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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.10 18:29:00 -
[1]
Over nine thousand ...
But dev's have stated that the aim is approx same as T2 cruisers, however initial price estimates from players (assuming same isk/h as hi sec veld sucking for builders) is around 250 mil. Did not look at data immediately before relase tho - there might be some last minute tweaks in there.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.10 20:20:00 -
[2]
After approx 30 - 40 mil SP a level 4 from rank 1 skill is .. relatively irrelevant .. as long as you do not do it too often. Say once a day. At 60 mil SP it's not a big deal if you lose level 5 from that rank 1 skills if it's rare enough event. Matter of opinion ofc.
Now cost - the prices will end up propably considerably above ~250 mil mark as no one in their right mind will suck gas in wormspace if all they get is same isk/h as sucking veld in hi sec. Sleeper salvage - if you are optimistic - you can assume to be generated regardless of isk/h. Gas - that is a whole other ballpark. No isk - no gas as it's as boring as mining usually is and one is stiking his neck out in relatively specialized setup for that.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.11 13:47:00 -
[3]
Originally by: Haruka Watanabe Considering that they're modular I'd expect there to be quite a bit of volatility for a long time. It's difficult at this point to predict what the popular parts are going to be, simply because people haven't had enough time to theorycraft the combinations out very much.
I'd expect some rather exorbinant prices to start (over 1 billion for a full set would not surprise me) but after some corps get established in W-space and figure out how to kill the space-bugs and their Wolverine on PCP DPS with some efficiency prices will come down.
While it might be hard for industrialist to predict exact subsystems that would be the most popular with some common sense that industrialist can avoid at least those that stink - like for example bonus for cap use when starting warp - only reason to use that one is if you don't have anything else. And yes - I do expect to see them on market bcos someone will be unfortunate enough to get BPC for it and someone other will be dumb enough to build it.
It is also fairly reasonable bet, that weapon subsystems with highest damage bonuses will be more popular than the others. At first deciding factor will be material and BPC supply not popularity in classical sense tho bcos anything you will put on the market will sell - at least at first.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.11 20:26:00 -
[4]
Originally by: Monikerina
Ok how do I go about getting these Sp added to my character? Oh I can't? Your example is not at all relevant.
SP can never be replaced. If you're ok with constantly wasting time and falling behind then go have fun but try and convince me there's nothign wrong with it.
Don't like it - don't use it. Me .. well ... few mil SP aint that important to me anymore. Have already most skills at 5 I'm using in my everyday activities. I can take the SP loss - will hurt a bit to lose lev 5 in subsystem skill ofc but meh, it's only rank 1 so what .. 4 days max ? And considering the price of those ships will have I don't plan to lose one every week.
Assuming I can find setup that does 'it' better than relevant T2 - if not - well I will keep using that relevant T2 for 'it' then.
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