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Sylen
|
Posted - 2004.08.15 06:09:00 -
[1]
I know I know... theres probably been a billion people who have already asked but the posts always extend longer and longer and I can never find the old posts for this topic... So just bear with this pathetic little newbie.
I already have a Thorax and I'm really confused at what to equip it with to make it a good pvper, or even general equipment for all around use. Thanks I really appreciate any help given! ----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

Sylen
|
Posted - 2004.08.15 06:09:00 -
[2]
I know I know... theres probably been a billion people who have already asked but the posts always extend longer and longer and I can never find the old posts for this topic... So just bear with this pathetic little newbie.
I already have a Thorax and I'm really confused at what to equip it with to make it a good pvper, or even general equipment for all around use. Thanks I really appreciate any help given! ----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

Ronyo Dae'Loki
|
Posted - 2004.08.15 07:10:00 -
[3]
Edited by: Ronyo Dae'Loki on 15/08/2004 07:13:33 Every person's skills and combat prefereces vary, but there is one thing everyone agrees on: the Thorax is a dedicated blaster-boat. With the new 2nd bonus that helps remove the capacitor penalty from using a MWD, this is even more true.
Basic setup notes for a Thorax:
Hi Slots 4 or 5 Heavy Blasters 1 Smartbomb or Medium Nosferatu
Which blasters you use depend on three things: what you put on the rest of the ship, what you're planning to fight, and what your skills are like. Neutrons/Ions are what you'll want for fighting other cruisers or tackling battleships, and Ions/Electrons for taking down smaller ships. Oh yeah, you should always be using Antimatter M, unless you begin to have cap trouble (which you shouldn't unless you have really bad cap skills). If you are having cap trouble, switch to Plutonium M. If you're planning to fight Amarr cruisers or frigates, a medium nosferatu may be a good choice to disable your enemy while supplimenting your own capacitor charge.
Mid Slots 1 10MN Microwarp Drive 1 Warp Scrambler/Disruptor (I recommend a strength 2, 7.5km range) 1 Webifier -OR- 1 Medium Cap Battery II (or named Medium Cap Battery I)
The Webifier is a must if you're going to be fighting frigates or faster cruisers, especially Minmatar cruisers. If you have some wingmates that can do webifying for you, or if you're tackling lone battleships, it might be a good idea to suppliment your capacitor instead.
Low Slots 1 Medium Armor Repairer II (or of course named Medium Armor Repairer I) 1 400mm Plating (rolled tungsten is best armor, nanofiber for more speed) 3 Support Modules (Damage Mods, Power Diagnostics, etc. Try to avoid using Reactor Controls)
Though the armor repairer isn't a must, it's a damn good idea if you want to have any sort of survivability beyond one battle. If you're tackling lone battleships, it's the only way to go, otherwise you probably won't survive. The support modules will depend on your skills and what guns you have mounted in your high slots.
Hope that helps. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.08.15 07:10:00 -
[4]
Edited by: Ronyo Dae'Loki on 15/08/2004 07:13:33 Every person's skills and combat prefereces vary, but there is one thing everyone agrees on: the Thorax is a dedicated blaster-boat. With the new 2nd bonus that helps remove the capacitor penalty from using a MWD, this is even more true.
Basic setup notes for a Thorax:
Hi Slots 4 or 5 Heavy Blasters 1 Smartbomb or Medium Nosferatu
Which blasters you use depend on three things: what you put on the rest of the ship, what you're planning to fight, and what your skills are like. Neutrons/Ions are what you'll want for fighting other cruisers or tackling battleships, and Ions/Electrons for taking down smaller ships. Oh yeah, you should always be using Antimatter M, unless you begin to have cap trouble (which you shouldn't unless you have really bad cap skills). If you are having cap trouble, switch to Plutonium M. If you're planning to fight Amarr cruisers or frigates, a medium nosferatu may be a good choice to disable your enemy while supplimenting your own capacitor charge.
Mid Slots 1 10MN Microwarp Drive 1 Warp Scrambler/Disruptor (I recommend a strength 2, 7.5km range) 1 Webifier -OR- 1 Medium Cap Battery II (or named Medium Cap Battery I)
The Webifier is a must if you're going to be fighting frigates or faster cruisers, especially Minmatar cruisers. If you have some wingmates that can do webifying for you, or if you're tackling lone battleships, it might be a good idea to suppliment your capacitor instead.
Low Slots 1 Medium Armor Repairer II (or of course named Medium Armor Repairer I) 1 400mm Plating (rolled tungsten is best armor, nanofiber for more speed) 3 Support Modules (Damage Mods, Power Diagnostics, etc. Try to avoid using Reactor Controls)
Though the armor repairer isn't a must, it's a damn good idea if you want to have any sort of survivability beyond one battle. If you're tackling lone battleships, it's the only way to go, otherwise you probably won't survive. The support modules will depend on your skills and what guns you have mounted in your high slots.
Hope that helps. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Kaylona Tso
|
Posted - 2004.08.15 07:58:00 -
[5]
Or you can do something totally against the grain and go :
5 named medium energy beams ( partice stream or modulated are best )
1 named WEB 1 Medium tech 2 Shield Booster 1 Large Shield Extender
1 Nanofiber 3 PDUs 1 Tech 2 HeatSink
8 Ogres OR 10 Vespas and 10 Valkyries
watch frigs and cruisers go pop! -----
|

Kaylona Tso
|
Posted - 2004.08.15 07:58:00 -
[6]
Or you can do something totally against the grain and go :
5 named medium energy beams ( partice stream or modulated are best )
1 named WEB 1 Medium tech 2 Shield Booster 1 Large Shield Extender
1 Nanofiber 3 PDUs 1 Tech 2 HeatSink
8 Ogres OR 10 Vespas and 10 Valkyries
watch frigs and cruisers go pop! -----
|

Van Halen
|
Posted - 2004.08.15 08:12:00 -
[7]
heres a set up i use, and i'll explain why its good. hi slots 5x light nuetrons with good skills, they are as good electrons and almost as good as ions, u just need to get closer to the enemy than with medium blasters. med slots 1x 10mn mwd 1x web 1x warp scrambler this is standard medium slot load out for a thorax, u can effectivley hold your enemy at 7.5km, once u get in this range, u pretty much win. lo slots 1x 1600mm rolled plate 1x hybrid damage mod 2x cap realys 1x med armor repair you need engineering 5 to fit this, but since u have light blasters which use little pg, u can have a 1600 on there, increasing ur survivability, the damage mod makes ur light do 40-60 normal hits at optimal range, with good skillls, i've tanked 3 merlins indefinitley with this setup, with repair systems and mechanics at lvl 4-5 u can have 3000+ armor and good tanking.
2004.09.10 01:59:13 ] (combat) <color=0xffbbbb00>Your Heavy Neutron Blaster I perfectly strikes Ater Draconis [MYT], wrecking for 361.2 damage. |

Van Halen
|
Posted - 2004.08.15 08:12:00 -
[8]
heres a set up i use, and i'll explain why its good. hi slots 5x light nuetrons with good skills, they are as good electrons and almost as good as ions, u just need to get closer to the enemy than with medium blasters. med slots 1x 10mn mwd 1x web 1x warp scrambler this is standard medium slot load out for a thorax, u can effectivley hold your enemy at 7.5km, once u get in this range, u pretty much win. lo slots 1x 1600mm rolled plate 1x hybrid damage mod 2x cap realys 1x med armor repair you need engineering 5 to fit this, but since u have light blasters which use little pg, u can have a 1600 on there, increasing ur survivability, the damage mod makes ur light do 40-60 normal hits at optimal range, with good skillls, i've tanked 3 merlins indefinitley with this setup, with repair systems and mechanics at lvl 4-5 u can have 3000+ armor and good tanking.
2004.09.10 01:59:13 ] (combat) <color=0xffbbbb00>Your Heavy Neutron Blaster I perfectly strikes Ater Draconis [MYT], wrecking for 361.2 damage. |

Ronyo Dae'Loki
|
Posted - 2004.08.15 08:14:00 -
[9]
Edited by: Ronyo Dae'Loki on 15/08/2004 08:15:23
Originally by: Kaylona Tso Or you can do something totally against the grain and go :
5 named medium energy beams ( partice stream or modulated are best ) ...
No.
Try Van Halen's. If you simply must have range, use 125mm or 150mm rails. But simple rule is that lasers on non-Amarr ships = NO. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.08.15 08:14:00 -
[10]
Edited by: Ronyo Dae'Loki on 15/08/2004 08:15:23
Originally by: Kaylona Tso Or you can do something totally against the grain and go :
5 named medium energy beams ( partice stream or modulated are best ) ...
No.
Try Van Halen's. If you simply must have range, use 125mm or 150mm rails. But simple rule is that lasers on non-Amarr ships = NO. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Harry Voyager
|
Posted - 2004.08.15 09:26:00 -
[11]
I believe she is talking about using light energy guns, not medium energy guns, which would be the same as fitting the wrong sized laser on Amarr ships.
What I think she's doing is a tracking based damage rig, rather than direct damage rig. It can be a viable ship.
Harry Voyager
|

Harry Voyager
|
Posted - 2004.08.15 09:26:00 -
[12]
I believe she is talking about using light energy guns, not medium energy guns, which would be the same as fitting the wrong sized laser on Amarr ships.
What I think she's doing is a tracking based damage rig, rather than direct damage rig. It can be a viable ship.
Harry Voyager
|

Kaylona Tso
|
Posted - 2004.08.15 10:16:00 -
[13]
Originally by: Harry Voyager I believe she is talking about using light energy guns, not medium energy guns, which would be the same as fitting the wrong sized laser on Amarr ships.
What I think she's doing is a tracking based damage rig, rather than direct damage rig. It can be a viable ship.
Harry Voyager
Your absolutely right. In the perfect situation the blasterrax is absolutely deadly. But as we all know this is mostly not the case. Small Energy Beams, like the Medium Modualated Beams Is, with only lvl 3 small energy skill - lvl 3 controlled bursts and engineering 4, a thorax with 5 of these is absolutely unstoppable againsts multiple frigates. It can decimate cruisers as well. You can get an average of 40hp damage per gun x 5 ever 2.5 seconds with Multi Frequency Crystals. MOA does this setup the best but thorax has the drone advantage so its still more powerfull.
I been playing to long to hear anyone tell me that I can't use non bonused guns on a ship I fly so Amarr on Gallente = YES. And since I fly this setup on a variety of ships... I know what I am talking about. The reason you go with Energy instead of hybrids for this is because of ammo change times. Sure the light neutrons track faster and hit harder but you still have to reload and carry all that ammo. That is a possible 800hp of dammage you could have inflicted during ammo reloads. Not to mention not having to re-up ammo. And if one had the moa - they could even put a good cap booster in the mids and have space for charges. Think out the box people! -----
|

Kaylona Tso
|
Posted - 2004.08.15 10:16:00 -
[14]
Originally by: Harry Voyager I believe she is talking about using light energy guns, not medium energy guns, which would be the same as fitting the wrong sized laser on Amarr ships.
What I think she's doing is a tracking based damage rig, rather than direct damage rig. It can be a viable ship.
Harry Voyager
Your absolutely right. In the perfect situation the blasterrax is absolutely deadly. But as we all know this is mostly not the case. Small Energy Beams, like the Medium Modualated Beams Is, with only lvl 3 small energy skill - lvl 3 controlled bursts and engineering 4, a thorax with 5 of these is absolutely unstoppable againsts multiple frigates. It can decimate cruisers as well. You can get an average of 40hp damage per gun x 5 ever 2.5 seconds with Multi Frequency Crystals. MOA does this setup the best but thorax has the drone advantage so its still more powerfull.
I been playing to long to hear anyone tell me that I can't use non bonused guns on a ship I fly so Amarr on Gallente = YES. And since I fly this setup on a variety of ships... I know what I am talking about. The reason you go with Energy instead of hybrids for this is because of ammo change times. Sure the light neutrons track faster and hit harder but you still have to reload and carry all that ammo. That is a possible 800hp of dammage you could have inflicted during ammo reloads. Not to mention not having to re-up ammo. And if one had the moa - they could even put a good cap booster in the mids and have space for charges. Think out the box people! -----
|

Kaylona Tso
|
Posted - 2004.08.15 10:25:00 -
[15]
Originally by: Ronyo Dae'Loki Edited by: Ronyo Dae'Loki on 15/08/2004 08:15:23
Originally by: Kaylona Tso Or you can do something totally against the grain and go :
5 named medium energy beams ( partice stream or modulated are best ) ...
No.
Try Van Halen's. If you simply must have range, use 125mm or 150mm rails. But simple rule is that lasers on non-Amarr ships = NO.
No offense but I been playing a over a year. Seen many setups come and go. Light Neutrons aren't better for a Thorax than Medium Energy Beams for quite a few reasons. The ship bonus isn't everything IF you have a loadout that can give something better to the ship. I wouldn't Armor Up the rax. With PDUs and a Large Shield Extender ( MUCH MUCH CHEAPER THAN 1600 armor ) gives the thorax more shields than the armor loadout gives armor. The shield booster gives you enough regen to keep frigate pilots guessing why they can't pwn you. The small energy beams track damn good and hit hard as nails without ammo. Its also EM based damage which allows your drones to eat armor after your guns chew shields. Try it before you disregard it as inferior. -----
|

Kaylona Tso
|
Posted - 2004.08.15 10:25:00 -
[16]
Originally by: Ronyo Dae'Loki Edited by: Ronyo Dae'Loki on 15/08/2004 08:15:23
Originally by: Kaylona Tso Or you can do something totally against the grain and go :
5 named medium energy beams ( partice stream or modulated are best ) ...
No.
Try Van Halen's. If you simply must have range, use 125mm or 150mm rails. But simple rule is that lasers on non-Amarr ships = NO.
No offense but I been playing a over a year. Seen many setups come and go. Light Neutrons aren't better for a Thorax than Medium Energy Beams for quite a few reasons. The ship bonus isn't everything IF you have a loadout that can give something better to the ship. I wouldn't Armor Up the rax. With PDUs and a Large Shield Extender ( MUCH MUCH CHEAPER THAN 1600 armor ) gives the thorax more shields than the armor loadout gives armor. The shield booster gives you enough regen to keep frigate pilots guessing why they can't pwn you. The small energy beams track damn good and hit hard as nails without ammo. Its also EM based damage which allows your drones to eat armor after your guns chew shields. Try it before you disregard it as inferior. -----
|

Sylen
|
Posted - 2004.08.16 07:25:00 -
[17]
wow thanks this is a great resource!
----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

Sylen
|
Posted - 2004.08.16 07:25:00 -
[18]
wow thanks this is a great resource!
----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

Dust Puppy
|
Posted - 2004.08.16 09:46:00 -
[19]
Edited by: Dust Puppy on 16/08/2004 09:49:23 Actually using small beams does not looks so stupid as I first thought. I compared them to what I think is comparable medium rail that is dual 150mm and it seems that the beam takes less to fit, uses less cap and only has slightly lower dot (compared by using medium antimatter for the rails and small multifrequency for the beams).
Plus the range is about the same and beams have a lot better tracking which counts in more good shots and therefore more damage. __________ Capacitor research |

Dust Puppy
|
Posted - 2004.08.16 09:46:00 -
[20]
Edited by: Dust Puppy on 16/08/2004 09:49:23 Actually using small beams does not looks so stupid as I first thought. I compared them to what I think is comparable medium rail that is dual 150mm and it seems that the beam takes less to fit, uses less cap and only has slightly lower dot (compared by using medium antimatter for the rails and small multifrequency for the beams).
Plus the range is about the same and beams have a lot better tracking which counts in more good shots and therefore more damage. __________ Capacitor research |

Sylen
|
Posted - 2004.08.16 11:05:00 -
[21]
Aye, all this equipment looks good for the Thorax. But when it comes down to it, nothing about skills are mentioned. What kind of skill build is best used with these equip types? ----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

Sylen
|
Posted - 2004.08.16 11:05:00 -
[22]
Aye, all this equipment looks good for the Thorax. But when it comes down to it, nothing about skills are mentioned. What kind of skill build is best used with these equip types? ----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

Ph0enix
|
Posted - 2004.08.16 12:26:00 -
[23]
Originally by: Kaylona Tso
No offense but I been playing a over a year. Seen many setups come and go. Light Neutrons aren't better for a Thorax than Medium Energy Beams for quite a few reasons. The ship bonus isn't everything IF you have a loadout that can give something better to the ship. I wouldn't Armor Up the rax. With PDUs and a Large Shield Extender ( MUCH MUCH CHEAPER THAN 1600 armor ) gives the thorax more shields than the armor loadout gives armor. The shield booster gives you enough regen to keep frigate pilots guessing why they can't pwn you. The small energy beams track damn good and hit hard as nails without ammo. Its also EM based damage which allows your drones to eat armor after your guns chew shields. Try it before you disregard it as inferior.
Don't play the "i've been playing for a year" card mate, i know people who have been playing from the day of release such as myself and still have no clue for pvp.
Your setup is interesting, and will be a suprise for any foe you go up against (no-one really expects lasers on a thorax)
Reasons for using armour tanking:
1) MWD has a negative effect on shield boosting. 2) Only 3 mid slots, needed for scrambling and webifying (unless you have support) and the MWD. Also, a tech2 cap recharger is almost a must. 3) 5 mid slots makes armour tanking much more viable, plus the thorax has good armour to start with.
not so sure about a 1600 plating, since it'll slow you down. depends on your navigational skills i suppose.
Oh and your other point about reloading? weak. On my thorax my ion blasters (named) have a ROF of 2.3 seconds. Plus they hold 100 or so ammo. Most battles with my thorax are over before i even need to reload, and with auto reload all i miss is 1 shot.
finally, if you have Gallente Cruiser lvl 5 the Thorax's bonus gives an extra 25% dmg. On a high dmg multiplier like that of ion or neutron blasters thats a sizable increase.
As regards to skills, my setup is a tight squeeze and i've got 12.8mil sp. you'll need high engineering, electronics, gunnery and preferable good gallente cruiser skill. Of course, good drone skills are a bonus, you want at least drone interfacing lvl 3 (8 drones).
www.freetribes.net |

Ph0enix
|
Posted - 2004.08.16 12:26:00 -
[24]
Originally by: Kaylona Tso
No offense but I been playing a over a year. Seen many setups come and go. Light Neutrons aren't better for a Thorax than Medium Energy Beams for quite a few reasons. The ship bonus isn't everything IF you have a loadout that can give something better to the ship. I wouldn't Armor Up the rax. With PDUs and a Large Shield Extender ( MUCH MUCH CHEAPER THAN 1600 armor ) gives the thorax more shields than the armor loadout gives armor. The shield booster gives you enough regen to keep frigate pilots guessing why they can't pwn you. The small energy beams track damn good and hit hard as nails without ammo. Its also EM based damage which allows your drones to eat armor after your guns chew shields. Try it before you disregard it as inferior.
Don't play the "i've been playing for a year" card mate, i know people who have been playing from the day of release such as myself and still have no clue for pvp.
Your setup is interesting, and will be a suprise for any foe you go up against (no-one really expects lasers on a thorax)
Reasons for using armour tanking:
1) MWD has a negative effect on shield boosting. 2) Only 3 mid slots, needed for scrambling and webifying (unless you have support) and the MWD. Also, a tech2 cap recharger is almost a must. 3) 5 mid slots makes armour tanking much more viable, plus the thorax has good armour to start with.
not so sure about a 1600 plating, since it'll slow you down. depends on your navigational skills i suppose.
Oh and your other point about reloading? weak. On my thorax my ion blasters (named) have a ROF of 2.3 seconds. Plus they hold 100 or so ammo. Most battles with my thorax are over before i even need to reload, and with auto reload all i miss is 1 shot.
finally, if you have Gallente Cruiser lvl 5 the Thorax's bonus gives an extra 25% dmg. On a high dmg multiplier like that of ion or neutron blasters thats a sizable increase.
As regards to skills, my setup is a tight squeeze and i've got 12.8mil sp. you'll need high engineering, electronics, gunnery and preferable good gallente cruiser skill. Of course, good drone skills are a bonus, you want at least drone interfacing lvl 3 (8 drones).
www.freetribes.net |

Sylen
|
Posted - 2004.08.16 22:57:00 -
[25]
So basically any of these are equipment groups that I can try out, but I'm still somewhat confused when people mention the neutron/electron/ion weapons. Can you guys give me some specific names so I know what to look for on the market? Thanks! ----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

Sylen
|
Posted - 2004.08.16 22:57:00 -
[26]
So basically any of these are equipment groups that I can try out, but I'm still somewhat confused when people mention the neutron/electron/ion weapons. Can you guys give me some specific names so I know what to look for on the market? Thanks! ----------------------------------------------------
A Hamster One, A Hamster Two, A Hamster... Hey where'd that third one go? *Sees Hamster floating in space...* *SOB!!* |

The BlackGate
|
Posted - 2004.08.17 15:27:00 -
[27]
ive been using this fitting for months.
4or5x 250mm railguns
1x mwd 1x M-shield-booster 1x warp scrambler
5x reactor control
|

The BlackGate
|
Posted - 2004.08.17 15:27:00 -
[28]
ive been using this fitting for months.
4or5x 250mm railguns
1x mwd 1x M-shield-booster 1x warp scrambler
5x reactor control
|

Odet
|
Posted - 2004.08.17 16:59:00 -
[29]
Edited by: Odet on 17/08/2004 17:02:21
Originally by: The BlackGate ive been using this fitting for months.
4or5x 250mm railguns
1x mwd 1x M-shield-booster 1x warp scrambler
5x reactor control
what a god awful setup  just an opinion...
u can fit 5 medium blasters (ions 1 mwd(very key since id barely uses cap now cuz of bonus) 1 web 1 warp scrambler
for lows 1 t2 armour rep 1 cap relay 1 dmg mod and i think it was...2 rcu or 2 pdus.. i have enegenering 5 also.... and weapon udpgrades at 4... very good setup... kill most cruisers in 10 seconds or so. but i alo have a lot gunnery skills.... about 3.5 mill and only hybrid weapons. EDIT: my irst week in this thorax never flown it just went straight for th megathron 
so im still testing setups but this is good for now. Will be better though.. got a new idea 
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
|
Posted - 2004.08.17 16:59:00 -
[30]
Edited by: Odet on 17/08/2004 17:02:21
Originally by: The BlackGate ive been using this fitting for months.
4or5x 250mm railguns
1x mwd 1x M-shield-booster 1x warp scrambler
5x reactor control
what a god awful setup  just an opinion...
u can fit 5 medium blasters (ions 1 mwd(very key since id barely uses cap now cuz of bonus) 1 web 1 warp scrambler
for lows 1 t2 armour rep 1 cap relay 1 dmg mod and i think it was...2 rcu or 2 pdus.. i have enegenering 5 also.... and weapon udpgrades at 4... very good setup... kill most cruisers in 10 seconds or so. but i alo have a lot gunnery skills.... about 3.5 mill and only hybrid weapons. EDIT: my irst week in this thorax never flown it just went straight for th megathron 
so im still testing setups but this is good for now. Will be better though.. got a new idea 
=This podding has been brought to you by Odet, the only way to fry.= |
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