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Winterblink
Body Count Inc. Against ALL Authorities
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Posted - 2009.03.05 14:19:00 -
[31]
Have to say I agree on the point about ships not feeling massive anymore. They went and did Trinity which showed us all the teeny tiny pretty window lights on the ships, but they don't really feel that big (which is maybe a good time to make a thorax joke).
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Cory Sopapilla
Minmatar
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Posted - 2009.03.05 16:57:00 -
[32]
I'm not sure I understand. Weren't we just reading tons of posts about how high-sec people should adapt to using ships that can avoid gate camps if they want to go to low-sec and people complaining about how nobody went there? 
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.05 17:45:00 -
[33]
Stupid useless discussion is stupid and useless.
I can catch cruisers in a Myrm with 3 sensor boosters. I even catch frigates of pilots that did not train evasive maneuvring.
Inertia Stabilizers are the new Warp Cores Stabs - so be it. Shall the carebears be able to get into losec, why not after all? A big part of the pirate community is crying that we don't have enough targets in losec and when CCP gives our targets a possibility to enter losec and not get instapopped at the gate, we start to complain again? Catch them later when they're ratting in a belt. The mindless activity is numbing their brains and they will not make it out of the belt every time you warp in with your tackler. If they get the feeling that they have a chance to escape by using their brain and being aware of their surroundings they might even come back when you successfully killed them.
If you are hunting you will feel more achievement by killing a Grizzly with a longbow than shooting a deer in a cage with a bazooka.
Killing cruisers at the gate usually does neither earn you a lot of ISK nor prestige. Just kill the idiots that come in Battleships/Battlecruisers without a scout or with a scout that does not know the term 'onboard scanner'. There are ships that are better at running (extreme expample interceptor) and the ones that are better at shooting back (BC/BS). Then there are the ones in between that you sometimes get and sometimes not. I really cannot complain about a lack of cruiser kills...
Don't forget that the mechanics are the same for everyone playing this game. When they get through losec alone easier, you can do the same. Don't you enjoy running around in an assault frig or HAC and being hard to catch?
Originally by: Rells First of all, I wouldn't give you the sweat off my balls.
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Feilamya
Minmatar
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Posted - 2009.03.05 18:02:00 -
[34]
Solution: Attack something bigger than cruisers.
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Wet Ferret
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Posted - 2009.03.05 18:05:00 -
[35]
So, a cruiser fit for agility can enter warp in about 3x what it takes a frig that's fit for agility (except maybe the awkward heavy t2 frigs). Relatively speaking, it's fine.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.03.05 18:41:00 -
[36]
Originally by: Wet Ferret So, a cruiser fit for agility can enter warp in about 3x what it takes a frig that's fit for agility (except maybe the awkward heavy t2 frigs)
'fit for agility' (2x Inertia IIs) Punisher enters warp in 2s Caracal and Stabber enter warp in 2.4s
Just sayin' 
- Infectious - |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.03.05 19:06:00 -
[37]
Originally by: Matrix Skye
Originally by: James Lyrus To add constructive material the discussion, permit me to repost something I did ... er last time this came up:
"Here, have some numbers as fuel for this discussion: Crow - locks an Crow in 2s, warps in 1.8s Kestrel - locks a kestrel in 3.3s, warps in 3s. Thrasher - locks in 2.3s, warps in 3.5s. Caracal - locks a in 4.7s, warps in 3.7s Drake - locks in 4.1s warps in 7.5s (brutix is similar) Raven - locks in 8.3s, warps in 10.5s
With the exception of battlecruisers, a ship is marginal on locking a mirror of itself before it can warp. When doing things like locking, especially if you're in pursuit of someone, 'loading lag' is what controls whether you can do this or not. I don't know about you, but I'd rather that wasn't the case."
This one time I pinned a Caracal against a Vaga in EFT and the Caracal won. But I never got the killmail. What gives? EFT battles are cereals bizniz! 
Hmm, are you objecting to my use of statistics, or are you just trolling? Let me enlighten you - the 'go away EFT warrior' troll, is for when people have tried a setup that looks good on paper, but doesn't work in practice - lacking in experience, they don't know quite why their massive passive tank drake cannot kill anything.
However, that doesn't actually apply when you're comparing ship attributes - compare the DPS of a Diemos vs. a Thorax, and you're making a valid comparison. Compare the DPS of an Abaddon with an interceptor, and you're not.
These are accurate locking time measurements, skewed by lag, and born out by practice.
Originally by: Tzar'rim It's called using the proper ship/setup for the job.
Hmm, the flaw with your logic is when a ship the same size cannot engage. You have an asymmetric fight - the things that can successfully tackle, cannot win the fight. So you force blobbing and ganking. Even more than sentry guns did. These are not good things.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.03.06 06:08:00 -
[38]
I did not come here to have people dictate to me what targets I can and cannot shoot. I simply made a statement that cruisers (especially) are feeling very lightweight and almost like they are made out of paper.
When I said I was sitting on a gate watching ships for fun, I meant it. I was sitting cloaked 100km off a gate watching as ships passed through to gather intel on targets. And I took notes. Do you want to know what I saw?
60 minutes 62 ships passed
7 pods 9 shuttles 8 frigates 15 interceptors 2 assault ships 3 covert ops 12 cruisers 2 hacs 3 recons 0 hics 0 battlecruisers 0 command ships 1 battleship
OF those:
3 frigates explored stuff on gate. 2 interceptors burned off into the distance. The battleship had a ~8 second align time.
EVERYTHING ELSE INSTAWARPED.
The frigates and cruisers warped at virtually the same speed. Even the assault ships warped moderately fast (~2 seconds) but there's just no justification for everything warping homogeneously. If you can make all ships the same then let's just give them all the same amount of HP and let them all fly at the same speed while we're at it. Because apparently there is ZERO difference between a frigate and a cruiser when it comes to speeding up. That's just it though. Warping is about reaching a certain percentage of your maximum velocity before you warp.
If a frigate requires so much thrust to speed itself up, and a cruiser requires the same RATIO, then a cruiser and a frigate are the same. What we are missing here is the mass. A cruiser is HEAVIER than a frigate so it should require much more 'umph' to get itself to the same percentage of speed as a frigate.
Here's how I think it should be:
Frigate: Time--------------1s----------------2s---------------3s---------- 0%...........................X........100%
Cruiser: Time--------------2s----------------4s---------------6s---------- 0%...........................................X...............100%
Note the change in scale. So if it takes a frigate to reach 3/4 velocity in 1.6 seconds, it should take a cruiser which is many times the frigate's mass at LEAST 3 times longer to reach the same velocity. Why? Because something that is larger requires more time to move through a space. "Insta top speed" is getting ridiculous and is throwing continuity out the window in favor of lack of work.
I've said it before and I'll say it again: It may be cake for CCP to redo a few numbers and call it good, but that's a duct-tape solution. Tearing everything down and reworking it will ensure that everything works smoothly and that the numbers have been reworked fresh and that there are no anomalies in the numbers. Cruisers have become that anomaly, as well as a host of other by-products of that duct-tape solution.
Rework it from scratch like I have witnessed some players do here for a number of other things and I promise you things will feel massive again.
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Agent Unknown
Caldari
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Posted - 2009.03.06 06:10:00 -
[39]
Of course, larger ships will have bigger engines to compensate for their mass. IStabs and nanos seem to help too...got my Condor to instawarp like a shuttle, although it's now made of glass...well, was anyway... ----------------------------------- "What can go wrong, will go wrong." |

Eran Laude
Gallente The Aduro Protocol
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Posted - 2009.03.06 07:22:00 -
[40]
Siig stop trolling.
Rabble rabble rabble -----
Originally by: "CCP Whisper" Boo hoo. Cry some more.
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ArmyOfMe
The Athiest Syndicate
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Posted - 2009.03.06 07:28:00 -
[41]
Originally by: Matrix Skye Edited by: Matrix Skye on 05/03/2009 02:30:06
Originally by: Siigari Kitawa I have been sitting at a gate now in lowsec...
Found your problem right there. This is a game that requires you to earn your kills, adapt, and strategize team-play. No need to thank me. My advice is free.
oh look, its back to hiding behind alt's again
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Easley Thames
The Maverick Navy Southern Cross Alliance
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Posted - 2009.03.06 07:58:00 -
[42]
My previous post isn't showing up and I do not want to re-write it so I'll just summarize this time.
1 - You find you need a bubble to catch some of them? Working as intended. Low sec should be safer than 0.0.
2- Who cares if it's hard to catch frigs and cruisers in low sec? From someone who gate camps more than he would like to admit I see no problem with our success rate catching cruisers. If they were as easy as BC's there would be no real reason to fly them.
3- BC's are already a good replacement for most T2 cruisers in many situations, let them at least keep the agility edge. See the Deimos v. Brutix debate threads.
4 - It is possible to catch non-bonused cruisers without extreme measures. A remote sebo HICtor is all you need. A 2-3 man gang shouldn't have 100% success against light ships anyway. If you had a large fleet with info warfare links, perfect leadership, perfect locking skills, multiple remote-sebo's and local sebo's but you couldn't lock a 1600mm plated cruiser THEN you'd have my vote for a nerf but it isn't that way at all.
5 - IIRC good agility was given in exchange for the destruction of viable speed fits on 90% of cruisers. It wasn't a change only to cruisers but it had the important effect of keeping them somewhat survivable even without the ability to zoom zoom. If it wasn't intended than it was one of the better unintentional changes CCP has ever made.
6 - Why do people want cruisers to be sitting ducks? Roaming cruisers would be useless if they were not agile. You'd just bring BCs or (more realistically) BS fleets. The trend towards BS and capitals dominating in small AND large gang warfare is not fun and is crowding out other options for roamers (which is sad IMO since QR killed such a ton of choices for most sub-BS pilots anyway).
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ghost st
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Posted - 2009.03.06 10:02:00 -
[43]
Its not really the align time to catch them. They prolly tested it if your in the middle of space, if you got a target 5 seconds in open space you got enough to lock and point it.
But the problem is the damn gate cloak raping those precious seconds from you. Lets say you got 5 seconds to lock. 2-3seconds will be gone just due to cloak lag. And if your trying to get him on the last second module lag will get you everytime. So you got about 1 second to clock and point, at target that takes 5s to align.
I dont think agility needs to mbe tweaked (its perfect for everything else atm).
I think CCP just need to put the gate-cloak-nerf on these carbears. If i cant lock them while im gate cloaked, they shouldn't be able to start warp until after gate cloak .
On top of that make the cloak period a shorter than the jump period. So no more hold cloak -> run for gate. At least 5-10 seconds (**** gets really annoying when you got both sides of the gate camped but the target holds cloak and burns back to the gate endless times for half an hour)
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.03.06 11:28:00 -
[44]
Edited by: Spurty on 06/03/2009 11:28:45
Originally by: ghost st
On top of that make the cloak period a shorter than the jump period. So no more hold cloak -> run for gate. At least 5-10 seconds (**** gets really annoying when you got both sides of the gate camped but the target holds cloak and burns back to the gate endless times for half an hour)
having done this a couple of times myself (I was fit for travel, not fight) and finally escaped due to randomly appearing 28km from everyone, I have to say this is working fine, just their skill/luck better than your skill/luck.
Always nice to taste the tears
boom .. drama bomb was a direct hit, expect GoonSwarm posts on CAOD any second! |

Tzar'rim
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Posted - 2009.03.06 11:38:00 -
[45]
Edited by: Tzar''rim on 06/03/2009 11:46:34 In my short stint in 0.0 about a month ago my stiletto did a great job of catching all kinds of small stuff and also cloakers like blockaderunners and force recons. So again, use the right ship for the job, use the right setup for the job, optimise your gameplay, be prepared and active. No problems.
Self-proclaimed idiot
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.03.06 13:11:00 -
[46]
- I like the cruiser agility the way it is - I understand why we have the locking delay on gates. it sucks to die every time you jump just because your computer didnt load the system quick enough etc. - There is one delay that is really ****ing me off though: decloaking on top of someone in a belt, even if you have been sitting 3 km off him for 1 minute you still cant start targeting right away when you decloak (and this is a covert ops cloak that doesnt have locking delay). I just dont understand why. Put in space whales!
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Grez
Minmatar Core Contingency Ignition.
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Posted - 2009.03.06 13:17:00 -
[47]
I blame the parents. --- Have a rawr on me. |

Matrix Skye
Caldari
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Posted - 2009.03.06 13:28:00 -
[48]
Originally by: ArmyOfMe
Originally by: Matrix Skye Edited by: Matrix Skye on 05/03/2009 02:30:06
Originally by: Siigari Kitawa I have been sitting at a gate now in lowsec...
Found your problem right there. This is a game that requires you to earn your kills, adapt, and strategize team-play. No need to thank me. My advice is free.
oh look, its back to hiding behind alt's again
Show me on this doll where my comment hurt you.
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