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Ulendar
|
Posted - 2004.08.22 10:58:00 -
[91]
Maybe the devs have something else planned that will be on par with the tech 2 or tech 2 loot variants of the EW modules...
Something like..
You take a hit in functionality of the tech 1 modules BUT you get a boost in functionality of the higher tech mods.
All in all there is NO reason why anyone would train the EW skills higher then lvl 1 at the moment...so why would anyone?
It could be that for higher tech modules you need higher skill but the rewards are good two, the downside is that lower tech modules wont work as good with higher skills...
Just my 2 cnts.
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Ulendar
|
Posted - 2004.08.22 10:58:00 -
[92]
Maybe the devs have something else planned that will be on par with the tech 2 or tech 2 loot variants of the EW modules...
Something like..
You take a hit in functionality of the tech 1 modules BUT you get a boost in functionality of the higher tech mods.
All in all there is NO reason why anyone would train the EW skills higher then lvl 1 at the moment...so why would anyone?
It could be that for higher tech modules you need higher skill but the rewards are good two, the downside is that lower tech modules wont work as good with higher skills...
Just my 2 cnts.
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Orestes
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Posted - 2004.08.22 11:03:00 -
[93]
Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
Join the IC! |

Orestes
|
Posted - 2004.08.22 11:03:00 -
[94]
Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
Join the IC! |

Nafri
|
Posted - 2004.08.22 12:03:00 -
[95]
Originally by: Orestes Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
thy planned this about 6-7 month ago, never seen any further notice about this?
cant take too long to simply change a skill? Wanna fly with me?
|

Nafri
|
Posted - 2004.08.22 12:03:00 -
[96]
Originally by: Orestes Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
thy planned this about 6-7 month ago, never seen any further notice about this?
cant take too long to simply change a skill? Wanna fly with me?
|

Oveur
|
Posted - 2004.08.22 13:01:00 -
[97]
Originally by: Nafri
Originally by: Orestes Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
thy planned this about 6-7 month ago, never seen any further notice about this?
cant take too long to simply change a skill?
Overhauling the EW system has been delayed a number of times. It will include changes to the skills since the change is taking the EW from being absolute (either you jam or not) to probability (you most likely will jam, but he might get through a couple of times).
It's a post-Shiva thing, but as usual good comments in between and will be taken into consideration when the time comes. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.08.22 13:01:00 -
[98]
Originally by: Nafri
Originally by: Orestes Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
thy planned this about 6-7 month ago, never seen any further notice about this?
cant take too long to simply change a skill?
Overhauling the EW system has been delayed a number of times. It will include changes to the skills since the change is taking the EW from being absolute (either you jam or not) to probability (you most likely will jam, but he might get through a couple of times).
It's a post-Shiva thing, but as usual good comments in between and will be taken into consideration when the time comes. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Hakera
|
Posted - 2004.08.22 13:05:00 -
[99]
Edited by: Hakera on 22/08/2004 13:06:54 Is this still the plan for the overhaul ---> TomB's Blog?
what about a quick nerf to the overpowered ew like sensor damps, tracking disruptors for eg?
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.08.22 13:05:00 -
[100]
Edited by: Hakera on 22/08/2004 13:06:54 Is this still the plan for the overhaul ---> TomB's Blog?
what about a quick nerf to the overpowered ew like sensor damps, tracking disruptors for eg?
Dumbledore - Eve-I.com |

Nimrodel
|
Posted - 2004.08.22 13:10:00 -
[101]
Originally by: Odet Edited by: Odet on 19/08/2004 19:22:12 Ok so For Electronic warfare you have 3 main Skills.
Electronic Warfare Propulsion jamming weapons dirsuption
What thwy have in common is that each level gets you 5% bonus to duration. I havent trained any of those skills past lvl 1. why? because in combat you dont want your warpjammer to go on running for ever even when your first target is already dead. You want to be able to switch targets quickly. For example your in a 2 vs 1 you kill the first guy then want to switch to warp jamming the second guy quickly...but u cant cuz ur warp jammer is lasting and running still fronm the other guy so the other gets away... Or for podding u kill his ship then want to ransom the pod. he will get away cuz u`ll never warp jam him fast enough. So thats why im forced to pod the guy 70% of the time.
My suggestion is a : change the skills to give 5% reduction in cap usage or something to that extent. or b : have a setting on your warpjammers, webbers, etc to use max duration or minimum duration. for example: you have 1 target ina bs u warp jam him and set your warp jammer to max duration. to save your cap.
And if your attacking a 2 frigates you set you warpjammer to minimum duration so that after the first guy is dead u can quickly switch to the next guy.
just my 2 cents....
anyone agree, maybe we ca have this changed or looked at to be changed...
another thing, if your cycle jamming (locking quickly to disrupt peoples lock) its best to have low skills
I wouldnt worry too much.. new EW changes are coming.. Soom(tm) *CCP style soon(tm) a year a least* --------------------------------------------- Nimrodel Dark Force User Joint Espionage & Defence Industries --------------------------------------------- Your Medium YF-12a Smartbomb hits Rusty Cloud, doing 0.0 damage. |

Nimrodel
|
Posted - 2004.08.22 13:10:00 -
[102]
Originally by: Odet Edited by: Odet on 19/08/2004 19:22:12 Ok so For Electronic warfare you have 3 main Skills.
Electronic Warfare Propulsion jamming weapons dirsuption
What thwy have in common is that each level gets you 5% bonus to duration. I havent trained any of those skills past lvl 1. why? because in combat you dont want your warpjammer to go on running for ever even when your first target is already dead. You want to be able to switch targets quickly. For example your in a 2 vs 1 you kill the first guy then want to switch to warp jamming the second guy quickly...but u cant cuz ur warp jammer is lasting and running still fronm the other guy so the other gets away... Or for podding u kill his ship then want to ransom the pod. he will get away cuz u`ll never warp jam him fast enough. So thats why im forced to pod the guy 70% of the time.
My suggestion is a : change the skills to give 5% reduction in cap usage or something to that extent. or b : have a setting on your warpjammers, webbers, etc to use max duration or minimum duration. for example: you have 1 target ina bs u warp jam him and set your warp jammer to max duration. to save your cap.
And if your attacking a 2 frigates you set you warpjammer to minimum duration so that after the first guy is dead u can quickly switch to the next guy.
just my 2 cents....
anyone agree, maybe we ca have this changed or looked at to be changed...
another thing, if your cycle jamming (locking quickly to disrupt peoples lock) its best to have low skills
I wouldnt worry too much.. new EW changes are coming.. Soom(tm) *CCP style soon(tm) a year a least* --------------------------------------------- Nimrodel Dark Force User Joint Espionage & Defence Industries --------------------------------------------- Your Medium YF-12a Smartbomb hits Rusty Cloud, doing 0.0 damage. |

MaiLina KaTar
|
Posted - 2004.08.22 15:28:00 -
[103]
I have all EW skills at 5... go figure. When I started this character I planned it as an EW expert and skilled towards this goal. Now that nearly all of my Electronics skills are at level 5 I have to deal with the fact that quite are few of them are actually ineffective because they increase durations where in fact they should decrease activation time and/or cap usage equally (5% cap usage per lvl / 2.5% cap usage and activation time per lvl).
This means that at the moment quite a big chunk of my SPs are useless because they lower the efficiency of my char. I knew that would happen when choosing this skillpath back in the days because I was confident that CCP would have changed at least few parts on the EW system by then. Well... I was wrong 
Now I can just hope that CCP does an EW system overhaul soon because until then my char remains pretty much useless in combat.
Mai's Idealog |

MaiLina KaTar
|
Posted - 2004.08.22 15:28:00 -
[104]
I have all EW skills at 5... go figure. When I started this character I planned it as an EW expert and skilled towards this goal. Now that nearly all of my Electronics skills are at level 5 I have to deal with the fact that quite are few of them are actually ineffective because they increase durations where in fact they should decrease activation time and/or cap usage equally (5% cap usage per lvl / 2.5% cap usage and activation time per lvl).
This means that at the moment quite a big chunk of my SPs are useless because they lower the efficiency of my char. I knew that would happen when choosing this skillpath back in the days because I was confident that CCP would have changed at least few parts on the EW system by then. Well... I was wrong 
Now I can just hope that CCP does an EW system overhaul soon because until then my char remains pretty much useless in combat.
Mai's Idealog |

Nafri
|
Posted - 2004.08.22 16:29:00 -
[105]
Originally by: Oveur
Originally by: Nafri
Originally by: Orestes Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
thy planned this about 6-7 month ago, never seen any further notice about this?
cant take too long to simply change a skill?
Overhauling the EW system has been delayed a number of times. It will include changes to the skills since the change is taking the EW from being absolute (either you jam or not) to probability (you most likely will jam, but he might get through a couple of times).
It's a post-Shiva thing, but as usual good comments in between and will be taken into consideration when the time comes.
i read the posts, but still it has nothing to do with chaning the actual skill from duration to cap usage Wanna fly with me?
|

Nafri
|
Posted - 2004.08.22 16:29:00 -
[106]
Originally by: Oveur
Originally by: Nafri
Originally by: Orestes Funny thing to ask this.
As far as I know, when the ECM system gets revised, electronic warfare skills would presumably be revised as well.
thy planned this about 6-7 month ago, never seen any further notice about this?
cant take too long to simply change a skill?
Overhauling the EW system has been delayed a number of times. It will include changes to the skills since the change is taking the EW from being absolute (either you jam or not) to probability (you most likely will jam, but he might get through a couple of times).
It's a post-Shiva thing, but as usual good comments in between and will be taken into consideration when the time comes.
i read the posts, but still it has nothing to do with chaning the actual skill from duration to cap usage Wanna fly with me?
|

Nafri
|
Posted - 2004.08.22 16:30:00 -
[107]
Originally by: Hakera Edited by: Hakera on 22/08/2004 13:06:54 Is this still the plan for the overhaul ---> TomB's Blog?
what about a quick nerf to the overpowered ew like sensor damps, tracking disruptors for eg?
no quick nerfes, will make many people unhappy Wanna fly with me?
|

Nafri
|
Posted - 2004.08.22 16:30:00 -
[108]
Originally by: Hakera Edited by: Hakera on 22/08/2004 13:06:54 Is this still the plan for the overhaul ---> TomB's Blog?
what about a quick nerf to the overpowered ew like sensor damps, tracking disruptors for eg?
no quick nerfes, will make many people unhappy Wanna fly with me?
|

OverKill
|
Posted - 2004.08.23 01:53:00 -
[109]
I've been experimenting with EW myself lately and I've found it very inefficient, even with a dedicated EW ship.
The scorpion, in my opinion only, is the most suited to the task for the obvious reasons. However, I've built myself an electronic suite jamming Scorpion which uses cap lickety split. I mean within 3 minutes and thats just using the electronics equipment, no damage causing weapons.
A 5% reduction in cap usage per level of EW would definately be a bonus, then maybe add a SENSOR JAMMING skill to go with PROPULSION and WEAPON skills. This way you don't need to have a floating battery next to you with energy transfer arrays.
ELECTRONIC WARFARE - -5% cap usage for EW related components per skill level SENSOR DISRUPTION - +5% range per skill level for tracking types (multispecs etc) WEAPON DISRUPTION - +5% range per skill level for weapon and targeting modules PROPULSION DISRUPTION - +5% range per skill level for warp and propulsion jammers
With the above system you can tie things in, make them more specialized and allow a decent increase in capability for those who choose to specialize their vessels in support roles.
Just some thoughts I'm throwing out I guess.
Regards, OK
=
[email protected] - http://www.hadean.org
Chief Executive Officer - Hadean Drive Yards |

OverKill
|
Posted - 2004.08.23 01:53:00 -
[110]
I've been experimenting with EW myself lately and I've found it very inefficient, even with a dedicated EW ship.
The scorpion, in my opinion only, is the most suited to the task for the obvious reasons. However, I've built myself an electronic suite jamming Scorpion which uses cap lickety split. I mean within 3 minutes and thats just using the electronics equipment, no damage causing weapons.
A 5% reduction in cap usage per level of EW would definately be a bonus, then maybe add a SENSOR JAMMING skill to go with PROPULSION and WEAPON skills. This way you don't need to have a floating battery next to you with energy transfer arrays.
ELECTRONIC WARFARE - -5% cap usage for EW related components per skill level SENSOR DISRUPTION - +5% range per skill level for tracking types (multispecs etc) WEAPON DISRUPTION - +5% range per skill level for weapon and targeting modules PROPULSION DISRUPTION - +5% range per skill level for warp and propulsion jammers
With the above system you can tie things in, make them more specialized and allow a decent increase in capability for those who choose to specialize their vessels in support roles.
Just some thoughts I'm throwing out I guess.
Regards, OK
=
[email protected] - http://www.hadean.org
Chief Executive Officer - Hadean Drive Yards |

Tenacha Khan
|
Posted - 2004.08.23 03:36:00 -
[111]
i never trained this one up either.
Also it id be good if you could select the skill lvl you want to play at....like sometimes id like to have sharp shooter at lvl1 instead of lvl4 and so on.
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Tenacha Khan
|
Posted - 2004.08.23 03:36:00 -
[112]
i never trained this one up either.
Also it id be good if you could select the skill lvl you want to play at....like sometimes id like to have sharp shooter at lvl1 instead of lvl4 and so on.
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Mabon
|
Posted - 2004.08.23 05:26:00 -
[113]
Another suggestion, and I've seen this on the forum many times, is make the modules deactivate once the target is gone (i.e. exploded/dead), no point in having your ship disrupt the warp field of something that is already toastified...
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Mabon
|
Posted - 2004.08.23 05:26:00 -
[114]
Another suggestion, and I've seen this on the forum many times, is make the modules deactivate once the target is gone (i.e. exploded/dead), no point in having your ship disrupt the warp field of something that is already toastified...
|

holyone
|
Posted - 2004.08.23 06:28:00 -
[115]
Originally by: OverKill I've been experimenting with EW myself lately and I've found it very inefficient, even with a dedicated EW ship.
The scorpion, in my opinion only, is the most suited to the task for the obvious reasons. However, I've built myself an electronic suite jamming Scorpion which uses cap lickety split. I mean within 3 minutes and thats just using the electronics equipment, no damage causing weapons.
A 5% reduction in cap usage per level of EW would definately be a bonus, then maybe add a SENSOR JAMMING skill to go with PROPULSION and WEAPON skills. This way you don't need to have a floating battery next to you with energy transfer arrays.
ELECTRONIC WARFARE - -5% cap usage for EW related components per skill level SENSOR DISRUPTION - +5% range per skill level for tracking types (multispecs etc) WEAPON DISRUPTION - +5% range per skill level for weapon and targeting modules PROPULSION DISRUPTION - +5% range per skill level for warp and propulsion jammers
With the above system you can tie things in, make them more specialized and allow a decent increase in capability for those who choose to specialize their vessels in support roles.
Just some thoughts I'm throwing out I guess.
Regards, OK
=
I didn't think ECM had a range?
--- Regards,
|

holyone
|
Posted - 2004.08.23 06:28:00 -
[116]
Originally by: OverKill I've been experimenting with EW myself lately and I've found it very inefficient, even with a dedicated EW ship.
The scorpion, in my opinion only, is the most suited to the task for the obvious reasons. However, I've built myself an electronic suite jamming Scorpion which uses cap lickety split. I mean within 3 minutes and thats just using the electronics equipment, no damage causing weapons.
A 5% reduction in cap usage per level of EW would definately be a bonus, then maybe add a SENSOR JAMMING skill to go with PROPULSION and WEAPON skills. This way you don't need to have a floating battery next to you with energy transfer arrays.
ELECTRONIC WARFARE - -5% cap usage for EW related components per skill level SENSOR DISRUPTION - +5% range per skill level for tracking types (multispecs etc) WEAPON DISRUPTION - +5% range per skill level for weapon and targeting modules PROPULSION DISRUPTION - +5% range per skill level for warp and propulsion jammers
With the above system you can tie things in, make them more specialized and allow a decent increase in capability for those who choose to specialize their vessels in support roles.
Just some thoughts I'm throwing out I guess.
Regards, OK
=
I didn't think ECM had a range?
--- Regards,
|

OverKill
|
Posted - 2004.08.23 08:38:00 -
[117]
It doesn't have a range Holyone, well it does, but its the targeting limit of a ship.
The method I threw out has a range because it helps compensate for the reduced cap usage. Can't have EW players out there with near unlimited ranges and very little cap usage. It would become the norm instead of the exception.
Regards, OK
-
[email protected] - http://www.hadean.org
Chief Executive Officer - Hadean Drive Yards |

OverKill
|
Posted - 2004.08.23 08:38:00 -
[118]
It doesn't have a range Holyone, well it does, but its the targeting limit of a ship.
The method I threw out has a range because it helps compensate for the reduced cap usage. Can't have EW players out there with near unlimited ranges and very little cap usage. It would become the norm instead of the exception.
Regards, OK
-
[email protected] - http://www.hadean.org
Chief Executive Officer - Hadean Drive Yards |

Nafri
|
Posted - 2004.08.23 08:46:00 -
[119]
mhh even my bb can run a full set of multies for a long time, a scorp can dampen and jamm for a long long long time ^^ Wanna fly with me?
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Nafri
|
Posted - 2004.08.23 08:46:00 -
[120]
mhh even my bb can run a full set of multies for a long time, a scorp can dampen and jamm for a long long long time ^^ Wanna fly with me?
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