Pages: 1 2 [3] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Linnea Zarin
|
Posted - 2009.03.20 18:03:00 -
[61]
It would be nice to be able to inject a skill that you havent already trained the prereqs for, but are working on the lvl5 on the last of the prereqs, so you can get going on the skill right away.
|

Chomin H'ak
Integrated Takeovers
|
Posted - 2009.03.20 18:23:00 -
[62]
I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
Originally by: Frenden Dax My heart hopes that people aren't that stupid, but my experiences thus far suggest otherwise.
My Blog - Fighting for Eden |

Zex Maxwell
Caldari
|
Posted - 2009.03.20 18:25:00 -
[63]
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
Works for me. fill a BR ---
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.03.20 18:26:00 -
[64]
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
This is how I queue skills and it has worked flawlessly. If you have a skill currently training then pause the training and add on your extra skills. Hit apply, pause , apply. Problem solved.
Yay! Got meh sig back! ♥ Weatherman |

Turin
Caldari Eternity INC.
|
Posted - 2009.03.20 18:36:00 -
[65]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Im not entirely sure what you want to accomplish with this TBH.
There are very very VERY few skills for me with less than a 2-3 day timer on them left to train at this point. I am sitting up over 100mil in skillpoints now. All my trains are long.
Current skill training, has like 33 days left.
|

Chomin H'ak
Integrated Takeovers
|
Posted - 2009.03.20 18:53:00 -
[66]
Originally by: Zeba
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
This is how I queue skills and it has worked flawlessly. If you have a skill currently training then pause the training and add on your extra skills. Hit apply, pause , apply. Problem solved.
I hate to disagree with you Zeba, but I shouldn't have to do anything but what is promised.
If they make something and say, 'Hey we have this great new feature you can use,' I shouldn't have to figure out how to use the product other than by the original instructions. If it's borked, it should be fixed. CCP needs to get on the ball and soon.
Personally, I'll go back to the old way of skilling up just so I don't have to be hassled by this new 'feature'.
Originally by: Frenden Dax My heart hopes that people aren't that stupid, but my experiences thus far suggest otherwise.
My Blog - Fighting for Eden |

Marrrk
Vanquish Inc
|
Posted - 2009.03.20 19:41:00 -
[67]
Originally by: Zex Maxwell
Originally by: Marrrk Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
Start doing lv 5 skills, and tell me that comment still applies to you.
My accounts are 55m and 40m sp respectively, I stand by my comment that the queue is really f'ing useful. I have completed a good number of skills this last week that were hanging with 6-17 hours remaining. Not being as active as I once was the trickiest part of completing skills (i.e. the last 16 or so hours) has been made so much easier for me.
|

Caldari Citizen4714
|
Posted - 2009.03.20 20:03:00 -
[68]
I've recently been thinking pretty much the same thing.
The 24h queue is awesome.
But it could be better yet.
I can now get those low level skills to IV easily, but the use case of starting another skill after a long one is nearing completion has not yet been addressed.
Nor has the ability to queue up level 1 books for skills that are not yet ready, but I know some devs discussed it.
I think as long as you are NOT able to remove the books after you've crammed them into your pod/head it should be ok. Maybe treat them like a cross between implants and rigs on your pod (non-removable, perhaps destroyable until you can actually train them?) until you actually get a point or two in them? That way people couldn't transport skillbooks for resale via pod.
|

Amarrian Cougar
Amarr Vanguard Investments
|
Posted - 2009.03.20 20:07:00 -
[69]
CCP will never allow this to happen simply because it makes ENTIRELY too much sense.
______________ Filing petitions with CCP is like trying to scratch your throat by swallowing razor blades. It's slow, painful and you never get the end result you wanted. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.03.20 20:27:00 -
[70]
Originally by: Chomin H'ak
Originally by: Zeba
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
This is how I queue skills and it has worked flawlessly. If you have a skill currently training then pause the training and add on your extra skills. Hit apply, pause , apply. Problem solved.
I hate to disagree with you Zeba, but I shouldn't have to do anything but what is promised.
If they make something and say, 'Hey we have this great new feature you can use,' I shouldn't have to figure out how to use the product other than by the original instructions. If it's borked, it should be fixed. CCP needs to get on the ball and soon.
Personally, I'll go back to the old way of skilling up just so I don't have to be hassled by this new 'feature'.
I'm not saying the skill queue is not a bit buggy atm I'm just giving you an out to make sure it does work and not bite you in the arse if you queue up a bunch of skills then log.
Yay! Got meh sig back! ♥ Weatherman |

zacuis
Great Big Research
|
Posted - 2009.03.20 20:49:00 -
[71]
some people are never happy
|

Trathen
Minmatar
|
Posted - 2009.03.20 21:04:00 -
[72]
Instead of opening EVEMon, writing down the exact moment my skill finishes, then making sure I log on to change the skill at that exact moment to change the skill (not likely) is now a "change whenever you want a day before its done." Saved me a lot of micromanaging when a skill neared completion.
Do people not know the skill only has to start within 24 hours? _ |

Erbo Evans
Gallente Ralpha Dogs Inc.
|
Posted - 2009.03.20 22:53:00 -
[73]
Originally by: Linnea Zarin It would be nice to be able to inject a skill that you havent already trained the prereqs for, but are working on the lvl5 on the last of the prereqs, so you can get going on the skill right away.
THIS. The present method can get a little frustrating, in that I still have to keep a can of skill books around because I can't "inject" them yet.
But it's really a minor quibble, I can live with it as it is. And it was nice to realize one evening "wow, I really need Ice Harvesting, don't I?", go buy the book, inject it, set three levels of it on the end of my queue (followed by another long skill), come back the next day, and find I have Ice Harvesting at L3 and a new certificate to claim. -- Erbo Evans, Abbot of Ralpha Dogs Inc. (Rho Alpha Delta) "Libera te tutemet ex inferes" "Kick ass. Just don't miss." |

Quantar Raalsken
Gallente
|
Posted - 2009.03.20 23:02:00 -
[74]
im not sure if this has been said already but all u need to to is set ur next days long skill within 24 of the current one finishing, u dont have to do it as some stupid time in the night or while at work or w/e
|

KISOGOKU
|
Posted - 2009.03.20 23:27:00 -
[75]
*starts witch hunt ,Sheriff Jones against to skillqueue *
Originally by: Sheriff Jones i'm against the skillqueue 
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |