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Leyvan
Stand Vyritza
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Posted - 2009.03.12 02:20:00 -
[31]
Im guessing ~700 mill per unfit but assembled t3 cruiser once market settles down somewhat.
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vostok
Minmatar Shadow of xXDEATHXx
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Posted - 2009.03.12 02:22:00 -
[32]
Originally by: Cygwin Gaad Wait, what? gas?
since when do ships need gas to build. i thought that was for boosters...
Hmm, ships made of gas, is that why they only have 100 shield and armour, a token amount of health for your bullets to brush away :P - Adaptation is not an excuse for lack of ballance! -
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.12 06:46:00 -
[33]
Originally by: Cygwin Gaad Wait, what? gas?
since when do ships need gas to build. i thought that was for boosters...
T3 needs gas from wormspace exploration sites, then you react that gas with regular minerals in new reactors, then do few more steps (involving sleeper salvge and 'reverse engineering' that is kinda invention based on loot from other sleeper exploration sites) and in the end you will end up with T3 component or hull. If I remeber correct total number of 'steps' was one more than for T2 production.
Main factors deciding the price of T3 will be (1) Gas prices (as you need to drag pretty specialized ship out there to get the gas and mining ... is minig) (2) The 'stuff' from sleeper hacking/arheology sites (what you will need to reverse engineer stuff). Sleeper salvage prices will have minor effect on prices as most other activities needed for T3 generate it anyway (as you have to kill the 'defenders' of those exploration sites to use them).
After the dust settles I would expect the prices end up somewhere around 300 - 500 mil, altho CCP 'target number' seems to be approx 200 mil.
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Zackaryel
Caldari State War Academy
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Posted - 2009.03.12 11:46:00 -
[34]
Originally by: Polcor Rodal
for 100 bil, i want
- a chameleon ship - can turn invisible without using a cloak, - Being able to transfer drones from cargohold to dronebay - auxilary solar panels to make cap regen faster - T2 resist bonus on armor AND structure - Black in colour (when not in chameloen mode) - Economical jumdrive -> Jumprange 25ly base range and a seperate fuel bay - Build-in Smartbomb with adjustable range (2,5 - 100 KM) - Build in warpscrambler that scrambles everything within 50km with 5 points - BC sized with agility and sig-radius of a minmatar inty - Being able to field 2-3 modified frigs as "oversized drones" (with bonus of course)
Anything else ?
 :-) Pol
For 100 Bil, I'd just want to be granted the "/heal 0" command. ----------
http://www.youtube.com/user/Zackaryel |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.12 12:49:00 -
[35]
I demand ability to use logistiks drones on myself!
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Shevar
Minmatar Target Practice incorporated
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Posted - 2009.03.12 12:52:00 -
[36]
Originally by: LegendInMyOwnMind
Originally by: VJ Maverick
CCP does not set the prices. The free market sets the prices. ECON 101 FTW!
ECON 101 ftl on your own part you mean, CCP controls the rarity of the components that would go into making the ships, so in essence they control the price.
When every frig you kill contains officer items then the price of officer items would be heavily impacted.
Saying it is controlled by the market is hardly true. --- -The only real drug problem is scoring real good drugs |

Dasalt Istgut
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Posted - 2009.03.12 14:11:00 -
[37]
Originally by: VJ Maverick
It doesn't matter that invention adds to the cost of building a ship. Even the all-inclusive costs are nowhere near the market prices. My TOTAL cost for building a Jaguar very rarely exceeds 8 million ISK and often is significantly lower. I price them at 20-25 million a piece and they sell like hotcakes. The point is that actual market price is far more dependent on supply and demand than on the relative scarcity of the components or the cost of research - meaning that the market has significantly more influence on the price of T2 ships than anything within CCP's control. Thus, CCP does not really control prices. The player driven market does.
CCP has the strongest influence on price. You'd be an idiot to not realize this.
1) They determine the supply and cost of building via drop rates/moons and the blueprint's material requirements. 2) They determine the demand by either making the ship good or bad - effective or ineffective - well rounded or limited to highly niche situations. There's a reason why in some of the fringe markets you can get an Eos for less than you can get a Zealot for. 3) The reason you can sell a jaguar high over build has to do with the fact that Eve is not an efficient market. There are barriers to entry into the T2 market specifically such as research/invention and material acquisition that skew things - these aren't really player driven things either as CCP has created these barriers to restrict and constrain supply.
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