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Gallente Citizen1
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Posted - 2009.03.27 02:49:00 -
[1]
What will you do when Zealot gets nerfed?
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.27 03:01:00 -
[2]
What is this?
Rumour has it that most forms of e-war (TD's, ECM, Neuts) are surprisingly effective against Zealots. Not got any of that? Your gang must pretty much suck all round then really.
Also: Frigate hulls in close orbit. Putting the 'irate' into 'Pirate' |

Smirna Auff
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Posted - 2009.03.27 03:02:00 -
[3]
When the Zealot is nerfed the Muninn will be a good ship.
LOL.
So I guess we'll all fly a Muninns.
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Solid Prefekt
Sebiestor tribe
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Posted - 2009.03.27 04:38:00 -
[4]
The Zealot is the best sniping HAC (and overall HAC), but I don't see it being nerfed as it is not hugely overpowered over other HACs. Though it is a greater sniper, it does miss things like drones. The ONLY thing that bothers me is the low base scan res. Make it equal to the Muninn and that would go a long way balancing the ship with other (sniper) HACs where the Alpha is so critical.
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loldongs III
loldongs industries
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Posted - 2009.03.27 04:41:00 -
[5]
The zealot is really crap under 20km. Tackle a zealot and its already dead.
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.27 04:43:00 -
[6]
Originally by: Smirna Auff When the Zealot is nerfed the Muninn will be a good ship.
LOL.
So I guess we'll all fly a Muninns.
This will be a sad day.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 05:11:00 -
[7]
Originally by: Stuart Price What is this?
Rumour has it that most forms of e-war (TD's, ECM, Neuts) are surprisingly effective against Zealots. Not got any of that? Your gang must pretty much suck all round then really.
Also: Frigate hulls in close orbit.
Even damps will go a long way, hell even a scan res damp on it will pretty much hinder it from picking off targets of opportunity. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.03.27 06:55:00 -
[8]
Originally by: loldongs III The zealot is really crap under 20km. Tackle a zealot and its already dead.
1600 plate FMP zealot is very good, tough too, if you tackle that its gonna really hurt
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Roemy Schneider
BINFORD
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Posted - 2009.03.27 08:47:00 -
[9]
only thing i could see happening is tracking enhancers getting nerfed and/or tracking comps getting a boost; possibly (a lot) less tracking on lasers instead to offset the lowslots - putting the gist back into logistics |

InSession
Rionnag Alba Against ALL Authorities
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Posted - 2009.03.27 08:55:00 -
[10]
tbh since the nano nerf Zealot hasn't been too great expect for sniping, or having several in your gang to melt stuff before they melt. Zealots are pretty paper thin in most cases. Stop complaining and find a way to beat it, it's really not that hard.
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Poppa Troll
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Posted - 2009.03.27 10:20:00 -
[11]
Originally by: Gneeznow
Originally by: loldongs III The zealot is really crap under 20km. Tackle a zealot and its already dead.
1600 plate FMP zealot is very good, tough too, if you tackle that its gonna really hurt
whats the reason for flying that over a harbinger? no eft atm, but I bet you can get similar agility and tank and be nicely insurable, and slap 3 locus on for range approaching the zealot.
I prefer my zealots (for pulse) with a LSE tank and keep at range. if the gang is so small I need to tackle in the zealot I'll be bringing my sacrilege instead.
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Jaffnar Borg
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Posted - 2009.03.27 10:25:00 -
[12]
I also don't see any reason to nerf the Zealot. It's a great mid to long range gunship, but thats it. With only 3 mids and no drones it is seriously handicapped for most other roles and situations, where other HACs have more flexibility.
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Delichon
The First Foundation SOLAR FLEET
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Posted - 2009.03.27 10:42:00 -
[13]
Originally by: Poppa Troll
Originally by: Gneeznow
Originally by: loldongs III The zealot is really crap under 20km. Tackle a zealot and its already dead.
1600 plate FMP zealot is very good, tough too, if you tackle that its gonna really hurt
whats the reason for flying that over a harbinger?
Qouted because I also would like to know the answer. 2xLSE HPL Harbi vs 1600mm FMP Zealot I think Harbi wins at everything except the looks (where it's a decent tie - I like Harbi looks just as much as the Zealot) ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 11:23:00 -
[14]
Originally by: Jaffnar Borg I also don't see any reason to nerf the Zealot. It's a great mid to long range gunship, but thats it. With only 3 mids and no drones it is seriously handicapped for most other roles and situations, where other HACs have more flexibility.
No utility highslots either. 
Zealot is pretty much one of the most focused ship designs in the game. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.27 11:36:00 -
[15]
Originally by: Terianna Eri Zealot is pretty much one of the most focused ship designs in the game.
This is pretty much all there is to say.
The Zealot is old-school in its design, back when CCP actually read-up on the first ideas they had about the various races and used that as a basis for its design.
Originally by: Terianna Eri No utility highslots either.
Hehehe. It is still there my dear, don't let the addition of the 5th gun discourage you from using a slot for other things 
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Prall
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Posted - 2009.03.27 11:41:00 -
[16]
I've never used the zealot for long range.
Always 5xHP II, 15km web, 20km scram and t2 ab with 3 HS II and tank in the lows, 2 cap rigs, orbit at 11k with them webbed and scrammed and laugh at them while they melt. With max skills and a t2 ab a zealot will do 700m/s which is enough at 11k to outrun BS lasers and blasters and stop BS autocannons from hurting too bad.
IMO you have to use HP/HB II and 3 dmg mods to get the best out of the zealot, if you fitting smaller guns and a 1600mm plate you might as well fly a harbinger. Heavy guns and 3 damage mods melts everything smaller or the same size as you (bar munnin or vaga maybe) and if you know what your doing BS' aren't much trouble either. |

Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 11:59:00 -
[17]
Originally by: Prall Always 5xHP II, 15km web, 20km scram and t2 ab with 3 HS II and tank in the lows, 2 cap rigs, orbit at 11k with them webbed and scrammed and laugh at them while they melt. With max skills and a t2 ab a zealot will do 700m/s which is enough at 11k to outrun BS lasers and blasters and stop BS autocannons from hurting too bad.
Nobody's ever overloaded their 10km web and ruined your day? Hell a number some ships will be able to break 700m/s even when webbed with an overloaded MWD... __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Ig Neus
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Posted - 2009.03.27 12:44:00 -
[18]
Originally by: Prall I've never used the zealot for long range.
Always 5xHP II, 15km web, 20km scram and t2 ab with 3 HS II and tank in the lows, 2 cap rigs, orbit at 11k with them webbed and scrammed and laugh at them while they melt. With max skills and a t2 ab a zealot will do 700m/s which is enough at 11k to outrun BS lasers and blasters and stop BS autocannons from hurting too bad.
IMO you have to use HP/HB II and 3 dmg mods to get the best out of the zealot, if you fitting smaller guns and a 1600mm plate you might as well fly a harbinger. Heavy guns and 3 damage mods melts everything smaller or the same size as you (bar munnin or vaga maybe) and if you know what your doing BS' aren't much trouble either.
So you actually suggest fighting at 11-15km range in a ship that has no Energy Neutralizers, a poor tank and no drones. Cool! Where should I come with my T1 Frigate? :)
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 13:01:00 -
[19]
Originally by: Ig Neus So you actually suggest fighting at 11-15km range in a ship that has no Energy Neutralizers, a poor tank and no drones. Cool! Where should I come with my T1 Frigate? :)
Worth pointing out that if he has an AB as he says he's actually got a pretty good defense against a single frigate; a rifter for example will have to stay at close range AND maintain good transversal against something moving about 250+m/s constantly in one direction, while being webbed, and not venturing much outside 2km :P Easier said then done, whether the frigate's got a MWD or an AB
__________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Ig Neus
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Posted - 2009.03.27 13:10:00 -
[20]
Edited by: Ig Neus on 27/03/2009 13:11:31 Edited by: Ig Neus on 27/03/2009 13:10:50 I am almost sure that hitting orbit at 500 with an AB on will do the job. Not to mention what a Taranis or a Crusader (harder since it has no web) will do to this Zealot. And AFs with AB will have their fun as well (and they can actually survive a few mistakes) :)
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 13:15:00 -
[21]
Originally by: Ig Neus Edited by: Ig Neus on 27/03/2009 13:11:31 Edited by: Ig Neus on 27/03/2009 13:10:50 I am almost sure that hitting orbit at 500 with an AB on will do the job. Not to mention what a Taranis or a Crusader (harder since it has no web) will do to this Zealot. And AFs with AB will have their fun as well (and they can actually survive a few mistakes) :)
All I know is that I tried orbiting a zealot at close range, got webbed, and in the 3 seconds I took to try to get close to him i was omgdead D:
then again it was a sader and i'm a terribad sader pilot, so w/e __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.03.27 13:31:00 -
[22]
Originally by: loldongs III The zealot is really crap under 20km. Tackle a zealot and its already dead.
I have to disagree... __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.27 14:01:00 -
[23]
At this point its pretty obvious which side (Pulse vs Beams on Zealot) is right.
both.
Beam Zealot is a very good and fast Sniper that can ***** killmails at any distance with reliable dps and tracking combined with sturdy armor. Pulse Zealot is a very dangerous Opponent in the 10-40km range to anything not faster then itself due to very good dps and tracking on Heavy Pulse Lasers. Comparisons to the Harbinger are questionable. Its another Shipclass AND another tech level. Its apples and tomatoes...
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Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.03.27 14:07:00 -
[24]
I'd make a whining tread , while secretly training for either mimmatar or gallente so I'll have a replacement ship :) they stole my sig :'( |

Prall
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Posted - 2009.03.27 15:23:00 -
[25]
Originally by: Terianna Eri
You mean my idiotic super zealot might actually work?
Quote: [Zealot, SUPER SOLO] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Damage Control II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane 800mm Reinforced Rolled Tungsten Plates I
Domination 10MN MicroWarpdrive Republic Fleet Warp Disruptor Gallente Navy Stasis Webifier
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M
Capacitor Control Circuit I Energy Burst Aerator II
P.P.S even with no plate and a domi AB and max skills you don't break 700 m/s, closer to 660
That's a brutal looking setup man, anything cruiser size that's still within 15km after 20seconds of you having them locked is going to die horribly.
Your right about speed actually, I should of said 'close to 700m/s'. With a faction AB, max skills and speed implant I know its comfortably over 700m/s with gang bonus (no command stuff) so its probably 670/680 solo.
Ig Neus - you are correct, if you were at 500m orbiting in a rifter than I probably wouldn't be able to hit you hard, but I'm sure I'd kill you long before I ran into trouble. Anyway unless you got lucky and warped in at 0 then you'd die approaching me in the first place. So if your interested I'll be in placid lowsec mostly this week, ostingelle/intaki area if you'd like to bring the rifter along.
With max gunnery skills and 3 HS II/faction and 5 Heavy Pulse II the damage output is more than enough to kill any sub-command ship target before it can threaten you. I flew one for a while with two +5% damage implants in as well, giving the Heavy Pulse a damage mod of 10 and rof of 2.13s IIRC.
Melts everything. |

Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 15:33:00 -
[26]
Originally by: Prall That's a brutal looking setup man, anything cruiser size that's still within 15km after 20seconds of you having them locked is going to die horribly.
Your right about speed actually, I should of said 'close to 700m/s'. With a faction AB, max skills and speed implant I know its comfortably over 700m/s with gang bonus (no command stuff) so its probably 670/680 solo.
...
With max gunnery skills and 3 HS II/faction and 5 Heavy Pulse II the damage output is more than enough to kill any sub-command ship target before it can threaten you. I flew one for a while with two +5% damage implants in as well, giving the Heavy Pulse a damage mod of 10 and rof of 2.13s IIRC.
Melts everything.
Ah, forgot about gang links. Ironically I plugged slaves and an absolution with mindlink and warfare link into the equation and that Zealot ends up with 60k EHP, so I might have to actually fit one like that and bring it out with one of my corpmates 
On the topic of implants: Really if you use cruiser-class ships a lot, the 5% medium turret damage implants (one each for lasers/hybrids/projectiles) are very cheap, on the order of 5 million each  __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Gallente Citizen1
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Posted - 2009.03.27 15:38:00 -
[27]
Originally by: Holy Lowlander I'd make a whining tread , while secretly training for either mimmatar or gallente so I'll have a replacement ship :)
Best one sofar 
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.27 15:51:00 -
[28]
How much are you willing to bet that a simple Punisher will kill that faction fitted monstrosity?
Relying on MWD and web wont save it if a frigate with a AB/scrambler makes it inside 5km. FMPII's can't track in there so there is no way the HMPII will. Even when webbed a T1 frigate with AB will be doing 4-500m/s .. twice your non-MWD speed so orbit will be nice and clean.
I have been on the receiving end as well as on the AB/Scram end to have a healthy respect of the MWD killing frigate when out in my Zeals .. *brrrrrrr*
Against anything bigger it will be downright evil though, will have to try a pimp fit of my own 
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Sidus Isaacs
Gallente
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Posted - 2009.03.27 16:05:00 -
[29]
Originally by: Gneeznow
Originally by: loldongs III The zealot is really crap under 20km. Tackle a zealot and its already dead.
1600 plate FMP zealot is very good, tough too, if you tackle that its gonna really hurt
But then you might as well use a way cheaper 1600mm harbinger :) |

Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 17:47:00 -
[30]
Originally by: Hirana Yoshida How much are you willing to bet that a simple Punisher will kill that faction fitted monstrosity?
Zero isk, single punisher isn't going to kill me before I get back to a gate  (Also, you can take off pretty much all of those modules and put them on a 2x PG rigged navy omen and have about the same thing going on :P) __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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