| Pages: [1] 2 3 4 5 6 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ethan Magnar
|
Posted - 2004.08.13 16:24:00 -
[1]
EVE is more and more becoming a game where the rich get richer at the cost of everyone else.
These rich people (but ironically, often unemployed irl *g*) will shout across the boards, drowning out the voice of the casual player, most of which don't bother coming to the forums.
The result is that CCP mistakes these fancies of the rich for the desires of the bigger part of the playerbase.
New content is nice, but the focus lately has been entirely too much on high level additions/improvements/adjustments.
Also, the method of distribution is botched, I understand that CCP wants to give the player run economy a chance, but you see the results; interceptors, cloaks and Tech II prices in general are insane.
Currently, there are big changes and additions going on that only effect a very small group of hardcore players, often at the expense of other players. I fear that too little is done for the casual players.
Of course I don't hold much hope for a positive response for reasons stated earlier, so at the risk of getting flamed: your thoughts?
|

Ethan Magnar
|
Posted - 2004.08.13 16:24:00 -
[2]
EVE is more and more becoming a game where the rich get richer at the cost of everyone else.
These rich people (but ironically, often unemployed irl *g*) will shout across the boards, drowning out the voice of the casual player, most of which don't bother coming to the forums.
The result is that CCP mistakes these fancies of the rich for the desires of the bigger part of the playerbase.
New content is nice, but the focus lately has been entirely too much on high level additions/improvements/adjustments.
Also, the method of distribution is botched, I understand that CCP wants to give the player run economy a chance, but you see the results; interceptors, cloaks and Tech II prices in general are insane.
Currently, there are big changes and additions going on that only effect a very small group of hardcore players, often at the expense of other players. I fear that too little is done for the casual players.
Of course I don't hold much hope for a positive response for reasons stated earlier, so at the risk of getting flamed: your thoughts?
|

Garion Maki
|
Posted - 2004.08.13 16:27:00 -
[3]
in a way, eve is a mirror of RL... the market is player driven, the stuff that is in demand is expencive untill allot of people start producing it etc. Also, in RL, the rich get richer, the poor get poorer etc. seems like a pritty good representation to me...
(btw, I'm not rich in either world... I'm not among the poorest either tho )
currently recruiting euro players. |

Garion Maki
|
Posted - 2004.08.13 16:27:00 -
[4]
in a way, eve is a mirror of RL... the market is player driven, the stuff that is in demand is expencive untill allot of people start producing it etc. Also, in RL, the rich get richer, the poor get poorer etc. seems like a pritty good representation to me...
(btw, I'm not rich in either world... I'm not among the poorest either tho )
currently recruiting euro players. |

Danton Marcellus
|
Posted - 2004.08.13 16:29:00 -
[5]
I disagree, I know a good many ways for the casual player to make money, I won't tell you though, you're not Rasa.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.08.13 16:29:00 -
[6]
I disagree, I know a good many ways for the casual player to make money, I won't tell you though, you're not Rasa.
Convert Stations
|

Vladimir Illyvich
|
Posted - 2004.08.13 16:29:00 -
[7]
I play this game maybe 2-3 hours a day at most. Ive been playing for less than a month and ive already been up to 20 million isk.
I'm barely into my first third tier cruiser and im already thinking that maybe 120 million for a BB is all /that/ much for some of the most powerful ships in the game.
The only 'rich get richer' aspect ive run into is the people hoarding all the lab slots. That needs to be fixed.
|

Vladimir Illyvich
|
Posted - 2004.08.13 16:29:00 -
[8]
I play this game maybe 2-3 hours a day at most. Ive been playing for less than a month and ive already been up to 20 million isk.
I'm barely into my first third tier cruiser and im already thinking that maybe 120 million for a BB is all /that/ much for some of the most powerful ships in the game.
The only 'rich get richer' aspect ive run into is the people hoarding all the lab slots. That needs to be fixed.
|

Stevo
|
Posted - 2004.08.13 16:32:00 -
[9]
There are many ways to make money.....Dont cry to us, go work and its not that hard to make money...
- WAR IS NOT ABOUT WHO IS RIGHT, BUT WHO IS LEFT -
|

Stevo
|
Posted - 2004.08.13 16:32:00 -
[10]
There are many ways to make money.....Dont cry to us, go work and its not that hard to make money...
- WAR IS NOT ABOUT WHO IS RIGHT, BUT WHO IS LEFT -
|

Garion Maki
|
Posted - 2004.08.13 16:39:00 -
[11]
hmm... I think I forgot to add somthing to my previous post... both in RL and in eve, the poor can become the rich, and the rich can become the poor... it all depends on yourself, and how far you are willing to go for it... I think Bill Gates gates would be a nice example for RL... there are many more in eve...
I personaly keep hanging between 10-15mill... since I curently don't need any more... but I know, that if I realy need ~100mill or more for a BS or somthing else, I could easely earn that in a week or 2...
currently recruiting euro players. |

Garion Maki
|
Posted - 2004.08.13 16:39:00 -
[12]
hmm... I think I forgot to add somthing to my previous post... both in RL and in eve, the poor can become the rich, and the rich can become the poor... it all depends on yourself, and how far you are willing to go for it... I think Bill Gates gates would be a nice example for RL... there are many more in eve...
I personaly keep hanging between 10-15mill... since I curently don't need any more... but I know, that if I realy need ~100mill or more for a BS or somthing else, I could easely earn that in a week or 2...
currently recruiting euro players. |

DJTheBaron
|
Posted - 2004.08.13 16:40:00 -
[13]
the right alliance or corp also give you discounts on expensive items or valuable advice __________________________________________________
Scum, your all scum. |

DJTheBaron
|
Posted - 2004.08.13 16:40:00 -
[14]
the right alliance or corp also give you discounts on expensive items or valuable advice __________________________________________________
Scum, your all scum. |

kieron
|
Posted - 2004.08.13 16:40:00 -
[15]
CCP and the Devs have a vision and plan of where the game will go. Yes, player input does have effect on the direction of the plan, but the forums are *not* the end all of feedback solicited from the player base. Every MMOG company in the industry is fully cognizant of the ratio of those that actively participate on the forums and those that do not.
Balancing the addition of content for new players and vets is an act that is taken very seriously. One thing that needs to be remembered, new content that is directed towards the veteran player base is essential to the continuation of the game. Bored vets = unhappyvets = declining player base.
You mentioned 4 things in your post and provided your own answer. Interceptors, cloaks and T2 items. Player driven economy. There are still a few wrinkles that need to be worked out, but the system works by the main. The price in these items is cyclical, just like any other new tech or items introduced into the game. Prices will go down eventually, or when the next "must have" item is introduced into the game.
kieron Community Manager, EVE Online
|

kieron
|
Posted - 2004.08.13 16:40:00 -
[16]
CCP and the Devs have a vision and plan of where the game will go. Yes, player input does have effect on the direction of the plan, but the forums are *not* the end all of feedback solicited from the player base. Every MMOG company in the industry is fully cognizant of the ratio of those that actively participate on the forums and those that do not.
Balancing the addition of content for new players and vets is an act that is taken very seriously. One thing that needs to be remembered, new content that is directed towards the veteran player base is essential to the continuation of the game. Bored vets = unhappyvets = declining player base.
You mentioned 4 things in your post and provided your own answer. Interceptors, cloaks and T2 items. Player driven economy. There are still a few wrinkles that need to be worked out, but the system works by the main. The price in these items is cyclical, just like any other new tech or items introduced into the game. Prices will go down eventually, or when the next "must have" item is introduced into the game.
kieron Community Manager, EVE Online
|

Danton Marcellus
|
Posted - 2004.08.13 16:41:00 -
[17]
Discount? The right corporation build you items for cost.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.08.13 16:41:00 -
[18]
Discount? The right corporation build you items for cost.
Convert Stations
|

Ooke
|
Posted - 2004.08.13 16:43:00 -
[19]
Edited by: Ooke on 13/08/2004 16:46:02 it's not the players that are dictating prices though, it's the devs.
they release a very limited number of blueprints/implants/tech 2 components that keep the prices high on those things.
if they were freely available and/or manufacturable they would be much more in abundance and not so rediculously high.
On the other hand making money is rediculously easy, you could make a million a day in a n00b ship mining scordite if you really wanted to, of course on a scale of frigate to battleship bpo it's not much, but you get out what you put in.
Ooke: May Contain Nuts |

Ooke
|
Posted - 2004.08.13 16:43:00 -
[20]
Edited by: Ooke on 13/08/2004 16:46:02 it's not the players that are dictating prices though, it's the devs.
they release a very limited number of blueprints/implants/tech 2 components that keep the prices high on those things.
if they were freely available and/or manufacturable they would be much more in abundance and not so rediculously high.
On the other hand making money is rediculously easy, you could make a million a day in a n00b ship mining scordite if you really wanted to, of course on a scale of frigate to battleship bpo it's not much, but you get out what you put in.
Ooke: May Contain Nuts |

Damajink
|
Posted - 2004.08.13 16:47:00 -
[21]
Originally by: kieron CCP and the Devs have a vision and plan of where the game will go.
A monopoly?
|

Damajink
|
Posted - 2004.08.13 16:47:00 -
[22]
Originally by: kieron CCP and the Devs have a vision and plan of where the game will go.
A monopoly?
|

Radient
|
Posted - 2004.08.13 16:51:00 -
[23]
Personally I have never seen a game do as much to help the casual gamers as Eve does.
I am a noobie, playing around 5 weeks now. The walls I run into are not over money. I have over 60 million isk, but have not the skills to make use of the isk.
Some would call me a power gamer, and I work 70+ hours a week at a job, and have an active social life outside gaming. The system for distributing skill points slows me down over what other MMO's do. So Eve is helping the casual gamers out, and I think that is great they are doing so.
As long as new content keeps coming we will see prices drop and items become more accessable. Shiva looks like it is for the players who arrived here at release though, and not us noobies. I agree with the logic of not putting to much new content into noobie territory. However I would like to see a middle tier of content grow over time.
|

Radient
|
Posted - 2004.08.13 16:51:00 -
[24]
Personally I have never seen a game do as much to help the casual gamers as Eve does.
I am a noobie, playing around 5 weeks now. The walls I run into are not over money. I have over 60 million isk, but have not the skills to make use of the isk.
Some would call me a power gamer, and I work 70+ hours a week at a job, and have an active social life outside gaming. The system for distributing skill points slows me down over what other MMO's do. So Eve is helping the casual gamers out, and I think that is great they are doing so.
As long as new content keeps coming we will see prices drop and items become more accessable. Shiva looks like it is for the players who arrived here at release though, and not us noobies. I agree with the logic of not putting to much new content into noobie territory. However I would like to see a middle tier of content grow over time.
|

Funky Monkey
|
Posted - 2004.08.13 16:55:00 -
[25]
Many valid point were made here, but the fact remains.. those who have the time to play Eve get further ahead. Once you reach a certain "breakpoint" it becomes much easier to make "more" isk. But unfortunately it is the "casual" player that is in the majority. They keep eve alive, they suffer the brunt of Gankings, poor service, and a "treadmill" effect just to keep playing. It's a good thing that Eve is still a good game even with all of this. I worry though, that unless thought is given for the majority "casual" player it may negatively affect EVERYONE.. then you'll hear the loudest shouts from those who caused the most probles.. ah well Time Shall Tell.... |

Funky Monkey
|
Posted - 2004.08.13 16:55:00 -
[26]
Many valid point were made here, but the fact remains.. those who have the time to play Eve get further ahead. Once you reach a certain "breakpoint" it becomes much easier to make "more" isk. But unfortunately it is the "casual" player that is in the majority. They keep eve alive, they suffer the brunt of Gankings, poor service, and a "treadmill" effect just to keep playing. It's a good thing that Eve is still a good game even with all of this. I worry though, that unless thought is given for the majority "casual" player it may negatively affect EVERYONE.. then you'll hear the loudest shouts from those who caused the most probles.. ah well Time Shall Tell.... |

Khyle
|
Posted - 2004.08.13 17:06:00 -
[27]
Honestly the prices wont change in cycles. The next must have thing after elite frigates will also probably be some kind of ship, and for example also needing reactors to build. If the amount of those entering the game is not increased, the prices can only move upward.
|

Khyle
|
Posted - 2004.08.13 17:06:00 -
[28]
Honestly the prices wont change in cycles. The next must have thing after elite frigates will also probably be some kind of ship, and for example also needing reactors to build. If the amount of those entering the game is not increased, the prices can only move upward.
|

Chith
|
Posted - 2004.08.13 17:09:00 -
[29]
Yes, the rich get richer. But you know, the capitalistic model presented by EVE really is incredable. Every character and every player at some point started out the game with the same resources -- none. Interesting to see where different things end up. Food for thought. --- The Tarsis Shriners |

Chith
|
Posted - 2004.08.13 17:09:00 -
[30]
Yes, the rich get richer. But you know, the capitalistic model presented by EVE really is incredable. Every character and every player at some point started out the game with the same resources -- none. Interesting to see where different things end up. Food for thought. --- The Tarsis Shriners |
| |
|
| Pages: [1] 2 3 4 5 6 7 :: one page |
| First page | Previous page | Next page | Last page |