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fivetide humidyear
Gallente The Avalon Foundation
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Posted - 2009.03.26 11:09:00 -
[61]
Originally by: General Coochie [Falcon, Close range brawler
Damage Control II Overdrive Injector System II Overdrive Injector System II
Large Shield Extender II Large Shield Extender II ECM - Ion Field Projector II Invulnerability Field II ECM - White Noise Generator II 10MN MicroWarpdrive I ECM - Spatial Destabilizer II
Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile Covert Ops Cloaking Device II 250mm Railgun II, Caldari Navy Antimatter Charge M
Core Defence Field Extender II Core Defence Field Extender II
if you are going to go for close in jamming then maybe multispecs will be better than missing a racial type.
so long as the falcon can warp cloaked, and have reasonable range to manouevre and jam you will still see a lot of them, it will still be much better than the arazu, pilgrim and rapier (sob sob) in a gang. the ability to lock down whole ganags from 151km abve a gate are going, and tbh thats no bad thing at all.
i've done plenty of jamming of people inside 40km you can't always control range as much as you would like.
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maralt
Minmatar The seers of truth
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Posted - 2009.03.26 11:29:00 -
[62]
Originally by: fivetide humidyear
if you are going to go for close in jamming then maybe multispecs will be better than missing a racial type.
so long as the falcon can warp cloaked, and have reasonable range to manouevre and jam you will still see a lot of them, it will still be much better than the arazu, pilgrim and rapier (sob sob) in a gang. the ability to lock down whole ganags from 151km abve a gate are going, and tbh thats no bad thing at all.
The pilgrim arazu and rapier are not used in gang v gang combat because they lack range.
At 151km you are way way into falloff reducing jam chance to 50% before you apply the jam str vs sig str modal.
Originally by: fivetide humidyear i've done plenty of jamming of people inside 40km you can't always control range as much as you would like.
Nobody jam at 40km unless they absolutly have to and its against a single ship or so for a gank ect.
I find it highly amusing that one of the biggest whines was that falcons are always used at long ranges and now they are getting range nerfed the same ppl making those claims are saying how often they use the same falcon at close ranges effectivly...
The other recons are dead to gang combat because of their available range, this nerf just adds falcons to the scrap pile.
And its not like falcons have the ability to solo or run in 2-3 man gank teams like the other recons do, because after the range nerf they will STILL be chance based effects unlike the other recons effects that can be relied upon and planned for.
Boost ECCM instead, give it a secondary effect and make SDA modules effect damps, TD's, TP's ect and give the recons that use those other modules range modifyers. At the very least that will add new dimentions of detail'd and complicated tactical gang pvp, instead of putting another ship on the scrap heap and pushing the combat in game more towards total gank/tank fits instead.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.26 12:32:00 -
[63]
Originally by: Liang Nuren
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Nice post
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I might fly a Scorp. Maybe. :| -Liang
You have nice numbers in there. However as far as Scorpion goes it is currently one of the best ECM platforms for your regular everyday zerozero blob. In combination of lag, DD's and being primaried more often than not ECM platform just needs that hp buffer to do it's job out there. Forcing a battleship out of that role and forcing recon ship into that role just seems wrong.
Not to mention that their 'short range brawler' Scorpion concept seems as bright as Navy Ospresy does. Those are useful ships ... right ? Only problem is they are somewhat outclassed by caracal. They can ofc pull it off, but at that range your gang is better off with Torpedo Raven than with somewhat untanked (bcos of ECM + low number of lowslots) Scorpion.
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Chav Queen
22nd Black Rise Defensive Unit
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Posted - 2009.03.26 13:01:00 -
[64]
I think alot of this nerf is aimed at the low sec pirates who have Falcons sitting outside sentry gun range at stations and gates.
It seems every pirate has a falcon close by these days, and if the nerf means they risk sentry gun fire im all for the change.
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gnshadowninja
Caldari Baptism oF Fire Sons of Tangra
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Posted - 2009.03.26 14:43:00 -
[65]
Actually if you don't plate or shield tank a falcon it can be insta popped by a sniper tempest, trust me i found that out the hard way.
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Esmenet
Gallente
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Posted - 2009.03.26 15:40:00 -
[66]
Edited by: Esmenet on 26/03/2009 15:46:06
Originally by: The Djego
Originally by: Esmenet
Originally by: Endel And again I will bring the fact that other recons operate within the same, 50km range.
Indeed the pile of useless ships needs to grow.
Or they might be useless simple by the fact that the Falcon did(and still does) the job better in 99% of the possible Combat situations.
They are useless by the simple fact that their ewar capabilities are not worth it compared to a normal dps ship (hac or bs depending on gangtype), and that their range is too short to be a part of some types of gangs.
Thats why you never see the other recons outside of the "solo" gank and very small gank squads.
Originally by: Deschenus Maximus
We're all flying ****ing falcons right now, so we'll actually see MORE diversity, not less.
Ecm ships + dps ships is more varied than 100% dps ships. But hey just keep whining, it sounds better when you dont base it on anything close to the pvp reality on tq. And yea this is my sig. |
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