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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.24 20:56:00 -
[1]
Edited by: CrestoftheStars on 24/03/2009 21:02:20 As a mission runner. My look at missions: First of the list of stuff I really donĘt fancy or like about missions:
1.Drone missions: a.No bounty b.Needs too salvage and loot everything. c.Hits 0.0 high end mineral market. d.Very badly made i.Should be some kind of, take control over the drones with hacking, etc. or something if you are using them as missions, else they only bring bad things with them
2.Generally t1 named and t1 loot: a.Annoying to pick up, takes longer then clearing the mission b.Destroy the t1 production market. c.Gives a overflow of t1 named mods, most of these are cheaper or the same price as normal t1, should say it all. d.Generally hits market material prices when reproduced.
3.Salvaging. a.Just personal preference, I donĘt like using the time it takes to salvage, this is more a problem with the tractor beams only having small and capital size, who is that engineer? ShouldnĘt he be fired or something? He skipped some of the most useful designs there, medium and large :/.
4.Too easy/no risk or too hard/extreme risk. a.Meaning you can either do lvl 4 missions or lvl 5, lvl 5 you will most likely be attacked by pirates sooner and later and thereby lose your ship (so doing them in anything pimped is suicide, and without, suicide or do them with friends). b.There is a need for the ability to chose how many people you are in the mission, so if you chose 3 players the mission will be set accordingly, so if you think the challenge is way too little you can set it to 2 people and the rats have around twice the dps and tank+twice the effective hp, giving *1,5-2 times the bounty/drops/salvage/whatever is balanced in the long run. i.This would let you chose how much challenge you find fitting, and would give the reward accordingly to the mission, essentially just putting more missions into one mission, meaning more challenging rats and harder to take down + more of them.
5.Fear of a pimped ship being suicide. a.I am not sure how much this is at this time or if it have been eliminated, but just heard about people losing 10bill+ to suicide runners in high sec, well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty. i.Will never happened, I know but just putting it in here. Hehe
That was my thought in a fast run. How do you feel about this as a mission runner? And what is your like and dislikes? and what you in your wild fantasy would love to get althered, improved or set in and why?
___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

VJ Maverick
Splinter Cell Alfa
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Posted - 2009.03.24 21:18:00 -
[2]
RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason. -------- [ |

Junko Togawa
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Posted - 2009.03.24 22:03:00 -
[3]
What I like:
-The 'sit down and play' immediacy of mission running. -Kill missions vs. Pirates/Mercs/Drones/Terrorists. -Getting nice bits of loot/salvage to pad my wallet.
What I dislike:
-Courier Missions. -Mining Missions. -Kill missions vs. Empire factions. -People being able to scan out and enter mission sites. -4 hour cooldown timer for declining missions to avoid faction hits. -Not being able to decline storylines.
Originally by: Dreximus
Originally by: Alowishus These things make the game more exciting overall for people who enjoy risk and the ability to take responsibility for their own safety. At the risk of being cliche, th
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CrestoftheStars
Caldari Recreation Of The World
|
Posted - 2009.03.25 02:18:00 -
[4]
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Wet Ferret
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Posted - 2009.03.25 07:19:00 -
[5]
Originally by: Junko Togawa
-Not being able to decline storylines.
Fixed with today's patch, finally. Well if they don't mess it up 
There are some minor things I don't like about mission running, but the big one is having no control over which mission is offered. I'd like to see a more dynamic mission system where you have options of which mission to run, and missions pay more the longer they have been available by that agent.
I'd also really like it if bounties were reduced and more emphasis was put on agent payout / time bonus / LPs.
The static agent quality system is a bit bogus as well, and really forces people to gravitate towards certain agents. If there are many Caldari Navy agents in an area, for example, it doesn't make sense for one to consistently pay the most when everyone and their dog is working for them. You'd think they would run out of jobs, right?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.25 07:57:00 -
[6]
Don't like:
Missions
Seriously, I run them for the money, but they're so mind-numbingly boring that I hate every minute of it. I can manage to get through one level four mission before I feel like logging out of Eve for the rest of the day/night.
They should be more like sleeper combat. That's actually fun and challenging (and doesn't take an hour). Anything to make missions more than shooting at 50 or so mindless red crosses for 30 minutes to an hour would be an improvement.
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Crucible5
Caldari Tribal Liberation Force
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Posted - 2009.03.25 08:41:00 -
[7]
Edited by: Crucible5 on 25/03/2009 08:46:29
Originally by: Junko Togawa What I like:
-The 'sit down and play' immediacy of mission running. -Kill missions vs. Pirates/Mercs/Drones/Terrorists. -Getting nice bits of loot/salvage to pad my wallet.
What I dislike:
-Courier Missions. -Mining Missions. -Kill missions vs. Empire factions. -People being able to scan out and enter mission sites. -4 hour cooldown timer for declining missions to avoid faction hits. -Not being able to decline storylines.
This ^
Especialy the faction missions with no easy way to gain back the faction standings hit you get from story line missions. I think everything else is fine, but probably could do with some tweaks.
Also forgot to add it would be cool to see some "half way house" between the difficulty of level 3's and 4's. Until I could actualy solo level 4's I found level 3's way too easy. In the end to make it more challenging with level 3's I would use an assault frigate.
Don't get me wrong level 3's are ok in difficulty to begin with but as your character progresses enough to morethan cope with soloing level 3's but not quite yet able solo level 4's was kinda frustrating for me.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.03.25 09:14:00 -
[8]
Originally by: Junko Togawa -Not being able to decline storylines.
Eh? You mean with the new agent interaction mechanics? Can't you just ignore them the way you can normal missions? ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Wet Ferret
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Posted - 2009.03.25 09:17:00 -
[9]
Edited by: Wet Ferret on 25/03/2009 09:18:02
Originally by: Tippia
Originally by: Junko Togawa -Not being able to decline storylines.
Eh? You mean with the new agent interaction mechanics? Can't you just ignore them the way you can normal missions?
You could always do that. But if you just don't want to do a particular storyline, you can't decline it and get the next one from the same agent. It'll be offered by the next available storyline agent (which in my case is 42 jumps away).
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

CrestoftheStars
Caldari Recreation Of The World
|
Posted - 2009.03.25 15:07:00 -
[10]
Originally by: Wet Ferret Edited by: Wet Ferret on 25/03/2009 09:18:02
Originally by: Tippia
Originally by: Junko Togawa -Not being able to decline storylines.
Eh? You mean with the new agent interaction mechanics? Can't you just ignore them the way you can normal missions?
You could always do that. But if you just don't want to do a particular storyline, you can't decline it and get the next one from the same agent. It'll be offered by the next available storyline agent (which in my case is 42 jumps away).
yer should be a way to decline no matter the amount of jumps.
and thanks too all for the inputs, please keep them comming. gathering information on how to make missions better suited for the players to make a detailed tread on improvements wanted. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2009.03.25 15:11:00 -
[11]
I dislike the repetition, or the lack of mission mutability. _______________ <Q> QUANT Hegemony QUANT is rebuilding, EVE-Mail me for recruitment info. Item Database |

Merowech Hammerfest
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Posted - 2009.03.25 15:22:00 -
[12]
I hate to be unable to delete agents from my standings overview.
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Jose Black
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Posted - 2009.03.25 15:51:00 -
[13]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 25/03/2009 05:03:12 c.Gives a overflow of t1 named mods, most of these are cheaper or the same price as normal t1, should say it all.
Im afraid you're wrong about that. Named mods are cheaper cause they give less minerals when reprocessed. However they'd still cost more than plain t1 if they were rare, but I'd not like that.
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Argendta
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Posted - 2009.03.25 15:54:00 -
[14]
What I really dislike in mission running is the abundance of all the other mission runners competing with me.
Oh, and it being deadly boring, of course.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.25 16:56:00 -
[15]
Originally by: CrestoftheStars
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?.
The insurance companies decided that it is bad practice to not insure the ones crazy enough to go blow stuff up for lulz.
ps, you need to launder your money better.
pps, comparing anything in eve to rl is pointless.
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Junko Togawa
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Posted - 2009.03.25 17:23:00 -
[16]
Originally by: Wet Ferret But if you just don't want to do a particular storyline, you can't decline it and get the next one from the same agent. It'll be offered by the next available storyline agent (which in my case is 42 jumps away).
This. For people who like to do storylines but want to pick and choose, not being able to decline is annoying to say the least. Plus I just get sick of the demmed things clogging my journal... 
Originally by: Dreximus
Originally by: Alowishus These things make the game more exciting overall for people who enjoy risk and the ability to take responsibility for their own safety. At the risk of being cliche, th
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Aiko Intaki
Lodizal Capsuleers Lodizal Conglomerate
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Posted - 2009.03.25 17:52:00 -
[17]
1. The combination of scan times / mission running fits and level 5s in low sec only.
I would like to try these, but they (like most PvE activities in low sec) are currently foolish.
2. The combination of locking wrecks / tractoring / looting / salvaging.
Too many clicks when you have dozens upon dozens of wrecks in some L4 missions.
3. The combinations of empire faction NPCs / inability to fix faction standing past a point.
I simply choose to skip them. A friend who started recently has been grinding through Amarr Navy missions, however, and may soon reach a point where he can't run the Epic Mission despite it being well-targeted to his 5-6 week old character. He can probably correct this at this point, but if an L4 Epic Arc were introduced 3-4 months from now it may very well be too late for him. This is bad design.
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VJ Maverick
Splinter Cell Alfa
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Posted - 2009.03.25 18:08:00 -
[18]
Originally by: CrestoftheStars
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?.
What do you mean it's not up for discussion? It comprises its own talking point in the OP. Furthermore, just as expected, your reasoning falls on the generic "it just plain sucks" argument. I disagree. I don't think that a 1 bln ISK Golem should be subject to different rules than a 200K Kestrel. And your RL analogy is about as relevant to EvE as scripture is to Astrophysics. -------- [ |

Malusae
Caldari House CHOAM Terrebellum
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Posted - 2009.03.25 18:14:00 -
[19]
Originally by: Aiko Intaki 1. The combination of scan times / mission running fits and level 5s in low sec only.
I would like to try these, but they (like most PvE activities in low sec) are currently foolish.
2. The combination of locking wrecks / tractoring / looting / salvaging.
Too many clicks when you have dozens upon dozens of wrecks in some L4 missions.
3. The combinations of empire faction NPCs / inability to fix faction standing past a point.
I simply choose to skip them. A friend who started recently has been grinding through Amarr Navy missions, however, and may soon reach a point where he can't run the Epic Mission despite it being well-targeted to his 5-6 week old character. He can probably correct this at this point, but if an L4 Epic Arc were introduced 3-4 months from now it may very well be too late for him. This is bad design.
He needs to train diplomacy and stop accepting faction missions.
To me the best part of missions are the loot / salvage / bounties. Anything that gives me less of that in some amount of way upsets me.
You can consider these faction missions, drone missions, and world's collide.
I enter worlds collide into the mix because I'm just tired of running it and have been known to reject it when I'm in a bad mood. (Wonder if they fixed the serpentis station from being "Invisible")
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.25 18:44:00 -
[20]
Originally by: VJ Maverick
Originally by: CrestoftheStars
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?.
What do you mean it's not up for discussion? It comprises its own talking point in the OP. Furthermore, just as expected, your reasoning falls on the generic "it just plain sucks" argument. I disagree. I don't think that a 1 bln ISK Golem should be subject to different rules than a 200K Kestrel. And your RL analogy is about as relevant to EvE as scripture is to Astrophysics.
i have never said that it should only be applied for mission, but in all of highsec.
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

VJ Maverick
Splinter Cell Alfa
|
Posted - 2009.03.25 19:00:00 -
[21]
Originally by: CrestoftheStars
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread
You are interested in hearing what mission runners think could be done better but you're not willing to entertain disagreement about those issues? That's hypocritical. You know what else is hypocritical? Your "sig." You declare the need for protection from suicide ganks and support your position by citing to law and order found in real life. Then, in a stunning rhetorical reversal, your sig haughtily proclaims that anyone who can't take care of himself without resorting to law is a fool and a coward. Why? Did you just like the way that sounds? Do you like the perception it sends to your potential adversaries on internet forums? Or is it just a bad disguise? -------- [ |

Ghengis Tia
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Posted - 2009.03.25 19:42:00 -
[22]
Likes: Isk, availability (can run a mission immediately upon logging in, no time wasted)
Dislikes: Repetition when grinding for corp standing.
Drone missions are in the mix as lower value missions but with the similar tactical challenges as faction missions. Many players think missions are too easy of an Isk generator already and, if anything, agents may offer them more frequently.
Grousing about value of t1 loot and the time it takes to salvage will get you nowhere. Where else can you get 10-50 'rats in one place to gank, loot, and salvage with little or no risk?
You've got to take the good with the not-so-good, by and large running missions is the backbone of the majority of players income, certainly within the first 18 months of beginning Eve.
EW merely prolongs the mission, I've yet to give up on a mission just because I'm being scrammed, webbed, tracking disrupted, or jammed. Every pilot worth his/her salt had better be able to cope with these situations.
Don't kill the goose that lays the golden eggs, or you just may have to work for an Eve living.
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schurem
Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.03.25 19:48:00 -
[23]
salvaging and looting is frakkin boring. used to be a fun lottery, but too much of a bore these days for me.
The best thing about missioning is the 'click, give me half an hour of gameplay now' aspect of it. The fact that you earn some while at it makes it meaningful. Great stuff. I love the gone berserk mission too. lots of boom boom against the big ones, no hours of slowboating to distant gates, few frigses and crap.
I hate getting my butt scanned out and ganked. Frak that. Being very very mindful of the directional scanner used to be quite a good countermeasure, and being vigilant with it reduced the chance of actually getting ganked by a fair margin. No idea how that is after apo hit.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.25 20:17:00 -
[24]
heh With my standings I just made a giant loop full of agents. mmm picking and choosing ftw 
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La Jefature
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Posted - 2009.03.25 21:32:00 -
[25]
Not enough warning for storyline missions standing hits. I have a friend that has been in the game for about 7 months (I was out at the time), and now cannot enter Ammarr or Caldari space. When I told him he ruined his standings he was surprised, and said he had just been running missions for the sisters of eve and a matar corp. Now I'm trying to fix his standings, but it will take a looong time (he's at -9 standing).
More explanations please! new players can really ruin their standings without knowing.
Also, I hate salvaging, but you have to do it, specially earlier on.
Remove the %chance on salvaging. You are not racing against other people, you are not killing anyone. Salvaging should be 100% effective. Make salvaging skill levels give more salvaging range or something. Also, introduce med/large tractor beams as someone has said before. Would help a lot.
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Erika Bronz
Gallente The Wyld Hunt
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Posted - 2009.03.26 00:37:00 -
[26]
Likes about missions:
a) Easy money
b) Uses combat skills to generate ISK
Dislikes about missions:
a) Gap between L4 and L5 missions
b) Landing too close to accelerator gates on warp-in, effectively disabeling smartbombs.
Thoughts on changes:
a) Beef up the L4's, make them harder. Harder NPC's with higher bountys, not more of them. Actually, beefed up missions or not, those NPC numbers sould already be looked at. Add some more muscles into L3's aswell. L3's should be defined battleship missions, L2's cruisers/battlecruisers and L1's for frigates/destroyers. L4's should be for high skilled battleships/marauders. Alternatively, mission levels could be redefined and several levels of difficulty added. Say, on a 10 level scale, L6 and downwards could have agents available in high-sec, as they would be able to solo, and L7 and upwards would be intended for fleets and restricted to low-sec.
b) Campaigns. In addition to the present day mixed campaign, make an option to restrict missions for the choice of purely facing criminal or Empire factions. Criminal campaign (including drones) will not provide storylines. Imperial campaign would be purely against oppositional Empire factions and provide storylines at a higher rate than the mixed campaign.
c) Long term reward. Unique BPO only available for players with faction standing 10.0. Would love a 7/3/7 layout Brutix Navy Issue with Thorax bonuses. However, I guess a regular LP Store discount based on standing would be satisfying too.
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Terminus Vindictus
Caldari
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Posted - 2009.03.26 01:19:00 -
[27]
Originally by: CrestoftheStars
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread
So if someone posts an issue that doesn't really exist you don't want others to bring that up and question why the issue was brought up? Instead you're OK forwarding this 'list' - I'm assuming that's your end goal here - to CCP filled with non-issues for them to resolve? That's idiotic. If you're honest about what you're seeking, you have to be open to discussing the issues people bring up. Otherwise you're just a hack who wants to cry about crap that doesn't matter to anyone else but them...
Hello, I'm from the Government and I'm here to help. |

CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.26 01:47:00 -
[28]
Edited by: CrestoftheStars on 26/03/2009 01:49:10
Originally by: Terminus Vindictus
Originally by: CrestoftheStars
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread
So if someone posts an issue that doesn't really exist you don't want others to bring that up and question why the issue was brought up? Instead you're OK forwarding this 'list' - I'm assuming that's your end goal here - to CCP filled with non-issues for them to resolve? That's idiotic. If you're honest about what you're seeking, you have to be open to discussing the issues people bring up. Otherwise you're just a hack who wants to cry about crap that doesn't matter to anyone else but them...
actually my goal is more or less to see what people think and afterwards make a list which i will take up in idea's forum where the argue shall begin then afterwards rethink the list, remake it, use the strongest arguments and then try to get a hold on a csm who can take it up with ccp ^^
one more dislike: getting a currior story mission that brings you out in lowsec when your doing highsec missions 5 jumps away from nearest lowsec (if you doing missions in high sec you should never be send to low sec.'
ps: you are more then welcome to help with it all if you like? ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Pvt Public7
Amarr Imperial Academy
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Posted - 2009.03.26 01:51:00 -
[29]
Dislike: Too many enemy ships, causing missions to take forever. NPC fits don't follow same rules as players (infinite cap, ridiculous range on ewar, etc). Inability to 'browse' available missions, a la Freelancer. Like: ... free money? --- SWA was here IAC is a loser |

Angelos
Gateway Industries
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Posted - 2009.03.26 05:05:00 -
[30]
My biggest problem with missions is the tier setup. I have to move 9 jumps to go from tier2 to tier3, then 11 jumps the other way to get to my tier4 agent. I, like many others, enjoy being localized. Fact is I chose that corp because the L4 agent is 1 jump from my corp's HQ. But while grinding L3 I'm 12 jumps away. I just wish there were more agents I guess, so it's easier to get some around my base of operations.
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Mystafyre
Caldari First Clan Corp FOUNDATI0N
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Posted - 2009.03.26 06:21:00 -
[31]
1. Too much crappy stuff to shoot 2. Too easy and boring 3. Jumping 3 jumps to mission, jumping 3 jumps back to agent station, then 3 jumps back in salvager, then 3 jumps back to station and then do it again. 4. Ninjasalvagers, loot in missions is crappy enough 5. Overused LP store
T1 mod drops should be removed, only nameds please.
I really should start learning the market and train some tradeskills, I am sure that I could make more cash in hour by doing that than running missions lol 
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.26 06:42:00 -
[32]
Originally by: Pvt Public7 Dislike: Too many enemy ships, causing missions to take forever. NPC fits don't follow same rules as players (infinite cap, ridiculous range on ewar, etc). Inability to 'browse' available missions, a la Freelancer. Like: ... free money?
I agree with your post and would like to subscribe to your newsletter.
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Michael Caldar
DangerZone Inc.
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Posted - 2009.03.26 10:33:00 -
[33]
Originally by: Malusae
To me the best part of missions are the loot / salvage / bounties. Anything that gives me less of that in some amount of way upsets me.
You can consider these faction missions, drone missions, and world's collide.
Each Gallente Navy Orion in Enemies Abound drops 2x GN Fleet Colonel IIs tags - at 750K/pop that's 1.5M bounty and that's on top of the (usual) Neutron etc blasters (~1M in refinables or 800K in buy orders) and other juicy stuff. How much more loot/salvage/bounties can one possibly want? And they quick and easy as well... 
Drone missions are all about salvaging and looting (highly valuable and loads of it) drone poo - kill the big momma, release the drones and loot and salvage at leisure.
WC - 35-40M in bounties alone, tons of loot, 2 Overseers - enough said. 
YMMV
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Nyota Sol
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Posted - 2009.03.26 14:56:00 -
[34]
I just ran L1-L3 missions until i hit standing 8.0 with Federation Navy. Here are my thoughts and feelings on mission running:
1. I still want to be able to solo L4s because they seem to be the most stable income source in the game for newer players (that like killing things with low risk). The boredom of mission grinding is outweighed by this interest. Yes, it's boring once you have a steady tank setup for the level you are doing.
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship. I salvage with a catalyst 4x4 setup with an AB. I also work hard to keep wrecks in a fairly contained area.
3. I hate all the faction missions and such a rough limit on declining missions. I doubt many players want to kill faction standings. Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
finally,
4. It is my opinion that eve should allow a 2nd character on your account to train at something like 50% speed. I am 100% sure that there are many more subscriptions lost by this "one char can train at a time" limitation than there are subscriptions added by folks wanting alts.
MMO players generally EXPECT to have multiple characters without paying a lot more for them. Passive time training is counter-intuitive as it is, and being forced to only have one character makes this game very hard to swallow (for many customers). The only reason to even have 2 other alts on an account is simply for checking markets. That's a missed opportunity and i dont care to hear any more arguments about how eve players are used to having multiple accounts and how awesome that must be for CCP. They are certainly losing out in the end and so are players.
This has everything to do with mission running, because it's a primary activity for new players who want to build skills while earning ISK. I assume many other current players with just 1 account would also enjoy the flexibility of having a missioner if they don't already. I think it would be good for the game economy, good for eve, and good for pvp if CCP would take a big, brave step away from the cap on training. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Dracthera
Minmatar
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Posted - 2009.03.26 15:14:00 -
[35]
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
Apto Quod Ususfructus |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.03.26 15:46:00 -
[36]
Originally by: Nyota Sol
Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
Create an alt for ratting. I did a Gallente military who rat in a 0.5 gallente system in the Tristan. Either you don't have time to do another mission (I always loot and salvage), or you have forced to decline, that way is far worth than create a industry char and mining veldspar in a Imicus. And it's better than do nothing. ------ Skills |

Rocky Road
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Posted - 2009.03.26 17:42:00 -
[37]
Originally by: La Jefature Remove the %chance on salvaging. You are not racing against other people...
Tell that to the 2 10-day old ninja salvagers that showed up last night as I was beginning to salvage my mission.
Likes: Damsel in Distress Gone Berzerk Mordus Headhunters
Dislikes: faction kill missions ninja salvagers 4 hour decline timer (make it less!)
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Nyota Sol
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Posted - 2009.03.26 18:36:00 -
[38]
Originally by: Dracthera
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
I am fairly confident in saying that salvaging missions is much more integral to them for 99% of missioners than mining is... 
As a missioner, I'm merely saying it's a rough aspect. A slow, boring grind. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Nyota Sol
|
Posted - 2009.03.26 18:40:00 -
[39]
Originally by: Phoenix Torp
Originally by: Nyota Sol
Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
Create an alt for ratting. I did a Gallente military who rat in a 0.5 gallente system in the Tristan. Either you don't have time to do another mission (I always loot and salvage), or you have forced to decline, that way is far worth than create a industry char and mining veldspar in a Imicus. And it's better than do nothing.
Hmmm.
I just dont want to stop training merely to get a character up to that level, but it IS an interesting thought. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Dracthera
Minmatar
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Posted - 2009.03.26 18:58:00 -
[40]
Originally by: Nyota Sol
I am fairly confident in saying that salvaging missions is much more integral to them for 99% of missioners than mining is... 
Regardless on how you integrate salvaging into your missions, it's a different profession and not part of running missions. You can't change salvaging for missions and not impact salvaging everywhere else, which is why it's irrelevant in a discussion of what you'd like to see changed in missions. Many missioners DO mine mission roids, so just because your experience doesn't cover that aspect doesn't make it not true.
Apto Quod Ususfructus |

Nyota Sol
|
Posted - 2009.03.26 19:07:00 -
[41]
Originally by: Dracthera
Regardless on how you integrate salvaging into your missions, it's a different profession and not part of running missions.
We disagree and you seem to be under the impression that missions are a profession. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

JoeBear770
|
Posted - 2009.03.26 19:34:00 -
[42]
Originally by: Nyota Sol
Originally by: Dracthera
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
I am fairly confident in saying that salvaging missions is much more integral to them for 99% of missioners than mining is... 
As a missioner, I'm merely saying it's a rough aspect. A slow, boring grind.
Agreed, I close out the mission first, then use a salvage ship with a mwd, makes it a bit more palatable.
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Arfvedson
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Posted - 2009.03.26 21:11:00 -
[43]
Well tbh:
The missions are too easy. There is not enough different combat missions. The missions are too easy. You do not get kill rights when someone salvages your wrecks. You must have a looting/salvaging destroyer in tow to make it worth it money/time wise to loot. The missions are too easy. Jump 5 systems over, kill this guy, jump 5 systems back... What is the point of that? The missions are too easy. You can easily lock youself out of half the high sec space in the game. The missions are too easy. Friggen drone missions blow.
The diff in the mission tiers. L1 is stupid easy, L2 is the same, and most can be done in frigates still.. HUGE FRIGGEN GAP OF NOTHING BUT GRINDING... then L3 which are somewhat difficult if your a lowbie toon just starting out, but quickly become a sleep walk.
L4's will never challenge you if you can fit your battleship properly.
L1's should be frigs,destroyers, af's L2's should be Cruisers, hacs, bc's L3's should be bc's and bs's, command ships L4's should be Tricked out BS's, command ships and Marauders L5's should be a logistics supported gang only.
And I can understand the 4 hour timer. Otherwise I would just refuse missions repeatedly and do nothing but AE and WC repeatedly raking in 100+ mil an hour with 2 alts in destroyers following me looting / salvaging.
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g0ggalor
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Posted - 2009.03.27 00:22:00 -
[44]
What I like: -The isk -Using my combat skills, give me (a pve person) a reason to train new skills -The humor some of the missions have.
What I dislike: -Missions that drop my faction standings with no warning. I get warnings when a mission is in low sec, but not when I'm about to effectively lock myself out of 1/2 of Empire? -Missions with no bounties. ie drone missions. -Mining missions from security/command agents. (I just got one that didn't even have the ore in the region I was in. I had to buy it to complete the mission). -Having to jump 3+ gates. 2 jump max please.
What I would like to see: -Salvage/looting drones. At least salvaging drones. -All missions in deadspace (at least in low sec) so it really is pve, not pve with surprise pvp. -Decline countdown timer dropped to something more reasonable, like 1 hour. -Better drops from the massive destroyable structures. If I spend 40 minutes taking out a space-station, you better drop something more than 100 standard f.o.f. missiles. Give me some skill books or a drop that I'd need to bring in my hauler for.
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Amos Kable
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Posted - 2009.03.27 02:40:00 -
[45]
Missions are too easy. Bad repetition. I once got the one you blow up the habitat 3 times in a row. Silly. Insane npc abilities. Come on, make the same limitation on modules as players have. It does not make the mission more challenging when npcs can cheat. It's poor design to have to do it that way to begin with.
While ninjasalvaging is it's own topic, I would like the ability to break the backs of the ninjas without getting concorded. Again, poor design choice. to try to force pvp.
Having to gimp my ship with a pve setup, making me easy meat for pvp. If I can be attacked while missioning, then it follows I should be able to mission EFFECTIVELY in a pvp fit.  |

False Face
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Posted - 2009.03.27 03:43:00 -
[46]
-People being able to scan out and enter mission sites.
Hate, hate, hate this. Kill ninjas. Kill all ninjas. Hisec for pve. Go away. DIE.
CCP could make gate lock. Only you enter. Done. why not? Yes. I'm an Alt. You're pretty friggin' smart. |

Catherine Frasier
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Posted - 2009.03.27 13:44:00 -
[47]
Originally by: Chainsaw Plankton comparing anything in eve to rl is pointless.
Yeah, that must be why CCP hired a real-life economist, because Eve is nothing like real-life.  |

Arfvedson
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Posted - 2009.03.27 15:30:00 -
[48]
Originally by: Catherine Frasier
Originally by: Chainsaw Plankton comparing anything in eve to rl is pointless.
Yeah, that must be why CCP hired a real-life economist, because Eve is nothing like real-life. 
Rofl
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.03.27 15:46:00 -
[49]
Edited by: Poreuomai on 27/03/2009 15:50:16
Like: * Being able to do something productive whenever I log on. * Going against big ships where my tank is tested and my damage is effective.
Hate: * Salvaging, it is just a pain flying out to (within 20km of) the wrecks and I do not even bother any more. * T1 (Meta 0) Loot. * Fleets of small ships.
Let My People Go |

Havegun Willtravel
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Posted - 2009.03.29 00:34:00 -
[50]
Level 1 - learn about the game in cheap, disposable, easily replaceable ships Level 2 - with your improved knowledge and skills move up to something just a bit more difficult and profitable. The grind begins. Level 3 - The Grind. You've slaughtered your way through level 2's to try to get the 40+ mil you need to fit a bc now you finaly get to use it. Thus starts the grind to the 60-90 mil you need for a bs to do level 4's :( Level 4 - Congrats, you made it. It's over. Learn to farm as fast and efficiently as you can. You now have the skills to join your corp in 0.0 where the real money is, belt ratting 1 mil plus bs's with the chance at faction rat loot and you have something amusing to do in empire when you jc in to do +4 training.
If you haven't been careful, you've demolished your standing with one or maybe two empire factions. Good luck, but from what i can see there is almost no way to fix it once it's done.
Mission - Like: - lots of stuff to shoot. you almost never get more than 5 rats in a belt in 0.0. - great way to learn the game if you want to be a shooter - decent isk to pay for ship upgrade - not as mind numbing as mining
Dislike:
Far to repetitive - undock, shoot, dock, finish. I'd like some kind of challenge. Not just rats with bigger tanks but some kind of problem to solve that involves improving your knowledge of the game.
Not enough levels - Level 1 Frig, Level 2 Destroyer, Level 3 Cruiser, Level 4 BC, Level 5 Bs, Level 6 AF, Level 7 HAC or 2 person bc gang. When i wanted to test my AF setup before taking it to 0.0 I had little choice but to do a level 2. It was far to easy. A level 3 would have been to risky for a test fit and it's a frig in a bc mission.
We need more missions that grow with players skills and provide a continuos challenge. The jump from 4 to 5 is to big a gap. To go from using a bs to needing carrier support, duhh ?
How bout some love ccp ? 
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Soulspatch
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Posted - 2009.03.29 02:35:00 -
[51]
I would like to see all Level 4 agents of quality 18 and up and all Level 5 agents removed from high/low sec and made turned into play installed agents in player run stations in 0.0 with missions unque only to those agents.
Lets face it, PvP are always giving mission runners crap for playing it safe all the time, and to some degree they have a point. But what is there in 0.0 for mission runners? Nothing. If you mine, there are high end minerals that you cannot get in high/low sec. Builders have to go to low sec/0.0 to build the high end cap ships. PvP players get to shoot other people with get the sec stat affected or being Concorded. Mission runner? Nothing for them, maybe a little ratting if they are lucky but thats not mission running.
Why not allow alliances to install L4 quality 18-20 and L5 quality 1-20 agents in their stations? The costs of installing would be related to the quality and type of agent wanted e.g Internal Security, Command etc...
The bounties and loot for these agents could be increased to reflect the added risk of being in 0.0 and to help encourage mission running players into 0.0. The missions could be reworked and made unique for these agents. With different agent types giving different mission styles and missions unique to the agent type.
And to go with the above, alliances could also purchase LP store's to install with a customisable store items list so players will spend their LP at the player owned stations.
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.03.29 04:45:00 -
[52]
likes: instant play as long as I'm near an agent I can use reliable source of isk some of the mission descriptions are really funny (stop the thief) blowing up lots of stuff
dislikes: lack of variation factions standing hits based on ship kills while gains only based on storylines missiles nerfed vs the size of ship intended to FIRE them.. (agree changes were needed, but it went too far) just as fast for lvl4's in a drake as a cnr lack of choice in missions.. either lower the timer on refusing or have agents offer more tan one mission when asked for one having to move all your stuff to effectively use a better agent.. more on this when I muddle through the idea I just got) massive difference in pve and pvp fits cruddy loot if any from blowing up structures lack of use for analyzers/codebreakers (yes I know.. exploration. Why have all those ancient ruins and such in the missions, then) dont even want to touch the ninja salvager subject atm.
Absolutely everything is subjective. |

Meshweaver
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Posted - 2009.03.29 06:27:00 -
[53]
Originally by: Kyra Felann Don't like:
Missions
Seriously, I run them for the money, but they're so mind-numbingly boring that I hate every minute of it. I can manage to get through one level four mission before I feel like logging out of Eve for the rest of the day/night.
They should be more like sleeper combat. That's actually fun and challenging (and doesn't take an hour). Anything to make missions more than shooting at 50 or so mindless red crosses for 30 minutes to an hour would be an improvement.
qft. for me lvl 3 missions consist of going to the site in passive tanked drake and turning on fof missiles. then i alt tab out and do something else for 30 minutes. then another 30 minutes of salvaging the stuff. finally i go backwards and forwards between the mission site and objective a couple of times because i forget to collect the 'gallente reporter' or whatever.
about four hours of this nonsence pays for about 1 hour of pvp enjoyment.
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Hanneshannes
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Posted - 2009.03.29 11:27:00 -
[54]
I like missions the way they are now. I'd love a 7th mid on my Raven/CNR though.
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Mystafyre
Caldari First Clan Corp FOUNDATI0N
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Posted - 2009.03.29 11:44:00 -
[55]
Originally by: Dracthera
Originally by: Nyota Sol
2. The primary frustration with mission GRINDING is the time spent going back to salvage, especially when i must travel several jumps in my salvage ship.
Salvaging is a different profession, apart from running missions. You don't HAVE TO salvage your missions. That's like saying the part you don't like about missions is all the mining you have to do after you're done killing the mission rats. Salvaging is a choice, not a necessity for missions.
You sure do have to because without looting and salvaging your isk/hour rate is so small that you would do nearly same mining veldspar...
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Ilixis
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Posted - 2009.03.29 15:23:00 -
[56]
Dislikes
1. Frigate and cruiser Loot 2. Drone Missions 3. Triggers they should make the spawns harder but have them spawn only when all ships are dead 4. The 1.2mill gurista bounty BS I have to chase with an AB to get in drone range 5. Lack of sleeper AI, excitement and general meaning
Likes
1. The ISK/hour 2. Salvaging and looting in my destroyer since its relaxing and breaks up the annoying missile boom bash crash noise 3. Zooming out so I cant hear constant missile boom bash crash noise 4. The battle music
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Lady Aja
Caldari IDLE GUNS
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Posted - 2009.03.29 17:44:00 -
[57]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 25/03/2009 05:03:12 As a mission runner. My look at missions: rant rabble rabbble waffle waffle blah blah wiffle!!!
cba assed quoting youre **** so here goes...
1. HA be greatful you was not around dec of 2004 when lvl4's was introduced with full bounties , faction spawns, heaps of loot and that was b4 rigs and salvaging.
2. re: 1
3. get a noob to salvage for you and collect loot inreturn for a small reward.. IE: half the bounties no matter what or half the loot etc...
4 back in 2004/2005 it was extremely easy to run lvl 4's... including low sec and to some degree 0.0. still is tbh.
5. if youre so scared of having youre ship suicide ganked dont fly it!!!
6. got a low sec or 0.0 mission agent hub... be surpised what agents you can farm for what missions etc... and rewards are far better.
7. get used to ew... ccp plans to make all missions and pve more pvp "like" ie: they will shoot youre drones after you thought you had agro etc.
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Lady Aja
Caldari IDLE GUNS
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Posted - 2009.03.29 17:47:00 -
[58]
for my likes and dislikes...
IF i run a lvl 4 mission and i aint on this chr YET...
pirate agents.. so i can murder minmatar and gallante npc's and get full rewards for doing it.. IE tags galore.... and salavge and loot.. ( i usually use a noob to do it inreturn for 50% bounties and all loot and or salvage they want bar faction/tags etc )
they make about 200m on a lazy month.
dislikes...
no way to recver standings at all vs other factions...
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Letri Bimmet
Gallente Estrale Frontiers BlackWater.
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Posted - 2009.03.29 21:39:00 -
[59]
Like:
- Bigger missions with lots of stronger ships that take a wile. - Is quite relaxing (yes I actually like doing missions ohmygosh!) - Quite a stable isk income. - Eye candy in missions (the new drone structures are frikkin beautifull) - Fleets of stronger type ships (recon 1/3, gone berserk, blockade)
Dislike
- Some missions being too easy - Rats not thinking (if they wanna switch targets and rr their buddies...please do) - My agent giving me faction missions wile my standings are crap...at least ask me "do you wanna do faction missions today: yes/no?" - No epic missions for lvl 2/3/4 yet:(
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.29 21:54:00 -
[60]
Originally by: Nyota Sol
3. I hate all the faction missions and such a rough limit on declining missions. I doubt many players want to kill faction standings. Eve is mostly a pvp game, so i respect the limited pve content but they either need to dramatically increase the number of missions available (L3) or they need to cut down on the "decline offer" timer so that it doesnt literally force mission runners to LOG OUT THE GAME WITH NOTHING TO DO. this makes no sense.
  
go contradict youself more
point a) eve is mostly a pvp game point b) declining a mission leaves you with nothing to do
  
anyways I have 5 level 4 agent offers open right now. declining 1 mission leaves me plenty of options.
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Cukaz Nikanoru
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Posted - 2009.03.30 21:43:00 -
[61]
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
Ok ill tell you why. Because even in a world where "jump clones" exist no one wants to die. And it you werent sitting at a computer but actualy flying that "suicide ship" there are TONS of reasons why it shouldnt be allowed. First off no one wants to go through the pain of death. And what happens if you actualy DONT die, or your ship crumbles to pieces and large amounts of jagged metal pierce your body and you lay in missery for hours before you actualy die. PLUS Concord doesnt pod, and thats a result of game mechanics and CANT change (if can be programed that way but for this post lets assume that concord is as it stands and wont be changed. Can you say the same thing about a real person? Think about robbing a bank, if you KNEW that the cops wouldnt kill you, only destroy your car, and wouldnt persue you once on foot whats to keep you from doing it? Add into all of this that accidents happen, even tho it cant happen in the game currently, from the pirates point of view as someone who doesnt know who is flying that concord ship, what happens if they decide to just blow you to kingdom come? Suicide ganking as it stands is a GAME MECHANIC, one that is very difficult for CCP to work around. Thus penalties for doing it would in turn solve the problem. That being said im sure there are pirates out there who would still take that risk for the reward that can be gained. I think a penalty should be impossed, but more in the form of fines from the local authorities for having to come solve a dispute. Let the suicider keep whatever he was able to get, but fine him based on his Sec status vs the sec status of the person ganked. This in turn will give people who fear the gank a reason to raise their sec status as much as possible, while still allowing the "suicidaly crazy" people their outlet of killing themselves.
I think another alternate way of solving this problem, and making it fair and balanced is a risk vs reward of the chance of getting podded. Concord wouldnt even have to pod EVERY offender... just occassionaly have a concord accident in which a pirate gets podded. Then suicide gankers have to take into account the CHANCE they could loose their implants AND have to get another clone
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Union Employee
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Posted - 2009.03.30 22:10:00 -
[62]
I was led here by the smell of tears.
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Imertu Solientai
Gallente
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Posted - 2009.03.30 22:18:00 -
[63]
Edited by: Imertu Solientai on 30/03/2009 22:19:25 Sorry all I heard was:
Originally by: Cukaz Nikanoru
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
WAAAAAHHHHHH I don't like PVP in a PVP game WAAAAAAAAHHHHHHHH
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
WAAAAAAAAAHHHHHHHHHHHH I don't like non-consensual PVP WAAAAAAAAAAHHHHHHHHHHHH All pirates are murderers in real life WAAAAAAAAAHHHHHHHHHH Give me back risk-free ISK WAAAAAAHHHHHHHHHHHH Eve should be more like real life!!!1111
Isn't one nerf to suicide ganking enough, or do you want a little checkbox on your overview labeled 'PVP ON/OFF'. Guess what, there is already one of those. It's called the undock button.
EDIT: I fail at quoting
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Cukaz Nikanoru
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Posted - 2009.03.30 22:42:00 -
[64]
He asked for reasons why it shouldnt be allowed, i listed some. Ive been ganked and yeah it sucks but I am personaly not against it. I do however feel there should be more risk involved on the gankers end of it.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.31 03:49:00 -
[65]
Originally by: Cukaz Nikanoru Ok ill tell you why. Because even in a world where "jump clones" exist no one wants to die. And it you werent sitting at a computer but actualy flying that "suicide ship" there are TONS of reasons why it shouldnt be allowed. First off no one wants to go through the pain of death. And what happens if you actualy DONT die, or your ship crumbles to pieces and large amounts of jagged metal pierce your body and you lay in missery for hours before you actualy die. PLUS Concord doesnt pod, and thats a result of game mechanics and CANT change (if can be programed that way but for this post lets assume that concord is as it stands and wont be changed. Can you say the same thing about a real person? Think about robbing a bank, if you KNEW that the cops wouldnt kill you, only destroy your car, and wouldnt persue you once on foot whats to keep you from doing it? Add into all of this that accidents happen, even tho it cant happen in the game currently, from the pirates point of view as someone who doesnt know who is flying that concord ship, what happens if they decide to just blow you to kingdom come? Suicide ganking as it stands is a GAME MECHANIC, one that is very difficult for CCP to work around. Thus penalties for doing it would in turn solve the problem. That being said im sure there are pirates out there who would still take that risk for the reward that can be gained. I think a penalty should be impossed, but more in the form of fines from the local authorities for having to come solve a dispute. Let the suicider keep whatever he was able to get, but fine him based on his Sec status vs the sec status of the person ganked. This in turn will give people who fear the gank a reason to raise their sec status as much as possible, while still allowing the "suicidaly crazy" people their outlet of killing themselves.
1) Holy Wall of Text, Batman! 2) As soon as the capsule is ruptured, a destructive brain-scan happens, thus instantly killing (or at least making a vegetable) the capsuleer's old body. So your rambling about pain or not dying is complete nonsense, as you'd realize if you'd actually read the back story. 3) My eyes started getting blurry from the Wall of Text, so I didn't get much past that.
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Mianna Foreseer
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Posted - 2009.03.31 06:20:00 -
[66]
Edited by: Mianna Foreseer on 31/03/2009 06:26:24 Edited by: Mianna Foreseer on 31/03/2009 06:22:21 Why missions would not be like real missions are. Since we dont have real mission i expect developers have no idea about what it mean. So here some simple list.
1. Real mission brieffing. What you should do. This mean you get primary objectives and secondary objectives. Failing at primary objectives mean you have fail. Secondary objectives are stuff that you can do if you find time without putting your primary objectives in danger. Primary objective could be like "defending this ship X" and secondary would be like "keeping anyone in your fleet alive". Oh and real intell from the area they send you to. How many ships, what kind of weapons. Current missions brieffings are a jokes.
2. Where are real mission objectives? Like defending something? Escorting something from point A to B? Quickly assasinating some spesific target and flee ala typical Hit and Run missions? Real reconnaissance missions where you need to scann some targets with ship or cargo scanner?
3. Things change and never go according to a plan. This mean in missions you never know have your intel been right, or situation can change in a middle as well. Like your mission is escort some carrier from point A to B but suddently carrier warp engine blow up and it become stranded. Escort mission become defending mission or even resque mission as you need to pick up escape pods from carrier or wait that repair ships come to fix that carrier up so mission can continue. Surprices! Mysteries! Something unexpected that you need to react to! Its that hard to actually make to every mission have about 4-5 possibilities that some script roll and decide witch one appear to your mission?
4. Why you allways are alone in your missions? Where are your own fleet members? They send a single ship to kill pirate encounter but send no ships to back you up? HEH Even few friendly NPC frigs that tag along with your BS would create some illusion you are actually going to battle.
5. Make missions like campaings. Your whole campaing objective could be to find and get rid of a criminal smugler ring.
Thus first mission is reconnaissance missions. Second missions you need to hunt down some informant, maybe even assasinate some know criminal member on this smugler ring to shake up its members that they make a mistake. Final mission would be a raid to that smugler ring blackmarket hub. Thus all campaings would have like 5-8 missions that are follow ups to each others. So if you fail on some mission, you can be sure your next missions is harder or totally different than if you would have succeed.
There is few quick ideas how to make EVE missions actually be something else than boring shoot NPC to ISK grinding.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.31 13:12:00 -
[67]
I agree with Mianna Foreseer's post. Definitely would make mission running a lot better.
As for the Ninjas, just make all mission areas unable to be scanned. Course you'd have to keep the mission active to block the scans.
For the salvage and loot from the wrecks, introduce a real salvage ship with a new type of module, the 'Tractor Net' which would hold all wrecks placed in it by a regular Tractor Beam. These wrecks could then be looted and salvaged on the spot or transported back to a station where another station service could do it, the 'Recycle Shop'. Of course the station would take 1/3rd percentage for the service.
Just something to think about.
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caboaddict
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Posted - 2009.04.01 00:20:00 -
[68]
The thing that I hate the most is trying to salvage something and it takes 5-10 cycles for it come back and say "salvaging was successful, but did not salvage anything."
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.04.01 12:47:00 -
[69]
On the topic of suicide gankers.
Since it is against Concord law (CCP rule) to intentionally discharge weapons and/or engage EWAR modules against another ship without due provocation in all high security systems, the 3 strike rule should be introduced and enforced.
3 strike rule (example)
1st strike = Aggressive ship destroyed, small negative security status hit applied, small payment/fine imposed, all surviving items (loot) is confiscated by Concord and delivered to victim.
2nd strike = 1st strike rule applied with double increase in negative security status hit and payment/fine imposed, offender is flagged and tagged red for 1 month.
3rd strike = 2nd strike rule applied with triple increase in negative security status hit and payment/fine imposed, offender no longer has access/admittance into region where offence was committed for 1 month.
In the event offender does not have sufficient funds (ISK) for payment/fine imposed, offender is incarcerated/locked up at 1st station they dock in until payment/fine is paid in full.
Bottom line, suicide ganking is not PvP but is in fact a form of griefing. For those that want to do PvP, they should go to low/null security systems. That's what those systems are for.
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Deathifier
Minmatar Carebears Must Die Ltd.
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Posted - 2009.04.01 14:20:00 -
[70]
Originally by: DeMichael Crimson On the topic of suicide gankers.
Since it is against Concord law (CCP rule) to intentionally discharge weapons and/or engage EWAR modules against another ship without due provocation in all high security systems, the 3 strike rule should be introduced and enforced.
3 strike rule (example)
1st strike = Aggressive ship destroyed, small negative security status hit applied, small payment/fine imposed, all surviving items (loot) is confiscated by Concord and delivered to victim.
2nd strike = 1st strike rule applied with double increase in negative security status hit and payment/fine imposed, offender is flagged and tagged red for 1 month.
3rd strike = 2nd strike rule applied with triple increase in negative security status hit and payment/fine imposed, offender no longer has access/admittance into region where offence was committed for 1 month.
In the event offender does not have sufficient funds (ISK) for payment/fine imposed, offender is incarcerated/locked up at 1st station they dock in until payment/fine is paid in full.
Bottom line, suicide ganking is not PvP but is in fact a form of griefing. For those that want to do PvP, they should go to low/null security systems. That's what those systems are for.
QFT.
I'd also add that ccp need to nerf empire war decs, and make it near to impossible for industrial/pve corps/alliances to be griefed by the mentally ill bed wetting mammas boyz.
[/sarcasm mode off]
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Guillieme Lohran
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Posted - 2009.04.01 14:41:00 -
[71]
Originally by: Mianna Foreseer Edited by: Mianna Foreseer on 31/03/2009 06:26:24 Edited by: Mianna Foreseer on 31/03/2009 06:22:21 real intell from the area they send you to. How many ships, what kind of weapons. Current missions brieffings are a jokes.
My number one complaint. Nothing like encountering nothing but frigates till the final encounter with a freaking BC.
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Uzume Ame
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Posted - 2009.04.01 18:03:00 -
[72]
Edited by: Uzume Ame on 01/04/2009 18:03:14 1) Unoriginal design, grind feeling, boring. Need more dynamic feeling: more live options you have to make, less predictable, possible outcomes, etc. 2) Not real challenge. Even L5 are all based about cap drain and stoopid amount of ships (and generally not worth the danger compared to multiboxing L4s, due to devalued LP price) 3) Print too much isk and make it to easy, screwing the economy: all should drop money by tags, no bounties (time sink). This wouldn't fix the isk printing, BUT would help: competition between mission runners please, they should behave more like plexes (limited resources). 4) Overabunfance of stupid NPCs: needs less, stronger & "intelligent" npcs (Sleepers are a good start).
Mor or less this, can't think about anymore stuff. Rebalance risk vs. reward.
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Brennus Cadeyrn
Caldari Middleton and Mercer LLP Ethereal Dawn
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Posted - 2009.04.01 18:29:00 -
[73]
Originally by: Nyota Sol
4. It is my opinion that eve should allow a 2nd character on your account to train at something like 50% speed. I am 100% sure that there are many more subscriptions lost by this "one char can train at a time" limitation than there are subscriptions added by folks wanting alts.
No. You wanna know why? The simple choice of logging into a character on a different MMO means you decided to level THAT one, not someone else. it's the same thing with EVE. You are deciding to skill on guy, even though you have the choice of stopping training on him and training on an alt.
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Nyota Sol
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Posted - 2009.04.01 19:13:00 -
[74]
I would love some type of L2/L3-ish agent/mission line devoted towards somebody wanting to do exploration professions.
The new player system that guides you to different types of agents WITH PURPOSE should extend considerably farther, including tying folks into appropriate NCP corp standings and skills.
Use the new AI and build more dynamic content that challenges players based on their actual skill levels. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Badmin
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Posted - 2009.04.02 12:16:00 -
[75]
Missions
Good: - Easy to play with others - Easy to get into when starting game - Faction / corp ratings to get specific items (Loyalty points) - provide game with an NPC objectivity as well as a PC objectivity (NPC corp ratings as well as Corporations fighting for territiory in a region)
Bad: - Missions are not segregated by ability *a 50 million SP character gets the same missions as one with a mere 1 million* - Missions do not payout differently (See above) - Missions have no need to read the objective or the text, flyout blowup, end mentality - Missions often deal out loot with little or no chance of getting rare items
Conclusion:
Make missions curtail to players and their abilities. Less, harder NPC's (similar to a gang of PC's "Sleepers" should be launched to characters exceeding a certain Corporation Rank / Faction rank / Players Skillpoints)
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.02 13:18:00 -
[76]
Originally by: DeMichael Crimson On the topic of suicide gankers.
Since it is against Concord law (CCP rule) to intentionally discharge weapons and/or engage EWAR modules against another ship without due provocation in all high security systems, the 3 strike rule should be introduced and enforced.
3 strike rule (example)
1st strike = Aggressive ship destroyed, small negative security status hit applied, small payment/fine imposed, all surviving items (loot) is confiscated by Concord and delivered to victim.
2nd strike = 1st strike rule applied with double increase in negative security status hit and payment/fine imposed, offender is flagged and tagged red for 1 month.
3rd strike = 2nd strike rule applied with triple increase in negative security status hit and payment/fine imposed, offender no longer has access/admittance into region where offence was committed for 1 month.
In the event offender does not have sufficient funds (ISK) for payment/fine imposed, offender is incarcerated/locked up at 1st station they dock in until payment/fine is paid in full.
Bottom line, suicide ganking is not PvP but is in fact a form of griefing. For those that want to do PvP, they should go to low/null security systems. That's what those systems are for.
Since CONCORD are apparently so all-powerful, obviously there will be no need for combat misisons in their area of control. Combine your suggestion with moving ALL combat missions to lo-sec/0.0 and we have a deal.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.04.03 13:52:00 -
[77]
Originally by: Malcanis
Originally by: DeMichael Crimson On the topic of suicide gankers.
Since CONCORD are apparently so all-powerful, obviously there will be no need for combat misisons in their area of control. Combine your suggestion with moving ALL combat missions to lo-sec/0.0 and we have a deal.
I was talking about suicide gankers who think they are doing PvP, not the PvE combat missions.
I could be mistaken but I think the idea behind the Eve combat missions in high security systems is that it's set in an area that Concord doesn't patrol which is the reason why the agent is sending you there.
To have all combat missions in low/null security systems would just feed all the suicide gankers/gate campers/griefers fresh meat.
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Lord Abbadon
Gallente Akheton industries
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Posted - 2009.04.03 14:33:00 -
[78]
what i like: well gives a steady income in somewhat secure environment. Dont mind the salvagers, if im not why cant they do it. kinda stupid and childish blowing the wrecks up if you still aint salvaging it.
what i dislike, getting the same 10 missions over and over again, so repetitive and boring, i miss getting blockade and any other fun missions. i mostly get duo of death or some other lameass mission. |

Imertu Solientai
Gallente
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Posted - 2009.04.03 19:07:00 -
[79]
Originally by: DeMichael Crimson I agree with Mianna Foreseer's post. Definitely would make mission running a lot better.
As for the Ninjas, just make all mission areas unable to be scanned. Course you'd have to keep the mission active to block the scans.
For the salvage and loot from the wrecks, introduce a real salvage ship with a new type of module, the 'Tractor Net' which would hold all wrecks placed in it by a regular Tractor Beam. These wrecks could then be looted and salvaged on the spot or transported back to a station where another station service could do it, the 'Recycle Shop'. Of course the station would take 1/3rd percentage for the service.
Just something to think about.
The sad thing is you just don't "get" EVE enough for me to even explain to you why this idea is so abhorrent. You have no concept of the need for people to be able to fight. You have no concept of the idea of risk being fun. You have no concept of the idea that maybe this game isn't entirely focused on making ISK. But yeah, you just keep on living in your fuzzy little happy carebear world, because:
a) You only hurt other highsec carebears by market competition and lag. b) You pay a monthly fee to CCP to keep them catering for pirates. c) Nobody will listen to you (other than to mock you).

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Ghoest
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Posted - 2009.04.03 22:35:00 -
[80]
I like getting isk.
I dislike spending time to get isk.
Wherever you went - Here you are.
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Pang Grohl
Gallente Sudo Corp
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Posted - 2009.04.04 00:10:00 -
[81]
Like:
- Easy to fit in to a limited play time.
- Predictable rewards.
- Predictable risks.
Dislike: Generates massive whines about:- having to make an effort to maximize rewards
- having to take risks to maximize rewards
- having to make choices to maximize rewards
- low challenge for predictable easily attainable rewards*
- lack of choice/variety*
- lack of isolation
*these will change as the new AI & epic missions are introduced
Look, missions are the celo-wrapped easily consumable EVE content. They're meant to teach you about balancing tank & gank, using teamwork to maximize rewards, basic combat principles, and to provide your safety net for when your PVP/Mining/Hauling/Exploring ship gets blown up one too many times for your wallet to handle. *** Si non adjuvas, noces (If you're not helping, you're hurting)
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.04.04 11:58:00 -
[82]
Originally by: Imertu Solientai
Originally by: DeMichael Crimson I agree with Mianna Foreseer's post. Definitely would make mission running a lot better.
As for the Ninjas, just make all mission areas unable to be scanned. Course you'd have to keep the mission active to block the scans.
For the salvage and loot from the wrecks, introduce a real salvage ship with a new type of module, the 'Tractor Net' which would hold all wrecks placed in it by a regular Tractor Beam. These wrecks could then be looted and salvaged on the spot or transported back to a station where another station service could do it, the 'Recycle Shop'. Of course the station would take 1/3rd percentage for the service.
Just something to think about.
The sad thing is you just don't "get" EVE enough for me to even explain to you why this idea is so abhorrent. You have no concept of the need for people to be able to fight. You have no concept of the idea of risk being fun. You have no concept of the idea that maybe this game isn't entirely focused on making ISK. But yeah, you just keep on living in your fuzzy little happy carebear world, because:
a) You only hurt other highsec carebears by market competition and lag. b) You pay a monthly fee to CCP to keep them catering for pirates. c) Nobody will listen to you (other than to mock you).

Obviously you need glasses and should take the time to really read a post before you try to mock someone.
Sounds to me like you're a thief that likes to gank new players/miners/mission/plex runners by stealing their loot and hope they will fight.
You wanna fight other people, go to low/null security systems.
Actually, you're probably just a griefer who doesn't have the balls to go where the real fighters are.
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