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Tovarishch
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Posted - 2004.08.19 07:36:00 -
[1]
Taking these modules out of the game would bring (in my opinion) a fantastic component to combat. It would require only a couple minor changes - double disruptor and scrambler range, introduce missile agility, and add a 'Warp in at 100km' for those who fight at long range. Individual ship speeds might need to be tweaked a bit... but it would certainly alleviate all the balancing issues regarding Caldari/Shield Tankers and the MWD penalty.
MWDs are a component of 99.9% of frigate setups... and my policy has always been that if there is an item that no one in their right mind would leave out then it needs to be looked at.
I am sure there are a couple balancing nuances that I am overlooking. Regardless, I believe that seeing this module go away would solve myriad more issues than it's removal would create.
------------------------------------------------------------------------------------------------------- * Insert inane 'leetspeak' signature here, or some idiotic picture that wastes bandwidth. *
The Tarsis Shriners |

Tovarishch
|
Posted - 2004.08.19 07:36:00 -
[2]
Taking these modules out of the game would bring (in my opinion) a fantastic component to combat. It would require only a couple minor changes - double disruptor and scrambler range, introduce missile agility, and add a 'Warp in at 100km' for those who fight at long range. Individual ship speeds might need to be tweaked a bit... but it would certainly alleviate all the balancing issues regarding Caldari/Shield Tankers and the MWD penalty.
MWDs are a component of 99.9% of frigate setups... and my policy has always been that if there is an item that no one in their right mind would leave out then it needs to be looked at.
I am sure there are a couple balancing nuances that I am overlooking. Regardless, I believe that seeing this module go away would solve myriad more issues than it's removal would create.
------------------------------------------------------------------------------------------------------- * Insert inane 'leetspeak' signature here, or some idiotic picture that wastes bandwidth. *
The Tarsis Shriners |

Cruz
|
Posted - 2004.08.19 07:40:00 -
[3]
If it goes away then I would prefer webbers to go away too.
And in all honesty, i Love MWDs, speed is awesome... If you take away MWDs... Taranis's/Incursus/Thorax's/Megathrons would be nerfed to hell and back. ................. |

Cruz
|
Posted - 2004.08.19 07:40:00 -
[4]
If it goes away then I would prefer webbers to go away too.
And in all honesty, i Love MWDs, speed is awesome... If you take away MWDs... Taranis's/Incursus/Thorax's/Megathrons would be nerfed to hell and back. ................. |

Caya
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Posted - 2004.08.19 08:04:00 -
[5]
99,9% of frig setups? do u want to say that 99,9% of frig setups r wrong? 
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Caya
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Posted - 2004.08.19 08:04:00 -
[6]
99,9% of frig setups? do u want to say that 99,9% of frig setups r wrong? 
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Boonaki
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Posted - 2004.08.19 08:21:00 -
[7]
I can't recall ever flying a frigate without a MWD since I learned the skill. I like the feeling of flying a fighter and not just a drone snack.
Fear the Ibis of doom. |

Boonaki
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Posted - 2004.08.19 08:21:00 -
[8]
I can't recall ever flying a frigate without a MWD since I learned the skill. I like the feeling of flying a fighter and not just a drone snack.
Fear the Ibis of doom. |

MadGaz
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Posted - 2004.08.19 08:21:00 -
[9]
But I thought you would have found a MWD good so you can reach the next veldspar roid faster. Remove MWD? your having a joke, you obviously havent been in pvp with a frig. ------------------------------------------
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MadGaz
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Posted - 2004.08.19 08:21:00 -
[10]
But I thought you would have found a MWD good so you can reach the next veldspar roid faster. Remove MWD? your having a joke, you obviously havent been in pvp with a frig. ------------------------------------------
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Eidoss
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Posted - 2004.08.19 08:23:00 -
[11]
MWD is a must for moving to get into range as a minimum to attack another ship (personaly i dont leave it active on my taranis and just withstand the damage and get out when it gets to much) Alt of Juduz of GODS and PA. waiting for account to come to life :P |

Eidoss
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Posted - 2004.08.19 08:23:00 -
[12]
MWD is a must for moving to get into range as a minimum to attack another ship (personaly i dont leave it active on my taranis and just withstand the damage and get out when it gets to much) Alt of Juduz of GODS and PA. waiting for account to come to life :P |

Cutter John
|
Posted - 2004.08.19 08:30:00 -
[13]
Originally by: Caya 99,9% of frig setups? do u want to say that 99,9% of frig setups r wrong? 
he's sayin that if all frig setups use/require a mwd, then its not the setup thats wrong, but perhaps the mod itself. something like if frigs were always supposed to go 3k/s they would be designed to go that fast without a mod, or with one built in. i kinda agree too.. it would be interesting to see how combat would evolve if mwd's(or 10mn ab) werent necessary.
My Idea Thread Give Drones Love! |

Cutter John
|
Posted - 2004.08.19 08:30:00 -
[14]
Originally by: Caya 99,9% of frig setups? do u want to say that 99,9% of frig setups r wrong? 
he's sayin that if all frig setups use/require a mwd, then its not the setup thats wrong, but perhaps the mod itself. something like if frigs were always supposed to go 3k/s they would be designed to go that fast without a mod, or with one built in. i kinda agree too.. it would be interesting to see how combat would evolve if mwd's(or 10mn ab) werent necessary.
My Idea Thread Give Drones Love! |

Iluyen
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Posted - 2004.08.19 09:00:00 -
[15]
In a related story President Bush announced today that the american army would stop using guns because 99.9% of the combat forces uses them.
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Iluyen
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Posted - 2004.08.19 09:00:00 -
[16]
In a related story President Bush announced today that the american army would stop using guns because 99.9% of the combat forces uses them.
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FZappa
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Posted - 2004.08.19 09:08:00 -
[17]
while you'r at it , please remove Afterburners and cut all ship speeds to 1% of their current value. since this guy like crawling along for ages , he'll love it .
(not all of eve is combat , mwd's have other uses you know..) -------------------------
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FZappa
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Posted - 2004.08.19 09:08:00 -
[18]
while you'r at it , please remove Afterburners and cut all ship speeds to 1% of their current value. since this guy like crawling along for ages , he'll love it .
(not all of eve is combat , mwd's have other uses you know..) -------------------------
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Latex Mistress
|
Posted - 2004.08.19 10:04:00 -
[19]
Originally by: Tovarishch Taking these modules out of the game would bring (in my opinion) a fantastic component to combat.
And all the Gallente ship pilots say it with me: Boooooo!!one!!1!!111!!eleven!!
Would you (two posts today on killing MWD's) not agree that there are much more serious things to attend to? Say, LAG MAYBE!?!?!?!
Ideological flights of fancy aside, let's put our efforts where they will be most beneficial. 
If ECM is an act of aggression, why am I not on kill mails?
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Latex Mistress
|
Posted - 2004.08.19 10:04:00 -
[20]
Originally by: Tovarishch Taking these modules out of the game would bring (in my opinion) a fantastic component to combat.
And all the Gallente ship pilots say it with me: Boooooo!!one!!1!!111!!eleven!!
Would you (two posts today on killing MWD's) not agree that there are much more serious things to attend to? Say, LAG MAYBE!?!?!?!
Ideological flights of fancy aside, let's put our efforts where they will be most beneficial. 
If ECM is an act of aggression, why am I not on kill mails?
|

hired goon
|
Posted - 2004.08.19 10:27:00 -
[21]
Nice one you two. Perhaps you'd like an in-built teleport on the ships so you don't have to bother actually flying inbetween systems.
I know! You could have an item that makes the largest battleship fly as fast as the smallest frigate! Then... oh wait.
This persons points are valid I'm afraid. And also as it happens, right. Just because you take MWDs for granted, doesn't mean they're not endlessley unbalancing. ------------
We come in peace. And tanks. |

hired goon
|
Posted - 2004.08.19 10:27:00 -
[22]
Nice one you two. Perhaps you'd like an in-built teleport on the ships so you don't have to bother actually flying inbetween systems.
I know! You could have an item that makes the largest battleship fly as fast as the smallest frigate! Then... oh wait.
This persons points are valid I'm afraid. And also as it happens, right. Just because you take MWDs for granted, doesn't mean they're not endlessley unbalancing. ------------
We come in peace. And tanks. |

Wuubaa
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Posted - 2004.08.19 11:07:00 -
[23]
heres a stick...pleas beat yourself into unconciousness to save us from your "ideas".
ta
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Wuubaa
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Posted - 2004.08.19 11:07:00 -
[24]
heres a stick...pleas beat yourself into unconciousness to save us from your "ideas".
ta
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Damajink
|
Posted - 2004.08.19 11:15:00 -
[25]
Originally by: Tovarishch but it would certainly alleviate all the balancing issues regarding Caldari/Shield Tankers and the MWD penalty
Or you could just remove the shield penalty on them 
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Damajink
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Posted - 2004.08.19 11:15:00 -
[26]
Originally by: Tovarishch but it would certainly alleviate all the balancing issues regarding Caldari/Shield Tankers and the MWD penalty
Or you could just remove the shield penalty on them 
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Magnetus Tchan
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Posted - 2004.08.19 11:23:00 -
[27]
i believe it is being looked at, and having it removed would render blaster setups useless,what would you tell the poor poor gal pilots?
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Magnetus Tchan
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Posted - 2004.08.19 11:23:00 -
[28]
i believe it is being looked at, and having it removed would render blaster setups useless,what would you tell the poor poor gal pilots?
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Lord Stone
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Posted - 2004.08.19 11:24:00 -
[29]
Originally by: Iluyen In a related story President Bush announced today that the american army would stop using guns because 99.9% of the combat forces uses them.
ROFL !!! 
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Lord Stone
|
Posted - 2004.08.19 11:24:00 -
[30]
Originally by: Iluyen In a related story President Bush announced today that the american army would stop using guns because 99.9% of the combat forces uses them.
ROFL !!! 
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Randuin MaraL
|
Posted - 2004.08.19 11:27:00 -
[31]
Quote: CCP, please... kill MWDs
No. It might add to combat, and I do not use MWDs very often. However, somehow travel time for haulers and traders must not suffer because of your wish - this at least seems to be a major balancing issue that you overlooked. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
|
Posted - 2004.08.19 11:27:00 -
[32]
Quote: CCP, please... kill MWDs
No. It might add to combat, and I do not use MWDs very often. However, somehow travel time for haulers and traders must not suffer because of your wish - this at least seems to be a major balancing issue that you overlooked. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Dash Ripcock
|
Posted - 2004.08.19 11:37:00 -
[33]
Removal of MWDs would probably be a step too far, since they are useful in many other aspects of EVE-life (trading, mining, agent missions etc). However, I do see your point about all frigates using them. It would certainly add to the tactical depth of frigates if there was an advantage to not fitting one (aside from the shield/cap bonus).
One possibility would be to remove 1Mn MWDs and 10Mn ABs on frigates/Interceptors, and up their base speed. That way they are still as effective against larger ships, but it wouldn't be the case where every single frigate pilot fits one, since without it they're drone meat. It would also mean that the larger ships that need MWD (e.g. Blaster-throns) don't suffer as a result.
My thoughts anyway 
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.08.19 11:37:00 -
[34]
Removal of MWDs would probably be a step too far, since they are useful in many other aspects of EVE-life (trading, mining, agent missions etc). However, I do see your point about all frigates using them. It would certainly add to the tactical depth of frigates if there was an advantage to not fitting one (aside from the shield/cap bonus).
One possibility would be to remove 1Mn MWDs and 10Mn ABs on frigates/Interceptors, and up their base speed. That way they are still as effective against larger ships, but it wouldn't be the case where every single frigate pilot fits one, since without it they're drone meat. It would also mean that the larger ships that need MWD (e.g. Blaster-throns) don't suffer as a result.
My thoughts anyway 
Battle Angels Inc - The Movie
|

fairimear
|
Posted - 2004.08.19 11:41:00 -
[35]
Leave the mwd alone, the noobs that dont know how to find and fit a 90% webber and get their lock time down should be left to moan for next decade or so.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.08.19 11:41:00 -
[36]
Leave the mwd alone, the noobs that dont know how to find and fit a 90% webber and get their lock time down should be left to moan for next decade or so.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Dash Ripcock
|
Posted - 2004.08.19 11:44:00 -
[37]
Originally by: fairimear Leave the mwd alone, the noobs that dont know how to find and fit a 90% webber and get their lock time down should be left to moan for next decade or so.
That isn't the argument.
The argument is - why should a frigate/Interceptor have to fit an MWD to become a viable PvP platform? If MWD is going to be the standard, why not remove them from frigates all together, and just up their base-speed - leaving the med-slot free for other tactical possibilities (rather than MWD-in, scramble/web/shoot until dead).
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.08.19 11:44:00 -
[38]
Originally by: fairimear Leave the mwd alone, the noobs that dont know how to find and fit a 90% webber and get their lock time down should be left to moan for next decade or so.
That isn't the argument.
The argument is - why should a frigate/Interceptor have to fit an MWD to become a viable PvP platform? If MWD is going to be the standard, why not remove them from frigates all together, and just up their base-speed - leaving the med-slot free for other tactical possibilities (rather than MWD-in, scramble/web/shoot until dead).
Battle Angels Inc - The Movie
|

Lacero Callrisian
|
Posted - 2004.08.19 11:54:00 -
[39]
Originally by: Dash Ripcock The argument is - why should a frigate/Interceptor have to fit an MWD to become a viable PvP platform? If MWD is going to be the standard, why not remove them from frigates all together, and just up their base-speed - leaving the med-slot free for other tactical possibilities (rather than MWD-in, scramble/web/shoot until dead).
Because MWD requires a 1 million isk skill to use? I guess the MWD skill could ive +25% speed bonus to frigates per level instead though.
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Lacero Callrisian
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Posted - 2004.08.19 11:54:00 -
[40]
Originally by: Dash Ripcock The argument is - why should a frigate/Interceptor have to fit an MWD to become a viable PvP platform? If MWD is going to be the standard, why not remove them from frigates all together, and just up their base-speed - leaving the med-slot free for other tactical possibilities (rather than MWD-in, scramble/web/shoot until dead).
Because MWD requires a 1 million isk skill to use? I guess the MWD skill could ive +25% speed bonus to frigates per level instead though.
|

Dash Ripcock
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Posted - 2004.08.19 12:01:00 -
[41]
I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.08.19 12:01:00 -
[42]
I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
Battle Angels Inc - The Movie
|

Hanse Davion
|
Posted - 2004.08.19 14:15:00 -
[43]
Edited by: Hanse Davion on 19/08/2004 14:19:17
Originally by: Dash Ripcock I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
Put the way you put it Dash I agree. Frigates should be faster base speed without need for MWD, would add whole new aspect to combat.
Now on the other hand, removing MWD from game would be a killer to Gal pilots. Blaster setups on Thorax and Megathron could not function without MWD and IMHO need to adjusted to give closer warp in range. I hate coming in at 15K and then using 1/2 to 1/3 of my cap getting in range, taking damage the whole time. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Hanse Davion
|
Posted - 2004.08.19 14:15:00 -
[44]
Edited by: Hanse Davion on 19/08/2004 14:19:17
Originally by: Dash Ripcock I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
Put the way you put it Dash I agree. Frigates should be faster base speed without need for MWD, would add whole new aspect to combat.
Now on the other hand, removing MWD from game would be a killer to Gal pilots. Blaster setups on Thorax and Megathron could not function without MWD and IMHO need to adjusted to give closer warp in range. I hate coming in at 15K and then using 1/2 to 1/3 of my cap getting in range, taking damage the whole time. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Dash Ripcock
|
Posted - 2004.08.19 14:30:00 -
[45]
Originally by: Hanse Davion Edited by: Hanse Davion on 19/08/2004 14:19:17
Originally by: Dash Ripcock I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
Put the way you put it Dash I agree. Frigates should be faster base speed without need for MWD, would add whole new aspect to combat.
Now on the other hand, removing MWD from game would be a killer to Gal pilots. Blaster setups on Thorax and Megathron could not function without MWD and IMHO need to adjusted to give closer warp in range. I hate coming in at 15K and then using 1/2 to 1/3 of my cap getting in range, taking damage the whole time.
Yeah, as I said in an earlier post, MWDs on Cruisers and BSs are a matter of choice - do you want to use close-range weapon systems? Better pack an MWD. However, on a frigate it's a case of, "Do I want to live? Yes!". Better pack an MWD.
It puts a bit of a strangle-hold on the decisions a frigate pilot makes, since they know that they have to fit an MWD if they want to survive - which pretty much eliminates ships such as the Merlin from PvP, since it hasn't got the speed or shields (with an MWD fitted) to compete with the big boys.
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.08.19 14:30:00 -
[46]
Originally by: Hanse Davion Edited by: Hanse Davion on 19/08/2004 14:19:17
Originally by: Dash Ripcock I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
Put the way you put it Dash I agree. Frigates should be faster base speed without need for MWD, would add whole new aspect to combat.
Now on the other hand, removing MWD from game would be a killer to Gal pilots. Blaster setups on Thorax and Megathron could not function without MWD and IMHO need to adjusted to give closer warp in range. I hate coming in at 15K and then using 1/2 to 1/3 of my cap getting in range, taking damage the whole time.
Yeah, as I said in an earlier post, MWDs on Cruisers and BSs are a matter of choice - do you want to use close-range weapon systems? Better pack an MWD. However, on a frigate it's a case of, "Do I want to live? Yes!". Better pack an MWD.
It puts a bit of a strangle-hold on the decisions a frigate pilot makes, since they know that they have to fit an MWD if they want to survive - which pretty much eliminates ships such as the Merlin from PvP, since it hasn't got the speed or shields (with an MWD fitted) to compete with the big boys.
Battle Angels Inc - The Movie
|

DJTheBaron
|
Posted - 2004.08.19 14:40:00 -
[47]
if you take away a mwd, and leave missile changes the same, frigates will no longer be able to scramble people when camping gates, or avoid any kind of missile, especially cruise, so this idea is a load of balls
it would also increase syetem travel times greatly, and make it if you warp into a camp u r screwed __________________________________________________
Scum, your all scum. |

DJTheBaron
|
Posted - 2004.08.19 14:40:00 -
[48]
if you take away a mwd, and leave missile changes the same, frigates will no longer be able to scramble people when camping gates, or avoid any kind of missile, especially cruise, so this idea is a load of balls
it would also increase syetem travel times greatly, and make it if you warp into a camp u r screwed __________________________________________________
Scum, your all scum. |

Dash Ripcock
|
Posted - 2004.08.19 14:52:00 -
[49]
Originally by: DJTheBaron if you take away a mwd, and leave missile changes the same, frigates will no longer be able to scramble people when camping gates, or avoid any kind of missile, especially cruise, so this idea is a load of balls
it would also increase syetem travel times greatly, and make it if you warp into a camp u r screwed
I said take away the MWD, but add to the base speed. They're still useful, just not confined setup-wise.
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.08.19 14:52:00 -
[50]
Originally by: DJTheBaron if you take away a mwd, and leave missile changes the same, frigates will no longer be able to scramble people when camping gates, or avoid any kind of missile, especially cruise, so this idea is a load of balls
it would also increase syetem travel times greatly, and make it if you warp into a camp u r screwed
I said take away the MWD, but add to the base speed. They're still useful, just not confined setup-wise.
Battle Angels Inc - The Movie
|

Duke Karas
|
Posted - 2004.08.19 16:11:00 -
[51]
This is actually a good idea. MWDs hose up so many things...
BUT, the base speed of ALL ships should be multiplied by 5. Therefore the top speed of all ships IS what it is with the MWD.
Then maybe that little throttle GUI at the bottom of your HUD would be worth something 
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Duke Karas
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Posted - 2004.08.19 16:11:00 -
[52]
This is actually a good idea. MWDs hose up so many things...
BUT, the base speed of ALL ships should be multiplied by 5. Therefore the top speed of all ships IS what it is with the MWD.
Then maybe that little throttle GUI at the bottom of your HUD would be worth something 
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Koris
|
Posted - 2004.08.19 16:25:00 -
[53]
I also think this is a wonderful idea, but it seems most have misinterpreted the author's original post. He's saying remove the mod and add speed to the ships.
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Koris
|
Posted - 2004.08.19 16:25:00 -
[54]
I also think this is a wonderful idea, but it seems most have misinterpreted the author's original post. He's saying remove the mod and add speed to the ships.
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Kahlee
|
Posted - 2004.08.19 16:50:00 -
[55]
Its not such a bad idea, if you look past the original poster's thoughts. The only combat frigate i use without mwd is a Griffin crammed with dampeners - and thats only because i configured it to hide behind allied ships and p*ss off enemy battleships Making a significant boost to frigate speed kicking out 1mn mwd could be a way, or maybe making a 5mn afterburner? Just kicking out mwds and doubling the webber/scrambler range is stupid, cuz everyone will switch to cruisers/battleships, cuz unlike 400m/s moving frigates they can take the punch ----------------------------
Omniwar:You know what people do in online games to other people they cant win? Flame. |

Kahlee
|
Posted - 2004.08.19 16:50:00 -
[56]
Its not such a bad idea, if you look past the original poster's thoughts. The only combat frigate i use without mwd is a Griffin crammed with dampeners - and thats only because i configured it to hide behind allied ships and p*ss off enemy battleships Making a significant boost to frigate speed kicking out 1mn mwd could be a way, or maybe making a 5mn afterburner? Just kicking out mwds and doubling the webber/scrambler range is stupid, cuz everyone will switch to cruisers/battleships, cuz unlike 400m/s moving frigates they can take the punch ----------------------------
Omniwar:You know what people do in online games to other people they cant win? Flame. |

Cruz
|
Posted - 2004.08.19 17:32:00 -
[57]
Originally by: Dash Ripcock I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
mmm thats fine and dandy and all... but... you have to realize turrets have tracking. If you increase the base speed of all frigates, and remove MWDs... Frigates will be untouchable from Turrets. The way it is now, its balanced. You get a 500% increase in speed, and you also get a 500% increase in signature radius.
And the fact that everyone uses a MWD on a frigate, its to aviod instadeath from missiles. And its also because tacklers in frigates want to get in quickly and scramble, they dont want to crawl at 500m/s to someone and give them time to warp away. ................. |

Cruz
|
Posted - 2004.08.19 17:32:00 -
[58]
Originally by: Dash Ripcock I don't mind MWDs on frigates, and if you are going to invest the time/isk to keep your speed up at the risk of your sig radius, cap and shield - that is okay, but I also see why some are frustrated when they are expected to fit MWDs to their frigates. Cruisers don't always need them, Battleships certainly don't always need them - why frigates?
The answer is speed - without speed a frigate is a dead frigate. But if every frigate needs speed in order to survive, why not just make them faster as per default, but remove the need to fit an MWD in order to make peoples load-outs a little more varied. A lot of the 'killer' frigates use 3 med-slots, and that is 33% of their versatility axed because they have to fit an MWD or 10Mn AB in order to stand much chance out there.
mmm thats fine and dandy and all... but... you have to realize turrets have tracking. If you increase the base speed of all frigates, and remove MWDs... Frigates will be untouchable from Turrets. The way it is now, its balanced. You get a 500% increase in speed, and you also get a 500% increase in signature radius.
And the fact that everyone uses a MWD on a frigate, its to aviod instadeath from missiles. And its also because tacklers in frigates want to get in quickly and scramble, they dont want to crawl at 500m/s to someone and give them time to warp away. ................. |

Tovarishch
|
Posted - 2004.08.20 00:24:00 -
[59]
'I also think this is a wonderful idea, but it seems most have misinterpreted the author's original post.'
Amazing... one of the few people who actually read the post instead of the various knee-jerk, childish responses.
------------------------------------------------------------------------------------------------------- * Insert inane 'leetspeak' signature here, or some idiotic picture that wastes bandwidth. *
The Tarsis Shriners |

Tovarishch
|
Posted - 2004.08.20 00:24:00 -
[60]
'I also think this is a wonderful idea, but it seems most have misinterpreted the author's original post.'
Amazing... one of the few people who actually read the post instead of the various knee-jerk, childish responses.
------------------------------------------------------------------------------------------------------- * Insert inane 'leetspeak' signature here, or some idiotic picture that wastes bandwidth. *
The Tarsis Shriners |

Luc Boye
|
Posted - 2004.08.20 01:27:00 -
[61]
Originally by: Tovarishch Taking these modules out of the game would bring (in my opinion) a fantastic component to combat. It would require only a couple minor changes - double disruptor and scrambler range, introduce missile agility, and add a 'Warp in at 100km' for those who fight at long range. Individual ship speeds might need to be tweaked a bit... but it would certainly alleviate all the balancing issues regarding Caldari/Shield Tankers and the MWD penalty.
MWDs are a component of 99.9% of frigate setups... and my policy has always been that if there is an item that no one in their right mind would leave out then it needs to be looked at.
I am sure there are a couple balancing nuances that I am overlooking. Regardless, I believe that seeing this module go away would solve myriad more issues than it's removal would create.
Well, you will kinda need mwd's if you ever plan to leave Kisogo and jump to some other system...  --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Luc Boye
|
Posted - 2004.08.20 01:27:00 -
[62]
Originally by: Tovarishch Taking these modules out of the game would bring (in my opinion) a fantastic component to combat. It would require only a couple minor changes - double disruptor and scrambler range, introduce missile agility, and add a 'Warp in at 100km' for those who fight at long range. Individual ship speeds might need to be tweaked a bit... but it would certainly alleviate all the balancing issues regarding Caldari/Shield Tankers and the MWD penalty.
MWDs are a component of 99.9% of frigate setups... and my policy has always been that if there is an item that no one in their right mind would leave out then it needs to be looked at.
I am sure there are a couple balancing nuances that I am overlooking. Regardless, I believe that seeing this module go away would solve myriad more issues than it's removal would create.
Well, you will kinda need mwd's if you ever plan to leave Kisogo and jump to some other system...  --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Ordo Abchao
|
Posted - 2004.08.20 02:05:00 -
[63]
While you're taking out mwd's and ab's please reduce battleships and cruisers armor, shields and cap down to 200, it would add to combat because 99% of people rely on these things to live, thanks. Order out of Chaos |

Ordo Abchao
|
Posted - 2004.08.20 02:05:00 -
[64]
While you're taking out mwd's and ab's please reduce battleships and cruisers armor, shields and cap down to 200, it would add to combat because 99% of people rely on these things to live, thanks. Order out of Chaos |

Darax Thulain
|
Posted - 2004.08.20 08:09:00 -
[65]
Well seeing as you are being impatient enough to train for the mwd yourself to test it out. Why dont you try EW on a frig? It only takes 1-2 racial jammers at most to jam any frig and what good is their mwd then? Sure they can run but thats what its meant for.
If you really think that using a mwd is all there is to a frig then its your VIEW of frigs that is nerfed. Not their tactical use.
|

Darax Thulain
|
Posted - 2004.08.20 08:09:00 -
[66]
Well seeing as you are being impatient enough to train for the mwd yourself to test it out. Why dont you try EW on a frig? It only takes 1-2 racial jammers at most to jam any frig and what good is their mwd then? Sure they can run but thats what its meant for.
If you really think that using a mwd is all there is to a frig then its your VIEW of frigs that is nerfed. Not their tactical use.
|

Grim Vandal
|
Posted - 2004.08.20 08:24:00 -
[67]
First of all YES. Teh mwd is a "no brainer module"
But plz dont nerf the mwd!!!! It's good the way it is!
hehehe
B U T
We do need the missile changes because this will also change the need of a mwd, since it will be less usefull and we may see more different setups instead of this "no brainer" module. Oversized AB's then need to be changed of course to keep the balance again!!! Otherwise the small vessels are simply overpowerd and we want to achieve balance right?
SO DONT NERF THE MWD BUT GIVE US THE MISSILE CHANGES CUZ THEY WILL SOLVE THIS PROBLEM. 
Greetings Grim |

Grim Vandal
|
Posted - 2004.08.20 08:24:00 -
[68]
First of all YES. Teh mwd is a "no brainer module"
But plz dont nerf the mwd!!!! It's good the way it is!
hehehe
B U T
We do need the missile changes because this will also change the need of a mwd, since it will be less usefull and we may see more different setups instead of this "no brainer" module. Oversized AB's then need to be changed of course to keep the balance again!!! Otherwise the small vessels are simply overpowerd and we want to achieve balance right?
SO DONT NERF THE MWD BUT GIVE US THE MISSILE CHANGES CUZ THEY WILL SOLVE THIS PROBLEM. 
Greetings Grim |

ActiveX
|
Posted - 2004.08.20 09:14:00 -
[69]
I dont see how removing mwds completely would be an issue if ship speeds were reviewed.
As for Gal pilots being gimped, maybe they should mix up their weapons like the rest of us. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|

ActiveX
|
Posted - 2004.08.20 09:14:00 -
[70]
I dont see how removing mwds completely would be an issue if ship speeds were reviewed.
As for Gal pilots being gimped, maybe they should mix up their weapons like the rest of us. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|

Shan'Talasha Mea'Questa
|
Posted - 2004.08.20 12:09:00 -
[71]
Anyone ever bothered asking themselves why fitting a 1 mn MWD on a Industrial also boosts their signature raduis by 500%.
Not really on topic, but close enough to it I suppose, since there are more things not quite right with MWD's.
On the other hands... all the complaints I hear about MWD being overpowered seem to come from the PvP-arena... and there is more to EVE than just PvP...
For Rat-hunting I am enjoying myself thoroughly in my Rifter with a Small Shield Booster II and a Small Capacitor Battery II to keep it going for some time... no mid-slots left here for extra speed, and still a very effective ship.
|

Shan'Talasha Mea'Questa
|
Posted - 2004.08.20 12:09:00 -
[72]
Anyone ever bothered asking themselves why fitting a 1 mn MWD on a Industrial also boosts their signature raduis by 500%.
Not really on topic, but close enough to it I suppose, since there are more things not quite right with MWD's.
On the other hands... all the complaints I hear about MWD being overpowered seem to come from the PvP-arena... and there is more to EVE than just PvP...
For Rat-hunting I am enjoying myself thoroughly in my Rifter with a Small Shield Booster II and a Small Capacitor Battery II to keep it going for some time... no mid-slots left here for extra speed, and still a very effective ship.
|

Kleric
|
Posted - 2004.08.20 13:13:00 -
[73]
Originally by: Duke Karas This is actually a good idea. MWDs hose up so many things...
BUT, the base speed of ALL ships should be multiplied by 5. Therefore the top speed of all ships IS what it is with the MWD.
Then maybe that little throttle GUI at the bottom of your HUD would be worth something 
dumb idea, then the blasterthron would still suck... cos then all other ships are as fast as the thron...
|

Kleric
|
Posted - 2004.08.20 13:13:00 -
[74]
Originally by: Duke Karas This is actually a good idea. MWDs hose up so many things...
BUT, the base speed of ALL ships should be multiplied by 5. Therefore the top speed of all ships IS what it is with the MWD.
Then maybe that little throttle GUI at the bottom of your HUD would be worth something 
dumb idea, then the blasterthron would still suck... cos then all other ships are as fast as the thron...
|

Leneerra
|
Posted - 2004.08.20 13:45:00 -
[75]
Let's be honest, it's not even the pvp comunety that is complaining. No corporate warrior sees the mwd as a problem, fitting these modules or a oversized ab means you lose offensive power, it is a trade off, stronger attack or stronger defence. I dont mind that people are able to get a way from a gatecamp, If their ship is build for that.
Complain all you want, I thought this game was to be fun for all, not just for a big BS at a gate killing everyone that passes by.
But now you started talking about the sig penalty, I yhink it is to high, sig penalty should in my opinion be something like 60% of the base speed increase modified for size difference. and why not add a mwd that has halve the speed increase, penalties, and reduced fitting needs, A module like that would be great, and add a 3MN (and 30 and 300) AB giving a apropirate speed increase (120%) at apropriate fittings
|

Leneerra
|
Posted - 2004.08.20 13:45:00 -
[76]
Let's be honest, it's not even the pvp comunety that is complaining. No corporate warrior sees the mwd as a problem, fitting these modules or a oversized ab means you lose offensive power, it is a trade off, stronger attack or stronger defence. I dont mind that people are able to get a way from a gatecamp, If their ship is build for that.
Complain all you want, I thought this game was to be fun for all, not just for a big BS at a gate killing everyone that passes by.
But now you started talking about the sig penalty, I yhink it is to high, sig penalty should in my opinion be something like 60% of the base speed increase modified for size difference. and why not add a mwd that has halve the speed increase, penalties, and reduced fitting needs, A module like that would be great, and add a 3MN (and 30 and 300) AB giving a apropirate speed increase (120%) at apropriate fittings
|

Cuisinart
|
Posted - 2004.08.20 13:58:00 -
[77]
Edited by: Cuisinart on 20/08/2004 14:01:44 Actually, the mwd is not viable for combat in a frigate as it gives you an enormous sig rad penalty making you an easy target for turrets. Thus it is far more likely to be used to outrun missiles or be used to get close (then shut off so as to avoid the penalty), or used to make a quick exit from the range of scramblers/webs. I am happy to see these penalties where frigates are concerned as I feel that they (frigs) have become too good...
edit; and for the record, i'm against removing mwd's.
Vision without action is a daydream
Action without vision is a nightmare |

Cuisinart
|
Posted - 2004.08.20 13:58:00 -
[78]
Edited by: Cuisinart on 20/08/2004 14:01:44 Actually, the mwd is not viable for combat in a frigate as it gives you an enormous sig rad penalty making you an easy target for turrets. Thus it is far more likely to be used to outrun missiles or be used to get close (then shut off so as to avoid the penalty), or used to make a quick exit from the range of scramblers/webs. I am happy to see these penalties where frigates are concerned as I feel that they (frigs) have become too good...
edit; and for the record, i'm against removing mwd's.
Vision without action is a daydream
Action without vision is a nightmare |

Fendor Atar
|
Posted - 2004.08.20 14:22:00 -
[79]
Well the MWD has become such a large part of ship setups a change would take enormus amounts of work to balance.. everything would have to be checked and balanced even if you give ships more speed instead.
and as everyone says MWD gives huge penaltys to shiled, signature radius and cap... thats not enough?
|

Fendor Atar
|
Posted - 2004.08.20 14:22:00 -
[80]
Well the MWD has become such a large part of ship setups a change would take enormus amounts of work to balance.. everything would have to be checked and balanced even if you give ships more speed instead.
and as everyone says MWD gives huge penaltys to shiled, signature radius and cap... thats not enough?
|

lordmix
|
Posted - 2004.08.20 16:00:00 -
[81]
nerf them i tell ya why the **** would we wanna kill mwd's????
|

lordmix
|
Posted - 2004.08.20 16:00:00 -
[82]
nerf them i tell ya why the **** would we wanna kill mwd's????
|

MachZERO
|
Posted - 2004.08.20 16:02:00 -
[83]
Edited by: MachZERO on 20/08/2004 16:11:54
Get rid of MWD's
AHHHHHAAAAAHAAAAAAHAAAAAAA!!! WAAAAAHAAAHAAHAAAA!!!!
You CAN'T be serious!
You been gimped by an inty lately?
OK... maybe i'm a little too harsh, but COME ON!!! I just learned MWD skill! Lemme have some fun first!  --------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |

MachZERO
|
Posted - 2004.08.20 16:02:00 -
[84]
Edited by: MachZERO on 20/08/2004 16:11:54
Get rid of MWD's
AHHHHHAAAAAHAAAAAAHAAAAAAA!!! WAAAAAHAAAHAAHAAAA!!!!
You CAN'T be serious!
You been gimped by an inty lately?
OK... maybe i'm a little too harsh, but COME ON!!! I just learned MWD skill! Lemme have some fun first!  --------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |

Krendig
|
Posted - 2004.08.20 17:04:00 -
[85]
Frequently, nerfs are called for on any tactic that the poster can't figure out a counter to.
Having said that, it's pretty obvious that CCP feels all ships should be slow, ponderous beasts that hang in the air exactly the way that bricks don't.
(apologies to D. Adams)
--Krendig
|

Krendig
|
Posted - 2004.08.20 17:04:00 -
[86]
Frequently, nerfs are called for on any tactic that the poster can't figure out a counter to.
Having said that, it's pretty obvious that CCP feels all ships should be slow, ponderous beasts that hang in the air exactly the way that bricks don't.
(apologies to D. Adams)
--Krendig
|

IRONxRchxenson
|
Posted - 2004.08.20 17:09:00 -
[87]
Losers....
I didn't pay for a skill to get it taken away by bumping up my base speed in a frigate, I also didn't train to get the skill only to render it usless.
Take that nerf bat and wack yourself over the head withit a couple times.
**waiting**
There, did that feel good you Nerf Bat swinger.
|

IRONxRchxenson
|
Posted - 2004.08.20 17:09:00 -
[88]
Losers....
I didn't pay for a skill to get it taken away by bumping up my base speed in a frigate, I also didn't train to get the skill only to render it usless.
Take that nerf bat and wack yourself over the head withit a couple times.
**waiting**
There, did that feel good you Nerf Bat swinger.
|

Tikl3r
|
Posted - 2004.08.20 17:27:00 -
[89]
Could you guys imagine a race with no mwds, it would be so slow and boring :(
and i would never get my friggy over 150km/s ;)
|

Tikl3r
|
Posted - 2004.08.20 17:27:00 -
[90]
Could you guys imagine a race with no mwds, it would be so slow and boring :(
and i would never get my friggy over 150km/s ;)
|

Sherkaner
|
Posted - 2004.08.20 17:44:00 -
[91]
Looking at the last page, this thread deserves a lock.
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Sherkaner
|
Posted - 2004.08.20 17:44:00 -
[92]
Looking at the last page, this thread deserves a lock.
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