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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.03.18 21:04:00 -
[31]
That may be the case.... but you can't construct everything in high sec.
You can't gain access to certain materials in high sec that would make your industry more lucrative.
one way or another it is not a free ride by any means.
High Sec Industry is not free.... its expensive... just not astronomically expensive.
You people keep thinking in terms of relative stance... we little folk here have to start somewhere.
If it was that easy I'd have a bloody POS in every bloody .5 system and then some...
But I don't.
So might want to put things into a RATIONAL perspective.
Not to mention you still need a Corp... a corp that can be war-dec'ed... a corp that needs standings.... fuel...charters...etc...etc..etc... =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.18 21:14:00 -
[32]
Originally by: Drake Draconis That may be the case.... but you can't construct everything in high sec.
You can't gain access to certain materials in high sec that would make your industry more lucrative.
Such as?
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.03.18 21:30:00 -
[33]
Well obviously Capital ships for starters.
Other than the Freighter's and Orca's.
And that's where the big bucks are in 0.0.
If all your doing is small fries... fine then... but in low/sec and even 0.0 you have total freedom to manufacture whatever you want with the appropriate equipment.
Twist my words all you want... not everyone has resources you proclaim to have... even implied. =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.18 21:48:00 -
[34]
hmm okey if they also instant kill anything with - standing and you got -3 standard for killing another ;)
sooo i guess you wouldnt like that hu ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.03.18 22:43:00 -
[35]
Supported for the purposes of CSM discussion - though personally I would like to see the same rules throughout all of 1.0 to 0.1 space, with the CONCORD repsonse time as a function of your age, standings with CONCORD and the system's security level. ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Esmenet
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Posted - 2009.03.18 22:52:00 -
[36]
Originally by: Dianeces Edited by: Dianeces on 17/03/2009 19:43:00
Originally by: Isaac Starstriker No. No support at all. High-sec is made to be safe. No if, ands or buts.
--Isaac
Safer~~
-dnc
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.18 23:22:00 -
[37]
Would be hilarious but stupid.
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Resivan
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Posted - 2009.03.19 00:09:00 -
[38]
I'd like to see a graduated response:
- 1.0: Not in my doughnut shop! Aggressor popped before the first volley lands.
- 0.9 - 0.7: Concord response time slows down.
- 0.6: Concord turns up to pop the aggressor, but usually to late to help the victim.
- 0.5: Faction navy takes over, responds with excessive force but the aggressor might be able to get away once in a while.
- 0.4: Navy responds quickly, but is about as dangerous as gate sentry guns.
- 0.3 - 0.2: Size and timeliness of navy response drops off quickly.
- 0.1: Navy frigate turns up after a few minutes, flees if anyone targets him.
Add random navy spawns in low sec. They'd warp around the gates and stations for a little while, attacking people if they had a bad enough security standing, but despawn if nothing caught their attention.
Remove insurance payouts for losses to Concord or faction navy if the character is over a month old.
Overall this would make high sec slightly less safe and make low sec actually low sec instead of totally unsafe and unsecurable. The pirates would hate it of course, though I suspect they'd adapt. It might be enough to lure more people out of high sec though.
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.03.19 00:34:00 -
[39]
Originally by: Resivan I'd like to see a graduated response:
- 1.0: Not in my doughnut shop! Aggressor popped before the first volley lands.
- 0.9 - 0.7: Concord response time slows down.
- 0.6: Concord turns up to pop the aggressor, but usually to late to help the victim.
- 0.5: Faction navy takes over, responds with excessive force but the aggressor might be able to get away once in a while.
- 0.4: Navy responds quickly, but is about as dangerous as gate sentry guns.
- 0.3 - 0.2: Size and timeliness of navy response drops off quickly.
- 0.1: Navy frigate turns up after a few minutes, flees if anyone targets him.
Add random navy spawns in low sec. They'd warp around the gates and stations for a little while, attacking people if they had a bad enough security standing, but despawn if nothing caught their attention.
Remove insurance payouts for losses to Concord or faction navy if the character is over a month old.
Overall this would make high sec slightly less safe and make low sec actually low sec instead of totally unsafe and unsecurable. The pirates would hate it of course, though I suspect they'd adapt. It might be enough to lure more people out of high sec though.
As a pirate I'd like to support the principles behind this post. The 1.0 suggestion is unworkable I'm sure, but the principle is wonderful!  -
Originally by: The Cuckoo Good luck in defending idiotic and greedy noobs, as far as I'm concerned, you are their champion.
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.19 12:42:00 -
[40]
Originally by: Drake Draconis Well obviously Capital ships for starters.
Other than the Freighter's and Orca's.
And that's where the big bucks are in 0.0.
If all your doing is small fries... fine then... but in low/sec and even 0.0 you have total freedom to manufacture whatever you want with the appropriate equipment.
Twist my words all you want... not everyone has resources you proclaim to have... even implied.
If you want to allow carriers in to hi-sec, that's fine with me.
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.03.19 14:18:00 -
[41]
Originally by: Malcanis
Originally by: Drake Draconis Well obviously Capital ships for starters.
Other than the Freighter's and Orca's.
And that's where the big bucks are in 0.0.
If all your doing is small fries... fine then... but in low/sec and even 0.0 you have total freedom to manufacture whatever you want with the appropriate equipment.
Twist my words all you want... not everyone has resources you proclaim to have... even implied.
If you want to allow carriers in to hi-sec, that's fine with me.
If you want to make stupid assed responses... that's fine with me.
This has nothing to do with what ships are allowed in high sec or not. I Was talking about manufacturing. =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.19 18:09:00 -
[42]
Originally by: Drake Draconis
Originally by: Malcanis
Originally by: Drake Draconis Well obviously Capital ships for starters.
Other than the Freighter's and Orca's.
And that's where the big bucks are in 0.0.
If all your doing is small fries... fine then... but in low/sec and even 0.0 you have total freedom to manufacture whatever you want with the appropriate equipment.
Twist my words all you want... not everyone has resources you proclaim to have... even implied.
If you want to allow carriers in to hi-sec, that's fine with me.
If you want to make stupid assed responses... that's fine with me.
This has nothing to do with what ships are allowed in high sec or not. I Was talking about manufacturing.
Sup Mr Vocal Minority how are things today? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Imertu Solientai
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Posted - 2009.03.19 19:02:00 -
[43]
Originally by: Herschel Yamamoto No, no, no. Isk sinks aren't needed, searching standings as an integral part of combat is terrible gameplay and CCP will never implement any system that makes the highsec-loving players highsec macro farmers and haulers, a majority of their income, stop playing the game.
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