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Preybird MKII
M.I.M.M.S Apocalypse Now.
0
|
Posted - 2012.04.28 09:56:00 -
[1] - Quote
A common problem I have encountered is the serial AFK cloaker. Log in, go deep-safe somewhere, and just leave and go to work for 8 - 12 hours.
I understand cloaking is a good chance for intel, but its only useful if you are active.
An alternative solution to the cloak-fuel I have thought a fair bit about and quite plausable to a cloak, is a degredation of the cloak the longer it is activated continuously, and a cooldown as you approach the maximum cloak time.
It would work a little like this - You activate your cloak, and for the first 30 mins you can remained cloaked with no penalty. After the 30 mins, you begin to suffer a leeching of your signature radius which will gradually creep up over the next 30 mins, until the hour mark where your signature radius equals that of your uncloaked ship. Visually you will still remain cloaked, however you can be scanned which will allow proximity decloaking. As well as the leech, after the 30 min mark of continuous activation, the cloak will incurr a 5 minute cooldown, with a further 5 mins added at the 45 min and 60min mark.
No cooldown or leeching in the first 30 mins of activation, so you can deactivate and reactivate as much as you want, which will reset the clock.
This will not disadvantage those who want to use the cloaks as they are intended, and will not reduce the effectivness of the cloaked ship, but will purely stop people cloaking in a system and walking away for 12 - 23 hours.
Cheers,
Prey |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 10:02:00 -
[2] - Quote
is it not more easier then to deactivate the cloak after an hour when there is no action if the cloaker doesn,t change his direction when flying or is stationary after an half hour/1 hour ,the ship will be visible pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

Francisco Bizzaro
65
|
Posted - 2012.04.28 10:30:00 -
[3] - Quote
Well, I don't really have much time/energy for this today so I hope someone can pick it up, but I guess I can get the ball rolling with the usual questions which are asked every time this non-issue comes up ...
Preybird MKII wrote:A common problem I have encountered is the serial AFK cloaker. Log in, go deep-safe somewhere, and just leave and go to work for 8 - 12 hours.
So the problem is ...?
Quote: I understand cloaking is a good chance for intel, but its only useful if you are active.
Exactly.
Quote: An alternative solution to the cloak-fuel I have thought a fair bit about and quite plausable to a cloak, is a degredation of the cloak the longer it is activated continuously, and a cooldown as you approach the maximum cloak time.
It would work a little like this - You activate your cloak, and for the first 30 mins you can remained cloaked with no penalty. After the 30 mins, you begin to suffer a leeching of your signature radius which will gradually creep up over the next 30 mins, until the hour mark where your signature radius equals that of your uncloaked ship. Visually you will still remain cloaked, however you can be scanned which will allow proximity decloaking. As well as the leech, after the 30 min mark of continuous activation, the cloak will incurr a 5 minute cooldown, with a further 5 mins added at the 45 min and 60min mark.
No cooldown or leeching in the first 30 mins of activation, so you can deactivate and reactivate as much as you want, which will reset the clock.
This will not disadvantage those who want to use the cloaks as they are intended, ...
How are cloaks "intended" to be used? Whose intentions are these?
Quote: ... and will not reduce the effectivness of the cloaked ship, but will purely stop people cloaking in a system and walking away for 12 - 23 hours.
Why would you want to do this? (See the first together with the second points above.)
There are a number of threads dealing with AFK cloaking. They propose "solutions" which differ from yours only in technical details of implementation. But they never go anywhere because they always fail to motivate why there is a problem that needs to be solved by a change of rules.
I predict much better success for your idea if you can come up with a coherent motivational argument from the outset: Why is an AFK player a threat to you? Otherwise, we'll see several pages of futile back-and-forth which essentially repeats previous threads, and whose length depends entirely on the quality of trolling involved. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
609
|
Posted - 2012.04.28 10:36:00 -
[4] - Quote
Copy-pasted from another thread:
I wrote:OP...
AFK cloaking was "born" because the instant you enter a system, you appear on local. Because you are now the ONLY non-blue person in local, the "natives" in that system will immediately dock/cloak/POS up until you leave or are destroyed.
The only way to get around this is to cloak up in some random spot in the system... and sit... often for hours. In doing this a cloaker "devalues" local as an intel tool and effectively forces the "native" to alter tactics.
How can you alter tactics? Easy. - Spare a high and mid slot on your ratting battleship for a heavy energy neutralizer and a long point... and make enough room in your drone bay for 5 Warrior IIs. Congrats, you are now immune to Stealth Bombers (or, can escape them at the very least). - Cloaky Recons got you down? Easy... they have a decloak timer of about 5 to 10 seconds where they cannot lock anything... add in actual locking time and you have a good 7 to 12 seconds where you can escape. If you stay aligned to something, you can warp off as soon as they appear on your overview. - Are your haulers being popped at gates/jumpbridges? Before you move something have a fast locking, high-alpha Tempest/Tornado meet up with you at the gate/jumpbridge. Ships that use the Cov-ops cloak are quite fragile compared to other ships in their class... and most are not fitted for buffer (btw... fitting your hauler completely with cargo expanders means that you migh have trouble withstanding ONE lousy bomb). - Move systems. - If you real fear is not the cloaker itself, but the hotdrop they can call in... opt to using smaller and/or "cheaper" ships that you can escape/replace more easily. For example: an Ishtar may not be able to clear out a sanctum the way a Marauder can... but it's MUCH cheaper and faster (and "small" to boot, which means that torps won't be as effective against it).
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Belshazzar Babylon
Republic Military School Minmatar Republic
35
|
Posted - 2012.04.28 10:42:00 -
[5] - Quote
cloak-fuel
Wow what a new and exciting idea that has never been brought up before at all.
I'm sure CCP will jump right on this exciting new idea. |

Graeme Rowney
Revenge of the Noobs Mortal Destruction
5
|
Posted - 2012.04.28 11:02:00 -
[6] - Quote
Belshazzar Babylon wrote:cloak-fuel
Wow what a new and exciting idea that has never been brought up before at all.
I'm sure CCP will jump right on this exciting new idea.
Read the thread thats not what its about ya ass hat!
The issue with afk cloaking is it messes up peoples enjoyment of the game not knowing if the person is there or not. What we need is no local or a way to tell an afk person like an away tag in local. |

EveTestDummy
The Scope Gallente Federation
0
|
Posted - 2012.04.28 11:07:00 -
[7] - Quote
Francisco Bizzaro wrote:Well, I predict much better success for your idea if you can come up with a coherent motivational argument from the outset: Why is an AFK player a threat to you? Otherwise, we'll see several pages of futile back-and-forth which essentially repeats previous threads, and whose length depends entirely on the quality of trolling involved.
Holy Crap Batman, someone offers a suggestion for constructive comment, and you don't have time to take it up and make any constructive comment, but you manage near a full page of "Trolling" on your own.
You 'Trolling" is completely negative in content without adding anything of use to the thread - Do you ever actually use you account for anything other than "Trolling" the forums?
I personally think Cloaking, and people who deliberatly cloak up in a system 23.5/7 and do nothing except deliberatly be there to disrupt other peoples game play is a worthwhile topic. The idea of a Cloak "Timing Out" so to speak as described is interesting.
You could have different timings and penalties for different Cloaking devices and ships, but ultimately you could be pinned down if the locals wanted to remove you from their system.
This would force peopel to actively play their account, not log on and do nothing except go out of their way to **** people off - A bit like being a negative Troll in the forums |

Francisco Bizzaro
65
|
Posted - 2012.04.28 12:04:00 -
[8] - Quote
EveTestDummy wrote:Francisco Bizzaro wrote:Well, I predict much better success for your idea if you can come up with a coherent motivational argument from the outset: Why is an AFK player a threat to you? Otherwise, we'll see several pages of futile back-and-forth which essentially repeats previous threads, and whose length depends entirely on the quality of trolling involved. Holy Crap Batman, someone offers a suggestion for constructive comment, and you don't have time to take it up and make any constructive comment, but you manage near a full page of "Trolling" on your own. You 'Trolling" is completely negative in content without adding anything of use to the thread - Do you ever actually use you account for anything other than "Trolling" the forums? Read it again. I'm not sure there's anything very negative in that paragraph you quoted, just a bit cynical. (okay, a lot cynical.)
The idea of cloak timers of one sort or another is not new. It has been debated over many (many) pages of these forums. The arguments always revolve around the same points, and the key points rarely depend on the technical details of the proposed cloak nerf.
Okay, this is F&I, so we can be creative here and kick new ideas around. But if the proposal is to change the rules, you need to provide a good motivation for the change - especially if you are planning a blanket nerf to a mechanic without a compensating buff.
The OP implies that AFK cloaking is universally regarded as a problem. I suggest the spectrum of opinion is broader than that, and you'll need to win over the doubters if you want the idea to fly. |

Mag's
the united Negative Ten.
7408
|
Posted - 2012.04.28 13:03:00 -
[9] - Quote
What problem are you trying to solve here?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Korg Tronix
Heretic Army Heretic Nation
50
|
Posted - 2012.04.28 13:11:00 -
[10] - Quote
Oh look its this 'problem' again Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] http://themabinogion.blogspot.com/ |

Astroniomix
Red Federation RvB - RED Federation
66
|
Posted - 2012.04.28 16:43:00 -
[11] - Quote
I'm sorry to inform you that the daily "afk cloaking fix" thread has already been created. Therefore I am not allowed to make any meaningful contribution.
|

2ofSpades
Exploration and Intelligence Agency
4
|
Posted - 2012.04.28 16:49:00 -
[12] - Quote
AFK cloaking is a very important part of hunting PVE targets and it works like this.
-Pilgrim jumps in 0.0 system -Pilgrim is reported on intel, All PVE'ers dock up or run to a different system. -Pilgrim goes afk for hours. -PVE'ers start running missions again in 4 to 6 hours because the pilgrim guy didnt leave and looks afk and the PVEers just cant stand sitting in station so they start coming back out. -Pilgrims 6 hour wait has finally paid off and targets are back out. -Pilgrim gets the kill.
I think the the only problem caused from afk cloaking is to a carebears mental state. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
95
|
Posted - 2012.04.28 18:59:00 -
[13] - Quote
Preybird MKII wrote:A common problem I have encountered is the serial AFK cloaker. Log in, go deep-safe somewhere, and just leave and go to work for 8 - 12 hours. ... An alternative solution to the cloak-fuel I have thought a fair bit about and quite plausable to a cloak, is a degredation of the cloak the longer it is activated continuously, and a cooldown as you approach the maximum cloak time.
It would work a little like this - You activate your cloak, and for the first 30 mins you can remained cloaked with no penalty. After the 30 mins, you begin to suffer a leeching of your signature radius which will gradually creep up over the next 30 mins, until the hour mark where your signature radius equals that of your uncloaked ship. Visually you will still remain cloaked, however you can be scanned which will allow proximity decloaking. As well as the leech, after the 30 min mark of continuous activation, the cloak will incurr a 5 minute cooldown, with a further 5 mins added at the 45 min and 60min mark.
.... Prey
nether idea is acceptable.. either one would cause trouble with non afk usage.. though I really hate the fuel idea the most as it takes an age to get in place for good recon (some times more than 50 jumps).... and you will run out of fuel for the return trip easily. The other idea would be trouble for blockade runners trying to get around gate camps and other things.
The bottom line is AFK cloaking does not effect you - the player is not there... The best solution is to remove all cloaked pilots from local.. that way you'll have no reason to complain about someone possibly not at their keyboard.....
Please stop making redundant threads as; this is one of the many... I'm going to go conservatively with 100s of threads on this topic. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Gerrick Palivorn
Caldari Provisions Caldari State
246
|
Posted - 2012.04.28 21:36:00 -
[14] - Quote
As an expert in AFK Cloaking I will now cloak up in the system you live in and kill you and your friends repeatedly until you learn how to actually deal will AFK Cloakers or until you abandon 'your' space for highsec. If you consider this a teaching experience, then you can only learn from your failures. |

Xorv
Questionable Acquisitions
280
|
Posted - 2012.04.28 23:14:00 -
[15] - Quote
It's not a problem. Local Chat is a problem!
And as to the stupid fuel idea, if Cloaks require fuel so should every other active mod. |

Ganthrithor
GoonWaffe Goonswarm Federation
270
|
Posted - 2012.04.29 02:34:00 -
[16] - Quote
Post-signing OP want cloaking nerfed.
Well I never! |

Haulie Berry
24
|
Posted - 2012.04.29 07:58:00 -
[17] - Quote
Oh, look. Someone is mistaking a personal problem for a systemic problem.
Again. |

Caliph Muhammed
Short Bus Friends
111
|
Posted - 2012.04.29 08:26:00 -
[18] - Quote
Dropping serial afks in your home system betch'es. Wuddup?!? |

Kale Kold
the united Negative Ten.
77
|
Posted - 2012.04.29 09:20:00 -
[19] - Quote
Lets get to the real point in this discussion.
- You want somebody's cloak removed because you don't feel safe.
Well, lets take the two only possible sides of the cloaked person.
- They are away from the keyboard and therefore they are no threat to you whatsoever.
- They are at the keyboard and are playing against you.
The first point shouldn't bother you, and the second point you should get used to because everybody is playing against you! That's the whole point of EVE!
These afk cloaking whines are always people basically saying "i want that cloak removed so that person gets killed and i can mine in peace."
It's the same as agreeing to play chess then telling the other person they are not allowed to take any pieces! Stop being such a wimp! GÇ£Some people call me insane for the destruction-áIGÇÖve caused, ...I believe I was just doing my duty!GÇ¥ -- Testimony submitted to Caldari Navy war crimes tribunal. |

Simi Kusoni
HelloKittyFanclub
845
|
Posted - 2012.04.29 14:09:00 -
[20] - Quote
Cloak degrades over time? Cool story bro, please tell me more about it when I get back from writing a macro that double taps F1 once an hour.
Also, you don't understand or are deliberately ignoring the reason people use afk cloaking tactics.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

El Geo
Pathfinders. Mining For Profit Alliance
18
|
Posted - 2012.04.29 14:09:00 -
[21] - Quote
no problem with afk cloakers imo but i still do love the idea of the old 'sonar' destroyer idea, i think it adds gameplay and more uses for destroyers = win  |

Simi Kusoni
HelloKittyFanclub
845
|
Posted - 2012.04.29 14:14:00 -
[22] - Quote
El Geo wrote:no problem with afk cloakers imo but i still do love the idea of the old 'sonar' destroyer idea, i think it adds gameplay and more uses for destroyers = win  Any idea that kills AFK cloaking would have to be accompanied by some kind of associated buff, this game is weighted heavily enough already in favor of allowing people to avoid combat. Nerfing sand box PvP even further is unwarranted, and it certainly isn't worth doing purely to give an extra use for dessies.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

El Geo
Pathfinders. Mining For Profit Alliance
18
|
Posted - 2012.04.29 14:22:00 -
[23] - Quote
Simi Kusoni wrote:El Geo wrote:no problem with afk cloakers imo but i still do love the idea of the old 'sonar' destroyer idea, i think it adds gameplay and more uses for destroyers = win  Any idea that kills AFK cloaking would have to be accompanied by some kind of associated buff, this game is weighted heavily enough already in favor of allowing people to avoid combat. Nerfing sand box PvP even further is unwarranted, and it certainly isn't worth doing purely to give an extra use for dessies.
like blops being able to warp around cloaked you mean? to me the idea of adding something that gives more cat and mouse to a game is better than having just the cat |

Simi Kusoni
HelloKittyFanclub
845
|
Posted - 2012.04.29 14:28:00 -
[24] - Quote
Not really, no. Black ops warping cloaked isn't particularly useful when the vast majority of targets are going to be docked up when your cyno 5 toon enters local.
30 second time delay on local would be more useful.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

El Geo
Pathfinders. Mining For Profit Alliance
18
|
Posted - 2012.04.29 14:42:00 -
[25] - Quote
Simi Kusoni wrote:Not really, no. Black ops warping cloaked isn't particularly useful when the vast majority of targets are going to be docked up when your cyno 5 toon enters local.
30 second time delay on local would be more useful.
yeah the lore isnt exactly correct, technically anything lighting a cyno (or via wh) into a system arent using gates so shouldnt show in local, lol theres tonnes of tweaks i'd like to see though, like not so direct cut off points for cyno's, like blops able to cyno into 0.5's or 0.6's (dont hate me)
|

Simi Kusoni
HelloKittyFanclub
846
|
Posted - 2012.04.29 14:59:00 -
[26] - Quote
Lol I wouldn't be against black ops cynos working in 0.5 high sec, would be hilarious using a neutral cyno5 toon to jump in a war target black ops gang onto miners/mission runners. That would probably be OP as hell though 
I would prefer it if they just made it harder to evade war decs, because lets be honest they are an absolute joke as they stand at the moment and the upcoming changes seem only to serve as a nerf for a few griefer tactics. Even the pricing changes serve only to lower cost for attacking e-uni and their dec shielding ilk, and who gives a crap about ISK?
Anyway, in terms of null sec I would like to see logistics chains needed into the ground and for CCP to finally release some kind of Intel tool replacement for local.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

El Geo
Pathfinders. Mining For Profit Alliance
18
|
Posted - 2012.04.29 15:22:00 -
[27] - Quote
lol, people who mine and mission during decs should pay attention, besides if they know you can blops into 0.5 or even 0.6, dont run missions there, just like if theres an afk cloaker in system, dont run the damned anoms like a tool |

Simi Kusoni
HelloKittyFanclub
846
|
Posted - 2012.04.29 15:35:00 -
[28] - Quote
Aye, I have a widow on my alt, only thing I've ever used it for is breaking up the occasional gate camp with bait ship+recon/bomber gang. I rarely even jump it in until the fight is nearly over, even when you're out roaming its easier to just drop caps/supers or bridge a gang in than it is to try and jump cov ops ships in.
Still, I can't see CCP doing anything that would encourage killing miners or mission runner in high sec at the moment. Management at CCP atm seem to be of the opinion that making the game more difficult is counterproductive to increasing subs.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Alice Katsuko
Terra Incognita Intrepid Crossing
103
|
Posted - 2012.04.29 16:37:00 -
[29] - Quote
Kale Kold wrote:Lets get to the real point in this discussion.
- You want somebody's cloak removed because you don't feel safe.
Well, lets take the two only possible sides of the cloaked person.
- They are away from the keyboard and therefore they are no threat to you whatsoever.
- They are at the keyboard and are playing against you.
The first point shouldn't bother you, and the second point you should get used to because everybody is playing against you! That's the whole point of EVE! These afk cloaking whines are always people basically saying "i want that cloak removed so that person gets killed and i can mine in peace."It's the same as agreeing to play chess then telling the other person they are not allowed to take any pieces! Stop being such a wimp!
The problem with this sort of argument, which unfortunately comes up all too often, is that there is no way to distinguish between an active cloaky and an inactive cloaky. Consequently, there is no way to determine the level of risk a cloaked player poses at any given moment. Any good EVE player will rightfully presume that the cloaked player is active and hunting for them; if he does not, and gets ganked as a result, he will be ridiculed for being stupid, and rightly so. So even if the risk at any given moment of being attacked by the cloaked ship is fairly low, to any individual player the risk is enormous.
Consider the case of a player who runs anomalies in a 200-million-ISK tech-1 battleship, and makes about 40 million ISK per hour after taxes. That price is a bit on the low end for folk who rat in Abaddons; a bit on the high end for those who rat in Dominixes. That player would need five hours of safe ratting in order to make back the ISK from his ship. Would anyone reading this like to bet their ship on those odds?
Now consider the position of an AFK cloaky. I take my alt into a popular mining/ratting system in a stealth bomber fitted with a covert cyno, cloak and point. The inhabitants see me come in. I sit in system for two days doing absolutely nothing, from downtime to downtime. The real risk I pose is zero, but the inhabitants have no way of knowing that. Objectively, I pose no risk to them, as you try to argue. But subjectively, I pose as much risk as though I were active and ready to pop that cover cyno, because there is no way to determine risk objectively in this situation. And in EVE, the subjective risk is the only one that matters.
Lastly, consider the effort needed to counter my presence, as some folk propose, with apparent seriousness. Say three of the system's inhabitants fleet up and go ratting, using semi-PvP ships (you can't really PvE in a properly PvP-fit ship). I find their anomaly, pop the covert cyno, bridge in ten or twenty recons, bombers, and black ops. So much for countering my threat. If you are fighting fair in EVE, you're doing it wrong. Unless the target system is in the middle of a wide cluster of inhabited blue systems, there is no way to detect the presense of a black ops gang until it drops in on you. And assuming that black ops gang is detected, it can sit AFK in a staging system just like I can idle in the target system, for days on end, posing the exact same amount of subjective risk regardless of activity levels.
So, in summary. Cloaking is fine the way it is for active players. The problem with cloaking is that there is no way to tell how much of a threat a player poses once cloaked. In every other case, we can tell with absolute certainty whether or not an undocked player is AFK: if an undocked player is AFK and not sitting inside a POS forcefield, he can be probed down and killed. This is why we do not see complaints about non-cloaky ships ganking people; a player can tell whether they pose a threat, and can form a fleet to go kill them or force them to log off. A fleet of cloak-fitted ships has no such counter; it can idle in a system for several hours, at no effort, completely defeating the much greater efforts of the players hunting it.
The Op's proposal is quite good, all things considering. It does not particularly affect active players. An active player can bounce between safe spots while his cloak recharges, or can eat the costs of signature radius bloom. At the same time, it allows for AFK cloaked players to be probed down and killed, same as for AFK uncloaked players. The system may be open to exploitation, depending on how it is implemented, and I do not think it is the perfect solution, but it is better than some proposals I have seen.
What about adding a cloak booster that offsets the sig radius increase?
|

Simi Kusoni
HelloKittyFanclub
846
|
Posted - 2012.04.29 16:45:00 -
[30] - Quote
To the guy above: you don't understand the problems with AFK cloaking. It isn't merely hated because it ties up systems, we hate having to do it as much as you hate having it done to you.
Afk cloaking is just a symptom of a larger problem: local Intel and the ease with which combat can be avoided in Eve.
Also, your dominix and abaddon point is somewhat meaningless, relatively few people (excluding bots) bother to run anoms in crappy ships that make that little isk/hour. And 5 hours is not a long time, I've chained anoms for longer than that in a single session before. Although I used to use a carrier + a machariel and made considerably more than 40m an hour, all without risk due to local Intel.
Remove the risk free environment and we'll talk about removing afk cloaking. You cannot address one without the other.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Alice Katsuko
Terra Incognita Intrepid Crossing
103
|
Posted - 2012.04.29 21:58:00 -
[31] - Quote
There is already an environment without local. It's called wormhole space. Folk interested in it can and do live there. Not relevant to the discussion. Besides, good players catch miners and ratters on a fairly regular basis, despite local, intel channels, and all the other things you're complaining about. If you "hate" AFK cloaking, no-one is forcing you to engage in it. Plenty of other ways of ganking folk out there.
The actual price tag of the ship used is irrelevant. The time to return on investment actually increases with ship price, since ship effectiveness does not increase proportionately to ship price. For example, a Nightmare, properly fitted, can cost ten times as much as a properly fitted Dominix, but it is perhaps only twice as effective at making ISK. So more expensive ships need a longer streak of "luck," since it takes longer for them to pay for themselves.
Fact of the matter is that AFK cloaking has no viable counter. It provides the cloaked player with absolute safety while undocked, which is contrary to EVE's core premise that no player should ever be safe while undocked, especially not while AFK. At the same time, a cloaked ship poses the exact same risk to others regardless of whether its owner is active or not, merely by being in space, because there is no way to determine the risk a cloaked player poses after going AFK. The cloaked player may be scanning the system, or he may be at work; there is no way to tell.
My own view is that we need an active mechanic for scanning down cloaked ships that sit in space for prolonged periods of time. The difficulty is in preventing that mechanic from interfering with active players, because cloaking is fine when used actively. There is nothing wrong with a player who camps a system in a cloaked stealth bomber, provided that player is active.
|

Buzzy Warstl
The Strontium Asylum
135
|
Posted - 2012.04.30 02:58:00 -
[32] - Quote
I recommend 10% Ethanol, applied to the victim until it's no longer a problem. |

Simi Kusoni
HelloKittyFanclub
863
|
Posted - 2012.04.30 03:09:00 -
[33] - Quote
Alice Katsuko wrote:There is already an environment without local. It's called wormhole space. Folk interested in it can and do live there. Not relevant to the discussion. Besides, good players catch miners and ratters on a fairly regular basis, despite local, intel channels, and all the other things you're complaining about. If you "hate" AFK cloaking, no-one is forcing you to engage in it. Plenty of other ways of ganking folk out there. So because there is already dangerous space, all other space should be kept safe? I kind of disagree.
Alice Katsuko wrote:The actual price tag of the ship used is irrelevant. The time to return on investment actually increases with ship price, since ship effectiveness does not increase proportionately to ship price. For example, a Nightmare, properly fitted, can cost ten times as much as a properly fitted Dominix, but it is perhaps only twice as effective at making ISK. So more expensive ships need a longer streak of "luck," since it takes longer for them to pay for themselves. Yes, but they do not need to "pay for themselves", because realistically these ships will not ever be lost if piloted by a pilot who can keep an eye on local. The only real danger to anyone who isn't an idiot in null sec is awoxers.
Alice Katsuko wrote:Fact of the matter is that AFK cloaking has no viable counter. It provides the cloaked player with absolute safety while undocked, which is contrary to EVE's core premise that no player should ever be safe while undocked, especially not while AFK. At the same time, a cloaked ship poses the exact same risk to others regardless of whether its owner is active or not, merely by being in space, because there is no way to determine the risk a cloaked player poses after going AFK. The cloaked player may be scanning the system, or he may be at work; there is no way to tell. I'm not arguing that AFK cloaking isn't a stupid mechanic with limited counters, I'm merely pointing out that it is currently a necessary mechanic.
Alice Katsuko wrote:My own view is that we need an active mechanic for scanning down cloaked ships that sit in space for prolonged periods of time. The difficulty is in preventing that mechanic from interfering with active players, because cloaking is fine when used actively. There is nothing wrong with a player who camps a system in a cloaked stealth bomber, provided that player is active. And my view is that null sec is already too safe, join a major power block and you can just chain anoms all day with zero risk. Or fully upgrade a few systems and chain rated complexes, which gives an even greater reward for even less risk. (and allows you to ignore AFK cloakers.)
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Substantia Nigra
NFI industrial Enclave.
699
|
Posted - 2012.04.30 03:19:00 -
[34] - Quote
Alice Katsuko wrote: Fact of the matter is that AFK cloaking has no viable counter.
Also an AFK cloaker canGÇÖt do anything. If theyGÇÖre AFK theyGÇÖre absolutely no risk to you at all. They become a risk when they return to their keyboard and start doing stuff again.
The difficulty is that people do not know whether their cloaky camper is afk or not and they, quite sensibly, assume the worst and act accordingly. Having crippled a system with a solo stealth bomber I remain at a loss to understand this. Why they simply did not, after I had shown my ship with my first fail-attack on a hulk, have a ceptor or falcon on standby whenever they were mining I do not understand. A single cloaky, even in a recon, cannot do an awful lot of damage and is easily enough rebuffed. Why all the angst?
Alice Katsuko wrote: It provides the cloaked player with absolute safety while undocked GǪ
Pretty safe, but never absolute. IGÇÖve probed out and killed a few guys who thought they were cloaked GǪ. Oooops. And just last session one of our fleet mates had the be euthenased. He AFK cloaked at our ammo store and somehow drifted to near a can.
Alice Katsuko wrote: At the same time, a cloaked ship poses the exact same risk to others regardless of whether its owner is active or not GǪ
This is absolutely not correct. If a cloaky is AFK he presents no risk whatsoever to others in the system. He suffers a small risk himself, of being uncloaked and killed, but is otherwise in a pretty low-risk situation. If the cloaky is active at his keyboard then he presents a risk GǪ depending on his intentions, skills, and ship.
The fact that other residents cannot be certain whether a cloaky is afk or active may result in stereotyped responses, but it does not mean that the risk is at all similar.
Alice Katsuko wrote: There is nothing wrong with a player who camps a system in a cloaked stealth bomber, provided that player is active.
As someone who has done this in nullsec in the past, and currently spends a lot of time similarly disposed in w-space, I do not agree.
If you have someone in a system you consider yours, then go about your business in a way that counters your fears. Escort your ratters, escort your miners, set traps and ambushes. If you take some responsibility for your own activities itGÇÖs not too terribly hard to counter that solo hound that youGÇÖre currently allowing to turn your eve-life into a misery.
The same dynamic applies in w-space. It just requires me to uncloak occasionally to remind the locals that IGÇÖm there. Some systems let themselves get crippled by this, and some just continue about their business but make some changes to accommodate my presence GǪ escorts, stabs, EC-drones etc. The latter group has been instrumental in my education and have provided a few really good fights where either IGÇÖve died, or no-one does, or we all die and sit in our pods laughing about it afterwards. The former group usually has trouble maintaining their shutdown and so provide me with easy hauler/noctis kills.
So, donGÇÖt mess with the cloaking dynamic. Take an active role in defending the systems you consider your own GǪ and simply make life impossible for your cloaky visitor. If you donGÇÖt youGÇÖre accepting sovereignty defeat to a solo, sometimes AFK, cloaky GǪ Wow!
We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Kusum Fawn
State War Academy Caldari State
34
|
Posted - 2012.04.30 03:33:00 -
[35] - Quote
the guy talking about wh space is forgetting a big part of what happens in null. hotdrops.
this is where the cloakers get their power to instill fear for the most part. you dont know whether or not that guy is afk, has a cyno or whatnot, all you know is that hes can dscan while cloaked, find your hulk fleet in a belt and call in a recon gang or larger in less then two minutes of being active. a schedule hes setting without any warning or ability to counter.
were it always a solo cloaky or even a cloaky gang that would be a different story, and one that you see a difference in response to in wh space. |

Substantia Nigra
NFI industrial Enclave.
699
|
Posted - 2012.04.30 03:43:00 -
[36] - Quote
Kusum Fawn wrote:... is forgetting a big part of what happens in null. hotdrops.
Good point. Another implied threat ... but a much bigger one than just the ship that happens to be cloaked.
I still reckon cloaking is fine as is and that the possibility of being watched, or harrassed without notice, is an entirely valid and reasonable game mechanic. We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Kusum Fawn
State War Academy Caldari State
35
|
Posted - 2012.04.30 04:14:00 -
[37] - Quote
I think that thats true, outside of sov space.
but in sov space there should be some controls that allow you to force people that are not actively fighting you out of your space, a triggerable pos module that uncloaks people after a time limit. a probe that can only be used in your own sov space, a ship that connects to the ihub, whatever the mechanic is, something ought to be there to secure sov space.
while, at the same time not breaking the cloaking mechanic for people who are active.
|

Frau Leinsmarch
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2012.04.30 04:43:00 -
[38] - Quote
I have a solution to your problem, stop using local as an intel source.
You talk about cloaks not being used as intended, which by the way is crap, and yet you sit using local to inform you when your in danger. I'm sure that when CCP created local chat this was its intended purpose, to warn carebears that hostiles were in system. Nothing to do with chat, clearly....
I live in wormhole space where we dont have a magical list of people in system, we just get on with it.
This issue needs to be filed under "Fix Local Chat"
|

Francisco Bizzaro
67
|
Posted - 2012.04.30 07:21:00 -
[39] - Quote
There's some good advice in post #4 of this thread for how to live with a cloaker in local. As long as you are actively flying and keeping aligned to a safe, you're in pretty good shape to avoid most of the trouble he can bring. For the case of the domi mentioned above, this is trivial. Problems do arise when you are multi-boxing 4 domis, in which case you may not get them all away in time. vOv. Whose fault is that?
Think of the poor cloaker. Whenever he shows up in a system, everyone scurries to the stations. They have 100% immunity there, and can wait him out for as long as they want. They might even go AFK! It's no wonder that the cloaker goes AFK himself.
So with the nerf to AFK cloaking, I propose a compensating buff. Ships that can fit a cov-ops cloak should also be able to fit a module which bumps ships out of station. This should save both parties a lot of boring waiting time and do away with AFK problems. |

Simi Kusoni
HelloKittyFanclub
865
|
Posted - 2012.04.30 07:24:00 -
[40] - Quote
Kusum Fawn wrote:I think that thats true, outside of sov space.
but in sov space there should be some controls that allow you to force people that are not actively fighting you out of your space. Why?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

El Geo
Pathfinders. Mining For Profit Alliance
18
|
Posted - 2012.04.30 12:39:00 -
[41] - Quote
Francisco Bizzaro wrote:There's some good advice in post #4 of this thread for how to live with a cloaker in local. As long as you are actively flying and keeping aligned to a safe, you're in pretty good shape to avoid most of the trouble he can bring. For the case of the domi mentioned above, this is trivial. Problems do arise when you are multi-boxing 4 domis, in which case you may not get them all away in time. vOv. Whose fault is that?
Think of the poor cloaker. Whenever he shows up in a system, everyone scurries to the stations. They have 100% immunity there, and can wait him out for as long as they want. They might even go AFK! It's no wonder that the cloaker goes AFK himself.
So with the nerf to AFK cloaking, I propose a compensating buff. Ships that can fit a cov-ops cloak should also be able to fit a module which bumps ships out of station. This should save both parties a lot of boring waiting time and do away with AFK problems.
lol, i agree +1
i dont think theres anything wrong with afk cloaking, or cloaking in general, i just like the whole 'sub hunting' idea, and i wouldnt say make it easy either (insert long explanation of how i'd like to see it implemented like a destroyer/interdictor module that works like directional scan and sonar etc etc) yes yes i know, balance and buff, i still like blops in 0.5 or even 0.6 aswell as some form of local rework myself
i do lol at the folks who only want to make sov space more safe than it is, i expect they are the same people who say daft things like "learn to pvp and go to nullsec" but run and hide or only fight if they have |

nahjustwarpin
Imperial Academy Amarr Empire
14
|
Posted - 2012.04.30 13:20:00 -
[42] - Quote
maybe make ships appear on dscan (as the actual ship or as 'cloaked ship' signature).
then you can set your dscan at say 60000 km and just spam it and warp out when needed.
you can't scan it, but you know that he is active or not |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
242
|
Posted - 2012.04.30 14:42:00 -
[43] - Quote
Preybird MKII, your research on this topic is horribly biased, and incomplete.
Cloaking has already been broken for some time. It is balanced, however.
Sound like a contradiction? Then you also assume balance implies functionality, which it does not.
Cloaking is broken by local reporting it, in an absolutely reliable manner. This is broken.
It is however, balanced by:
You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. This is also broken.
Since both sides are countering each other, it is in balance.
Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all.
Please avoid suggesting solutions that leave the game imbalanced. |

Buzzy Warstl
The Strontium Asylum
135
|
Posted - 2012.04.30 17:08:00 -
[44] - Quote
Kusum Fawn wrote:I think that thats true, outside of sov space.
but in sov space there should be some controls that allow you to force people that are not actively fighting you out of your space, a triggerable pos module that uncloaks people after a time limit. a probe that can only be used in your own sov space, a ship that connects to the ihub, whatever the mechanic is, something ought to be there to secure sov space.
while, at the same time not breaking the cloaking mechanic for people who are active.
In sov space you can plant Cyno Disrupters so hotdrops are no longer an issue, which leaves the cloaker themselves who are an easily balanced threat.
What's the problem again? |

Simi Kusoni
HelloKittyFanclub
882
|
Posted - 2012.04.30 17:08:00 -
[45] - Quote
Buzzy Warstl wrote:In sov space you can plant Cyno Disrupters so hotdrops are no longer an issue, which leaves the cloaker themselves who are an easily balanced threat.
What's the problem again? Black ops hot drops work in cyno jammed systems.
Just sayin'
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Ganthrithor
GoonWaffe Goonswarm Federation
280
|
Posted - 2012.04.30 17:39:00 -
[46] - Quote
Kusum Fawn wrote:in sov space there should be some controls that allow you to force people that are not actively fighting you out of your space
There is such a control: it's called flying decent ships decently and denying your opponents kills. If they can't gank anything, they will leave. |

Buzzy Warstl
The Strontium Asylum
135
|
Posted - 2012.04.30 18:40:00 -
[47] - Quote
Simi Kusoni wrote:Buzzy Warstl wrote:In sov space you can plant Cyno Disrupters so hotdrops are no longer an issue, which leaves the cloaker themselves who are an easily balanced threat.
What's the problem again? Black ops hot drops work in cyno jammed systems. Just sayin' Which is a deliberately placed feature.
I wonder what CCP was thinking when they put that in?
Possibly the same thing they were thinking when they decided that allowing people to be shot at in even 1.0 systems was a good idea.
i.e. no place can be allowed to be perfectly safe, and if you think you have someplace that is there should be a way for someone to come along and prove you wrong.
System cloakers aren't making anyone less safe, they are just *reminding* them that they aren't completely safe. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
243
|
Posted - 2012.04.30 19:35:00 -
[48] - Quote
I am made to wonder, however, is it really balanced to have cloaked ships able to do more than use their own resources?
By that, I mean cyno hot droppers are totally blowing the curve for the cloaking pilots who wanted kills more directly. (IE: they made a nice SB, are ready to stalk out a system to hunt, but cannot get anyone to come out because of cyno fears)
Not many people point at the armaments on cloaked ships, and comment how they consider them dangerous beyond reason. Not anymore, at least, assuming that they used to.
Me, I want to hunt cloaked. I am not interested in cyno dropping anyone, but the chances of prey taking the risk I am not a cyno cloaker are not good.
While it amuses me to know I can strangle a system by just being in local, it gets dull.
I have a better chance of getting on a killmail with my logi. |

Kute Hoor
Coronal Mass Ejection
0
|
Posted - 2012.04.30 23:26:00 -
[49] - Quote
Personally, I think the OP is a great idea.
F the be-grudgers!!! |

Simi Kusoni
HelloKittyFanclub
890
|
Posted - 2012.05.01 02:32:00 -
[50] - Quote
Nikk Narrel wrote:I am made to wonder, however, is it really balanced to have cloaked ships able to do more than use their own resources?
By that, I mean cyno hot droppers are totally blowing the curve for the cloaking pilots who wanted kills more directly. (IE: they made a nice SB, are ready to stalk out a system to hunt, but cannot get anyone to come out because of cyno fears)
Not many people point at the armaments on cloaked ships, and comment how they consider them dangerous beyond reason. Not anymore, at least, assuming that they used to.
Me, I want to hunt cloaked. I am not interested in cyno dropping anyone, but the chances of prey taking the risk I am not a cyno cloaker are not good.
While it amuses me to know I can strangle a system by just being in local, it gets dull.
I have a better chance of getting on a killmail with my logi. I think the problem is that one of the most common ships used for anoms in null is carriers, and the only way you're going to kill it is:
a) Titan bridge a gang in.
b) Drop supers / Dreads.
c) Sit a massive roaming gang next door and hope the guy isn't watching intel.
Cynos are kind of a necessity, again because they're one of the only mechanics that allow us to devalue local chat intel.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Kusum Fawn
State War Academy Caldari State
38
|
Posted - 2012.05.01 07:52:00 -
[51] - Quote
Buncha replies-
Simi Kusoni - "Why" Because I want sovereignty to mean something. make it important to get miners and mining groups, move industry out to null. Start by layering levels of control you can have on a system, give real borders to space. Borders that you can cross over and maraud rather then plant alts and hope for kills. I want Sov to be really useful upgrades for the sov owners. (and by certain extensions of game play ability, everyone else that is invading)
I want Local to be a sov upgrade. I want anti cloaking pulses that are an ihub upgrade or something useable in sov but not in other spaces. useable on cycles like towers (but not as short a cycle as a tower) I want ... it doesn't really matter the other things, this isnt the discussion for them.
I don't believe that you should be 100% safe in enemy territory for as long as you want to be, afk in space. Cloaked ships are the submarines of the past (and present) or the rebels/terrorists of urban warfare. we are always looking for ways to find them. it is hard work, and it often involves a lot of ordinance but something can usually be done. Why are so many people defending AFK activities?
Buzzy Warstl -
Buzzy warstl wrote:Possibly the same thing they were thinking when they decided that allowing people to be shot at in even 1.0 systems was a good idea. i.e. no place can be allowed to be perfectly safe, and if you think you have someplace that is there should be a way for someone to come along and prove you wrong. System cloakers aren't making anyone less safe, they are just *reminding* them that they aren't completely safe. just sayin, cloaked ships are safe until they uncloak and then its usually on their terms.
" if you think you have someplace that is there should be a way for someone to come along and prove you wrong" so uh something to decloak people who are afk, but not break cloak mechanics for people that are active?
Ganthrithor - "Be a better pilot and you got no troubles" its saying basically , mining has no place in nullsec. we all know how well hulks stand up to getting shot at. all you really need is an off rat faction bomb type. or a recon gang eventually for when they finally ignore you and go back to what they were doing.
But i see a problem with "hope they get bored and leave" as the bulk of your answer. |

Francisco Bizzaro
69
|
Posted - 2012.05.01 08:18:00 -
[52] - Quote
Kusum Fawn wrote:Why are so many people defending AFK activities? Giving that dead horse one extra kick: Nobody is defending "AFK activities". Because, by definition, they don't exist.
Quote:Ganthrithor - "Be a better pilot and you got no troubles" its saying basically , mining has no place in nullsec. we all know how well hulks stand up to getting shot at. all you really need is an off rat faction bomb type. or a recon gang eventually for when they finally ignore you and go back to what they were doing. This is where it gets frustrating. There is good advice for flying a ship safely in the presence of hostiles in this very thread. But people refuse to read it or apply it, which is the only reason AFK cloaking is a "problem" which gets brought up over and over again.
Yeah, it's still somewhat risky. Yeah, flying safely might cut into your optimal profit margins. But you are flying in null because you wanted to be a tough guy and reap the tough guy rewards. To do that, you need to take the time to learn the game. Do that, and you'll be fine, no change of rules needed. |

Simi Kusoni
HelloKittyFanclub
890
|
Posted - 2012.05.01 08:31:00 -
[53] - Quote
Kusum Fawn wrote:Buncha replies-
Simi Kusoni - "Why" Because I want sovereignty to mean something. make it important to get miners and mining groups, move industry out to null. Start by layering levels of control you can have on a system, give real borders to space. Borders that you can cross over and maraud rather then plant alts and hope for kills. I want Sov to be really useful upgrades for the sov owners. (and by certain extensions of game play ability, everyone else that is invading)
I want Local to be a sov upgrade. I want anti cloaking pulses that are an ihub upgrade or something useable in sov but not in other spaces. useable on cycles like towers (but not as short a cycle as a tower) I want ... it doesn't really matter the other things, this isnt the discussion for them.
I don't believe that you should be 100% safe in enemy territory for as long as you want to be, afk in space. Cloaked ships are the submarines of the past (and present) or the rebels/terrorists of urban warfare. we are always looking for ways to find them. it is hard work, and it often involves a lot of ordinance but something can usually be done. Why are so many people defending AFK activities? Sov is already important, you can upgrade your systems so you can farm anoms/complexes without having to scout your way around gate camps and no one can dock in your stations, meaning your systems are usually mostly empty but for blues.
We are defending AFK cloaking because what you want is 100% safe sov space, with no cloaks, perfect local intel and an opportunity to dock up and hide whenever there is a threat.
AFK cloaking is the perfect strategy, but currently it is the only viable one. Sometimes you can catch inattentive idiots that wait long enough for you to get a bubbler in and then warp straight to station, or that don't even notice a new local, but it is pretty rare.
Kusum Fawn wrote:just sayin, cloaked ships are safe until they uncloak and then its usually on their terms. Yes but they're also not doing anything when cloaked. Want to fight them on your terms? Some of us use this weird tactic called "baiting", and yes, baiting can take some time. But then AFK cloaking takes ******* days, so you can hardly complain.
Kusum Fawn wrote:its saying basically , mining has no place in nullsec. we all know how well hulks stand up to getting shot at. all you really need is an off rat faction bomb type. or a recon gang eventually for when they finally ignore you and go back to what they were doing.
But i see a problem with "hope they get bored and leave" as the bulk of your answer. You could always... you know... tank your hulk...
Hell, stick a point and a cyno on it, or surround it with cloaked recons/bombers of your own. People will go away and stop AFK cloaking in your systems if they come to learn that every ship they see while they are in there is a bait ship.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Tchulen
Trumpets and Bookmarks
76
|
Posted - 2012.05.01 12:13:00 -
[54] - Quote
This subject has been much discussed. There are some truths surrounding this well talked about situation:
1) AFK cloakers can't hurt anyone.
2) Local has no bearing on AFK cloakers, only on those who chose to be scared of them.
3) Removal of local will help cloakers to gank people and will do nothing about AFK cloakers except make the aforementioned scared folks garner a false sense of security leading to forum whining about how removal of local was unfair.
4) A cloaky cyno ship isn't overpowered. It's a valid tactic for black ops fleets which are, in themselves, valid and not over powered.
A person who is NOT AFK but is cloaked in the system is a valid player and therefore not an issue. A person who IS AFK and is cloaked in the system isn't a problem because they're AFK. The issue is that you don't know which it is but you know there is a cloaky in system because there is someone in local that you can't find in d-scan. Stop whining about it. Try going and living in a WH where you have no idea how many cloakies are in system and where people regularly mine thinking that they've got it all covered when BAM, a force recon appears and toasts them.
All these people harping on (and I do mean harping on, it's always the same ones in the plethora of threads that reiterate the same old tired and completely meaningless arguments) about AFK cloaking and cloaking being overpowered are just whining because they're too unimaginative to foster alternative methods of mutual defence other than whining on the forums in order to try to "fix" a system that isn't broken.
Those who complain because one AFK cloaker can lock down a null sec sovereign system are looking for the solution in the wrong place. Stop looking at CCP to fix what your corp/alliance is too lazy or incompetent to fix itself.
There are those of us that live perfectly happily with the cloaking situation as it is because we use these simple approaches - "It's dangerous. Take all practical precautions. Have contingencies. Make allies. Don't fly anything you can't afford to lose." |

James Amril-Kesh
4S Corporation RAZOR Alliance
194
|
Posted - 2012.05.01 12:19:00 -
[55] - Quote
I think there should be this probe that your ship jettisons that can't move, but stays in position for two hours and projects a field around it that decloaks any ship for 2000 meters around. Additionally you could give it 27,500 m^3 of cargo space and be able to rename it, because why the hell not? Support showing T2 and faction frequency crystal damage in the info window. |

Tchulen
Trumpets and Bookmarks
76
|
Posted - 2012.05.01 12:57:00 -
[56] - Quote
James Amril-Kesh wrote:I think there should be this probe that your ship jettisons that can't move, but stays in position for two hours and projects a field around it that decloaks any ship for 2000 meters around. Additionally you could give it 27,500 m^3 of cargo space and be able to rename it, because why the hell not?
This is an awesome idea!
I recon this should solve all the problems with cloaking. I wonder how much time it would take for CCP to develo........ Oh, I see.

|

Buzzy Warstl
The Strontium Asylum
135
|
Posted - 2012.05.01 13:36:00 -
[57] - Quote
Kusum Fawn wrote: " if you think you have someplace that is there should be a way for someone to come along and prove you wrong" so uh something to decloak people who are afk, but not break cloak mechanics for people that are active?
It's the only alternative to docking in a station in nullsec, it carries less reward, so it should carry similar risk.
Make it impossible to prevent people from docking in nullsec stations and cloaking can be nerfed. |

Aphoxema G
Teraa Matar White-Lotus
294
|
Posted - 2012.05.01 14:10:00 -
[58] - Quote
This is usually an issue of paranoia, "Oh God! There's someone in my room!".
A better, safer solution would be just to have idle people stop receiving updates in local participants and have them marked idle in the local (but not any other) chat list if they're in space. All modules "miss" like turrets instead of deactivating when out of range. https://forums.eveonline.com/default.aspx?g=posts&t=98914 |

Alice Katsuko
Terra Incognita Intrepid Crossing
107
|
Posted - 2012.05.02 01:27:00 -
[59] - Quote
I am not going to respond point by point. Some things I have already dealt with adequately. Others I am not going to deal with because they come down to disagreements over core game design principles. Arguing over those is a waste of time, because neither of us will change our minds. That is a downside of discussing things over the internet.
I will say, once again, that I consider cloaking when used actively to be a very good mechanic. There is nothing wrong with a stealth bomber hunting people in a system, or a cloaked cynabal ganking stupid haulers on a gate, or a black ops gang waiting for a covert cyno. The reason is simple: all of these involve player activity. AFK cloaking, however, allows a player to have virtually the same impact through pure inactivity.
A cloaked player poses the same level of subjective threat regardless of whether or not he is AFK. The objective threat he poses is irrelevant, because this is EVE, and only the subjective threat really matters as far as player behavior is concerned, much as in real life. This is why the argument that an AFK player clearly poses no threat is absurd: there is no way to tell whether or not a cloaked player is AFK, and every good EVE player will automatically assume that he is not AFK.
The most-often proposed counter to AFK cloaking: that players team up and guard fragile targets, is unworkable in practice. Bringing escorts is a great counter for active cloaked players. They can be baited, and they can be deterred. But deterring or baiting a mostly-AFK player who merely checks in once a week to gank some miner is impossible. And no EVE player is going to sit idly by for hours on end guarding a mining operation, even if he is paid extravagantly, in the hope of getting one kill. This is a game, and watching mining lasers cycle for several hours a day, each day of the week, is bloody boring.
Removing local is not going to transform nullsec into a magical wonderland of targets to gank. I go fairly regularly through wormhole space; it is all to often a lonely wasteland of abandoned towers and POSed up players. Some players enjoy that environment; and some do not. But the subjective risk of being ganked does not go away due to lack of infomation, which is perhaps why not many players live in wormholes.
Aligning out only works for active ships that enter system. Any competent cloaked ganker will get within point range before uncloaking. EVE PvE is sufficiently mind-numbiing that most players aren't going to be able to hit the warp button the very second a bomber or recon decloaks.
Anyways. Any good counter for AFK cloaking will have to allow players to determine whether or not a cloaked player is AFK, without nerfing cloaking in general. This is why I'm not convinced that adding a timer to cloaks will work very well in and of itself. It is liable to overly penalize active players, or else to be ineffective. |

Alice Katsuko
Terra Incognita Intrepid Crossing
107
|
Posted - 2012.05.02 01:27:00 -
[60] - Quote
A proposed solution:
Create a new T2 destroyer class. Call it a "Seeker," or some fancier name. CCP has said that they want to create new destroyers, and a destroyer-type hull seems like a natural choice for something meant to counter frigate- and cruiser-sized ships -- it will be able to eat solo bombers, but will need support to deal with recons and especially with black ops. It should be able to eat stealth bombers.
Create a new probe launcher and probe type, which can only be fitted onto this new destroyer hull; call it a "Seeker Probe." Exclusivity will prevent ratting ships from using them, and maybe even create a mini-profession out of finding cloaked ships that sit in one spot for too long.
A Seeker Probe will be able to find only cloaked ships. it will not show uncloaked ships. It may be analogous to early SONAR, which submarines could counter by surfacing. Like all probes, they will show up on a properly set up D-Scan, so an active player will be able to spot efforts to find him and take the necessary precautions. The upside of showing only cloaked ships is that the prober will have to deal with fewer results; the downside will be that he will need to manage a second set of probes to scan down cloaky ships that decide to uncloak, or else work in conjunction with another prober. I am not sure whether the names of cloaked ships should show up on the Seeker Probe's scan results; I think that they should not: if there are friendly cloaked ships in system, they should coordinate with the Seeker pilot, or else risk being nuked by him by accident. Alternatively, have the probe return ship names but not types. Or have it only show ship mass.
A Seeker probe most likely should have a higher scan time than standard probes. Minimum scan time after skills should probably be ten seconds or more. A good prober uses dscan quite a bit, and that tool will be unavailable to him, so the scan time cannot be too long; on the other hand, a Seeker ship should not be an instant win button against cloaked ships. As well, it will probably be a bad idea to allow players to simply have an alt spamming "scan" on top of their anomaly or belt every ten seconds. It comes down to how effective we want this ship to be against active players.
I suspect that the proposed signature radius penalty for prolonged cloaking may come in handy at this point. Give cloaked ships a hidden signature radius penalty multiplier. The multiplier is linked to a timer, which counts the amount of time a player has been cloaked. Warping and being uncloaked reduces the timer, perhaps at double-speed for being uncloaked, and at quad-speed for warping or something similar. The purpose is that a player who actively moves around looking for targets is not only not penalized, but is rewarded. The multiplier will start at 1 (no effect) and will increase once the cloak timer hits a certain point -- maybe twenty or thirty minutes. Once again, the purpose is to avoid penalizing active players, while hitting full-on AFK players. This way, a ship which is AFK for a long period of time will be easy to scan down and kill; a ship which is active won't be so easy. A big concern will be for Black Ops ships, which cannot warp cloaked, and which may need to receive a reduction in cloak timer accrual. I am not sure making "cloak boosters" available is a good idea: bombers have few enough slots as it is, and must-have utility modules in general are a bad idea.
Anyways. Once a Seeker gets a 100% scan result, it cannot just warp to the cloaked ship. Instead, it has to launch a Subspace BOmb, or something similar. Because it would be analogous to a depth charge. Make it specific to the Seeker hull. The purpose is to give an active player more time to get out, or alternatively to nuke the Seeker ship. I am not sure whether or not this charge should be an AoE or not. I like the idea of a Seeker decloaking a bomber wing by getting a bead on its safe spot. Better yet, of a Seeker decloaking a friendly bomber wing due to miscommunication. But the cycle time on the launcher would have to be sufficiently long to prevent a player from parking a cloaked alt in a belt and targeting him; although I suspect that anyone with two throwaway alts to burn on finding cloakies can just as easily put them into Falcons and set up a proper trap.
Once our S-Bomb explodes, the cloaked ship's cloak turns off for a set period of time, and can be probed down. Maybe a 4 or 5 minute timer. That ship also gains a 15-minute aggro timer. The purpose is twofold: (1) An active player caught in the blast can start bouncing safe spots to avoid being probed down. (2) It prevents use of easy macros that would log off the account or reactivate the cloak.
Concerns I haven't been able to properly deal with:
This mechanic will hit conventional cloakies particularly hard. A Cynabal cannot warp while cloaked, for example, so once a Seeker backed up by a few conventionals enters system, the Cynabal won't be able to hold in one position for long. On the other hand, a Seeker is going to be fairly fragile.
It also still seems too easy for someone to park a Seeker ship in a system and spam the scan button to detect cloaky activity. I really do not want a mechanic that makes it too easy to tell where a cloaked ship is. Maybe implement a time penalty for repeated use without moving the probes? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
256
|
Posted - 2012.05.02 20:22:00 -
[61] - Quote
That was... long.
Here is a shorter version.
Part 1 talks about local, and how ships can still protect themselves by making the effort. Part 2 talks about how you could hunt a cloaked ship. Having read a lot of ideas, this feels like the most practical that still makes cloaking viable. And I think it has more things going boom, in the end. VVVVVVVVVVVVVVVVVVVVVVVVVVVV Ok, here is a two part bit I am suggesting, feel free to criticize if done constructively.
Part 1; The trade off. Dump at least cloaked ships out of local. They don't belong there unless they want to be seen, and they can chatter away if that's the case. Enable an auto-cycle of the D-Scan, with the following details: It can detect if a cloaked vessel enters it's range, but cannot determine location or number. It shuts off when you enter warp. It shuts off when you do a system change, by any means. One exception, the ships designed to probe are able to have it run nonstop even when warping. (This would include any ship with bonuses to probing)
Part 2; Hunt the hunters. Use probes designed to hunt cloaked ships. Specialty item, T2. The probes can decloak ships by either proximity, or by getting on grid with ships they have tracked, and pulsing an inverted energy wave to the cloaked vessel's power frequency. The cloaked vessel cannot reengage their cloak until they get off grid with the probe. Stopping them is the hunter's problem. The probe just creates an opportunity if used right. (Gate camps won't find this very useful, as probing down the newly arrived cloaked vessel will allow the vessel in question to leave before it completes.) |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
99
|
Posted - 2012.05.02 21:37:00 -
[62] - Quote
Nikk Narrel wrote: Part 2; Hunt the hunters. Use probes designed to hunt cloaked ships. Specialty item, T2. The probes can decloak ships by either proximity, or by getting on grid with ships they have tracked, and pulsing an inverted energy wave to the cloaked vessel's power frequency. The cloaked vessel cannot reengage their cloak until they get off grid with the probe. Stopping them is the hunter's problem. The probe just creates an opportunity if used right. (Gate camps won't find this very useful, as probing down the newly arrived cloaked vessel will allow the vessel in question to leave before it completes.)
Why is it you feel this would not be extensively used by gate campers? you must not be a prober or a gate camper. The probes are set in place ahead of time and are activated whenever the scanner button is mashed. So, with d-scan on around the clock..as soon as they see a cloaked vessel on grid the probes are hit. no cloaks until off grid; easy kills... cloaking will be broken for this and other uses..
It's a bad plan and poorly thought out idea. I have no problem with the removal of the cloaked from local however - this is the one good thing you add.
Quote:You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. Cloakers can be revealed and uncloaked if they are not wary.. they can also be lured and ambused.. there is no 100% safety for an active cloaker unless he stays away.. which by the way you can do without being cloaked. And the AFK cloaker is not there so ... he's no treat anyway.
Quote:Not really, no. Black ops warping cloaked isn't particularly useful when the vast majority of targets are going to be docked up when your cyno 5 toon enters local. Black Ops cloaking warped would be useful just for the fact that it's the only member of a black ops fleet that can't now do it.. .. this doesn't make much sense. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Kusum Fawn
State War Academy Caldari State
40
|
Posted - 2012.05.02 22:49:00 -
[63] - Quote
I am still in favor of a sov dependent upgrade to the ihub that decloaks everyone in the system with a 7 hour cool down. anyone at their computer wont have an issue, and its only the metagamers that cry when they realize that their alts got scanned and killed.
Probes are too easy to abuse, and ships wont have the range that is needed for this. other module suggestions seem op when used for gatecamps, or proximity dependent which is an issue past the gate when that cov ops has had a chance to make a single safe.
But again, i stress something that people like to bring up about miners in hisec, "No one should be 100% safe in space."
Cloaked ships currently are, regardless of the threat that they present or are perceived to present. I'm looking for a way to make this so (that no one is 100% safe undocked), without breaking the cloaking mechanic for people that are active. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
257
|
Posted - 2012.05.03 14:05:00 -
[64] - Quote
Barbara Nichole wrote:Why is it you feel this would not be extensively used by gate campers? you must not be a prober or a gate camper. The probes are set in place ahead of time and are activated whenever the scanner button is mashed. So, with d-scan on around the clock..as soon as they see a cloaked vessel on grid the probes are hit. no cloaks until off grid; easy kills... cloaking will be broken for this and other uses..
It's a bad plan and poorly thought out idea. I have no problem with the removal of the cloaked from local however - this is the one good thing you add. The gate cloak is exempt from this effect. I thought that would have been obvious, but since you assumed otherwise, I say it here and now. If the gate cloak was vulnerable to this, EVERY vessel coming through would be popped right after the analyze button was clicked by the probing ship, and the probes activated to neutralize it. A cloaked vessel only becomes probable by engaging their own cloak when they attempt to move, (or take an action), so any prior probing would reveal nothing.
Also, the command to send the probe after the cloaked vessel is not automatic. The situation where you want the vessel decloaked often requires assistance. As probing vessel needs to prepare, the probes wait on a go command you deliver by right clicking on them. (Like many probe commands, you can highlight multiple if you are worried the cloaker could destroy a single too quickly. This would send as many as you highlighted to disable the cloak while it remained on grid)
Thus, the window where this probe would reveal a cloaker is much smaller than you would need in order to be useful. (Non covert ops ships are easy targets already, they are not included in this, as the probes benefit against them is trivial)
And just so there is no confusion: I am a cloaker. I am a prober. And I am a miner. (In other words, I am active in the aspects that I am describing above) |

Robert Caldera
Caldera Trading and Investment
213
|
Posted - 2012.05.03 15:32:00 -
[65] - Quote
Kusum Fawn wrote:I am still in favor of a sov dependent upgrade to the ihub im still against
Kusum Fawn wrote:anyone at their computer wont have an issue, and its only the metagamers that cry when they realize that their alts got scanned and killed. why should I be at the computer to play the game? There are a lot of things which keep running when I'm afk, even skilling. Get over it, being at PC in order to avoid being killed is a sh*tty cloak mechanic.
Kusum Fawn wrote:But again, i stress something that people like to bring up about miners in hisec, "No one should be 100% safe in space." yeah and thats the role of unblobbable (afk)cloakers in 0.0. Doesnt make much sense adding risk to the risk, which then can be removed by blob and render 0.0 100% safe. Safety for cloakers is all right, they arent getting ISK for that, they arent getting paid otherwise for what they doing, there is no problem being nearly 100% safe when cloaked. What I have problem with is carebears flooding economy with ISK while being safe due to some crappy thought out anti-cloak mechanic.
Get the **** out already. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
99
|
Posted - 2012.05.03 17:18:00 -
[66] - Quote
Nikk Narrel wrote:Barbara Nichole wrote:Why is it you feel this would not be extensively used by gate campers? you must not be a prober or a gate camper. The probes are set in place ahead of time and are activated whenever the scanner button is mashed. So, with d-scan on around the clock..as soon as they see a cloaked vessel on grid the probes are hit. no cloaks until off grid; easy kills... cloaking will be broken for this and other uses..
It's a bad plan and poorly thought out idea. I have no problem with the removal of the cloaked from local however - this is the one good thing you add. The gate cloak is exempt from this effect. I thought that would have been obvious, but since you assumed otherwise, I say it here and now. If the gate cloak was vulnerable to this, EVERY vessel coming through would be popped right after the analyze button was clicked by the probing ship, and the probes activated to neutralize it. A cloaked vessel only becomes probable by engaging their own cloak when they attempt to move, (or take an action), so any prior probing would reveal nothing. Also, the command to send the probe after the cloaked vessel is not automatic. The situation where you want the vessel decloaked often requires assistance. As probing vessel needs to prepare, the probes wait on a go command you deliver by right clicking on them. (Like many probe commands, you can highlight multiple if you are worried the cloaker could destroy a single too quickly. This would send as many as you highlighted to disable the cloak while it remained on grid) Thus, the window where this probe would reveal a cloaker is much smaller than you would need in order to be useful. (Non covert ops ships are easy targets already, they are not included in this, as the probes benefit against them is trivial) And just so there is no confusion: I am a cloaker. I am a prober. And I am a miner. (In other words, I am active in the aspects that I am describing above)
I'm not talking about gate cloaking... you are not a covert cloak user then? The gate cloak is fine as long as you don't move - as soon as you move and try to switch to your covert cloak you are screwed. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
258
|
Posted - 2012.05.03 17:46:00 -
[67] - Quote
Barbara Nichole wrote:I'm not talking about gate cloaking... you are not a covert cloak user then? The gate cloak is fine as long as you don't move - as soon as you move and try to switch to your covert cloak you are screwed. If they have a bubble up, the covert cloaker has to slowboat out first. This gives a competent gate camp plenty of time to decloak you by proximity using basic drone dragging tactics.
If they do NOT have a bubble up, your exposure is limited to your time to align and warp out. They need to do four things in this brief period.
For my cheetah, that time is 3.4 seconds. For my hound, that is 5.5 seconds.
To catch them without a bubble:
1 Start the analyze cycle the moment I transfer from gate cloak. Any sooner, and the gate cloak will scramble the results since I was not visible during the entire scan. 2 Trigger your drones by right clicking them to emit the pulse. 3 Target lock me with the ship that can point me. 4 Point me. And hope I am not using a stab...
Unless you successfully complete part 4, I am off grid, and can play tag with you for a very long time.
And yes, I can fly covert with 8 different ship models, at last count. |

radecz3k
The Cursed Navy Tactical Narcotics Team
10
|
Posted - 2012.05.03 17:49:00 -
[68] - Quote
Hello people. I have read all posts in this topic and i will not give any solution, but i want to show few thing about what some people forget like Simi Kusoni.
Simi Kusoni you sound like man using cloak everyday to harm others, you feel powerfull with it, but without it? Dont force me to harm you with cloak as i can force you, your brothers, your sisters even to quit game because of afk cloakers camping all yoru sovs if you would have one. Its nothing personal but you talk crap. Its easy to be hunter who dont have counter. Even lions die hunted by other animals.
Thing is simple i like cloak as its gives options for game, i dont like it because i dont want to play with your computer, your $ spend on your electricy and macro cycling cloak or something. I want to play with you dude. So come at me bro:) and i will come at you not on your pc running 24/7 while you are sleeping.
Small summary of few things i have seen in this long topic full of hate of angry "pro pvpers". - Its not about bears. You can hunt them without problem without cloak. There will be always someone stupid. - Want to camp system 24/7? send 5 man, take watches and changing man once every few hours. You will give efort to make others harm not only use your computer to gain advantage - You cant do point above? Be better, bigger win eve. You dont have friends to help you? Die in fire. - Small story for 24/7 while invasion in deklein by NC./raiden/PL ohters most of systems having any value had neutral/red cyno afk camper. What it shows? Simple, some people have power/isk/$ to send 20-30 campers to your space, dont take any direct actions to harm you, and you cant defend because they are fighting with accounts paid by isk/pc running for $ where arent any real man playing. Its game for players not computers. What would be fine with me in this situation? Answer: having real 20 man camping systems who would paid with game time/coffie/less sleep to harm others. - People dont have afk cloakers because they kill stupid people, they hate them because there is no counter for bombers/recons who dont jump with gates. If someone is in system with covert cloak 10000 man alliance cant remove him. - Some talk about "removing" covert campers? You cant bait covert man really, its just thing about covert pilots who are even more stupid than bears they want to hunt. Cloaky bomber is choosing victims and its almost not able to look like one. - small thing at end. Some people dont come to systems to do hotdrops, they just move alts with cloaks to block usage not to fight. |

Christopher AET
Segmentum Solar Intrepid Crossing
76
|
Posted - 2012.05.03 23:20:00 -
[69] - Quote
I will start with saying I am not against people being cloaked in a system for hours even days at a time. It is a totally valid tactic and one which I would not see removed. The only broken part is indeed the AFK part. Someone should remain at least partly attentive to their account to remain undetected. That way there is a balance of effort on both sides.
It is my opinion and that of many I have spoken to that you should not be able to play the game without playing so to speak.
To this end I will throw out my proposition. A POS mod that "overloads" all cloaking devices in system both friendly and hostile. Once this mod is triggered cloaks are not immediately cut. That would be OP and a massive nerf to active players such as bomber gangs etc.
What this would do is cause all active cloaking devices to slowly take overheating damage. To prevent this all a player would have to do is decloak and cloak up again. The overheat itself would indeed be very slow. However if after 10 minutes or so the player has not cycled their cloak their cloaking device "burns out" and has to be repaired in a station.
If a cloaky camper is paying even a modicum of attention to his account then it's no issue to him. Camper can camp and is well within his rights to do so. No other game combat mechanic has such a great effect while one of the combatants is AFK.
Besides surely a bit of cat and mouse is more fun for all involved.
Much love
Chris I speak only for myself and my corp. My views are not representative of my alliance. |

Buzzy Warstl
The Strontium Asylum
144
|
Posted - 2012.05.03 23:59:00 -
[70] - Quote
Christopher AET wrote: I will start with saying I am not against people being cloaked in a system for hours even days at a time. It is a totally valid tactic and one which I would not see removed. The only broken part is indeed the AFK part. Someone should remain at least partly attentive to their account to remain undetected. That way there is a balance of effort on both sides.
Easy solution: let neutrals dock. |

Jack Carrigan
Order of the Shadow The Revenant Order
603
|
Posted - 2012.05.04 05:34:00 -
[71] - Quote
Preybird MKII wrote:Random whining, crying and screaming about AFK cloakers
Remove cloaked ships from local. Problem solved.
"War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

radecz3k
The Cursed Navy Tactical Narcotics Team
13
|
Posted - 2012.05.04 08:09:00 -
[72] - Quote
Jack Carrigan wrote:Preybird MKII wrote:Random whining, crying and screaming about AFK cloakers Remove cloaked ships from local. Problem solved.
Mate slowly. You just said you want to give more advantage to ships that are atm to much powerfull. |

Colonel Xaven
Decadence. RAZOR Alliance
1
|
Posted - 2012.05.04 09:03:00 -
[73] - Quote
I still don't see any problems in being afk... |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
21
|
Posted - 2012.05.04 09:57:00 -
[74] - Quote
A scond post about the same problem: https://forums.eveonline.com/default.aspx?g=posts&t=102852&p=4
That is true that someaone AFK is not a danger. But You have no way to know he is AFK, so you have to play as if this hostile were present. So His presence just stuck the system. Cloaking is not a game mechanic to be AFK all the day. It is made to Scout an hostile system, and to Hunt ennemies in hostile system. So it may not be use for another mean that is not far of an exploit.
I am really fed up to see hostiles in my SOV with not any chance to chase them. It is absolutely enraging to know that he is here and that I can't do anything about it. I should not know that an invisible ennemy is present. If I know he is there I must be abble to fight back.
So CCP with our help, have to find a way to allow the cloaking device to do its job correctly.
To me two meassures could be enough:
1- Your name should disapear in the local 10 seconds after you cloaked. It would give a chance to cloakers to catch a pilot that did not see him enter the local and re-cloak...
2- Cloaking should cost fuel. It would avoid afk cloaking and make the cloak use much harder. Covert Ops, Recon Ship, and others warp-cloaky would have an additional special cargohold for this fuel large enough to cloak 8 hours non stop or 960 activations (1 unit for 30s). For the others the fuel would only be in their cargohold.
Probing cloaked ship is an option more difficult to do. How long it could take to probe a cloaky ship? If it is fast cloak will be useless, if it is long the cloaked ship will be too far to be decloaked when you will warp on him.... |

Colonel Xaven
Decadence. RAZOR Alliance
1
|
Posted - 2012.05.04 10:49:00 -
[75] - Quote
Cardano Firesnake wrote: Cloaking is not a game mechanic to be AFK all the day.
Cloaking is made for whatever people want. Just because you don't agree with some use cases doesn't mean it's broken or something....
The construction of a game-related "problem" via forum threads started by a few people over and over again is just unecessary (and has been since 2008/9) as well as meanwhile ridiculous. The problem is still mind-related. And thus the presentation of a game-related solution for a mind-related problem is... let's say ... questionable.
So, at least be honest and say: "Nerf cloaking at all!". And do not abuse being AFK for that reason.
Cardano Firesnake wrote: I am really fed up to see hostiles in my SOV with not any chance to chase them. It is absolutely enraging to know that he is here and that I can't do anything about it.
Here you go. Mind-related. Eve is cruel. |

Jack Carrigan
Order of the Shadow The Revenant Order
606
|
Posted - 2012.05.04 17:16:00 -
[76] - Quote
radecz3k wrote:Jack Carrigan wrote:Preybird MKII wrote:Random whining, crying and screaming about AFK cloakers Remove cloaked ships from local. Problem solved. Mate slowly. You just said you want to give more advantage to ships that are atm to much powerfull.
Here's the thing. You are crying about ships that can't affect you due to the fact that it is cloaked and AFK is ridiculous.
If it isn't in local, it's basically acting like WHS, and you don't know it's there. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
100
|
Posted - 2012.05.04 18:25:00 -
[77] - Quote
Cardano Firesnake wrote:A scond post about the same problem: https://forums.eveonline.com/default.aspx?g=posts&t=102852&p=42- Cloaking should cost fuel. It would avoid afk cloaking and make the cloak use much harder. Covert Ops, Recon Ship, and others warp-cloaky would have an additional special cargohold for this fuel large enough to cloak 8 hours non stop or 960 activations (1 unit for 30s). For the others the fuel would only be in their cargohold. Probing cloaked ship is an option more difficult to do. How long it could take to probe a cloaky ship? If it is fast cloak will be useless, if it is long the cloaked ship will be too far to be decloaked when you will warp on him....
no probing... no fuel; both ideas are bad.
Removing the cloaked from local however will remove the truly afk from the conversation once and for all. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

The VC's
The Scope Gallente Federation
0
|
Posted - 2012.05.06 01:01:00 -
[78] - Quote
Considering the danger hi-sec miners have been under and not being unable to employ an escort to avoid Catalyst ganks, this really is a non-issue. I have sympathy for those guys. They really are sitting ducks.
Holding sov means if you own the space you have to provide all the support systems too. Including a police force to underwrite your safety. You also have to accept that it is your responsibility to fight back or make yourself an unattractive target.
You can't expect to live in the frontier and not have to fend a bear or wolf off from time to time. Be prepared or go back east. |

Aleksander Erkkinen
Southern Cross Empire Flying Dangerous
4
|
Posted - 2012.05.06 01:12:00 -
[79] - Quote
The VC's wrote:Considering the danger hi-sec miners have been under and not being unable to employ an escort to avoid Catalyst ganks, this really is a non-issue. I have sympathy for those guys. They really are sitting ducks.
Holding sov means if you own the space you have to provide all the support systems too. Including a police force to underwrite your safety. You also have to accept that it is your responsibility to fight back or make yourself an unattractive target.
You can't expect to live in the frontier and not have to fend a bear or wolf off from time to time. Be prepared or go back east. Hey! A null sec pilot who doesn't sound like a carebear. I tip my hat to you sir; good points and well made. |

Lin Gerie
Hole Perception Fade 2 Black
0
|
Posted - 2012.05.06 01:14:00 -
[80] - Quote
Okay so I'll admit I didn't read much of the suggestion or the comments as I've seen this stated a lot and it brings up questions to me.
1. Why is a single AFK cloaky a bad thing? 2. If it is such a large problem why not just give a cloak module an activation timer of like 120-240 seconds with cloaky ships getting a 75-99% reduction in cap costs per cycle? Or is there a giant problem with giving a cap cost to cloak mods?
|

Kusum Fawn
State War Academy Caldari State
44
|
Posted - 2012.05.06 03:33:00 -
[81] - Quote
Lin Gerie wrote:Okay so I'll admit I didn't read much of the suggestion or the comments as I've seen this stated a lot and it brings up questions to me.
1. Why is a single AFK cloaky a bad thing? 2. If it is such a large problem why not just give a cloak module an activation timer of like 120-240 seconds with cloaky ships getting a 75-99% reduction in cap costs per cycle? Or is there a giant problem with giving a cap cost to cloak mods?
1. cloaked ship sits in system (visible in local) for five days, durring said time , player may/may not be afk, but action within the system stops. Miners dont mine/ratters dont rat, because they are afraid of the cloaked ship having a cyno and tracking down the movements of the miners/raters and dropping a combat group on them. In the game of EVE, nearly everything has a counter, not everything, but most things. Adding counters to metagaming tactics makes it more worthwhile for the small group/individual player within the whole of an alliance.
2. there are legitimate reasons to be cloaked in a system, and there are metagame (which some argue are also legitimate) reasons to be cloaked in system. there isnt a problem giving cloaks a cap cost, or adding other long timer ways to catch afk cloaked ships.
|

Caliph Muhammed
Short Bus Friends
113
|
Posted - 2012.05.06 08:51:00 -
[82] - Quote
Kusum Fawn wrote:Lin Gerie wrote:Okay so I'll admit I didn't read much of the suggestion or the comments as I've seen this stated a lot and it brings up questions to me.
1. Why is a single AFK cloaky a bad thing? 2. If it is such a large problem why not just give a cloak module an activation timer of like 120-240 seconds with cloaky ships getting a 75-99% reduction in cap costs per cycle? Or is there a giant problem with giving a cap cost to cloak mods?
1. cloaked ship sits in system (visible in local) for five days, durring said time , player may/may not be afk, but action within the system stops. Miners dont mine/ratters dont rat, because they are afraid of the cloaked ship having a cyno and tracking down the movements of the miners/raters and dropping a combat group on them. In the game of EVE, nearly everything has a counter, not everything, but most things. Adding counters to metagaming tactics makes it more worthwhile for the small group/individual player within the whole of an alliance. 2. there are legitimate reasons to be cloaked in a system, and there are metagame (which some argue are also legitimate) reasons to be cloaked in system. there isnt a problem giving cloaks a cap cost, or adding other long timer ways to catch afk cloaked ships.
There absolutely is a problem with giving cloaks timers and such.
CCP will never give you that level of safety.
Until local is removed no changes to cloaking are feasible or agreeable by cloak users. |

MotherMoon
Native Freshfood Minmatar Republic
628
|
Posted - 2012.05.06 09:40:00 -
[83] - Quote
I HAVE A SOLUTION!!!!!!!!!!
REMOVE LOCAL! |

radecz3k
The Cursed Navy Tactical Narcotics Team
13
|
Posted - 2012.05.06 09:41:00 -
[84] - Quote
Jack Carrigan wrote:radecz3k wrote:Jack Carrigan wrote:Preybird MKII wrote:Random whining, crying and screaming about AFK cloakers Remove cloaked ships from local. Problem solved. Mate slowly. You just said you want to give more advantage to ships that are atm to much powerfull. Here's the thing. You are crying about ships that can't affect you due to the fact that it is cloaked and AFK is ridiculous. If it isn't in local, it's basically acting like WHS, and you don't know it's there.
Who is crying? I dont cry i want a gun to shoot you :) And pls dont show us talks about wh, wh gives more income than 0.0 so its worth to take any risk there. Also wh is problematic for claoker himself. AFK is metagaming like someone said. Im not afraid of cloakies, people just go other systems, but i want a gun to force afkers to fight and be active, not only make people problems because they can aford PC running 24/7 and not taking any actions. Besdies did you tryed to catch clakers? Dude in ship for 30M isk, who you need to have a bite 24/7, and after he will fal into trap he will go reship and he will be back in 30 minutes. His effort =0, yours to fight with him=hours of game, camping, using many man to fight with his pc.
We are fighitng not with cloak itself but with metagaming and amout of effort need on boths sides to make them fight. |

Aleksander Erkkinen
Southern Cross Empire Flying Dangerous
4
|
Posted - 2012.05.06 10:19:00 -
[85] - Quote
radecz3k wrote:We are fighitng not with cloak itself but with metagaming and amout of effort need on boths sides to make them fight. Wrong. If this was at all your agenda, you would be suggesting that players who are AFK get logged off if no modules besides cloaks are running for more than X time. Instead you whine and scream about nerfing cloaks and making them totally worthless. Almost every suggestion in this thread has been "make it so cloaks are completely useless in this game." You should be able to see why this would be perceived as a nerf cloaks thread having little or nothing to do with the "metagame" aspect of it. |

The VC's
The Scope Gallente Federation
1
|
Posted - 2012.05.06 10:29:00 -
[86] - Quote
Kusum Fawn wrote: because they are afraid
Man up, get organised, fly with a corp that has a ship replacement program and that'll offer some protection.
The problem here is afk corp CEO's
There is a joke about two guys walking across an African plain. One of them sees that they are being stalked by a cheetah. When he turns to tell his friend this, he notices that he is putting on his running shoes.
He say's "What are you doing? You'll never out-run a cheetah."
His friend say's "I don't have to out run the cheetah, I only have to out-run you"
My point is, If you want to feel safer from that afk cloaker, make yourselves a more difficult target than the bunch of girly-bears in the next constellation over. |

Robert Caldera
Caldera Trading and Investment
219
|
Posted - 2012.05.06 11:15:00 -
[87] - Quote
radecz3k wrote:His effort =0, yours to fight with him=hours of game, camping, using many man to fight with his pc.
there should be no effort just sitting somewhere doing nothing. This is all right. The space is not yours. There should be no way to deny someone the possibility of just sitting somewhere doing nothing. The space is not yours.
So the way it is currently is absolutely ok stop whining.
|

El Geo
Pathfinders. Mining For Profit Alliance
22
|
Posted - 2012.05.06 11:42:00 -
[88] - Quote
James Amril-Kesh wrote:I think there should be this probe that your ship jettisons that can't move, but stays in position for two hours and projects a field around it that decloaks any ship for 2000 meters around. Additionally you could give it 27,500 m^3 of cargo space and be able to rename it, because why the hell not?
i lol'd |

El Geo
Pathfinders. Mining For Profit Alliance
22
|
Posted - 2012.05.06 12:04:00 -
[89] - Quote
Alice Katsuko wrote:A proposed solution: lots of stuff
I personally dont like the idea of a decloaking probe, i think it does sound overpowered and easy to abuse for gate camps whereas a dscan option well, im useless at dscanning myself and ive only met a few people that are really quick with it so i felt that was a better option. (Although i do like the sound of a depth charge type decloaking device, i just dont think its workable unless its like a bomb where you set the range and fire it in a direction, wait x minutes for reload).
I also agree cloaked ships should disapear from local (or at least covert ops ships should), nullsec is too easy for big alliances to just run around in big blob controlling vast areas of space they dont even live in.
Like i keep saying, cat and mouse is better than cat and station, if people have the tools to 'hunt' cloakers, and cloakers have the tools to actually stay hidden (like in w-space) then this can only encourage people to be outside rather than 'afk' cloaked while the rest sit in station, chances are these so called 'afk' cloakers (if anything like me) are actually very active, checking bounces, watching jumpbridges and running dscans watching your anomalies anyway
you have my votes on
- some sort of destroyer class ship for the 'subhunting' job, i think it should be weak and hard to use but able to travel with blops gangs (and HIGHLY speciaalized) - covert ops for black ops ships - remove covert ops cloakers from local - not decloaking when you disconect
Currently i think wormhole space offers much better room for strategy and tactics than anywhere else in eve, you have as RnK put it "the drawbridge", stealth ACTUALLY works, small corps/alliances hold systems and make nice isk, systems can be seiged by other small entities (or large), theres risk, people mine etc within all that and ive never seen a single thread on "make local show everyone in wormhole space"
PS - Can we stop talking about cloaking like the only people that ever do it are afk please? no more nonsense about decloak timers or fuel for coverts, the latter being the most ridiculous idea ive heard of so far. |

Malen Nenokal
The Nightshift Shadow Cartel
2
|
Posted - 2012.05.06 14:31:00 -
[90] - Quote
Cloaked ships can't do anything. If local is the only tool you rely on for survival, you are doing it wrong. |

El Geo
Pathfinders. Mining For Profit Alliance
22
|
Posted - 2012.05.06 22:51:00 -
[91] - Quote
tbh im quite surprised no ones mentioned all those people who, when you enter local either dock, pos up or CLOAK |

Xorv
Questionable Acquisitions
294
|
Posted - 2012.05.06 23:35:00 -
[92] - Quote
There is no "AFK cloaking" problem, there is a Local Chat Intel problem that causes some to use "AFK cloaking" to somewhat overcome this problem.
For a new idea on fixing Local Chat check out my proposal Here: https://forums.eveonline.com/default.aspx?g=posts&t=105499&find=unread |

Caliph Muhammed
Short Bus Friends
114
|
Posted - 2012.05.07 20:18:00 -
[93] - Quote
radecz3k wrote:Who is crying? I dont cry i want a gun to shoot you :) And pls dont show us talks about wh, wh gives more income than 0.0 so its worth to take any risk there. Also wh is problematic for claoker himself. AFK is metagaming like someone said. Im not afraid of cloakies, people just go other systems, but i want a gun to force afkers to fight and be active, not only make people problems because they can aford PC running 24/7 and not taking any actions. Besdies did you tryed to catch clakers? Dude in ship for 30M isk, who you need to have a bite 24/7, and after he will fal into trap he will go reship and he will be back in 30 minutes. His effort =0, yours to fight with him=hours of game, camping, using many man to fight with his pc.
We are fighitng not with cloak itself but with metagaming and amout of effort need on boths sides to make them fight.
You can have one the same time cloak ships get a force undock button. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
262
|
Posted - 2012.05.07 20:54:00 -
[94] - Quote
Caliph Muhammed wrote:You can have one the same time cloak ships get a force undock button. It should look like a flush handle on the toilet tank.... |

Seraph IX Basarab
Vengance Inc.
4
|
Posted - 2012.05.07 21:11:00 -
[95] - Quote
So what if cloakers can go afk? Oh you can't mine and rat? So what? Why should anyone care? You want all the gain with minimal risk. It's pathetic. |

Serina Tsukaya
Lonetrek Trade and Industries Test Friends Please Ignore
5
|
Posted - 2012.05.22 12:34:00 -
[96] - Quote
A compromise:
Cloaking has cycle time.
Cloaked ships do not show up in local unless they turn off their cloaks.
Cloaky ships can cloak even when affected by the gate cloak to counter this, they're covert ops ships so they hacked the gates etc etc, make up an excuse.
This eliminates cloakies being spotted and everyone fleeing.
This eliminates cloaky afking, and being able to stay in a system for a longer duratation without actually being present in the game.
This would only apply to covert ops ships, and not the ships that simply fit a prototype cloak and are done with it.
The prototype cloaks have a cycle timer but cannot be activated during gate cloak and show up in local as usual.
This change will mean that A: Any threat is at least online and playing the game B: You can't spam trial accounts to do this. C: Cov ops ship get a significant buff and will actually be useful as scouting tools for low/null. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
117
|
Posted - 2012.05.22 17:36:00 -
[97] - Quote
Gerrick Palivorn wrote:As an expert in AFK Cloaking I will now cloak up in the system you live in and kill you and your friends repeatedly until you learn how to actually deal will AFK Cloakers or until you abandon 'your' space for highsec. If you consider this a teaching experience, then you can only learn from your failures.
lol, you are going to do this while your afk... are you a botter? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
117
|
Posted - 2012.05.22 17:39:00 -
[98] - Quote
Serina Tsukaya wrote:A compromise:
Cloaking has cycle time.
Cloaked ships do not show up in local unless they turn off their cloaks.
Cloaky ships can cloak even when affected by the gate cloak to counter this, they're covert ops ships so they hacked the gates etc etc, make up an excuse.
This eliminates cloakies being spotted and everyone fleeing.
This eliminates cloaky afking, and being able to stay in a system for a longer duratation without actually being present in the game.
This would only apply to covert ops ships, and not the ships that simply fit a prototype cloak and are done with it.
The prototype cloaks have a cycle timer but cannot be activated during gate cloak and show up in local as usual.
This change will mean that A: Any threat is at least online and playing the game B: You can't spam trial accounts to do this. C: Cov ops ship get a significant buff and will actually be useful as scouting tools for low/null.
no... cloaking doesn't need a nerf to deal with people who are not even activily at their keyboard. the "no local for any cloaked ship unless the player chats is a good idea though,. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
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