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Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.17 08:02:00 -
[1]
High
3x Citadel Launchers 1x Siege Mod
Med
1x Capital Shield Repp 1x Boost Amp II 1x Photon II 2x Invuln Field II 2x Cap Recharger II
Low
2x Caldari Navy BCU 2x Cap Power Relay II 1x DCU II
Drones
5x Bouncer II
Riggs
3x CCC
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.03.17 08:23:00 -
[2]
Phoenix, not Pheonix. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.03.17 08:32:00 -
[3]
You should fit rails.
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Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.17 08:35:00 -
[4]
nice troll
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.03.17 08:38:00 -
[5]
Why Cap Power Relays and gimp your shield boost amount ? -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.17 09:44:00 -
[6]
Edited by: Tolsimir Wolfblood on 17/03/2009 09:44:47 Capital shield booster repps 7200 HP. Power relays take 11% away from that boost. I think its a total of 19% for 2 b/c they stack. So 2 CPR II fitted reduces the boost amount to 5832. A t2 boost amp adds 36%. 36% of 5832 is 2099.52. Add 5832 and 2099.52 you get 7931.52. ( Thats how I think it works )
It Could also be 36% (boost amp)-19%(2x CPRII )= 17% boost
17% boost is 1224 + 7200 = 8424. Which is better but I'm not sure how it works.
So all in all CPR II are better even though they gimp the tank a little bit but if you were to use Cap Flux Coils which take 10% from you capacitor its self. Taking away capacitor to recharge it is working against your self b/c I'd rather have a full capacitor that recharges in 600 sec rather then having 18% less cap that recharges in 580 sec.
Get it?
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VaderDSL
Deep Core Mining Inc.
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Posted - 2009.03.17 10:01:00 -
[7]
Go with Beta Reactor Control : Capacitor Power Relays, same cap recharge bonus, but slightly less hit to shield boost.
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Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.17 10:03:00 -
[8]
Nice tip thanks. They are a lil more expensive but we are talking about a cap ship.
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Disposable Spice
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Posted - 2009.03.17 10:46:00 -
[9]
Train for another race for dreadnought. Phoenix is simly very ineffective, citadel torpedoes rarely arrive on the target before it is dead and can still be popped in flight very easily.
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Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.17 11:54:00 -
[10]
I'm going to be using it for POS warfare. My first choice for dreads is the Rev.
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Pearre Dash
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Posted - 2009.03.17 12:21:00 -
[11]
Terrible fit.
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Khornne
Caldari
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Posted - 2009.03.17 12:38:00 -
[12]
Originally by: Pearre Dash Terrible fit.
People too afraid to post with their main, lmao.
Originally by: Disposable Spice Train for another race for dreadnought. Phoenix is simly very ineffective, citadel torpedoes rarely arrive on the target before it is dead and can still be popped in flight very easily.
3/10
-- si vis pacem, para bellum If you wish for peace, prepare for war. |

Pearre Dash
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Posted - 2009.03.17 14:07:00 -
[13]
Originally by: Khornne
Originally by: Pearre Dash Terrible fit.
People too afraid to post with their main, lmao.
My main is banned.
It's still a terrible fit.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.03.17 14:52:00 -
[14]
There are two ways to fit most dreads; active and buffer. Both have their places.
You're going for an active tank (3x CCCs, loads of cap mods), but there's a few things I would change:
1. Go for the faction CPRs. Betas have already been suggested, but Amarr Navy (or similar) are just plain better and not terribly expensive. 2. Ditch the DCU for another CPR. On an active-tanking Phoenix in Siege mode (i.e. no remote reps), having more cap to run your booster will keep you alive far better than the resists on a DCU. Keep in mind that while the cap bonus from a CPR is not stacking nerfed, the shield boost penalty is so CPRs get better when you add more. One additional SBA is usually enough to offset the shield boost penalty from 4-5 CPRs, and you get far more cap than you would from using Cap Rechargers or PDUs. DCUs are fine for a buffer Phoenix though where all you care about is maximum EHP. 3. In general, don't fit damage mods on an active-tanked Dread and just maximize your tank. If you're not going up against overwhelming firepower, all you need to do is stay alive. If you are going up against overwhelming firepower (i.e. 10+ hostile dreads or a very large conventional fleet), there's no way that an active tank will save you so it becomes all about maximizing your EHP and DPS. Cap is still important, but your fit changes completely (including your rigs unfortunately).
How I would do an active-tank fit:
3x Citadel Torps 1x Siege
1x Cap Shield Booster 2x Shield Amp II 1x Photon II 2x Invul II 1x Sensor Booster (scan res) or Target Painter
5x Amarr Navy CPR
3x CCC
Enjoy. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.18 04:28:00 -
[15]
Edited by: Tolsimir Wolfblood on 18/03/2009 04:32:17 And how would you fit a Phoenix for say..... Cynoing into a cap battle? Just swap out the CCCs for extender riggs, and add a couple BCUs?
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.18 09:29:00 -
[16]
Originally by: Tolsimir Wolfblood Edited by: Tolsimir Wolfblood on 18/03/2009 04:32:17 And how would you fit a Phoenix for say..... Cynoing into a cap battle? Just swap out the CCCs for extender riggs, and add a couple BCUs?
Thats one mentality, fit resists and EHP, let the carriers rep you but try to kill stuff before it matters.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.03.18 10:34:00 -
[17]
active phoenix looks nice on paper but you're not gonna tank twenty dreads, so fit it for buffer+dps:
[Phoenix, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Capacitor Power Relay II Damage Control II
Capital Shield Booster I Invulnerability Field II Invulnerability Field II Photon Scattering Field II Heat Dissipation Field II Cap Recharger II Sensor Booster II, Scan Resolution
Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Siege Module I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
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Rajere
No Trademark
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Posted - 2009.03.18 13:48:00 -
[18]
Edited by: Rajere on 18/03/2009 13:50:40 hrm Sokratesz, wondering about the cap recharger and CPR on that fit? I'd probably switch the CPR to a PDU and cap recharger to another sensor booster. The second SB saves you ~10 seconds lock time when locking hostile dreads, but probably not very useful vs POSes. The PDU Gives you about 80k more effective shield hp and doesn't really hurt your cap shield boosting time, both fit's cap out after 2min41s / 2min42s running the capital shield booster, but with the PDU you get ~1600 more raw shield per cycle during that time. Of course both fits are 90%+ cap stable when not primaried ie not using your shield booster so you're fine to cyno out after siege ends either way. |

arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2009.03.18 14:11:00 -
[19]
from what i know the cpr route is the way to go. anyone who thinks otherwise is just silly
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.03.18 15:21:00 -
[20]
Originally by: Rajere Edited by: Rajere on 18/03/2009 13:50:40 hrm Sokratesz, wondering about the cap recharger and CPR on that fit? I'd probably switch the CPR to a PDU and cap recharger to another sensor booster. The second SB saves you ~10 seconds lock time when locking hostile dreads, but probably not very useful vs POSes. The PDU Gives you about 80k more effective shield hp and doesn't really hurt your cap shield boosting time, both fit's cap out after 2min41s / 2min42s running the capital shield booster, but with the PDU you get ~1600 more raw shield per cycle during that time. Of course both fits are 90%+ cap stable when not primaried ie not using your shield booster so you're fine to cyno out after siege ends either way.
its not for cap stability - it just takes ****ing ages to jump around if your cap recharge time is anywhere above 1700s
you can tank a pos fine anyway so you wont notice the drop in shieldboost
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.03.18 15:29:00 -
[21]
Originally by: arbiter reformed from what i know the cpr route is the way to go. anyone who thinks otherwise is just silly
This is true until you start taking so much sustained fire that no amount of local tank will keep you alive. At that point, maximizing your EHP will keep you alive longer, and thus let you do more damage, but nothing will keep you from your pod if you get primaried.
So, fit max active tank and cap recharge for smaller engagements and max buffer and damage for larger engagements.
The problem is knowing in advance which you're getting yourself into and where to draw the line. Roughly speaking, if you have 10 or more dreads focusing on you, you'll live longer with a buffer tank than an active tank. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
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