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fuze
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Posted - 2004.08.18 09:40:00 -
[61]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Any chance of tech 2 clones? A++++ gets up to 19.2M SP but there is a 20+M sp person already. With these advanced learning skills and boosters the number of people going over 19.2 will be quite large.
But now the people who already maxed out the required gunnery skills have an advantage of more than a month so if the tech 2 guns come out before that the carnage will be brutal. IMO the introduction of those skills should be done in steps of a month or so. First small then med and last large. Sweeten it up with a nice storyline and give peeps time to skill up.
And it's a little unfair to the missile spammers as well since those specialized skills aren't avail yet. ___________________________ Favorite bumpersticker of the month: My head hurts! |

fuze
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Posted - 2004.08.18 09:40:00 -
[62]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Any chance of tech 2 clones? A++++ gets up to 19.2M SP but there is a 20+M sp person already. With these advanced learning skills and boosters the number of people going over 19.2 will be quite large.
But now the people who already maxed out the required gunnery skills have an advantage of more than a month so if the tech 2 guns come out before that the carnage will be brutal. IMO the introduction of those skills should be done in steps of a month or so. First small then med and last large. Sweeten it up with a nice storyline and give peeps time to skill up.
And it's a little unfair to the missile spammers as well since those specialized skills aren't avail yet. ___________________________ Favorite bumpersticker of the month: My head hurts! |

Issle
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Posted - 2004.08.18 14:37:00 -
[63]
Missiles do not need more love. Smart rounds that fly around obstructions are love enough for now. Or, from another point of view:
Tech2 guns aren't more powerful than T1 guns(modal, scout, etc) at a base level from what I saw, so all the skill lets us do is pay exhorbitant amounts for a new rail/blaster/beam that will not achieve true potential until we also get the new advanced munitions. As of last night when I checked, the only spec skills that were available at all were S/M/L railgun. No blaster, beam, cannon, or anything else. I'll echo the previous sentiments- I want to spec on small blasters for my Taranis as well, but I'll sidebar on beams just to make the Mal/Cru more "user friendly".
Whoever scores a BPO for the new blasters/beams can guarantee sales from me, I have piles of components (and standard blasters/beams) to throw into a factory.
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Issle
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Posted - 2004.08.18 14:37:00 -
[64]
Missiles do not need more love. Smart rounds that fly around obstructions are love enough for now. Or, from another point of view:
Tech2 guns aren't more powerful than T1 guns(modal, scout, etc) at a base level from what I saw, so all the skill lets us do is pay exhorbitant amounts for a new rail/blaster/beam that will not achieve true potential until we also get the new advanced munitions. As of last night when I checked, the only spec skills that were available at all were S/M/L railgun. No blaster, beam, cannon, or anything else. I'll echo the previous sentiments- I want to spec on small blasters for my Taranis as well, but I'll sidebar on beams just to make the Mal/Cru more "user friendly".
Whoever scores a BPO for the new blasters/beams can guarantee sales from me, I have piles of components (and standard blasters/beams) to throw into a factory.
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JesterTBP
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Posted - 2004.08.18 16:59:00 -
[65]
Originally by: Omber Zombie the skills effect weapons that require these skills to use them i.e tech 2 weapons. Tech 1 weapons don't require these skills, so they don't effect them.
You're correct, the new skills won't affect T1 turrets right now...but the fact that you have to train up Sharpshooter/Motion Prediction 5 as well as lvl 5 to all the existing types of specific gunnery skills...you'll get a boost to your T1 guns anyways...it may be a nominal one if you have large (insert type here) 4 already, as I do, but it's still something to tide you over while you're waiting to get to Tech 2...
Just a thought...wouldn't it make more sense to train Motion Prediction to lvl 5 for the Artillery Specilization since Projectiles have worse tracking than any other type? Maybe that makes sense or maybe it's just because I already have it trained up... --------------------------------------- 2004.08.19 07:03:11 combat Your 1400mm Howitzer Artillery I perfectly strikes Guristas Silencer, wrecking for 1200.8 damage. |

JesterTBP
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Posted - 2004.08.18 16:59:00 -
[66]
Originally by: Omber Zombie the skills effect weapons that require these skills to use them i.e tech 2 weapons. Tech 1 weapons don't require these skills, so they don't effect them.
You're correct, the new skills won't affect T1 turrets right now...but the fact that you have to train up Sharpshooter/Motion Prediction 5 as well as lvl 5 to all the existing types of specific gunnery skills...you'll get a boost to your T1 guns anyways...it may be a nominal one if you have large (insert type here) 4 already, as I do, but it's still something to tide you over while you're waiting to get to Tech 2...
Just a thought...wouldn't it make more sense to train Motion Prediction to lvl 5 for the Artillery Specilization since Projectiles have worse tracking than any other type? Maybe that makes sense or maybe it's just because I already have it trained up... --------------------------------------- 2004.08.19 07:03:11 combat Your 1400mm Howitzer Artillery I perfectly strikes Guristas Silencer, wrecking for 1200.8 damage. |

Omber Zombie
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Posted - 2004.08.18 17:54:00 -
[67]
Quote: As of last night when I checked, the only spec skills that were available at all were S/M/L railgun
Umm, i'm looking at all the different gun specs right now. They are regionally based - fly around a bit.  ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Omber Zombie
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Posted - 2004.08.18 17:54:00 -
[68]
Quote: As of last night when I checked, the only spec skills that were available at all were S/M/L railgun
Umm, i'm looking at all the different gun specs right now. They are regionally based - fly around a bit.  ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Jocca Quinn
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Posted - 2004.08.19 10:23:00 -
[69]
I'm all for specialisation BUT I think this current plan is actually encouraging GENERALISATION. Why?, well to me specialisation means you pick your ship and try to become the best at flying/fighting that ship. With this current skill plan if you want to become a Megathron blaster specialist you ALSO have to have small blaster specialisation and medium blaster specialisation. To my mind it would have been better to require t1 skill @ 5 as a prerequisit. So that Mega pilot would only need large hybrid @ 5 (plus some of the general gunnery skills like motion prediction perhaps) to start training the new specialisation skills.
That way we endup with specialised frig / cruiser and battleship pilots ..
JQ
none of us are free as long as one of us is chained none of us are free |

Jocca Quinn
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Posted - 2004.08.19 10:23:00 -
[70]
I'm all for specialisation BUT I think this current plan is actually encouraging GENERALISATION. Why?, well to me specialisation means you pick your ship and try to become the best at flying/fighting that ship. With this current skill plan if you want to become a Megathron blaster specialist you ALSO have to have small blaster specialisation and medium blaster specialisation. To my mind it would have been better to require t1 skill @ 5 as a prerequisit. So that Mega pilot would only need large hybrid @ 5 (plus some of the general gunnery skills like motion prediction perhaps) to start training the new specialisation skills.
That way we endup with specialised frig / cruiser and battleship pilots ..
JQ
none of us are free as long as one of us is chained none of us are free |

Terminus Est
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Posted - 2004.08.19 11:54:00 -
[71]
What if there was a (expensive) drug you could take to train faster, but would kill you. So you train faster but loose all your implants, by needing to be newly cloned...
Or better still, makes you loose atribute points...
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Terminus Est
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Posted - 2004.08.19 11:54:00 -
[72]
What if there was a (expensive) drug you could take to train faster, but would kill you. So you train faster but loose all your implants, by needing to be newly cloned...
Or better still, makes you loose atribute points...
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Gween
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Posted - 2004.08.19 12:12:00 -
[73]
I just fear that I train those skill up to Large Hybrid Spec and then TomB nerfes guns again.....
40days wasted  --------------
Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |

Gween
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Posted - 2004.08.19 12:12:00 -
[74]
I just fear that I train those skill up to Large Hybrid Spec and then TomB nerfes guns again.....
40days wasted  --------------
Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |

Wizard
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Posted - 2004.08.19 13:43:00 -
[75]
Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
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Wizard
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Posted - 2004.08.19 13:43:00 -
[76]
Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
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Jacobz
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Posted - 2004.08.19 14:11:00 -
[77]
I really dont understand people.
Dont train the specialization unless u have 12-13 million overal skills thats all. Specialization are not for mid-range characters, but for advanced characters. So if u take only there point of view, I bet they wont train it to lvl 5, and they will invest about 2 weeks getting it to 4. (They have all the other skills already.)
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Also gunnery specialization is meant for pvp or at least warrior specialist not necessarily for the all-rounders. Most pvper have both perception and willpower to over 20.
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
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Jacobz
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Posted - 2004.08.19 14:11:00 -
[78]
I really dont understand people.
Dont train the specialization unless u have 12-13 million overal skills thats all. Specialization are not for mid-range characters, but for advanced characters. So if u take only there point of view, I bet they wont train it to lvl 5, and they will invest about 2 weeks getting it to 4. (They have all the other skills already.)
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Also gunnery specialization is meant for pvp or at least warrior specialist not necessarily for the all-rounders. Most pvper have both perception and willpower to over 20.
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
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La Muerte
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Posted - 2004.08.19 14:20:00 -
[79]
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Not everybody speaks English as their native tongue,professor...
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La Muerte
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Posted - 2004.08.19 14:20:00 -
[80]
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Not everybody speaks English as their native tongue,professor...
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GreyMana
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Posted - 2004.08.19 14:25:00 -
[81]
First I thought CCP is insane with those new gunnery skills, but right now I think that it exactly what they missed with the Industrial/Science skills.
The requirement to get into Tech 2 research was way too low (I think every experienced char got Engineering or Electronics to Lv. 5 and Science to Lv. 4 (for Astrology)), so you need about 6-8 days to start research.
The refining skills would also be better to have more prerequisites like Scodite need Veldspar processing Lv. 4
More specialisation is really required and makes the game much more fun, since you can't do all :-). Maybe I won't see a Medium Tech 2 weapon on my ship for the next 4 month but it's okay, since I have science as a focus.
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GreyMana
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Posted - 2004.08.19 14:25:00 -
[82]
First I thought CCP is insane with those new gunnery skills, but right now I think that it exactly what they missed with the Industrial/Science skills.
The requirement to get into Tech 2 research was way too low (I think every experienced char got Engineering or Electronics to Lv. 5 and Science to Lv. 4 (for Astrology)), so you need about 6-8 days to start research.
The refining skills would also be better to have more prerequisites like Scodite need Veldspar processing Lv. 4
More specialisation is really required and makes the game much more fun, since you can't do all :-). Maybe I won't see a Medium Tech 2 weapon on my ship for the next 4 month but it's okay, since I have science as a focus.
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Jernau Gurgeh
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Posted - 2004.08.19 14:28:00 -
[83]
Originally by: Wizard Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
The skill description does say that it only affects those guns that require the specialisation skill. Which would be the Tech 2 guns.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Jernau Gurgeh
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Posted - 2004.08.19 14:28:00 -
[84]
Originally by: Wizard Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
The skill description does say that it only affects those guns that require the specialisation skill. Which would be the Tech 2 guns.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Ambitio
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Posted - 2004.08.20 10:41:00 -
[85]
Edited by: Ambitio on 20/08/2004 10:43:22
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

I am only a 3 month old character so i feel like i really need thoose advanced learning skills and boosters to get some decent skills in acceptable time. I do hope we get the skills in the first shiva patch.
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Ambitio
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Posted - 2004.08.20 10:41:00 -
[86]
Edited by: Ambitio on 20/08/2004 10:43:22
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

I am only a 3 month old character so i feel like i really need thoose advanced learning skills and boosters to get some decent skills in acceptable time. I do hope we get the skills in the first shiva patch.
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Chepe Nolon
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Posted - 2004.08.20 14:36:00 -
[87]
If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
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Chepe Nolon
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Posted - 2004.08.20 14:36:00 -
[88]
If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
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Ambitio
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Posted - 2004.08.20 15:20:00 -
[89]
Edited by: Ambitio on 20/08/2004 15:22:47
Originally by: Chepe Nolon If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
Doom3 is not quite the same. And soon to be 4 months is not a few hours as you said. I have been playing in average 5 hours a day for that time. Also i dont expect to have the best weapons after this time, but to even get to the point where i can start specializing i have to train skills for another 2-3 months. And then the specializing takes X more months. I just feel like i deserve a little boost in skill training. I was also planing to stay in eve for a long time i just didnt know about the game until recently.
Enough talk from me now, i have some rats to hunt.
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Ambitio
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Posted - 2004.08.20 15:20:00 -
[90]
Edited by: Ambitio on 20/08/2004 15:22:47
Originally by: Chepe Nolon If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
Doom3 is not quite the same. And soon to be 4 months is not a few hours as you said. I have been playing in average 5 hours a day for that time. Also i dont expect to have the best weapons after this time, but to even get to the point where i can start specializing i have to train skills for another 2-3 months. And then the specializing takes X more months. I just feel like i deserve a little boost in skill training. I was also planing to stay in eve for a long time i just didnt know about the game until recently.
Enough talk from me now, i have some rats to hunt.
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