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Aeiyr
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Posted - 2004.08.20 09:11:00 -
[1]
I don't know if I'm the only one who doesn't like having to buy a shuttle, warping systems away to have to pick up a new ship, then leaving the shuttle or selling it for much less that I bought it for (usually only about a 6k isk loss, but still). However, what if there was a taxi service, including skills and equipment that would allow players to transport other players around. The higher your skill and better the parts (think cargo expanders), the more people you could fly around (maybe with a maximum of 5 or something). It would open up a whole new are of the economy.
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Aeiyr
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Posted - 2004.08.20 09:11:00 -
[2]
I don't know if I'm the only one who doesn't like having to buy a shuttle, warping systems away to have to pick up a new ship, then leaving the shuttle or selling it for much less that I bought it for (usually only about a 6k isk loss, but still). However, what if there was a taxi service, including skills and equipment that would allow players to transport other players around. The higher your skill and better the parts (think cargo expanders), the more people you could fly around (maybe with a maximum of 5 or something). It would open up a whole new are of the economy.
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Danton Marcellus
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Posted - 2004.08.20 11:09:00 -
[3]
Interbus. Read up on the factions, fiction and such and you'll hear about them.
Convert Stations
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Danton Marcellus
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Posted - 2004.08.20 11:09:00 -
[4]
Interbus. Read up on the factions, fiction and such and you'll hear about them.
Convert Stations
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Kukraku
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Posted - 2004.08.20 11:15:00 -
[5]
How cool would that be!
Like cargo ships but passenger ships! Change "drone bay" to "Passenger Bay" and you could have a small cargo bay for people who need to take an item with them. also add a channel "TAXI" and all taxi flyers wait for some one to call them!
You charge what ever tariff you like some like, say 100k Per jump and just sit in channel waiting for people, you could even have taxi corps! and when in station the person with taxi selects the person they want to carry right click and select "taxi" from list the player then get a message saying "[NAME] has offered to taxi you to [PLACE] for [COST]" they can accept this or decline this. if you accept you are placed in your pod in there taxi.
This also means you could have rogue taxi's who can take you some where else, if they do you can eject from there taxi and run away!
I'm a miner, not a fighter. It's a life i guess |

Kukraku
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Posted - 2004.08.20 11:15:00 -
[6]
How cool would that be!
Like cargo ships but passenger ships! Change "drone bay" to "Passenger Bay" and you could have a small cargo bay for people who need to take an item with them. also add a channel "TAXI" and all taxi flyers wait for some one to call them!
You charge what ever tariff you like some like, say 100k Per jump and just sit in channel waiting for people, you could even have taxi corps! and when in station the person with taxi selects the person they want to carry right click and select "taxi" from list the player then get a message saying "[NAME] has offered to taxi you to [PLACE] for [COST]" they can accept this or decline this. if you accept you are placed in your pod in there taxi.
This also means you could have rogue taxi's who can take you some where else, if they do you can eject from there taxi and run away!
I'm a miner, not a fighter. It's a life i guess |

Thaylor
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Posted - 2004.08.20 11:32:00 -
[7]
I'll pay 1,000 isk to be transferred several systems. Better than getting the n00b ship and traveling that way.
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Thaylor
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Posted - 2004.08.20 11:32:00 -
[8]
I'll pay 1,000 isk to be transferred several systems. Better than getting the n00b ship and traveling that way.
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Boonaki
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Posted - 2004.08.21 02:43:00 -
[9]
so when that ship is nailed, is there gonna be like 50 pods comming out of it? Gonna see more smartbombapocs looking for those ships.
Fear the Ibis of doom. |

Boonaki
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Posted - 2004.08.21 02:43:00 -
[10]
so when that ship is nailed, is there gonna be like 50 pods comming out of it? Gonna see more smartbombapocs looking for those ships.
Fear the Ibis of doom. |

Bubba Fett
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Posted - 2004.08.21 21:25:00 -
[11]
Here's how I'd like to see it work: You'd start with a low slot module that allows you to carry 1 passenger and cost you 50m of cargo space. The powergrid, cpu, and training req's would be fairly light allowing newer players in frigates to use a few if they can spare the low slots. A thorax pilot would be able to carry up to 5 in nice speed if it gave up some damage and mounted frigate guns.
To sell someone passage on your ship you'd open a trade-like window in a station. They'd enter the agreed on fee and would be able to bring 30m of secured cargo. When they OK the trade they board your ship. If they have more than 30m of cargo, they'd have to give it to the pilot to go in the ship's cargo hold. (a secure can?)
Once someone boards your ship they're given access to a camera drone and can look around all they want, but can't control anything. The passenger can right click on the ship at any time and have a menu option to disembark. If they disembark in a station their secured cargo goes in their hanger. If they disembark in space (not happy with the ride) they're in a pod and their secured cargo is in a jettison can. If the ship is destroyed during the trip it ejects 2 pods and a seperate can for the passengers secure cargo.
Assuming this didn't cost TOO much bandwidth, (really just a series of gang warps and jumps) you could have a varient of the passenger pod that allowed linking to your controls. The pilot would control ship movement, but could give the passenger access to the low, mid, and hi slots and the ships targeting computer. You could have 2 or 3 man crews in a ship provided you're willing to give up the low slots for them.
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Bubba Fett
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Posted - 2004.08.21 21:25:00 -
[12]
Here's how I'd like to see it work: You'd start with a low slot module that allows you to carry 1 passenger and cost you 50m of cargo space. The powergrid, cpu, and training req's would be fairly light allowing newer players in frigates to use a few if they can spare the low slots. A thorax pilot would be able to carry up to 5 in nice speed if it gave up some damage and mounted frigate guns.
To sell someone passage on your ship you'd open a trade-like window in a station. They'd enter the agreed on fee and would be able to bring 30m of secured cargo. When they OK the trade they board your ship. If they have more than 30m of cargo, they'd have to give it to the pilot to go in the ship's cargo hold. (a secure can?)
Once someone boards your ship they're given access to a camera drone and can look around all they want, but can't control anything. The passenger can right click on the ship at any time and have a menu option to disembark. If they disembark in a station their secured cargo goes in their hanger. If they disembark in space (not happy with the ride) they're in a pod and their secured cargo is in a jettison can. If the ship is destroyed during the trip it ejects 2 pods and a seperate can for the passengers secure cargo.
Assuming this didn't cost TOO much bandwidth, (really just a series of gang warps and jumps) you could have a varient of the passenger pod that allowed linking to your controls. The pilot would control ship movement, but could give the passenger access to the low, mid, and hi slots and the ships targeting computer. You could have 2 or 3 man crews in a ship provided you're willing to give up the low slots for them.
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Galadriela
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Posted - 2004.08.21 23:25:00 -
[13]
ok good idea, noobs could make a nice profit from doing this..and it would be a cool thing to see in the game.
Kukraku....my reply to your post about the 100k per jump...errr i mean come on, you can buy a shuttle for 10k why pay 100k per jump for a taxi service.
1000 isk per 10 jumps would be great for a noob
but you could get better fairs for which security lvl the system is..i.e 1.0 - 1000 isk per 10 jumps.....0.5 - 5k per 10 jumps.......0.0 - 10k per 10 jumps
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Galadriela
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Posted - 2004.08.21 23:25:00 -
[14]
ok good idea, noobs could make a nice profit from doing this..and it would be a cool thing to see in the game.
Kukraku....my reply to your post about the 100k per jump...errr i mean come on, you can buy a shuttle for 10k why pay 100k per jump for a taxi service.
1000 isk per 10 jumps would be great for a noob
but you could get better fairs for which security lvl the system is..i.e 1.0 - 1000 isk per 10 jumps.....0.5 - 5k per 10 jumps.......0.0 - 10k per 10 jumps
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Paw Sandberg
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Posted - 2004.08.22 00:02:00 -
[15]
Originally by: Galadriela ok good idea, noobs could make a nice profit from doing this..and it would be a cool thing to see in the game.
Kukraku....my reply to your post about the 100k per jump...errr i mean come on, you can buy a shuttle for 10k why pay 100k per jump for a taxi service.
1000 isk per 10 jumps would be great for a noob
but you could get better fairs for which security lvl the system is..i.e 1.0 - 1000 isk per 10 jumps.....0.5 - 5k per 10 jumps.......0.0 - 10k per 10 jumps
I am all for it with one thing
let the players set their own prices dont force a 100k price or a 1k price on them if i am willing to pay 100 isk for a 1 jump trip and someone are willing to take me that should be fine is i am willing to pay 1 mill for the samme trip that should be fine as well
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.08.22 00:02:00 -
[16]
Originally by: Galadriela ok good idea, noobs could make a nice profit from doing this..and it would be a cool thing to see in the game.
Kukraku....my reply to your post about the 100k per jump...errr i mean come on, you can buy a shuttle for 10k why pay 100k per jump for a taxi service.
1000 isk per 10 jumps would be great for a noob
but you could get better fairs for which security lvl the system is..i.e 1.0 - 1000 isk per 10 jumps.....0.5 - 5k per 10 jumps.......0.0 - 10k per 10 jumps
I am all for it with one thing
let the players set their own prices dont force a 100k price or a 1k price on them if i am willing to pay 100 isk for a 1 jump trip and someone are willing to take me that should be fine is i am willing to pay 1 mill for the samme trip that should be fine as well
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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deadlyblade
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Posted - 2004.08.22 00:26:00 -
[17]
>:D NEW TAXI CLASS FRIGATES >:D that would be cool.
Or just being able to use my septor to race people around as a source of income would be cool
I LIKE IT!!!
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

deadlyblade
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Posted - 2004.08.22 00:26:00 -
[18]
>:D NEW TAXI CLASS FRIGATES >:D that would be cool.
Or just being able to use my septor to race people around as a source of income would be cool
I LIKE IT!!!
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

Marl Summon
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Posted - 2004.08.22 10:03:00 -
[19]
1,000 isk for 10 jumps for a noob is NOT a good profit.
If you want to be fair, make it 1k for a jump. therfore, its 10k for 10 jumps in secure space. 10 jumps gets you more or less everywhere when buying kit - and you are at least marginally more protected than if you were in a shuttle.
Then change the prices forlower sec. space: IE 0.4, make it 1.5k, 0.3, 2k, 0.2, 2.5k, 0.1, 3k, and 0.0 space make 5k. (in fairness, to have a ship with spare low slots will be a lot slower than a shuttle, and therfore protection will be higher - besdies, how often do you buy things in 0.0 space?)
This ensures profits for new people, larger profits for bigger ships (an EVE standard formulae), and also means you dont clog up your assets menu's and items with pesky shuttles everywhere. |

Marl Summon
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Posted - 2004.08.22 10:03:00 -
[20]
1,000 isk for 10 jumps for a noob is NOT a good profit.
If you want to be fair, make it 1k for a jump. therfore, its 10k for 10 jumps in secure space. 10 jumps gets you more or less everywhere when buying kit - and you are at least marginally more protected than if you were in a shuttle.
Then change the prices forlower sec. space: IE 0.4, make it 1.5k, 0.3, 2k, 0.2, 2.5k, 0.1, 3k, and 0.0 space make 5k. (in fairness, to have a ship with spare low slots will be a lot slower than a shuttle, and therfore protection will be higher - besdies, how often do you buy things in 0.0 space?)
This ensures profits for new people, larger profits for bigger ships (an EVE standard formulae), and also means you dont clog up your assets menu's and items with pesky shuttles everywhere. |

Swardheld
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Posted - 2004.08.23 01:28:00 -
[21]
How about "Shuttle Rental" -- basically set up the market to have a base Sell/Buy price for shuttles in every station that has a market. So you can always buy a shuttle for example at 35K and always sell one for 20K. Every station has them for sale (and PCs can undercut the sales price if they wish) and will always buy them.
Price it high enough that the sales price is fairly above cost for PCs to make, and the buy price is below cost.
Con- it removes one sector of the player driven economy.
Pr0 -- I can get rid of the 15 shuttles I got from missions...!
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Swardheld
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Posted - 2004.08.23 01:28:00 -
[22]
How about "Shuttle Rental" -- basically set up the market to have a base Sell/Buy price for shuttles in every station that has a market. So you can always buy a shuttle for example at 35K and always sell one for 20K. Every station has them for sale (and PCs can undercut the sales price if they wish) and will always buy them.
Price it high enough that the sales price is fairly above cost for PCs to make, and the buy price is below cost.
Con- it removes one sector of the player driven economy.
Pr0 -- I can get rid of the 15 shuttles I got from missions...!
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Kukraku
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Posted - 2004.08.23 09:19:00 -
[23]
ok, people could charge what they like. But the taxi it's self would have to be cheap, if it was more than 5 mill then it would take for ever to make money at it! but if you have taxi corps then they would have there "fare prices" set up already. 1k for 10 jumps is not good! 2k per jump in 1.0 > 0.5, 4K per jump in 0.4 > 0.1 and 10k per jump in 0.0. Each taxi costs say 2 mill. now it would take time to make money but when you do your in profit! may be there could be items to make your passenger pay bigger! so more money and taxi could have medium weapons on so you could pay say 5k extra as a protection fee. if the taxi is attacked the pods inside can eject and warp away or stay in the taxi, also if you log off in a taxi you stay in the taxi untill you are ejected in a station or in space!
I'm a miner, not a fighter. It's a life i guess |

Kukraku
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Posted - 2004.08.23 09:19:00 -
[24]
ok, people could charge what they like. But the taxi it's self would have to be cheap, if it was more than 5 mill then it would take for ever to make money at it! but if you have taxi corps then they would have there "fare prices" set up already. 1k for 10 jumps is not good! 2k per jump in 1.0 > 0.5, 4K per jump in 0.4 > 0.1 and 10k per jump in 0.0. Each taxi costs say 2 mill. now it would take time to make money but when you do your in profit! may be there could be items to make your passenger pay bigger! so more money and taxi could have medium weapons on so you could pay say 5k extra as a protection fee. if the taxi is attacked the pods inside can eject and warp away or stay in the taxi, also if you log off in a taxi you stay in the taxi untill you are ejected in a station or in space!
I'm a miner, not a fighter. It's a life i guess |

Jera
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Posted - 2004.08.23 17:19:00 -
[25]
( What if the taxi goes link dead ?
What if the taxi goes to the wrong place ? )
Discuss loyalty to the State issues on the 'Caldari' channel
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Jera
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Posted - 2004.08.23 17:19:00 -
[26]
( What if the taxi goes link dead ?
What if the taxi goes to the wrong place ? )
Discuss loyalty to the State issues on the 'Caldari' channel
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Milchmix II
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Posted - 2004.08.23 21:12:00 -
[27]
good idea!
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Milchmix II
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Posted - 2004.08.23 21:12:00 -
[28]
good idea!
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Kukraku
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Posted - 2004.08.24 11:15:00 -
[29]
you run the taxi your self, if it goes wrong you give the money back. I suggest that if you own a taxi join a taxi corp! then you are more belives able and more people will use you. you could even join/ make a taxi channel. it would be called "TAXI" taxi, would be like haulers but yellow! LOL

I'm a miner, not a fighter. It's a life i guess |

Kukraku
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Posted - 2004.08.24 11:15:00 -
[30]
you run the taxi your self, if it goes wrong you give the money back. I suggest that if you own a taxi join a taxi corp! then you are more belives able and more people will use you. you could even join/ make a taxi channel. it would be called "TAXI" taxi, would be like haulers but yellow! LOL

I'm a miner, not a fighter. It's a life i guess |
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