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Odet
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Posted - 2004.08.19 16:42:00 -
[1]
Edited by: Odet on 19/08/2004 19:22:12 Ok so For Electronic warfare you have 3 main Skills.
Electronic Warfare Propulsion jamming weapons dirsuption
What thwy have in common is that each level gets you 5% bonus to duration. I havent trained any of those skills past lvl 1. why? because in combat you dont want your warpjammer to go on running for ever even when your first target is already dead. You want to be able to switch targets quickly. For example your in a 2 vs 1 you kill the first guy then want to switch to warp jamming the second guy quickly...but u cant cuz ur warp jammer is lasting and running still fronm the other guy so the other gets away... Or for podding u kill his ship then want to ransom the pod. he will get away cuz u`ll never warp jam him fast enough. So thats why im forced to pod the guy 70% of the time.
My suggestion is a : change the skills to give 5% reduction in cap usage or something to that extent. or b : have a setting on your warpjammers, webbers, etc to use max duration or minimum duration. for example: you have 1 target ina bs u warp jam him and set your warp jammer to max duration. to save your cap.
And if your attacking a 2 frigates you set you warpjammer to minimum duration so that after the first guy is dead u can quickly switch to the next guy.
just my 2 cents....
anyone agree, maybe we ca have this changed or looked at to be changed...
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
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Posted - 2004.08.19 16:42:00 -
[2]
Edited by: Odet on 19/08/2004 19:22:12 Ok so For Electronic warfare you have 3 main Skills.
Electronic Warfare Propulsion jamming weapons dirsuption
What thwy have in common is that each level gets you 5% bonus to duration. I havent trained any of those skills past lvl 1. why? because in combat you dont want your warpjammer to go on running for ever even when your first target is already dead. You want to be able to switch targets quickly. For example your in a 2 vs 1 you kill the first guy then want to switch to warp jamming the second guy quickly...but u cant cuz ur warp jammer is lasting and running still fronm the other guy so the other gets away... Or for podding u kill his ship then want to ransom the pod. he will get away cuz u`ll never warp jam him fast enough. So thats why im forced to pod the guy 70% of the time.
My suggestion is a : change the skills to give 5% reduction in cap usage or something to that extent. or b : have a setting on your warpjammers, webbers, etc to use max duration or minimum duration. for example: you have 1 target ina bs u warp jam him and set your warp jammer to max duration. to save your cap.
And if your attacking a 2 frigates you set you warpjammer to minimum duration so that after the first guy is dead u can quickly switch to the next guy.
just my 2 cents....
anyone agree, maybe we ca have this changed or looked at to be changed...
=This podding has been brought to you by Odet, the only way to fry.= |

Crowley
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Posted - 2004.08.19 16:45:00 -
[3]
I second your wise and astute comment
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Crowley
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Posted - 2004.08.19 16:45:00 -
[4]
I second your wise and astute comment
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Viconi
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Posted - 2004.08.19 16:45:00 -
[5]
i agree whit the skill change to -% cap use
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Viconi
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Posted - 2004.08.19 16:45:00 -
[6]
i agree whit the skill change to -% cap use
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Odet
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Posted - 2004.08.19 16:46:00 -
[7]
Edited by: Odet on 19/08/2004 16:47:37 wo0t ! I`m not alone and insane
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
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Posted - 2004.08.19 16:46:00 -
[8]
Edited by: Odet on 19/08/2004 16:47:37 wo0t ! I`m not alone and insane
=This podding has been brought to you by Odet, the only way to fry.= |

Reebo77
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Posted - 2004.08.19 16:46:00 -
[9]
Edited by: Reebo77 on 19/08/2004 16:48:12 I was looking at those skills earlier and I thought "no point training them to lev 2"
- to cap use would be useful 
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Reebo77
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Posted - 2004.08.19 16:46:00 -
[10]
Edited by: Reebo77 on 19/08/2004 16:48:12 I was looking at those skills earlier and I thought "no point training them to lev 2"
- to cap use would be useful 
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Rodge
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Posted - 2004.08.19 16:51:00 -
[11]
I think it's a fantastic idea too. I never noticed the negative effect until I had trained a few levels of EW 
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Rodge
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Posted - 2004.08.19 16:51:00 -
[12]
I think it's a fantastic idea too. I never noticed the negative effect until I had trained a few levels of EW 
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Sylia Masters
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Posted - 2004.08.19 16:52:00 -
[13]
From what I recall, CCP is going to use an entirely new EW system, so they won't do any changes to EW now.
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Sylia Masters
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Posted - 2004.08.19 16:52:00 -
[14]
From what I recall, CCP is going to use an entirely new EW system, so they won't do any changes to EW now.
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Odet
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Posted - 2004.08.19 16:56:00 -
[15]
Originally by: Sylia Masters From what I recall, CCP is going to use an entirely new EW system, so they won't do any changes to EW now.
you have any idea what those changes are going to be? or where i can find a dev blog or any info about that?
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
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Posted - 2004.08.19 16:56:00 -
[16]
Originally by: Sylia Masters From what I recall, CCP is going to use an entirely new EW system, so they won't do any changes to EW now.
you have any idea what those changes are going to be? or where i can find a dev blog or any info about that?
=This podding has been brought to you by Odet, the only way to fry.= |

slothe
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Posted - 2004.08.19 17:05:00 -
[17]
agree
its like the old torpedo bonus of increase in splash damage / level. like you wanted this to increase so you were more likely to blow your own torpedos up and hit sentries etc 
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

slothe
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Posted - 2004.08.19 17:05:00 -
[18]
agree
its like the old torpedo bonus of increase in splash damage / level. like you wanted this to increase so you were more likely to blow your own torpedos up and hit sentries etc 
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Odet
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Posted - 2004.08.19 17:09:00 -
[19]
yeah thats anopther skill id like to have chosen to set to max or minimum. I mean we`ve learned the skills to eb able to use em at max, doesnt mean that we alwayz want to.
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
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Posted - 2004.08.19 17:09:00 -
[20]
yeah thats anopther skill id like to have chosen to set to max or minimum. I mean we`ve learned the skills to eb able to use em at max, doesnt mean that we alwayz want to.
=This podding has been brought to you by Odet, the only way to fry.= |

Lentia
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Posted - 2004.08.19 17:45:00 -
[21]
I agree with you. Unfortunately I was forced to train propulsion jamming to 3 to use mobile warp disruptors and so Im stuck with it. Real pain when Im flying around in a griffin or kestrel in fleet combat
Lentia Military Officer http://www.staf.online-guild.com/ |

Lentia
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Posted - 2004.08.19 17:45:00 -
[22]
I agree with you. Unfortunately I was forced to train propulsion jamming to 3 to use mobile warp disruptors and so Im stuck with it. Real pain when Im flying around in a griffin or kestrel in fleet combat
Lentia Military Officer http://www.staf.online-guild.com/ |

Cleopatera
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Posted - 2004.08.19 17:55:00 -
[23]
when they change i bet you these skills will be effective! atleast more effective. But only because not many have trained them high so far.
i have all 3 to lvl 4 (ewar, propulsion and weapon disruption) So i suck at EWAR at the moment, but when they change..... mwuhahaha
ps: now i have said this i bet these skills become even more useless!!
pss: there arnt even any ewar modules that require ewar, weap disruption or prop jamming to anything more than lvl 1? why the hell not!!!? where are my tech 2 warp disruptors  ------------------------------------------- Voted "Best" |

Cleopatera
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Posted - 2004.08.19 17:55:00 -
[24]
when they change i bet you these skills will be effective! atleast more effective. But only because not many have trained them high so far.
i have all 3 to lvl 4 (ewar, propulsion and weapon disruption) So i suck at EWAR at the moment, but when they change..... mwuhahaha
ps: now i have said this i bet these skills become even more useless!!
pss: there arnt even any ewar modules that require ewar, weap disruption or prop jamming to anything more than lvl 1? why the hell not!!!? where are my tech 2 warp disruptors  ------------------------------------------- Voted "Best" |

Odet
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Posted - 2004.08.19 17:58:00 -
[25]
yeah i have a small and medium mobile warp i cant even use cuz i refuse to train up these skills... they are awful.
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
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Posted - 2004.08.19 17:58:00 -
[26]
yeah i have a small and medium mobile warp i cant even use cuz i refuse to train up these skills... they are awful.
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
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Posted - 2004.08.19 19:33:00 -
[27]
btw if any ISD comes by maybe u can nudge a dev over this way
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
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Posted - 2004.08.19 19:33:00 -
[28]
btw if any ISD comes by maybe u can nudge a dev over this way
=This podding has been brought to you by Odet, the only way to fry.= |

Sphalerite
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Posted - 2004.08.19 19:36:00 -
[29]
It's pretty nice to have your web stay on someone for a bit longer if you're webbing people then ducking out of range. I bet I got a couple extra kills off that back when CMs and frigates were friends. On the whole though, I agree. A cap or range bonus would be much better.
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Sphalerite
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Posted - 2004.08.19 19:36:00 -
[30]
It's pretty nice to have your web stay on someone for a bit longer if you're webbing people then ducking out of range. I bet I got a couple extra kills off that back when CMs and frigates were friends. On the whole though, I agree. A cap or range bonus would be much better.
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