gunner can inflict upwards to 3b of damages before falling. And while you might lose the POS, its pretty easy since mercs work cheap to hire an outfit to ensure that nothing gets anchored there anytime soon and losses continue to mount.
Unless the moon is an R64 or R32 with a decent chain setup in system/constellation, any attackers are going to be operating at a loss for at least a few months. So you have to ask yourself as an attacker... why bother?
Then what is the reason?
If all moons are identical then it's a better call to simply take an empty one.
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B1FF
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Posted - 2009.03.04 16:51:00 -
[12]
Originally by: Pwett
Originally by: B1FF If you loose the whole revenue stream to an enemy how well you lost it is meaningless.
That is not entirely true - the enemy's interpretation of the damage you can do to them can determine whether or not they will try to destroy that income stream at all.
If someone finds a POS and they see the holding corp has three members, they can look at it as a) Well, they have three BS pilots who wouldn't be able to break one of our circle tanks. b) They have three POS gunners which could one-volley each of our BS.
Again this is flawed logic on a few levels.
First: "holding" corp. Exactly. Who's the real corp? How many people in the holding corp is a meaningless fact. Who shows up to defend the POS is very important. Some of those 3 person corps are alts for large groups. Large groups who have constant wars so they need to put the indys in a serperate corp. Large groups who love POS defense because it means a fight.
Second: You can't tell how many gunners they have. This makes your example fictional.
Third: Self limiting example to BS. Does your same arguement hold up with a fleet of capitals? If the revenue stream is worth it they will come.
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B1FF
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Posted - 2009.03.04 17:14:00 -
[13]
Originally by: Kazzac Elentria Logistics. If the closet moon from your primary sourcing or operating area is more than X jumps away that increases the amount of time needed to manage that operation. Time is isk, so the more time you spend doing one thing the less isk you are making.
This can be particularly important in T2 invention chains, BPO copying, and capital production.
Theoretically correct but not the case in game.
A single moon can hold up to 55 comp/ammo assembly arrays. Within 3 jumps of Jita there are systems with multiple moons free.
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B1FF
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Posted - 2009.03.04 17:24:00 -
[14]
Originally by: Kazzac Elentria
Originally by: B1FF If the revenue stream is worth it they will come.
Thats sorta the point we're trying to get across to you.
For every POS takedown there is a ROI that has to be considered. How much expense will it take vs when you can expect to recoup those operating costs. For many POS it's often not worth if it appears that whoever is supporting that operation has their ducks in order.
The point I'm trying to make is that POS fall into 2 categories.
Revenue stream not worth seizing.
Revenue stream worth seizing.
If it's worth seizing they will bring enough ships to deal with your guns. They will blow up your guns while you are lifting a glass with your mates. You will not get a chance to fire your guns.
Then a fleet battle with happen which will determain if you keep your POS.
You cannot always base worth taking on one POS. Say someone is making a play on cadmium. They're snapping up all the low sec cad moons. If they can corner a chunk of the market a 3B loss on a single POS is no big thing.
***** the guns. Get a big fleet on retainer.
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B1FF
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Posted - 2009.03.04 17:25:00 -
[15]
Edited by: B1FF on 04/03/2009 17:26:28
Originally by: Kazzac Elentria
Originally by: B1FF
Theoretically correct but not the case in game.
A single moon can hold up to 55 comp/ammo assembly arrays. Within 3 jumps of Jita there are systems with multiple moons free.
Sometimes even 3 jumps is to many. And not everyone has Jita as their source for materials 
Well then your example is even more theoretical as free moons are everywhere once you leave Jita.
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B1FF
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Posted - 2009.03.04 17:47:00 -
[16]
Edited by: B1FF on 04/03/2009 17:48:38
Originally by: Fitz VonHeise
Originally by: Petyr Baelich Don't get me wrong, a manned POS is a fearsome thing indeed; but Biff is right when he says it's not going to win you any battles you wouldn't have won with your fleet alone. It can make those battles more decisive victories, however.
This is exactly correct.
The tougher you make your POS defenses the more your opposition has to bring to kill it. If they are determined they will bring a large enough fleet to kill your POS. No question about it.
And yes you will need a fleet to save your POS. Either before and certainly after it goes into reinforcement. However having guns will multiply your damage output for little effort.
But only if you put them up after it goes into reinforced. If you can. By that I mean if they allow you to.
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