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skye orionis
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Posted - 2009.03.27 02:39:00 -
[1]
In theory if everyone in the game started out with their noobship, civilian weapon and civilian miner we could bootstrap the whole of eve industry by mining for minerals and getting ISK from missions and bounties so you can buy NPC BPO's and Skillbooks and build those bigger and better modules and ships.
But I'm curious as to what the early days were really like, did the devs seed the market with sell orders for ships. Were the players in their Velators and Reapers jealous of the people who'd been gifted Ravens through the beta. Were there missions in the early days that supplied the basic tools to start a career as a capsuler, in the same way that the current tutorial missions do.
And a hypothetical, if you started the game and had to do it all yourself, how long would it take to bootstrap your way into a battleship?
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Commander Sten
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Posted - 2009.03.27 03:19:00 -
[2]
there were no battleships when EVE started, but nowdays you can start fresh as a noob and get into a bs within 2 months easy.
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Intense Thinker
Minmatar
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Posted - 2009.03.27 03:26:00 -
[3]
There was one guy sitting in Jita going... wow, there's no lag here!
Pomp FTW!!! |

Ascuris Wurm
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Posted - 2009.03.27 03:29:00 -
[4]
I don't even think there were cruisers when Eve started. I remember reading in VentureCorp's history that they began by selling one of the exciting new frigates that had just been released. Probably a tier 2 or 3 frigate.
"It's never too late to be what you could have been" -George Eliot
Especially in Eve-Online
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Thuranni
B and D
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Posted - 2009.03.27 03:31:00 -
[5]
Originally by: Ascuris Wurm I don't even think there were cruisers when Eve started. I remember reading in VentureCorp's history that they began by selling one of the exciting new frigates that had just been released. Probably a tier 2 or 3 frigate.
Cruisers and battleships were in the game, but since people were mining with their frigates to make them, there were none around for a while after release. It took a few weeks to get the ball rolling to produce cruisers and battleships after release. A cruiser was very much a big deal in the first months of EVE.
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eFart
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Posted - 2009.03.27 03:36:00 -
[6]
u guys must read ops queston stronger btw op is very nice gallent
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Intense Thinker
Minmatar
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Posted - 2009.03.27 03:36:00 -
[7]
and battleships were god-like
Pomp FTW!!! |

Neo Omni
Gallente
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Posted - 2009.03.27 03:39:00 -
[8]
People flew naked too.
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Ivy Scorn
Amarr Nethro Ore Conglomerate
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Posted - 2009.03.27 03:44:00 -
[9]
Originally by: Intense Thinker There was one guy sitting in Jita going... wow, there's no lag here!
Obviously, since everybody was hangig out in Yulai...
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Psiri
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Posted - 2009.03.27 04:29:00 -
[10]
Edited by: Psiri on 27/03/2009 04:33:25 The control of space became an issue very quickly, as it was easy to control large areas through bottleneck systems. Piracy was a factor early on, gatecamping and whatnot. Piracy was very much frowned upon, unlike now when it's reached a level of social acceptance. Hence many corporations and later on alliances waged war on the pirates, one of the most infamous corps being Biomass and later m0o.
Most people seemed to be mining, the Thorax was a popular mining ship (as were the Apoc). Battleships were rare and whenever you saw one ye **** yer pants.
Quite alot of weird balance issues and stuff, kestrel fleets with cruise missiles was pretty nasty and missiles did AoE damage. If you were ratting with someone in highsec you could easily hit his drones and that'd be it, say hello to concorde.
EDIT: Oyea, 0.0 ores and rats were worth ALOT by comparison to today. People were actually ninja-mining in little frigates in enemy controlled space, dumped it into containers in a safespot (back then safespots were truly safe) until you had enough to haul it back home in an industrial (scouting ahead). There was no warp to 0 so everyone had to make 0-bookmarks for their hauling routes.
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Renarla
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Posted - 2009.03.27 05:38:00 -
[11]
Edited by: Renarla on 27/03/2009 05:39:01 Psiri mentioning m0o reminds me of the legends about this corporation. They are largely responsible for the state of PVP today, due to them finding nearly every exploit or 'clever use of game mechanics' possible and using those mechanics extremely aggressively. 7x or 8x damage mods in the lows were common due to no stacking penalties. Filling gates with jetcans to create lag for someone warping in (at 15km, there was no warp to zero) was a common 'tactic'. They're the sole reason for existence of gate guns today, because hundreds of cruisers and frigates swarming major lowsec gates were just too much for any other corp to fight against when they lagged for minutes upon jumping in and melted before they could load the screen.
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Private Piyal
Gallente Federal Noob Mercs
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Posted - 2009.03.27 05:47:00 -
[12]
My first day? I was ****ed because i was like WTF i can't get to level 70 this weekend???!!! 
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Mr M
Legion of Illuminated Social Rejects
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Posted - 2009.03.27 06:48:00 -
[13]
It took forever to go anywhere. Hulm (one of the Minmatar starting systems) where a trading hub, much because a guy called Relic hanged out there and built ships. That is, frigs, industrials and a few cruisers, no one could afford battleship blueprints.
NPC corps still bought minerals at start prices, that is trit 1, pye 4, mex 16, iso 64, nocx 256 zyd 1024 mega 4096, and morphite wasn't invented yet.
mOo where The original bad guys and used to camp Amamake until devs in concord ships came and blew them to pieces. For a long time their corp where mentioned in a mission description.
EVEgeek|Eden Underground Radio |

Othran
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Posted - 2009.03.27 06:49:00 -
[14]
There were rare ores in Empire - ark in Jel for example.
There was Eve's one and only rollback - insurance fraud.
No tutorial.
No clue. 
Oh and there was m0o 
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.27 07:14:00 -
[15]
Some of this sounds nice. I'd like to see cruisers and battleships being a big deal instead of everyone and their dogs and the fleas on those dogs having them like now.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.03.27 08:24:00 -
[16]
When you jumped into a system you arrived at a pre-defined jump in point rather than at a gate.
Missiles did splash damage, resulting in much CONCORD fun.
CONCORD stopped responding to you killing noobs when your sec rating reached -10.
Dulce et decorum est pro imperium mori.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.03.27 08:36:00 -
[17]
EVE was like this on day 0
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Ralle030583
Eve Service Corp
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Posted - 2009.03.27 08:44:00 -
[18]
Originally by: LaVista Vista EVE was like this on day 0
he didnt ask for day 0 of hello kitty online :-P
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.03.27 08:48:00 -
[19]
Edited by: LaVista Vista on 27/03/2009 08:47:58
Originally by: Ralle030583
Originally by: LaVista Vista EVE was like this on day 0
he didnt ask for day 0 of hello kitty online :-P
This is blasphemy. Did you just call ceiling cat for a hello kitty?
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Blazde
4S Corporation Morsus Mihi
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Posted - 2009.03.27 08:55:00 -
[20]
When the Chinese cluster went online there was a couple of really interesting 'bootstrap' plans that listed the route a corp would take right up to dreadnaughts. The one I looked at in detail was really agressive and got to battleships and higher surprisingly quickly, but it was noteable how slow the very first week was before the exponential nature of having more stuff and being able to achieve more with it really kicked in. It involved a *lot* of (static) plex grinding and taking advantage of npc buy/sells and such. In the end the bottleneck to bigger ships seemed to be just skilling. Assuming the plan was roughly correct that is. It seemed well thought out anyway.
When TQ started there was a lot less to aim for, and it was less important to get there fast because 0.0 territory control was so different, so it sounds like people were way more relaxed and just enjoyed playing in the sand a lot more. _
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Wild Rho
Amarr Sniggerdly
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Posted - 2009.03.27 09:07:00 -
[21]
The only ship types in Eve at the start were rookie ships, shuttles, frigates, cruisers and battleships and no tech 2 at all so things moved slower in some regards. Having your own cruiser was a sure sign of dedication or smart play and a battleship was something to be impressed at.
Most of the mechanics we have today didn't exist (no real flags, no stacking penalties, no ship bonuses or sig radius - meaning bigger was generally better except for cruise missile kestrels :D).
On the player side politics were a brand new aspect with alliances fighting over space/ideals and there were no tried and tested power structures like today.
It was a pretty exciting time but we could be hear all day going through the specifics. You may actually get to see some of the differences if you can look back through the old video archives and look at the early videos players made. They can give a good feel how things worked (or didn't work as was often the case sometimes).
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F'nog
Amarr Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.03.27 09:18:00 -
[22]
Originally by: Renarla Edited by: Renarla on 27/03/2009 05:39:01 Psiri mentioning m0o reminds me of the legends about this corporation. They are largely responsible for the state of PVP today, due to them finding nearly every exploit or 'clever use of game mechanics' possible and using those mechanics extremely aggressively. 7x or 8x damage mods in the lows were common due to no stacking penalties. Filling gates with jetcans to create lag for someone warping in (at 15km, there was no warp to zero) was a common 'tactic'. They're the sole reason for existence of gate guns today, because hundreds of cruisers and frigates swarming major lowsec gates were just too much for any other corp to fight against when they lagged for minutes upon jumping in and melted before they could load the screen.
Whilst this guy may be exaggerating a little, there truly was nothing scarier than jumping into a system with m0o in it back in the day. And this was months after their greatest adventures. That's a pretty good rep, plus they were added to the backstory, as far as agents were concerned.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Othran
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Posted - 2009.03.27 09:22:00 -
[23]
Originally by: F'nog
Whilst this guy may be exaggerating a little, there truly was nothing scarier than jumping into a system with m0o in it back in the day. And this was months after their greatest adventures. That's a pretty good rep, plus they were added to the backstory, as far as agents were concerned.
I spent a whole weekend stuck inside their blockade of Egg<->Amamake about August 2003. After the initial "oh sh*t I'm dead" reaction I actually made more money that weekend than in the previous month. Was a lot of fun.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.03.27 09:43:00 -
[24]
It was marvelous.
Secure 3rd party service |
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Jason Marshall
Gallente Hammer Of Light Libertas Fidelitas
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Posted - 2009.03.27 09:45:00 -
[25]
Game hasn't been as much fun after warp to zero was introduced.  Tacky Lensflares in sigs ftw
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Koori
LifeLine Solutions
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Posted - 2009.03.27 09:53:00 -
[26]
Edited by: Koori on 27/03/2009 09:53:34 In the beginning Blasters were king (Because there was no range restriction/no fallof etc). I wonder why noone has mentioned mines yet. It was quite funny. You have set up a mine field and forgot about it... 2 hours later you were half galaxy away and some noob accidently flown into it - Welcome Concord :P. There was no flagging, so can stealing was competely normal (and you could not do anything about it - only wardec).
It's amazing to see how big the game is now. Congrats CCP.
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linux4ever
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Posted - 2009.03.27 09:53:00 -
[27]
no trolling in local :D
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Zen Mehari
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Posted - 2009.03.27 10:03:00 -
[28]
I remember my first reaction to Eve...
It was a screenshot. At first I thought it was a pre-render, but when I realised it was an actual in-game screenshot I almost wet myself.
I began frantically reading everything I could about the game including the forums and in a short time I developed what was literally a physiological need to get this game. It was the sum-total of so many gaming fantasies.
But being in Australia I was horrified to realised I'd have to download the game...on dial-up.
Having spent a few days downloading the game I then proceeded to have some heart-stopping moments wondering whether my machine could actually run the game.
After the client fired up it seemed an eternity while my character logged-in for the first time. It took so long I thought something must have happened, but it was sheer joy when for the first time I beheld my bantam zipping through space.
Having been seduced by the game it didn't take long before I was drawn to the community who were very supportive & reasonably mature (oh how things have changed).
Some of my best memories of Eve are from those early days. I wish new pilots could know the delight of flying a battleship for the first time after weeks of toil & effort that your entire corp had come together to produce.
They were great days but lets not get caught in the nostalgia. Eve continues to change and evolve and I can't wait to see what's next.
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Raem Civrie
Guiding Hand Social Club
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Posted - 2009.03.27 10:56:00 -
[29]
Confusing. ---
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NeoTheo
Dark Materials
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Posted - 2009.03.27 10:59:00 -
[30]
bit out from day 1, but RIP cruise missile kestrels ;)
Dark Materials |

Avon
Caldari Black Nova Corp KenZoku
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Posted - 2009.03.27 11:13:00 -
[31]
Originally by: Wild Rho The only ship types in Eve at the start were rookie ships, shuttles, frigates, cruisers and battleships
Nope, shuttles came later.
I remember the huge corp effort that went in to buying a Vexor blueprint, and owning the ship when most people were still in frigates. It was godlike.
アニメ漫画です
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Pindleskin
Amarr Dark Materials
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Posted - 2009.03.27 11:29:00 -
[32]
To get a feel on how it was, just scroll to the bottom of any thread like this one, and start reading them from the start. Some are prooper funny. The trade ones make me laugh ;)
Pindle
http://www.eveonline.com/iNgameboard.asp?a=channel&channelID=109595&page=3910 ----this---- |

Orion GUardian
Caldari
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Posted - 2009.03.27 12:10:00 -
[33]
Edited by: Orion GUardian on 27/03/2009 12:15:22 Ohy eah, I remember the months of effort, Mining in a Frig first and then a cruiser to get into my first Battleship. I had to plea our corp industry guy to build it for me [because he wouldn't get money out of it] and then I mined away all the stuff I could get and missioned for the money to get the High end minerals.....that Raven felt good, although It couldn't solo some L3s aI went in ^^.
Took a break from beginning 05 to end 07 -.- Lost the Raven first day on a gatecamp in lowsec. [our corp defended that lowsec against pirates back in 04] Thats how I got to know lowsec had grown more dangerous than 0.0....and I had lost my bigest achievement.
Never bought a new Raven 1. it wouldn't b impressive anymore to own a Battleship [I mean, you get a T1 BS for 5-10m after insurance] and 2. wont need it.
http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=112819
This is so great ^^....Officer Ibul for under 30m auctioned....multiply that by 100-1000 today -.-. A Million menat something back then.
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Iyanah
Minmatar Native Freshfood
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Posted - 2009.03.27 12:19:00 -
[34]
Originally by: Neo Omni People flew naked too.
you mean you don't now?
...maybe it's just me, then. ========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |

zaqq
Amarr
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Posted - 2009.03.27 12:19:00 -
[35]
there were no shuttles wild rho. we had to go get ships in pods. there were almost hourly reboots. there was gneis in 0.4's roid belts with roids so big they overlapped each other. unlike today where there is bugger all in empire. you could buy standings off concord. there was promise of jove involvement later on. i even witnessed gm white in a jovian bs in empire. there was a greater sense of helping each other, unlike today you could earn mega bucks trading. started with 25k sp, unlike these spoilt kids today :)
in a world so full of smart asses, why is the world goin to pot ? |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.03.27 12:51:00 -
[36]
You could initialize warp and eject from your ship and the ship would still warp away on its own. ---------------- Mr. Science & Trade Institute
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5pinDizzy
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Posted - 2009.03.27 13:06:00 -
[37]
Originally by: Jowen Datloran You could initialize warp and eject from your ship and the ship would still warp away on its own.
LMAO.
Now that would be real POS bowling.
Use a freighter, warp there first in your pod.
Did autopilo... oh wait no autopilot then. 
if you disagree with me then you should probably post a response and stop reading my signature. |

Digital Solaris
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Posted - 2009.03.27 13:09:00 -
[38]
One thing (some) people did not have in the early days of EVE was a sense of direction, as I think most of us were still in the mindset of having traditional classes. So, confusing to say the least.
The game was also much less sophisticated back then, CCP seemed really to have no idea what to do with their game now aside from improving stability and performance. The market was a "npc prices" type of market for ships and modules and named modules was definitely the "woot" moment for many as, again, mmogs and rpgs in general was based on the gearing up-concept.
I think most people were actually more jealous of people that flew cruisers as they were quite expensive back then, battleships was something unheard of. And teamwork was something essential unless you are like that anti-social oaf Chribba! <3
Oh, and there was no nebula background in the game either so it was indeed a cruel, cold and dark place.  |

Ginako
Southern Cross Empire
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Posted - 2009.03.27 13:18:00 -
[39]
Roaming Frigate Gangs were actually a viable strategy 
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Vyger
Radioactive Battle Bunnies
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Posted - 2009.03.27 13:24:00 -
[40]
Edited by: Vyger on 27/03/2009 13:24:11 Day 0? It involved Bantams, mining lasers and Omber roids....lots of Omber roids.
The joy of getting a Merlin though was unspeakable 
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Wild Rho
Amarr Sniggerdly
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Posted - 2009.03.27 13:54:00 -
[41]
Originally by: Avon
Originally by: Wild Rho The only ship types in Eve at the start were rookie ships, shuttles, frigates, cruisers and battleships
Nope, shuttles came later.
I honestly couldn't remember when they were brought in so I added them just incase 
Oh one "fun" thing I also remembered as there was no way to cancel a warp once it was initated, if you got stuck on a station or roid the only thing you could do was logout and wait for your ship to vanish 
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.27 14:02:00 -
[42]
I wish sisi would rollback to day 1 just for the lolz 
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Grainsalt
Ghosts In The Shell
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Posted - 2009.03.27 14:06:00 -
[43]
Edited by: Grainsalt on 27/03/2009 14:06:45 I dunno about my first day but the b**ger above me (Wild Rho) ransomed my kessie in some 0.3 backwater system ..
And actually kept his word ...
Ahhhhh the old days ---
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Illectroculus Defined
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Posted - 2009.03.27 21:28:00 -
[44]
This is why I wish I'd started eve a long time ago....
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2009.03.27 21:30:00 -
[45]
it was **** on the first day mate, noobs everywhere 
Yes, my name is Pompous. Yes, this has been designed for maximum deliberate effect. Sweet disclaimer eh |

Khlitouris RegusII
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Posted - 2009.03.27 21:40:00 -
[46]
Originally by: skye orionis In theory if everyone in the game started out with their noobship, civilian weapon and civilian miner we could bootstrap the whole of eve industry by mining for minerals and getting ISK from missions and bounties so you can buy NPC BPO's and Skillbooks and build those bigger and better modules and ships.
But I'm curious as to what the early days were really like, did the devs seed the market with sell orders for ships. Were the players in their Velators and Reapers jealous of the people who'd been gifted Ravens through the beta. Were there missions in the early days that supplied the basic tools to start a career as a capsuler, in the same way that the current tutorial missions do.
And a hypothetical, if you started the game and had to do it all yourself, how long would it take to bootstrap your way into a battleship?
Everyone in the game did start with there noob ship civilian gun and civilain miner.
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Daganfall
Caldari Drink Starsi
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Posted - 2009.03.27 21:45:00 -
[47]
Lets see what I can recall thats not been covered about the very first day...
Skill training was broken (wait, have we come full circle or something?) Space was HUGE. Travelling from Todaki to Tash-Murkon Prime took most of an evening. No tutorial: Here's how you mine, here's how you shoot, here's how you warp & dock. Have fun. Everyone was mining because... Missions were worthless. You would run from cruiser NPCs. No Battleship NPCs Rubber band effect when dropping out of warp No implants Drink StarsiÖ - Tastes like Revenge
Best served cold. |

Bling Bling
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Posted - 2009.03.27 23:16:00 -
[48]
First few days/weeks there were a ton of exploits.... instant completion of skills training. Invincibility to NPCs & Concord. Manufacturing minerals/items with 0 cost. And so on. Not widely exploited but the few who knew about these exploits abused them heavily, people got banned.
Exploits aside, lots of things were bugged, broken or overpowered. Stacking damage mods, dual MWD Mallers, off-grid asteroid belts, cruise kestrel, etc.
I personally got started by ninja-mining Arkonor using 4 accounts -- you would not believe the amount of flack I took for playing multiple accts back then, rofl -- then took that money and ran drug trade routes some ~50 jumps through 0.0 for sick profits. I had enough ISK within a few weeks to buy a battleship or the minerals for one as it were, but didn't have skills to fly it nor were they for sale. Eventually went 50/50 with a corpmate on an apoc BPO a few months in, but I got fed up with the game and quit shortly after and gave him all my stuff. :P
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Katsumoto
Caldari Quam Singulari PuPPet MasTers
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Posted - 2009.03.28 02:13:00 -
[49]
WTS: Cruise Missile Fitted Kestrel .
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Ris Dnalor
Minmatar Sebiestor tribe
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Posted - 2009.03.28 18:44:00 -
[50]
The first isk was made primarily by mining and selling the minerals to NPC buy orders... alternately by taking (found or bought) npc pirate loot, scrapping it and selling the minerals to npc buy orders. Good refining skills mattered. NPC's purchased minerals in vast quantities at the following set prices. TRI: 1 // PYE:4 // MEX:16 // ISO:64 // NOC:256 // ZYD:1024 // MEG: 4096. The new deep-core mineral didn't exist yet.
There were no Advanced learning skills. No missions. No fractions of isks on the market. smallets price you could pay was 1 isk, next biggest was 2 isk. No capital ships. No Battleships. No sentry guns in low sec. Concord did not have battleships. ( Players got battleships before Concord and some people enjoyed chain-spawning concord, though they dropped no loot ) Everyone shield tanked everything, I don't remember if armor tanking just didn't exist yet or if it just totally sucked arse.
The biggest NPC pirates were 50k cruisers that would spawn 4 at a time, or you could get 40k cruisers that would spawn 5 at a time. When you killed one, a replacement would immediately respawn, so that you could litter an asteroid belt with hundreds of npc loot cans in a very very short amount of time.
The first big race for the corporations was to get the Cruiser BPOS. ( iirc, the first ruptures sold for 25m isk )Offices were in such short supply that people would "sell" them, and also scam people... mostly scam people. ALso Lab slots were in horribly short supply because then you rented the whole slot, and so long as you kept something researching and paid your fees, you got to keep the slot forever. Some corps would do this with both mfg and research slots to squeeze out any potential competition from 'their' station.
There was no warp-to-zero. In fact there wasn't a warp-to-"anything" you just "warped to" the gate ( at 20k ) or nothing. I think it was changed to 15k later to mess up the bookmarks, and then even later you got options of distances you wanted to warp to something. Before that you had to make a bookmark if you wanted to warp to 100k from a specific gate.
Battleships, when they arrived, were godlike. They could just as easily target and kill a frig as they could another battleship. lots of people flew them as they could do lots of things. Not the case today.
Later on they added the "Super-Highway" gate system, which made it much quicker to travel around eve. It linked all 4 race empires with a central hub located in YULAI. YULAI became the first true market hub as so much traffic was forced to go thru it. It became so bad that that people couldn't travel though it because of all the congestion. When CCP moved the highway system, many of the power-marketeers that lived in YULAI chose to move to JITA and start what has become the ultimate marketplace in eve today.
NPC Convoy hunting ( only possible in hi-sec ) used to be a lucrative career choice. The now uber-rare Harvester Mining Drones ( among other less famous valuable items ) would drop from these npc haulers and you could sell them to make a decent living. I once had the chance to purchase 3,000 of these for the now paltry sum of 300m isk. I chose not to at the time as it would have cleaned out my wallet..... oh the riches I could have had if I had made the other choice and sat on them for 5 years :)
Auto-pilot was very buggy in the beginning and would sometimes just stop on it's own for random peiods of time. There's more. theres so much more.
but to answer the OP's question I spent the first month in station training learning skills, then another 2 months earning isk, in the 3rd or 4th month sometime, I purchased my first battleship ( a TYphoon) which was the third one to roll off Techell Corporations production line. ( they did purchase the Typhoon BPO after all other BPO's, however. ) I promptly lost that Typhoon to one of Tank CEO's early gankings. it was him and a fella named Chandragupta iirc.
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Dan Grobag
Caldari Myon Decay
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Posted - 2009.03.28 20:35:00 -
[51]
There was no cloaking after entering a system, so you could die before loading if there was a bit of lag, also you were not landing at the other side of the gate but at a fixed empty location somewhere in the system.
Capacitor and hp were 1/2 of what they are now.
you could launch 10 drones instead of 5.
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Daelorn
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Posted - 2009.03.28 21:17:00 -
[52]
Edited by: Daelorn on 28/03/2009 21:26:53
Originally by: Chribba It was marvelous.
Indeed it was.
Originally by: zaqq there was a greater sense of helping each other, unlike today
I think this is the biggest thing I miss from when EVE was smaller. Now you can't even go to Jita without every person trying to scam you or stab you in the back. Low-sec use to be pretty safe with the exception of the occasional pirate coming around. People use to have mining ops in low-sec and help each other out. Now days you just can't trust anyone.
Originally by: Ris Dnalor I promptly lost that Typhoon to one of Tank CEO's early gankings. it was him and a fella named Chandragu
Haha, Tank was a good pirate back in 03/04 too bad hes such a carebear now, that is if he isn't off playing WoW  I do miss pirating with him and other amazing people back in the early days.
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Mr M
Legion of Illuminated Social Rejects
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Posted - 2009.03.28 21:50:00 -
[53]
There where a fansite called Eve-I that had an ore calculator, but since it didn't work ingame I wrote my own.
For a while the missions where bugged, they where supposed to give out BPC but did in fact give out BPO. I failed a mission because I couldn't afford an industrial. The reward where a Typhoon battleship blueprint original.
There wasn't a difference between copies and originals, both could be sold on the market.
Player pirates usually logged off at 06:00 Eve Time (rougly 12am EST).
Council of Stellar Management didn't get free tickets to Iceland. (Damn you CCP, I where a CSM member twice, and I got no free trip).
Some people left Eve to go and play Star Wars Galaxies. (Moahahaha!) Some people joined Eve when EA closed Earth and Beyond.
You could only leave your ship in space so you had to start docking and then eject to be able to go somewhere in your pod.
EVEgeek|Eden Underground Radio |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.28 22:27:00 -
[54]
Edited by: Batolemaeus on 28/03/2009 22:33:41
Originally by: zaqq there were no shuttles wild rho. we had to go get ships in pods.
I remember that, but you couldn't eject from your ship when you were docked. So what you did is that you aproached the station, and 50m before you reached docking radius, you pressed "dock" and then immediately ejected. The ship would still fly the 50m to the Station and dock, while your pod was floating outside.
Or something like that, i think Revelations changed that mechanic  ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.03.28 22:39:00 -
[55]
Edited by: Jowen Datloran on 28/03/2009 22:40:23 The only way to stop entering warp was by logging off. Seriously annoying if you got stuck on an object when trying to align.
After downtime everybody would log in to sell their ore/minerals at the daily seeded NPC buy orders.
During the first few minutes of your in space tutorial you would encounter a hostile drone that you could shoot and later scoop up after it had been incapacitated.
After a few tutorial missions your agent would refer you to a regular level 1 agent 40 jumps away.
Missiles could not pass through solid objects, but would explode if something came in their way. ---------------- Mr. Science & Trade Institute
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Kaaii
Caldari KaaiiNet Holding Executor Corp
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Posted - 2009.03.28 22:45:00 -
[56]
There were no goons...
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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OffBeaT
Caldari LEGI0N Soul Cartel
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Posted - 2009.03.28 23:26:00 -
[57]
Originally by: Digital Solaris One thing (some) people did not have in the early days of EVE was a sense of direction, as I think most of us were still in the mindset of having traditional classes. So, confusing to say the least.
The game was also much less sophisticated back then, CCP seemed really to have no idea what to do with their game now aside from improving stability and performance. The market was a "npc prices" type of market for ships and modules and named modules was definitely the "woot" moment for many as, again, mmogs and rpgs in general was based on the gearing up-concept.
I think most people were actually more jealous of people that flew cruisers as they were quite expensive back then, battleships was something unheard of. And teamwork was something essential unless you are like that anti-social oaf Chribba! <3
Oh, and there was no nebula background in the game either so it was indeed a cruel, cold and dark place. 
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NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.03.29 00:33:00 -
[58]
I didn't join Eve on day 0, I was part of the last Beta though where we were stress testing the servers. It was a fun game at the time but I swore off paying to play any games. The idea of a MMO that you pay a monthly fee for was still a pretty new idea in the gaming world and I refused pretty hard. I finally subbed in 2006 but I do know that they reset the servers after Beta so you didn't keep anything that you acquired during it. ------------------------------------
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Ja'kar
Geb's Call Free Trade Zone.
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Posted - 2009.03.29 00:53:00 -
[59]
warp 0 - eve felt like a bad place
M0o (gave me my 1st battle ship)
warp 0
MAFIA Website
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ikswosolok
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Posted - 2009.03.29 01:23:00 -
[60]
Originally by: F'nog Whilst this guy may be exaggerating a little, there truly was nothing scarier than jumping into a system with m0o in it back in the day. And this was months after their greatest adventures. That's a pretty good rep, plus they were added to the backstory, as far as agents were concerned.
my experience of m0o was that when they passed through a system all the local newbies c****d it and docked and started shouting on local about the big bad pirates in system and this wasnt even low sec concord back then werent as efficient as they were nowadays to say the least
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