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Thread Statistics | Show CCP posts - 1 post(s) |

P00P
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Posted - 2009.03.19 03:27:00 -
[1]
Whenever I am fighting, my hull/shield/armor/cap are all way off. In fact, my cap may show 75% full but I'll get the "The capacitor is empty" lady come on to tell me otherwise. I have had a petition in on this for a couple of days with no response yet..
Anyone know of a quick fix for this?
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P00P
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Posted - 2009.03.19 15:09:00 -
[2]
Bump for attention
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Sleepkevert
Amarr Rionnag Alba Against ALL Authorities
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Posted - 2009.03.19 15:14:00 -
[3]
This was a bug a while ago and it was said to be fixed. The whining stopped so it is probably fixed.
Check your computer time for one, clear your cache and hope that fixes it.
P.S. Are you running on an nForce 2 chipset motherboard by any chance? _
Add your own line! |

Professor Leech
Transmetropolitan
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Posted - 2009.03.19 21:16:00 -
[4]
I usually have this problem just prior to getting a socket error. The game carries on server side and the client doesn't get updated.
Originally by: Crawe DeRaven this thread is obviously going places
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P00P
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Posted - 2009.03.20 13:15:00 -
[5]
Originally by: Sleepkevert This was a bug a while ago and it was said to be fixed. The whining stopped so it is probably fixed.
Check your computer time for one, clear your cache and hope that fixes it.
P.S. Are you running on an nForce 2 chipset motherboard by any chance?
I cleared my cashe with no result Yes, I do have an N-force 2 chipset
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Von Kapiche
Minmatar
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Posted - 2009.03.20 16:31:00 -
[6]
I lost a ship to the old incarnation of this, the fixed version is pure comedy now.
I've been running my repper on a totally empty cap for the last 3 minutes; before that I hit the repper, it emptied cap in 4 cycles(!). Currently it's randomly filling itself from between 0 and 25% every recharge cycle, but it's yet to run out. Worth pointing out that it's actually supposed to be cap stable according to EFT, but it's never been on the display even before the patch.
Also have 6% constant shield showing despite a couple of BS shooting at me...
And this isn't nforce.
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P00P
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Posted - 2009.03.20 16:39:00 -
[7]
Edited by: P00P on 20/03/2009 16:41:03 Well, you are the first person that I have seen to have this problem as well, so it is nice to know that it may not be a flashback from the Petty Dylan Dead concert back in circa '86
Yeah, Lost a Thorax and a loaded Retriever with strip miner 2s so far. I want to explore more, but not if I cant trust my gauges.
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Von Kapiche
Minmatar
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Posted - 2009.03.20 16:43:00 -
[8]
After a while longer it reversed, so the repper would fill a chunk of cap, and then it'd gradually disappear until the next cycle; eventually it filled the cap display up so now it looks like I have permanent 100% cap. I'll try it again tomorrow to see if I can duplicate it.
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Makar Kravchenko
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Posted - 2009.03.22 22:21:00 -
[9]
I have somewhat of a similar issue. My Capacitor Graphic, or My Sheild graphics dont update properly after I've been playing the game for a while or if I am in a heavy scene. I can never tell what my sheild % is at when im taking damage, and I cannot tell what my capacitor graphic is at so I can inject a cap booster. My gang members can tell what damage I am taking on the watch list, but I can not. This has been happening as long I can remember (2007 is when I started playing again), it happens intermittently and almost ALWAYS happens when in a gang or in a heavy scene.
Athlon XP 3400+ 1GB OCC DDR 433 MSI-K7N2-Delta (yes nForce 2) GeForce 6800 128mb
Any help with this would be cool, thanks.
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Von Kapiche
Minmatar
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Posted - 2009.03.27 22:49:00 -
[10]
This appears to be reproducible. I logged on, undocked, and spent the last couple of hours orbiting the station with my repper running, and now I tab back to the game:
* Cap screen is almost entirely empty * Repper activation, ie end of it's displayed cycle *adds* 290odd cap units back. * Over the course of the next repper cycle, cap diminishes back to 0 again.
Someone else try? it's a simple test.
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Krimishkev
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Posted - 2009.03.29 15:29:00 -
[11]
Anyone still having this issue since the most recent patch? I havent noticed it happening in the last couple days... but I see nothing in the patch notes that refers to a fix for this issue.
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P00P
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Posted - 2009.03.29 21:41:00 -
[12]
Originally by: Krimishkev Anyone still having this issue since the most recent patch? I havent noticed it happening in the last couple days... but I see nothing in the patch notes that refers to a fix for this issue.
The patch was no help. I even reinstalled the client with no change. I am getting frustrasted. If you haven't already, submit a bug report on this.
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Krimishkev
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Posted - 2009.03.29 22:06:00 -
[13]
Yeah I just had it happen again, capacitor graphic will not update with what is currently happening in game, and neither does the sheild graphic. Sheild graphic will stop moving at about 60% when taking damage, and cap graphic seems to stop working about 60% as well, then just regens to full slowly even while I know the cap should be draining. Same with sheilds, even while taking damage I know I cannot tank, the sheild graphic just slowly creeps back to full.
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P00P
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Posted - 2009.03.30 17:46:00 -
[14]
Just a quick update that I noticed. It seems that the more cap charge that is drained, the bigger the error. For example, I will run my shield booster that pulls 60 a cycle until it drains the cap and I watch the actual cap numbers. It is reducing the cap at 60 with a full cap, but when it is down to 33% showing on screen, the cap shows the shield draining just a few points every cycle, until I get the "Cap is Empty" lady calling and the cap still shows 25%.
I looks like the error get exponentially worse over cap drain. At least it looks like it to me..
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CCP Tuxford

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Posted - 2009.03.30 21:49:00 -
[15]
Last time this happened it was because the clocks were somewhat out of synch. I¦ll do my best to explain how it behaved.
Basically when you would activate a module it would consume energy but since the clock on the client was ahead it would show as you consumed energy some 20 seconds ago. This would be displayed with the appearance of very odd energy consumption because how the recharge rate depends on cap consumption. You'd be looking at your cap levels and judging a consumption from a module 20-30 seconds ago.
Of course the timers on servers and proxies were fixed and some safeguards put in place to prevent this happening again but sometimes it doesn't seem to matter how many times you flush a turd down the toilet, it keeps coming back.
I'll e-mail some people about this. _______________ |
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Siiee
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Posted - 2009.03.31 04:35:00 -
[16]
I've been having this exact problem as well. I've a cap stable dual rep domi that will randomly read anywhere from 0 to 100% cap. At first I thought it was brought on by nossing by Bloods rats but I've seen it all over the place. I've also has the shields react in a similarly odd way, where I'll be taking damage through to armor as normal but the shield graphic slowly regenerates as if I'm not being attacked.
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Von Kapiche
Minmatar
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Posted - 2009.03.31 05:08:00 -
[17]
Edited by: Von Kapiche on 31/03/2009 05:08:58 Can't we just have clients clock synch with the servers every 5s, or every minute or something when you're out in space? it wouldn't even have to be the particular node you're connected to, just a clock server synched with the cluster... I assume when you change zone it resyncs, but people are quite often in the same system for hours on end.
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Xiaodown
Guiding Hand Social Club
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Posted - 2009.04.01 13:01:00 -
[18]
I actually had a similar issue, though not exactly the same, but it felt like a time sync issue. Was pew pewing a hurricane and shooting it for like 20 seconds, and it's shields were at like 90%, and then all of a sudden, 1/2 armor, where it stayed for another 30 seconds, then it went straight to 1% hull and then exploded.
I was on vent, saying "Hurricane in half armor" and everyone else was saying "man, he's in hull, he's almost dead".
UI wasn't updating that info to me. --
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nadro
Wreckless Abandon
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Posted - 2009.04.12 11:54:00 -
[19]
Originally by: CCP Tuxford
I'll e-mail some people about this.
Bump for more e-mails. I've been having this problem since i fresh installed latest client on new pc (windows xp). Readings for shield/armor/cap are constantly out of sync.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.04.14 05:51:00 -
[20]
Still having this issue.
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Ryan Pritchers
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Posted - 2009.04.14 07:35:00 -
[21]
Same issue here. Seems it affects shield and cap (the things that regenerate perhaps? )
Also I noticed that every time I turned on my target painter the activation timer (the grey bar under the targets shield/armor/hull) kept getting longer.
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Sleepkevert
Amarr Rionnag Alba Against ALL Authorities
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Posted - 2009.04.14 08:49:00 -
[22]
For the people with an nForce 2 chipset, I dug up a thread from 2006 which might explain how to solve your problem. As the dev said, it's a time syncing issue, and since the nforce 2 apparently has a hardware bug desyncing the bios clock, the problem arises most vividly there. I however played EVE fine on an nForce2 chipset for a few years so it's not there on all nForce chipsets...
As for everyone else without a nforce 2 chipset. Double check your system time, and if you can, setup NTP by executing the folowing command: "net time /setsntp:time.nist.gov" This will tell your windows to sync time with a central server. _
Add your own line! |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.04.14 21:35:00 -
[23]
Edited by: Siigari Kitawa on 14/04/2009 21:35:24 Just out of random curiosity...
Are players who are experiencing this also experiencing time issues with their BIOS out of game?
I need to replace my CMOS battery because my clock is off, it continues to go faster. Perhaps it is related?
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Von Kapiche
Minmatar
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Posted - 2009.04.15 03:49:00 -
[24]
No, my bios clock is fine ( and I still run clockmon with eve ). Client clock sync should really be dealt with in the client if it's that realtime critical, not relying on a non-realtime OS clock.
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Grez
Minmatar Core Contingency
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Posted - 2009.04.15 07:41:00 -
[25]
NForce 2 motherboards drain the CMOS battery faster than normal resulting in oddities with programs that rely on it for syncing tasks. It's a known NForce 2 issue, but outside of a mass recall, which would have happened years ago when they were first released, you're not gonna get a fix bar CCP moving over to another way of syncing other than system clock. --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON |

C Black
Xeno Tech Corp MACHI MISCHIEF
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Posted - 2009.04.19 07:41:00 -
[26]
This bug is also effecting the P45 intel chipset. I have a EP45-UD3LR and started having the same problem with the CAP/SHIELD/ARMOR.
I was having the problem after I logged both characters in and opened up the map. I replaced the battery on the motherboard and now is running fine.
Just letting you guys now.
C Black Looking for old friends of WISHSONG corp... |

Minage
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Posted - 2009.04.20 13:08:00 -
[27]
I have a sync issue too. But it's bit different - my cap/armor are good, but the overview list is delayed for some reason. Actually, it keeps displaying system objects even when I'm jumped out from this system, but objects are dimmed in the list. It's quite annoying, and for now I'm solving it pressing TAB twice - it refreshes all of windows.
Tried to reinstall client, clear all of cah and settings - the problem is still there. Any ideas how to fix it?
_____________________________________________ wanna dance? |

Sleepkevert
Amarr Rionnag Alba Against ALL Authorities
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Posted - 2009.04.20 13:37:00 -
[28]
Originally by: Minage I have a sync issue too. But it's bit different - my cap/armor are good, but the overview list is delayed for some reason. Actually, it keeps displaying system objects even when I'm jumped out from this system, but objects are dimmed in the list. It's quite annoying, and for now I'm solving it pressing TAB twice - it refreshes all of windows.
Tried to reinstall client, clear all of cah and settings - the problem is still there. Any ideas how to fix it?
Are you using ctrl a lot by any chance? _
Add your own line! |

Minage
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Posted - 2009.04.20 17:16:00 -
[29]
Edited by: Minage on 20/04/2009 17:19:30 Well, as usual - holding ctrl an lock through overview; fire some binded commands, like engage/return drones. TS is not binded to ctrl (if interested in this question).
How does ctrl can cause overwiev delaying? :)
P.S. By the way, enother issue with overview is that sort order sometimes not sorting. I have to double click on column header to make it working again. Seems like CCP have a lot of issues with overview.
_____________________________________________ wanna dance? |

Quesa
Atlas Alliance
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Posted - 2009.04.20 17:36:00 -
[30]
Originally by: Minage Edited by: Minage on 20/04/2009 17:19:30 Well, as usual - holding ctrl an lock through overview; fire some binded commands, like engage/return drones. TS is not binded to ctrl (if interested in this question).
How does ctrl can cause overwiev delaying? :)
P.S. By the way, enother issue with overview is that sort order sometimes not sorting. I have to double click on column header to make it working again. Seems like CCP have a lot of issues with overview.
I believe Ctrl freezes your overview while you hold it. Makes life easier in fleet fights.
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