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Mystafyre
Caldari First Clan Corp FOUNDATI0N
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Posted - 2009.03.26 06:21:00 -
[31]
1. Too much crappy stuff to shoot 2. Too easy and boring 3. Jumping 3 jumps to mission, jumping 3 jumps back to agent station, then 3 jumps back in salvager, then 3 jumps back to station and then do it again. 4. Ninjasalvagers, loot in missions is crappy enough 5. Overused LP store
T1 mod drops should be removed, only nameds please.
I really should start learning the market and train some tradeskills, I am sure that I could make more cash in hour by doing that than running missions lol 
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.26 06:42:00 -
[32]
Originally by: Pvt Public7 Dislike: Too many enemy ships, causing missions to take forever. NPC fits don't follow same rules as players (infinite cap, ridiculous range on ewar, etc). Inability to 'browse' available missions, a la Freelancer. Like: ... free money?
I agree with your post and would like to subscribe to your newsletter.
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Michael Caldar
DangerZone Inc.
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Posted - 2009.03.26 10:33:00 -
[33]
Originally by: Malusae
To me the best part of missions are the loot / salvage / bounties. Anything that gives me less of that in some amount of way upsets me.
You can consider these faction missions, drone missions, and world's collide.
Each Gallente Navy Orion in Enemies Abound drops 2x GN Fleet Colonel IIs tags - at 750K/pop that's 1.5M bounty and that's on top of the (usual) Neutron etc blasters (~1M in refinables or 800K in buy orders) and other juicy stuff. How much more loot/salvage/bounties can one possibly want? And they quick and easy as well... 
Drone missions are all about salvaging and looting (highly valuable and loads of it) drone poo - kill the big momma, release the drones and loot and salvage at leisure.
WC - 35-40M in bounties alone, tons of loot, 2 Overseers - enough said. 
YMMV
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Nyota Sol
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Posted - 2009.03.26 14:56:00 -
[34]
I just ran L1-L3 missions until i hit standing 8.0 with Federation Navy. Here are my thoughts and feelings on mission running:
1. I still want to be able to solo L4s because they seem to be the most stable income source in the game for newer players (that like killing things with low risk). The boredom of mission grinding is outweighed by this interest. Yes, it's boring once you have a steady tank setup for the level you are doing.
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship. I salvage with a catalyst 4x4 setup with an AB. I also work hard to keep wrecks in a fairly contained area.
3. I hate all the faction missions and such a rough limit on declining missions. I doubt many players want to kill faction standings. Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
finally,
4. It is my opinion that eve should allow a 2nd character on your account to train at something like 50% speed. I am 100% sure that there are many more subscriptions lost by this "one char can train at a time" limitation than there are subscriptions added by folks wanting alts.
MMO players generally EXPECT to have multiple characters without paying a lot more for them. Passive time training is counter-intuitive as it is, and being forced to only have one character makes this game very hard to swallow (for many customers). The only reason to even have 2 other alts on an account is simply for checking markets. That's a missed opportunity and i dont care to hear any more arguments about how eve players are used to having multiple accounts and how awesome that must be for CCP. They are certainly losing out in the end and so are players.
This has everything to do with mission running, because it's a primary activity for new players who want to build skills while earning ISK. I assume many other current players with just 1 account would also enjoy the flexibility of having a missioner if they don't already. I think it would be good for the game economy, good for eve, and good for pvp if CCP would take a big, brave step away from the cap on training. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Dracthera
Minmatar
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Posted - 2009.03.26 15:14:00 -
[35]
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
Apto Quod Ususfructus |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.03.26 15:46:00 -
[36]
Originally by: Nyota Sol
Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
Create an alt for ratting. I did a Gallente military who rat in a 0.5 gallente system in the Tristan. Either you don't have time to do another mission (I always loot and salvage), or you have forced to decline, that way is far worth than create a industry char and mining veldspar in a Imicus. And it's better than do nothing. ------ Skills |

Rocky Road
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Posted - 2009.03.26 17:42:00 -
[37]
Originally by: La Jefature Remove the %chance on salvaging. You are not racing against other people...
Tell that to the 2 10-day old ninja salvagers that showed up last night as I was beginning to salvage my mission.
Likes: Damsel in Distress Gone Berzerk Mordus Headhunters
Dislikes: faction kill missions ninja salvagers 4 hour decline timer (make it less!)
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Nyota Sol
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Posted - 2009.03.26 18:36:00 -
[38]
Originally by: Dracthera
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
I am fairly confident in saying that salvaging missions is much more integral to them for 99% of missioners than mining is... 
As a missioner, I'm merely saying it's a rough aspect. A slow, boring grind. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Nyota Sol
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Posted - 2009.03.26 18:40:00 -
[39]
Originally by: Phoenix Torp
Originally by: Nyota Sol
Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
Create an alt for ratting. I did a Gallente military who rat in a 0.5 gallente system in the Tristan. Either you don't have time to do another mission (I always loot and salvage), or you have forced to decline, that way is far worth than create a industry char and mining veldspar in a Imicus. And it's better than do nothing.
Hmmm.
I just dont want to stop training merely to get a character up to that level, but it IS an interesting thought. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Dracthera
Minmatar
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Posted - 2009.03.26 18:58:00 -
[40]
Originally by: Nyota Sol
I am fairly confident in saying that salvaging missions is much more integral to them for 99% of missioners than mining is... 
Regardless on how you integrate salvaging into your missions, it's a different profession and not part of running missions. You can't change salvaging for missions and not impact salvaging everywhere else, which is why it's irrelevant in a discussion of what you'd like to see changed in missions. Many missioners DO mine mission roids, so just because your experience doesn't cover that aspect doesn't make it not true.
Apto Quod Ususfructus |

Nyota Sol
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Posted - 2009.03.26 19:07:00 -
[41]
Originally by: Dracthera
Regardless on how you integrate salvaging into your missions, it's a different profession and not part of running missions.
We disagree and you seem to be under the impression that missions are a profession. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

JoeBear770
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Posted - 2009.03.26 19:34:00 -
[42]
Originally by: Nyota Sol
Originally by: Dracthera
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
I am fairly confident in saying that salvaging missions is much more integral to them for 99% of missioners than mining is... 
As a missioner, I'm merely saying it's a rough aspect. A slow, boring grind.
Agreed, I close out the mission first, then use a salvage ship with a mwd, makes it a bit more palatable.
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Arfvedson
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Posted - 2009.03.26 21:11:00 -
[43]
Well tbh:
The missions are too easy. There is not enough different combat missions. The missions are too easy. You do not get kill rights when someone salvages your wrecks. You must have a looting/salvaging destroyer in tow to make it worth it money/time wise to loot. The missions are too easy. Jump 5 systems over, kill this guy, jump 5 systems back... What is the point of that? The missions are too easy. You can easily lock youself out of half the high sec space in the game. The missions are too easy. Friggen drone missions blow.
The diff in the mission tiers. L1 is stupid easy, L2 is the same, and most can be done in frigates still.. HUGE FRIGGEN GAP OF NOTHING BUT GRINDING... then L3 which are somewhat difficult if your a lowbie toon just starting out, but quickly become a sleep walk.
L4's will never challenge you if you can fit your battleship properly.
L1's should be frigs,destroyers, af's L2's should be Cruisers, hacs, bc's L3's should be bc's and bs's, command ships L4's should be Tricked out BS's, command ships and Marauders L5's should be a logistics supported gang only.
And I can understand the 4 hour timer. Otherwise I would just refuse missions repeatedly and do nothing but AE and WC repeatedly raking in 100+ mil an hour with 2 alts in destroyers following me looting / salvaging.
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g0ggalor
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Posted - 2009.03.27 00:22:00 -
[44]
What I like: -The isk -Using my combat skills, give me (a pve person) a reason to train new skills -The humor some of the missions have.
What I dislike: -Missions that drop my faction standings with no warning. I get warnings when a mission is in low sec, but not when I'm about to effectively lock myself out of 1/2 of Empire? -Missions with no bounties. ie drone missions. -Mining missions from security/command agents. (I just got one that didn't even have the ore in the region I was in. I had to buy it to complete the mission). -Having to jump 3+ gates. 2 jump max please.
What I would like to see: -Salvage/looting drones. At least salvaging drones. -All missions in deadspace (at least in low sec) so it really is pve, not pve with surprise pvp. -Decline countdown timer dropped to something more reasonable, like 1 hour. -Better drops from the massive destroyable structures. If I spend 40 minutes taking out a space-station, you better drop something more than 100 standard f.o.f. missiles. Give me some skill books or a drop that I'd need to bring in my hauler for.
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Amos Kable
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Posted - 2009.03.27 02:40:00 -
[45]
Missions are too easy. Bad repetition. I once got the one you blow up the habitat 3 times in a row. Silly. Insane npc abilities. Come on, make the same limitation on modules as players have. It does not make the mission more challenging when npcs can cheat. It's poor design to have to do it that way to begin with.
While ninjasalvaging is it's own topic, I would like the ability to break the backs of the ninjas without getting concorded. Again, poor design choice. to try to force pvp.
Having to gimp my ship with a pve setup, making me easy meat for pvp. If I can be attacked while missioning, then it follows I should be able to mission EFFECTIVELY in a pvp fit.  |

False Face
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Posted - 2009.03.27 03:43:00 -
[46]
-People being able to scan out and enter mission sites.
Hate, hate, hate this. Kill ninjas. Kill all ninjas. Hisec for pve. Go away. DIE.
CCP could make gate lock. Only you enter. Done. why not? Yes. I'm an Alt. You're pretty friggin' smart. |

Catherine Frasier
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Posted - 2009.03.27 13:44:00 -
[47]
Originally by: Chainsaw Plankton comparing anything in eve to rl is pointless.
Yeah, that must be why CCP hired a real-life economist, because Eve is nothing like real-life.  |

Arfvedson
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Posted - 2009.03.27 15:30:00 -
[48]
Originally by: Catherine Frasier
Originally by: Chainsaw Plankton comparing anything in eve to rl is pointless.
Yeah, that must be why CCP hired a real-life economist, because Eve is nothing like real-life. 
Rofl
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.03.27 15:46:00 -
[49]
Edited by: Poreuomai on 27/03/2009 15:50:16
Like: * Being able to do something productive whenever I log on. * Going against big ships where my tank is tested and my damage is effective.
Hate: * Salvaging, it is just a pain flying out to (within 20km of) the wrecks and I do not even bother any more. * T1 (Meta 0) Loot. * Fleets of small ships.
Let My People Go |

Havegun Willtravel
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Posted - 2009.03.29 00:34:00 -
[50]
Level 1 - learn about the game in cheap, disposable, easily replaceable ships Level 2 - with your improved knowledge and skills move up to something just a bit more difficult and profitable. The grind begins. Level 3 - The Grind. You've slaughtered your way through level 2's to try to get the 40+ mil you need to fit a bc now you finaly get to use it. Thus starts the grind to the 60-90 mil you need for a bs to do level 4's :( Level 4 - Congrats, you made it. It's over. Learn to farm as fast and efficiently as you can. You now have the skills to join your corp in 0.0 where the real money is, belt ratting 1 mil plus bs's with the chance at faction rat loot and you have something amusing to do in empire when you jc in to do +4 training.
If you haven't been careful, you've demolished your standing with one or maybe two empire factions. Good luck, but from what i can see there is almost no way to fix it once it's done.
Mission - Like: - lots of stuff to shoot. you almost never get more than 5 rats in a belt in 0.0. - great way to learn the game if you want to be a shooter - decent isk to pay for ship upgrade - not as mind numbing as mining
Dislike:
Far to repetitive - undock, shoot, dock, finish. I'd like some kind of challenge. Not just rats with bigger tanks but some kind of problem to solve that involves improving your knowledge of the game.
Not enough levels - Level 1 Frig, Level 2 Destroyer, Level 3 Cruiser, Level 4 BC, Level 5 Bs, Level 6 AF, Level 7 HAC or 2 person bc gang. When i wanted to test my AF setup before taking it to 0.0 I had little choice but to do a level 2. It was far to easy. A level 3 would have been to risky for a test fit and it's a frig in a bc mission.
We need more missions that grow with players skills and provide a continuos challenge. The jump from 4 to 5 is to big a gap. To go from using a bs to needing carrier support, duhh ?
How bout some love ccp ? 
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Soulspatch
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Posted - 2009.03.29 02:35:00 -
[51]
I would like to see all Level 4 agents of quality 18 and up and all Level 5 agents removed from high/low sec and made turned into play installed agents in player run stations in 0.0 with missions unque only to those agents.
Lets face it, PvP are always giving mission runners crap for playing it safe all the time, and to some degree they have a point. But what is there in 0.0 for mission runners? Nothing. If you mine, there are high end minerals that you cannot get in high/low sec. Builders have to go to low sec/0.0 to build the high end cap ships. PvP players get to shoot other people with get the sec stat affected or being Concorded. Mission runner? Nothing for them, maybe a little ratting if they are lucky but thats not mission running.
Why not allow alliances to install L4 quality 18-20 and L5 quality 1-20 agents in their stations? The costs of installing would be related to the quality and type of agent wanted e.g Internal Security, Command etc...
The bounties and loot for these agents could be increased to reflect the added risk of being in 0.0 and to help encourage mission running players into 0.0. The missions could be reworked and made unique for these agents. With different agent types giving different mission styles and missions unique to the agent type.
And to go with the above, alliances could also purchase LP store's to install with a customisable store items list so players will spend their LP at the player owned stations.
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.03.29 04:45:00 -
[52]
likes: instant play as long as I'm near an agent I can use reliable source of isk some of the mission descriptions are really funny (stop the thief) blowing up lots of stuff
dislikes: lack of variation factions standing hits based on ship kills while gains only based on storylines missiles nerfed vs the size of ship intended to FIRE them.. (agree changes were needed, but it went too far) just as fast for lvl4's in a drake as a cnr lack of choice in missions.. either lower the timer on refusing or have agents offer more tan one mission when asked for one having to move all your stuff to effectively use a better agent.. more on this when I muddle through the idea I just got) massive difference in pve and pvp fits cruddy loot if any from blowing up structures lack of use for analyzers/codebreakers (yes I know.. exploration. Why have all those ancient ruins and such in the missions, then) dont even want to touch the ninja salvager subject atm.
Absolutely everything is subjective. |

Meshweaver
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Posted - 2009.03.29 06:27:00 -
[53]
Originally by: Kyra Felann Don't like:
Missions
Seriously, I run them for the money, but they're so mind-numbingly boring that I hate every minute of it. I can manage to get through one level four mission before I feel like logging out of Eve for the rest of the day/night.
They should be more like sleeper combat. That's actually fun and challenging (and doesn't take an hour). Anything to make missions more than shooting at 50 or so mindless red crosses for 30 minutes to an hour would be an improvement.
qft. for me lvl 3 missions consist of going to the site in passive tanked drake and turning on fof missiles. then i alt tab out and do something else for 30 minutes. then another 30 minutes of salvaging the stuff. finally i go backwards and forwards between the mission site and objective a couple of times because i forget to collect the 'gallente reporter' or whatever.
about four hours of this nonsence pays for about 1 hour of pvp enjoyment.
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Hanneshannes
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Posted - 2009.03.29 11:27:00 -
[54]
I like missions the way they are now. I'd love a 7th mid on my Raven/CNR though.
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Mystafyre
Caldari First Clan Corp FOUNDATI0N
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Posted - 2009.03.29 11:44:00 -
[55]
Originally by: Dracthera
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
You sure do have to because without looting and salvaging your isk/hour rate is so small that you would do nearly same mining veldspar...
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Ilixis
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Posted - 2009.03.29 15:23:00 -
[56]
Dislikes
1. Frigate and cruiser Loot 2. Drone Missions 3. Triggers they should make the spawns harder but have them spawn only when all ships are dead 4. The 1.2mill gurista bounty BS I have to chase with an AB to get in drone range 5. Lack of sleeper AI, excitement and general meaning
Likes
1. The ISK/hour 2. Salvaging and looting in my destroyer since its relaxing and breaks up the annoying missile boom bash crash noise 3. Zooming out so I cant hear constant missile boom bash crash noise 4. The battle music
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Lady Aja
Caldari IDLE GUNS
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Posted - 2009.03.29 17:44:00 -
[57]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 25/03/2009 05:03:12 As a mission runner. My look at missions: rant rabble rabbble waffle waffle blah blah wiffle!!!
cba assed quoting youre **** so here goes...
1. HA be greatful you was not around dec of 2004 when lvl4's was introduced with full bounties , faction spawns, heaps of loot and that was b4 rigs and salvaging.
2. re: 1
3. get a noob to salvage for you and collect loot inreturn for a small reward.. IE: half the bounties no matter what or half the loot etc...
4 back in 2004/2005 it was extremely easy to run lvl 4's... including low sec and to some degree 0.0. still is tbh.
5. if youre so scared of having youre ship suicide ganked dont fly it!!!
6. got a low sec or 0.0 mission agent hub... be surpised what agents you can farm for what missions etc... and rewards are far better.
7. get used to ew... ccp plans to make all missions and pve more pvp "like" ie: they will shoot youre drones after you thought you had agro etc.
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Lady Aja
Caldari IDLE GUNS
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Posted - 2009.03.29 17:47:00 -
[58]
for my likes and dislikes...
IF i run a lvl 4 mission and i aint on this chr YET...
pirate agents.. so i can murder minmatar and gallante npc's and get full rewards for doing it.. IE tags galore.... and salavge and loot.. ( i usually use a noob to do it inreturn for 50% bounties and all loot and or salvage they want bar faction/tags etc )
they make about 200m on a lazy month.
dislikes...
no way to recver standings at all vs other factions...
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Letri Bimmet
Gallente Estrale Frontiers BlackWater.
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Posted - 2009.03.29 21:39:00 -
[59]
Like:
- Bigger missions with lots of stronger ships that take a wile. - Is quite relaxing (yes I actually like doing missions ohmygosh!) - Quite a stable isk income. - Eye candy in missions (the new drone structures are frikkin beautifull) - Fleets of stronger type ships (recon 1/3, gone berserk, blockade)
Dislike
- Some missions being too easy - Rats not thinking (if they wanna switch targets and rr their buddies...please do) - My agent giving me faction missions wile my standings are crap...at least ask me "do you wanna do faction missions today: yes/no?" - No epic missions for lvl 2/3/4 yet:(
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.29 21:54:00 -
[60]
Originally by: Nyota Sol
3. I hate all the faction missions and such a rough limit on declining missions. I doubt many players want to kill faction standings. Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
  
go contradict youself more
point a) eve is mostly a pvp game point b) declining a mission leaves you with nothing to do
  
anyways I have 5 level 4 agent offers open right now. declining 1 mission leaves me plenty of options.
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