| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

stalefish
|
Posted - 2004.08.17 18:00:00 -
[1]
How much of a sec hit do you take for opening fire/warp scrambling/aggressive act on somebody in low sec space (.4-.1)?
what about for destroying his ship? and for a podkill?
|

stalefish
|
Posted - 2004.08.17 18:00:00 -
[2]
How much of a sec hit do you take for opening fire/warp scrambling/aggressive act on somebody in low sec space (.4-.1)?
what about for destroying his ship? and for a podkill?
|

aim9xcite
|
Posted - 2004.08.17 18:20:00 -
[3]
low sec is the same as empire.....for opening fire it is 0.1, for destroying the ship it is 0.4, pods i think are 0.1 as well. feel free to correct me on this..... 
saddest day in EVE by far is when my sec rating went positive........*sobs* |

aim9xcite
|
Posted - 2004.08.17 18:20:00 -
[4]
low sec is the same as empire.....for opening fire it is 0.1, for destroying the ship it is 0.4, pods i think are 0.1 as well. feel free to correct me on this..... 
saddest day in EVE by far is when my sec rating went positive........*sobs* |

Korben Allahn
|
Posted - 2004.08.17 18:21:00 -
[5]
From my experience and newly acquired -4.0 rating, here's how it appears to work if you started at 0.0 in a 0.4 system.
I've fired first on 6 ships total, and 4 of those resulted in podkills. Obviously that means that podding does less than -1.0. It's closer to 0.8, and each act of aggression totaled me around .1 from all the modules activated to achieve the kill. It's really like .1034235269andsomeoddcrap so it's possible to occassionally take an unexpected extra .1 or so hit.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Korben Allahn
|
Posted - 2004.08.17 18:21:00 -
[6]
From my experience and newly acquired -4.0 rating, here's how it appears to work if you started at 0.0 in a 0.4 system.
I've fired first on 6 ships total, and 4 of those resulted in podkills. Obviously that means that podding does less than -1.0. It's closer to 0.8, and each act of aggression totaled me around .1 from all the modules activated to achieve the kill. It's really like .1034235269andsomeoddcrap so it's possible to occassionally take an unexpected extra .1 or so hit.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Wuubaa
|
Posted - 2004.08.17 18:31:00 -
[7]
i went from 0.9 to -0.4 for podding some1 today 
|

Wuubaa
|
Posted - 2004.08.17 18:31:00 -
[8]
i went from 0.9 to -0.4 for podding some1 today 
|

Korben Allahn
|
Posted - 2004.08.17 19:06:00 -
[9]
Edited by: Korben Allahn on 17/08/2004 19:08:11 I think if you have a positive sec you take more of a hit. A friend of my corp was hunting with us yesterday when we killed a MOA. I destroyed the ship in my Celestis, but since he participated by scrambling the target he took a -.5 hit. Then we scrambled the pod and he accidentally activated a micro. The micro damaged the pod, but didn't kill it, I'm guessing because he was too far away.
When the pod refused to pay the tax, I killed it. But, since our friend had "participated in the podding of alpharave89 (or whatever his name was)" his sec plummeted. He started with something like a 0.9 and when it was over had a -1.1.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

Korben Allahn
|
Posted - 2004.08.17 19:06:00 -
[10]
Edited by: Korben Allahn on 17/08/2004 19:08:11 I think if you have a positive sec you take more of a hit. A friend of my corp was hunting with us yesterday when we killed a MOA. I destroyed the ship in my Celestis, but since he participated by scrambling the target he took a -.5 hit. Then we scrambled the pod and he accidentally activated a micro. The micro damaged the pod, but didn't kill it, I'm guessing because he was too far away.
When the pod refused to pay the tax, I killed it. But, since our friend had "participated in the podding of alpharave89 (or whatever his name was)" his sec plummeted. He started with something like a 0.9 and when it was over had a -1.1.
I keep a teddy bear in my pod with me. A teddy bear with sharp teeth, massive claws, and a pinache for eating the flesh of podded corpses. I call him "Fuzzy". |

HooYah
|
Posted - 2004.08.17 19:17:00 -
[11]
Get out of empire if your worried about your security rating. 
|

HooYah
|
Posted - 2004.08.17 19:17:00 -
[12]
Get out of empire if your worried about your security rating. 
|

Pa1nbringr
|
Posted - 2004.08.17 19:29:00 -
[13]
pod kills hit sec status like woah ----------------------
Fedaykin Naib > eh this is boring, think im going to go choke one out Pa1nbringr > sick Fedaykin Naib > lol
|

Pa1nbringr
|
Posted - 2004.08.17 19:29:00 -
[14]
pod kills hit sec status like woah ----------------------
Fedaykin Naib > eh this is boring, think im going to go choke one out Pa1nbringr > sick Fedaykin Naib > lol
|

Nafri
|
Posted - 2004.08.17 19:38:00 -
[15]
Originally by: Wuubaa i went from 0.9 to -0.4 for podding some1 today 
hehe i went from -1.4 to -3.6 after cleaning a mining party in empire
and all that cause i got bored waiting for a war to start  Wanna fly with me?
|

Nafri
|
Posted - 2004.08.17 19:38:00 -
[16]
Originally by: Wuubaa i went from 0.9 to -0.4 for podding some1 today 
hehe i went from -1.4 to -3.6 after cleaning a mining party in empire
and all that cause i got bored waiting for a war to start  Wanna fly with me?
|

Keenon
|
Posted - 2004.08.17 19:40:00 -
[17]
From 0.0 to -5.0 it goes like he said
but from -5.0 to -10 it does much slower
i know cause it took me to pod almost 20 ships to get from
-9.9 to -10 =============================================== Help keep carebear population under control!!!! POD U LATER |

Keenon
|
Posted - 2004.08.17 19:40:00 -
[18]
From 0.0 to -5.0 it goes like he said
but from -5.0 to -10 it does much slower
i know cause it took me to pod almost 20 ships to get from
-9.9 to -10 =============================================== Help keep carebear population under control!!!! POD U LATER |

hellwarrior
|
Posted - 2004.08.17 22:24:00 -
[19]
-10 was ez, getting back under -2 will be tough ;] @ -9.3 atm :| or .4 i dno.
|

hellwarrior
|
Posted - 2004.08.17 22:24:00 -
[20]
-10 was ez, getting back under -2 will be tough ;] @ -9.3 atm :| or .4 i dno.
|

sableye
|
Posted - 2004.08.17 23:20:00 -
[21]
when I had a 0 status with concord I got -12.5% for a podding, which put me at -1.25.
|

sableye
|
Posted - 2004.08.17 23:20:00 -
[22]
when I had a 0 status with concord I got -12.5% for a podding, which put me at -1.25.
|

Dezzyb0y
|
Posted - 2004.08.18 01:15:00 -
[23]
for ship distruction its -0.4% for pod kill its -12.5% -----------------------
K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 damage
|

Dezzyb0y
|
Posted - 2004.08.18 01:15:00 -
[24]
for ship distruction its -0.4% for pod kill its -12.5% -----------------------
K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 damage
|

ActiveX
|
Posted - 2004.08.18 01:22:00 -
[25]
Well I finally caught a pod today and my trivial sec of like -0.2 went down to -1.6.
It was shiny. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|

ActiveX
|
Posted - 2004.08.18 01:22:00 -
[26]
Well I finally caught a pod today and my trivial sec of like -0.2 went down to -1.6.
It was shiny. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|

markol
|
Posted - 2004.08.18 15:33:00 -
[27]
What I don't understand is why does it take that much of a hit to pod some one. I podded 3 people yesterday, destroyed 5-6 ships, and my sec went from 0.0 to -4.0 Now I am guessing it will take weeks before I can be an upstanding citizen. Then again one day of fun to get back down to where I can hardly travel through empire to get back to 0.0 to hunt more BS.
|

markol
|
Posted - 2004.08.18 15:33:00 -
[28]
What I don't understand is why does it take that much of a hit to pod some one. I podded 3 people yesterday, destroyed 5-6 ships, and my sec went from 0.0 to -4.0 Now I am guessing it will take weeks before I can be an upstanding citizen. Then again one day of fun to get back down to where I can hardly travel through empire to get back to 0.0 to hunt more BS.
|

Fret
|
Posted - 2004.08.18 19:58:00 -
[29]
Originally by: markol What I don't understand is why does it take that much of a hit to pod some one. I podded 3 people yesterday, destroyed 5-6 ships, and my sec went from 0.0 to -4.0 Now I am guessing it will take weeks before I can be an upstanding citizen. Then again one day of fun to get back down to where I can hardly travel through empire to get back to 0.0 to hunt more BS.
Ummm.... It's to prevent ppl like you who want to be able to kill anyone they want one day, and then go back to empire space for faster travel luxury the next day. If you're going to kill ppl...live with the consequences. Think of it like RL...if you do something bad, people will remember it for a time to come, but if you do something nice, they only remember for a short time. And further more, it takes a LOT of nice deeds to undo a naughty one.
Also think about how much you're holding someone back for podding them, they lost their ship, theis loot, and their clone, so if you don't get held back at all for doing this, this game would be in favor of pirates WAY too much.
It makes those of us who want to be able to still travel in empire space for ease of time etc. think about who we are going to kill, instead of just ganking everyone we see with no thought. The amount of times I've passed up targets just because I knew it wasn't worth the sec hit is too many to count.
And I think the amount of sec hit you take is also dependant on the sec status of your target, and how long they've been in the game, etc. Perhaps even which empire controls the area of space you killed them in and their faction and your faction towards that empire. This is something we still do not completely know at this time.
Fret
"A milliary operation has no standard form - it goes by way of deception."
Cao Cao, Sun Tzu's Art of War
|

Fret
|
Posted - 2004.08.18 19:58:00 -
[30]
Originally by: markol What I don't understand is why does it take that much of a hit to pod some one. I podded 3 people yesterday, destroyed 5-6 ships, and my sec went from 0.0 to -4.0 Now I am guessing it will take weeks before I can be an upstanding citizen. Then again one day of fun to get back down to where I can hardly travel through empire to get back to 0.0 to hunt more BS.
Ummm.... It's to prevent ppl like you who want to be able to kill anyone they want one day, and then go back to empire space for faster travel luxury the next day. If you're going to kill ppl...live with the consequences. Think of it like RL...if you do something bad, people will remember it for a time to come, but if you do something nice, they only remember for a short time. And further more, it takes a LOT of nice deeds to undo a naughty one.
Also think about how much you're holding someone back for podding them, they lost their ship, theis loot, and their clone, so if you don't get held back at all for doing this, this game would be in favor of pirates WAY too much.
It makes those of us who want to be able to still travel in empire space for ease of time etc. think about who we are going to kill, instead of just ganking everyone we see with no thought. The amount of times I've passed up targets just because I knew it wasn't worth the sec hit is too many to count.
And I think the amount of sec hit you take is also dependant on the sec status of your target, and how long they've been in the game, etc. Perhaps even which empire controls the area of space you killed them in and their faction and your faction towards that empire. This is something we still do not completely know at this time.
Fret
"A milliary operation has no standard form - it goes by way of deception."
Cao Cao, Sun Tzu's Art of War
|

markol
|
Posted - 2004.08.18 20:31:00 -
[31]
I also notice when I look at my standing with various corps is that one in particular is getting rather low. Besides the concord. Some sort of military academy.
It seems that I have killed a number of members of that corp. I do not kill n00bs. Anyone who has been playing under a month is nor a valid target in my book. But there were on two occasions that I have killed members of this corp. My standing against that corp is now -1.5 or something like that. What does this mean and what are the consequences.
|

markol
|
Posted - 2004.08.18 20:31:00 -
[32]
I also notice when I look at my standing with various corps is that one in particular is getting rather low. Besides the concord. Some sort of military academy.
It seems that I have killed a number of members of that corp. I do not kill n00bs. Anyone who has been playing under a month is nor a valid target in my book. But there were on two occasions that I have killed members of this corp. My standing against that corp is now -1.5 or something like that. What does this mean and what are the consequences.
|

Siddy
|
Posted - 2004.08.18 21:35:00 -
[33]
agression = 0.5% ship kill = 2.0% pod kill = 12.5%  -------------------------------------------
|

Siddy
|
Posted - 2004.08.18 21:35:00 -
[34]
agression = 0.5% ship kill = 2.0% pod kill = 12.5%  -------------------------------------------
|

Ifni
|
Posted - 2004.08.19 00:58:00 -
[35]
i think the actual applied value for podding someone is -0.75 sec. and as siddy said you get a sec hit for attacking and a second for destroying a ship.
although for some typically weird reason they dont always get applied so even if you kill a ship it doesnt get listed or added to your sec status history.
go figure -
|

Ifni
|
Posted - 2004.08.19 00:58:00 -
[36]
i think the actual applied value for podding someone is -0.75 sec. and as siddy said you get a sec hit for attacking and a second for destroying a ship.
although for some typically weird reason they dont always get applied so even if you kill a ship it doesnt get listed or added to your sec status history.
go figure -
|

Rufus Kex
|
Posted - 2004.08.19 08:58:00 -
[37]
Originally by: Ifni i think the actual applied value for podding someone is -0.75 sec. and as siddy said you get a sec hit for attacking and a second for destroying a ship.
Why answer such a thread if you arent 100% sure you got the facts straight?
The right values are, as stated before, -12.5% for pod killing, -2.0% for ship killing, -0.5% for the intital aggression. If you blow up someone's can (watch them smartbombs) you get another -2.0% too. Imo that's really weird, cause if you just empty the can there's no criminal act involved. Hello?
|

Rufus Kex
|
Posted - 2004.08.19 08:58:00 -
[38]
Originally by: Ifni i think the actual applied value for podding someone is -0.75 sec. and as siddy said you get a sec hit for attacking and a second for destroying a ship.
Why answer such a thread if you arent 100% sure you got the facts straight?
The right values are, as stated before, -12.5% for pod killing, -2.0% for ship killing, -0.5% for the intital aggression. If you blow up someone's can (watch them smartbombs) you get another -2.0% too. Imo that's really weird, cause if you just empty the can there's no criminal act involved. Hello?
|

Pete Edwards
|
Posted - 2004.08.19 11:30:00 -
[39]
Slightly out of the spirit of the topic but why are we getting sec hits for hitting gates in 0.0? These things are invulnerable so what does it matter if you sit at a gate smartbombing smartarse frigate instajumpers and hit the gate.
Is this a bug? Apologies if this topic has been debate somewhere else, just asking because I'm bored at work.
|

Pete Edwards
|
Posted - 2004.08.19 11:30:00 -
[40]
Slightly out of the spirit of the topic but why are we getting sec hits for hitting gates in 0.0? These things are invulnerable so what does it matter if you sit at a gate smartbombing smartarse frigate instajumpers and hit the gate.
Is this a bug? Apologies if this topic has been debate somewhere else, just asking because I'm bored at work.
|

Siddy
|
Posted - 2004.08.19 11:39:00 -
[41]
Originally by: Ifni i think the actual applied value for podding someone is -0.75 sec. and as siddy said you get a sec hit for attacking and a second for destroying a ship.
it is 12.5%
i got First hand experience  -------------------------------------------
|

Siddy
|
Posted - 2004.08.19 11:39:00 -
[42]
Originally by: Ifni i think the actual applied value for podding someone is -0.75 sec. and as siddy said you get a sec hit for attacking and a second for destroying a ship.
it is 12.5%
i got First hand experience  -------------------------------------------
|

PaulLRyan
|
Posted - 2004.08.19 12:39:00 -
[43]
OK - I'm sorry but I gotta ask. The values that have been quoted are percentages. So how are they actually applied to a persons current sec status. I'm sure it's simple and obvious but I just don't get it 
Thanks |

PaulLRyan
|
Posted - 2004.08.19 12:39:00 -
[44]
OK - I'm sorry but I gotta ask. The values that have been quoted are percentages. So how are they actually applied to a persons current sec status. I'm sure it's simple and obvious but I just don't get it 
Thanks |

markol
|
Posted - 2004.08.19 17:49:00 -
[45]
The real numbers are something like this. Keep in mind that I was very close to 0.0 when I was doing my killing.
0.5% hit for starting agression = 0.05 in actual sec hit. 2.0% for destroying a ship = 0.2 in actual sec hit 12.5% for podding = 1.6 in actual sec hit.
The problem is that when you podded some one, you probably started agressing, and you were also probably the one doing the ship killing too. So therefore you get hit with a combined whammy of 1.85 in actualy sec hits.
Now as you move lower and lower on the sec status, you get lower and lower actual hit penalties. Hence why these are percentages and not actuals that get reported. I believe that the forumal is that you get a percentage hit of the difference between your current sec status and -10.0 at least so I have been hearing.
|

markol
|
Posted - 2004.08.19 17:49:00 -
[46]
The real numbers are something like this. Keep in mind that I was very close to 0.0 when I was doing my killing.
0.5% hit for starting agression = 0.05 in actual sec hit. 2.0% for destroying a ship = 0.2 in actual sec hit 12.5% for podding = 1.6 in actual sec hit.
The problem is that when you podded some one, you probably started agressing, and you were also probably the one doing the ship killing too. So therefore you get hit with a combined whammy of 1.85 in actualy sec hits.
Now as you move lower and lower on the sec status, you get lower and lower actual hit penalties. Hence why these are percentages and not actuals that get reported. I believe that the forumal is that you get a percentage hit of the difference between your current sec status and -10.0 at least so I have been hearing.
|
| |
|
| Pages: 1 2 :: [one page] |