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T'keth
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Posted - 2004.08.17 12:47:00 -
[1]
The requirements on these skills look a little steep. I looked up Large Pulse Laser Specialization, the prerequisites are:
Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Pulse Laser Specialization Level 4 - 226,274 Medium Energy Turret Level 5 - 768,000 Small Pulse Laser Specialization Level 4 - 135,765 Small Energy Turret Level 5 - 256,000 Large Energy Turret Level 5 - 1,280,000
Based on other weapons it also looks like you'll need another rank 2 gunnery skill to level 5 before you can use a gun so thats another 512,000
So that means we're talking almost 4 million gunnery skill points just to attach a TL2 gun to your ship. Then of course you'll actually need some time spent training the skill so you can use it its a rank 8 so thats another 362,040 sp to get to level 4.
I know we wanted specialization but 4.5m skill points needed to use TL2 large lasers???
Assuming about 25 sp per minute from starting to train gunnery skills this is a solid 4 months worth of training required. 
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T'keth
|
Posted - 2004.08.17 12:47:00 -
[2]
The requirements on these skills look a little steep. I looked up Large Pulse Laser Specialization, the prerequisites are:
Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Pulse Laser Specialization Level 4 - 226,274 Medium Energy Turret Level 5 - 768,000 Small Pulse Laser Specialization Level 4 - 135,765 Small Energy Turret Level 5 - 256,000 Large Energy Turret Level 5 - 1,280,000
Based on other weapons it also looks like you'll need another rank 2 gunnery skill to level 5 before you can use a gun so thats another 512,000
So that means we're talking almost 4 million gunnery skill points just to attach a TL2 gun to your ship. Then of course you'll actually need some time spent training the skill so you can use it its a rank 8 so thats another 362,040 sp to get to level 4.
I know we wanted specialization but 4.5m skill points needed to use TL2 large lasers???
Assuming about 25 sp per minute from starting to train gunnery skills this is a solid 4 months worth of training required. 
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Orestes
|
Posted - 2004.08.17 12:51:00 -
[3]
Wait for boosters, advanced learning skills, the like.

Join the IC! |

Orestes
|
Posted - 2004.08.17 12:51:00 -
[4]
Wait for boosters, advanced learning skills, the like.

Join the IC! |

Arud
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Posted - 2004.08.17 12:58:00 -
[5]
where can I see a list of all the new skills?
and their requirements
|

Arud
|
Posted - 2004.08.17 12:58:00 -
[6]
where can I see a list of all the new skills?
and their requirements
|

Hanse Davion
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Posted - 2004.08.17 13:09:00 -
[7]
Great, finally some specialization. I doubt if every Rev, J0rt, and carebear are going to invest the time train all those gunnery skills.
Maybe now we get those Trade skills in also?? 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Hanse Davion
|
Posted - 2004.08.17 13:09:00 -
[8]
Great, finally some specialization. I doubt if every Rev, J0rt, and carebear are going to invest the time train all those gunnery skills.
Maybe now we get those Trade skills in also?? 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Hellek
|
Posted - 2004.08.17 13:10:00 -
[9]
well, my calculations for training large pulse (I have 5 +3 implants plugged in, all 6 learning skills lvl5): 11 (motion prediction 5) + 30 (large energy turret 5) + ~20 (med energy turret 5) + 6 (small energy turret 5) + 3 (small pulselaser specialization 4) + 5 (med. pulse laser specialization 4) = ~75 days.
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Hellek
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Posted - 2004.08.17 13:10:00 -
[10]
well, my calculations for training large pulse (I have 5 +3 implants plugged in, all 6 learning skills lvl5): 11 (motion prediction 5) + 30 (large energy turret 5) + ~20 (med energy turret 5) + 6 (small energy turret 5) + 3 (small pulselaser specialization 4) + 5 (med. pulse laser specialization 4) = ~75 days.
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fairimear
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Posted - 2004.08.17 13:11:00 -
[11]
i dont want all just 1. s blaster specialisation for the old taranis.
now any 1 got t2 s blasters for sale?
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.08.17 13:11:00 -
[12]
i dont want all just 1. s blaster specialisation for the old taranis.
now any 1 got t2 s blasters for sale?
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Vasche
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Posted - 2004.08.17 14:09:00 -
[13]
Originally by: fairimear i dont want all just 1. s blaster specialisation
I second that -----------------------
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Vasche
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Posted - 2004.08.17 14:09:00 -
[14]
Originally by: fairimear i dont want all just 1. s blaster specialisation
I second that -----------------------
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fairimear
|
Posted - 2004.08.17 14:38:00 -
[15]
ALL bs will ph33r my l33t Taranis.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.08.17 14:38:00 -
[16]
ALL bs will ph33r my l33t Taranis.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Jernau Gurgeh
|
Posted - 2004.08.17 14:45:00 -
[17]
I wonder if just as I get all of the skill to use a particular large T2 turret, that particular turret will be nerfed to Iceland and back.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Jernau Gurgeh
|
Posted - 2004.08.17 14:45:00 -
[18]
I wonder if just as I get all of the skill to use a particular large T2 turret, that particular turret will be nerfed to Iceland and back.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Kelly O'Connor
|
Posted - 2004.08.17 15:39:00 -
[19]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Yeah, we'll be waiting a while then.
|

Kelly O'Connor
|
Posted - 2004.08.17 15:39:00 -
[20]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Yeah, we'll be waiting a while then.
|

Jellybaby
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Posted - 2004.08.17 16:02:00 -
[21]
Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
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Jellybaby
|
Posted - 2004.08.17 16:02:00 -
[22]
Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
|

Directive
|
Posted - 2004.08.17 16:48:00 -
[23]
Originally by: Jellybaby Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
Anywhere??? 75 days is a rather long time to train skills, so it's not very common to have those T2 BS turrets in use...
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Directive
|
Posted - 2004.08.17 16:48:00 -
[24]
Originally by: Jellybaby Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
Anywhere??? 75 days is a rather long time to train skills, so it's not very common to have those T2 BS turrets in use...
|

NoNamium
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Posted - 2004.08.17 16:58:00 -
[25]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

I'm glad that tech 2 turrets finally are out, but you're kidding with that remark right?
We've been waiting for boosters since christmas, that goes for lvl 4 agents as well... not sure when Advanced learning skills came into the picture, but this does not bode well.
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NoNamium
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Posted - 2004.08.17 16:58:00 -
[26]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

I'm glad that tech 2 turrets finally are out, but you're kidding with that remark right?
We've been waiting for boosters since christmas, that goes for lvl 4 agents as well... not sure when Advanced learning skills came into the picture, but this does not bode well.
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Hellek
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Posted - 2004.08.17 17:38:00 -
[27]
I just wonder what skills and how many weeks of training the advanced learning skills will need
|

Hellek
|
Posted - 2004.08.17 17:38:00 -
[28]
I just wonder what skills and how many weeks of training the advanced learning skills will need
|

Valrandir
|
Posted - 2004.08.17 17:38:00 -
[29]
Originally by: Jellybaby Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
... I have to say : End Yourself (tm)
--------------------------------
|

Valrandir
|
Posted - 2004.08.17 17:38:00 -
[30]
Originally by: Jellybaby Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
... I have to say : End Yourself (tm)
--------------------------------
|

Khyan
|
Posted - 2004.08.17 18:06:00 -
[31]
a long time to train? well, they are called 'specialization' skills
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Khyan
|
Posted - 2004.08.17 18:06:00 -
[32]
a long time to train? well, they are called 'specialization' skills
|

GlimmerMan
|
Posted - 2004.08.17 18:27:00 -
[33]
Anyone know what the base cost of these skills were? It looks to me like some scum have bought them all and inflated the price trying to rip us off and make money for nothing like lazy bastards.
(Large Beam Specs are ~9 Mill, Large Arty Specs are about ~12 Mill, suggesting these are not stock prices since they would be the same) __________________
- GlimmerMan |

GlimmerMan
|
Posted - 2004.08.17 18:27:00 -
[34]
Anyone know what the base cost of these skills were? It looks to me like some scum have bought them all and inflated the price trying to rip us off and make money for nothing like lazy bastards.
(Large Beam Specs are ~9 Mill, Large Arty Specs are about ~12 Mill, suggesting these are not stock prices since they would be the same) __________________
- GlimmerMan |

Redwolf
|
Posted - 2004.08.17 18:30:00 -
[35]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Before or after the 'soft-cap' 
|

Redwolf
|
Posted - 2004.08.17 18:30:00 -
[36]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Before or after the 'soft-cap' 
|

Lord Kronos
|
Posted - 2004.08.17 18:46:00 -
[37]
If today would have been 1st of april i would have understood that this is a good joke from ccp (5 months of training for a bonus of 10%), but since is not the case i'm just shocked at the ignorance of some ppl hwo can say "wait for the adv learning skills".
In my opinion those skills should have been released after all the balancing of turets and ships cos otherwise if u would start training for a weapon specialisation and ended up like the tempest today u would have lost 5 months of ur time just for scoring a little better shots at stations.
We can't specialise in some weapon due to the curent speed of TomB's nerfing bat; but is just my opinion and if some1 else wants to specialise in some weapon and after 4 months to be nerfed by TomB is wellcomed to do so.
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Lord Kronos
|
Posted - 2004.08.17 18:46:00 -
[38]
If today would have been 1st of april i would have understood that this is a good joke from ccp (5 months of training for a bonus of 10%), but since is not the case i'm just shocked at the ignorance of some ppl hwo can say "wait for the adv learning skills".
In my opinion those skills should have been released after all the balancing of turets and ships cos otherwise if u would start training for a weapon specialisation and ended up like the tempest today u would have lost 5 months of ur time just for scoring a little better shots at stations.
We can't specialise in some weapon due to the curent speed of TomB's nerfing bat; but is just my opinion and if some1 else wants to specialise in some weapon and after 4 months to be nerfed by TomB is wellcomed to do so.
|

Tripoli
|
Posted - 2004.08.17 18:47:00 -
[39]
My days as a skill collector just got a lot more interesting. Sitting at 152 at the moment...and I've now got a LOT of BIG prereqs to train. 
---
|

Tripoli
|
Posted - 2004.08.17 18:47:00 -
[40]
My days as a skill collector just got a lot more interesting. Sitting at 152 at the moment...and I've now got a LOT of BIG prereqs to train. 
---
|

Zipoldy
|
Posted - 2004.08.17 18:57:00 -
[41]
Edited by: Zipoldy on 17/08/2004 19:00:43 Is CCP insane ?? (must be)
I not a n00b but even with the skills I have it will take 60-80 days to get to L-Projectiles Spec. skill to even start to train it...
Then there is a different setup for the Auto Cannons...
I'm minmatar and I like it but with the nerf to projectiles tracking/hitting....
I don't think many will spec. Good for those that do...
In short CCP has gone for a extreme again... like they seem to do everytime....
Zipoldy
edit: some typos away |

Zipoldy
|
Posted - 2004.08.17 18:57:00 -
[42]
Edited by: Zipoldy on 17/08/2004 19:00:43 Is CCP insane ?? (must be)
I not a n00b but even with the skills I have it will take 60-80 days to get to L-Projectiles Spec. skill to even start to train it...
Then there is a different setup for the Auto Cannons...
I'm minmatar and I like it but with the nerf to projectiles tracking/hitting....
I don't think many will spec. Good for those that do...
In short CCP has gone for a extreme again... like they seem to do everytime....
Zipoldy
edit: some typos away |

Neon Genesis
|
Posted - 2004.08.17 18:59:00 -
[43]
Edited by: Neon Genesis on 17/08/2004 19:01:19 This is wat eve needs exactly, means ther will be a huge gulf between people who pvp as a job and obviously will b going at it full tilt to learn skills that give u such a heavy dmg bonus, and people who work in industry and give a little time to train gunnery.
I for one am going straight for these new skills asap __
There, i just contributed nothing to your thread
|

Neon Genesis
|
Posted - 2004.08.17 18:59:00 -
[44]
Edited by: Neon Genesis on 17/08/2004 19:01:19 This is wat eve needs exactly, means ther will be a huge gulf between people who pvp as a job and obviously will b going at it full tilt to learn skills that give u such a heavy dmg bonus, and people who work in industry and give a little time to train gunnery.
I for one am going straight for these new skills asap __
There, i just contributed nothing to your thread
|

Lord Kronos
|
Posted - 2004.08.17 19:20:00 -
[45]
Edited by: Neon Genesis on 17/08/2004 19:01:19 This is wat eve needs exactly, means ther will be a huge gulf between people who pvp as a job and obviously will b going at it full tilt to learn skills that give u such a heavy dmg bonus, and people who work in industry and give a little time to train gunnery.
I for one am going straight for these new skills asap
I agree with u that we need to separate the industrials from the fighters but first we had to be sure that the gun that hits today will still hit after 4 months
|

Lord Kronos
|
Posted - 2004.08.17 19:20:00 -
[46]
Edited by: Neon Genesis on 17/08/2004 19:01:19 This is wat eve needs exactly, means ther will be a huge gulf between people who pvp as a job and obviously will b going at it full tilt to learn skills that give u such a heavy dmg bonus, and people who work in industry and give a little time to train gunnery.
I for one am going straight for these new skills asap
I agree with u that we need to separate the industrials from the fighters but first we had to be sure that the gun that hits today will still hit after 4 months
|

Zipoldy
|
Posted - 2004.08.17 19:32:00 -
[47]
True Kronos after 2-3 months of training and the Bat hits you it won't be fun....
Zipoldy
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Zipoldy
|
Posted - 2004.08.17 19:32:00 -
[48]
True Kronos after 2-3 months of training and the Bat hits you it won't be fun....
Zipoldy
|

Omber Zombie
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Posted - 2004.08.17 22:43:00 -
[49]
Originally by: Tripoli My days as a skill collector just got a lot more interesting. Sitting at 152 at the moment...and I've now got a LOT of BIG prereqs to train. 
Heh, as another skill-collector I feel your pain. Wanna come drink to our sorrows? I'll bring the beer 
My thoughts: I think it's great that the new skills are in and take a rediculous amount of time to train. I also think it's great that they cost an absolute fortune to buy (base market cost is 1mil for small, 3mil for med, 9mil for large = 26mil for one type of guns). These skills are not meant for everyone. They are what they are called, Specialisations. If you don't want to train them, don't. If you do, well, now you have the next few months of skill training covered.
If you think you will be left out of the uber-wtfpwnd-mega-gank-a-ramaÖ that is Tech2 guns, then train them. If you don't see the advantage in those weapons, don't. It's all a matter of choice. Me, I choose to spend a reiculous amount of isk and time training skills because that's what I do. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
|

Omber Zombie
|
Posted - 2004.08.17 22:43:00 -
[50]
Originally by: Tripoli My days as a skill collector just got a lot more interesting. Sitting at 152 at the moment...and I've now got a LOT of BIG prereqs to train. 
Heh, as another skill-collector I feel your pain. Wanna come drink to our sorrows? I'll bring the beer 
My thoughts: I think it's great that the new skills are in and take a rediculous amount of time to train. I also think it's great that they cost an absolute fortune to buy (base market cost is 1mil for small, 3mil for med, 9mil for large = 26mil for one type of guns). These skills are not meant for everyone. They are what they are called, Specialisations. If you don't want to train them, don't. If you do, well, now you have the next few months of skill training covered.
If you think you will be left out of the uber-wtfpwnd-mega-gank-a-ramaÖ that is Tech2 guns, then train them. If you don't see the advantage in those weapons, don't. It's all a matter of choice. Me, I choose to spend a reiculous amount of isk and time training skills because that's what I do. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
|

Rizmordan Hillgotlieb
|
Posted - 2004.08.17 23:30:00 -
[51]
Well it's looking like we'll have to learn to specialize. I mean most of us can get a good handle on all of the Tech 1 skills but you'll have to be wiser and pick the Tech 2 skills that'll benefit your playing style the most.
I think it's wise to have it this way - if we are forced to specialize we'll never quite know where our opponents abilities lie (hopefully) and that could lead to some interesting PvP engagements.
Posting for Numbnutz |

Rizmordan Hillgotlieb
|
Posted - 2004.08.17 23:30:00 -
[52]
Well it's looking like we'll have to learn to specialize. I mean most of us can get a good handle on all of the Tech 1 skills but you'll have to be wiser and pick the Tech 2 skills that'll benefit your playing style the most.
I think it's wise to have it this way - if we are forced to specialize we'll never quite know where our opponents abilities lie (hopefully) and that could lead to some interesting PvP engagements.
Posting for Numbnutz |

SM60
|
Posted - 2004.08.18 02:21:00 -
[53]
Quick question and maybe off topic, but does the spec. skills affect dmg that t1 turrets deal or just t2?
-The end time has begun
-Viva la newb slaughter!!!  |

SM60
|
Posted - 2004.08.18 02:21:00 -
[54]
Quick question and maybe off topic, but does the spec. skills affect dmg that t1 turrets deal or just t2?
-The end time has begun
-Viva la newb slaughter!!!  |

Omber Zombie
|
Posted - 2004.08.18 02:26:00 -
[55]
the skills effect weapons that require these skills to use them i.e tech 2 weapons. Tech 1 weapons don't require these skills, so they don't effect them. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
|

Omber Zombie
|
Posted - 2004.08.18 02:26:00 -
[56]
the skills effect weapons that require these skills to use them i.e tech 2 weapons. Tech 1 weapons don't require these skills, so they don't effect them. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
|

PaulAtreides
|
Posted - 2004.08.18 05:11:00 -
[57]
OMG YES!! Thank you Devs!!
Been sitting on around 6 mil gunnery skills for about 4 months now. Yay for more gunnery skills.
\o/
Want to work for me? |

PaulAtreides
|
Posted - 2004.08.18 05:11:00 -
[58]
OMG YES!! Thank you Devs!!
Been sitting on around 6 mil gunnery skills for about 4 months now. Yay for more gunnery skills.
\o/
Want to work for me? |

Fikia
|
Posted - 2004.08.18 06:57:00 -
[59]
I just want more missle skills :b Forget the gunnery skills.. Well, I'll probably do one of the hybrid types, not sure of blasters or rails though.. but I'm mostly into missles of all sizes and types and want more skills in them :/
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Fikia
|
Posted - 2004.08.18 06:57:00 -
[60]
I just want more missle skills :b Forget the gunnery skills.. Well, I'll probably do one of the hybrid types, not sure of blasters or rails though.. but I'm mostly into missles of all sizes and types and want more skills in them :/
|

fuze
|
Posted - 2004.08.18 09:40:00 -
[61]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Any chance of tech 2 clones? A++++ gets up to 19.2M SP but there is a 20+M sp person already. With these advanced learning skills and boosters the number of people going over 19.2 will be quite large.
But now the people who already maxed out the required gunnery skills have an advantage of more than a month so if the tech 2 guns come out before that the carnage will be brutal. IMO the introduction of those skills should be done in steps of a month or so. First small then med and last large. Sweeten it up with a nice storyline and give peeps time to skill up.
And it's a little unfair to the missile spammers as well since those specialized skills aren't avail yet. ___________________________ Favorite bumpersticker of the month: My head hurts! |

fuze
|
Posted - 2004.08.18 09:40:00 -
[62]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

Any chance of tech 2 clones? A++++ gets up to 19.2M SP but there is a 20+M sp person already. With these advanced learning skills and boosters the number of people going over 19.2 will be quite large.
But now the people who already maxed out the required gunnery skills have an advantage of more than a month so if the tech 2 guns come out before that the carnage will be brutal. IMO the introduction of those skills should be done in steps of a month or so. First small then med and last large. Sweeten it up with a nice storyline and give peeps time to skill up.
And it's a little unfair to the missile spammers as well since those specialized skills aren't avail yet. ___________________________ Favorite bumpersticker of the month: My head hurts! |

Issle
|
Posted - 2004.08.18 14:37:00 -
[63]
Missiles do not need more love. Smart rounds that fly around obstructions are love enough for now. Or, from another point of view:
Tech2 guns aren't more powerful than T1 guns(modal, scout, etc) at a base level from what I saw, so all the skill lets us do is pay exhorbitant amounts for a new rail/blaster/beam that will not achieve true potential until we also get the new advanced munitions. As of last night when I checked, the only spec skills that were available at all were S/M/L railgun. No blaster, beam, cannon, or anything else. I'll echo the previous sentiments- I want to spec on small blasters for my Taranis as well, but I'll sidebar on beams just to make the Mal/Cru more "user friendly".
Whoever scores a BPO for the new blasters/beams can guarantee sales from me, I have piles of components (and standard blasters/beams) to throw into a factory.
|

Issle
|
Posted - 2004.08.18 14:37:00 -
[64]
Missiles do not need more love. Smart rounds that fly around obstructions are love enough for now. Or, from another point of view:
Tech2 guns aren't more powerful than T1 guns(modal, scout, etc) at a base level from what I saw, so all the skill lets us do is pay exhorbitant amounts for a new rail/blaster/beam that will not achieve true potential until we also get the new advanced munitions. As of last night when I checked, the only spec skills that were available at all were S/M/L railgun. No blaster, beam, cannon, or anything else. I'll echo the previous sentiments- I want to spec on small blasters for my Taranis as well, but I'll sidebar on beams just to make the Mal/Cru more "user friendly".
Whoever scores a BPO for the new blasters/beams can guarantee sales from me, I have piles of components (and standard blasters/beams) to throw into a factory.
|

JesterTBP
|
Posted - 2004.08.18 16:59:00 -
[65]
Originally by: Omber Zombie the skills effect weapons that require these skills to use them i.e tech 2 weapons. Tech 1 weapons don't require these skills, so they don't effect them.
You're correct, the new skills won't affect T1 turrets right now...but the fact that you have to train up Sharpshooter/Motion Prediction 5 as well as lvl 5 to all the existing types of specific gunnery skills...you'll get a boost to your T1 guns anyways...it may be a nominal one if you have large (insert type here) 4 already, as I do, but it's still something to tide you over while you're waiting to get to Tech 2...
Just a thought...wouldn't it make more sense to train Motion Prediction to lvl 5 for the Artillery Specilization since Projectiles have worse tracking than any other type? Maybe that makes sense or maybe it's just because I already have it trained up... --------------------------------------- 2004.08.19 07:03:11 combat Your 1400mm Howitzer Artillery I perfectly strikes Guristas Silencer, wrecking for 1200.8 damage. |

JesterTBP
|
Posted - 2004.08.18 16:59:00 -
[66]
Originally by: Omber Zombie the skills effect weapons that require these skills to use them i.e tech 2 weapons. Tech 1 weapons don't require these skills, so they don't effect them.
You're correct, the new skills won't affect T1 turrets right now...but the fact that you have to train up Sharpshooter/Motion Prediction 5 as well as lvl 5 to all the existing types of specific gunnery skills...you'll get a boost to your T1 guns anyways...it may be a nominal one if you have large (insert type here) 4 already, as I do, but it's still something to tide you over while you're waiting to get to Tech 2...
Just a thought...wouldn't it make more sense to train Motion Prediction to lvl 5 for the Artillery Specilization since Projectiles have worse tracking than any other type? Maybe that makes sense or maybe it's just because I already have it trained up... --------------------------------------- 2004.08.19 07:03:11 combat Your 1400mm Howitzer Artillery I perfectly strikes Guristas Silencer, wrecking for 1200.8 damage. |

Omber Zombie
|
Posted - 2004.08.18 17:54:00 -
[67]
Quote: As of last night when I checked, the only spec skills that were available at all were S/M/L railgun
Umm, i'm looking at all the different gun specs right now. They are regionally based - fly around a bit.  ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Omber Zombie
|
Posted - 2004.08.18 17:54:00 -
[68]
Quote: As of last night when I checked, the only spec skills that were available at all were S/M/L railgun
Umm, i'm looking at all the different gun specs right now. They are regionally based - fly around a bit.  ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
|

Jocca Quinn
|
Posted - 2004.08.19 10:23:00 -
[69]
I'm all for specialisation BUT I think this current plan is actually encouraging GENERALISATION. Why?, well to me specialisation means you pick your ship and try to become the best at flying/fighting that ship. With this current skill plan if you want to become a Megathron blaster specialist you ALSO have to have small blaster specialisation and medium blaster specialisation. To my mind it would have been better to require t1 skill @ 5 as a prerequisit. So that Mega pilot would only need large hybrid @ 5 (plus some of the general gunnery skills like motion prediction perhaps) to start training the new specialisation skills.
That way we endup with specialised frig / cruiser and battleship pilots ..
JQ
none of us are free as long as one of us is chained none of us are free |

Jocca Quinn
|
Posted - 2004.08.19 10:23:00 -
[70]
I'm all for specialisation BUT I think this current plan is actually encouraging GENERALISATION. Why?, well to me specialisation means you pick your ship and try to become the best at flying/fighting that ship. With this current skill plan if you want to become a Megathron blaster specialist you ALSO have to have small blaster specialisation and medium blaster specialisation. To my mind it would have been better to require t1 skill @ 5 as a prerequisit. So that Mega pilot would only need large hybrid @ 5 (plus some of the general gunnery skills like motion prediction perhaps) to start training the new specialisation skills.
That way we endup with specialised frig / cruiser and battleship pilots ..
JQ
none of us are free as long as one of us is chained none of us are free |

Terminus Est
|
Posted - 2004.08.19 11:54:00 -
[71]
What if there was a (expensive) drug you could take to train faster, but would kill you. So you train faster but loose all your implants, by needing to be newly cloned...
Or better still, makes you loose atribute points...
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Terminus Est
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Posted - 2004.08.19 11:54:00 -
[72]
What if there was a (expensive) drug you could take to train faster, but would kill you. So you train faster but loose all your implants, by needing to be newly cloned...
Or better still, makes you loose atribute points...
|

Gween
|
Posted - 2004.08.19 12:12:00 -
[73]
I just fear that I train those skill up to Large Hybrid Spec and then TomB nerfes guns again.....
40days wasted  --------------
Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |

Gween
|
Posted - 2004.08.19 12:12:00 -
[74]
I just fear that I train those skill up to Large Hybrid Spec and then TomB nerfes guns again.....
40days wasted  --------------
Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |

Wizard
|
Posted - 2004.08.19 13:43:00 -
[75]
Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
|

Wizard
|
Posted - 2004.08.19 13:43:00 -
[76]
Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
|

Jacobz
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Posted - 2004.08.19 14:11:00 -
[77]
I really dont understand people.
Dont train the specialization unless u have 12-13 million overal skills thats all. Specialization are not for mid-range characters, but for advanced characters. So if u take only there point of view, I bet they wont train it to lvl 5, and they will invest about 2 weeks getting it to 4. (They have all the other skills already.)
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Also gunnery specialization is meant for pvp or at least warrior specialist not necessarily for the all-rounders. Most pvper have both perception and willpower to over 20.
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
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Jacobz
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Posted - 2004.08.19 14:11:00 -
[78]
I really dont understand people.
Dont train the specialization unless u have 12-13 million overal skills thats all. Specialization are not for mid-range characters, but for advanced characters. So if u take only there point of view, I bet they wont train it to lvl 5, and they will invest about 2 weeks getting it to 4. (They have all the other skills already.)
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Also gunnery specialization is meant for pvp or at least warrior specialist not necessarily for the all-rounders. Most pvper have both perception and willpower to over 20.
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
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La Muerte
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Posted - 2004.08.19 14:20:00 -
[79]
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Not everybody speaks English as their native tongue,professor...
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La Muerte
|
Posted - 2004.08.19 14:20:00 -
[80]
Also whats the point of having many specialization?(Specia li za tion, (u need the Robbert/Collins dictionnary?))
Not everybody speaks English as their native tongue,professor...
|

GreyMana
|
Posted - 2004.08.19 14:25:00 -
[81]
First I thought CCP is insane with those new gunnery skills, but right now I think that it exactly what they missed with the Industrial/Science skills.
The requirement to get into Tech 2 research was way too low (I think every experienced char got Engineering or Electronics to Lv. 5 and Science to Lv. 4 (for Astrology)), so you need about 6-8 days to start research.
The refining skills would also be better to have more prerequisites like Scodite need Veldspar processing Lv. 4
More specialisation is really required and makes the game much more fun, since you can't do all :-). Maybe I won't see a Medium Tech 2 weapon on my ship for the next 4 month but it's okay, since I have science as a focus.
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GreyMana
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Posted - 2004.08.19 14:25:00 -
[82]
First I thought CCP is insane with those new gunnery skills, but right now I think that it exactly what they missed with the Industrial/Science skills.
The requirement to get into Tech 2 research was way too low (I think every experienced char got Engineering or Electronics to Lv. 5 and Science to Lv. 4 (for Astrology)), so you need about 6-8 days to start research.
The refining skills would also be better to have more prerequisites like Scodite need Veldspar processing Lv. 4
More specialisation is really required and makes the game much more fun, since you can't do all :-). Maybe I won't see a Medium Tech 2 weapon on my ship for the next 4 month but it's okay, since I have science as a focus.
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Jernau Gurgeh
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Posted - 2004.08.19 14:28:00 -
[83]
Originally by: Wizard Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
The skill description does say that it only affects those guns that require the specialisation skill. Which would be the Tech 2 guns.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Jernau Gurgeh
|
Posted - 2004.08.19 14:28:00 -
[84]
Originally by: Wizard Right, ive bought a few of the skills and am not far off training them but...
Everyone seems to be indicating that these skills will only affect tech2 turrets, i for one dont see tech2 mentioned anywhere( unless im blind ) on the skill description.
I reckon that these bonus apply to tech1 turrets also, and that tech 2 turrets will just have certain skills among these as a req. to be able to use them.
The skill description does say that it only affects those guns that require the specialisation skill. Which would be the Tech 2 guns.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Ambitio
|
Posted - 2004.08.20 10:41:00 -
[85]
Edited by: Ambitio on 20/08/2004 10:43:22
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

I am only a 3 month old character so i feel like i really need thoose advanced learning skills and boosters to get some decent skills in acceptable time. I do hope we get the skills in the first shiva patch.
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Ambitio
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Posted - 2004.08.20 10:41:00 -
[86]
Edited by: Ambitio on 20/08/2004 10:43:22
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

I am only a 3 month old character so i feel like i really need thoose advanced learning skills and boosters to get some decent skills in acceptable time. I do hope we get the skills in the first shiva patch.
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Chepe Nolon
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Posted - 2004.08.20 14:36:00 -
[87]
If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
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Chepe Nolon
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Posted - 2004.08.20 14:36:00 -
[88]
If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
|

Ambitio
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Posted - 2004.08.20 15:20:00 -
[89]
Edited by: Ambitio on 20/08/2004 15:22:47
Originally by: Chepe Nolon If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
Doom3 is not quite the same. And soon to be 4 months is not a few hours as you said. I have been playing in average 5 hours a day for that time. Also i dont expect to have the best weapons after this time, but to even get to the point where i can start specializing i have to train skills for another 2-3 months. And then the specializing takes X more months. I just feel like i deserve a little boost in skill training. I was also planing to stay in eve for a long time i just didnt know about the game until recently.
Enough talk from me now, i have some rats to hunt.
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Ambitio
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Posted - 2004.08.20 15:20:00 -
[90]
Edited by: Ambitio on 20/08/2004 15:22:47
Originally by: Chepe Nolon If you want to have the best weapons within a few hours of play, play Doom ]I[ or similar. If you want to join a lifestyle, play eve (that is playing for more than half a year). If you just joined and want to be as good as the 15M guys right now, you've come to the wrong place.
I'm soon a year old, and I don't plan to quit as long as eve is existing.
Doom3 is not quite the same. And soon to be 4 months is not a few hours as you said. I have been playing in average 5 hours a day for that time. Also i dont expect to have the best weapons after this time, but to even get to the point where i can start specializing i have to train skills for another 2-3 months. And then the specializing takes X more months. I just feel like i deserve a little boost in skill training. I was also planing to stay in eve for a long time i just didnt know about the game until recently.
Enough talk from me now, i have some rats to hunt.
|

Chepe Nolon
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Posted - 2004.08.20 17:45:00 -
[91]
If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
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Chepe Nolon
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Posted - 2004.08.20 17:45:00 -
[92]
If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
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Directive
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Posted - 2004.08.20 19:26:00 -
[93]
Originally by: Chepe Nolon If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
T2 weapons also take T2 ammo, which makes the a lot better than the best named T1 versions.
|

Directive
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Posted - 2004.08.20 19:26:00 -
[94]
Originally by: Chepe Nolon If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
T2 weapons also take T2 ammo, which makes the a lot better than the best named T1 versions.
|

Chepe Nolon
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Posted - 2004.08.20 23:13:00 -
[95]
Guess a lot of balancing is due...
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Chepe Nolon
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Posted - 2004.08.20 23:13:00 -
[96]
Guess a lot of balancing is due...
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Aitrus
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Posted - 2004.08.21 03:00:00 -
[97]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
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Aitrus
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Posted - 2004.08.21 03:00:00 -
[98]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.

You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
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Samia
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Posted - 2004.08.21 05:46:00 -
[99]
Originally by: Aitrus
You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
There are already large turrets in the research queue...
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Samia
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Posted - 2004.08.21 05:46:00 -
[100]
Originally by: Aitrus
You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
There are already large turrets in the research queue...
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Chepe Nolon
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Posted - 2004.08.21 08:35:00 -
[101]
I guess they ain't sellable for at least a few weeks.
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Chepe Nolon
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Posted - 2004.08.21 08:35:00 -
[102]
I guess they ain't sellable for at least a few weeks.
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Zinke
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Posted - 2004.08.21 11:46:00 -
[103]
If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Also, how many reactor units will we have to use to build t2 ammo?
The way i see this is not a specialization but everyone train all the gunnery skills.
Training sharpshooter, motion predicition or surgical strike might have been specialization of the sort in the past but now everyone will train it as well as small, medium turrets and small/medium specialization skills.
And what about weapons themselves?
If you are gallante and fly your race ships do you use esclusively blasters or rails? I for one am not that dumb, as both guns have its own advantages and disatvantages. To specialize both of these guns to be able to have set up i like to use at T1 level it will take even more time.
Needless to say that even then its not good thing as nerf bat of devs could render you useless in a second.
Thing is these skills are nothing but the way to keep people paying subscription for a while while they blindly train they new skills, without ccp actually doing anything (please remember that skills are out and bps can be obtained from r&d agents but not bp for ammo).
Anyway i would be more happy if the skill requirements were scaled back just to size so that people can jump on specializing large rails or whatever without having to learn small and medium skills.
As well as for ccp to try some different approach to keep people busy and interested.
|

Zinke
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Posted - 2004.08.21 11:46:00 -
[104]
If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Also, how many reactor units will we have to use to build t2 ammo?
The way i see this is not a specialization but everyone train all the gunnery skills.
Training sharpshooter, motion predicition or surgical strike might have been specialization of the sort in the past but now everyone will train it as well as small, medium turrets and small/medium specialization skills.
And what about weapons themselves?
If you are gallante and fly your race ships do you use esclusively blasters or rails? I for one am not that dumb, as both guns have its own advantages and disatvantages. To specialize both of these guns to be able to have set up i like to use at T1 level it will take even more time.
Needless to say that even then its not good thing as nerf bat of devs could render you useless in a second.
Thing is these skills are nothing but the way to keep people paying subscription for a while while they blindly train they new skills, without ccp actually doing anything (please remember that skills are out and bps can be obtained from r&d agents but not bp for ammo).
Anyway i would be more happy if the skill requirements were scaled back just to size so that people can jump on specializing large rails or whatever without having to learn small and medium skills.
As well as for ccp to try some different approach to keep people busy and interested.
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Chepe Nolon
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Posted - 2004.08.21 21:07:00 -
[105]
Anyway, as fast as you've trained the prereqs for the large spec., the road for the other ain't that long.
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Chepe Nolon
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Posted - 2004.08.21 21:07:00 -
[106]
Anyway, as fast as you've trained the prereqs for the large spec., the road for the other ain't that long.
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Directive
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Posted - 2004.08.21 22:01:00 -
[107]
Edited by: Directive on 21/08/2004 22:02:44
Originally by: Zinke If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Not in yet, due to balancing issues (dev blog). Nevertheless, once they are in, the people who did train for T2 turrets will have the decided advantage of being able to switch damage-types on hybrids and lasers, while the people who for one reason or other decided they don't like specialization will be at a disadvantage of some calibre.
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Directive
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Posted - 2004.08.21 22:01:00 -
[108]
Edited by: Directive on 21/08/2004 22:02:44
Originally by: Zinke If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Not in yet, due to balancing issues (dev blog). Nevertheless, once they are in, the people who did train for T2 turrets will have the decided advantage of being able to switch damage-types on hybrids and lasers, while the people who for one reason or other decided they don't like specialization will be at a disadvantage of some calibre.
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Wizard
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Posted - 2004.08.22 11:34:00 -
[109]
Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
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Wizard
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Posted - 2004.08.22 11:34:00 -
[110]
Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
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Directive
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Posted - 2004.08.22 20:08:00 -
[111]
Originally by: Wizard Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
Hybrid users are in the same boat when it comes to ease of tanking (when looking at both shields & armor, atleast). Anyway, EVE-I lists T2 crystals.
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Directive
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Posted - 2004.08.22 20:08:00 -
[112]
Originally by: Wizard Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
Hybrid users are in the same boat when it comes to ease of tanking (when looking at both shields & armor, atleast). Anyway, EVE-I lists T2 crystals.
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Mechanix
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Posted - 2004.08.23 08:26:00 -
[113]
Originally by: Jacobz
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
Not so. It means that new players will be able to gain skill points faster than we did in the past, and due to the diminishing returns nature of all skill training in Eve, it will aid rather than hinder newer players in catching up.
|

Mechanix
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Posted - 2004.08.23 08:26:00 -
[114]
Originally by: Jacobz
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
Not so. It means that new players will be able to gain skill points faster than we did in the past, and due to the diminishing returns nature of all skill training in Eve, it will aid rather than hinder newer players in catching up.
|

Harisdrop
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Posted - 2004.08.23 14:37:00 -
[115]
"Specialist training in the operation of advanced small railguns. 2% Bonus to the damage of turret requiring Small Railgun Specialization"
It seems to me its true only the t2 get the 2% damage bonus!! --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.08.23 14:37:00 -
[116]
"Specialist training in the operation of advanced small railguns. 2% Bonus to the damage of turret requiring Small Railgun Specialization"
It seems to me its true only the t2 get the 2% damage bonus!! --------------------------
Garsh ma it soo cool killing people in there space thingies |

Cell Satimo
|
Posted - 2004.08.23 22:49:00 -
[117]
Originally by: T'keth The requirements on these skills look a little steep. I looked up Large Pulse Laser Specialization, the prerequisites are:
Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Pulse Laser Specialization Level 4 - 226,274 Medium Energy Turret Level 5 - 768,000 Small Pulse Laser Specialization Level 4 - 135,765 Small Energy Turret Level 5 - 256,000 Large Energy Turret Level 5 - 1,280,000
So that means we're talking almost 4 million gunnery skill points just to attach a TL2 gun to your ship. Assuming about 25 sp per minute from starting to train gunnery skills this is a solid 4 months worth of training required.
Well if you consider veteran combat pilots already have: Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Energy Turret Level 5 - 768,000 Large Energy Turret Level 5 - 1,280,000
Then all they actually need is: Small Energy Turret Level 5 - 256,000 Small Pulse Laser Specialization Level 4 - 135,765 Medium Pulse Laser Specialization Level 4 - 226,274 Large Laser Specilisation - ~400,000
So about 1 million, which is no worse than training Large Turret V. | Join eve-webring.com to promote your site. |

Cell Satimo
|
Posted - 2004.08.23 22:49:00 -
[118]
Originally by: T'keth The requirements on these skills look a little steep. I looked up Large Pulse Laser Specialization, the prerequisites are:
Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Pulse Laser Specialization Level 4 - 226,274 Medium Energy Turret Level 5 - 768,000 Small Pulse Laser Specialization Level 4 - 135,765 Small Energy Turret Level 5 - 256,000 Large Energy Turret Level 5 - 1,280,000
So that means we're talking almost 4 million gunnery skill points just to attach a TL2 gun to your ship. Assuming about 25 sp per minute from starting to train gunnery skills this is a solid 4 months worth of training required.
Well if you consider veteran combat pilots already have: Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Energy Turret Level 5 - 768,000 Large Energy Turret Level 5 - 1,280,000
Then all they actually need is: Small Energy Turret Level 5 - 256,000 Small Pulse Laser Specialization Level 4 - 135,765 Medium Pulse Laser Specialization Level 4 - 226,274 Large Laser Specilisation - ~400,000
So about 1 million, which is no worse than training Large Turret V. | Join eve-webring.com to promote your site. |

Sybylle
|
Posted - 2004.08.24 08:53:00 -
[119]
Edited by: Sybylle on 24/08/2004 08:56:09 Gunnery Level 5 Motion Prediction Level 5 Medium Energy Turret Level 5 Large Energy Turret Level 5 Small Energy Turret Level 5 Small Pulse Laser Specialization Level 4 Medium Pulse Laser Specialization Level 4
Large Laser Specilisation
Compared to
Gunnery : 256000 of 256000 Small Energy Turret : 8000 of 45255 Medium Energy Turret : 135765 of 768000 Large Energy Turret : 1250 of 7072 Motion Prediction : 490951 of 512000
...Finish motion prediction, maximise small and medium hybryd and start both specialisation before getting to large NRG turrets... These might be really interesting on a malediction  Maybe I'll use again my maller...Maybe 
Edit : horrible spelling...need sleep ^^" (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.24 08:53:00 -
[120]
Edited by: Sybylle on 24/08/2004 08:56:09 Gunnery Level 5 Motion Prediction Level 5 Medium Energy Turret Level 5 Large Energy Turret Level 5 Small Energy Turret Level 5 Small Pulse Laser Specialization Level 4 Medium Pulse Laser Specialization Level 4
Large Laser Specilisation
Compared to
Gunnery : 256000 of 256000 Small Energy Turret : 8000 of 45255 Medium Energy Turret : 135765 of 768000 Large Energy Turret : 1250 of 7072 Motion Prediction : 490951 of 512000
...Finish motion prediction, maximise small and medium hybryd and start both specialisation before getting to large NRG turrets... These might be really interesting on a malediction  Maybe I'll use again my maller...Maybe 
Edit : horrible spelling...need sleep ^^" (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.24 09:10:00 -
[121]
And I didn't know if it was posted but... Eve-I link to specialisation skills
Have Fun ^^ (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.24 09:10:00 -
[122]
And I didn't know if it was posted but... Eve-I link to specialisation skills
Have Fun ^^ (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Dami
|
Posted - 2004.08.24 20:30:00 -
[123]
They should have put in the new learning skills first. This is just insane. I see now that their only goal is to keep people busy for few months. And when shiva arrives there is gonna be so much stuff you'll need a whole year to be able to use everything.
|

Dami
|
Posted - 2004.08.24 20:30:00 -
[124]
They should have put in the new learning skills first. This is just insane. I see now that their only goal is to keep people busy for few months. And when shiva arrives there is gonna be so much stuff you'll need a whole year to be able to use everything.
|

Eyeshadow
|
Posted - 2004.08.25 13:29:00 -
[125]
damn it people. Every1 moans that there arent enuf skillz to train or no specialization so CCP introduce some serious specialization and u all moan about it?
The point is, not if you are gonna be good with rails/blasters/autocannons whatever, the point is you are gonna be a fighter pilot. That is specialization in my book. No indy/scientist/researcher/miner/manufacturer in theyre right mind is gonna train these skillz cos the prereqs are pretty damn high. This is where dedicated fighter pilots will have the edge over the industrialists etc.
Jeez, cant u see its to give people the option to specialize in gunnery, not a certain type of gun, and i am all for it
Forums: Sharks - MC |

Eyeshadow
|
Posted - 2004.08.25 13:29:00 -
[126]
damn it people. Every1 moans that there arent enuf skillz to train or no specialization so CCP introduce some serious specialization and u all moan about it?
The point is, not if you are gonna be good with rails/blasters/autocannons whatever, the point is you are gonna be a fighter pilot. That is specialization in my book. No indy/scientist/researcher/miner/manufacturer in theyre right mind is gonna train these skillz cos the prereqs are pretty damn high. This is where dedicated fighter pilots will have the edge over the industrialists etc.
Jeez, cant u see its to give people the option to specialize in gunnery, not a certain type of gun, and i am all for it
Forums: Sharks - MC |

Judas Kane
|
Posted - 2004.08.25 14:35:00 -
[127]
Now all we need is some advanced learnig skills, so the rest of us can secialise in learning while all the fighters specialise in fighting. hehe
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Judas Kane
|
Posted - 2004.08.25 14:35:00 -
[128]
Now all we need is some advanced learnig skills, so the rest of us can secialise in learning while all the fighters specialise in fighting. hehe
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Cissy
|
Posted - 2004.08.25 15:00:00 -
[129]
Originally by: Eyeshadow damn it people. Every1 moans that there arent enuf skillz to train or no specialization so CCP introduce some serious specialization and u all moan about it?
coudent say it better myself..but on one point youre wrong..i will train whatever i feel like..and some spezialtion skils to....im almost a decent figther but also a good producer miner resercher..but im mainly i fighter....wich is the strengt of eve i can do whatever i feel like..peace out ____________________________________________ your logic is flawed, therfor you are flawd |

Cissy
|
Posted - 2004.08.25 15:00:00 -
[130]
Originally by: Eyeshadow damn it people. Every1 moans that there arent enuf skillz to train or no specialization so CCP introduce some serious specialization and u all moan about it?
coudent say it better myself..but on one point youre wrong..i will train whatever i feel like..and some spezialtion skils to....im almost a decent figther but also a good producer miner resercher..but im mainly i fighter....wich is the strengt of eve i can do whatever i feel like..peace out ____________________________________________ your logic is flawed, therfor you are flawd |

Eyeshadow
|
Posted - 2004.08.25 16:19:00 -
[131]
cissy, i didnt say u couldnt train the new skillz, just said the high prereqs would put most miners/producers off training them 
Forums: Sharks - MC |

Eyeshadow
|
Posted - 2004.08.25 16:19:00 -
[132]
cissy, i didnt say u couldnt train the new skillz, just said the high prereqs would put most miners/producers off training them 
Forums: Sharks - MC |

Point Blank
|
Posted - 2004.08.25 20:09:00 -
[133]
Originally by: Tripoli My days as a skill collector just got a lot more interesting. Sitting at 152 at the moment...and I've now got a LOT of BIG prereqs to train. 
hehe, I hope youve got 23.1 perc and 20.9 willpower like me for those reqs. ---------------------------------- Stop screwing up whats currently in the game and add the new content that was promised months ago. Thanks. |

Point Blank
|
Posted - 2004.08.25 20:09:00 -
[134]
Originally by: Tripoli My days as a skill collector just got a lot more interesting. Sitting at 152 at the moment...and I've now got a LOT of BIG prereqs to train. 
hehe, I hope youve got 23.1 perc and 20.9 willpower like me for those reqs. ---------------------------------- Stop screwing up whats currently in the game and add the new content that was promised months ago. Thanks. |

Zegna Mirage
|
Posted - 2004.08.26 07:20:00 -
[135]
EW still rules.  ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
|

Zegna Mirage
|
Posted - 2004.08.26 07:20:00 -
[136]
EW still rules.  ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
|

Nerhtal Al'Thali
|
Posted - 2004.08.26 23:48:00 -
[137]
bah point i got 20 perc (22 with learning 5) and 23 will (25.3 w/L5) wish it was the other way around though and msot of all i wish it hadnt taken me so bloody long to train learning to 5 (had them at 3 for 8 months like an idiot)
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Nerhtal Al'Thali
|
Posted - 2004.08.26 23:48:00 -
[138]
bah point i got 20 perc (22 with learning 5) and 23 will (25.3 w/L5) wish it was the other way around though and msot of all i wish it hadnt taken me so bloody long to train learning to 5 (had them at 3 for 8 months like an idiot)
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Point Blank
|
Posted - 2004.08.27 04:03:00 -
[139]
Originally by: Nerhtal Al'Thali bah point i got 20 perc (22 with learning 5) and 23 will (25.3 w/L5) wish it was the other way around though and most of all i wish it hadnt taken me so bloody long to train learning to 5 (had them at 3 for 8 months like an idiot)
Very nice. I assume thats with implants, otherwise youd have 0 intel and 0 mem. Your character seems even more specialized than mine, however, the more specialized you are the worse your other attributes are, and therefore skill training times. I have had enough trouble with 5 base intel and 4 base mem. Surely for you things are even tougher in skills other than ships, gunnery, and missiles...
Youre the most specialized character I have seen in this regard. Must be really really REALLY tough in anything other than whats listed above... ---------------------------------- Stop screwing up whats currently in the game and add the new content that was promised months ago. Thanks. |

Point Blank
|
Posted - 2004.08.27 04:03:00 -
[140]
Originally by: Nerhtal Al'Thali bah point i got 20 perc (22 with learning 5) and 23 will (25.3 w/L5) wish it was the other way around though and most of all i wish it hadnt taken me so bloody long to train learning to 5 (had them at 3 for 8 months like an idiot)
Very nice. I assume thats with implants, otherwise youd have 0 intel and 0 mem. Your character seems even more specialized than mine, however, the more specialized you are the worse your other attributes are, and therefore skill training times. I have had enough trouble with 5 base intel and 4 base mem. Surely for you things are even tougher in skills other than ships, gunnery, and missiles...
Youre the most specialized character I have seen in this regard. Must be really really REALLY tough in anything other than whats listed above... ---------------------------------- Stop screwing up whats currently in the game and add the new content that was promised months ago. Thanks. |
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