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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.03.20 13:11:00 -
[1]
Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
ry ry
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Posted - 2009.03.20 13:13:00 -
[2]
it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.03.20 13:14:00 -
[3]
Originally by: ry ry it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
Aye, but it kind of goes "out the window" when you've got all skills in the xDays area.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Irida Mershkov
Gallente Shadowsun Syndicate
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Posted - 2009.03.20 13:15:00 -
[4]
Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
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Il Morte
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Posted - 2009.03.20 13:16:00 -
[5]
I hear ya but it saves the hassle of figuring out when a skill finishes and inserting other skills to make sure it finishes when you are not at work.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.03.20 13:19:00 -
[6]
Edited by: Sheriff Jones on 20/03/2009 13:18:49
Originally by: Irida Mershkov Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
Aye, it's no hazzle to set up a long 3d skill after a bunch of small skills, but for example i'm running out of skills that fit in the 24h period at all
Effectively destroyed my new feature in one week
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Milena Rage
The Aftermath
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Posted - 2009.03.20 13:20:00 -
[7]
It'd be nice but I'm happy enough with the current system even if it means juggling skills occasionally to fit them into the queue. The 2 reasons for the skillqueue are the nub training short skills and avoiding midnight skill changes or juggling to change completion times. With your change the latter would be nicely fixed (as you still have to juggle to get things into the queue correctly sometimes). dumping characters please buy |
Winterblink
Body Count Inc. Against ALL Authorities
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Posted - 2009.03.20 13:21:00 -
[8]
If you've got < 24 hours left you can add a new skill of any train length to the end of the queue. I realize that's not precisely what you're asking for, but there IS somewhat of a compromise there.
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Valrandir
Guiding Hand Social Club
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Posted - 2009.03.20 13:21:00 -
[9]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Hi
I have over 90mil skillpoints, and am using the skill queue all the time.
It is good to train new skills, like the 20 subsystem skills.
For training long skills the queue usefull when your level 4 skill have less then 24 hours left to reach level 5. You can just queue another one.
In any case, the queue means that we don't need to login to change skill more then once every 24 hours, which is a big improvement.
TL DR The skill queue is usefull for old pilots as well as for new pilots.
This has surpassed the Yarrdware specification and has been dubbed Uberware. |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.03.20 13:23:00 -
[10]
Originally by: Valrandir TL DR The skill queue is usefull for old pilots as well as for new pilots.
I know it is and i said that
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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Khlitouris RegusII
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Posted - 2009.03.20 13:26:00 -
[11]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:18:49
Originally by: Irida Mershkov Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
Aye, it's no hazzle to set up a long 3d skill after a bunch of small skills, but for example i'm running out of skills that fit in the 24h period at all
Effectively destroyed my new feature in one week
Just wait till your 26day skill enters the less than 24 hrs time and add another 26 day skill to it it's what i do.
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Djana Libra
Caldari Federation of Freedom Fighters Aggression.
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Posted - 2009.03.20 13:41:00 -
[12]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Its very usefull, i can set the next skill to start when the old one is in the last 24 hours, this means no more waking up in the middle of the night to change skills, no more changing skills because its done in 4 hours and i have to go to work.
<SIG> I bought the wife a toy Deimos to have fun with while i play eve!
</SIG> |
brinelan
Caldari Victory Not Vengeance
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Posted - 2009.03.20 13:46:00 -
[13]
Originally by: Winterblink If you've got < 24 hours left you can add a new skill of any train length to the end of the queue. I realize that's not precisely what you're asking for, but there IS somewhat of a compromise there.
Thats what i do. its a nice way to make sure that you have something training when whatever ends today finishes.
Some days you're the bug, some days you're the windshield. |
MenanceWhite
Amarr SniggWaffe
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Posted - 2009.03.20 13:51:00 -
[14]
I thought the skill queue was more like, saving us the bother having to change skill/train new skill every hour or less when we have new character/lose time.
I mean: when we have a few day long skills just log on during the last day and add something more to queue, no problems. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.20 13:52:00 -
[15]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
As usual, you're talking rubbish.
One can have a long skill that finishes at 4AM (whilst asleep) or 4PM (whilst at work). Anytime up to 24H before this, one can queue up one's next long skill so that it starts immediately.
This is extremely useful which is, as I'm sure you'll realise after just a few hours thought, the exact opposite of "useless".
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ingenting
20th Legion
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Posted - 2009.03.20 13:53:00 -
[16]
no _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.03.20 14:10:00 -
[17]
Once again, people read what they want to read
I didn't say it's useless 100%, just that after you've maxed your skills to over 1d, it would be NICE to get a 2 skill queue.
Weekends etc.
Stop tryig to make me look like i'm against the skillqueue as it is!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.03.20 14:40:00 -
[18]
Edited by: Haradgrim on 20/03/2009 14:41:02 While I agree that it would be nice to be able to chain two shills regardless of when they finish; I have to disagree that its not useful for older players, as long as your skill is finishing that day you can que the next skill. For me thats a big deal because sleep and work keep me from being there when most of my skills finish but I can usually get on in that 24 hour window....
I realize that your not saying it's flawed, my point is just that it was a pretty awesome addition and I wouldn't look a gift horse in the mouth.... --
Originally by: CCP Oveur Just donęt forget the reach-around.
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Meatay
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Posted - 2009.03.20 14:41:00 -
[19]
I'm just so happy to get the queue, can't complain. But any additions to it would be welcomed.
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Winterblink
Body Count Inc. Against ALL Authorities
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Posted - 2009.03.20 14:41:00 -
[20]
Originally by: brinelan
Originally by: Winterblink If you've got < 24 hours left you can add a new skill of any train length to the end of the queue. I realize that's not precisely what you're asking for, but there IS somewhat of a compromise there.
Thats what i do. its a nice way to make sure that you have something training when whatever ends today finishes.
Yeah, well tell that to Mr. Hates the Skill Queue Jones. :D
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.03.20 14:44:00 -
[21]
The skill queue works for vets exactly as it does for noobs.
The point of the skill queue is that only one login per 24 hours is needed to keep your skills training continually.
This holds true for everyone regardless of skill length for the reasons outlined by others.
Thus, great success is had by all. -
DesuSigs |
Irida Mershkov
Gallente Shadowsun Syndicate
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Posted - 2009.03.20 14:47:00 -
[22]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:18:49
Originally by: Irida Mershkov Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
Aye, it's no hazzle to set up a long 3d skill after a bunch of small skills, but for example i'm running out of skills that fit in the 24h period at all
Effectively destroyed my new feature in one week
The month long skills fit into the plan though. Or do you mean sort of setting up a plan to do like Drone Interfacing V -> Heavy Drone V. The plan 'works' as such, the only thing you have to do is wait until there is less than 24 hours remaining on Interfacing V, but I know what you mean.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.20 14:48:00 -
[23]
The queue is fine - this change is not needed. ~ Santiago Fahahrri Galactic Geographic |
Matroshka
MEK Enterprises Mjolnir Alliance
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Posted - 2009.03.20 14:52:00 -
[24]
Originally by: Sheriff Jones ...it's useless 100%... ...i'm against the skillqueue as it is!
I like your idea, but I don't think it'll happen.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.20 14:54:00 -
[25]
When it works.....It's the greatest thing since sliced bread. |
Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.20 15:17:00 -
[26]
I've been playing over a year and I still have quite a few skills that are under 24 hours. My skills are pretty spread out, though. I guess if you're very specialized, the queue may not be of much use.
If a multi-day skill finishes while you're asleep, you can still queue your next long skill up before you go to sleep, so it's still useful.
To me, the queue was needed for short-to-medium skills. Long skills are fine already. I have no problem setting a skill to train and then a week later, setting another skill. Training a lot of 3-6 hours skill was a pain before, though.
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rValdez5987
Amarr PROGENITOR CORPORATION
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Posted - 2009.03.20 15:20:00 -
[27]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Interesting Idea, but Im a year and a half old, and still run into situations where i have skills that are level 1 or 2 and fit multiple things in the queue.
There are always skills you can train besides combat or industry, people would be wise to explore other elements and train up different areas of gameplay if they really want to make full use of the queue. But seriously haven't you even noticed my post already ended and your reading my sig? |
Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.20 15:30:00 -
[28]
Originally by: Crumplecorn The skill queue works for vets exactly as it does for noobs.
The point of the skill queue is that only one login per 24 hours is needed to keep your skills training continually.
This holds true for everyone regardless of skill length for the reasons outlined by others.
Thus, great success is had by all.
You can thank me, since this exact queue implementation was my idea long before Apocrypha, which I proposed several times on the forums.
BTW, hire me, CCP!
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Sebea
Bottomfeeders Science and Research
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Posted - 2009.03.20 15:35:00 -
[29]
No. There is absolutely NOTHING wrong with the current que.
If you can't be asked to remember when a skill finishes a MONTH OR TWO FROM NOW, then I feel for you.
People like you *****ed for about 4 years, and now we have a que, something I never thought we needed.
Now, skill training is almost an after thought. There is no more 3 am log ins, no more half finished skills, because as long as you can get to it within the LAST 24 hours, your never going to miss ever a second of training, NO MATTER HOW OLD YOUR ALT IS.
There is absolutely nothing useless about the skill que, you just want to be able to que up a ridiculous amount of skills and forget all about training period.
Sorry buddy, you should know by now, wrong game for that.
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Taius Pax
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Posted - 2009.03.20 15:35:00 -
[30]
Originally by: ry ry it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
They claim this is the reason for the limit. However, I find this to be utter bull****. How is setting a long training queue, say 30 days long, and walking away from the computer different from setting a 30-40 day skill and walking away from the computer?
Given that ghost training was removed and there's no way to recover skill points lost to real world time not spent training I find CCP's argument utterly hollow.
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