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Zaran Darkstar
Divine Slaves
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Posted - 2009.03.11 18:26:00 -
[1]
Since I found no thread about this I decided to make this thread in order to help players figure out a bit what the benefits of tech 3 ships and their subsystems are.
The tech 3 ships are composed by the ship's hull with the addition of 5 subsystems that can belong to any of the 4 races. You are not oblidged to use the same race's subsystem as the hull. You can also add up to 3 rigs as well to them .
HULLS __________________________________________________________ Amarr strategic cruiser
Legion
Amarr Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. __________________________________________________________ Caldari strategic cruiser
Tengu
Caldari Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. __________________________________________________________ Gallente strategic cruiser
Proteus
Gallente Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. _________________________________________________________
Minmatar strategic cruiser
Loki
Minmatar Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. __________________________________________________________
Now following the subsystems
DEFENCIVE SUBSYSTEMS
Amarr
Legion Defensive - Adaptive Augmenter
Subsystem Skill Bonus: 5% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level
______________________________________
Caldari
Tengu Defensive - Adaptive Shielding
Subsystem Skill Bonus: 5% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level ______________________________________
Gallente
Proteus Defensive - Adaptive Augmenter
Subsystem Skill Bonus: 5% bonus to all armor resistances per level. 10% bonus to remote armor repair system effectiveness per level _________________________________________
Minmatar
Loki Defensive - Adaptive Shielding
Subsystem Skill Bonus: 5% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level ___________________________________________
ELECTRONIC SUBSYSTEMS
Amarr
Legion Electronics - Energy Parasitic Complex
Subsystem Skill Bonus: 10% bonus to energy vampire and energy neutralizer transfer amount per level ____________________________________________ Caldari
Tengu Electronics - Obfuscation Manifold
Subsystem Skill Bonus: 10% bonus to ECM target jammer optimal range per level. _____________________________________________
Gallente
Proteus Electronics - Friction Extension Processor
Subsystem Skill Bonus: 10% bonus to warp disruptor and warp scrambler range per level. _______________________________________________
Minmatar
Loki Electronics - Immobility Drivers
Subsystem Skill Bonus: 30% bonus to stasis webifier range per level
________________________________________________
ENGINEERING SUBSYSTEMS
Amarr
Legion Engineering - Power Core Multiplier
Subsystem Skill Bonus: 5% bonus to power output per level. __________________________________________________ Caldari
Tengu Engineering - Power Core Multiplier
Subsystem Skill Bonus: 5% bonus to power output per level. _________________________________________________ Gallente
Proteus Engineering - Power Core Multiplier
Subsystem Skill Bonus: 5% bonus to power output per level. _________________________________________________ Minmatar
Loki Engineering - Power Core Multiplier
Subsystem Skill Bonus: 5% bonus to power output per level.
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Zaran Darkstar
Divine Slaves
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Posted - 2009.03.11 18:28:00 -
[2]
OFFENCIVE SUBSYSTEMS
Amarr
Legion Offensive - Drone Synthesis Projector
Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level _______________________________________
Caldari
Tengu Offensive - Accelerated Ejection Bay
Subsystem Skill Bonus: 5% bonus to kinetic missile damage per level 7.5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level 10% bonus to heavy missile and heavy assault missile velocity per level ___________________________________________ Gallente
Proteus Offensive - Dissonic Encoding Platform
Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level ____________________________________________ Minmatar
Loki Offensive - Turret Concurrence Registry
Subsystem Skill Bonus: 10% bonus to medium projectile turret damage per level 10% bonus to medium projectile turret optimal range per level 7.5% bonus to medium projectile turret tracking per level
PROPULSION SUBSYSTEMS
Amarr
Legion Propulsion - Chassis Optimization
Subsystem Skill Bonus: 5% bonus to max velocity per level ____________________________________ Caldari
Tengu Propulsion - Intercalated Nanofibers
Subsystem Skill Bonus: 5% increased agility per level.
____________________________ Gallente
Proteus Propulsion - Wake Limiter
Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level _________________________________ Minmatar
Loki Propulsion - Chassis Optimization
Subsystem Skill Bonus: 5% bonus to max velocity per level |

Ryusoath Orillian
Minmatar INDUSTIENCE
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Posted - 2009.03.11 18:29:00 -
[3]
Originally by: Zaran Darkstar
... You are not oblidged to use the same race's subsystem as the hull. ...
wrong.
and what is the point of this thread, its all in game.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.11 18:33:00 -
[4]
Couldnt you just have linked the other threads that have the same info already?
There is at least 2 of them in GD forum iirc.
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Kalhan
Amarr 24th Imperial Crusade
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Posted - 2009.03.11 18:36:00 -
[5]
Originally by: Ryusoath Orillian
Originally by: Zaran Darkstar
... You are not oblidged to use the same race's subsystem as the hull. ...
wrong.
and what is the point of this thread, its all in game.
??? even the interview with "Whisper" said that you are not obligated to use the same race's subsystem as long as you have the skills to use theirs as well.
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Zaran Darkstar
Divine Slaves
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Posted - 2009.03.11 18:57:00 -
[6]
Edited by: Zaran Darkstar on 11/03/2009 19:05:09
Originally by: Lilith Velkor Couldnt you just have linked the other threads that have the same info already?
There is at least 2 of them in GD forum iirc.
I haven't copied/pasted from any of these threads you mention. Speaking of the other threads could you post a link to them? 
Just realised that the hardpoints are related to the offencive subsystem type. I ll update the thread later |

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.11 18:58:00 -
[7]
Originally by: Kalhan
??? even the interview with "Whisper" said that you are not obligated to use the same race's subsystem as long as you have the skills to use theirs as well.
Sure you can use other race subsystems, but then you need their base hull aswell.
Just look at the subsystem attributes in game, especially at 'restricted to ship' 
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Fuazzole
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Posted - 2009.03.11 19:03:00 -
[8]
Edited by: Fuazzole on 11/03/2009 19:02:51 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1017588 he got thier 1st and better and before you did and with more class and no all caps and just better
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Zaran Darkstar
Divine Slaves
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Posted - 2009.03.11 19:10:00 -
[9]
Originally by: Lilith Velkor
Originally by: Kalhan
??? even the interview with "Whisper" said that you are not obligated to use the same race's subsystem as long as you have the skills to use theirs as well.
Sure you can use other race subsystems, but then you need their base hull aswell.
Just look at the subsystem attributes in game, especially at 'restricted to ship' 
In that case you can have only .....er..... 4 ship combinations right? I mean if each race's subsystems need also their race hull to be used then you get only 4 combinations. What am i missing? |

Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.11 19:15:00 -
[10]
Originally by: Fuazzole he got thier 1st and better and before you did and with more class and no all caps and just better
In that case, this gentleman's solution is downright uber. Spreadsheets are so 80'ies 
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.11 19:21:00 -
[11]
Edited by: Lilith Velkor on 11/03/2009 19:23:57
Originally by: Zaran Darkstar What am i missing?
There are 3x5 subsystems per race, and you always need one of each subsystem category.
You have 3^5 ship combinations per race.
Like, (offense 3 / defense 1 / engineering 2 / electronics 2 / propulsion 1) would be one of these combinations.
The base hull will come 'naked', without any slots or pg/cpu. You add these by selecting subsystems, which also adds boni to your ship, as well as different visual appearance.
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Fuazzole
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Posted - 2009.03.11 19:21:00 -
[12]
Originally by: Hirana Yoshida
Originally by: Fuazzole he got thier 1st and better and before you did and with more class and no all caps and just better
In that case, this gentleman's solution is downright uber. Spreadsheets are so 80'ies 
Clearly a MAC user, Pie Charts and Spreadsheets 4tw
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Kalhan
Amarr 24th Imperial Crusade
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Posted - 2009.03.11 19:22:00 -
[13]
Edited by: Kalhan on 11/03/2009 19:25:44 your not missing anything... he miss reads my post. according to "whispers" interview, you can have an amarr hull and other races mods in it. making which gives you a great customizable ship as long as you have the subsystem skills of the other races. so it would be more the 3x5 per race. you would have to make a combo chart and I forget how to do that kind of math.
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MyOwnSling
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.03.11 20:30:00 -
[14]
Originally by: Kalhan Edited by: Kalhan on 11/03/2009 19:25:44 your not missing anything... he miss reads my post. according to "whispers" interview, you can have an amarr hull and other races mods in it. making which gives you a great customizable ship as long as you have the subsystem skills of the other races. so it would be more the 3x5 per race. you would have to make a combo chart and I forget how to do that kind of math.
This is not the case. You must be getting this info from an outdated source. -------------
Originally by: Puupuu dude... your face...
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Zaran Darkstar
Divine Slaves
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Posted - 2009.03.11 21:27:00 -
[15]
Originally by: Kalhan Edited by: Kalhan on 11/03/2009 19:25:44 your not missing anything... he miss reads my post. according to "whispers" interview, you can have an amarr hull and other races mods in it. making which gives you a great customizable ship as long as you have the subsystem skills of the other races. so it would be more the 3x5 per race. you would have to make a combo chart and I forget how to do that kind of math.
The thing is that after closer inspection i noticed that each specific race's subsystem refers to some restriciton to be used with that race's hull. Also the subsystems i refer i found them on Singularity. The other guy that shows that many combinations in that link contains modules that were not at Singularity. Every sybsystem present at Singularity i posted it here. I found no other subsystems. Now if as i mentioned already each racial subsystem is "tied" to that race's ship hull then we can have only 4 ship combinations and not 4^5 or something. Could some dev clear this out for us please?
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Zaran Darkstar
Divine Slaves
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Posted - 2009.03.11 21:33:00 -
[16]
Edited by: Zaran Darkstar on 11/03/2009 21:35:38
Originally by: Lilith Velkor Edited by: Lilith Velkor on 11/03/2009 19:23:57
Originally by: Zaran Darkstar What am i missing?
There are 3x5 subsystems per race, and you always need one of each subsystem category.
You have 3^5 ship combinations per race.
Why Singularity has only 1 subsystem of each race then? It should contain every module/rig/subsystem present in the game for the price of 100isk right? Where are the other 2 racial subsystems? |

Horchan
Gallente
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Posted - 2009.03.11 21:46:00 -
[17]
Originally by: Zaran Darkstar Why Singularity has only 1 subsystem of each race then? It should contain every module/rig/subsystem present in the game for the price of 100isk right? Where are the other 2 racial subsystems?
Because you fail hardcore at looking at things on the market. There have been three of each subsystem for each race on the market on Sisi for over a month, and now, there's three of each subsystem for each race on the market on TQ. ---
DesuSigs |

Zaran Darkstar
Divine Slaves
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Posted - 2009.03.11 22:08:00 -
[18]
Edited by: Zaran Darkstar on 11/03/2009 22:09:43
Originally by: Horchan
Originally by: Zaran Darkstar Why Singularity has only 1 subsystem of each race then? It should contain every module/rig/subsystem present in the game for the price of 100isk right? Where are the other 2 racial subsystems?
Because you fail hardcore at looking at things on the market. There have been three of each subsystem for each race on the market on Sisi for over a month, and now, there's three of each subsystem for each race on the market on TQ.
I see what happens finaly:
Each race's hull is restricted to that race's subsystems. Only that there are 3 different RACIAL subsystem variations per subsystem category.
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