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Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:19:00 -
[31] - Quote
Talon SilverHawk wrote:I dont mind it , but please bring back the ships and items buttons that used to be above the undock, or at least give us the option to add/remove them.
Tal
wow you may be one of 2-3 people who like the nice easy to misclick items / ships next to undock and accidentally undock into space when u meant to switch ships...
i guess your also one of those guys who loves the fact that the titan bridge and titan jump are so nice and close together lol, as well as all those other things that cause people to scream WHY WHY WHY ! |

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:22:00 -
[32] - Quote
Quote:functions like GÇÿSellGÇÖ (multi-sell anyone?)
OH GOD YES, this is my wish to have eventually ... but please add state memory and shortcuts to the minimal windows first please |

Talon SilverHawk
Patria o Muerte
55
|
Posted - 2012.05.03 14:36:00 -
[33] - Quote
Silly Slot wrote:Talon SilverHawk wrote:I dont mind it , but please bring back the ships and items buttons that used to be above the undock, or at least give us the option to add/remove them.
Tal
wow you may be one of 2-3 people who like the nice easy to misclick items / ships next to undock and accidentally undock into space when u meant to switch ships... i guess your also one of those guys who loves the fact that the titan bridge and titan jump are so nice and close together lol, as well as all those other things that cause people to scream WHY WHY WHY !
Miss click what ? I click the ship icon to see my ships and the undock to (funnily enough) undock, Its not rocket science 
Not a clue on titans sorry, and the only thing that make me scream WHY WHY WHY are posts like yours...
Tal
|

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:37:00 -
[34] - Quote
Janosik wrote:I dont like it.
I dont see my ships, i just see names, and i forgot how i named my ships, which one is which one, it is confusing me.
And i dont want to name ship bomber, cruiser etc. Icons are better.
I always have at least two windows open, one with hangar one with cargo, moving items, doing this in this new ui will be longer than in old one.
This new thing can be feature on old ui, and one that i can hide.
dude just click ships, and you see... tada YOUR SHIPS lol the pretty icons |

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:39:00 -
[35] - Quote
Talon SilverHawk wrote:Miss click what ? I click the ship icon to see my ships and the undock to (funnily enough) undock, Its not rocket science  Not a clue on titans sorry, and the only thing that make me scream WHY WHY WHY are posts like yours... Tal
sorry i guess not all of as are so pro to never misclick an icon thats butted up against another one when we're in a rush because we need to reship for afleet quickly. |

marVLs
4
|
Posted - 2012.05.03 14:39:00 -
[36] - Quote
I think the secret is in potential of new inventory.
IMO it's better than old, but: 1. Players need time to adapt to it 2. It needs some tweeks |

Talon SilverHawk
Patria o Muerte
55
|
Posted - 2012.05.03 14:42:00 -
[37] - Quote
double quote |

Talon SilverHawk
Patria o Muerte
55
|
Posted - 2012.05.03 14:42:00 -
[38] - Quote
Talon SilverHawk wrote:Silly Slot wrote:[quote=Talon SilverHawk] Miss click what ? I click the ship icon to see my ships and the undock to (funnily enough) undock, Its not rocket science  Not a clue on titans sorry, and the only thing that make me scream WHY WHY WHY are posts like yours... Tal sorry i guess not all of as are so pro to never misclick an icon thats butted up against another one when we're in a rush because we need to reship for afleet quickly.
Im sorry were not all so dumb as to disregard what anyone else thinks.
And there is always the abort button.
Tal |

Sellendis
The Ares project
44
|
Posted - 2012.05.03 15:21:00 -
[39] - Quote
Its new and unpolished and needs a lot of work.
Like, ship view. No more ship icons, if i open the ships in a new window, and set it to old location in the station, when i undock its replaced by ship cargo bay. Frustrating.
Ship cargo bay and station inventory share the same window, in space i like 3x3 icon sized cargo window. In station to show all the containers and crap i use a 1/3 screen window to show all. With the new inventory its one or the other, no different sized windows for a ship or station inventory.
Ship drone bay, opens in the same window. Find drones and then drag/drop to ship drone bay. Honestly, it was faster before.
Looting in space, used to salvage the whole room, then open 10-15 wrecks in 1 window and then just spam "loot all", now i have to select a wreck 1 by 1 to click loot all. Old system of inventory was better in space for salvage/loot. My cargo window open (3x3 size), and next to it a window with 10+ tabs of wrecks in it, for fast loot or selective loot. |

Aubrey Addams
University of Caille Gallente Federation
10
|
Posted - 2012.05.03 15:48:00 -
[40] - Quote
I tested it on SiSi and I don't like it. Here are some solution that should be implemented
1. If you open your inventories at station, and arrange them, for example upper right corner the ships, down the items, middle left the current ship cargohold, then this arrange should be saved.
2. I hate when I undock and all my arranged windows stays where they was at the station, and all of them shows my ship cargohold.
3. Make station and in-space arrange separate.
4. Too bad I cant open my ship cargohold when I clik on my ship at station, just the same window as where my station items are.
5. Same if I try to open it from the fitting-screen.
Solution: Make a global variable to make these inventory stuff windows to be open for a separete window, or that dumb all-in-one window.
This UI change will make my manufacturer main go crazy. Separate windows are less complicated and more easy to use.
I would like to double click on my Station containers at station and open them in new windows (as it is now on TQ), instead of opening them and then have to search back to the root of Items and things like that. |

Silly Slot
Phoenix Evolved Part Duo
9
|
Posted - 2012.05.03 16:03:00 -
[41] - Quote
yep theres a lot of complaints but In-dock and in-space persistent inventory locations and windows states would solve most peoples issues lol |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:05:00 -
[42] - Quote
OK
I spend 5 minutes configuring my Items and Ships Windows and the Ships cargohold as I have had them for over 2 years.
Everything is fine.
I log off.
I log back in.
IT'S ALL BACK TO DEFAULT. 
I must spend time reconfiguring everything every single time I logon.
This is not working for me at all in any way whatsoever.
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:15:00 -
[43] - Quote
In Space.
Upon undocking and returning to station, the Ships/Inventory combined Window have become the Ship cargohold window, and the little Cargohold Window I made is there too !
TWO Cargoholds now for the same ship in Station upon docking, in other words, with my custom sized Ship/Inv Window transformed into one of them.
This just utterly sucks horribad so far.
I have not even messed with the filters yet ! 
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Just Alter
Enlightened Industries Test Alliance Please Ignore
86
|
Posted - 2012.05.03 16:16:00 -
[44] - Quote
Aubrey Addams wrote:I tested it on SiSi and I don't like it. Here are some solution that should be implemented
1. If you open your inventories at station, and arrange them, for example upper right corner the ships, down the items, middle left the current ship cargohold, then this arrange should be saved.
2. I hate when I undock and all my arranged windows stays where they was at the station, and all of them shows my ship cargohold.
3. Make station and in-space arrange separate.
4. Too bad I cant open my ship cargohold when I clik on my ship at station, just the same window as where my station items are.
5. Same if I try to open it from the fitting-screen.
Solution: Make a global variable to make these inventory stuff windows to be open for a separete window, or that dumb all-in-one window.
This UI change will make my manufacturer main go crazy. Separate windows are less complicated and more easy to use.
I would like to double click on my Station containers at station and open them in new windows (as it is now on TQ), instead of opening them and then have to search back to the root of Items and things like that.
Good post. I agree with these points. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:26:00 -
[45] - Quote
Why could the Inventory Value information at the bottom of windows not just have been added to what was there ?
In short, this is shaping up for me as a case of "Why fix something that wasn't broken?" It seems to have worked just fine for 9 years.
This smacks more of someone trying to impress a boss with shiny instead of impressing the customers.
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Karbonadas
High Intellion Exhale.
6
|
Posted - 2012.05.03 16:34:00 -
[46] - Quote
new inventory really needs some love :)
when you in space it should by default select your ship and hide left panel
items/ships/active ship should have separating line because its confusing
ship should have their icons and when selected should show cargo/drone bay/fuel bay capacity
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:38:00 -
[47] - Quote
Just ran a quick Test Mission. Oh my goodness.
Trying to switch configurations, and even open the drone bay.....the scrolling necessary to find what is needed is a HUGE slowdown for those trying to do battle at the same time.
I took damage I normally do not get while hunting for things in the filter.
That is even of much more importance than what is happening in the station hangers.
This is not going to work for the PvP players in the middle of a fight AT ALL under this method, no matter how you try to tweak it. It's part of the very nature of this onscreen mechanic you have now set up. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
1
|
Posted - 2012.05.03 19:04:00 -
[48] - Quote
" 1. If you open your inventories at station, and arrange them, for example upper right corner the ships, down the items, middle left the current ship cargohold, then this arrange should be saved. "
The people behind this change do not play Eve. Its as simple as that |

Mark Androcius
65
|
Posted - 2012.05.03 21:06:00 -
[49] - Quote
I wonder why there hasn't been any CCP DEV commenting on this, i mean, so much negativity and all..... And yeah, really, it changes something that isn't broken, in fact it breaks that which wasn't broken before.
But don't worry people, for i have come up with the ultimate solution....... you guys ready? Make us choose CCP.
Why what do you mean?
Well simple, you press esc in game, click general settings and there you can check or uncheck the option "old style interface". Problem solved, everybody happy. If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

theteck3
Quarantine Corporation
0
|
Posted - 2012.05.03 22:51:00 -
[50] - Quote
Mark Androcius wrote:I wonder why there hasn't been any CCP DEV commenting on this, i mean, so much negativity and all..... And yeah, really, it changes something that isn't broken, in fact it breaks that which wasn't broken before.
But don't worry people, for i have come up with the ultimate solution....... you guys ready? Make us choose CCP.
Why what do you mean?
Well simple, you press esc in game, click general settings and there you can check or uncheck the option "old style interface". Problem solved, everybody happy.
+1 |

Maddax Mcloud
Clan McLoud Care Factor
0
|
Posted - 2012.05.04 00:26:00 -
[51] - Quote
I'm not one to post on the forums, but i had to come here and say how much i HATE this inventory change. It is so confusing, hard to open seperate windows and keep them open and in postion etc.
This is going to be a complete disaster if this goes live. I'll keep it simple CCP... if you want to screw around with stuff that is not broken and waste dev time. fine, but give us a way to turn this new crap completely off, and use the old style seperate windows for ship hangers, cargohold, corp hangers and loot cans.
If this unifed inventory window goes live with no choice to turn it off, i'm done with the game for the last time. I assure you that you will loose many subscribers over this, by messing with a basic simple fuction of the game that works just fine as it is.
All of the other great work you have done for the expansion like the missle effects, etc will go completely unnoticed when people click their inventory button, and get completely frustrated and just plain pissed off about how confusing and hard it is to navigate their own cargohold. If you want this game to succeed and continue, DO NOT force this change on people, it is unacceptable. |

MadMuppet
Kerguelen Station
299
|
Posted - 2012.05.04 02:41:00 -
[52] - Quote
I was going to come in here and rant up a storm until I found the shift+click function to open individual windows.
It takes up more screen real estate, but I think I would learn to deal with it. The 'instant' price check on loot is a nice feature.
My only 'big' complaint, so far, is the lack of a 'ship' shortcut like we had before. Having to open inventory and then find our ships is kind of a pain in the ***. I tried to make a separate window for ships but when I undock it turns in to the cargo hold and doesn't go away and when I redock it stays as the cargo hold. Hey CCP, there is still drone poop in the loot soup! |

Spc One
The Chodak Void Alliance
35
|
Posted - 2012.05.04 02:58:00 -
[53] - Quote
Krixtal Icefluxor wrote:In Space. Upon undocking and returning to station, the Ships/Inventory combined Window have become the Ship cargohold window, and the little Cargohold Window I made is there too ! TWO Cargoholds now for the same ship in Station upon docking, in other words, with my custom sized Ship/Inv Window transformed into one of them. This just utterly sucks horribad so far. I have not even messed with the filters yet !  Yes CCP please don't force this new unified window system on us. Either add an option for old TQ window system, so user can switch back (like you did with ship spinning to be optional) or make it so that user can enable unified system if he wants to.
Please do not force this, like we all said it's very confusing and we can't find stuff so easy as currently on TQ you just do one click on TQ and you see all your ships.
Quote:If this unifed inventory window goes live with no choice to turn it off, i'm done with the game for the last time. I assure you that you will loose many subscribers over this, by messing with a basic simple fuction of the game that works just fine as it is. Same here. And this time i am not joking. |

Spc One
The Chodak Void Alliance
35
|
Posted - 2012.05.04 03:04:00 -
[54] - Quote
Mark Androcius wrote:I wonder why there hasn't been any CCP DEV commenting on this, i mean, so much negativity and all..... And yeah, really, it changes something that isn't broken, in fact it breaks that which wasn't broken before.
But don't worry people, for i have come up with the ultimate solution....... you guys ready? Make us choose CCP.
Why what do you mean?
Well simple, you press esc in game, click general settings and there you can check or uncheck the option "old style interface". Problem solved, everybody happy. Yes do this please.
|

Missile War
Vita Aequitas Veritas The Paganism Alliance
29
|
Posted - 2012.05.04 09:36:00 -
[55] - Quote
Spc One wrote:Krixtal Icefluxor wrote:In Space. Upon undocking and returning to station, the Ships/Inventory combined Window have become the Ship cargohold window, and the little Cargohold Window I made is there too ! TWO Cargoholds now for the same ship in Station upon docking, in other words, with my custom sized Ship/Inv Window transformed into one of them. This just utterly sucks horribad so far. I have not even messed with the filters yet !  Yes CCP please don't force this new unified window system on us. Either add an option for old TQ window system, so user can switch back (like you did with ship spinning to be optional) or make it so that user can enable unified system if he wants to. Please do not force this, like we all said it's very confusing and we can't find stuff so easy as currently on TQ you just do one click on TQ and you see all your ships. Quote:If this unifed inventory window goes live with no choice to turn it off, i'm done with the game for the last time. I assure you that you will loose many subscribers over this, by messing with a basic simple fuction of the game that works just fine as it is. Same here. And this time i am not joking.
you won't quit, we all know this. you're just trying to force ccp to fix something by saying people will quit, which they probaly won't.
even tho i dislike the new inventry system i wouldn't quit over it, altho i would be complaining big time since at the moment it just isn't as good as it could be, and my old system worked perfectly for what it was intended for, instead of...this...uh...system i guess.. which doesn't really do what i'd like it to.
|

Mark Androcius
66
|
Posted - 2012.05.04 11:45:00 -
[56] - Quote
Missile War wrote:you won't quit, we all know this. you're just trying to force ccp to fix something by saying people will quit, which they probaly won't.
even tho i dislike the new inventry system i wouldn't quit over it, altho i would be complaining big time since at the moment it just isn't as good as it could be, and my old system worked perfectly for what it was intended for, instead of...this...uh...system i guess.. which doesn't really do what i'd like it to.
Maybe we should all shoot the Jita statue for a couple of days.
Serious though, the system doesn't add anything to the game, period.
Also, i wonder why CCP hasn't thought of a live discussion system, maybe even some forum poll or something? You see, every time a customer comes to me for a new program, i discuss every single detail with them, come up with a design, discuss that a little further, come up with a working model, discuss that a little further and then i build the beta for them to work with. This clearly isn't the case with CCP, they just told us they were going to make changes here and there.
On the Singularity server, the changes that are being presented, are usually only days away from being implemented on Tranquility, so that leads me to believe it will be on Tranq like this, starting next week. Well i sure hope not, it needs at least a month more work put into it, before most of us are ready to accept it. I just don't see how CCP can fix these issues in less then a week. If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

Aidamina Omen
Aperture Harmonics K162
15
|
Posted - 2012.05.04 12:07:00 -
[57] - Quote
People that argue that the old window system worked just fine need to GTFO.
The old system makes me feel like I'm working in windows 3.1. Sure the new Unified Inventory has a view things that need to be worked out in more detail. Like short cuts for closing and opening etc.
Not everybody wants this game to stay an Excel lookalike forever.
|

Mark Androcius
66
|
Posted - 2012.05.04 12:10:00 -
[58] - Quote
Aidamina Omen wrote:People that argue that the old window system worked just fine need to GTFO.
The old system makes me feel like I'm working in windows 3.1. Sure the new Unified Inventory has a view things that need to be worked out in more detail. Like short cuts for closing and opening etc.
Not everybody wants this game to stay an Excel lookalike forever.
Well, I'm sorry, but you're actually one of the first to have such an opinion. BTW, telling the majority to GTFO is rather stupid, no offense intended. If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

Captain Megadeath
Republic Military School Minmatar Republic
43
|
Posted - 2012.05.04 14:36:00 -
[59] - Quote
I'll leave this here since the devs are ignoring it on the devblog reply thread.
Quote:And here is something the devs will have overlooked.
Mining ops...
Hulks need 2 windows open, cargo hold and the Orca corp hanger Orca needs 3 windows open, cargo hold, corp hanger and ore hold hauler orca needs 4 windows open, cargo hold, corp hanger, ore hold and the static orcas corp hanger.
Simple drag and drop for all tasks.
Seriously CCP,
MAKE IT OPTIONAL!!! |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
5
|
Posted - 2012.05.04 15:10:00 -
[60] - Quote
I for one will not play with this change, at all. They need to fix it before they release this.
It took me like 3 times the effort to do anything inventory related.
I really wanted to check out the new missiles, but after setting up two ship in that system I was done. |
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