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El Geo
Pathfinders. Mining For Profit Alliance
22
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Posted - 2012.05.06 22:51:00 -
[91] - Quote
tbh im quite surprised no ones mentioned all those people who, when you enter local either dock, pos up or CLOAK |

Xorv
Questionable Acquisitions
294
|
Posted - 2012.05.06 23:35:00 -
[92] - Quote
There is no "AFK cloaking" problem, there is a Local Chat Intel problem that causes some to use "AFK cloaking" to somewhat overcome this problem.
For a new idea on fixing Local Chat check out my proposal Here: https://forums.eveonline.com/default.aspx?g=posts&t=105499&find=unread |

Caliph Muhammed
Short Bus Friends
114
|
Posted - 2012.05.07 20:18:00 -
[93] - Quote
radecz3k wrote:Who is crying? I dont cry i want a gun to shoot you :) And pls dont show us talks about wh, wh gives more income than 0.0 so its worth to take any risk there. Also wh is problematic for claoker himself. AFK is metagaming like someone said. Im not afraid of cloakies, people just go other systems, but i want a gun to force afkers to fight and be active, not only make people problems because they can aford PC running 24/7 and not taking any actions. Besdies did you tryed to catch clakers? Dude in ship for 30M isk, who you need to have a bite 24/7, and after he will fal into trap he will go reship and he will be back in 30 minutes. His effort =0, yours to fight with him=hours of game, camping, using many man to fight with his pc.
We are fighitng not with cloak itself but with metagaming and amout of effort need on boths sides to make them fight.
You can have one the same time cloak ships get a force undock button. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
262
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Posted - 2012.05.07 20:54:00 -
[94] - Quote
Caliph Muhammed wrote:You can have one the same time cloak ships get a force undock button. It should look like a flush handle on the toilet tank.... |

Seraph IX Basarab
Vengance Inc.
4
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Posted - 2012.05.07 21:11:00 -
[95] - Quote
So what if cloakers can go afk? Oh you can't mine and rat? So what? Why should anyone care? You want all the gain with minimal risk. It's pathetic. |

Serina Tsukaya
Lonetrek Trade and Industries Test Friends Please Ignore
5
|
Posted - 2012.05.22 12:34:00 -
[96] - Quote
A compromise:
Cloaking has cycle time.
Cloaked ships do not show up in local unless they turn off their cloaks.
Cloaky ships can cloak even when affected by the gate cloak to counter this, they're covert ops ships so they hacked the gates etc etc, make up an excuse.
This eliminates cloakies being spotted and everyone fleeing.
This eliminates cloaky afking, and being able to stay in a system for a longer duratation without actually being present in the game.
This would only apply to covert ops ships, and not the ships that simply fit a prototype cloak and are done with it.
The prototype cloaks have a cycle timer but cannot be activated during gate cloak and show up in local as usual.
This change will mean that A: Any threat is at least online and playing the game B: You can't spam trial accounts to do this. C: Cov ops ship get a significant buff and will actually be useful as scouting tools for low/null. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
117
|
Posted - 2012.05.22 17:36:00 -
[97] - Quote
Gerrick Palivorn wrote:As an expert in AFK Cloaking I will now cloak up in the system you live in and kill you and your friends repeatedly until you learn how to actually deal will AFK Cloakers or until you abandon 'your' space for highsec. If you consider this a teaching experience, then you can only learn from your failures.
lol, you are going to do this while your afk... are you a botter? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
117
|
Posted - 2012.05.22 17:39:00 -
[98] - Quote
Serina Tsukaya wrote:A compromise:
Cloaking has cycle time.
Cloaked ships do not show up in local unless they turn off their cloaks.
Cloaky ships can cloak even when affected by the gate cloak to counter this, they're covert ops ships so they hacked the gates etc etc, make up an excuse.
This eliminates cloakies being spotted and everyone fleeing.
This eliminates cloaky afking, and being able to stay in a system for a longer duratation without actually being present in the game.
This would only apply to covert ops ships, and not the ships that simply fit a prototype cloak and are done with it.
The prototype cloaks have a cycle timer but cannot be activated during gate cloak and show up in local as usual.
This change will mean that A: Any threat is at least online and playing the game B: You can't spam trial accounts to do this. C: Cov ops ship get a significant buff and will actually be useful as scouting tools for low/null.
no... cloaking doesn't need a nerf to deal with people who are not even activily at their keyboard. the "no local for any cloaked ship unless the player chats is a good idea though,. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
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