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Teamosil
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Posted - 2009.03.06 04:09:00 -
[1]
I'm new to the game and confused about how nos's work. Just from reading the description in game, I assumed I could use it to tap out the cap of a small ship or keep my cap up by draining a big ship, but I saw a post in the dev blog from 2007 saying they were nerfing it so you couldn't drain the target below your own cap %. So, first question is, did that change actually take place? The note I saw was about it called it a proposed change.. If it never made it in, disregard the rest of this post.
If it did make it in, can you clarify exactly how it works? It says what seem like contradictory things to me- "we have changed the effect on Nosferatus ... without affecting its ability to leech energy" and "Energy is only transferred while the charge percentage of the targeted ship is higher than the charge percentage of the ship that activated the Nosferatu"...
Does that mean that once their % is lower than yours, you still generate cap, without reducing the cap of the target? Or when their % drops below yours, does it just stop working completely and you stop generating cap unless he gets bumped up above you again?
He also implies at one point in the blog entry that there would be some kind of scaling of the amount transfered based on relative percentages. Is that right? If so, does anybody know the math of it? Or is it just 100% of the amount drained in the module attributes until their cap is below yours, then 0%?
If it completely stops doing anything at all whenever their cap % is below yours, that seems pretty darn near useless... Is that true? Or what sorts of scenarios might it be useful in?
Thanks!
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Renarla
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Posted - 2009.03.06 05:43:00 -
[2]
The change did go through. Nosferatu works like this:
Target is at 100%. Doesn't matter if he has 10000 cap for 1000, it's percentage. You activate some modules, your at 90%. Activate Nos and you drain whatever fixed amount it drains. If your percentage goes above your targets, you stop gaining cap.
Nos still works well, because it's used most efficiently in setups that are cap-intensive and rarely above the targets cap percent.
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T'rek
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Posted - 2009.03.06 05:46:00 -
[3]
My question: If you're in a BS sized ship at 50% cap, and you nos a frigate at 100% cap, does the frigate's cap pretty much go down to 0% or does it even out with the percent of t he BS?
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ThaMa Gebir
Gallente Raddick Explorations BlackWater.
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Posted - 2009.03.06 06:22:00 -
[4]
Originally by: T'rek My question: If you're in a BS sized ship at 50% cap, and you nos a frigate at 100% cap, does the frigate's cap pretty much go down to 0% or does it even out with the percent of t he BS?
The first one.
It will take the full (100 or whatever) amount of cap. But if then he is below your %age then you will drain no more.
----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here!!!!
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Teamosil
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Posted - 2009.03.06 06:38:00 -
[5]
Ok cool. Thanks for the help.
Yeah, I guess that makes sense that it would still be useful in a cap intensive setup. I've been pondering an active shield tank set up with both a lot of cap regen modules and a nos, but maybe it makes more sense to go one way or the other- either fit enough cap regen or a booster so I don't need the nos, or cut back on the regen so my cap tends to be lower than my target's so the nos is effective, then go with more than one nos.
I'll try out a couple of configs and see how it goes. Thanks!
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ThaMa Gebir
Gallente Raddick Explorations BlackWater.
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Posted - 2009.03.06 09:01:00 -
[6]
Originally by: Teamosil Ok cool. Thanks for the help.
Yeah, I guess that makes sense that it would still be useful in a cap intensive setup. I've been pondering an active shield tank set up with both a lot of cap regen modules and a nos, but maybe it makes more sense to go one way or the other- either fit enough cap regen or a booster so I don't need the nos, or cut back on the regen so my cap tends to be lower than my target's so the nos is effective, then go with more than one nos.
I'll try out a couple of configs and see how it goes. Thanks!
Sounds good. There is never a substitute for experimentation. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here!!!!
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The Shadowman
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Posted - 2009.03.06 12:31:00 -
[7]
Do NOS work on NPC's? -I heard they don't.
Is that; they don't drain the NPC's Cap, OR that, they don't replenish my Cap? Both!?
Thank you.
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Misina Arlath
Amarr
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Posted - 2009.03.06 12:47:00 -
[8]
Rats always have 100% Cap as far as I know, so you can always NOS them with full effect.
You can't Neut them however. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Thercon Jair
Minmatar InQuest Ascension Skunk-Works
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Posted - 2009.03.06 13:46:00 -
[9]
Not entirely correct. They have "virtual" virtual cap (if that makes sense). You can drain cap from them, but once the virtual cap is gone you don't get anything back. Their mods don't rely on cap, but if you NOS them their repair rate gets reduced, so you can kill them more easily. Real men do it the hard way: fly Minmatar! |

Agor Dirdonen
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Posted - 2009.03.08 17:44:00 -
[10]
The biggest change regarding nosferatu's and neuts in my book is that nos is now a defensive module while the neut is the offensive version.
Neutralizer: you keep draining the cap of your target till it's gone.... you don't get anything from his cap, you just want to drain his completely... offensive
Nosferatu: you want to be sure you have some amount of cap available. If you're being neuted, you can use your nosferatu to steal some back as most likely your attacker will have more cap then you (due to the neuts).... defensive
This doesn't mean that the nosferatu cannot be used as an offensive module, but it's completely useless when your target has less cap then you. So it doesn't hurt your target as much as a neut and if you're really going for cap attack, use a neut. If you want to be sure you have some cap to work with and can't fit a booster, use a nos.
my 2 cents...
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Shereza
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Posted - 2009.03.08 19:56:00 -
[11]
Originally by: Thercon Jair Not entirely correct. They have "virtual" virtual cap (if that makes sense). You can drain cap from them, but once the virtual cap is gone you don't get anything back. Their mods don't rely on cap, but if you NOS them their repair rate gets reduced, so you can kill them more easily.
To throw some potential confusion in...
Then there's the minor fact that NPC vampires work the same way the old ones did. A couple T2 blood raider rats can, and will, suck your capacitor dry with vampires while still blasting you non-stop with their lasers. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
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