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Felinuszzz
Caldari The Trade Federation Inc. Caeruleum Alliance
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Posted - 2009.03.04 19:09:00 -
[1]
hello i wanted to start a new topic regarding the massive tanks of the new t3 ship ,, i hope u will nerf it a bit .. i shot a t3 caldari cruiser with my friend ,, 2 marauders vs 1 t3 caldari cruiser and he was able to tank us both ,, did about 500 / 800 dps ,,, what is the point buying a marauder if it cant even kill a cruiser.. i think i will be a epic failure regarding the t3 cruisers tanking such huge amount of dps .. --------- |

Sir Molly
Caldari ELTIE PVPER'S
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Posted - 2009.03.04 19:11:00 -
[2]
cool man
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Genya Arikaido
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Posted - 2009.03.04 19:14:00 -
[3]
And this is a problem? I'm looking forward to the end of instapopping gankfests. They don't have much DPS to counter the extreme tanks they can fit, so at last we get prolonged warfare in EVE.
If only they would do the same to the rest of the already existing ships. *sigh*
Help me move to Iceland! |

MotherMoon
Huang Yinglong
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Posted - 2009.03.04 19:15:00 -
[4]
not surprising, you wouldn't of been able to kill a vagabond ether.
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phalcoon
Caldari Omega Enterprises Imperial Republic Of the North
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Posted - 2009.03.04 19:18:00 -
[5]
After playing with all the new T3 cruisers as they are right now i was able to make a Tengu(caldai T3 cruiser) to passive tank over 2400 DPS omni damage with purely T2 mods and T1 rigs.
For anyone keeping track that is DUBBLE the passive tank on a vulture with the same class of fittings. And if you consider using officer/faction mods you can easily knock that over the 3K mark. Crap DPS output though.
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Felinuszzz
Caldari The Trade Federation Inc. Caeruleum Alliance
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Posted - 2009.03.04 19:25:00 -
[6]
but if u go with some t3 ships into 0.0 and just attack a gatecamp .. they can easily tank it .. many bs's cant hit them always .. it will be an epic fail some t3 cruisers just sitting there :(
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Terminus Vindictus
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Posted - 2009.03.04 19:32:00 -
[7]
Originally by: phalcoon After playing with all the new T3 cruisers as they are right now i was able to make a Tengu(caldai T3 cruiser) to passive tank over 2400 DPS omni damage with purely T2 mods and T1 rigs.
For anyone keeping track that is DUBBLE the passive tank on a vulture with the same class of fittings. And if you consider using officer/faction mods you can easily knock that over the 3K mark. Crap DPS output though.
Well that's your trade-off, isn't it? What's point of a giant turtle (other than L5 tank) if you can't do much with it? The nice thing about T3s is that it allows us to make those trade-offs using the same ship.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.03.04 19:42:00 -
[8]
Obviously the passive shield tanks on the Tengu (and the rest of them, actually) are overpowered and will be changed. The real solution to the problem is that passive shield tanks need to be nerfed across the board.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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MotherMoon
Huang Yinglong
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Posted - 2009.03.04 19:49:00 -
[9]
Originally by: Bellum Eternus Obviously the passive shield tanks on the Tengu (and the rest of them, actually) are overpowered and will be changed. The real solution to the problem is that passive shield tanks need to be nerfed across the board.
this
even the triple armor repping ammar ships aren't being considered as overpowered as the tengu.
Tech 3 ships should be able to tank lots of damage. However even if they get 1500 dps tanks, they won't stand up to a 0.0 gatecamp anyways 
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downies
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Posted - 2009.03.04 19:51:00 -
[10]
Originally by: Felinuszzz what is the point buying a marauder if it cant even kill a _SUPER ADVANCED HIGH TECH PIECE OF EQUIPMENT *STILL IN BETA*_ cruiser
Duh.....running lvl 4 missions with little/no risk
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Myra2007
Shafrak Industries
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Posted - 2009.03.04 19:54:00 -
[11]
500-800dps from 2 marauders? Well i guess there is your problem... --
Originally by: kublai on Ankhesentapemkah That said, the "i'm a girl who plays your computer game and i'm not that ugly" has always been a certain winner in the mmo world
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.03.04 20:01:00 -
[12]
I know, what's the point buying a dreadnought when it can't even kill a T1 frig?
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Felinuszzz
Caldari The Trade Federation Inc. Caeruleum Alliance
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Posted - 2009.03.04 20:06:00 -
[13]
we did 700 / 800 both so 1400 to 1600 dps --------- |

phalcoon
Caldari Omega Enterprises Imperial Republic Of the North
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Posted - 2009.03.04 20:12:00 -
[14]
Originally by: Bellum Eternus Obviously the passive shield tanks on the Tengu (and the rest of them, actually) are overpowered and will be changed. The real solution to the problem is that passive shield tanks need to be nerfed across the board.
You right all those over powered passive tanks need to be nerfed, it will go great with the fact that they do crap DPS, no scram, no web, sig radius 50% larger then other ships of there class and about as agile as a brick.
All there really good for now is plex tanking or bait ships, that's nerf enough.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.04 21:49:00 -
[15]
Originally by: Myra2007 500-800dps from 2 marauders? Well i guess there is your problem...
oh god, eft warrior for the lose.
they WILL NOT be dealing that much dps. more like 200-300. If even that to cruiser sized ships.
missles suck vs smaller targets, I could tank 4 ravens in my wolf easily.
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5pinDizzy
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Posted - 2009.03.04 22:08:00 -
[16]
Edited by: 5pinDizzy on 04/03/2009 22:11:09
Originally by: Genya Arikaido And this is a problem? I'm looking forward to the end of instapopping gankfests. They don't have much DPS to counter the extreme tanks they can fit, so at last we get prolonged warfare in EVE.
If only they would do the same to the rest of the already existing ships. *sigh*
How do you work that out exactly?
Hypothetical situation with me in a Battleship ;
"Oh look here, a Tengu on scan, I'd better not challenge him, wouldn't get anywhere, those things have ridiculous tanks, one moment brb."
*Comes back later with 10 friends fit with dps*
Originally by: Bellum Eternus Obviously the passive shield tanks on the Tengu (and the rest of them, actually) are overpowered and will be changed. The real solution to the problem is that passive shield tanks need to be nerfed across the board.
Knew I could rely on Bellum to recognise the problem.
The problem is not the basic fact they have a ridiculous tank, it's the fact there's no way to metaphorically *put a spanner in the works*.
You've got to grind your way through that stupid shield or disengage, no other option.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.04 22:32:00 -
[17]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 04/03/2009 22:11:09
Originally by: Genya Arikaido And this is a problem? I'm looking forward to the end of instapopping gankfests. They don't have much DPS to counter the extreme tanks they can fit, so at last we get prolonged warfare in EVE.
If only they would do the same to the rest of the already existing ships. *sigh*
How do you work that out exactly?
Hypothetical situation with me in a Battleship ;
"Oh look here, a Tengu on scan, I'd better not challenge him, wouldn't get anywhere, those things have ridiculous tanks, one moment brb."
*Comes back later with 10 friends fit with dps*
Originally by: Bellum Eternus Obviously the passive shield tanks on the Tengu (and the rest of them, actually) are overpowered and will be changed. The real solution to the problem is that passive shield tanks need to be nerfed across the board.
Knew I could rely on Bellum to recognise the problem.
The problem is not the basic fact they have a ridiculous tank, it's the fact there's no way to metaphorically *put a spanner in the works*.
You've got to grind your way through that stupid shield or disengage, no other option.
and that is why capped out passive tanks should stop passively reneging at full strength.
passive shield tank should not mean immune to nuets.
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Sciencegeek deathdealer
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Posted - 2009.03.04 22:39:00 -
[18]
THEY ARE T3!!! they are supposed to be good and have great tanks. quit whining and find a way to kill the things!
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achoura
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Posted - 2009.03.04 23:03:00 -
[19]
Q. What is the point of buying marauders if they cant kill an advanced cruiser?
A. Pve....?
Or another way of putting it, you're doing it wrong but really, Bellum is correct. On the other hand, the ship is doing exactly what it was intended to do, fit for one thing and do it well which, if fit for tank, it's doing. Assuming it's dps goes down as tank goes up, then the modular ship is doing the modular job. It's more a question of where the devs want to balance their ships (currently they all need tweaks).
Also it might be more than a vulture, but the vulture is something like 1/6th the cost of a t3 cruiser, you'd kind of expect extra performance. ***The EVE servers and their patches*** |

Akor Flandres
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Posted - 2009.03.04 23:11:00 -
[20]
This is a crap troll thread.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.04 23:40:00 -
[21]
nup the setup is fine, the skills for t3 cruisers are hefty. The other point is the cost and the potential loss of skillpionts. Sooner or later t3 will be the new l33t so just roll with it ccp will nerf it later on if its to much
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Assassin Zer0
Amarr PURE Legion
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Posted - 2009.03.05 01:18:00 -
[22]
Not to worry.
The nerf bat is coming, with the current stats passive lokis and tengu can tank concord. (corpy of mine did it at a station in 0.6) And you better believe that was CCP not intended.
The balancing of these ships is not even close to complete.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.05 01:24:00 -
[23]
dunnno as a ship that you lose skill points when it dies I would love to see a better tank of them.
If they remove skill point loss then by all means nerf the tank. =============
Pre Order your Sisters of Eve ship today
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St'oto
BROTHERHOOD OF SPARTA KenZoku
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Posted - 2009.03.05 02:44:00 -
[24]
Well let me put it to you this way. Last night my gang went on sisi. We had me ,abso with 3x heatsink II, Astarte with 3x mag stab II, and 2 other abso with atleast 2 Heatsink II a pop. With damn decent skills in gunnery with the top tier weapons for each ship and could not kill a tengu or proteus with a similar shield tank setup. If thats not bull**** I dont know what is.
You are trying to tell me that a T3 ship should be able to tank not 1 not 2 not 3 but ****ing 4 CS fit for gank??? If so then by all means let the damn ship stay as it is but I guarantee we will see blobs of t3 ships at some point and its gonna take 600+ various ships to kill a 200 man T3 fleet. How ****ed is that ****?
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IceAero
Amarr Shadow Company
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Posted - 2009.03.05 03:54:00 -
[25]
A drake can do this now.
cry?
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phalcoon
Caldari Omega Enterprises Imperial Republic Of the North
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Posted - 2009.03.05 04:35:00 -
[26]
Originally by: St'oto Well let me put it to you this way. Last night my gang went on sisi. We had me ,abso with 3x heatsink II, Astarte with 3x mag stab II, and 2 other abso with atleast 2 Heatsink II a pop. With damn decent skills in gunnery with the top tier weapons for each ship and could not kill a tengu or proteus with a similar shield tank setup. If thats not bull**** I dont know what is.
You are trying to tell me that a T3 ship should be able to tank not 1 not 2 not 3 but ****ing 4 CS fit for gank??? If so then by all means let the damn ship stay as it is but I guarantee we will see blobs of t3 ships at some point and its gonna take 600+ various ships to kill a 200 man T3 fleet. How ****ed is that ****?
Your missing the point, although you would need over 2k DPS to break there tank you should have more then double in a 10 man roaming gank, easy kill with primary fire. Along with the fact that any EW of any kind causes huge drops in there tank and the total DPS of a 10 man fleet of these things could barly put out enough dps to break a Chinese isk farmer in a T1 raven. 10 CS would mop the floor with 10 T3 super tanks like that.
Don't wast your time B****ing about how the game mechanics are unfair and learn how to use them to your advantage and exploit them, i remember BoB used to be good at that, is KenZoku different?
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Kyvon
Gallente 10045th Logistics Battalion
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Posted - 2009.03.05 04:47:00 -
[27]
Originally by: MotherMoon they could not do this to all ships in eve considering you might of noticed that many tech 3 on tech 3 ship fights are stalemates.
However once subsystem targeting hits, I can see the way tech 3 ships fight each other to be perfect for subsystem targeting.
I just hpe they take ship scanners and cargo scanners and build them into ships like the on-board scanner.
then have equipable scanners still that are just a lot better. Than you use that to target things not module based like
-engines (kill speed by 50%) -shields (kill passive regen) -armor (once armor is taken out 50% of damage hits both armor and structure) -weapon systems (take out hardpoints disabling weapons) -capitor (kill cap regen by 50%)
This way after 4 mins in a fight, even if you can tank everything, it doesn't mean you'll be that way forever, as the on-board ship scanner can slowly give the ship more targets and take out your subsystems.
except you would give shield tankers an I WIN button because youre hitting shields. and armor tankers would (even if repping) slowly be at risk of losing subsystems because thats where their tank would be.
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Futchmacht
Foundation Sons of Tangra
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Posted - 2009.03.05 04:55:00 -
[28]
TECH 3 SHIPS (Cruiser class)
The most advanced ships in the game.... The most up to date tech.... The most radical new materials for construction.....
= BETTER then T2 ships of its class (Cruiser) = Should be able to go up against Battle Cruiser and Battle Ships and if not kill them at least tank them till support can come.. or be able to retreat.
i mean come on people... its NEW... what do you thing would happen today if an old WWII Battle ship went up against a brand new 2009 Cruiser.
19 inch guns up against statalite fired cruse missiles.. lol
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