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Connner
Minmatar
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Posted - 2009.03.25 16:38:00 -
[1]
You know, I see these posts all the time. "wahh, EVE sucks because other people don't play the way I want to play"
Realisticly in your scenario, you want to warp in and destroy an essentially defenseless target. You want the mechanics of the game to make it so your prey can't run or make them run slower. What about the other guy, then he's going to start a thread saying "wahh, EVE sucks because I can't get away fast enough" and we have a multipage thread flaming/praising the OP.
You can't please all of the people all of the time.
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Connner
Minmatar
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Posted - 2009.03.25 17:08:00 -
[2]
Originally by: Vak'ran The core problem the OP has, is that he spends a ****eload of time on doing his wolf thing, only to have it go bust on the relative ease of escape once things get down to business. He doesnt want things easier, he wants things harder for everyone.
How in the world is making it harder to run away making the game harder for everyone. Seems to me like it only makes it harder for the miner/noncombatant.
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Connner
Minmatar
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Posted - 2009.03.25 17:22:00 -
[3]
Originally by: Vak'ran
read the rest of the thread.
The OP's situation is just one of many things that show the problem. Try fighting in response to a wardec. The problem is that empire wardecs dont go anywhere because its too easy to opt out.
We do fight in response to wardecs, and we wardec others. Its fun when a merc corp wardecs us because it makes my shopping trips much more interesting.
But what would you do if you are a small carebear corp w/ very little pvp skills and you get wardecced. You are sure as hell going to run, or simply dock up untill the war is over. People mine in low and 0.0 space you can try to prey on their hulks...but they might not run. You might get a nice hoard of drones on your little inty or worse.
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Connner
Minmatar
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Posted - 2009.03.25 17:27:00 -
[4]
Originally by: Lorieen As posting to the op, if they just removed local and made it like wormhole space for all of empire would be so much better. Having the free intel tool of local chat has always sucked for everyone.
I can see this working and failing at the same time. It would add a layer of stealth, but at the same time I would see the number of gate camps doubleing since you would need eyes on every gate in a particular system.
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Connner
Minmatar
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Posted - 2009.03.25 17:40:00 -
[5]
Originally by: Vak'ran
In my own playstyle what they should get is a proper fight for their trouble, but that is also something that doesnt work.[/quote
And therein lies the rub. Everybody plays EVE differently. I enjoy the 0.0 life of being in gangs/fleets defending our area. Running a plex or two for iskies. Killing anything that isn't blue. Others enjoy mining/manufacturing/whatever and avoid pvp as much as humanly possible. The list goes on and on, CCP can't possibly make everyone happy. You tweak one thing and that makes you happy but will make another group of players very unhappy, and so on. The cycle continues.
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Connner
Minmatar
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Posted - 2009.03.25 18:08:00 -
[6]
Ok, I just reread the OP. What it boils down to is after a ton of work warping to the target just to see it warp a way is unsatisfying or unrealistic or whatever.
Ignoring all politics, the solution would have to come down to one of a very few things. 1. Go to a delayed local like WH space 2. Remove WTZ for gates and/or stations 3. Some kind of undock/redock timer
1. is about the only good 'ish' choice. I could argue both sides. 2. completely moot once you setup insta bookmarks 3. irrelavent if the intended target has already been in space that long.
Am I missing anything else?
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Connner
Minmatar
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Posted - 2009.03.25 18:32:00 -
[7]
Originally by: SecHaul
3. There is already a timer, and logoff mechanics. You would need to address both the period of time between jump, cloak, redock / jump, and logoff timers would need to be balanced. In my opinion, this is the better option, but by increasing the risk of travel, you encourage blobbing.
it also gives a miner very little in the way of getting away. Aside from jumping from safe spot to safe spot, there would be nowhere for a ship to run. And any decent prober will be able to get the ship probed out before they can align to a new jump. It would royaly suck to be a small-time miner trying to run and not being able to dock because of some timer.
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Connner
Minmatar
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Posted - 2009.03.25 18:37:00 -
[8]
Originally by: Ginako
Originally by: SecHaul 1. Doesn't work without a change to ship scanner, now a diligent pilot clicks scan every second instead of watching local. It adds more likelihood of pilot error, but diligent pilots will still not be caught.[/quote
But isn't the whole point of the "gank" to punish the non-diligent pilot? Delayed Local allows for one to ambush a pilot who is not taking the proper precautions with his or her surroundings. Changing the ship scanner to what I assume you're implying would punish the more intelligent pilots for using the one defense at their disposal in a delayed local environment when you have to give them at least something or else it turns into a very one sided playing field.
Spamming the ship scanner for incoming ships makes more sense RP wise since you are using an actual resource on your ship. However local can be seen as monitoring the solar sytems communications band or somesuch. (I know its a strech, but whatever)
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Connner
Minmatar
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Posted - 2009.03.25 18:46:00 -
[9]
Originally by: Vak'ran
RP wise its a beacon of some sort according to the local message you get when entering w-space. And the limited range on the shipboard scanner might just make things interesting in terms of the target's chance of getting away.
That said, how this is going to change gameplay on a fundamental level is hard to predict, and I dont want to be around for the testing mess :)
Well as far as the no local, its already being implimented in WH space. That may be an indicator that CCP is essentially testing it for possible universal implimentation. Thats just a theory though. (adjusts tinfoil hat)
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