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skye orionis
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Posted - 2009.03.27 02:39:00 -
[1]
In theory if everyone in the game started out with their noobship, civilian weapon and civilian miner we could bootstrap the whole of eve industry by mining for minerals and getting ISK from missions and bounties so you can buy NPC BPO's and Skillbooks and build those bigger and better modules and ships.
But I'm curious as to what the early days were really like, did the devs seed the market with sell orders for ships. Were the players in their Velators and Reapers jealous of the people who'd been gifted Ravens through the beta. Were there missions in the early days that supplied the basic tools to start a career as a capsuler, in the same way that the current tutorial missions do.
And a hypothetical, if you started the game and had to do it all yourself, how long would it take to bootstrap your way into a battleship?
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Commander Sten
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Posted - 2009.03.27 03:19:00 -
[2]
there were no battleships when EVE started, but nowdays you can start fresh as a noob and get into a bs within 2 months easy.
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Intense Thinker
Minmatar
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Posted - 2009.03.27 03:26:00 -
[3]
There was one guy sitting in Jita going... wow, there's no lag here!
Pomp FTW!!! |

Ascuris Wurm
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Posted - 2009.03.27 03:29:00 -
[4]
I don't even think there were cruisers when Eve started. I remember reading in VentureCorp's history that they began by selling one of the exciting new frigates that had just been released. Probably a tier 2 or 3 frigate.
"It's never too late to be what you could have been" -George Eliot
Especially in Eve-Online
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Thuranni
B and D
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Posted - 2009.03.27 03:31:00 -
[5]
Originally by: Ascuris Wurm I don't even think there were cruisers when Eve started. I remember reading in VentureCorp's history that they began by selling one of the exciting new frigates that had just been released. Probably a tier 2 or 3 frigate.
Cruisers and battleships were in the game, but since people were mining with their frigates to make them, there were none around for a while after release. It took a few weeks to get the ball rolling to produce cruisers and battleships after release. A cruiser was very much a big deal in the first months of EVE.
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eFart
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Posted - 2009.03.27 03:36:00 -
[6]
u guys must read ops queston stronger btw op is very nice gallent
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Intense Thinker
Minmatar
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Posted - 2009.03.27 03:36:00 -
[7]
and battleships were god-like
Pomp FTW!!! |

Neo Omni
Gallente
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Posted - 2009.03.27 03:39:00 -
[8]
People flew naked too.
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Ivy Scorn
Amarr Nethro Ore Conglomerate
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Posted - 2009.03.27 03:44:00 -
[9]
Originally by: Intense Thinker There was one guy sitting in Jita going... wow, there's no lag here!
Obviously, since everybody was hangig out in Yulai...
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Psiri
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Posted - 2009.03.27 04:29:00 -
[10]
Edited by: Psiri on 27/03/2009 04:33:25 The control of space became an issue very quickly, as it was easy to control large areas through bottleneck systems. Piracy was a factor early on, gatecamping and whatnot. Piracy was very much frowned upon, unlike now when it's reached a level of social acceptance. Hence many corporations and later on alliances waged war on the pirates, one of the most infamous corps being Biomass and later m0o.
Most people seemed to be mining, the Thorax was a popular mining ship (as were the Apoc). Battleships were rare and whenever you saw one ye **** yer pants.
Quite alot of weird balance issues and stuff, kestrel fleets with cruise missiles was pretty nasty and missiles did AoE damage. If you were ratting with someone in highsec you could easily hit his drones and that'd be it, say hello to concorde.
EDIT: Oyea, 0.0 ores and rats were worth ALOT by comparison to today. People were actually ninja-mining in little frigates in enemy controlled space, dumped it into containers in a safespot (back then safespots were truly safe) until you had enough to haul it back home in an industrial (scouting ahead). There was no warp to 0 so everyone had to make 0-bookmarks for their hauling routes.
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Renarla
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Posted - 2009.03.27 05:38:00 -
[11]
Edited by: Renarla on 27/03/2009 05:39:01 Psiri mentioning m0o reminds me of the legends about this corporation. They are largely responsible for the state of PVP today, due to them finding nearly every exploit or 'clever use of game mechanics' possible and using those mechanics extremely aggressively. 7x or 8x damage mods in the lows were common due to no stacking penalties. Filling gates with jetcans to create lag for someone warping in (at 15km, there was no warp to zero) was a common 'tactic'. They're the sole reason for existence of gate guns today, because hundreds of cruisers and frigates swarming major lowsec gates were just too much for any other corp to fight against when they lagged for minutes upon jumping in and melted before they could load the screen.
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Private Piyal
Gallente Federal Noob Mercs
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Posted - 2009.03.27 05:47:00 -
[12]
My first day? I was ****ed because i was like WTF i can't get to level 70 this weekend???!!! 
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Mr M
Legion of Illuminated Social Rejects
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Posted - 2009.03.27 06:48:00 -
[13]
It took forever to go anywhere. Hulm (one of the Minmatar starting systems) where a trading hub, much because a guy called Relic hanged out there and built ships. That is, frigs, industrials and a few cruisers, no one could afford battleship blueprints.
NPC corps still bought minerals at start prices, that is trit 1, pye 4, mex 16, iso 64, nocx 256 zyd 1024 mega 4096, and morphite wasn't invented yet.
mOo where The original bad guys and used to camp Amamake until devs in concord ships came and blew them to pieces. For a long time their corp where mentioned in a mission description.
EVEgeek|Eden Underground Radio |

Othran
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Posted - 2009.03.27 06:49:00 -
[14]
There were rare ores in Empire - ark in Jel for example.
There was Eve's one and only rollback - insurance fraud.
No tutorial.
No clue. 
Oh and there was m0o 
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.27 07:14:00 -
[15]
Some of this sounds nice. I'd like to see cruisers and battleships being a big deal instead of everyone and their dogs and the fleas on those dogs having them like now.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.03.27 08:24:00 -
[16]
When you jumped into a system you arrived at a pre-defined jump in point rather than at a gate.
Missiles did splash damage, resulting in much CONCORD fun.
CONCORD stopped responding to you killing noobs when your sec rating reached -10.
Dulce et decorum est pro imperium mori.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.03.27 08:36:00 -
[17]
EVE was like this on day 0
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Ralle030583
Eve Service Corp
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Posted - 2009.03.27 08:44:00 -
[18]
Originally by: LaVista Vista EVE was like this on day 0
he didnt ask for day 0 of hello kitty online :-P
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.03.27 08:48:00 -
[19]
Edited by: LaVista Vista on 27/03/2009 08:47:58
Originally by: Ralle030583
Originally by: LaVista Vista EVE was like this on day 0
he didnt ask for day 0 of hello kitty online :-P
This is blasphemy. Did you just call ceiling cat for a hello kitty?
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Blazde
4S Corporation Morsus Mihi
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Posted - 2009.03.27 08:55:00 -
[20]
When the Chinese cluster went online there was a couple of really interesting 'bootstrap' plans that listed the route a corp would take right up to dreadnaughts. The one I looked at in detail was really agressive and got to battleships and higher surprisingly quickly, but it was noteable how slow the very first week was before the exponential nature of having more stuff and being able to achieve more with it really kicked in. It involved a *lot* of (static) plex grinding and taking advantage of npc buy/sells and such. In the end the bottleneck to bigger ships seemed to be just skilling. Assuming the plan was roughly correct that is. It seemed well thought out anyway.
When TQ started there was a lot less to aim for, and it was less important to get there fast because 0.0 territory control was so different, so it sounds like people were way more relaxed and just enjoyed playing in the sand a lot more. _
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Wild Rho
Amarr Sniggerdly
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Posted - 2009.03.27 09:07:00 -
[21]
The only ship types in Eve at the start were rookie ships, shuttles, frigates, cruisers and battleships and no tech 2 at all so things moved slower in some regards. Having your own cruiser was a sure sign of dedication or smart play and a battleship was something to be impressed at.
Most of the mechanics we have today didn't exist (no real flags, no stacking penalties, no ship bonuses or sig radius - meaning bigger was generally better except for cruise missile kestrels :D).
On the player side politics were a brand new aspect with alliances fighting over space/ideals and there were no tried and tested power structures like today.
It was a pretty exciting time but we could be hear all day going through the specifics. You may actually get to see some of the differences if you can look back through the old video archives and look at the early videos players made. They can give a good feel how things worked (or didn't work as was often the case sometimes).
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F'nog
Amarr Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.03.27 09:18:00 -
[22]
Originally by: Renarla Edited by: Renarla on 27/03/2009 05:39:01 Psiri mentioning m0o reminds me of the legends about this corporation. They are largely responsible for the state of PVP today, due to them finding nearly every exploit or 'clever use of game mechanics' possible and using those mechanics extremely aggressively. 7x or 8x damage mods in the lows were common due to no stacking penalties. Filling gates with jetcans to create lag for someone warping in (at 15km, there was no warp to zero) was a common 'tactic'. They're the sole reason for existence of gate guns today, because hundreds of cruisers and frigates swarming major lowsec gates were just too much for any other corp to fight against when they lagged for minutes upon jumping in and melted before they could load the screen.
Whilst this guy may be exaggerating a little, there truly was nothing scarier than jumping into a system with m0o in it back in the day. And this was months after their greatest adventures. That's a pretty good rep, plus they were added to the backstory, as far as agents were concerned.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Othran
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Posted - 2009.03.27 09:22:00 -
[23]
Originally by: F'nog
Whilst this guy may be exaggerating a little, there truly was nothing scarier than jumping into a system with m0o in it back in the day. And this was months after their greatest adventures. That's a pretty good rep, plus they were added to the backstory, as far as agents were concerned.
I spent a whole weekend stuck inside their blockade of Egg<->Amamake about August 2003. After the initial "oh sh*t I'm dead" reaction I actually made more money that weekend than in the previous month. Was a lot of fun.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.03.27 09:43:00 -
[24]
It was marvelous.
Secure 3rd party service |
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Jason Marshall
Gallente Hammer Of Light Libertas Fidelitas
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Posted - 2009.03.27 09:45:00 -
[25]
Game hasn't been as much fun after warp to zero was introduced.  Tacky Lensflares in sigs ftw
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Koori
LifeLine Solutions
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Posted - 2009.03.27 09:53:00 -
[26]
Edited by: Koori on 27/03/2009 09:53:34 In the beginning Blasters were king (Because there was no range restriction/no fallof etc). I wonder why noone has mentioned mines yet. It was quite funny. You have set up a mine field and forgot about it... 2 hours later you were half galaxy away and some noob accidently flown into it - Welcome Concord :P. There was no flagging, so can stealing was competely normal (and you could not do anything about it - only wardec).
It's amazing to see how big the game is now. Congrats CCP.
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linux4ever
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Posted - 2009.03.27 09:53:00 -
[27]
no trolling in local :D
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Zen Mehari
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Posted - 2009.03.27 10:03:00 -
[28]
I remember my first reaction to Eve...
It was a screenshot. At first I thought it was a pre-render, but when I realised it was an actual in-game screenshot I almost wet myself.
I began frantically reading everything I could about the game including the forums and in a short time I developed what was literally a physiological need to get this game. It was the sum-total of so many gaming fantasies.
But being in Australia I was horrified to realised I'd have to download the game...on dial-up.
Having spent a few days downloading the game I then proceeded to have some heart-stopping moments wondering whether my machine could actually run the game.
After the client fired up it seemed an eternity while my character logged-in for the first time. It took so long I thought something must have happened, but it was sheer joy when for the first time I beheld my bantam zipping through space.
Having been seduced by the game it didn't take long before I was drawn to the community who were very supportive & reasonably mature (oh how things have changed).
Some of my best memories of Eve are from those early days. I wish new pilots could know the delight of flying a battleship for the first time after weeks of toil & effort that your entire corp had come together to produce.
They were great days but lets not get caught in the nostalgia. Eve continues to change and evolve and I can't wait to see what's next.
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Raem Civrie
Guiding Hand Social Club
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Posted - 2009.03.27 10:56:00 -
[29]
Confusing. ---
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NeoTheo
Dark Materials
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Posted - 2009.03.27 10:59:00 -
[30]
bit out from day 1, but RIP cruise missile kestrels ;)
Dark Materials |
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