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Thread Statistics | Show CCP posts - 0 post(s) |
Rancideous
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Posted - 2009.03.22 14:48:00 -
[1]
I just love queuing up a skill to change over night only to find in the morning the skill queue did not start the next skill and I've lost nights worth of training time. This has happened MANY times to me now. CCP, how could you screw up the skill queue system so badly? After two weeks and there is still no patch to fix the skill queue issues?
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Ur235
Aliastra
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Posted - 2009.03.22 14:50:00 -
[2]
They are pretty terribad at fixing the simple stuff
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Abrazzar
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Posted - 2009.03.22 14:53:00 -
[3]
I have used the skill queue for half a dozen skills and it never failed.
You're doing it wrong. -------- Ideas for: Mining
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Grez
Minmatar Core Contingency
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Posted - 2009.03.22 14:56:00 -
[4]
Originally by: Abrazzar I have used the skill queue for half a dozen skills and it never failed.
You're doing it wrong.
Amen - you're aware you have to open the skill planner and hit "Apply" right? --- Have a rawr on me. |
Xenoxide
Caldari Deep Core Mining Inc.
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Posted - 2009.03.22 14:56:00 -
[5]
I have used it since launch day also, and it has never failed.
Are you remembering to click "Apply" after making any changes?
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Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.03.22 15:01:00 -
[6]
It fails pretty often, and it's not forgetting to click "apply". The API reports the skills are training fine and the queue working, and then when you log on only the first skill has completed and the rest are at 0.
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.03.22 15:03:00 -
[7]
Guys, there is indeed a Bug with Queue.
It sometimes happens, that a Skill at the End of the Queue, that takes longer to finish then the 24H timer shows up as being added to the Queue but does in fact not start.
This has also happened to me 2x and has nothing to do with "doing it wrong" or "hit apply"
Right now I would consider the Queue as not reliable.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Abrazzar
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Posted - 2009.03.22 15:04:00 -
[8]
I didn't even open the queue window. I just started training the short skill while a long skill was running and it added the long skill at the end of the queue automatically.
Only when adding more than one short skill you need the queue window to sort them in properly and then you of course need to apply the setup. -------- Ideas for: Mining
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Tzar'rim
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Posted - 2009.03.22 15:05:00 -
[9]
It's called hitting 'apply'.
Self-proclaimed idiot
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.03.22 15:06:00 -
[10]
Petition & bug report. ---
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.03.22 15:07:00 -
[11]
Originally by: Ur235 They are pretty terribad at fixing the simple stuff
Yeah, like major changes to code that hasn't been touched since the dawn of time.
FWIW, skill queue works for me. -
DesuSigs |
Rancideous
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Posted - 2009.03.22 15:09:00 -
[12]
If I am training one skill say for an hour, then I right click to add the second skill, I click on add to end of training queue. I open up the training queue and the second skill is listed. What would be the purpose of hitting apply if the skill is already entered into the queue? Even clicking apply, nothing happens.
If every single time you add or change a queue you need to click apply, it defeats the purpose of the right click of adding it to the end of the queue. It is a flawed interface. What, do they think if I right click on the skill to add it to the end of training queue I don't ACTUALLY WANT TO DO IT? The worst thing about it is it's not consistent. I have trained many skills using the queue the exact same way of right clicking and adding to the end of the queue yet sometimes it skills properly and sometimes it does not.
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Rancideous
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Posted - 2009.03.22 15:12:00 -
[13]
Another thing I have noticed that if I add a long skill after a short skill that doesn't end up starting, EvE mon will show erroneous data. It will show the skill that didn't start in the game as training, but with the duration time all screwed up. So no, it has nothing to do with the "apply" button. There is serious issues with the skill queue system.
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Abrazzar
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Posted - 2009.03.22 15:17:00 -
[14]
Originally by: Rancideous Another thing I have noticed that if I add a long skill after a short skill that doesn't end up starting, EvE mon will show erroneous data. It will show the skill that didn't start in the game as training, but with the duration time all screwed up. So no, it has nothing to do with the "apply" button. There is serious issues with the skill queue system.
Of course it could also be that EVEMON isn't yet updated to be able to deal with skill queues... -------- Ideas for: Mining
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Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2009.03.22 15:21:00 -
[15]
Originally by: Rancideous Another thing I have noticed that if I add a long skill after a short skill that doesn't end up starting, EvE mon will show erroneous data. It will show the skill that didn't start in the game as training, but with the duration time all screwed up. So no, it has nothing to do with the "apply" button. There is serious issues with the skill queue system.
This. Exactly this.
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.03.22 15:32:00 -
[16]
Originally by: Rancideous This has happened MANY times to me now.
Then STOP using it! "Oh, it's not working for me, I'll use it some more!"
FREE! jumpclone service - NOW 192 locations! |
Breaker77
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Posted - 2009.03.22 15:33:00 -
[17]
Originally by: Abrazzar Of course it could also be that EVEMON isn't yet updated to be able to deal with skill queues...
It's also not updated to handle the 100% training speed.
I'm sure it will be fixed soonÖ though
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.03.22 15:36:00 -
[18]
Originally by: Rancideous What would be the purpose of hitting apply if the skill is already entered into the queue?
As has been pointed out in the thread, the purpose is to make the queue work.
Perhaps this is a flawed design, but complaining that something doesn't work when you are not taking all the steps necessary to make it work is ... well it's par for the course around here, so carry on. -
DesuSigs |
Khlitouris RegusII
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Posted - 2009.03.22 15:39:00 -
[19]
Originally by: Grez
Originally by: Abrazzar I have used the skill queue for half a dozen skills and it never failed.
You're doing it wrong.
Amen - you're aware you have to open the skill planner and hit "Apply" right?
I have noticed that adding a skill without first pausing the queue sends up a box really fast that says trying to save illegal queue the queue then appears to be operating correctly but will fail. By pausing, adding skill, then hitting apply i have had no problems whatsoever.
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Lochmar Fiendhiem
Caldari Quicksilver Industries and Painful Effects Inc.
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Posted - 2009.03.22 15:39:00 -
[20]
don't open the queue planner to add skills. This seems to be the issue somewhere.
Just rightclick your selected skills and select "add to end of queue"*** No need to open the planner then, but you can open it to check the ratios of your skill training time.
***make sure you make absolutely sure the order you want to train the skills, the system seems a little finicky if you try to swap skills after setting the queue.
Originally by: Halkin bob is dead, goons are great, cheese is cheesy, there we go no need for any more threads
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Beckoner Venhatha
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Posted - 2009.03.22 15:42:00 -
[21]
Generally if you do the following
1. add Skills to Queue 2. Click Pause 3. Click Apply
You won't have any problems.
Not clicking Pause (especially if you have a different skill at the head of the training queue to that which you are currently training) may result in Fail
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Nicholas Barker
Black Nova Corp KenZoku
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Posted - 2009.03.22 15:44:00 -
[22]
The best part is how it tells your API that it is training, so eve mon can sit there for days on end telling you the skill is training, even telling you the time left for if it had started training. Until you log on and find out it hasn't been doing jack **** for the last 2 days. ------
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Callista Sincera
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Posted - 2009.03.22 15:49:00 -
[23]
Originally by: Crumplecorn Perhaps this is a flawed design, but complaining that something doesn't work when you are not taking all the steps necessary to make it work is ... well it's par for the course around here, so carry on.
The problem is that you do not understand/read the OP. He didn't use the skillqueue window to queue the skill. He used the normal "add to then end of the skillqueue" function in the character window. This will add the skill to the end of the skillqueue and apply the changes. You don't even have to open the skillqueue to do that and you absolutely do not have to apply anything.
Besides, how dumb do you think people are? There is a big fat annoying popup if you try to close the skillqueue without applying the changes. The only way to get around it would be to exit the client with the window open.
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Couldbe Acrackhead
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Posted - 2009.03.22 16:13:00 -
[24]
Originally by: Rancideous This has happened MANY times to me now.
this is your fault for thinking CCP would have fixed this without a patch
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Skjorta
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Posted - 2009.03.22 16:15:00 -
[25]
Originally by: Jack Dant It fails pretty often, and it's not forgetting to click "apply". The API reports the skills are training fine and the queue working, and then when you log on only the first skill has completed and the rest are at 0.
This.
Lost a few days so far because evemon says the skills switched over, but in game its not really training.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.03.22 16:16:00 -
[26]
Originally by: Callista Sincera He didn't use the skillqueue window to queue the skill. He used the normal "add to then end of the skillqueue" function in the character window.
Exactly my point.
Originally by: Callista Sincera This will add the skill to the end of the skillqueue and apply the changes. You don't even have to open the skillqueue to do that and you absolutely do not have to apply anything.
Which is why it has worked perfectly reliably for the OP, right? -
DesuSigs |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.03.22 16:17:00 -
[27]
…and once again, the fact that people are suggesting all kinds of work-arounds and wave-the-rubber-chicken solutions with the addition "…do this and you should have no problems" is proof enough that there is a problem.
——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |
Arito Ka
Gallente Pelennor Swarm
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Posted - 2009.03.22 16:19:00 -
[28]
I've had mixed experiences with the skill queue. On the test server before Apoc went live, it worked like a dream. On tranq, one character is able to use the queue with no apparent problems, don't even need to do the "apply" thing. However, my other character refuses to use it apparently. The last time, I had a skill queued, hit apply, then rebooted the client to double check. Skill was still in queue, so I logged off. All my API stuff then said that the skill switched over correctly. However, when I logged in, nothing.
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Sillas Cov
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.03.22 16:25:00 -
[29]
I am assuming once you add a skill to be automated next in line, then it gets a blue tag indicating such??
I had a few hours left on a skill and setup a long 12 day skill to train to be initiated after the last one ended just after I logged last nite.
Woke up and the next skill didnt auto fire.
Lost 8 hrs of training time.
Onward
Sillas
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5pinDizzy
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Posted - 2009.03.22 16:38:00 -
[30]
Yeah skill que failed for my too, logged in today to see that it just stopped after training the first skill I gave it.
I don't think I'll ever trust it now, even if they fix it. I'll wake up in the middle of the night "...maybe I should turn the computer on, log in and check"
if you disagree with me then you should probably post a response and stop reading my signature. |
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