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Meridius
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Posted - 2004.08.18 08:20:00 -
[61]
Originally by: Nafri Edited by: Nafri on 18/08/2004 04:49:30
Originally by: Meridius
Originally by: Nafri maybe when lasers get balanced again, and please dont fit only guns in your highs 
Lasers are fine, especially heavy ones. Are you complaining that heavy lasers are unbalanced

yep, didnt you noticed the lasers are the fashion of the week?
check out caldari ships for that, if thy can fit them, thy use laser latly
Megapulse yes. Not heavy beams/pulses.
Also, i fly caldari, i sure as hell am not using lasers on raven ________________________________________________________
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Meridius
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Posted - 2004.08.18 08:20:00 -
[62]
Originally by: Nafri Edited by: Nafri on 18/08/2004 04:49:30
Originally by: Meridius
Originally by: Nafri maybe when lasers get balanced again, and please dont fit only guns in your highs 
Lasers are fine, especially heavy ones. Are you complaining that heavy lasers are unbalanced

yep, didnt you noticed the lasers are the fashion of the week?
check out caldari ships for that, if thy can fit them, thy use laser latly
Megapulse yes. Not heavy beams/pulses.
Also, i fly caldari, i sure as hell am not using lasers on raven ________________________________________________________
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Nafri
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Posted - 2004.08.18 13:59:00 -
[63]
Edited by: Nafri on 18/08/2004 15:37:36
Originally by: Meridius
Originally by: Nafri Edited by: Nafri on 18/08/2004 04:49:30
Originally by: Meridius
Originally by: Nafri maybe when lasers get balanced again, and please dont fit only guns in your highs 
Lasers are fine, especially heavy ones. Are you complaining that heavy lasers are unbalanced

yep, didnt you noticed the lasers are the fashion of the week?
check out caldari ships for that, if thy can fit them, thy use laser latly
Megapulse yes. Not heavy beams/pulses.
Also, i fly caldari, i sure as hell am not using lasers on raven
thats cause raven has nearly no PG,
and the megabeams are also a very nice weapon, good range and high damage Wanna fly with me?
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Nafri
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Posted - 2004.08.18 13:59:00 -
[64]
Edited by: Nafri on 18/08/2004 15:37:36
Originally by: Meridius
Originally by: Nafri Edited by: Nafri on 18/08/2004 04:49:30
Originally by: Meridius
Originally by: Nafri maybe when lasers get balanced again, and please dont fit only guns in your highs 
Lasers are fine, especially heavy ones. Are you complaining that heavy lasers are unbalanced

yep, didnt you noticed the lasers are the fashion of the week?
check out caldari ships for that, if thy can fit them, thy use laser latly
Megapulse yes. Not heavy beams/pulses.
Also, i fly caldari, i sure as hell am not using lasers on raven
thats cause raven has nearly no PG,
and the megabeams are also a very nice weapon, good range and high damage Wanna fly with me?
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HostageTaker
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Posted - 2004.08.18 14:38:00 -
[65]
A Maller kitted right with nice skill can tank a BlasterRax all day...
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HostageTaker
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Posted - 2004.08.18 14:38:00 -
[66]
A Maller kitted right with nice skill can tank a BlasterRax all day...
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Istvaan Shogaatsu
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Posted - 2004.08.18 15:07:00 -
[67]
Have you noticed that all the people opposing Meridius' very sound suggestions are Gallente?
And in the case of Juan Andalusian, morons?
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Istvaan Shogaatsu
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Posted - 2004.08.18 15:07:00 -
[68]
Have you noticed that all the people opposing Meridius' very sound suggestions are Gallente?
And in the case of Juan Andalusian, morons?
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Nafri
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Posted - 2004.08.18 15:35:00 -
[69]
Originally by: Istvaan Shogaatsu Have you noticed that all the people opposing Meridius' very sound suggestions are Gallente?
And in the case of Juan Andalusian, morons?
mhh im neither a gallente or a moron  Wanna fly with me?
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Nafri
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Posted - 2004.08.18 15:35:00 -
[70]
Originally by: Istvaan Shogaatsu Have you noticed that all the people opposing Meridius' very sound suggestions are Gallente?
And in the case of Juan Andalusian, morons?
mhh im neither a gallente or a moron  Wanna fly with me?
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Gariuys
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Posted - 2004.08.18 15:37:00 -
[71]
Originally by: Istvaan Shogaatsu Have you noticed that all the people opposing Meridius' very sound suggestions are Gallente?
Yeah, that explains it, cause what race we are defines what ships we fly and equip we use. You'd make a great conspiracy theory story writer though. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.08.18 15:37:00 -
[72]
Originally by: Istvaan Shogaatsu Have you noticed that all the people opposing Meridius' very sound suggestions are Gallente?
Yeah, that explains it, cause what race we are defines what ships we fly and equip we use. You'd make a great conspiracy theory story writer though. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Istvaan Shogaatsu
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Posted - 2004.08.18 15:47:00 -
[73]
Besides blistering stupidity I see no other possible reason why you'd oppose these changes.
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Istvaan Shogaatsu
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Posted - 2004.08.18 15:47:00 -
[74]
Besides blistering stupidity I see no other possible reason why you'd oppose these changes.
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tenp1
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Posted - 2004.08.18 16:13:00 -
[75]
The maller could use another turret and enough grid to fill them all with heavy pulse with a pdu. That could have a knock on effect to the omen etc with the increase in turrets
I have always wonderd what the thinking is behind the 4 turret 2 launcher ships load outs. Does that mean that 1 turret is equal to 2 launchers?
Apparently not or else the caracal and kestrel would have 8 launchers, so that extra launcher does make for uneven damage potential on frigs and cruisers. Gallante are in a similar turret situation but they have the damage bonus' and drones.
So why not give the amarr an extra turret? It's not like they get a damage bonus or drones like the other ships with 4(frig) and 6(cruiser) weapon hard points.
As for using other stuff in that 6th slot in a maller, any of the extra weapon hardpoint ships can do that, tho they have the option to use a turret/launcher as well
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tenp1
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Posted - 2004.08.18 16:13:00 -
[76]
The maller could use another turret and enough grid to fill them all with heavy pulse with a pdu. That could have a knock on effect to the omen etc with the increase in turrets
I have always wonderd what the thinking is behind the 4 turret 2 launcher ships load outs. Does that mean that 1 turret is equal to 2 launchers?
Apparently not or else the caracal and kestrel would have 8 launchers, so that extra launcher does make for uneven damage potential on frigs and cruisers. Gallante are in a similar turret situation but they have the damage bonus' and drones.
So why not give the amarr an extra turret? It's not like they get a damage bonus or drones like the other ships with 4(frig) and 6(cruiser) weapon hard points.
As for using other stuff in that 6th slot in a maller, any of the extra weapon hardpoint ships can do that, tho they have the option to use a turret/launcher as well
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Nafri
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Posted - 2004.08.18 16:41:00 -
[77]
Originally by: tenp1 The maller could use another turret and enough grid to fill them all with heavy pulse with a pdu. That could have a knock on effect to the omen etc with the increase in turrets
I have always wonderd what the thinking is behind the 4 turret 2 launcher ships load outs. Does that mean that 1 turret is equal to 2 launchers?
Apparently not or else the caracal and kestrel would have 8 launchers, so that extra launcher does make for uneven damage potential on frigs and cruisers. Gallante are in a similar turret situation but they have the damage bonus' and drones.
So why not give the amarr an extra turret? It's not like they get a damage bonus or drones like the other ships with 4(frig) and 6(cruiser) weapon hard points.
As for using other stuff in that 6th slot in a maller, any of the extra weapon hardpoint ships can do that, tho they have the option to use a turret/launcher as well
and what about giving it enough PG to fit a megabeam?
hey comeone, the mallers is already a very good ship, and can deal more damage than most other cruisers Wanna fly with me?
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Nafri
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Posted - 2004.08.18 16:41:00 -
[78]
Originally by: tenp1 The maller could use another turret and enough grid to fill them all with heavy pulse with a pdu. That could have a knock on effect to the omen etc with the increase in turrets
I have always wonderd what the thinking is behind the 4 turret 2 launcher ships load outs. Does that mean that 1 turret is equal to 2 launchers?
Apparently not or else the caracal and kestrel would have 8 launchers, so that extra launcher does make for uneven damage potential on frigs and cruisers. Gallante are in a similar turret situation but they have the damage bonus' and drones.
So why not give the amarr an extra turret? It's not like they get a damage bonus or drones like the other ships with 4(frig) and 6(cruiser) weapon hard points.
As for using other stuff in that 6th slot in a maller, any of the extra weapon hardpoint ships can do that, tho they have the option to use a turret/launcher as well
and what about giving it enough PG to fit a megabeam?
hey comeone, the mallers is already a very good ship, and can deal more damage than most other cruisers Wanna fly with me?
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Istvaan Shogaatsu
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Posted - 2004.08.18 16:53:00 -
[79]
Very good ship? Are you drinking? It's the worst tier 3 there is. Zero defense against frigates.
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Istvaan Shogaatsu
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Posted - 2004.08.18 16:53:00 -
[80]
Very good ship? Are you drinking? It's the worst tier 3 there is. Zero defense against frigates.
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Siroc
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Posted - 2004.08.18 20:56:00 -
[81]
I think extra turret is too much but drone bay is definately a welcome addition. Or maybe extra slot for smart bomb to keep with all energy using theme for amarr.
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Siroc
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Posted - 2004.08.18 20:56:00 -
[82]
I think extra turret is too much but drone bay is definately a welcome addition. Or maybe extra slot for smart bomb to keep with all energy using theme for amarr.
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Meridius
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Posted - 2004.08.18 21:21:00 -
[83]
Some of you people really don't make any sense.
Don't listen to me, please. Listen to what goes in IN GAME.
Do you see mallers in pvp? Hardly any.
A 6th turret would not help it be as versatile as the thorax but it would be at least good at something, cruiser killing.
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Meridius
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Posted - 2004.08.18 21:21:00 -
[84]
Some of you people really don't make any sense.
Don't listen to me, please. Listen to what goes in IN GAME.
Do you see mallers in pvp? Hardly any.
A 6th turret would not help it be as versatile as the thorax but it would be at least good at something, cruiser killing.
________________________________________________________
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Drusilla
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Posted - 2004.08.18 21:30:00 -
[85]
My 2 cents: Mallers are flawed as they are. I'm not saying they're the worst ship in the game, but look at which cruisers are the most popular and you'll see which have the most going for them.
Someone said that Mallers have a "utility high slot." That's not really a valid way to look at it, though. It's not a utility slot, it's a limited slot. EVERY high slot can fit a smartbomb, for example, not just the "leftover" one. It's only the leftover ones that cannot fit a turret or launcher.
Other races have a 6 hardpoint level 3 cruiser; there's no real reason why the Maller should not also have that 6th weapon hardpoint since, unlike the Thorax, it does not have drone capacity to add to its offense.
If, as CCP has stated, they want to see Amarr acting as turret freaks, make the Maller have 6 turret slots.
They'd also need to make the Punisher have 4 turret slots. Caldari have a 4 launcher frigate, minmatar have a 2/2 launcher/turret ship and a 3/1 launcher turret ship, and gallente have 2 level 3 frigates wtih 3 weapon hardpoints, but with drone space. Amarr get only 3 weapon points on the punisher and zero drone space. Give them the 4th weapon slot instead of drones, I say.
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Drusilla
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Posted - 2004.08.18 21:30:00 -
[86]
My 2 cents: Mallers are flawed as they are. I'm not saying they're the worst ship in the game, but look at which cruisers are the most popular and you'll see which have the most going for them.
Someone said that Mallers have a "utility high slot." That's not really a valid way to look at it, though. It's not a utility slot, it's a limited slot. EVERY high slot can fit a smartbomb, for example, not just the "leftover" one. It's only the leftover ones that cannot fit a turret or launcher.
Other races have a 6 hardpoint level 3 cruiser; there's no real reason why the Maller should not also have that 6th weapon hardpoint since, unlike the Thorax, it does not have drone capacity to add to its offense.
If, as CCP has stated, they want to see Amarr acting as turret freaks, make the Maller have 6 turret slots.
They'd also need to make the Punisher have 4 turret slots. Caldari have a 4 launcher frigate, minmatar have a 2/2 launcher/turret ship and a 3/1 launcher turret ship, and gallente have 2 level 3 frigates wtih 3 weapon hardpoints, but with drone space. Amarr get only 3 weapon points on the punisher and zero drone space. Give them the 4th weapon slot instead of drones, I say.
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Calyn
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Posted - 2004.08.19 00:59:00 -
[87]
Edited by: Calyn on 19/08/2004 01:36:03 Edited by: Calyn on 19/08/2004 01:08:39 I agree fully that amarr ships need one more turret each, and the maller needs a boost in grid. Compared to the other assault frigates, the amarr ones draw the last straw in terms of offense, which cannot be as intended. Amarrians hop into battle, do lots of damage and soak a lot of damage with their thick armour.
Seems ccp doesn't really like amarr or are afraid to go all the way they say their design should be 
Especially the maller is underpowered compared to other level 3 cruisers: Rupture: 6 hi slots (4 turret, 3 missile) and 600 drone space Thorax: 5 hi slots (5 turrets) and 2k drone space Moa: 6 hi slots (4 turrets, 2 missile) and 250 drone space Then the maller: 6 hi slots (5 turret, one 'other') and NO drone space.
The maller needs the 6th slot to be able to fit a turret, and can definately use a grid boost of 100-150. I don't think the maller should have drone space, it's a turret cruiser, but the 5 turrets are too little to reflect this, especially with both the moa and rupture having 6 offensive slots.
The same comparison works for the punisher, too little offense compared to the merlin and rifter.
Checking the stats for the retribution it looks as if ccp continues with that mistake. While it may be early to judge it, looking at it's design compared to other ships it's just too little. _________________________________________________ War transcends all barriers of species, race, religion, and civilization. |

Calyn
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Posted - 2004.08.19 00:59:00 -
[88]
Edited by: Calyn on 19/08/2004 01:36:03 Edited by: Calyn on 19/08/2004 01:08:39 I agree fully that amarr ships need one more turret each, and the maller needs a boost in grid. Compared to the other assault frigates, the amarr ones draw the last straw in terms of offense, which cannot be as intended. Amarrians hop into battle, do lots of damage and soak a lot of damage with their thick armour.
Seems ccp doesn't really like amarr or are afraid to go all the way they say their design should be 
Especially the maller is underpowered compared to other level 3 cruisers: Rupture: 6 hi slots (4 turret, 3 missile) and 600 drone space Thorax: 5 hi slots (5 turrets) and 2k drone space Moa: 6 hi slots (4 turrets, 2 missile) and 250 drone space Then the maller: 6 hi slots (5 turret, one 'other') and NO drone space.
The maller needs the 6th slot to be able to fit a turret, and can definately use a grid boost of 100-150. I don't think the maller should have drone space, it's a turret cruiser, but the 5 turrets are too little to reflect this, especially with both the moa and rupture having 6 offensive slots.
The same comparison works for the punisher, too little offense compared to the merlin and rifter.
Checking the stats for the retribution it looks as if ccp continues with that mistake. While it may be early to judge it, looking at it's design compared to other ships it's just too little. _________________________________________________ War transcends all barriers of species, race, religion, and civilization. |

Darlan Flame
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Posted - 2004.08.19 01:06:00 -
[89]
Edited by: Darlan Flame on 19/08/2004 01:07:30 Hi.
As the Amarrians are supposed to be turret lovers, they should logically have the most turrets. Somehow the whole "you dont get missle hardpoints... and you dont get another turret either!" approach just doesn't seem very correct.
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Darlan Flame
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Posted - 2004.08.19 01:06:00 -
[90]
Edited by: Darlan Flame on 19/08/2004 01:07:30 Hi.
As the Amarrians are supposed to be turret lovers, they should logically have the most turrets. Somehow the whole "you dont get missle hardpoints... and you dont get another turret either!" approach just doesn't seem very correct.
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