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Kuzya Morozov
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.03.18 00:20:00 -
[1]
Seeing as how T3 cruisers will be for the wealthy, be mostly boring, and probably soloable by BCs, I wanted to start a discussion about T2 ships. What kind of ship would you like to see next? The disappointing introduction of T2 battleships put aside, I think there is quite a bit to do with the hulls we have right now. T2 cruisers have been pretty much maxed (logistics, heavy assault, interdictor, recon), same with frigates (at least in my opinion). How about a new T2 hull for BCs? Maybe an exploration-type vessel? Poast your wildest ideas.
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Thorian Baalnorn
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Posted - 2009.03.18 00:32:00 -
[2]
Originally by: Kuzya Morozov Seeing as how T3 cruisers will be for the wealthy, be mostly boring, and probably soloable by BCs, I wanted to start a discussion about T2 ships. What kind of ship would you like to see next? The disappointing introduction of T2 battleships put aside, I think there is quite a bit to do with the hulls we have right now. T2 cruisers have been pretty much maxed (logistics, heavy assault, interdictor, recon), same with frigates (at least in my opinion). How about a new T2 hull for BCs? Maybe an exploration-type vessel? Poast your wildest ideas.
yeah we should create a petition to have t3 ships removed from the game cause they arent OMGWTFSOLOPWNMOBILES huh? CCP has maintained that t3s arent suppose to be better than t2 they are only suppose to be different and almost all purpose. Ever heard of the phrase "jack of all trades master of none?" thats a t3 ship.
In that regard i would like to see T3 frigs next.
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Ronin Reborn
Wrath of Fenris
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Posted - 2009.03.18 00:34:00 -
[3]
Tier 2 dessies. Drone based for gallente and missle based for caldari for sure. Dunno how to really improve on the thrasher but give the amarr one more than one midslot and it would be different enough to consider flying.
Or alternatively give them more midslots while sacrificing some highs and a somewhat nerfed racial recon bonus, ie scram range, ecm, webs, nuets or tds.
Kinda odd how all other t1 classes have more than one tier besides dessies (and caps ofc)
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Kuzya Morozov
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.03.18 00:40:00 -
[4]
Originally by: Thorian Baalnorn
yeah we should create a petition to have t3 ships removed from the game cause they arent OMGWTFSOLOPWNMOBILES huh? CCP has maintained that t3s arent suppose to be better than t2 they are only suppose to be different and almost all purpose. Ever heard of the phrase "jack of all trades master of none?" thats a t3 ship.
In that regard i would like to see T3 frigs next.
Seriously, learn to read...when did I say anyone should remove them from the game? Or that they should be better than T2? (I did say they're worse than T1) This thread isn't even about t3 ships :S
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.03.18 00:41:00 -
[5]
a t2 combat destroyer would be cool, (non interdiction t2 destroyers)
also logistics and interdiction command ships, based on tier 2 bc's but giving bonus's to logistics ships remote rep cap use and interdiction bubble radius would be nice, real good for large fleets
maybe a tier 4 battleship for each race, with sniping in mind, as the apoc and rokh now rule the roost undisputed
and maybe a tier 3 battlecruiser for each race, again with anti-support in mind, (tracking bonus, 6 or 7 turrets)
and how about tier 2 command ships that are immune to ewar, immune to td's, ecm, damps and tp
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Traderboz
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Posted - 2009.03.18 00:42:00 -
[6]
I'd like to see a second marauder for each race. Give Gallente one based on the Dominix hull and drone bonuses (in exchange for weapon slots), Amarr could get a Khanid torp/armor tanking boat based on Apoc (black EOM skin one plz ;p), Matar need a T2 trashcan of doom and a railboat marauder might be nice for Caldari.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.18 01:52:00 -
[7]
What about Tactical Assault Cruisers? 
Moar gank, moar speed, less tank. Yes, moar t3 cruisers 
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Telinturco
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Posted - 2009.03.18 02:18:00 -
[8]
Edited by: Telinturco on 18/03/2009 02:24:33 What I want to see next is Strategic Battleships.
But really, I'm withholding my judgment of S.C.'s until they are fully implemented. They still need to release 2 more modules for each catagory, and then they've made it well known that active balancing is going to occur. Since they opted for pre-nerfing, I think that means you're going to see a lot of buffing post launch.
And then you're going to see some bad ass cruisers. Same will be true of Strategic Battleships (and Strategic Frigates) when and if they are released.
Something to remember though: Even in their incomplete and nerfed form, strategic cruisers still pwn their T2 varients (with few exceptions.) Even if you chose to make a standard zealot out of the legion, it's still going to be a zealot with close to twice the EHP, way more grid, a mobility bonus and the sensor strength of a ****ing battleship with a passive mod.
A tougher, grid/cap stable, hard-to-jam zealot with an extra turret and sig radius bonus is NOT something that can be soloed by a Harby. Cost effective? Not right now. Better than T2? Hell yes.
Regardless of relative strength to T1/T2, I more than anything appreciate the direction that T3 has moved in. Instead of worrying about tweaking each individual ship of each damned race to be exactly comparable in power to their counterparts, just give the players a ton of legos and let them figure out what's viable and what isn't. Let the players design new ships, and just release a new batch of lego pieces every expansion.
It's a concept that I love.
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Johan Price
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Posted - 2009.03.18 02:20:00 -
[9]
I don't care either way about better ships but I would like more ships in general. More cruisers, more battlecruisers, more variety.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.18 02:36:00 -
[10]
Tier 3, Tech 2 battleship that's more usefull than the current ones. Like a mini-dread for cyno jammer busting and high/low sec POS shoots where a dread will be overkill. |

TraininVain
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Posted - 2009.03.18 02:48:00 -
[11]
In an ideal world I'd maybe like to see more differentiation by manufacturer.
Like Duvolle are supposed to be this blaster company but you can't buy Duvolle blasters anywhere.
TII Tier 2 BCs might be nice too. Dunno what they'd be good for. They don't really have a role. They'd just be like the existing ships only betterer, right?
If they were cloaky they'd be prenerfed.
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Mara Rinn
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Posted - 2009.03.18 03:15:00 -
[12]
I'd like to see specialist haulers: component based hulls like the Strategic Cruisers, which you can swap parts in and out of to make them ship transports or ore-specific transports, give them higher agility, higher top speed, bonuses to tractor range, more non-weapon high slots, or bonuses to salvaging speed.
So you could put together something like the prowler which is specifically for transporting ammunition, has a hefty tank, but lacks agility or speed. Or perhaps something to compete with the Occator for mining operation hauling purposes - high cargo, high maximum speed and agility, high warp speed, but very fragile with no high slots.
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Ronin Reborn
Wrath of Fenris
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Posted - 2009.03.18 03:29:00 -
[13]
Originally by: TraininVain In an ideal world I'd maybe like to see more differentiation by manufacturer.
Roden mkII for real.
As for the anti cyno jammer ship, definte role there for sure. Prolly wouldnt be a common or fun ship though. Really I'd like more T1 ships so future t2 could be built on them. Tier 2 dessies and maybe tier 3 BC but not a tier 4 bs as that kinda breaks the mold. (and 2 tier 3 bs are largely useless imo) Would make sense to seed more t1 atm with eve-in-a-box recruitment going on.
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Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.18 04:47:00 -
[14]
Miners got the Orca ( Sub Capital ) I would like my high sec POS pwnmobiel next please.
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Hiroshima Jita
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Posted - 2009.03.18 06:09:00 -
[15]
Edited by: Hiroshima Jita on 18/03/2009 06:09:34 I second Teir 2 battlecruisers, definitely. 25m^3 for gallente, full set of missile launchers for caldari. Whatever for the other two.
A science vessel. Make it a T2 bc variant heavily nerfed for combat. Can warp cloaked, has a bonus to scanning. Has some other utility depending on race. Heavily nerfed so its not a solopwnmobile.
Minmatar Example "Gale": T2 Hurricane Hull Battlecruiser Skill 5% Rof projectiles/lvl 10% strength of probes/lvl Science Vessel Skill 10% chance target painted ships can be targeted by ships that have been jamned/lvl 96-99% reduction covert ops cloaking device cpu
99% reduction gang mod cpu
8/6/6 loadout less grid, ehp, weapon points(5/2?) than a t1 variant more cpu
A combat rated industrial. Something that preforms in between a cruiser and a bc for pvp, costs about 15-20mil(t1 and fully insurable), and has a cargohold like a third of an industrials. Say 2 per race, one that can fit a single strip miner and one thats more a dedicated hauler. Normal industrials should outpreform them in all fields, but it means that if a noob cruiser tackles a noob carebear in one of these there will be a fair fight, instead of a hilariously one sided greifing. More fun for everybody.
Minmatar Example "Drifter" Combat Industrial Skill 5% Bonus to speed/lvl 7.5% Bonus to Shield Hp/lvl
6/4/5 3/3 turrets/missile-launcher hardpoints 25m^3 dronebay and bandwidth Battlecruiser mass/speed/agility 1.75k m^3 cargospace.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.18 06:14:00 -
[16]
Give me faction battleships and destroyers. Thank you.
PS: please make the Sanshas battlecruiser use the Phantasm hull (painted Khanid black), 7/7/5 slot layout, 4x guns, 100% laser damage, 5% laser ROF/level, 7.5% laser tracking/level, 50m3 drone bay. If you really love me, give it Minmatar T2 resists. Thank you. -----------
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Hiroshima Jita
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Posted - 2009.03.18 06:25:00 -
[17]
Damn yes faction battlecruisers and destroyers. If there was something that was to the sleipner the sae way a fleet issue stabber is to the vagabond I would be all over that ****.
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Skira Ranos
Blood Money Inc. Blood Money Cartel
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Posted - 2009.03.18 06:26:00 -
[18]
Originally by: Hiroshima Jita
A combat rated industrial. Something that preforms in between a cruiser and a bc for pvp, costs about 15-20mil(t1 and fully insurable), and has a cargohold like a third of an industrials. Say 2 per race, one that can fit a single strip miner and one thats more a dedicated hauler. Normal industrials should outpreform them in all fields, but it means that if a noob cruiser tackles a noob carebear in one of these there will be a fair fight, instead of a hilariously one sided greifing. More fun for everybody.
Minmatar Example "Drifter" Combat Industrial Skill 5% Bonus to speed/lvl 7.5% Bonus to Shield Hp/lvl
6/4/5 3/3 turrets/missile-launcher hardpoints 25m^3 dronebay and bandwidth Battlecruiser mass/speed/agility 1.75k m^3 cargospace.
I have wanted this since I started playing... __
Recruiting
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Vyllana
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Posted - 2009.03.18 06:58:00 -
[19]
Edited by: Vyllana on 18/03/2009 07:02:40 Some of these ideas might be a little crazy, but just thought I'd throw these out there:
Exploration Ships
Tech 2 battlecruisers based on the tier 2 battlecruiser hulls.
The ships should get a scan strength role bonus for exploration (but not combat) probes. They should have large cargoholds, like marauders, so they can carry enough ammo/boosters/whatever to roam around in W-space for a while.
Besides the role bonus, the ships should be able to fit some mean tank and dps, but have some sort of mild handicap when it comes to PvP. Basically battlecruiser sized marauders with a scan bonus. They should all have a utility high slot for a scan probe launcher.
They should also have a "salvage compression chamber" which can reduce the volume of salvaged materials, similar to how ore can be compressed.
Superdestroyers
Tech 2 destroyers designed for all out anti-frigate warfare. 8 bonused small guns, 25 m^3 drone bays or larger, enhanced tracking, enhanced sensor resolution (to lock frigs fast), bonus to weapon range. Caldari version could be a standard missile boat with a bonus to explosion velocity.
Tier 2 destroyers
Having just one destroyer type per race is a bit boring. Add a second one to each race, based on their secondary weapon system type.
Heavy Bombers
I really liked the stealth bomber concept back in the day, would be nice if these were still viable. The idea here would be for destroyer sized bombers with the ability to fit torpedo launchers instead of cruise launchers. Play with the bonuses to make them viable in some way. Base these on the above mentioned tier 2 destroyer hulls. They don't even have to have cloaking bonuses like the stealth bombers, but perhaps just having a cheap (t2 destroyer should be like ~40-50 mil range) platform that could put out torp dps would be useful.
Mobile Fortress Ships
A new class of tech 2 battleships, based on the tier 3 battleship hulls, designed to prevent incoming damage to a fleet. Introduce a new HI slot module type, "debris cloud projector", that intercepts and dissipates incoming turret fire. The gun shots hit the debris clouds, destroying them, but fail to hit the ships they were targetting. Make these ships the only vessels able to fit this module. This would basically be analogous to defender missiles, except against guns.
In addition, they should have a huge bonuses to defender missiles: defender rof, defender damage (so they can pop torps) and defender velocity.
The role bonus for these ships would be that their defenders and debris clouds can intercept incoming fire not only against themselves, but also against friendly nearby ships within a certain radius. A limitation would be that any ship can only be within the defense sphere of one fortress ship at a time (so that you couldn't overlap multiple fortresses for impenetrable defense).
The ships should be able to fit for a tank comparable to heavily tanked battleships, but should not have any damage bonuses and minimal turret hardpoints (but some launcher hardpoints for the defenders).
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Tolsimir Wolfblood
Esto Perpetua
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Posted - 2009.03.18 07:22:00 -
[20]
I still want my sub cap dread please.
Based off the Tier 3 BS. 8 High slots for the weapons corrisponding to each race.
T2 Rohk
Highs
8 turret slots
Med
7 slots for tank and target painters and sutch
Low
4 for damage mods and what not
125 Drone Bay and 125 bandwidth
BS bonus
10% to fall off to large hybrid turrets and 5% to shield resistance per level
w/e creative name you can think of
5% reduction in CPU need for hybrid turrets and 5% bonus to large hybrid turret ROF
Role bonus
100% increase to hybrid turret damage
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Culitza
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Posted - 2009.03.18 07:39:00 -
[21]
Originally by: Kuzya Morozov Seeing as how T3 cruisers will be for the wealthy, be mostly boring, and probably soloable by BCs, I wanted to start a discussion about T2 ships. What kind of ship would you like to see next? The disappointing introduction of T2 battleships put aside, I think there is quite a bit to do with the hulls we have right now. T2 cruisers have been pretty much maxed (logistics, heavy assault, interdictor, recon), same with frigates (at least in my opinion). How about a new T2 hull for BCs? Maybe an exploration-type vessel? Poast your wildest ideas.
Exploration vessel ? ... lol morsus mihi pve ftw
T3 wont be soloed by BCs even with these first three subsystems they will pwn BCs in 1v1, maybe even 2v1 with right setup and slightly pimped mods.
I'd like to see pvp capable t2 bs, as in 2 bonuses to dmg and better tank. Or yeah t3 frigs ...
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.18 08:47:00 -
[22]
More T2 destroyers, more T2 battlecruisers.
Destroyers:
(1) A "science ship" type with bonuses to salvaging, archeology, hacking. Decent resists, only 2-3 turret slots and no offensive bonuses.
(2) An anti-stealth type (the RL role of destroyers) with some kind of anti-cloaking module.
(3) An "assault destroyer" - basically similar to the T1 but with T2 resists and no RoF penalty.
Battlecruisers: will really, I'd like the next set of T3 ships to be BCs. We have loads of Cruisers already. A "Fleet Logistics" battlecruiser based off the tier-2 hulls would be cool, with Role bonuses to remote ECCM/sensor booster. Current logistics ships are simply too fragile for fleet work.
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Benco97
Gallente
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Posted - 2009.03.18 09:01:00 -
[23]
How about T2 versions of the ships that don't have a single one yet instead of making multiple T2 versions of the same ships?
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

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Yevgeny Bazarov
Caldari City of Certitude Zinc Alliance
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Posted - 2009.03.18 09:04:00 -
[24]
More battlecruisers. More tiers, and more tech levels. Preferably faction options, too.
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Yevgeny Bazarov
Caldari City of Certitude Zinc Alliance
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Posted - 2009.03.18 09:06:00 -
[25]
Originally by: Vyllana
Tech 2 battlecruisers based on the tier 2 battlecruiser hulls.
YES!!
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Tzar'rim
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Posted - 2009.03.18 09:17:00 -
[26]
Upgraded Tier 2 BC's for a specific role
Self-proclaimed idiot
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.18 09:21:00 -
[27]
T3 frigs that cost sub 100mil.
And some more destroyers, perhaps tier 2 or tech 2.
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Vherr Arkhar
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Posted - 2009.03.18 09:24:00 -
[28]
I'd love to see some form of dedicated salvage industrial, specifically designed to salvage and loot level 4 and up missions.
- 8 highslots 4 salvager 4 beams - Role bonus to tractorbeams 400% range. - Bonuses: 7.5% access-difficulty bonus per ship skill - Industrial ship skill bonus: 5% cargo capacity and speed per level
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2009.03.18 09:53:00 -
[29]
t3 bombers
*can lock while cloaked but not fire ---------- "This is Chopper Dave's made for TV movie, Blades Of Vengeance. See, he's a chopper pilot by day, but by night he fights crime as a werewolf... YEAH!" |

Besmin
Project Mirage
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Posted - 2009.03.18 10:02:00 -
[30]
A dedicated "Science/Surveillance vessel", BC-class would be great. Something like an exploration mini-marauder. 
5 high slots (3 weapon bonused 100%, 2 utility (covert cloak- it's silly to have a "surveillance" ship and not be able to warp it cloaked and probe launcher - adding one for tractor beam would be too easy) Tier 2 Racial BC bonuses for BC Skill/ 3% for strength of data analyzing modules for Surveillance ship skill. Drone space accordingly to what the Tier 2 BC of the specific race has. Skill requirements would need to be like: BC5, Racial cruiser 5, Astrometrics 5, triangulation/pinpointing/acquisition 4, salvaging, hacking, archaeology 4 (or 5)
Since this could be fairly powerful in pvp too, a weakness should exist, like the marauders weakness to ecm.
That's what I would want to have 
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