Durzel
The Xenodus Initiative.
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Posted - 2009.03.25 11:02:00 -
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Originally by: Kee Greycastle
Originally by: Dracthera
Originally by: Kee Greycastle ... but mission running is really less about making money and more about being thrown into challenging situations and testing your mettle to survive successfully.
... and you would be wrong in that assumption... Maybe that's what it is for you, but hisec mission-running IS about making money, and about not much else. Why else would people grind missions endlessly?!? It's certainly not a whole lot of fun running the same missions with the same predictable outcome for months and years...
I disagree. People run Hi-sec missions because as soon as you venture from the tutorial, people start saying how dangerous low-sec is. They are told that it is not worth the time and effort, to play it safe and stick to high-sec. EVE is not safe. it is a very dangerous game whether you are a carebear or a PVPer. Gate camps are really nothing to fearsince most are well known and if you use the map to check systems with high kill counts, you can guess where other roving pirate gangs are situated. It is time we stop preaching this time is ISk philosophy and to "play it safe" there are regions of EVE that go untouched because people are afraid to exist in them. If mission runners branch out into new areas this in turn would open up new markets for manufacturers and haulers. Ther is so much of low sec that you can't even buy simple things like ammo. Be adventurous. Branch out, and discover something new.
Your logic is flawed imo.
Whilst there are low-sec systems which are very empty, it only takes one passer-by with malicious intent to ruin your day. Not only that but missioning in low-sec means what you can and can't do is dictated by circumstances beyond your control. If there's a gate-camp, well that's the end of you running missions there for the time being. Then there's the inconvenience & effort involved in watching local & using the directional scanner religiously.
When you weigh up all of those factors against what you actually get from running combat missions in low-sec (L5 notwithstanding) - e.g. slightly increased bounties & LP - all things considered it's just not worth the risk.
I've run combat missions in low-sec before, but when I've done so it's more because I've wanted the adrenalin rush rather than thinking "I'm really making a killing ISK-wise by doing this". Frankly whatever tiny difference there is in bounties & LP is offset by an order of magnitude by the inherent risk that you will lose your many-millions-of-ISK ship & fittings at the drop of a hat. When (not if) this happens, you could conceivably lose days if not weeks of that apparently bountiful effort spent missioning in low-sec.
The grander problem imo is that the tutorial doesn't prep newbies for PvP at all. It doesn't instil into people the realisation that ships are (or at least should be) transient.
Anyone into PvP, with a few notable exceptions, knows that their ship & its fittings is living on borrowed time, and in some fights it's known from the outset that it'll be lost. Compare that with the path the tutorial leads you down, where you start off doing missions, saving more ISK to buy better ships & equipment, repeat ad infinitum. Is it any wonder then that new players develop an almost prenatal attachment to their ships, and default to being carebears?
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