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Jackal Datapaw
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.04.29 21:57:00 -
[1] - Quote
So I was thinking, from the problems such as AFK cloakers that is sit in someone's null sec space, just so they can destroy the indy and mining of that system, yet they arn't even at the computer, they are just sitting there to troll. So here the idea of how this will work.
Module name: Gravitational distortion probe
Possible skills required to use said probe:
Science V
Astrometrics V
possible a few other skills, that might resolve around grav-metric reports.
Maybe even a skill involving using the probe itself. And maybe even have a launcher dedicated to this probe, and this can prevent some OP seeing only one kind of probe launcher can be put on at a time. This could bring in the possibility of a new job, a cloak/ship hunter killer, dedicated in finding hidden hostiles.
The probe could work very much like all other probes, only it can only detect ships, and cloaked ships.
Of course, we must always have counters for an item like this! for someone that really dedicated in making sure he stays hidden could equip items that help with making their signature harder, and harder to lock onto, of course this means he will have to make a tactical choice of taking away items off his fit to make sure someone doesn't find him.
Now this is just an idea, I'm wondering if it possable, and what kinds of changes you would have, or make to said item of you think it a good idea.
Remember, Posting "That's an awful idea," is not constructive. It also breaks one of the ground rules, if you don't like it, and don't have anything constructive to post, please don't post anything at all. =) |

mxzf
Shovel Bros
1437
|
Posted - 2012.04.29 22:05:00 -
[2] - Quote
The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you. |

Simi Kusoni
HelloKittyFanclub
855
|
Posted - 2012.04.29 22:14:00 -
[3] - Quote
mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you. The real problem that needs to be addressed is the reason people have to cloak up in a system for hours just for a chance to get a kill.
Also, is it me or is this the third OP in the last day who either hasn't understood that, or has deliberately ignored it?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
430
|
Posted - 2012.04.29 22:29:00 -
[4] - Quote
Ahh, Sebiestor Tribe. That great nullsec powerhouse.
I don't believe you have ever set foot in nullsec. You should probably try it before you complain.
That, or post with your main. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.04.29 22:51:00 -
[5] - Quote
And here are three posters, who provide 0 feed back, instead they just complain about an idea that is presented instead of actually providing useful feed back, if you don't think it will work Danika, Simi, Mxzf. Why don't you provide your own detail explanation on why it won't work. Provide some useful insight Danika all know one, that auto assumes if someone in a NPC corp, that they never been to a null sec area.
Mxzf, one that actually didn't respond with anything on subject with the topic, instead he just read the first line, and made a quick post about AFK users, and not actually read the subject itself.
Simi, one that didn't actually post anything related to the subject at all, only about what other people posted.
It really simple, if you don't like it, don't read it, if you have nothing to say, go vent somewhere else. It really easy. |

Simi Kusoni
HelloKittyFanclub
856
|
Posted - 2012.04.29 23:21:00 -
[6] - Quote
Jackal Datapaw wrote: Simi, one that didn't actually post anything related to the subject at all, only about what other people posted.
Congratulations on not reading, or being too stupid to understand, my first paragraph.
There is a reason people feel the need to go AFK cloaked up in a system. It is because local Intel is such a powerful tool that the only way to devalue it is to always be in local, in the hope that the occupant forgets about you or decides to risk it and ignore you.
You cannot address AFK cloaking without addressing the issues with local Intel.
Also, mxzf was trolling you. He understands every single nuance of AFK cloaking, and has probably read hundreds of threads like yours all with the same idea. Because unfortunately none of you idiots take the time to use the search function to see if something similar has been proposed before.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Katie Frost
Asgard. Exodus.
38
|
Posted - 2012.04.29 23:23:00 -
[7] - Quote
I think what you are misunderstanding Jackal is that what the three previous posters are trying to tell you. They aren't approaching your proposal because they do not believe that your premise that there is a problem in the first place exists. And I tend to agree with them.
AFK Cloaking in all common sense cannot be a problem. The person is 'Away From Keyboard' and therefore should pose as much threat as a person that is docked up in a station or sitting inside a POS.
What you are proposing, in effect, is a counter to standard/CovOps Cloaking. However, you did not explain in your OP why cloaking as a game mechanic is broken and would need to be addressed via the implementation of your proposal. Until you do so, you will not get any constructive feedback to your actual proposal. |

Simi Kusoni
HelloKittyFanclub
856
|
Posted - 2012.04.29 23:31:00 -
[8] - Quote
Katie Frost wrote:I think what you are misunderstanding Jackal is that what the three previous posters are trying to tell you. They aren't approaching your proposal because they do not believe that your premise that there is a problem in the first place exists. And I tend to agree with them.
AFK Cloaking in all common sense cannot be a problem. The person is 'Away From Keyboard' and therefore should pose as much threat as a person that is docked up in a station or sitting inside a POS.
What you are proposing, in effect, is a counter to standard/CovOps Cloaking. However, you did not explain in your OP why cloaking as a game mechanic is broken and would need to be addressed via the implementation of your proposal. Until you do so, you will not get any constructive feedback to your actual proposal. Actually I do disagree with AFK cloaking, I would like to see the system scanning array CCP created enabled so that people can (slowly) scan down afk cloakers.
Then I'd like to see local removed and replaced with an Intel tool. Or for a short term fix just delay local by 30 seconds.
However this probably isn't the thread to discuss it in. OP is an idiot, his idea doesn't even acknowledge most of the current issues on this topic let alone address them and there are literally hundreds of identical ideas.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.04.29 23:33:00 -
[9] - Quote
Please don't call me an idiot, that is considered harassment. That is reportable. |

Simi Kusoni
HelloKittyFanclub
856
|
Posted - 2012.04.29 23:44:00 -
[10] - Quote
Jackal Datapaw wrote:Please don't call me an idiot, that is considered harassment. That is reportable. You must be new here.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Sekket
Dissident Aggressors Mordus Angels
20
|
Posted - 2012.04.29 23:46:00 -
[11] - Quote
Simi Kusoni wrote: There is a reason people feel the need to go AFK cloaked up in a system. It is because local Intel is such a powerful tool that the only way to devalue it is to always be in local, in the hope that the occupant forgets about you or decides to risk it and ignore you.
You cannot address AFK cloaking without addressing the issues with local Intel.
You cannot remove local without providing another form of passive detection, the game would be far too lopsided in the favor of agressive play for the carebears to get anything done.
Abusing game mechanics and inadequate game mechanics are two separate issues. Right now AFK cloaking is abusing game mechanics because it allows a person to disrupt activities while not being active at the keyboard. AFK cloakers want people to just ignore the threat so they can get killmails. It makes a joke of sovereignty. AFK cloaking proponents like to tell people to put together an operation to defend against the apparent threat. However to instill paranoia with an AFK cloaking alt does not take an operational effort. The level of effort is minimal. There is no way to address the potential threat of a cloaked neutral or war target in your system at all. It is far too asymmetric.
The best proposal is to add a fuel element to the cloak so that a cloaker cannot leave his ship in a system afk without supervision and a re-supply effort. - CQ isn't a refuge, it's a cage.
http://www.youtube.com/watch?v=2iu4iekX3WE |

Katie Frost
Asgard. Exodus.
38
|
Posted - 2012.04.29 23:48:00 -
[12] - Quote
Simi Kusoni wrote:Actually I do disagree with AFK cloaking, I would like to see the system scanning array CCP created enabled so that people can (slowly) scan down afk cloakers.
Then I'd like to see local removed and replaced with an Intel tool. Or for a short term fix just delay local by 30 seconds.
However this probably isn't the thread to discuss it in. OP is an idiot, his idea doesn't even acknowledge most of the current issues on this topic let alone address them and there are literally hundreds of identical ideas.
Mmhm and the kind of stuff that has been raised and discussed about a hundred times before in just as many forum topics.
What needs to be clarified is that your are combating an aspect of cloaking. Add 'AFK' anywhere in there and you may as well be advocating for modules that can (slowly) push people out of POSes over time or tow them out of their respective station. Removing 'Local' is seemingly the most effective countermeasure to the 'AFK' aspect of cloaking.
However Simi, before we turn this into yet another discussion about this issue, which is completely unnecessary as it has been done so many times before. Let us agree that the OP did not do his research, has therefore proposed yet another poorly thought-out idea on fixing an issue that he did not clearly explain and at best could be considered non-existent - and let this topic die in peace. |

Simi Kusoni
HelloKittyFanclub
856
|
Posted - 2012.04.29 23:50:00 -
[13] - Quote
Sekket wrote:Simi Kusoni wrote: There is a reason people feel the need to go AFK cloaked up in a system. It is because local Intel is such a powerful tool that the only way to devalue it is to always be in local, in the hope that the occupant forgets about you or decides to risk it and ignore you.
You cannot address AFK cloaking without addressing the issues with local Intel.
You cannot remove local without providing another form of passive detection, the game would be far too lopsided in the favor of agressive play for the carebears to get anything done. Abusing game mechanics and inadequate game mechanics are two separate issues. Right now AFK cloaking is abusing game mechanics because it allows a person to disrupt activities while not being active at the keyboard. AFK cloakers want people to just ignore the threat so they can get killmails. It makes a joke of sovereignty. AFK cloaking proponents like to tell people to put together an operation to defend against the apparent threat. However to instill paranoia with an AFK cloaking alt does not take an operational effort. The level of effort is minimal. There is no way to address the potential threat of a cloaked neutral or war target in your system at all. It is far too asymmetric. The best proposal is to add a fuel element to the cloak so that a cloaker cannot leave his ship in a system afk without supervision and a re-supply effort. I actually agree with you, but I disagree concerning the solution. I'll post and explain why in a minute, just going to swap from my phone to a computer 
*EDIT: Heh, edited to agree with katie's proposal to let this thread die a quiet death 
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Kusum Fawn
State War Academy Caldari State
33
|
Posted - 2012.04.29 23:58:00 -
[14] - Quote
Jackal Datapaw wrote:Please don't call me an idiot, that is considered harassment. That is reportable.
actually its flaming i think,
everything is reportable, but that deosnt mean that they will take action, CCP has some very vague ideas on what is and isnt allowed, but thats a different topic entirely, and depending on the particular GM's interpretation of the TOS, bannable/warning/nothing.
but the other points still stand, AFK cloaking is not a hazard, Its the guy that comes back while you are out trying to do something.
sitting in a system for several days cloaked is annoying as hell for the other inhabitants of that system, while it in and of itself is not a threat, the fear of what will inevitably happen when that guy returns and finds you ratting or mining is what keeps people from doing anything with him in the system.
There ought to be some other name for it so that people stop getting hung up on the semantics, we all know what is being discussed.
the problems is how to implement an idea that can be used to detect and catch cloaked ships without destroying the use of cloaks. there have been many many threads on this, I personally like a sov tied structure idea, or a t2 dessy that lights itself up like a cyno. uncloaking things or just making them scannable for a short amount of time. (i believe that there should be lots of alarms when someone is decloaking someone else)
camping is a tactic. obnoxious, but realistic. Its also something that every game and real life situation has had to deal with. I havent seen a good counter to it yet.
your idea is not as fleshed out as several other ideas, and suffers from the same problems in presentation as many of the other threads.
consider MZXF. just for a second. If you cannot answer him, troll as he often is, then you dont have a full idea. He answers tons of threads with "why" and if you cant answer that question, you have no idea what it is you are trying to do. |

Miss Whippy
Native Freshfood Minmatar Republic
209
|
Posted - 2012.04.30 00:17:00 -
[15] - Quote
"AFK cloakers that is sit in someone's null sec space, just so they can destroy the indy and mining of that system"
This is where I stopped reading. Cloaking does not stop you from mining.
Consistently, the only people who whine about cloaking are those who want risk-free mining in null-sec. UI Iteration isn't enough, we need to start from scratch |

Ganthrithor
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.30 00:51:00 -
[16] - Quote
Jackal Datapaw wrote:please read before nuking
Can't read OP from orbit, nuking anyway. |

Zhilia Mann
Tide Way Out Productions
452
|
Posted - 2012.04.30 03:21:00 -
[17] - Quote
Jackal Datapaw wrote:Mxzf, one that actually didn't respond with anything on subject with the topic, instead he just read the first line, and made a quick post about AFK users, and not actually read the subject itself.
He questioned the premise of needing something -- anything -- to counter AFK cloaking. I would do the same. The premise is poor and therefore the solution is unneeded.
Yes, I read the whole thing. My opinion on the flawed premise didn't change.
|

Frau Leinsmarch
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2012.04.30 04:53:00 -
[18] - Quote
mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you.
This,
The real issue here is local, people use it too much as an indicator as to whether a system is safe or not. WH space FTW, where miners cant fear local & also die horribly to ganks. |

L0rdF1end
Sicarius. When Hippos Attack
35
|
Posted - 2012.04.30 10:23:00 -
[19] - Quote
mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you.
Bullsh1t, How are you suppose to know if he's afk or not.
This subject now has been brought up soooo many times it's obviously a game breaking problem for those that like to play the game in a specific way.
It's about time CCP put a temp fix in place for this until they redo local/intel.
I propse that we have a button on DSCAN that confirmes if a person is AFK or not.
It works like this...
You hit your AFK Cloak finder button on DSCAN.
This pings a member of CCP support.
CCP pulls the address of the player from data base.
CCP person then gets in CCP van and drives/flies to the users address.
CCP person then knocks on the door and confirms if players is in and whether he is at his computer.
CCP person then beats the **** out of the persons computer with a CCP sledgehammer. |

Tchulen
Trumpets and Bookmarks
74
|
Posted - 2012.04.30 11:10:00 -
[20] - Quote
Jackal Datapaw wrote:Please don't call me an idiot, that is considered harassment. That is reportable.
Reporting someone for making an accurate statement of fact will only engender derision.
|

Miss Whippy
Native Freshfood Minmatar Republic
213
|
Posted - 2012.04.30 11:32:00 -
[21] - Quote
L0rdF1end wrote:mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you. Bullsh1t, How are you suppose to know if he's afk or not. This subject now has been brought up soooo many times it's obviously a game breaking problem for those that like to play the game in a specific way. .
It's game breaking that you don't know who to use a Cyno Jammer and the D-Scanner? Just maybe your idiocy and laziness is breaking the game for you?
Jam system and check for black ops with your D-Scanner. If you can't manage that then GTFO of this game and head back to WoW for risk free profits! UI Iteration isn't enough, we need to start from scratch |

Tarn Kugisa
Space Mongolian Pinked
75
|
Posted - 2012.04.30 11:51:00 -
[22] - Quote
They are a threat ONLY when Active or Uncloaked Because of spies.
And we have no way of telling if they are AFK I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

El Geo
Pathfinders. Mining For Profit Alliance
18
|
Posted - 2012.04.30 12:57:00 -
[23] - Quote
there are too many of these threads lol for starters people need to drop the whole afk thing, like someone said in another thread, when you enter local in sov alot of people just dock and go afk anyway, instead keep the idea a simple one that could improve the whole cat and mouse play aswell as buffing the cloaking ships or mechanic that increases the fun both ways, maybe a covert (giving the ability to insert it into a sov area using blops aswell) destroyer type that can use a sonar ttype device when uncloaked aswell as a rework of local etc
lets be honest there are tonnes of ways to make the idea interesting and fun, and it is an interesting idea. Sov space is boring, tonnes of empty systems then a station system with 20 bears who sit on the undock and complain you wont take them on in a brawl, the only reason to join a nullsec alliance is for bearing with blues and blobbing people, you dont need to be in any alliance for pvp there |

L0rdF1end
Sicarius. When Hippos Attack
35
|
Posted - 2012.04.30 13:32:00 -
[24] - Quote
Miss Whippy wrote:L0rdF1end wrote:mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you. Bullsh1t, How are you suppose to know if he's afk or not. This subject now has been brought up soooo many times it's obviously a game breaking problem for those that like to play the game in a specific way. . It's game breaking that you don't know who to use a Cyno Jammer and the D-Scanner? Just maybe your idiocy and laziness is breaking the game for you? Jam system and check for black ops with your D-Scanner. If you can't manage that then GTFO of this game and head back to WoW for risk free profits!
wow, what a noob reply. NPC space does not allow jammers. D-Scan doesn't work if they are cloaked.
Go join Eve Uni, they might teach you a thing or two about game mechanics Personally I do not care if they fix this or not, just sick of the moaning on here and seeing the same subject brought up on a weekly basis. Because it's brought up soo often it must be an issue for a large part of the game playing community.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
241
|
Posted - 2012.04.30 14:12:00 -
[25] - Quote
Jackal Datapaw, your research on this topic is horribly biased, and incomplete.
Cloaking has already been broken for some time. It is balanced, however.
Sound like a contradiction? Then you also assume balance implies functionality, which it does not.
Cloaking is broken by local reporting it, in an absolutely reliable manner. This is broken.
It is however, balanced by:
You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. This is also broken.
Since both sides are countering each other, it is in balance.
Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all. |

Miss Whippy
Native Freshfood Minmatar Republic
213
|
Posted - 2012.04.30 14:17:00 -
[26] - Quote
L0rdF1end wrote:Miss Whippy wrote:L0rdF1end wrote:mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you. Bullsh1t, How are you suppose to know if he's afk or not. This subject now has been brought up soooo many times it's obviously a game breaking problem for those that like to play the game in a specific way. . It's game breaking that you don't know who to use a Cyno Jammer and the D-Scanner? Just maybe your idiocy and laziness is breaking the game for you? Jam system and check for black ops with your D-Scanner. If you can't manage that then GTFO of this game and head back to WoW for risk free profits! wow, what a noob reply. NPC space does not allow jammers. D-Scan doesn't work if they are cloaked. Go join Eve Uni, they might teach you a thing or two about game mechanics Personally I do not care if they fix this or not, just sick of the moaning on here and seeing the same subject brought up on a weekly basis. Because it's brought up soo often it must be an issue for a large part of the game playing community.
Here's a thought, stop being an utter ****** and don't mine in NPC space?
How is a cloaked ship going to kill you **** head? Oh and BTW, black OPs ships can't fly cloaked. I'd tell you to go learn about it but lets face it, if you can't work any of that out for yourself, you're probably too much of an idiot to learn anything. UI Iteration isn't enough, we need to start from scratch |

L0rdF1end
Sicarius. When Hippos Attack
35
|
Posted - 2012.04.30 14:23:00 -
[27] - Quote
Miss Whippy wrote:L0rdF1end wrote:Miss Whippy wrote:L0rdF1end wrote:mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you. Bullsh1t, How are you suppose to know if he's afk or not. This subject now has been brought up soooo many times it's obviously a game breaking problem for those that like to play the game in a specific way. . It's game breaking that you don't know who to use a Cyno Jammer and the D-Scanner? Just maybe your idiocy and laziness is breaking the game for you? Jam system and check for black ops with your D-Scanner. If you can't manage that then GTFO of this game and head back to WoW for risk free profits! wow, what a noob reply. NPC space does not allow jammers. D-Scan doesn't work if they are cloaked. Go join Eve Uni, they might teach you a thing or two about game mechanics Personally I do not care if they fix this or not, just sick of the moaning on here and seeing the same subject brought up on a weekly basis. Because it's brought up soo often it must be an issue for a large part of the game playing community. Here's a thought, stop being an utter ****** and don't mine in NPC space? How is a cloaked ship going to kill you **** head? Oh and BTW, black OPs ships can't fly cloaked. I'd tell you to go learn about it but lets face it, if you can't work any of that out for yourself, you're probably too much of an idiot to learn anything.
rofl my ass off, someone needs anger management. Mine??? LOL Almost fell off my chair.
why the anger mr noob? |

Miss Whippy
Native Freshfood Minmatar Republic
213
|
Posted - 2012.04.30 16:39:00 -
[28] - Quote
L0rdF1end wrote:
rofl my ass off, someone needs anger management. Mine??? LOL Almost fell off my chair.
why the anger mr noob?
Oh, so you're scared the nasty cloakers are going to hurt you while you're ratting? That's even worse!
Or maybe you just even can't read the OP which you are defending, where he whines that he can't mine because a nasty man is AFK cloaking. Maybe all your problems stem from your inability to understand words! UI Iteration isn't enough, we need to start from scratch |

El Geo
Pathfinders. Mining For Profit Alliance
19
|
Posted - 2012.04.30 18:09:00 -
[29] - Quote
i cant stop thinking about ice cream now |

Simi Kusoni
HelloKittyFanclub
884
|
Posted - 2012.04.30 18:15:00 -
[30] - Quote
El Geo wrote:i cant stop thinking about ice cream now Damn, now I want some Ben & Jerry's :(
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Mag's
the united Negative Ten.
7408
|
Posted - 2012.04.30 22:16:00 -
[31] - Quote
If you want to address people AFKing and creating fear, then why not look at the mechanic that's actually allowing that to happen?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Kitt JT
League of Non-Aligned Worlds Nulli Secunda
40
|
Posted - 2012.04.30 22:55:00 -
[32] - Quote
I'll say what has been said many times already. In order for there to be an anti-cloaking device, there needs to be a re-vamp in how intel works.
Local chat is the problem. Before local chat is removed however, there needs to be an alternate method of gathering intel. |

Kute Hoor
Coronal Mass Ejection
0
|
Posted - 2012.04.30 23:07:00 -
[33] - Quote
Posts 19 & 20 are F hilarious!
LMFAO!
Thank you guys. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
143
|
Posted - 2012.05.01 00:32:00 -
[34] - Quote
There is one, and only one module I would agree to ever in regards to counter cloak, and that is some sort of large radius pulse aoe. As anybody knows, AoE hits decloak (or I am stupid and they dont which is perfectly plausible)
Wait, they have one, called a decloaking scorpion, wonderful thing called an ECM burst. Now let us kick it up a notch.
BAM
added the ewar range rigs!
Now I have 20km of decloaking burst. What's this, if that one person gets a lock on you I have not one, not two, but possibly 3, thats right, 3 targeted ecms to take out that one biddy ship that has a lock on you!
So for an unlimited time only, you can protect your mining op by being at the freaking keyboard so when more than 2 people pop into local, you too can warp away safe. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
97
|
Posted - 2012.05.01 04:12:00 -
[35] - Quote
Jackal Datapaw wrote:So I was thinking, from the problems such as AFK cloakers that is sit in someone's null sec space, just so they can destroy the indy and mining of that system, yet they arn't even at the computer, they are just sitting there to troll. So here the idea of how this will work.
Module name: Gravitational distortion probe
Possible skills required to use said probe:
Science V
Astrometrics V
possible a few other skills, that might resolve around grav-metric reports.
Maybe even a skill involving using the probe itself. And maybe even have a launcher dedicated to this probe, and this can prevent some OP seeing only one kind of probe launcher can be put on at a time. This could bring in the possibility of a new job, a cloak/ship hunter killer, dedicated in finding hidden hostiles.
The probe could work very much like all other probes, only it can only detect ships, and cloaked ships.
Of course, we must always have counters for an item like this! for someone that really dedicated in making sure he stays hidden could equip items that help with making their signature harder, and harder to lock onto, of course this means he will have to make a tactical choice of taking away items off his fit to make sure someone doesn't find him.
Now this is just an idea, I'm wondering if it possable, and what kinds of changes you would have, or make to said item of you think it a good idea.
Remember, Posting "That's an awful idea," is not constructive. It also breaks one of the ground rules, if you don't like it, and don't have anything constructive to post, please don't post anything at all. =)
AFK anything is not a problem.. they do nothing. Allowing probing of cloakers is stupid.. it will render cloaks usless - particularly in conjunction with the free intel provided through local.
Quote:How is a cloaked ship going to kill you
A more fitting question would have been, "how is an AFK person going to even know you are there?"
How many of these redundent threads do we have to suffer through? Did you even read the "anti AFK cloaking" threads from yesterday ? none of these ideas are new. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Belshazzar Babylon
Republic Military School Minmatar Republic
54
|
Posted - 2012.05.01 04:48:00 -
[36] - Quote
Special probes for Cloakys what a new and exciting idea. I'm sure the CCP Dev's will get right on this entirely new suggestion. |

Francisco Bizzaro
69
|
Posted - 2012.05.01 07:49:00 -
[37] - Quote
Mag's wrote:If you want to address people AFKing and creating fear, then why not look at the mechanic that's actually allowing that to happen? Because therapy is expensive? |

L0rdF1end
Sicarius. When Hippos Attack
35
|
Posted - 2012.05.01 09:46:00 -
[38] - Quote
Miss Whippy wrote:L0rdF1end wrote:
rofl my ass off, someone needs anger management. Mine??? LOL Almost fell off my chair.
why the anger mr noob?
Oh, so you're scared the nasty cloakers are going to hurt you while you're ratting? That's even worse! Or maybe you just even can't read the OP which you are defending, where he whines that he can't mine because a nasty man is AFK cloaking. Maybe all your problems stem from your inability to understand words!
Yayy, you calmed down a bit. I do Rat yes, is afk cloaking a problem for me? Not really, quite happily find something else to do in game if it bothers me that much.
So, there are solutions to this issue as mentioned.
CYNO jammers and better intel sharing and always being in fleet to react to situations if you are in SOV space.
NPC space, I guess you can't really ask for this because you don't own the space, therfore, really, anything should be allowed, including AFK CLOAKING as a greifing tactic.
It sounds harsh but if you really think about it, nothing is broken and no change is actually warranted. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.01 12:26:00 -
[39] - Quote
while you all trolled each other, I've come up with some interesting data.
A) People don't like change.
B) People don't like local due to the fact that when someone falls into the system, it gives them away, which can easily be corrected. What giving people away is the number change, and the picture that pops up with your face like a wanted poster.
This can be corrected rather skillfully, disable the picture view, and numbers for local. This easily corrects the problem with local, unless of course you start to chat.
C) People are trolls
D) People still seem to fail to releaze this isn't about AFK cloaking, I really don't give two ***** about AFK players. If they wish to AFK in some system where miners like to mine without a guard, well that their problem, not mine.
The point of this topic was to bring up an idea of a counter, while it might not been my greatest idea to post into a forum with much of the player base that actually makes forum post do it so they can troll each other. Now if you look at much of the elements in EVE you will find many things have a 'counter' to them. Now, like with any probes it can be countered in certain ways, like warping constantly, of course this means one won't beable to stop long enough to really set up a nice trap, then again, it possable that this cloaker won't even know he being hunted cause if a few little simple changes are made of local, which would be easy, disabling pictures, and the number in local should be easy right?
|

Francisco Bizzaro
69
|
Posted - 2012.05.01 13:16:00 -
[40] - Quote
Jackal Datapaw wrote:D) People still seem to fail to releaze this isn't about AFK cloaking, I really don't give two ***** about AFK players. If they wish to AFK in some system where miners like to mine without a guard, well that their problem, not mine. Well ... the first line of your OP reads "So I was thinking, from the problems such as AFK cloakers ...". So you can imagine why people might have gotten fooled into thinking that you actually do give two ***** about problems such as AFK cloakers. Stupid us, I guess.
Quote: The point of this topic was to bring up an idea of a counter, while it might not been my greatest idea to post into a forum with much of the player base that actually makes forum post do it so they can troll each other. Now if you look at much of the elements in EVE you will find many things have a 'counter' to them. Now, like with any probes it can be countered in certain ways, like warping constantly, of course this means one won't beable to stop long enough to really set up a nice trap, then again, it possable that this cloaker won't even know he being hunted cause if a few little simple changes are made of local, which would be easy, disabling pictures, and the number in local should be easy right?
By my understanding of your proposal, scanning down a cloaked ship would be essentially identical to scanning an uncloaked ship. So why would he fit a cloak in the first place? It basically makes cloaks obsolete, which I suppose is your objective.
Other more creative and balanced solutions to the "problem" have been proposed. A search of the forum would have revealed this. A good start is the "Commonly Proposed Ideas" sticky at the top of this forum, which includes a handful of ideas.
You haven't motivated why cloaks need yet another counter to the many that already exist. Because if they don't, then we don't need to trouble the devs with adding modules to the game. |

Gevlin
Universal Might DSM FOUNDATION
137
|
Posted - 2012.05.01 18:59:00 -
[41] - Quote
At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not.
Then you could have a cloak hunter ship in the belt trying to find that cloak ship if it might be at the belt. Adding another role to the mining op. This would not prevent the ship from cynoing a hot drop, but there would be a greater risk of it being unacceptable. For the Casual ganker this would make the attack more challenging.
Not that Hot droping is a Big boys game. and mining is often a poor mans game. So this ship cloak hunting ship would help even the playing field between the rich and the poor. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

Robert Caldera
Caldera Trading and Investment
210
|
Posted - 2012.05.01 19:03:00 -
[42] - Quote
shut up, afk cloaking is all right and needed. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
154
|
Posted - 2012.05.01 19:56:00 -
[43] - Quote
Gevlin wrote:At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not.
Then you could have a cloak hunter ship in the belt trying to find that cloak ship if it might be at the belt. Adding another role to the mining op. This would not prevent the ship from cynoing a hot drop, but there would be a greater risk of it being unacceptable. For the Casual ganker this would make the attack more challenging.
Not that Hot droping is a Big boys game. and mining is often a poor mans game. So this ship cloak hunting ship would help even the playing field between the rich and the poor.
This is the only way I sort of agree. I think the ability to hunt an on grid cloaker is not a bad idea in itself if it isnt some auto hunt thing despite my previous comment with the scorpion. An attentive and maneuvering cloakie on grid would be a tough bird to track down, or somebody getting on a quick warp would still not be affected. Things like anticloaking fields or any of the like would be terrible. A manual hunting would be rather fun. Getting hotter, oh, colder.... sort of rangefinding game would probably be best way to do it. If person is offgrid, well whatever, they cannot do anything anyways. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.02 00:27:00 -
[44] - Quote
Markus Reese wrote:Gevlin wrote:At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not.
Then you could have a cloak hunter ship in the belt trying to find that cloak ship if it might be at the belt. Adding another role to the mining op. This would not prevent the ship from cynoing a hot drop, but there would be a greater risk of it being unacceptable. For the Casual ganker this would make the attack more challenging.
Not that Hot droping is a Big boys game. and mining is often a poor mans game. So this ship cloak hunting ship would help even the playing field between the rich and the poor. This is the only way I sort of agree. I think the ability to hunt an on grid cloaker is not a bad idea in itself if it isnt some auto hunt thing despite my previous comment with the scorpion. An attentive and maneuvering cloakie on grid would be a tough bird to track down, or somebody getting on a quick warp would still not be affected. Things like anticloaking fields or any of the like would be terrible. A manual hunting would be rather fun. Getting hotter, oh, colder.... sort of rangefinding game would probably be best way to do it. If person is offgrid, well whatever, they cannot do anything anyways.
This is why I suggested probes design around just finding ships, cloaked or not cloaked. They themselves can be balanced through the use of only able to be fired from a certain type of probe launcher, kinda like how the interdict probe works. It requires a special launcher to operate, hell, it requires it own dedicated ship to operate, which could be fun for if they implicated a ship that is design to hunt down cloakers, and nullify their cloaking. Or hell, at the least get a ongrid lock so that the rest of the fleet would have some idea where he/she would be. That could be also useful for anti-cryo fields as well, maybe? |

Tidurious
ResLife Can Suck It
211
|
Posted - 2012.05.02 00:30:00 -
[45] - Quote
Cloaking is working as intended. If you can't stand to have someone in system, then guard your system better. Just because you act like a p**** when in null doesn't mean there's a problem with cloaking... |

Francisco Bizzaro
70
|
Posted - 2012.05.02 07:52:00 -
[46] - Quote
Markus Reese wrote:Gevlin wrote:At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not.
Then you could have a cloak hunter ship in the belt trying to find that cloak ship if it might be at the belt. Adding another role to the mining op. This would not prevent the ship from cynoing a hot drop, but there would be a greater risk of it being unacceptable. For the Casual ganker this would make the attack more challenging.
Not that Hot droping is a Big boys game. and mining is often a poor mans game. So this ship cloak hunting ship would help even the playing field between the rich and the poor. This is the only way I sort of agree. I think the ability to hunt an on grid cloaker is not a bad idea in itself if it isnt some auto hunt thing despite my previous comment with the scorpion. An attentive and maneuvering cloakie on grid would be a tough bird to track down, or somebody getting on a quick warp would still not be affected. Things like anticloaking fields or any of the like would be terrible. A manual hunting would be rather fun. Getting hotter, oh, colder.... sort of rangefinding game would probably be best way to do it. If person is offgrid, well whatever, they cannot do anything anyways. The thing is, this type of gameplay already exists with uncloaked ships, which also have to be scanned down to catch them, and which can easily avoid being caught by warping around. There are already two hunting mechanics in game, the directional scanner and scan probes. A third mechanism, especially if its the same old thing with a few different parameters, is redundant. It also has a good chance of making cov-ops completely obsolete. Why fly a paper-thin cov-ops ship, when I could fly something with teeth and play the same avoidance game?
I also question the need to design a whole new scanning mechanic for a problem which is fairly small scale. Only a small number of people worry about AFK cloaks. And if the problem eliminates the ability to cloak safely, then cloakers will cease to exist and the cloak-hunting game will actually have made itself obsolete.
The game already supports many ways to fly safely and minimize the impact of AFK cloakers. Because a portion of the population don't know how to use them, doesn't justify building a new mechanic to support lazy players who insist on swimming out of their depth in null-sec. The fact is, mining and anomaly running continue to be very popular null-sec activities, they earn a lot of money, and somehow alliances seem to be getting by despite the scourge of AFK cloaks. AFK cloaking has negligible effect on the null-sec economy.
The current "game" of waiting each other out, either in station or cloaked in space, is not ideal. Probably there are ways to make it more fun for both sides. But fixing it requires a comprehensive re-think of the role of cloaked ships, local chat, and the ability to dock up in stations to avoid combat. In particular, along with every nerf which makes them locatable, would have to come a corresponding buff which helps them force engagement on ships which hide in station. |

El Geo
Pathfinders. Mining For Profit Alliance
20
|
Posted - 2012.05.02 13:07:00 -
[47] - Quote
Gevlin wrote:At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not.
this ^^
honestly cloaking etc isnt broken but i just really think having a new destroyer or destroyer module that enhances the directional scanner for attempting to find cloakies would be a bit of fun every now and then, all cloak and dagger still see, still think the covert destroyer is my personal favourate so that it can be used with blops gangs (obviously cant dscan for cloakies while cloaked, so maybe a highslot module that needs to be activated to send a pulse out....) |

FloppieTheBanjoClown
The Skunkworks
1441
|
Posted - 2012.05.02 13:50:00 -
[48] - Quote
Yes, let's ruin w-space so the nullbears can feel safe while they mine.
edit: And in case the "omg afk cloakers" crowd doesn't understand, let me put it this way: you're basically creating a way for people to d-scan to determine whether there are cloaked ships in a system. Even without scanning them down, they know they're there and will act on that information. Cloaking would become useless except short-term, on-grid actions such as escaping gate camps or launching bombs. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.02 13:59:00 -
[49] - Quote
Bombers is the answer
Why not have percussion bombs that travels 100km and explode in a 20km range. If there is a cloaker he will unclock
I would want a bomb the web at 10km when it hits the target with range of and travels 20km. also have a warp disruptor bomb 10km range and travels 20km |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
249
|
Posted - 2012.05.02 14:14:00 -
[50] - Quote
Gevlin wrote:At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not. This is not a new concept.
You are describing "Spear Fishing" at best, and shooting fish in a barrel at worst.
You know they are present, thanks to local. You go to the place where you know fish are present.
You jump in, and look for them. Since you know they are present, you need never doubt knowing you can find them.
You see the cloaker, and warp in a point ship. You see the fish, and shoot it.
You then warp in your DPS ships, and blow it up. You reel it in.
The cloaked vessel does not exist to be hunted, instead that is what it is risking in exchange for intel and / or the ability to hunt.
Unless you take cloaks out of local, being able to hunt them would reduce cloakers into the equivalent of fish. |

Jessie42
GoonWaffe Goonswarm Federation
92
|
Posted - 2012.05.02 14:28:00 -
[51] - Quote
Guys, this invisible and AFK person MIGHT hurt me. |

Jessie42
GoonWaffe Goonswarm Federation
92
|
Posted - 2012.05.02 14:28:00 -
[52] - Quote
Oh wait, if they're afk they literally can't do anything. |

Colonel Xaven
Decadence. RAZOR Alliance
0
|
Posted - 2012.05.02 14:32:00 -
[53] - Quote
Jackal Datapaw wrote:So I was thinking, from the problems such as AFK cloakers
Here is stopped reading ... Guess why?
Either you want counter cloaking (which doesn't make sense) or you want to counter being AFK, in which case I would ask for the reason.
It's like you call for a counter to being docked. Right? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
249
|
Posted - 2012.05.02 14:37:00 -
[54] - Quote
Colonel Xaven wrote:Jackal Datapaw wrote:So I was thinking, from the problems such as AFK cloakers Here is stopped reading ... Guess why? Either you want counter cloaking (which doesn't make sense) or you want to counter being AFK, in which case I would ask for the reason. It's like you call for a counter to being docked. Right? We need to stop those AFK dockers...
Yep. |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.02 15:26:00 -
[55] - Quote
El Geo wrote:Gevlin wrote:At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not.
this ^^ honestly cloaking etc isnt broken but i just really think having a new destroyer or destroyer module that enhances the directional scanner for attempting to find cloakies would be a bit of fun every now and then, all cloak and dagger still see, still think the covert destroyer is my personal favourate so that it can be used with blops gangs (obviously cant dscan for cloakies while cloaked, so maybe a highslot module that needs to be activated to send a pulse out....)
The only issue I have with cloakers is they get to sit and watch with no recourse. No risk to them at all. AFK is only a term you can describe cause there is no idea if they are watching or not.
If you could send out pings once in a while while mining I think that helps keep the cloaker doing something. Personally if you want prevent tot have a warp in from a cloaker, having a mod on you ship to keep the cloaker away with a dectector would be great. I believe EVE should be interactive in all aspect. This mod maybe should be decloak within 10km radius as a active mod.
That would make cloakers in you system not as scary but does not change why they are there. Since they are recon anyway since them being a deterrent is not the issue.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
250
|
Posted - 2012.05.02 15:32:00 -
[56] - Quote
Carton Mantory wrote:The only issue I have with cloakers is they get to sit and watch with no recourse. No risk to them at all. AFK is only a term you can describe cause there is no idea if they are watching or not. This is balanced.
Don't forget, there is no reward for them either.
They don't get ISK for sitting there. People who react to seeing them in local, are not there to be hunted.
Frankly, it is thoughtless of people to discriminate like that. Maybe we should just not show up in local, if people don't want to see us there.... |

Colonel Xaven
Decadence. RAZOR Alliance
0
|
Posted - 2012.05.02 15:34:00 -
[57] - Quote
Carton Mantory wrote: This mod maybe should be decloak within 10km radius as a active mod.
So your newly created "mod" would make CovOps frigates redundant (jumped, cloaked, got decloaked, got instatpopped). I hope you see the consequences... |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.02 16:12:00 -
[58] - Quote
Well a cloaker should not get 100% safety.
Transport ships are a great example. Why should you be able to haul goods around with 100% safety. They warp faster cloaked. They rarely get popped unless they system lets it happen.
My solution could be that if you jump into a bubble the bubble itself should decloak you on jump in or warp.
I just think it should be move active between players. I think maybe 10% of population are worried about cloakers. I want the real aspect of cloakers addressed. The scout the other side should be death if there is a bubble. Those guys camping on that side of the gate are actively sitting there hours. Why should a cloaky bomber be able to evade by cloak?
I think it would be great that all sides would be effected by a decloak mod. The result is net zero.
I think PVP is quite boring now. small gangs need more active action. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
250
|
Posted - 2012.05.02 16:24:00 -
[59] - Quote
Carton Mantory wrote:Well a cloaker should not get 100% safety.
Transport ships are a great example. Why should you be able to haul goods around with 100% safety. They warp faster cloaked. They rarely get popped unless they system lets it happen.
My solution could be that if you jump into a bubble the bubble itself should decloak you on jump in or warp.
I just think it should be move active between players. I think maybe 10% of population are worried about cloakers. I want the real aspect of cloakers addressed. The scout the other side should be death if there is a bubble. Those guys camping on that side of the gate are actively sitting there hours. Why should a cloaky bomber be able to evade by cloak?
I think it would be great that all sides would be effected by a decloak mod. The result is net zero.
I think PVP is quite boring now. small gangs need more active action. 100% safety??? You are either misinformed, or assuming far too much.
I am sure, from a non cloaking perspective, it looks easy, and foolproof.
But you need to rethink your assumptions on this. Cloaking gives no more benefit at a gate than any good travel fit does. And if you challenge a camp without a travel fit, you either planned poorly, or are foolish. If someone gets in range, your cloak is useless, and for an experienced gate camper, this is not that hard to do. It won't stop you from being pointed, that's a different module.
And try to remember, these ships have weaker average combat ability than their non cloaking variety.
If you go through a gate relying on a cloak, you are truly betting everything on that cloak. Your ship is very unlikely to offer any options for a second chance if the cloak fails. |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.02 16:38:00 -
[60] - Quote
Nikk Narrel wrote:Carton Mantory wrote:Well a cloaker should not get 100% safety.
Transport ships are a great example. Why should you be able to haul goods around with 100% safety. They warp faster cloaked. They rarely get popped unless they system lets it happen.
My solution could be that if you jump into a bubble the bubble itself should decloak you on jump in or warp.
I just think it should be move active between players. I think maybe 10% of population are worried about cloakers. I want the real aspect of cloakers addressed. The scout the other side should be death if there is a bubble. Those guys camping on that side of the gate are actively sitting there hours. Why should a cloaky bomber be able to evade by cloak?
I think it would be great that all sides would be effected by a decloak mod. The result is net zero.
I think PVP is quite boring now. small gangs need more active action. 100% safety??? You are either misinformed, or assuming far too much. I am sure, from a non cloaking perspective, it looks easy, and foolproof. But you need to rethink your assumptions on this. Cloaking gives no more benefit at a gate than any good travel fit does. And if you challenge a camp without a travel fit, you either planned poorly, or are foolish. If someone gets in range, your cloak is useless, and for an experienced gate camper, this is not that hard to do. It won't stop you from being pointed, that's a different module. And try to remember, these ships have weaker average combat ability than their non cloaking variety. If you go through a gate relying on a cloak, you are truly betting everything on that cloak. Your ship is very unlikely to offer any options for a second chance if the cloak fails.
The point is that you should be able to approach a cloaked ship hit a mod to see if you decloak him with a 10km radius cause you well know 2.5km is not that big. The mod would be only activated with a considerable cool down. Remember we want more action in camping. Each ship should have pupose and the continues with this. Just now cloak is an active occupation and not to sit around and call targets.
|

Kusum Fawn
State War Academy Caldari State
39
|
Posted - 2012.05.02 17:42:00 -
[61] - Quote
Carton Mantory wrote: The point is that you should be able to approach a cloaked ship hit a mod to see if you decloak him with a 10km radius cause you well know 2.5km is not that big. The mod would be only activated with a considerable cool down. Remember we want more action in camping. Each ship should have pupose and the continues with this. Just now cloak is an active occupation and not to sit around and call targets.
CCP was working on an idea like this, im not sure if they are still interested in it but for whatever reason they scrapped it,
from 2007 datadump
http://eve-online.itemdrop.net/eve_db/items/module/anti_cloaking_pulse/cloak_destabilization_pulse_i/
there are several versions of this with varying ranges.
I believe that something like this would be OP and not good for the game |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
250
|
Posted - 2012.05.02 18:09:00 -
[62] - Quote
Kusum Fawn wrote:Carton Mantory wrote: The point is that you should be able to approach a cloaked ship hit a mod to see if you decloak him with a 10km radius cause you well know 2.5km is not that big. The mod would be only activated with a considerable cool down. Remember we want more action in camping. Each ship should have pupose and the continues with this. Just now cloak is an active occupation and not to sit around and call targets.
CCP was working on an idea like this, im not sure if they are still interested in it but for whatever reason they scrapped it, from 2007 datadump http://eve-online.itemdrop.net/eve_db/items/module/anti_cloaking_pulse/cloak_destabilization_pulse_i/there are several versions of this with varying ranges. I believe that something like this would be OP and not good for the game Understand this, if you unbalance part of the game, you ruin that part of it.
It would trivialize cloaks, and that is treating them as if they weren't already considered broken by many.
How? That one is too easy to answer. Have multiple ships equipping the mod, so while one is on cooldown, others are ready. Every ship known to have a cloak, or suspected, pop that mod. Soon it would become commonly known that cloaks were useless against camps.
There can be no way this effective to hunt cloaks so long as they are being tossed out in local for all to see. |

Irisandra T'Lavel
8
|
Posted - 2012.05.02 19:15:00 -
[63] - Quote
Simi Kusoni wrote:Then I'd like to see local removed and replaced with an Intel tool.
It's called wormhole space with private chat channels. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
254
|
Posted - 2012.05.02 19:18:00 -
[64] - Quote
Irisandra T'Lavel wrote:Simi Kusoni wrote:Then I'd like to see local removed and replaced with an Intel tool. It's called wormhole space with private chat channels. I would live exclusively in WHs if they had stable gates.
I have trouble with the whole unpredictable nature of system connections, and no outposts to dock up in.
(I would live in the 'woods', but I want a log cabin, not a tent) |

Irisandra T'Lavel
8
|
Posted - 2012.05.02 19:24:00 -
[65] - Quote
Nikk Narrel wrote:I would live exclusively in WHs if they had stable gates.
I have trouble with the whole unpredictable nature of system connections, and no outposts to dock up in.
(I would live in the 'woods', but I want a log cabin, not a tent)
The ever changing connections is the draw for some people to w-space. I like the idea that every day I have the chance to see and kill/be killed by new faces. It keeps things fresh. I also love that moment of fear when I realize I have not checked dscan for at least a minute while salvaging, and expecting a stealth bomb to exploderize my ship at any second (even while watching dscan like a hawk).
I do not like the POS system, but there has been some very good talk about revamping them recently. I think two_step had a good post on it sometime last week. |

El Geo
Pathfinders. Mining For Profit Alliance
21
|
Posted - 2012.05.02 23:53:00 -
[66] - Quote
Colonel Xaven wrote:Carton Mantory wrote: This mod maybe should be decloak within 10km radius as a active mod. So your newly created "mod" would make CovOps frigates redundant (jumped, cloaked, got decloaked, got instatpopped). I hope you see the consequences...
i dont quite think you get the concept
look, i have recon 5, ive used ships like a cloaking tempest, bombers, rapiers to get myself into nullsec get kills and get out with, i do go afk while cloaked, i do operate in w-space and i do fly solo.
no it wouldnt make cov ops redundent, im not talking about some uber type of pvp destroyer that gets bonus's to probing, and i already stated that in dscanning it would have to use some sort of active module so would have to be uncloaked. a covert destroyer would be an extremely niche ship to fly, with a very specific set of skills (and we all know how many players can fly hics but not dictors) the only point in it being covert is really so that it ould travel with a blops gang, meaning they wouldnt lack the same advantage the ship would give to nullbears
as for jumped, cloaked got decloaked, you obviously havent run into a decent camp ever, or dont leave highsec.... you dont need a module for decloaking people coming through a gate, just a bubble and a frigate
anyway im going into tldr mode so thats all you're getting from me on this post :P
PS i never mentioned a decloaking module, only a highslot active module that you could use to dscan cloaked ships (theres a big diference there) |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.05.03 01:43:00 -
[67] - Quote
So lets recap on whats going on so far.
Original idea: Using probes that specialize in hunting down just ships, these probes can be use to hunt down cloaked and no cloaked ships
Upside: You now can warp to the generalized location of the cloaker, however, seeing most of the time, you still always end up being dropped a number of distance away from said target, you really don't force him to uncloak, and you can't lock cloakers. Jeeze :\ Downside: the probe can only be used on a specialized probe llauncher. And specialized probe launchers tend to take up a lot of ship resources.
Another idea, that actually helps both cloakers an non-cloakers alike: Change local to do something like have a 30 second delay, and or, not show pictures and and not show number changes at all.
Upside, you can now fly into systems completely unseen, downside, carebears no longer know when to dock up when someone badass warps in.
Another suggestion: A object that can be eject from your ship, that can be used to decloaked all units that get to close. Upside, it like a depth charge, for cloaks. Downside, stealth bombers =(
Suggestion: A mod that when used, shows all cloaked ships on your D-scanner. Upside: You now know what direction to point your ship in. Downside: It takes a long arse time to active, it takes up a high slot, possible uses up a lot of ship resources. And what happens if he like 20 AUs away? You better get flying! |

Jessie42
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.05.03 03:01:00 -
[68] - Quote
No. |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
18
|
Posted - 2012.05.03 05:54:00 -
[69] - Quote
Three things should change at the same time.
1- It should be possible to probe cloaked ships, to warp on them at 0 to declaock them. Perharps the Covert Ops frigate should have a spacial ability to be able to decloak ships 30km around...
2- Your name should disapear in the local when you cloak. It would give a chance to cloakers to catch a pilot that did not see him enter the local and re-cloak...
3- And cloaking should cost fuel. It would avoid afk cloaking and make the cloak use much harder. |

L0rdF1end
Sicarius. When Hippos Attack
37
|
Posted - 2012.05.03 09:20:00 -
[70] - Quote
Just curious, I can't remember, How did Starfleet/Picard identify cloaked ships? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
450
|
Posted - 2012.05.03 09:43:00 -
[71] - Quote
L0rdF1end wrote:Just curious, I can't remember, How did Starfleet/Picard identify cloaked ships?
Magic. |

Buzzy Warstl
The Strontium Asylum
139
|
Posted - 2012.05.03 11:45:00 -
[72] - Quote
L0rdF1end wrote:Just curious, I can't remember, How did Starfleet/Picard identify cloaked ships? Over the course of the series, most cloaked ships revealed themselves.
They had to uncloak to fire or bad things happened onboard them (I think in one episode they *did* fire weapons from a cloaked ship, and bad things did indeed happen to it). |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.05.03 13:01:00 -
[73] - Quote
Cardano Firesnake wrote:
3- And cloaking should cost fuel. It would avoid afk cloaking and make the cloak use much harder.
using fuel to cloak is a rather bad idea, specially for those that are going long distances, and need to dodge a bunch of warp gates, plus, if you change local around so that you can't see cloakers in local, you won't even be able to tell if someone that is AFK cloaking, till of course, they decloak and blow your ass to kingdomcom, so that would put an extra stress on having an escort an or plan out your warps and systems you go to more carefully. |

Mike Whiite
Progressive State State Section 9
42
|
Posted - 2012.05.03 13:17:00 -
[74] - Quote
Bah, in low sec lots of FW people sit AFK in a station.
As long as he is docked or AFK cloacked he can't interfere with you. keep hitting D-Scan and go on with what you're doing.
I you ask me that should work in 0.0 as well.
Stop whining and go playing. |

El Geo
Pathfinders. Mining For Profit Alliance
21
|
Posted - 2012.05.03 13:25:00 -
[75] - Quote
Danika Princip wrote:L0rdF1end wrote:Just curious, I can't remember, How did Starfleet/Picard identify cloaked ships? Magic.
warp signature i believe was used once or twice.... then theres spacial distortion etc etc, there are tonnes of ways you could make up
i dont want to see 'bubble decloakers' or fuel for coverts personally, my personal list is
- ships NOT uncloaking when you log off (dc's are a pita) - a new type of covert interdictor (and module that works like the dscanner but pretty much can only tell you if theres cloaked ships around, the decloaking methods are down to the player) - blops being able to jump into 0.6 and under (even if you have to pay some sort of 'bribe') - a local fix, so that only ships that use gates and stations show in local (and regular cyno's ofc)
|

FloppieTheBanjoClown
The Skunkworks
1453
|
Posted - 2012.05.03 13:41:00 -
[76] - Quote
El Geo wrote:- ships NOT uncloaking when you log off (dc's are a pita)
A covops should definitely remain cloaked in the event of a disconnect.
I was recently scouting activities at a POS when my client reset, which resulted in my ship suddenly appearing on grid with their POS and warping away. There's no telling how that affected their decisions from then on. Having covops be revealed upon disconnect can completely ruin a scouting mission through technical problems. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

El Geo
Pathfinders. Mining For Profit Alliance
21
|
Posted - 2012.05.04 01:46:00 -
[77] - Quote
FloppieTheBanjoClown wrote:El Geo wrote:- ships NOT uncloaking when you log off (dc's are a pita) A covops should definitely remain cloaked in the event of a disconnect. I was recently scouting activities at a POS when my client reset, which resulted in my ship suddenly appearing on grid with their POS and warping away. There's no telling how that affected their decisions from then on. Having covops be revealed upon disconnect can completely ruin a scouting mission through technical problems.
tell me about it, then theres should i log in now or wait an hour incase they've moved a bubbler there...
|

El Geo
Pathfinders. Mining For Profit Alliance
21
|
Posted - 2012.05.04 01:48:00 -
[78] - Quote
Rum |

Jack Carrigan
Order of the Shadow The Revenant Order
603
|
Posted - 2012.05.04 05:32:00 -
[79] - Quote
Counter-Cloaking done right:
- A Standing Support Fleet "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.05.04 06:32:00 -
[80] - Quote
Jackal Datapaw wrote:And here are three posters, who provide 0 feed back, instead they just complain about an idea that is presented instead of actually providing useful feed back, if you don't think it will work Danika, Simi, Mxzf. Why don't you provide your own detail explanation on why it won't work. Provide some useful insight Danika all know one, that auto assumes if someone in a NPC corp, that they never been to a null sec area.
Mxzf, one that actually didn't respond with anything on subject with the topic, instead he just read the first line, and made a quick post about AFK users, and not actually read the subject itself.
Simi, one that didn't actually post anything related to the subject at all, only about what other people posted.
It really simple, if you don't like it, don't read it, if you have nothing to say, go vent somewhere else. It really easy.
1. AFK Cloaking is not an issue - As has been stated, if a pilot is AFK, you can do what you want. It shouldn't matter to you if they are in a station or not. 2. Cloaking is a tactic that people like to use for more than just AFK cloaking to make you think they are hunting you. 3. AFK works like a pause to some people who have families. 4. the game does not need to be altered just to fit your needs, learn to play with the tactics that exist. Cloaking does not create a balancing issue. Personally I think cloak-able ships are often (not always) too flimsy and take too big of a dps hit when using cloaks (IE The T3's dps on a covert fit is pathetic) but I don't expect them to alter the game for me, there needs to be a draw back to cloak and I function within the one that is there. 5. It's not that your idea "won't" work, it's that it doesn't need to work. Cloak works just the way it is. |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
20
|
Posted - 2012.05.04 08:09:00 -
[81] - Quote
Jackal Datapaw wrote:Cardano Firesnake wrote:
3- And cloaking should cost fuel. It would avoid afk cloaking and make the cloak use much harder.
using fuel to cloak is a rather bad idea, specially for those that are going long distances, and need to dodge a bunch of warp gates, plus, if you change local around so that you can't see cloakers in local, you won't even be able to tell if someone that is AFK cloaking, till of course, they decloak and blow your ass to kingdomcom, so that would put an extra stress on having an escort an or plan out your warps and systems you go to more carefully.
That's true, using fuel will force recon ships and covert ops to use their cloak with reflexion. These ships would of corse have a special cargohold for this fuel and enough fuel for perharps 12 hours or 720 activations. After that they will have to refuel. |

Buzzy Warstl
The Strontium Asylum
146
|
Posted - 2012.05.04 12:57:00 -
[82] - Quote
I think I know where the ninja plexers are, now.
Cloaking is not broken, it doesn't need a trip to the vet. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
104
|
Posted - 2012.05.04 13:30:00 -
[83] - Quote
A long time ago...I used to think that enemy siting cloaked for a long time in your system was an issue...
But then I started to hotdrop people... and it is fun... to se a carrier being destroyed without having a chance...
And now I still think it is broken...
But if there is no fix to it, at last ccp could make more stuff for us to do whille we sit doing nothing in a POS, waiting for the cloaker to go away... Like a better planetary interaction system, or play with the dusties 514.... |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
258
|
Posted - 2012.05.04 13:36:00 -
[84] - Quote
Cardano Firesnake wrote:Three things should change at the same time.
1- It should be possible to probe cloaked ships, to warp on them at 0 to declaock them. Perharps the Covert Ops frigate should have a spacial ability to be able to decloak ships 30km around...
2- Your name should disapear in the local when you cloak. It would give a chance to cloakers to catch a pilot that did not see him enter the local and re-cloak...
3- And cloaking should cost fuel. It would avoid afk cloaking and make the cloak use much harder. Cardano, I think you have overlooked a significant detail with your set of ideas.
1 and 2 aren't bad, although 1 needs tweaking to not trivialize cloaks. (Anything used to hunt them has to not give gate camps an "I Win" button)
3 is completely unnecessary. Think about it. Noone can see them in local while they are cloaked, so they are not projecting fear of surprise cyno or other attack. Even if they are cloaked now, they can be hunted, effectively limiting their actions. AFK cloaking as a play style would be effectively dead.
They have two options: 1 Keep moving, while they scout probe or whatever. Assume someone is trying to track them whenever they see probes out, and warp incessantly.
2 Get into a deep safe. Don't launch probes, and hope noone even thinks to look for you. You could go AFK, but you would risk someone looking for you and finding you napping. |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.04 14:29:00 -
[85] - Quote
Fuel for cloak is trit |

Sunviking
The Shining Knights
46
|
Posted - 2012.05.04 15:14:00 -
[86] - Quote
Here's my idea:
A Spacial Distortion detector that is able to detect the presence of any cloaked ships ongrid. It doesn't tell you where they are, just that they are there. |

xavier69
Stark Enterprises LLC
2
|
Posted - 2012.05.04 16:27:00 -
[87] - Quote
after 5 years i am so ooking tired of hearing this wine!
Solutions
1. TURN OFF LOCAL CCP like wormhole space! 2. MAKE CLOAKED SHIPS NOT SHOW IN LOCAL!
Then people like this whiner wouldn't even know the cloakers are there as intended!
A cloaking device was designed to sneak up on people for a surprise attack.
The fact CLOWNS troll local is the problem with out local or being removed from local while the cloak mod is active would mean the cloaker could do a surprise attack sooner; the reason they do afk is because they have wait till u are not expecting an attack and because you troll local like a bioch that means hours of afk.
IF the mod worked as intended you would never know they where even there till attacked clearly ccp has failed to deliver a true cloaking device |

Buzzy Warstl
The Strontium Asylum
146
|
Posted - 2012.05.04 16:55:00 -
[88] - Quote
How much do you want to bet that half of the "cloakers" plaguing these nullsec dwellers aren't even cloaked half the time?
When was the last time they actually tried scanning one down? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
258
|
Posted - 2012.05.04 17:35:00 -
[89] - Quote
Buzzy Warstl wrote:How much do you want to bet that half of the "cloakers" plaguing these nullsec dwellers aren't even cloaked half the time?
When was the last time they actually tried scanning one down? How about rarely if ever?
Metaphor: In some animal shows, big animals like elephants let ropes hold them, because they believe ropes can hold them. This is because when they were very young, they were secured with ropes, and were not yet strong enough to break free. As they grew older, they never questioned if this was still true, and allowed themselves to be bound as a result.
After hearing from a couple of people, or even trying it themselves, they found they could not find a cloaked vessel.
Now, they probably just need to be told someone is cloaked. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1616
|
Posted - 2012.05.04 18:05:00 -
[90] - Quote
mxzf wrote:The real issue you're having isn't the AFK cloakers, it's the fear of AFK cloakers. Someone who's AFK can't hurt you. I somewhat disagree with this. The fear isn't of the "AFK cloaker". I couldn't give two ***** about an AFK cloaker if I had a way of knowing 100% that he is, in fact, AFK. The fear comes from the unknown of whether he really is AFK or not. If there is a cloaky in system I have a few options. I can continue ratting or mining under the knowledge that someone may or may not be there and run the risk of getting ganked by someone I cannot see, scan or defend against. I can dock up and wait for hours or days on end until he leaves. Or I can...move to another system?
Having an AFK cloaky in system yields a tactical advantage during wars. If he is there, people can't rat or mine to make ISK to pay for ships to fly.
Yes...people argue "but he is AFK and therefor not a threat.". You dont KNOW that for a fact. The moment you go out and mine or rat, he can jump you and destroy your ship and then recloak and be gone before you can react. Well...now you know he isn't AFK but how do you know when he is and when it is safe to come out?
I love to afk cloak and bomb people in systems. It's fun as hell. It's also easy as hell and I am 150% safe from anybody killing me so long as I don't derp. So yes, I enjoy AFK cloaking in my Manticore's and Purifier's. I enjoy it a lot as I use multiple characters to bomb people with all the time. Always completely safe from any harm or retribution at all.
It isn't right and needs to be fixed. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
258
|
Posted - 2012.05.04 18:14:00 -
[91] - Quote
Vertisce Soritenshi wrote:I love to afk cloak and bomb people in systems. It's fun as hell. It's also easy as hell and I am 150% safe from anybody killing me so long as I don't derp. So yes, I enjoy AFK cloaking in my Manticore's and Purifier's. I enjoy it a lot as I use multiple characters to bomb people with all the time. Always completely safe from any harm or retribution at all.
It isn't right and needs to be fixed. So you would enjoy this activity more, say, if people needed to make an effort in order to know you were there?
Just sayin, whoever you are bombing, must not be that clever, I mean, your name is clearly showing in local. Did they think you were selling cookies?
Pickin on the derps like that sounds cruel... |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.04 18:22:00 -
[92] - Quote
Nikk Narrel wrote:Vertisce Soritenshi wrote:I love to afk cloak and bomb people in systems. It's fun as hell. It's also easy as hell and I am 150% safe from anybody killing me so long as I don't derp. So yes, I enjoy AFK cloaking in my Manticore's and Purifier's. I enjoy it a lot as I use multiple characters to bomb people with all the time. Always completely safe from any harm or retribution at all.
It isn't right and needs to be fixed. So you would enjoy this activity more, say, if people needed to make an effort in order to know you were there? Just sayin, whoever you are bombing, must not be that clever, I mean, your name is clearly showing in local. Did they think you were selling cookies? Pickin on the derps like that sounds cruel... Just because he knows it needs fixed does not deter from engaging in the activity... sounds familiar... human nature..
The issue is now mainstream and does need fixed. Its not really cool to be lame killing. |

Jack Carrigan
Order of the Shadow The Revenant Order
606
|
Posted - 2012.05.04 18:26:00 -
[93] - Quote
Sunviking wrote:Here's my idea:
A Spacial Distortion detector that is able to detect the presence of any cloaked ships ongrid. It doesn't tell you where they are, just that they are there.
No.
Cloaking is working as intended. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

El Geo
Pathfinders. Mining For Profit Alliance
21
|
Posted - 2012.05.04 18:26:00 -
[94] - Quote
sarcasm mode on -
i think wsov nullsec should be made safer
sarcasm mode off |

El Geo
Pathfinders. Mining For Profit Alliance
21
|
Posted - 2012.05.04 18:28:00 -
[95] - Quote
Jack Carrigan wrote:Sunviking wrote:Here's my idea:
A Spacial Distortion detector that is able to detect the presence of any cloaked ships ongrid. It doesn't tell you where they are, just that they are there. No. Cloaking is working as intended.
uh i think you'll find from a lot of posts that clearly cloaking isnt working as intended, at least not in k space besides, cat and mouse game is better than cat and station game |

Sentinel zx
Shadow Phoenix Special Forces
0
|
Posted - 2012.05.04 19:05:00 -
[96] - Quote
. Quote:Sunviking Posted: 2012.05.04 15:14
Here's my idea:
A Spacial Distortion detector that is able to detect the presence of any cloaked ships on grid. It doesn't tell you where they are, just that they are there.
I had a similar idea but a little bit different,
With a special scan probe you will be able to detect the clocked ship respectively only the area, ( maybe 100 km radius ) where this ship is. You jump to it and and looking after him "but he is clocked" how can i find him.... Real live comparative: how can you detect a submarine
with Sonar
and how about put something similar to this that work like a this but with some limits. It could able to detect the presence of any cloaked ships on the overview (max radius 25km) but not decloak them and it will not shows you where the cloaked ship is only how far he is. So how to kill... simple, allow F.o.F missiles hit cloaked Ships but not decloak them. like in Real live Anti-submarine warfare http://upload.wikimedia.org/wikipedia/commons/b/b9/ASROC-Ikara-LAMPS-MPA.GIF
kk this required 2 skills
1.Skill allow you to reduce the scan area for the scan probe lvl1-100km radius lvl2-80km lvl3-60km lvl4-40km lvl5-20km
2.Skill allow you increase your sonar detection area and to install the sonar pulse projector in mid slot lvl1 5km lvl2 10km lvl3 15km lvl4 20km lvl5 25km
this allow you to hunt afk clockers away active cloakers can warp away or just orbit the hunters in 30km radius
just some thoughts that I had |

Vertisce Soritenshi
Varion Galactic Tragedy.
1616
|
Posted - 2012.05.04 19:13:00 -
[97] - Quote
Frankly I don't even think cloaking is broken. I believe the AFK aspect of it is. If CCP implemented something like, oh I don't know, a timer that kicked you out after so many minutes of inactivity? That might work. Unfortunately botting applications can fix that easy enough, so it isn't really a viable option. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.05.04 19:41:00 -
[98] - Quote
Technically Sentinel, you do have a way to force decloak someone, without putting a new mod in the game, smart bombs. massive area affect that tends to kick people out of cloak. Granted that would have to be a team work based thing, which is what I like, when one hunts subs, normally they don't do it alone, typically you have a team
So an example, in said fleet, one person could be the hunter, while the fellow fleet members follow behind, when they think they get close, they smart bomb, which if they hit, will kick the cloaker right out.
They did this during WW2, typically they will have a lead ship that is decked the hell out with sonar, and listening devices, they they will have a 'wall' of ships behind him, and with the signal, they start to drop line after line of depth charges.
Dept charges work very close to that of smart bombs, the explosion isn't want kills the sub, it the concussion wave of the explosion, cause you know, water doesn't compress, and the air inside of the sub is what compresses, granted if the sub comes to the surface, he now basically immune to depth charges but has to deal with the deck guns of the destroyers. |

CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
46
|
Posted - 2012.05.04 19:46:00 -
[99] - Quote
Jackal Datapaw wrote:And here are three posters, who provide 0 feed back, instead they just complain about an idea that is presented instead of actually providing useful feed back, if you don't think it will work Danika, Simi, Mxzf. Why don't you provide your own detail explanation on why it won't work. Provide some useful insight Danika all know one, that auto assumes if someone in a NPC corp, that they never been to a null sec area.
Mxzf, one that actually didn't respond with anything on subject with the topic, instead he just read the first line, and made a quick post about AFK users, and not actually read the subject itself.
Simi, one that didn't actually post anything related to the subject at all, only about what other people posted.
It really simple, if you don't like it, don't read it, if you have nothing to say, go vent somewhere else. It really easy.
You want feed back, here is some... This is a horrible idea. It really is. I'm not gonna $#!t sandwich this and say one good thing, one bad thing and then finish with a good thing. It just sucks, I'm not trying to be harsh or an @$$ but it's a bad idea.
The only two resolutions I have to this issue are 1.) Get over the FEAR of AFK cloakers and go out and do your thing, if they are AFK they won't bug you; however, if they are active, they are doing it right and can get you.
2.) Remove local. See no evil... Then there must be no evil, and don't try and tell me that removing local won't work, because people do things every day without local in WH's. You just have to be more cautious and take added security measures. If you don't like that... GO BACK TO HIGHSEC AND NEVER RETURN! Please stop asking for new stuff "Cuz it's neat".-á
|

Mag's
the united Negative Ten.
7408
|
Posted - 2012.05.04 19:50:00 -
[100] - Quote
Vertisce Soritenshi wrote:Frankly I don't even think cloaking is broken. I believe the AFK aspect of it is. If CCP implemented something like, oh I don't know, a timer that kicked you out after so many minutes of inactivity? That might work. Unfortunately botting applications can fix that easy enough, so it isn't really a viable option. But cloaking isn't responsible for the fear creation when AFKing is used. That would be the local mechanic at work, people's reliance upon it's intel and misreading of said intel.
Cloaking is balanced, even though as pointed out by Nikk Narrel, the whole thing is balanced through being broken. You know someone is there as you can see them, therefore the edge is taken off cloaks. But the mere fact you can see them, puts some people into spasms of fear. That's not the fault of the cloak mechanic, but rather a certain player base. The majority of which seem to be either renters, or pets.
No amount of changes will ever satisfy these types. You only need look at the changes to insurance payouts on suicide ganks to see that.
Then there is the imbalance of any nerf to cloaks. No matter how you try to spin it, any idea that nerfs cloaks without also nerfing local, is inherently bad and not a balanced approach. Without changes to local also taking place at the same time and in conjunction with cloak alterations. You will simply be adding even more intel power, on top of the already powerful local intel tool. Anyone with any sense of balance, can see that would be bad for the game.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1617
|
Posted - 2012.05.04 20:06:00 -
[101] - Quote
Mag's wrote:Vertisce Soritenshi wrote:Frankly I don't even think cloaking is broken. I believe the AFK aspect of it is. If CCP implemented something like, oh I don't know, a timer that kicked you out after so many minutes of inactivity? That might work. Unfortunately botting applications can fix that easy enough, so it isn't really a viable option. But cloaking isn't responsible for the fear creation when AFKing is used. That would be the local mechanic at work, people's reliance upon it's intel and misreading of said intel. Cloaking is balanced, even though as pointed out by Nikk Narrel, the whole thing is balanced through being broken. You know someone is there as you can see them, therefore the edge is taken off cloaks. But the mere fact you can see them, puts some people into spasms of fear. That's not the fault of the cloak mechanic, but rather a certain player base. The majority of which seem to be either renters, or pets. No amount of changes will ever satisfy these types. You only need look at the changes to insurance payouts on suicide ganks to see that. Then there is the imbalance of any nerf to cloaks. No matter how you try to spin it, any idea that nerfs cloaks without also nerfing local, is inherently bad and not a balanced approach. Without changes to local also taking place at the same time and in conjunction with cloak alterations. You will simply be adding even more intel power, on top of the already powerful local intel tool. Anyone with any sense of balance, can see that would be bad for the game. True. Not gonna argue it. I still feel that SOME method of detecting a cloaky should be available. Even if it is a pain in the ass...as it should be. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.04 20:48:00 -
[102] - Quote
I got it new Probes: Cloak Finder
They have their own launcher and work like expected.
If the player is not cloaked the the probes wont work. You would need combat probes.
This is the intent of probes for ships that ruined off grid safes and CCP made systems changes cause of the off grid squatters. CCP is not perfect but they will come around and make PVP and Sov fun again. |

Buzzy Warstl
The Strontium Asylum
146
|
Posted - 2012.05.04 21:02:00 -
[103] - Quote
Vertisce Soritenshi wrote: I still feel that SOME method of detecting a cloaky should be available. Even if it is a pain in the ass...as it should be. The problem is that you *can* detect someone cloaked in system, and apparently the mere presence of someone in their sovereign space who isn't pre-approved is just too much for many people to stand. |

Herzog Wolfhammer
Sigma Special Tactics Group
1432
|
Posted - 2012.05.04 22:00:00 -
[104] - Quote
Show us on the map where the AFK Cloaker touched your nullsec carebearing op.
See what happens when someone with a cloaking device gets past the gank pipelines that the slaves...uh... renters... work so hard to maintain?
See what happens? Someone sits there, all cloaked up, and cannot be insta-ganked and told to go back to highsec in broken english.
Boy. Life is just so freaking hard. I think I'm going to cry. If this was any worse, the trauma would have me on the floor bleeding out my ass.
 |

Sentinel zx
Shadow Phoenix Special Forces
1
|
Posted - 2012.05.04 22:18:00 -
[105] - Quote
Quote:Jackal Datapaw Posted: 2012.05.04 19:41
Technically Sentinel, you do have a way to force decloak someone, without putting a new mod in the game, smart bombs. massive area affect that tends to kick people out of cloak. Granted that would have to be a team work based thing, which is what I like, when one hunts subs, normally they don't do it alone, typically you have a team
So an example, in said fleet, one person could be the hunter, while the fellow fleet members follow behind, when they think they get close, they smart bomb, which if they hit, will kick the cloaker right out.
They did this during WW2, typically they will have a lead ship that is decked the hell out with sonar, and listening devices, they they will have a 'wall' of ships behind him, and with the signal, they start to drop line after line of depth charges.
Dept charges work very close to that of smart bombs, the explosion isn't want kills the sub, it the concussion wave of the explosion, cause you know, water doesn't compress, and the air inside of the sub is what compresses, granted if the sub comes to the surface, he now basically immune to depth charges but has to deal with the deck guns of the destroyers.
yes you're right, smart bombs are a possibility but there range is a problem and yes it will required Teamwork very good teamwork 
Medium smart bombs max range 6km http://www.eve-wiki.net/index.php?title=Medium_Smartbomb Large smart bombs max range 10,5km http://www.eve-wiki.net/index.php?title=Large_Smartbomb
still F.o.F missile would allow you to hunt solo and forget to mentioned or correct only if the sonar pulse projector is activated were F.o.F missile able to hit the target, it meant range F.o.F missile = the sonar pulse range |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1329
|
Posted - 2012.05.04 22:27:00 -
[106] - Quote
Jackal Datapaw wrote:So I was thinking, from the problems such as AFK cloakers that is sit in someone's null sec space, just so they can destroy the indy and mining of that system, yet they arn't even at the computer, they are just sitting there to troll. So here the idea of how this will work.
You have not clearly stated your assumptions. You have not stated what problem you are trying to solve. You have simply launched into yet another "nerf cloaking" idea without any groundwork whatsoever.
Your idea is really bad, not just because you launch into it without any supporting argument, but because the mechanic you propose is really bad too. At present it is possible to get through a bubbled gate camp in a cloak ship if you are a skilled pilot. With any means of detecting cloaked ships, sneaking through a gate camp will become impossible.
Your idea is awful.
This is constructive criticism.
Restate your assumptions, clearly indicate what the problem is that you are trying to solve, and only then should you get to the issue of proposing solutions to your perceived problem.
|

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.05.05 02:08:00 -
[107] - Quote
Include some changes to the OP, so to include some of the ideas that have been talked about in this thread. |

Dybbuch
Open University of Celestial Hardship Art of War Alliance
43
|
Posted - 2012.05.06 17:08:00 -
[108] - Quote
Danika Princip wrote:Ahh, Sebiestor Tribe. That great nullsec powerhouse.
I don't believe you have ever set foot in nullsec. You should probably try it before you complain.
That, or post with your main.
seriously .. ... get over your issues
|

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.05.07 13:58:00 -
[109] - Quote
Okay guys, girls, and others. After re-reading your ideas, and other threads, I shall be the first to admit it, I was wrong in suggesting this idea.
Many of you all are right, the cloaking requires a really bad buff, through the change of local, and other such areas, before it can be 'debuffed."
Like I said, I'm wrong, and forgive me on my poor research before making this thread like many others with roughly the same exact responses. I shall make a edit to the thread, and post this at the top of the original post. You may use this thread as reference material if you wish. |

Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.07 17:31:00 -
[110] - Quote
Probably already on the dev boards |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
21
|
Posted - 2012.05.10 18:43:00 -
[111] - Quote
There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
It is unfair. They can choose the time of the engagement at anytime. So I can do only one thing. Fly away. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
271
|
Posted - 2012.05.10 19:22:00 -
[112] - Quote
Cardano Firesnake wrote:There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
It is unfair. They can choose the time of the engagement at anytime. So I can do only one thing. Fly away. Not sure what the problem is, specifically.
Are you saying that you expect to be hot dropped, or are you talking about 5 bombers using strictly bombs and missiles? |

ShahFluffers
Ice Fire Warriors Late Night Alliance
665
|
Posted - 2012.05.10 20:06:00 -
[113] - Quote
Cardano Firesnake wrote:There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
- Have everyone who wants to rat in the same fleet so you can all warp to each other if problems occur (yes, effort). - Have one or two people in Taranii flying around system as a "rapid response team" (Stealth Bombers HATE small, fast, high-DPS ships). - Don't min/max your fits for ratting... PvP fit them (i.e. omni-resists, warp disruptor, Warrior II drones) so you can give your interceptor buddies time to get to you (yes, this will cut into your ISK-efficiency... boo hoo). - Alternatively, have someone with you in a plex/sanctum/anomaly in a super-sebo'd arty-fit Muninn/Tornado/Tempest. Not only can they assist you and help you clear things up faster, but they are very menacing to slow, tankless Stealth Bombers. - Falcons, Rooks, and Kitsunes can jam hostiles from long range so miners can warp away. - Logistics ships. Use them for their intended role: keeping people who don't want to die, alive. - Change up your ratting tactics. Use range and/or speed rather than plain "gank and tank." Stealth Bombers can't move all that fast when cloaked. - If you are really skittish... use a cheaper, more "disposable" ship. Yeah, the Tengu will be able the clear out a plex in under an hour without breaking a sweat... but a T2-fit Cerberus or Raven is a fraction of that and takes... what? A 15% to 20% reduction in ISK-efficiency? That sounds fair for risking 80 to 90% less of your ISK. - Check the killboards of the guys cloaking in your system. You can guesstimate their "active times" by seeing when they get most of their kills. - If you are afraid of normal cynos, get a cyno jammer in your system. If you are afraid of covert cynos... use the above tactics. Very few ships can use covert cynos and those that can either have no tank or a targeting delay. Use this knowledge to your advantage.
Quote:It is unfair. They can choose the time of the engagement at anytime. Because that's the point of cloaking capable ships?
Also... fairness? In EVE? Tell me... how many people do you have in system and how many ships and weapons do each of them have at their disposal? Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
498
|
Posted - 2012.05.10 21:00:00 -
[114] - Quote
Cardano Firesnake wrote:There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
It is unfair. They can choose the time of the engagement at anytime. So I can do only one thing. Fly away.
Move to a different system? |

ugh zug
23
|
Posted - 2012.05.10 21:11:00 -
[115] - Quote
i agree that there should be a counter to cloaking but the counter should take time to deploy, a lot longer then scanning probes. they are going to an awful lot of trouble not to be seen. as well as a price tag for deployment of this counter... lastly the counter should be detectable while it's being deployed. if they really are afk you will get your guy, if they aren't they wont be caught.
Covert ops are meant to be difficult to find for a reason, their ships are squishy they have little to no combat prowess outside of numbers and stealth bombers they should be able to pick their fights not the other way around.
I'm a huge fan of removing local as well. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

Robert Caldera
Caldera Trading and Investment
224
|
Posted - 2012.05.10 21:38:00 -
[116] - Quote
Cardano Firesnake wrote:There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
It is unfair. They can choose the time of the engagement at anytime. So I can do only one thing. Fly away.
so why should there be no bombers if their hostiles used to jew there? It only makes sense. Space is not yours, where are targets, there are hunters. And no, while they are cloaked, you musnt have a tool to find them, since cloak is the only tool allowing penetration of blob, the space would be too secure once you get that tool. |

Dybbuch
Red Federation RvB - RED Federation
45
|
Posted - 2012.05.23 12:29:00 -
[117] - Quote
Cardano Firesnake wrote:There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
It is unfair. They can choose the time of the engagement at anytime. So I can do only one thing. Fly away.
I found myself sympathising with you until I saw you were Goon ..
|

Katran Luftschreck
Republic Military School Minmatar Republic
9
|
Posted - 2012.05.23 13:23:00 -
[118] - Quote
Sekket wrote:You cannot remove local without providing another form of passive detection, the game would be far too lopsided in the favor of agressive play for the carebears to get anything done.
New Rule:
All ships that have been AFK for more than 15 minutes have their character portraits grayed out on local chat.
The would solve not only issues with AFK cloaking but AFK mining as well. Both potential threats and victims would be appropriately highlighted. Though, since you can only see their portrait in local and not their actual ship, deciding whether they are a threat or a victim would be a coin toss. So there is that, as well.
|

Tchulen
Trumpets and Bookmarks
111
|
Posted - 2012.05.23 15:56:00 -
[119] - Quote
Katran Luftschreck wrote:Sekket wrote:You cannot remove local without providing another form of passive detection, the game would be far too lopsided in the favor of agressive play for the carebears to get anything done. New Rule: All ships that have been AFK for more than 15 minutes have their character portraits grayed out on local chat. The would solve not only issues with AFK cloaking but AFK mining as well. Both potential threats and victims would be appropriately highlighted. Though, since you can only see their portrait in local and not their actual ship, deciding whether they are a threat or a victim would be a coin toss. So there is that, as well.
I've said it before and I'll say it again, this will only help the "AFK" cloakers. Your suggestion will be used extensively to fool people into thinking their system is "safe" because all the cloakers are "AFK". The thing is, they won't be. You'll bring out your hulk thinking you're safe and...
BAM!
You're dead. Then you'll come onto the forum whining about how the system doesn't work because you got killed by someone that was AFK. The thing is, he wasn't. He just scanned down the Grav site you were in and went there to become "AFK" (in speech marks to denote not really AFK but displayed as AFK to local). Eventually no one will take any notice of whether someone is greyed out or not because it's not necessarily accurate intel due to being used to actively fool people into dying.
The issue isn't AFK cloakers. The issue isn't cloaks. The issue is people attempting to make a 100% accurate risk free intel system out of local, which it was never meant to be. The issue is people thinking they have the right to do whatever they want in their system, risk free.
In every single cloaking thread one or more people posts all the ways of getting round cloakers but people refuse to take it in and put it into practice. If you can't hack it go back to high sec or leave your corp and join one that can protect their space. Don't blame game mechanics for the incompetence of your corp and/or alliance.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
287
|
Posted - 2012.05.23 16:57:00 -
[120] - Quote
Katran Luftschreck wrote:Sekket wrote:You cannot remove local without providing another form of passive detection, the game would be far too lopsided in the favor of agressive play for the carebears to get anything done. New Rule: All ships that have been AFK for more than 15 minutes have their character portraits grayed out on local chat. The would solve not only issues with AFK cloaking but AFK mining as well. Both potential threats and victims would be appropriately highlighted. Though, since you can only see their portrait in local and not their actual ship, deciding whether they are a threat or a victim would be a coin toss. So there is that, as well. There is NO need for any passive intel source. There never was.
The suggestion that you must deserve or require something simply because you have it now, only points to the fact you have grown accustomed to having it.
Grow up. Literally, I mean grow into a new role of providing for yourself, and not being handed this with no effort.
Local handing out free intel like this is very comparable to a bicycle with training wheels on it. I can even accept high sec having the current system indefinitely, but nowhere else. High sec is like EVE with training wheels, so why not.
Compete with others when you mine, by paying more attention to your D-scans, and you should see them DIAF while you escape. Profit to you, and your minerals will sell for more too. |

Katran Luftschreck
Republic Military School Minmatar Republic
10
|
Posted - 2012.05.24 02:57:00 -
[121] - Quote
Tchulen wrote:I've said it before and I'll say it again, this will only help the "AFK" cloakers. Your suggestion will be used extensively to fool people into thinking their system is "safe" because all the cloakers are "AFK". The thing is, they won't be. You'll bring out your hulk thinking you're safe and...
BAM!
You're dead. Then you'll come onto the forum whining about how the system doesn't work because you got killed by someone that was AFK. The thing is, he wasn't. He just scanned down the Grav site you were in and went there to become "AFK" (in speech marks to denote not really AFK but displayed as AFK to local). Eventually no one will take any notice of whether someone is greyed out or not because it's not necessarily accurate intel due to being used to actively fool people into dying.
And I'm fine with that. Deception is the most important part of war of any scale, even one-on-one fights.
Tchulen wrote:The issue isn't AFK cloakers. The issue isn't cloaks. The issue is people attempting to make a 100% accurate risk free intel system out of local, which it was never meant to be. The issue is people thinking they have the right to do whatever they want in their system, risk free.
An interesting assumption. I suppose that depends on the system. Yes, I fully expect maximum CCP carebaring in hisec. Yes, I fully expect absolutely no mercy from CCP in null-sec. Everything in between seems to fall on a gradient in between the two. I'm pretty sure that's how CCP wants it to be, too, based on how they've done things up to now.
And to be honest, anyone who is dumb enough to completely ignore local in null-sec is only getting what they deserve. Likewise, anyone who uses a stealth bomber or marauder for a suicide gank in hi-sec is also getting what they deserve. Stupidity is it's own punishment in EvE... if only real life could be more that way.
Tchulen wrote:In every single cloaking thread one or more people posts all the ways of getting round cloakers but people refuse to take it in and put it into practice. If you can't hack it go back to high sec or leave your corp and join one that can protect their space. Don't blame game mechanics for the incompetence of your corp and/or alliance.
A, the obligatory e-peen waving from someone who was born on a Titan with six billion skill points and was never, ever a noob himself.
My retort is thus
Nikk Narrel wrote: There is NO need for any passive intel source. There never was.
The suggestion that you must deserve or require something simply because you have it now, only points to the fact you have grown accustomed to having it.
Grow up. Literally, I mean grow into a new role of providing for yourself, and not being handed this with no effort.
Local handing out free intel like this is very comparable to a bicycle with training wheels on it. I can even accept high sec having the current system indefinitely, but nowhere else. High sec is like EVE with training wheels, so why not.
Compete with others when you mine, by paying more attention to your D-scans, and you should see them DIAF while you escape. Profit to you, and your minerals will sell for more too.
Personally, I don't give a rat's arse about AFK cloakers. Personally, I think you're right. I don't personally feel the need for CCP to do anything about AFK cloakers. See "deception" above. But other people complained (see thread), I offered a potential solution to their grievances. Maybe CCP will use it, maybe they won't, doesn't really matter to me either way. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.05.24 03:23:00 -
[122] - Quote
I would like to bring up a few things first for everyone.
1: Make sure you keep a eye on the current original post. As it is updated when I see new ideas come around for a good argument, not grief fest. Which I hardly understand the point of harassing in the forums, those tears are far less tasty then in game. =)
2: AFK cloaking is a loose term, you make say, get over you fear of AFK cloakers, yet, what if they are not AFK? What if they come back? It the What ifs that are scaring people, not the AFK cloakers themselves.
3: currently there are few ways to protect your mining ops from Cloakers, unless you have a large amount of resources at your finger tips.
4: Local is broken, not only does this allow the cloaker to be spotted, but it also allows the cloaker to get intel about everyone else. Example, a true sub would have to hunt down their target's location, they truely don't know where their target is in a vast ocean, only hints, and tibits. The removal of local it self well calm the fire of fear, and it will make it harder for the cloaker as well, as he will have to search through and find his targets. Which will take time if he has to search all the bets, or hidden areas in each system to see if it empty or not, and risk the problem of running into a trap.
The removal of local from what I can see through many other things could be a semi-highly if not highly recommended idea.
However, the only suggest I have to get CCP to remove local is possible start a petition where people would sign for the removal of local, but that is just my idea.
5: The suggestions of putting timers on cloaks, fuel limits, and the such, it total bullshit, I'm sorry people, but you can't put a time or fuel limit on cloak, as that could ruin the entire point of a cloak, the cloak is suppose to have stealth, and their ownly risk to cloakers should be a well train, and well armed team, For example possible introduction of a sub hunter ship class, with the abilities very similar to the interdict, the only one with the ability to equipped anti-cloaking devices, and cloak hunting devices, of course at the cost of it combat ability, or some other kind of cost. Maybe make this sub hunter class a tech two ship, very much like the interdict, thus it will limit people from spamming them, and actually make people think on how organize a true cloak hunting fleet.
How ever that is just my current thoughts up the subject. |

SGT FUNYOUN
Arachnea Phoenix Battalion Vera Cruz Alliance
56
|
Posted - 2012.05.24 03:42:00 -
[123] - Quote
-NUKED-
Once again another AFK Cloaky whine thread.
I am nuking you like I have nuked many in the past.
I have multiple pages saved of how many times this has gotten nuked.
Before posting something that will break a game mechanic...
... try reading the commonly proposed threads thread. |

SGT FUNYOUN
Arachnea Phoenix Battalion Vera Cruz Alliance
56
|
Posted - 2012.05.24 03:45:00 -
[124] - Quote
Cardano Firesnake wrote:There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
It is unfair. They can choose the time of the engagement at anytime. So I can do only one thing. Fly away.
That is the entire point of Cloaks, to keep you guessing.
So either try something else, stop worrying about it, or just rage quit. No one cares about your weaknesses. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.05.24 03:47:00 -
[125] - Quote
SGT FUNYOUN wrote:-NUKED-
Once again another AFK Cloaky whine thread.
I am nuking you like I have nuked many in the past.
I have multiple pages saved of how many times this has gotten nuked.
Before posting something that will break a game mechanic...
... try reading the commonly proposed threads thread.
Try actually reading one day. Maybe it will get you far in life.  |

Tchulen
Trumpets and Bookmarks
111
|
Posted - 2012.05.24 08:54:00 -
[126] - Quote
Katran Luftschreck wrote: A, the obligatory e-peen waving from someone who was born on a Titan with six billion skill points and was never, ever a noob himself.
What the hell are you talking about?
|

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2012.05.25 02:06:00 -
[127] - Quote
original post has been edit |

lol fourm troll
State War Academy Caldari State
24
|
Posted - 2012.05.25 05:57:00 -
[128] - Quote
The afk cloakers make it hard for me to troll people I never know when they will decloak and attack, it makes me so scared I never undock from jita. |

Kalzin Maya
2
|
Posted - 2012.05.25 06:34:00 -
[129] - Quote
I have a fix for afk cloakers, remove them from local when they cloak; therefor if you don't like local, you can leave it by cloaking; if you don't like afk cloakers, you will never "see" them. |

Yelena Fedorova
School of Applied Knowledge Caldari State
6
|
Posted - 2012.05.25 06:41:00 -
[130] - Quote
ShahFluffers wrote:
- Have everyone who wants to rat in the same fleet so you can all warp to each other if problems occur (yes, effort). - Have one or two people in Taranii flying around system as a "rapid response team" (Stealth Bombers HATE small, fast, high-DPS ships). - Don't min/max your fits for ratting... PvP fit them (i.e. omni-resists, warp disruptor, Warrior II drones) so you can give your interceptor buddies time to get to you (yes, this will cut into your ISK-efficiency... boo hoo). - Alternatively, have someone with you in a plex/sanctum/anomaly in a super-sebo'd arty-fit Muninn/Tornado/Tempest. Not only can they assist you and help you clear things up faster, but they are very menacing to slow, tankless Stealth Bombers. - Falcons, Rooks, and Kitsunes can jam hostiles from long range so miners can warp away. - Logistics ships. Use them for their intended role: keeping people who don't want to die, alive. - Change up your ratting tactics. Use range and/or speed rather than plain "gank and tank." Stealth Bombers can't move all that fast when cloaked. - If you are really skittish... use a cheaper, more "disposable" ship. Yeah, the Tengu will be able the clear out a plex in under an hour without breaking a sweat... but a T2-fit Cerberus or Raven is a fraction of that and takes... what? A 15% to 20% reduction in ISK-efficiency? That sounds fair for risking 80 to 90% less of your ISK. - Check the killboards of the guys cloaking in your system. You can guesstimate their "active times" by seeing when they get most of their kills. - If you are afraid of normal cynos, get a cyno jammer in your system. If you are afraid of covert cynos... use the above tactics. Very few ships can use covert cynos and those that can either have no tank or a targeting delay. Use this knowledge to your advantage.
ShahFluffers ultimate guide to countering cloakers :D here have a cookie also, large neut on a bs is very useful, can kill med neuts and take off points
and cloaking is fine, local is broken |

Gypsio III
Dirty Filthy Perverts
295
|
Posted - 2012.05.25 07:02:00 -
[131] - Quote
Cardano Firesnake wrote:There are 5 afk Bombers permanently in our 0.0. I would love to find them and fight them but it is impossible. I could try to bait them but I do not know when they are present. I could go to farm but if they come back will I lose my tengu? I could go to mine but when they will come back they will just have to enter the belt and pop my Hulk before anyone could come to help me.
It is unfair. They can choose the time of the engagement at anytime. So I can do only one thing. Fly away.
Why do you believe you should be able to PVE in their system? Convo them and ask for a rental agreement. |

Purloiner
BLADE OF ICE
0
|
Posted - 2012.05.25 08:11:00 -
[132] - Quote
My thoughts are to simply not allow extended AFK camping.
If there is no keyboard/mouse/game input for a period of 30minutes then the cloak disables allowing the person to be scanned down.
I am often both, that cloaky nuet in system as well as that ratter with my pimped tengu wanting to run a site or two. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2012.05.25 23:30:00 -
[133] - Quote
Purloiner wrote:My thoughts are to simply not allow extended AFK camping.
If there is no keyboard/mouse/game input for a period of 30minutes then the cloak disables allowing the person to be scanned down.
I am often both, that cloaky nuet in system as well as that ratter with my pimped tengu wanting to run a site or two.
Bad idea number four right there. |

Mag's
the united Negative Ten.
7440
|
Posted - 2012.05.26 06:19:00 -
[134] - Quote
Purloiner wrote:My thoughts are to simply not allow extended AFK camping.
If there is no keyboard/mouse/game input for a period of 30minutes then the cloak disables allowing the person to be scanned down.
I am often both, that cloaky nuet in system as well as that ratter with my pimped tengu wanting to run a site or two. This is just how bad the ideas get, when people have no clue in regards to mechanics and the actual issue.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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