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Fox Ogmo
Net 7 The Last Brigade
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Posted - 2009.04.04 14:08:00 -
[1]
This is a setup I cooked up for w-space, for people who want to get involved in RR gangs for sleeper pve, but are Caldari and don't want to wait to train for a Domi/Phoon before they get involved (though I still recommend that they do in the long run). It's a bit crazy but I think it will work, and allow purely Caldari specced players to contribute to RR gangs (once they've trained a couple of armour skills).
[Scorpion, WSpace Spider Scorp] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II, Scan Resolution 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 100MN MicroWarpdrive II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile Large Remote Armor Repair System II Large Remote Armor Repair System II
Remote Repair Augmentor I Remote Repair Augmentor I Remote Repair Augmentor I
Hammerhead II x5 Warrior II x5
So... what do all the other EFT warriors out there think?
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Ghoest
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Posted - 2009.04.04 15:27:00 -
[2]
I was under the impression that racial are better than multi-spectrals.
Wherever you went - Here you are.
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Fox Ogmo
Net 7 The Last Brigade
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Posted - 2009.04.04 16:06:00 -
[3]
Originally by: Ghoest I was under the impression that racial are better than multi-spectrals.
Then racials, they shall be.
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Ooglarth
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Posted - 2009.04.04 16:11:00 -
[4]
depends, i don't know much about wormhole space (basically nothing), but i recommend that you keep the multi's unless you know which race the sleepers are.
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JVol
Amarr The IMorral MAjority
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Posted - 2009.04.04 16:13:00 -
[5]
tbh, I think it works better as a pure ewar platform than trying to make it RR with all tha cap inj.. Taking out several sleeper BS dmg with jamms will aid the rr team far more than the pitafull dps u negate with being a n RR, Ditch the mwd as well.
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Pyro Zora
ARCHiTEK MAKINA
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Posted - 2009.04.04 16:13:00 -
[6]
oops posted on alt. But if they don't have a specific type of signature then totally go with the mutli's ------------------------------ Nublet Extremist Hard at Work. |

Sidus Isaacs
Gallente
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Posted - 2009.04.04 18:23:00 -
[7]
Why not get domis?
This does impressivly little dps.
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Fox Ogmo
Net 7 The Last Brigade
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Posted - 2009.04.04 18:51:00 -
[8]
Originally by: Sidus Isaacs Why not get domis?
This does impressivly little dps.
I do agree, however, as I said it's for caldari specced players to be able to contribute either whilst on the road to training a different racial battleship or not. It has low DPS but gets a bit of bonused ECM in there as well.
Originally by: JVol tbh, I think it works better as a pure ewar platform than trying to make it RR with all tha cap inj.. Taking out several sleeper BS dmg with jamms will aid the rr team far more than the pitafull dps u negate with being a n RR, Ditch the mwd as well.
As for just going for a regular pure ECM setup, sleepers like to primary ECM ships and being part of the spider tank ensures your survival.
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JVol
Amarr The IMorral MAjority
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Posted - 2009.04.04 20:08:00 -
[9]
Edited by: JVol on 04/04/2009 20:09:00 You can still be 'part' of the RR gang, the part that GETS the rr's.. The more ecm your projecting the better your whole crew will do. Once a sleeper bs primarys you, they typically switch after they cant break your tank, at least when it happend to me.
I use 2 target painters, and all small weapons to kill frigates, a scorps dps is too pathetic to waste time on the bs's.. kill frigs, you'll make the whole gang happier.
Keeping a tracking disruptor on the sleeper bs's at all times will diminsh the dps the put on anyone they primary, taking the repair reqirement needed to live down with it.
When your jamms take hold all of their dps is gone.
Add trimarks, ditch the mwd and the cap chargers. The dps your 2 large remotes negate wont add up to shyit when u cap out so dont worry about adding reps to the gang, focus on your primary rols of taking away the dps as opposed to repping it.
The whole gangs survivabliity will go up if you do the job the scorp was ment for. The other ships wont need to rep eachother NEAR as much if your scorp jockeys on the ball.
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Fox Ogmo
Net 7 The Last Brigade
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Posted - 2009.04.04 21:54:00 -
[10]
Thanks for the advice JVol, not sure I'd go for the trimarks though (you'd have trouble finding other uses for the ship/selling it), maybe just stick to ECM rigs. Also, can you justify not putting an MWD on it a little further? MWDs are hugely useful, particularly in RR gangs. I'm thinking something like this, with a salvager or tractor beam in the spare high slot (or both if you drop the survival-neut):
[Scorpion, WSpace Spider Scorp] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Sensor Booster II, Scan Resolution BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM 'Umbra' I White Noise ECM 'Umbra' I White Noise ECM 'Hypnos' Ion Field ECM I Enfeebling Phase Inversion ECM I 100MN MicroWarpdrive II
'Arbalest' Standard Missile Launcher, Sabretooth Light Missile 'Arbalest' Standard Missile Launcher, Sabretooth Light Missile 'Arbalest' Standard Missile Launcher, Sabretooth Light Missile 'Arbalest' Standard Missile Launcher, Sabretooth Light Missile [empty high slot] Heavy Unstable Power Fluctuator I
Particle Dispersion Augmentor I Particle Dispersion Augmentor I [empty rig slot]
Hammerhead II x5 Warrior II x5
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JVol
Amarr The IMorral MAjority
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Posted - 2009.04.05 01:12:00 -
[11]
Funny.. You have to SURVIVE the sleepers before you can sell the ship.. Rig your ship for its task at hand, not its resale, IMO.
The scorp as I had it fitted took at times 100 % of the sleepers bs damage out of the picture.. And when the tracking disruptors were on the bs's at all times, it significantly decreased their damage from turrets on the fleet. Whats a better use of a scorp, to rep a minnor bit of armor, or keep ANYONE from having to rep armor? Food for thought.. When this ship wasnt in our gang, we took a HUGE amount of damage we didnt take when it was present.
Your gonna want those trimarks for when you are primary, trust me. And the mwd is more for a roaming gang that needs to regroup after jumping into a sys. A gang in WH space can either warp in as a group, or You just warp in last on whoever is your 'anchor'. BTW, I used FOF to great effect to lessen the alphas the sleepers delt when shooting at me.
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Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2009.04.05 10:15:00 -
[12]
you might want to consider putting heavy missiles instead of cruise, and concentrate fire on frigates/cruisers. note that scorpion doesn't have any bonus to missile use. you won't lose much hitting BSs, but you will get a lot against frigates/cruisers.
alternatively, you might want to put salvagers/tractors into highs.
as for rigs, i would go for armor buffer.
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Morberi
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Posted - 2009.04.05 13:05:00 -
[13]
Originally by: Ooglarth depends, i don't know much about wormhole space (basically nothing), but i recommend that you keep the multi's unless you know which race the sleepers are.
No.
Any racial works better than multispecs.
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Trader20
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Posted - 2009.04.05 20:03:00 -
[14]
anyone know sleepers sensor strength and type?
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ViperII
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Posted - 2009.04.06 09:19:00 -
[15]
1. stick with the multi's. reason. your group is in 0.0 space in unknown, your group could get jumped by pvp gang at anytime.
2. i use a fast cap recharge with an active shield boost if needed. i rely alot on corp mates to focus fire to take out ships faster to lower the incoming dps sooner. this way i can carry cap boosters for any corp mates that might run low. i can warp out to our POS and grab a 1 or 2 minute breather also.(boost my shields) if i draw too much aggro.
3. i warp to boss at what range he tells me so i can start out near my max range and jam the sentry guns and or battleships.
heavy missiles is a good point instead of cruise missiles.
note have only used this in class 1 and 2. (no warp disrupting sleepers yet
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Fox Ogmo
Net 7 The Last Brigade
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Posted - 2009.04.06 12:45:00 -
[16]
Edited by: Fox Ogmo on 06/04/2009 12:46:26
Originally by: ViperII ...
note have only used this in class 1 and 2. (no warp disrupting sleepers yet
A couple of things: The scorpion can field 1 or 2 of every racial and therefore is quite safe to go with those instead of multi's as you will still be able to jam a variety of ships and be more effective against sleepers.
Regarding tank, in class 4 systems and above, the only survivable tactic I have found is spider tanking. Occasionally we have blackbirds who have to just repeatedly warp in and out, but no cub-capital ship could sit in the tougher spawns without RR for more than a minute or two. Add scram into the picture and this is why we MUST spider tank.
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