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Edna Sputum
Caldari Blueprint Haus Shadow of xXDEATHXx
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Posted - 2009.04.05 17:49:00 -
[31]
Originally by: Gluthor
Originally by: Countessa Alba
Try and consider the other recons, and see how the current falcon compares, it is massivly out of balance. My experience with falcons in small gang warfare is that they are invincible, I can jam any tackler, and just warp away if anything starts to shoot me. We've exploited it whiles it's been out of balance, but with the new changes i'm happy to mix things up and get in close as i'm not a carebear and i'm not affraid to actually risk my ship.
the difference beinf teh falcon has teh least amount of DPS of the other force recons.
you get jammed from 200km away from a a falcon? thats about all its going to do to you. it can't tackle or neut you, and can't dps you to death.
You have the right to remain silent. Anything you say will be misquoted and used against you.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.05 20:09:00 -
[32]
Originally by: RogueWing You can have your 200km range when my Rapier has Webs that reach 200km.
Only if your Rapier is reduced to going 159 m/s base (vs 192 m/s at the moment), loses its drone bay, and has to fill its low slots with support modules so its webbers work 50% of the time.
In-Game Browser : http://ldis.caldari-made.net |

Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.04.05 20:53:00 -
[33]
Originally by: JGR Guinevere Have you ever flown a Falcon before? Probably not I am guessing or you wouldn't be complaining. Do you know what kind of pain it is to be at your optimal with this ship. I trained my butt off to get great EW skills and for my trouble I have to be 162km away from my target for maximum effect but can only warp in at 100km from anything. So, either my group has to take that into account and also have someone who is at ~60km for me to warp to or I have to spend all my free time slow boating about making bookmarks at every station, gate, asteroid belt, plant, moon, POS from at least 2 different angles. Being a good Falcon pilot is work.
Grow up people. If you don't like your races ships then train something else or ... ZOMG!.. come up with suggestions for making your ship of choice better and quit spreding the lie that Falcons are an I win button because they are not!
lol you are so wrong, I've had a falcon alt before, made ploughing through small gangs so easy, could take on 4 to 6 man gangs with myself in a damage ship and alt in a falcon, I've been on both sides of the fence and if you think falcon is not VASTLY out of balance I would say you dont have much practical experience of fighting in small gang warfare, I would also say that if you think that permajamming someone from the safety of 200km is balanced you are dillusional
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JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.05 22:09:00 -
[34]
Originally by: RogueWing You can have your 200km range when my Rapier has Webs that reach 200km.
RogueWing, I know your not stupid. You know full well that the Rapier serves a different roll than then Falcon. There is no good reason for 200km webs which is why you dont get to do it. Next you'll want the Pilgram to neut at 200km also.
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JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.05 22:53:00 -
[35]
Quote: lol you are so wrong, I've had a falcon alt before, made ploughing through small gangs so easy, could take on 4 to 6 man gangs with myself in a damage ship and alt in a falcon, I've been on both sides of the fence and if you think falcon is not VASTLY out of balance I would say you dont have much practical experience of fighting in small gang warfare, I would also say that if you think that permajamming someone from the safety of 200km is balanced you are dillusional
Obviously you are full of crap. You have NEVER taken on a 6 man gang solo dual boxing and kill them all. If you did, they were idiots and deserved to be popped. Now for reality. The fact is that you can jam from 200km but its not by default. You have to set it up that way. Sure, 200km is sorta safe but you know as well as I that a Falcon 200km away is a sitting duck out there if anyone is smart enough to do something about it. If you make a theat against the Falcon, it MUST warp off because it doesn't have the ability to fend off an attack outside of its falloff. Sure it could come back, but where is it going to go? Where you just ran it off from? That would be stupid. Here is the REAL problem that people are having. They are still mad about the nano nerf. Since nobody WANTS to fly those ships anymore because they are not chic and cool and overpowered they feel like there is an imbalance when infact the imbalance is created by the players themselves. The game mechanics are fine and I find it appauling to want to nerf everything simply because the players cant bare to use the tools that were given to them. Use the freeking ECCMs and find a way to make the Falcon run away. Anyway, this is the same old tired whinefest. "EW is overpowered...waaaaaaaaaaa". Well, do something about it. Figure out how to counter it and share your knowlege with the EVE community so they can whine how that is overpowered too.
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Freya Padme
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Posted - 2009.04.05 23:49:00 -
[36]
Edited by: Freya Padme on 05/04/2009 23:51:52
Originally by: JGR Guinevere
Sure, 200km is sorta safe but you know as well as I that a Falcon 200km away is a sitting duck out there if anyone is smart enough to do something about it. If you make a theat against the Falcon, it MUST warp off because it doesn't have the ability to fend off an attack outside of its falloff........ Here is the REAL problem that people are having. They are still mad about the nano nerf..... Use the freeking ECCMs and find a way to make the Falcon run away.
200km sorta safe? understatement of the century! you can probably count on 1 hand the number of other ships efftive at this range and none of them are used in this role in smallgang pvp. You can't fend off an attack outside it's falloff ? You can't attack a falcon outside it's falloff ! :P You can't kill a decent falcon pilot in small gang pvp, can you not see the problem with this ?
It sounds like you have no experience in anything other than a falcon i'm affraid. The facts are that the falcon is too effective at what it does in small gangs compared to other ships; if you have the choice between any ship in a gang, an extra falcon is always the most valuable.
Originally by: JGR Guinevere
Do you know what kind of pain it is to be at your optimal with this ship. I trained my butt off to get great EW skills and for my trouble I have to be 162km away from my target for maximum effect but can only warp in at 100km from anything.
well the new balance is going to help you just fine then isn't it :) but in the mean time maybe you should learn how optimal and fall off work.
The new balances look spot on, brining the falcon towards combat range is exactly what's needed :)
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RogueWing
Evolution KenZoku
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Posted - 2009.04.06 00:40:00 -
[37]
Curse- 40-60k range(?) not sure, I don't fly that one. Huggin- 56k max range on webs Arazu- 50km (approx.) range on Disruptors Falcon- 200km range on ECM
One of these is not like the others.
I want a peaceful soul. I need a bigger gun. |

Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.04.06 06:41:00 -
[38]
Originally by: Countessa Alba
I am a noob, and so is my alts corp, we were decced Have been ransomed by each, but have no money to pay.
... jam the hell out of a nightmare with over 3 bil in isk and 60mil in sp's
...Our outnumbered and outgunned corp of Noobs, have inflicted more damage than they have, only because I can jam the scrammer, jam their DPS guy, or Jam their logistics guy...
...So the falcon can jam at 200km+, it can also die to snipers at 200km+...
-Perterbed
Countessa Alba, I've quoted the parts of your own post that indicate that the Falcon is radically overpowered. You say it yourself, that the only way that an outgunned, outskilled group of newbs can stand up to guys wielding Nightmares with 60 mil SP, and multi-billion isk ships, is for them to go out and buy a bunch of Falcons, and that allows you to inflict more damage on them, than they inflict on you.
If that doesn't seem overpowered to you, then please, tell me what is?
I hate to break it to you, but in this game, you deal with some REAL people. These real people are sometimes better than you, and sometimes worse. In this particular case, it sounds like the other people should've been the ones to win, and NOT YOU. They should've torn you guys apart. The only reason they haven't is because you're relying on the most overpowered ship in the game to cheese them into submission.
Also, there is a long range jammy-jammy ship in the game still. It just doesn't fit a covert ops cloak, and it's called a Rook.
It's good to see that the Rook will actually have the cobwebs sc****d off of it, and might see some action on the battlefield these coming days. 
Originally by: CCP Nozh Are BS useless in solo combat? The larger ship still has many benefits: * Can fit smaller weapons to fend off smaller targets * More slots allow EW counter measures
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Destructor1792
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.04.06 08:01:00 -
[39]
Let's have a look @ the current slot layouts on each recon (and not taking changes on sisi into account):
Amarr: 4/5/5 Caldari: 4/7/3 Gallente: 4/6/4 Minmatar: 4/6/4
As you can probably see, each one is limited on high slots - more so if you fit it for it's intended purpose.. So, we'll slap a cloak, Cyno & Covert Cyno and we're all left with 1 free high slot!! We're assume that the majority can't fit a covert cyno so lets say 2 spare high slots!!
Amarr: Royally screwed as they like to fit Nos/Neut so no space for guns - Big drone bay to counter this.
Caldari: 2 spare highs for whatever but no drone bay!! hmmm 
Gallente: 2 spare highs for whatever plus a few drones
Minny: 2 spare highs for whatever plus a few drones
So the rough order of DPS is Gallente, minny, Amarr, Caldari - although pretty laughable at what can be fitted!!
Next up, the Mids. We're assume that as Standard, a Point & MWD/AB are fitted..
Amarr: 2 slots lost so 3 left for EWAR - Low slot dictates an Armour tank/buffer Caldari: 2 slots lost so 5 left. Low slots dictate a shield tank/buffer so lose 2 slots for a buffer & 3 EWAR slots left Gallente: 1 Slot lost (due to bonus on ship) but both Ewar bonus rely on mids.. go shield & lose 2 slots (3 EWAR slots) or balls deep on armour buff to keep all 5 free for EWAR Minmatar: 2 Slots lost. Similar to gallente, can go either shield & lose 2 slots (2 EWAR slots) or balls deep on the Armour and end up with 4 free EWAR slots.
The moment we take skills and fitting reqs. into account, low slots can be lost due to fitting PG/CPU upgrades. And if we fit a DCU we're all down 1 low straight away.
So, what does the above Wall 'o' text tell us?? Crappy DPS, limited tanking abilities & not smart to bring into a full on fleet fight!!
3 of these are required to be in midst of things to get their EWAR bonuses working, one doesn't! If we go by the assumption that 3 will shield buffer and one will rely on Armour then:
Amarr: 3 EWAR (mid) + 2 (high) / Relies on Drones for DPS Caldari: 3 EWAR / Relies on 2 highs for DPS Gallente: 3 EWAR / Relies on 2 highs + drones for DPS Minmatar: 2 EWAR / Relies on 2 highs + drones for DPS
One major observation on all 4 is that 3 have 2 options for Ewar due to bonuses.. Caldari have just the one!
So, to bring Caldari in line, give em drones (which i think they have on sisi), remove one ship bonus & give it something else. What though?? who knows!!
And there we have it (albeit broken down into its simplest form). 
Flame away
**fake edit** May have to edit this a few times as I've probably screwed up on something.. but hey, we all make mistakes   ______________________________________
Bringing The Fun Back
[gold]I Have No Fear, That's your Problem[/go |

Gilbert T
Gallente Fulcrum Mercenary Services
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Posted - 2009.04.06 09:33:00 -
[40]
I'd love to be able to quote everyone here, but it would be a real pain so I'll just respond.
There is a countermeasure to ECM that works well. It will fit on any ship. You can even take your pick between a passive (low slot) and active (mid slot) countermeasure. If you put it on your ship I can barely keep you jammed at any range for any length of time. If you don't, I thank you.
There are also some countermeasures to *some* of the other recon's abilities, sort-of. You can use a tracking computer and counter one tracking disruptor (almost), but then again they can just put a couple of them on you and you're screwed. There isn't really a countermeasure to a webifier, unless you consider an afterburner one. You *could* consider a cap injector a countermeasure for neutralizers I guess, but if you've ever tried that with a pilgrim on your ass you know it doesn't work. Regardless of all that, the point is simple: ECM is the only electronic warfare that has such a ridiculously reliable countermeasure. If you fit ECCM, I'll be lucky to jam you before I get popped.
Someone said they wanted a web that would work at 200km. I say, sounds great, just make it so that all ships have a "propulsion security strength" or something and make the webs randomly miss a cycle. Do the same thing with warp disruptors, tracking disruptors, etc. While you're at it, do the same thing to neutralizers. I think they should foul up randomly and kill the cap on the ship they are fitted to instead. Give all of the other recons the same kind of disadvantage that the Caldari recons have, and then nerf the ECMs again.
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Gluthor
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Posted - 2009.04.06 10:42:00 -
[41]
Originally by: Gilbert T I'd love to be able to quote everyone here, but it would be a real pain so I'll just respond.
There is a countermeasure to ECM that works well. It will fit on any ship. You can even take your pick between a passive (low slot) and active (mid slot) countermeasure. If you put it on your ship I can barely keep you jammed at any range for any length of time. If you don't, I thank you.
There are also some countermeasures to *some* of the other recon's abilities, sort-of. You can use a tracking computer and counter one tracking disruptor (almost), but then again they can just put a couple of them on you and you're screwed. There isn't really a countermeasure to a webifier, unless you consider an afterburner one. You *could* consider a cap injector a countermeasure for neutralizers I guess, but if you've ever tried that with a pilgrim on your ass you know it doesn't work. Regardless of all that, the point is simple: ECM is the only electronic warfare that has such a ridiculously reliable countermeasure.
you're missing some key points between the forms of electronic warfare; webs aren't useful in all situations, and the same goes for tracking disruptors etc... and even if you web or disrupt someone, they can still fight back. ECM is effective against every ship, and completly neutralises them, and when used effectily you can take several ships out of a fight.
Originally by: Gilbert T
If you fit ECCM, I'll be lucky to jam you before I get popped.
How many times have you lost a falcon ? if you are losing to ships with just 1 eccm fitted you are doing something seriously wrong.
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sljaker
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Posted - 2009.04.06 12:05:00 -
[42]
I agree with few of you who said that we should get all recons work on probability you will get webbed,disrupt,neuted like in case of falcons ECM mods do.I don't like it when i get scramed "all" the time, and i don't like when i get neuted all the time, and i don't like when i get webbed all the time so pls nerf them all. And while you are nerfing them all pls nerf the titan also,why should i get DD-ed every time lets set it to 20km range(lets make it big smart bomb),explosion velocity 100m/s and explosive signature 500.
NERF TO THE PPL!
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sljaker
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Posted - 2009.04.06 12:15:00 -
[43]
Edited by: sljaker on 06/04/2009 12:16:48 And one more thing i think its nice to be in falcon shoulder by shoulder with kitsune so we can wave each other during battles.
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JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.06 13:25:00 -
[44]
Look, I know I am just being a bit defensive about my ship of choice. I like the Falcon a lot. Not because its an I win button but because I have seen too many times how short sighted these nerfs are when it comes to ewar in the past. I actually agree that 200km is too far even though I still think people should fit their ships with the proper equipment if they are worried about it. However, I also think that 50 - 60 km is too close for this ship given its lack of defensive capabilities. It might be nice getting a drone bay if we do indeed get one. Will have to see how that works out with this ship.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.06 15:23:00 -
[45]
Caldari =/= Drones Caldari = Range Caldari =/= Solo Caldari = Required Teamwork
Blackbird has 0 drone capacity, advanced versions should have 0 drone capacity. 1 T2 Cruiser, the Basilisk, has 5 drones and a drone bonus. Caldari invented capsuleer frigates in response to drones. Almost all Caldari ships have bonuses to range on their weapons; the theory being do consistent damage over time as the enemy approaches. All other racial EW operates beyond their shooters 'average' range; why not Caldari? Caldari are specialized ships, Caldari EW ships should only be good at EW (whatever that is). The saying "Caldari, PvP, Solo, choose two" applies.
Changes to the Falcon will actually mean you will see more of them; likely with just enough jammers to jam 1 target consistently (plus an RSD to slow down the target's targeting when a jam is missed) and then deal out damage. In effect those arguing for a nerf now are going to find themselves facing whole squadrons of Falcons that actually kill you instead of just making it so you can't fight back.
Force Recons in general need to be re-evalutated and pushed into their role as force recon and not EW support (Combat Recons). The EW they have should be focused on getting them through/around gate camps and lite skirmish work, not support of the main effort.
In-Game Browser : http://ldis.caldari-made.net |

Captain Dorja
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Posted - 2009.04.06 16:48:00 -
[46]
Everyone saying things like "Give my Rapier/Curse 200km range too then" is an idiot. Yeah come pod me I don't gave a ****. How my friend do you counter jamming? ECCM. You fit 1 module. How do you counter 200km webbing? You can't use 3 MWDs. How do you counter 200km Heavy Nuets? They nurfed the Falcon with this so hard. At least other recons can fit a weapon and not have it be totally pointless. The Falcon role required that super long range. You want a nurf that hard on your Curse and Rapier? How about giving the Rapier 1 weapon slot, making it so that a single webber makes all ships go 0m/s and also warp jam them, but they only have a 1km range. How about that? What would you think of that? I think it would make the Rapier useless and you'd get rid of that ****. Well I probably won't use my Falcon anymore because it will no be popped by EVERYTHING on the battlefield with either decent range, or high top speed.
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2Bad4Ux2
Dark Star Cartel Molotov Coalition
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Posted - 2009.04.06 17:47:00 -
[47]
Edited by: 2Bad4Ux2 on 06/04/2009 17:48:03
Originally by: JGR Guinevere
Quote: lol you are so wrong, I've had a falcon alt before, made ploughing through small gangs so easy, could take on 4 to 6 man gangs with myself in a damage ship and alt in a falcon, I've been on both sides of the fence and if you think falcon is not VASTLY out of balance I would say you dont have much practical experience of fighting in small gang warfare, I would also say that if you think that permajamming someone from the safety of 200km is balanced you are dillusional
Obviously you are full of crap. You have NEVER taken on a 6 man gang solo dual boxing and kill them all. If you did, they were idiots and deserved to be popped. Now for reality. The fact is that you can jam from 200km but its not by default. You have to set it up that way. Sure, 200km is sorta safe but you know as well as I that a Falcon 200km away is a sitting duck out there if anyone is smart enough to do something about it. If you make a theat against the Falcon, it MUST warp off because it doesn't have the ability to fend off an attack outside of its falloff. Sure it could come back, but where is it going to go? Where you just ran it off from? That would be stupid. Here is the REAL problem that people are having. They are still mad about the nano nerf. Since nobody WANTS to fly those ships anymore because they are not chic and cool and overpowered they feel like there is an imbalance when infact the imbalance is created by the players themselves. The game mechanics are fine and I find it appauling to want to nerf everything simply because the players cant bare to use the tools that were given to them. Use the freeking ECCMs and find a way to make the Falcon run away. Anyway, this is the same old tired whinefest. "EW is overpowered...waaaaaaaaaaa". Well, do something about it. Figure out how to counter it and share your knowlege with the EVE community so they can whine how that is overpowered too.
Falcon are and have been overpowered. The reason my 2nd account hasn't left the ship since his creation. And I also have defeated 6 and 7 man gangs, with some kills making the rest run away. Falcon is out of balance with other recons of it's class. I'd like to suck cap in the pilgrim from 200km if i chose to not fit a tank but it can't do that in fact with t2 mods/rigs can only still do that to 13km . ECCM is a void arguement b/c it doesn't work well, it's been around since the games creation and needs a boost as the new ships and rigs have added so much strenth and ability to jamming along with numerous jam drones.
And falcons don't have to warp off at the nearest sign of a threat. The single cookie cutter untanked setups do, leaving your ship tankless and at "warp-to 150km" range when an inty gets to them. Inside 80km, an inty will take some time to chew through 2x LSE's or a 1600mm plate. The only ones that seem to be crying are people lacking the skill to fit out a gang any other way, because they lack ingame sp, tactics, FC. Like every nerf people will figure out new fittings, and ways of using falcon.
Seemingly the eve community has figured something to do about it, WAS either boost eccm, and ship sensor strengths accordingly with the times, or nerf the falcon a bit more inline with other cloaking recons. They chose the latter and shared it with the EVE online community. Thanks CCP, you nerfed my 2nd account and I haven't been more happy, in 2 years of gameplay, since he started helping me decimate any gang I came acrossed. ------- UTS!(New) WB2A! OOF! W2A!
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Elias West
Mentally Disordered Criminals
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Posted - 2009.04.06 18:04:00 -
[48]
Edited by: Elias West on 06/04/2009 18:05:50 hi to all faclon pilots out there ...
1. if you dont want your ship to have a paper thin tank, go and sacrifice 2 med slots for LSE¦s or at least fit a 1600er plate like the other recons.
2. try to go up close and personal from time to time in other than ecm boats . if you have lost enough ships because of falcons, come and tell me that falcons are NOT overpowered .
3. jump in whatever ship you like, participate in small gang pvp and sacrifice a valuable med slot for eccm and find out , that it doesnt work that good ... against capable falcon pilots .
4. eccm is the only module in game afaik to exclusivly counter 1! kind of attack. any other module anyone ?
5. if you ever lose a falcon in small gang warfare, you are not a capable falcon pilot . **** happens of course.
i fly falcons myself from time to time, so i know what i am talking about.
its time for a falcon balance
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Thunder1971
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Posted - 2009.04.06 18:59:00 -
[49]
Every ship has it's advantages and disadvantages...that is what makes Eve fun. It is about tactics and using the right ships for the right tactics.
Instead of being cry babies you could actually adapt and tackle the falcon in it's weak spot. As you would try and engage any ship in it's weakspot.
The falcon is soo easy to get rid of it isn't even funny.
If an inty goes it's way...he needs to get out. Even if you jam the inty his buddies will warp in on him. because your 200+ range now get's turned into a disadvantage and the whole enemy fleet can warp to you.
If a bubbler heads it's way...he needs to get out. read the rest fo the explaination above.
If it get's primaried by anybody in range....it is dead within seconds as it has no tank at all.
If the Falcon needs to warp out he is most of the time in real trouble to get back into the fight. I have lost 80% of my falcons due to bad warpins landing too close to the enemy fleet decloaked by friendlies or even smack into them.
Any fleetfight where you go through a gate that is bubbled on the other end while being engaged by a group of hostiles there is no running away...you can't cloak most of the time due to friendlies around and ...yes you die if you can't get out of any bubbles.
The ONLY protection a Falcon has is it's range and it is a VERY fragile tank. An inty can get over there surprisingly fast.
Because off this weak tank I have only inty's, bubblers, EWAR and logistics on my main Falcon overview. the second overview adds the BS's. You are soo amazingly busy keeping an eye out on anything coming close it isn't funny. Once you see something blinking yellow in ur overview...run like hell...again. Once it turns red...chances are 70% ur dead in the first salvo....hope u were aligned. Funny thing is that due to lag....you could already be red but don't know it yet untill ur bottom of the overview turns nicely red.
Sorry gents...extremely bad call. And the excuse of putting it down to the other recons is a load of *******s as each recon has it's purpose and weakspot. The Falcon's is OK to very good jamming strength and distance if you have ur skills up high enough. But if they look at you...you are gone ue to disengaging or looking at the ur pod.
If this nerf happens then the Falcon will be worthless in any fleet engagement. It will be picked off the battlefield in the blink of an eye. "comrades in arms know the meaning of true friendship". |

JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.07 00:47:00 -
[50]
Ok, so here is your future Falcon.
High 1 covert ops cloak 1 Medium Nos II 2 heavy assault launcher II
Mid 1 caldari jammer II (because you know every gang has one atleast) 1 gallente jammer II(same as above) 1 multispec jammer II(for everybody else) 1 ecm burst II (to get rid of drones) 1 LSE II 1 Invulnerability Field II 1 AB II
Lows 2 Signal Distortion Amp II 1 DCU II
Rigs 1 Particle Dispersion Amp 1 Misc (probably resist screen for tank)
So, there ya have it. 20k effective HP. 491m/s top speed. Cap stable at 53%. An outstanding 72dps!!!!
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JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.07 00:49:00 -
[51]
Ok, so here is your future Falcon.
High 1 covert ops cloak 1 Medium Nos II 2 heavy assault launcher II
Mid 1 caldari jammer II (because you know every gang has one atleast) 1 gallente jammer II(same as above) 1 multispec jammer II(for everybody else) 1 ecm burst II (to get rid of drones) 1 LSE II 1 Invulnerability Field II 1 AB II
Lows 2 Signal Distortion Amp II 1 DCU II
Rigs 1 Particle Dispersion Amp 1 Misc (probably resist screen for tank)
So, there ya have it. 20k effective HP. 491m/s top speed. Cap stable at 53%. An outstanding 72dps!!!!
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JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.07 00:51:00 -
[52]
Ok, so here is your future Falcon.
High 1 covert ops cloak 1 Medium Nos II 2 heavy assault launcher II
Mid 1 caldari jammer II (because you know every gang has one atleast) 1 gallente jammer II(same as above) 1 multispec jammer II(for everybody else) 1 ecm burst II (to get rid of drones) 1 LSE II 1 Invulnerability Field II 1 AB II
Lows 2 Signal Distortion Amp II 1 DCU II
Rigs 1 Particle Dispersion Amp 1 Misc (probably resist screen for tank)
So, there ya have it. 20k effective HP. 491m/s top speed. Cap stable at 53%. An outstanding 72dps!!!!
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JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.07 00:54:00 -
[53]
Ok, so here is your future Falcon.
High 1 covert ops cloak 1 Medium Nos II 2 heavy assault launcher II
Mid 1 caldari jammer II (because you know every gang has one atleast) 1 gallente jammer II(same as above) 1 multispec jammer II(for everybody else) 1 ecm burst II (to get rid of drones) 1 LSE II 1 Invulnerability Field II 1 AB II
Lows 2 Signal Distortion Amp II 1 DCU II
Rigs 1 Particle Dispersion Amp 1 Misc (probably resist screen for tank)
So, there ya have it. 20k effective HP. 491m/s top speed. Cap stable at 53%. An outstanding 72dps!!!!
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JGR Guinevere
Caldari Veteran's Department
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Posted - 2009.04.07 01:17:00 -
[54]
Edited by: JGR Guinevere on 07/04/2009 01:16:53
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Nataly Logoffsky
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Posted - 2009.04.07 01:19:00 -
[55]
Edited by: Nataly Logoffsky on 07/04/2009 01:20:07 /me signed for launcher bonus and only 1 launcher hardpoint is fail idea - seems stupid. /me signed for remove drones from blackbird/falcon/rook - its not the caldari way, and it makes them ubersolopawnmobile against any cruiser/bc/hac/hd - just jam, eat their drones and kill safely.
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Hit DaBooks
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Posted - 2009.04.07 06:19:00 -
[56]
Confirming that Darkfall is hella fun.
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Giggly Eyes
Rifters of Doom
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Posted - 2009.04.07 07:58:00 -
[57]
Originally by: Hit DaBooks Confirming that Darkfall is hella fun.
Confirming that no one is going to miss you.
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whoyoulookingat
Caldari School of Applied Knowledge
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Posted - 2009.04.07 13:04:00 -
[58]
think this is becoming a "LOL" thread now 
Any Recon which decloaks during a fight will get primaried, regardless of what one - that's the nature of the beast And the fact they can each cause so much havoc is the reason they get shot to pieces first (also due to them all being paper thin - not much focused DPS is required to make em pop)!! _____________________________________
Someone's swiped my avatar!!!
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Cone Filler
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Posted - 2009.04.07 13:52:00 -
[59]
Originally by: Gluthor
Originally by: Countessa Alba
Remember the falcon's effectivness is based on its optimal range, once you get into falloff, ECCM owns the falcon. So for all you falcon pilots thinking... I can still Jam at 150km out... I'm good... remember you have never tried jammingin fall off range before... you are screwed! :-D
what ? the counter to ECM might actually work effectivly ? sounds spot on to me :) once the balances have come into change and falcon pilots start to fall in numbers, people will begin to fit less ECCM and everything will balance out nicely.
Originally by: Countessa Alba
However 58km optimal with a fragile ship is a bit extreme.
the falcon might actually be inline with the other recons ? no way ! :)
Try and consider the other recons, and see how the current falcon compares, it is massivly out of balance. My experience with falcons in small gang warfare is that they are invincible, I can jam any tackler, and just warp away if anything starts to shoot me. We've exploited it whiles it's been out of balance, but with the new changes i'm happy to mix things up and get in close as i'm not a carebear and i'm not affraid to actually risk my ship.
moronic pvp'er much?
1. you have NO experience with falcons. period. i can see that by your post
2. Other recon? They can TANK, you ARRRGGHHHHH,2 examples of failed logic Pilgrim (needs a lot of love, but this setup works well) 1 dcu 2 eanm 1 800 plate 1 rep 1 trimark low grade slaves, gives you 37k EHP Rapier (gang setup as the Falcon would be) : 3 PDS 1 DCU 3 LSE 2 webs 1 mwd 2 CDFE I, EHP 42k with a 127 DPS tank
so tell me what would you fit on your falcon to get into the same range?
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The Djego
Minmatar merovinger inc
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Posted - 2009.04.07 14:14:00 -
[60]
Originally by: JGR Guinevere Ok, so here is your future Falcon.
High 1 covert ops cloak 1 Medium Nos II 2 heavy assault launcher II
Mid 1 caldari jammer II (because you know every gang has one atleast) 1 gallente jammer II(same as above) 1 multispec jammer II(for everybody else) 1 ecm burst II (to get rid of drones) 1 LSE II 1 Invulnerability Field II 1 AB II
Lows 2 Signal Distortion Amp II 1 DCU II
Rigs 1 Particle Dispersion Amp 1 Misc (probably resist screen for tank)
So, there ya have it. 20k effective HP. 491m/s top speed. Cap stable at 53%. An outstanding 72dps!!!!
4/10 the Nos+AB and the ECM Burst made it to obvious. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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