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Culmen
Culmenation
55
|
Posted - 2012.05.02 23:28:00 -
[1] - Quote
Ok looks like the ships, items and cargo hold windows have all been merged into a single window.
I like this in theory, but I would prefer if there were a way to have multiple inventory windows open at once. Its an additional hassle if you want to transfer a fit from one ship to another. Maybe do something like the show info tabs are now. There is a fine line between a post and a signature. |

Drew Solaert
University of Caille Gallente Federation
150
|
Posted - 2012.05.02 23:36:00 -
[2] - Quote
I absolutely love it. It's the custom filters that have me sold. I lied :o
|

Culmen
Culmenation
55
|
Posted - 2012.05.02 23:43:00 -
[3] - Quote
Drew Solaert wrote:I absolutely love it. It's the custom filters that have me sold. I like that feature too.
Just want to have a ship window, a hanger window, and multiple cargo hold windows open at once. All of which can have the custom filters and quick navigation tab. There is a fine line between a post and a signature. |

mxzf
Shovel Bros
1487
|
Posted - 2012.05.02 23:46:00 -
[4] - Quote
Yeah, I'm still trying to decide if I like it or not. I did discover that you can shift+click (or right click and pick the option) to pop a window out and separate it. I'm still not sure if I'm sold yet though. |

Culmen
Culmenation
55
|
Posted - 2012.05.02 23:50:00 -
[5] - Quote
mxzf wrote:Yeah, I'm still trying to decide if I like it or not. I did discover that you can shift+click (or right click and pick the option) to pop a window out and separate it. I'm still not sure if I'm sold yet though.
Yeah just discovered that little functionality too.
Thing is, I usually run with a hanger floor and ship selection window open when I'm in station
Its nice having that thing instantly there when i dock, without clicking.
It's now a annoyance rather than a major annoyance.
There is a fine line between a post and a signature. |

Spc One
The Chodak Void Alliance
28
|
Posted - 2012.05.02 23:54:00 -
[6] - Quote
It's very confusing finding my ships is a pain in the a**. Also draging items from one windows to another doesn't really work.
I prefer old style, but with filters. |

Freyja Asynjur
Folkvangr
0
|
Posted - 2012.05.03 00:12:00 -
[7] - Quote
Come on, give it 5 minutes and the confusion is gone.
There's a lot of awesome little things in it.
Only drawback for me is that the window in "compact mode" (with the sidebar hidden) is larger than the old one ( 30 more pixels lost to windows!).
It's also seems to be a bit messy when saving the kind of view you want (icons, text), as all inventory windows seem to get that style after docking. |

Bienator II
madmen of the skies
693
|
Posted - 2012.05.03 00:15:00 -
[8] - Quote
i really like it.
However the main usability problem is: - open multiple windows while docked - undock - all windows are now cargo windows
so you can't replicate old behavior with the new feature. There should be a way to tell the window to stay open only while docked and others only when in space. Looting stuff is also more work as before IMO. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Culmen
Culmenation
56
|
Posted - 2012.05.03 00:25:00 -
[9] - Quote
Just noticed. The right click ship -> open fuel bay command is gone.
Bad form. There is a fine line between a post and a signature. |

Kyoko Sakoda
Veto. Veto Corp
79
|
Posted - 2012.05.03 00:31:00 -
[10] - Quote
Overall I like the direction. However, it would be more useful if:
- Ships, Items, and your Active Ship icons on the side panel were larger or clearer to discern than the rest of the icons in the panel. This facilitates quicker access to root directories and dragging items.
- A double click should be the same as a shift-click in the side panel.
- Breadcrumbs should be clickable; below the title bar.
|

Silly Slot
Phoenix Evolved Part Duo
1
|
Posted - 2012.05.03 00:34:00 -
[11] - Quote
LOVE THIS JUST LOVE LOVE LOVE THIS!!!!!!!! AND ITS SOOOO FAST
btw guys for those that like to see where there dropping things just drag it and hold it over the active ship for a second for instance it works fine...
CCP where is the universal search that was shown in screenshots from fanfest not coming in inferno!??!?! dont make me cry that was SEXY! |

mxzf
Shovel Bros
1490
|
Posted - 2012.05.03 00:43:00 -
[12] - Quote
Bienator II wrote:i really like it.
However the main usability problem is: - open multiple windows while docked - undock - all windows are now cargo windows
so you can't replicate old behavior with the new feature. There should be a way to tell the window to stay open only while docked and others only when in space. Looting stuff is also more work as before IMO.
This is my issue too. It seems to refuse to allow you to do anything but have one window for everything. I do like the look of it, it looks really slick and all, but I worry that it's at the expense of functionality (especially since it should be possible to retain much of the old functionality if done right).
I'm still on the fence about it. It looks nice, but it has become less functional for how I want to use the inventory.
Also, @Culmen, the Open Fuel bay is gone (as with open corp hangers and open drone bay and so forth) because it's now a nested storage inside the ship itself. |

Culmen
Culmenation
57
|
Posted - 2012.05.03 00:54:00 -
[13] - Quote
mxzf wrote: I'm still on the fence about it. It looks nice, but it has become less functional for how I want to use the inventory.
Also, @Culmen, the Open Fuel bay is gone (as with open corp hangers and open drone bay and so forth) because it's now a nested storage inside the ship itself.
I realized that, but it's still some needless functionality loss. The drone bay thing is particularly irksome, since you know have to navigate the cargo hold interface, if you want to change drone types for a mission. There is a fine line between a post and a signature. |

im mrmessy
SUNDERING Goonswarm Federation
1
|
Posted - 2012.05.03 01:44:00 -
[14] - Quote
If the inventory screen worked the same as the current corp hanger, there would be no problem. the problem is that the window is needlessly complex |

Silly Slot
Phoenix Evolved Part Duo
1
|
Posted - 2012.05.03 01:50:00 -
[15] - Quote
double click to open in new window is missing thats for sure...
other than that its missing a REMEMBER STATE, when i undock it should save my docked state of my inventory windows, and close all but 1 of them for when im in space....
That said when i dock again it should remember my "space state" so that my nice small cargo window i have setup for my own cargo will be there when i undock again and not the big inventory window...
Implement the above changes and i believe most people will be estatic. |

Silly Slot
Phoenix Evolved Part Duo
1
|
Posted - 2012.05.03 01:50:00 -
[16] - Quote
im mrmessy wrote:If the inventory screen worked the same as the current corp hanger, there would be no problem. the problem is that the window is needlessly complex
its not more complex, its just different.. the issue is the handling of the secondary windows (see my post above)
Culmen wrote:
I realized that, but it's still some needless functionality loss. The drone bay thing is particularly irksome, since you know have to navigate the cargo hold interface, if you want to change drone types for a mission.
ya they really should bring back the shortcuts, just have it popup a minimum inventory window no sidebar of the designated location, fuel/corp/drones ... that would solve that issue, old functionality, with new inventory management features, with just some smart shortcuts in the right click menu |

OptimuzPR
Oblivious Elements Collide WALLTREIPERS ALLIANCE
0
|
Posted - 2012.05.03 02:42:00 -
[17] - Quote
Silly Slot wrote:double click to open in new window is missing thats for sure...
other than that its missing a REMEMBER STATE, when i undock it should save my docked state of my inventory windows, and close all but 1 of them for when im in space....
That said when i dock again it should remember my "space state" so that my nice small cargo window i have setup for my own cargo will be there when i undock again and not the big inventory window...
Implement the above changes and i believe most people will be estatic.
THIS!
Thank you. |

Orlacc
Pator Tech School Minmatar Republic
133
|
Posted - 2012.05.03 04:19:00 -
[18] - Quote
I miss the "ships" icon unless I am missing it. Don't want the extra step of opening inventory. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
736
|
Posted - 2012.05.03 05:02:00 -
[19] - Quote
Sorry.
I've been a programmer/user/everything IT since 1981, and this new Inventory Window is the most unintuative piece of junk I have yet encountered outside of a DOS box. I am very used to plunging into new systems and screens and functions at the drop of a hat. It was my job.
Well, you guys have finally thrown me for a loop.
This is adding unnecessary complication where absolutely none was needed.
Its a parade of switching windows with none of the simple operability of the original.
I spent 20 minutes with it and really am still having a difficult time getting things set up and doing what I want...and then maintaining their state. Having to close windows in order to get to functions that open what I want. WAY too esoteric to explain in a thread what I am going through here, and I have followed the information gleaned from all of these posts. I would have to show you in person what I mean.
And that is not correct at all.
This is truly not a system I am comfortable with. I'm for change, not complication.
Again, I am even further convinced that the folks developing all this new UI stuff DO NOT PLAY THE GAME.
You will never convince me that they do now especially.
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Tarn Kugisa
Space Mongolian Pinked
75
|
Posted - 2012.05.03 05:37:00 -
[20] - Quote
It makes things streamlined, I like it alot I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

Janosik
Caldari Provisions Caldari State
0
|
Posted - 2012.05.03 05:48:00 -
[21] - Quote
I dont like it.
I dont see my ships, i just see names, and i forgot how i named my ships, which one is which one, it is confusing me.
And i dont want to name ship bomber, cruiser etc. Icons are better.
I always have at least two windows open, one with hangar one with cargo, moving items, doing this in this new ui will be longer than in old one.
This new thing can be feature on old ui, and one that i can hide.
|

AnzacPaul
Invictus Australis Northern Coalition.
104
|
Posted - 2012.05.03 06:26:00 -
[22] - Quote
Why cant i open my ship maintenance or fuel bay via right click anymore?
Loss of functionality by forcing people to use another method is not cool mmkay. |

Blazedart The Deadly
Bounty Hunterz RISE of LEGION
0
|
Posted - 2012.05.03 06:41:00 -
[23] - Quote
I completely hate this change. please give me multiple windows back so its not complicated and difficult to fit my ships together. so that i can look at all my assets at once, separated by ships and items.
And now when im undocked and i have my cargohold open i have this ugly massive box taking up a massive amount of screen realistate. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
0
|
Posted - 2012.05.03 07:26:00 -
[24] - Quote
I also do not like this change. Give me my Ship and items hangers back and put this somewhere else, it's confusing. |

July Oumis
Royal Amarr Institute Amarr Empire
17
|
Posted - 2012.05.03 08:00:00 -
[25] - Quote
It would be great to see which ship is behind the funny names I now see in my hangar.
Could you set the name of the ship in front of the name the player gave it?
Example:
Thorax (name)
|

Talon SilverHawk
Patria o Muerte
53
|
Posted - 2012.05.03 08:43:00 -
[26] - Quote
I dont mind it , but please bring back the ships and items buttons that used to be above the undock, or at least give us the option to add/remove them.
Tal
|

July Oumis
Royal Amarr Institute Amarr Empire
17
|
Posted - 2012.05.03 09:08:00 -
[27] - Quote
OMG, I just realized, that in space, if you loot a wreck, your inventory pops up and if you change its size and position you have to change it back in station.
This is awful!
 |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
744
|
Posted - 2012.05.03 13:01:00 -
[28] - Quote
Can we have some assurance that this thread will be looked at by Devs and not disappeared-ed ?
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Just Alter
Enlightened Industries Test Alliance Please Ignore
84
|
Posted - 2012.05.03 13:35:00 -
[29] - Quote
I love it!
Great work!
It could be tweaked a bit, as this thread is pointing, but overall it's a definite improvement over the old system.
|

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:17:00 -
[30] - Quote
Krixtal Icefluxor wrote:Sorry.
lol dude its not unintuitive its just rough, its very sexy, and if they add the universal search it will be FRIGGING EPIC...
what missing is the tuning, namely the frigging ability to remember states when docked and undocked seperately...
THAT AND THE OTHER BIG PROBLEM
We need the shortcuts back....
Open fuel bay, Open Corp Hanger, Open Drone Bay, Open Cargo, should be a shortcut to the minimal eve inventory of that window...
Do this and you'll make sooooooo many people happy, that way the big inventory is there for when we want it but the shortcuts in right click are there to get us to the small window when thats all we want! PLEASE
PLEASE PLEASE
did i say PLEASE, shortcuts and remembering states = happy item inventory users |

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:19:00 -
[31] - Quote
Talon SilverHawk wrote:I dont mind it , but please bring back the ships and items buttons that used to be above the undock, or at least give us the option to add/remove them.
Tal
wow you may be one of 2-3 people who like the nice easy to misclick items / ships next to undock and accidentally undock into space when u meant to switch ships...
i guess your also one of those guys who loves the fact that the titan bridge and titan jump are so nice and close together lol, as well as all those other things that cause people to scream WHY WHY WHY ! |

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:22:00 -
[32] - Quote
Quote:functions like GÇÿSellGÇÖ (multi-sell anyone?)
OH GOD YES, this is my wish to have eventually ... but please add state memory and shortcuts to the minimal windows first please |

Talon SilverHawk
Patria o Muerte
55
|
Posted - 2012.05.03 14:36:00 -
[33] - Quote
Silly Slot wrote:Talon SilverHawk wrote:I dont mind it , but please bring back the ships and items buttons that used to be above the undock, or at least give us the option to add/remove them.
Tal
wow you may be one of 2-3 people who like the nice easy to misclick items / ships next to undock and accidentally undock into space when u meant to switch ships... i guess your also one of those guys who loves the fact that the titan bridge and titan jump are so nice and close together lol, as well as all those other things that cause people to scream WHY WHY WHY !
Miss click what ? I click the ship icon to see my ships and the undock to (funnily enough) undock, Its not rocket science 
Not a clue on titans sorry, and the only thing that make me scream WHY WHY WHY are posts like yours...
Tal
|

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:37:00 -
[34] - Quote
Janosik wrote:I dont like it.
I dont see my ships, i just see names, and i forgot how i named my ships, which one is which one, it is confusing me.
And i dont want to name ship bomber, cruiser etc. Icons are better.
I always have at least two windows open, one with hangar one with cargo, moving items, doing this in this new ui will be longer than in old one.
This new thing can be feature on old ui, and one that i can hide.
dude just click ships, and you see... tada YOUR SHIPS lol the pretty icons |

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:39:00 -
[35] - Quote
Talon SilverHawk wrote:Miss click what ? I click the ship icon to see my ships and the undock to (funnily enough) undock, Its not rocket science  Not a clue on titans sorry, and the only thing that make me scream WHY WHY WHY are posts like yours... Tal
sorry i guess not all of as are so pro to never misclick an icon thats butted up against another one when we're in a rush because we need to reship for afleet quickly. |

marVLs
4
|
Posted - 2012.05.03 14:39:00 -
[36] - Quote
I think the secret is in potential of new inventory.
IMO it's better than old, but: 1. Players need time to adapt to it 2. It needs some tweeks |

Talon SilverHawk
Patria o Muerte
55
|
Posted - 2012.05.03 14:42:00 -
[37] - Quote
double quote |

Talon SilverHawk
Patria o Muerte
55
|
Posted - 2012.05.03 14:42:00 -
[38] - Quote
Talon SilverHawk wrote:Silly Slot wrote:[quote=Talon SilverHawk] Miss click what ? I click the ship icon to see my ships and the undock to (funnily enough) undock, Its not rocket science  Not a clue on titans sorry, and the only thing that make me scream WHY WHY WHY are posts like yours... Tal sorry i guess not all of as are so pro to never misclick an icon thats butted up against another one when we're in a rush because we need to reship for afleet quickly.
Im sorry were not all so dumb as to disregard what anyone else thinks.
And there is always the abort button.
Tal |

Sellendis
The Ares project
44
|
Posted - 2012.05.03 15:21:00 -
[39] - Quote
Its new and unpolished and needs a lot of work.
Like, ship view. No more ship icons, if i open the ships in a new window, and set it to old location in the station, when i undock its replaced by ship cargo bay. Frustrating.
Ship cargo bay and station inventory share the same window, in space i like 3x3 icon sized cargo window. In station to show all the containers and crap i use a 1/3 screen window to show all. With the new inventory its one or the other, no different sized windows for a ship or station inventory.
Ship drone bay, opens in the same window. Find drones and then drag/drop to ship drone bay. Honestly, it was faster before.
Looting in space, used to salvage the whole room, then open 10-15 wrecks in 1 window and then just spam "loot all", now i have to select a wreck 1 by 1 to click loot all. Old system of inventory was better in space for salvage/loot. My cargo window open (3x3 size), and next to it a window with 10+ tabs of wrecks in it, for fast loot or selective loot. |

Aubrey Addams
University of Caille Gallente Federation
10
|
Posted - 2012.05.03 15:48:00 -
[40] - Quote
I tested it on SiSi and I don't like it. Here are some solution that should be implemented
1. If you open your inventories at station, and arrange them, for example upper right corner the ships, down the items, middle left the current ship cargohold, then this arrange should be saved.
2. I hate when I undock and all my arranged windows stays where they was at the station, and all of them shows my ship cargohold.
3. Make station and in-space arrange separate.
4. Too bad I cant open my ship cargohold when I clik on my ship at station, just the same window as where my station items are.
5. Same if I try to open it from the fitting-screen.
Solution: Make a global variable to make these inventory stuff windows to be open for a separete window, or that dumb all-in-one window.
This UI change will make my manufacturer main go crazy. Separate windows are less complicated and more easy to use.
I would like to double click on my Station containers at station and open them in new windows (as it is now on TQ), instead of opening them and then have to search back to the root of Items and things like that. |

Silly Slot
Phoenix Evolved Part Duo
9
|
Posted - 2012.05.03 16:03:00 -
[41] - Quote
yep theres a lot of complaints but In-dock and in-space persistent inventory locations and windows states would solve most peoples issues lol |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:05:00 -
[42] - Quote
OK
I spend 5 minutes configuring my Items and Ships Windows and the Ships cargohold as I have had them for over 2 years.
Everything is fine.
I log off.
I log back in.
IT'S ALL BACK TO DEFAULT. 
I must spend time reconfiguring everything every single time I logon.
This is not working for me at all in any way whatsoever.
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:15:00 -
[43] - Quote
In Space.
Upon undocking and returning to station, the Ships/Inventory combined Window have become the Ship cargohold window, and the little Cargohold Window I made is there too !
TWO Cargoholds now for the same ship in Station upon docking, in other words, with my custom sized Ship/Inv Window transformed into one of them.
This just utterly sucks horribad so far.
I have not even messed with the filters yet ! 
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Just Alter
Enlightened Industries Test Alliance Please Ignore
86
|
Posted - 2012.05.03 16:16:00 -
[44] - Quote
Aubrey Addams wrote:I tested it on SiSi and I don't like it. Here are some solution that should be implemented
1. If you open your inventories at station, and arrange them, for example upper right corner the ships, down the items, middle left the current ship cargohold, then this arrange should be saved.
2. I hate when I undock and all my arranged windows stays where they was at the station, and all of them shows my ship cargohold.
3. Make station and in-space arrange separate.
4. Too bad I cant open my ship cargohold when I clik on my ship at station, just the same window as where my station items are.
5. Same if I try to open it from the fitting-screen.
Solution: Make a global variable to make these inventory stuff windows to be open for a separete window, or that dumb all-in-one window.
This UI change will make my manufacturer main go crazy. Separate windows are less complicated and more easy to use.
I would like to double click on my Station containers at station and open them in new windows (as it is now on TQ), instead of opening them and then have to search back to the root of Items and things like that.
Good post. I agree with these points. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:26:00 -
[45] - Quote
Why could the Inventory Value information at the bottom of windows not just have been added to what was there ?
In short, this is shaping up for me as a case of "Why fix something that wasn't broken?" It seems to have worked just fine for 9 years.
This smacks more of someone trying to impress a boss with shiny instead of impressing the customers.
"Behold, as a wild ass in the desert, go I forth to my work." - Gurney Halleck |

Karbonadas
High Intellion Exhale.
6
|
Posted - 2012.05.03 16:34:00 -
[46] - Quote
new inventory really needs some love :)
when you in space it should by default select your ship and hide left panel
items/ships/active ship should have separating line because its confusing
ship should have their icons and when selected should show cargo/drone bay/fuel bay capacity
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
747
|
Posted - 2012.05.03 16:38:00 -
[47] - Quote
Just ran a quick Test Mission. Oh my goodness.
Trying to switch configurations, and even open the drone bay.....the scrolling necessary to find what is needed is a HUGE slowdown for those trying to do battle at the same time.
I took damage I normally do not get while hunting for things in the filter.
That is even of much more importance than what is happening in the station hangers.
This is not going to work for the PvP players in the middle of a fight AT ALL under this method, no matter how you try to tweak it. It's part of the very nature of this onscreen mechanic you have now set up. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
1
|
Posted - 2012.05.03 19:04:00 -
[48] - Quote
" 1. If you open your inventories at station, and arrange them, for example upper right corner the ships, down the items, middle left the current ship cargohold, then this arrange should be saved. "
The people behind this change do not play Eve. Its as simple as that |

Mark Androcius
65
|
Posted - 2012.05.03 21:06:00 -
[49] - Quote
I wonder why there hasn't been any CCP DEV commenting on this, i mean, so much negativity and all..... And yeah, really, it changes something that isn't broken, in fact it breaks that which wasn't broken before.
But don't worry people, for i have come up with the ultimate solution....... you guys ready? Make us choose CCP.
Why what do you mean?
Well simple, you press esc in game, click general settings and there you can check or uncheck the option "old style interface". Problem solved, everybody happy. If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

theteck3
Quarantine Corporation
0
|
Posted - 2012.05.03 22:51:00 -
[50] - Quote
Mark Androcius wrote:I wonder why there hasn't been any CCP DEV commenting on this, i mean, so much negativity and all..... And yeah, really, it changes something that isn't broken, in fact it breaks that which wasn't broken before.
But don't worry people, for i have come up with the ultimate solution....... you guys ready? Make us choose CCP.
Why what do you mean?
Well simple, you press esc in game, click general settings and there you can check or uncheck the option "old style interface". Problem solved, everybody happy.
+1 |

Maddax Mcloud
Clan McLoud Care Factor
0
|
Posted - 2012.05.04 00:26:00 -
[51] - Quote
I'm not one to post on the forums, but i had to come here and say how much i HATE this inventory change. It is so confusing, hard to open seperate windows and keep them open and in postion etc.
This is going to be a complete disaster if this goes live. I'll keep it simple CCP... if you want to screw around with stuff that is not broken and waste dev time. fine, but give us a way to turn this new crap completely off, and use the old style seperate windows for ship hangers, cargohold, corp hangers and loot cans.
If this unifed inventory window goes live with no choice to turn it off, i'm done with the game for the last time. I assure you that you will loose many subscribers over this, by messing with a basic simple fuction of the game that works just fine as it is.
All of the other great work you have done for the expansion like the missle effects, etc will go completely unnoticed when people click their inventory button, and get completely frustrated and just plain pissed off about how confusing and hard it is to navigate their own cargohold. If you want this game to succeed and continue, DO NOT force this change on people, it is unacceptable. |

MadMuppet
Kerguelen Station
299
|
Posted - 2012.05.04 02:41:00 -
[52] - Quote
I was going to come in here and rant up a storm until I found the shift+click function to open individual windows.
It takes up more screen real estate, but I think I would learn to deal with it. The 'instant' price check on loot is a nice feature.
My only 'big' complaint, so far, is the lack of a 'ship' shortcut like we had before. Having to open inventory and then find our ships is kind of a pain in the ***. I tried to make a separate window for ships but when I undock it turns in to the cargo hold and doesn't go away and when I redock it stays as the cargo hold. Hey CCP, there is still drone poop in the loot soup! |

Spc One
The Chodak Void Alliance
35
|
Posted - 2012.05.04 02:58:00 -
[53] - Quote
Krixtal Icefluxor wrote:In Space. Upon undocking and returning to station, the Ships/Inventory combined Window have become the Ship cargohold window, and the little Cargohold Window I made is there too ! TWO Cargoholds now for the same ship in Station upon docking, in other words, with my custom sized Ship/Inv Window transformed into one of them. This just utterly sucks horribad so far. I have not even messed with the filters yet !  Yes CCP please don't force this new unified window system on us. Either add an option for old TQ window system, so user can switch back (like you did with ship spinning to be optional) or make it so that user can enable unified system if he wants to.
Please do not force this, like we all said it's very confusing and we can't find stuff so easy as currently on TQ you just do one click on TQ and you see all your ships.
Quote:If this unifed inventory window goes live with no choice to turn it off, i'm done with the game for the last time. I assure you that you will loose many subscribers over this, by messing with a basic simple fuction of the game that works just fine as it is. Same here. And this time i am not joking. |

Spc One
The Chodak Void Alliance
35
|
Posted - 2012.05.04 03:04:00 -
[54] - Quote
Mark Androcius wrote:I wonder why there hasn't been any CCP DEV commenting on this, i mean, so much negativity and all..... And yeah, really, it changes something that isn't broken, in fact it breaks that which wasn't broken before.
But don't worry people, for i have come up with the ultimate solution....... you guys ready? Make us choose CCP.
Why what do you mean?
Well simple, you press esc in game, click general settings and there you can check or uncheck the option "old style interface". Problem solved, everybody happy. Yes do this please.
|

Missile War
Vita Aequitas Veritas The Paganism Alliance
29
|
Posted - 2012.05.04 09:36:00 -
[55] - Quote
Spc One wrote:Krixtal Icefluxor wrote:In Space. Upon undocking and returning to station, the Ships/Inventory combined Window have become the Ship cargohold window, and the little Cargohold Window I made is there too ! TWO Cargoholds now for the same ship in Station upon docking, in other words, with my custom sized Ship/Inv Window transformed into one of them. This just utterly sucks horribad so far. I have not even messed with the filters yet !  Yes CCP please don't force this new unified window system on us. Either add an option for old TQ window system, so user can switch back (like you did with ship spinning to be optional) or make it so that user can enable unified system if he wants to. Please do not force this, like we all said it's very confusing and we can't find stuff so easy as currently on TQ you just do one click on TQ and you see all your ships. Quote:If this unifed inventory window goes live with no choice to turn it off, i'm done with the game for the last time. I assure you that you will loose many subscribers over this, by messing with a basic simple fuction of the game that works just fine as it is. Same here. And this time i am not joking.
you won't quit, we all know this. you're just trying to force ccp to fix something by saying people will quit, which they probaly won't.
even tho i dislike the new inventry system i wouldn't quit over it, altho i would be complaining big time since at the moment it just isn't as good as it could be, and my old system worked perfectly for what it was intended for, instead of...this...uh...system i guess.. which doesn't really do what i'd like it to.
|

Mark Androcius
66
|
Posted - 2012.05.04 11:45:00 -
[56] - Quote
Missile War wrote:you won't quit, we all know this. you're just trying to force ccp to fix something by saying people will quit, which they probaly won't.
even tho i dislike the new inventry system i wouldn't quit over it, altho i would be complaining big time since at the moment it just isn't as good as it could be, and my old system worked perfectly for what it was intended for, instead of...this...uh...system i guess.. which doesn't really do what i'd like it to.
Maybe we should all shoot the Jita statue for a couple of days.
Serious though, the system doesn't add anything to the game, period.
Also, i wonder why CCP hasn't thought of a live discussion system, maybe even some forum poll or something? You see, every time a customer comes to me for a new program, i discuss every single detail with them, come up with a design, discuss that a little further, come up with a working model, discuss that a little further and then i build the beta for them to work with. This clearly isn't the case with CCP, they just told us they were going to make changes here and there.
On the Singularity server, the changes that are being presented, are usually only days away from being implemented on Tranquility, so that leads me to believe it will be on Tranq like this, starting next week. Well i sure hope not, it needs at least a month more work put into it, before most of us are ready to accept it. I just don't see how CCP can fix these issues in less then a week. If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

Aidamina Omen
Aperture Harmonics K162
15
|
Posted - 2012.05.04 12:07:00 -
[57] - Quote
People that argue that the old window system worked just fine need to GTFO.
The old system makes me feel like I'm working in windows 3.1. Sure the new Unified Inventory has a view things that need to be worked out in more detail. Like short cuts for closing and opening etc.
Not everybody wants this game to stay an Excel lookalike forever.
|

Mark Androcius
66
|
Posted - 2012.05.04 12:10:00 -
[58] - Quote
Aidamina Omen wrote:People that argue that the old window system worked just fine need to GTFO.
The old system makes me feel like I'm working in windows 3.1. Sure the new Unified Inventory has a view things that need to be worked out in more detail. Like short cuts for closing and opening etc.
Not everybody wants this game to stay an Excel lookalike forever.
Well, I'm sorry, but you're actually one of the first to have such an opinion. BTW, telling the majority to GTFO is rather stupid, no offense intended. If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

Captain Megadeath
Republic Military School Minmatar Republic
43
|
Posted - 2012.05.04 14:36:00 -
[59] - Quote
I'll leave this here since the devs are ignoring it on the devblog reply thread.
Quote:And here is something the devs will have overlooked.
Mining ops...
Hulks need 2 windows open, cargo hold and the Orca corp hanger Orca needs 3 windows open, cargo hold, corp hanger and ore hold hauler orca needs 4 windows open, cargo hold, corp hanger, ore hold and the static orcas corp hanger.
Simple drag and drop for all tasks.
Seriously CCP,
MAKE IT OPTIONAL!!! |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
5
|
Posted - 2012.05.04 15:10:00 -
[60] - Quote
I for one will not play with this change, at all. They need to fix it before they release this.
It took me like 3 times the effort to do anything inventory related.
I really wanted to check out the new missiles, but after setting up two ship in that system I was done. |

Spc One
The Chodak Void Alliance
37
|
Posted - 2012.05.04 16:16:00 -
[61] - Quote
Missile War wrote: you won't quit, we all know this. you're just trying to force ccp to fix something by saying people will quit, which they probaly won't.
I will let all of my toons expire, yes all of them, not just one and start playing another game. Because this all in one window is just super stupid.
|

Jiji Hamin
Aliastra Gallente Federation
58
|
Posted - 2012.05.04 18:51:00 -
[62] - Quote
Everyone chill out. As I have said in other threads, a few small changes will fix our problems. We already can break "items" or "cargo" or "ships" or anything else off into a seperate window. we just need to be able to then create a shortcut to that custom view directly from neocom. BOOM. suddenly the new system is far more powerufl than the current one AND more usable at the same time. You're welcome. |

Caviar Liberta
Moira. Villore Accords
2
|
Posted - 2012.05.04 22:34:00 -
[63] - Quote
Hello,
not usally on test but I found it needed if I want to have a heads up to changes that might land on the live server.
A problem I found with this new inventory window which I'm sure will be easy to fix. I close the window and jump a gate or dock and it opens again.
Also not having a way to telll what ship type you have in station can cause problems also when all you see is the name of the ship. Perhaps either use the same set up that is in the fittings window or Market.
something like this, Ships: Ship Type: Name of Ship
Caviar Liberta |

theteck
3
|
Posted - 2012.05.04 23:00:00 -
[64] - Quote
/signed
---------------------------------------------------------------------------| I'm from Qu+¬bec and english its my secondary language...-á|-á |

theteck
3
|
Posted - 2012.05.04 23:03:00 -
[65] - Quote
and i add
i hate this new system completly
the idea its wrong designed .... they need to be really better before release a system that change eve .^....
omg all the evening i "?$%%&&*( after this ******* menu
---------------------------------------------------------------------------| I'm from Qu+¬bec and english its my secondary language...-á|-á |

Abdiel Kavash
Paladin Order Fidelas Constans
438
|
Posted - 2012.05.04 23:16:00 -
[66] - Quote
Here is some feedback from me. In general I like some of the new ideas, but the implementation as it is on Sisi right now sucks in a major way.
First, let me say that I am a corporation CEO, an alliance logistics and sovereignty director. I deal with towers, hangars, corp hangars, and many other inventories a lot. I can see how the new UI might look shiny to someone who only needs to loot wrecks and dump loot in a station, but for practical heavy use it is very clunky.
I have been using the shift-click function, and opening multiple windows. To manage multiple inventories I simply need to see what's in each of them, without having to tab between them all the time. I don't know who at CCP got the idea that "multiple windows are always bad". If I need to manage multiple hangars, I want multiple windows.
Multiple windows don't add complexity to the game - completely the opposite. Having multiple windows means the complexity is distributed and each window allows me to manage one tiny part of my work separately. Merging everything under the sky into one mother of all windows doesn't make things easier. It makes them way more complex.
My first and biggest problem is individual windows not remembering their attributes (size, position, icon size...). All inventories were not created equal, as the blog might suggest. My hangar will have myriads of different items, I want it nice, large and in the middle of my screen as I use it a lot. My fuel bay will only ever have one stack of fuel in it. I want it tucked away in the corner somewhere, just big enough so that I can take a glance and it and see that yes I will not run out in the middle of my route. My ships window has a couple of different ships in it, I want quick access to it so I can see which ships I have at this station and be able to hop in one of them easily.
Currently, only the attributes of the last window are remembered. Any new window I open inherits these attributes. So I open my hangar, and expand it to see items I need to move. I open my cargohold, which opens right in front of the hangar. I need to manually move them apart so I can move stuff between them. Then I open my fuel bay to see if I'm good to go. The fuel bay opens taking up half of the screen in order to display one item. I move it out of my sight in the corner. However next time I open my hangar, it gets stuck down there too and I have to move and expand it again and again.
Related to the first issue, undocking completely messes up the windows. I am used to the old functionality: when you undock, any station-related windows close. When you dock, they open again. In the current build, when I undock, all the open station-related windows stay on my screen, and turn into my cargo bay. Yes, game, thanks for telling me I forgot to pick up a courier package. Thanks for telling me on eight different places on the screen at once, too. So I dock, intending to just grab the package and leave - however my hangar and my containers are nowhere to be seen. Only the eight "my ship's cargo bay" windows.
I would say that 99 percent of time, when I dock, I want my hangar and my ship list visible, and both in the familiar positions. I want to be able to dock, pull put a new ship, grab ammunition, and undock without having to dig through fifteen menus just to open the individual inventories. Please make the station windows close when I undock, and remember their positions and state for the next time I dock.
The inventory UI itself is very slow and clunky. I hope this is a beta issue and will be fixed for release. However, one thing I absolutely can't stand are the animations. Just open anything with a page's worth of items in it and move your mouse across the list. The animation is anything but smooth, and definitely annoying as hell. I don't see what's wrong with "highlight whatever has the cursor over it". Similarly with opening inventories and folders in the index. I don't want your fancy animation. I want to see my stuff. Preferrably without having to wait 2-3 seconds every time I need to see another inventory.
I would love an option to simply turn off all UI animations in the ESC menu. UI animations weren't a good thing when Windows came up with them, they are not a good thing now, and you will not turn them into a good thing either. All they will ever be is nice and flashy and "awesome" for the casual players, and a major slowdown, distraction and a pain in the arse for people who actually need to use the UI to do stuff.
On a positive note, I love the fact that I can see all the inventories in a station in a single screen. Dropping off POS fuel into a labeled can inside a corp hangar is now as easy as a drag-and-drop, and no longer requires me to open three hangars that I don't need or want to look at.
As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?
Keyboard shortcuts. The only thing that keeps me sane since I don't need to dig through a thousand menus. Right now my usual procedure to pick up stuff after docking is alt+C, alt+H, alt+G (cargo bay, hangar, corp hangar). This opens the three windows side by side (as the UI remembers them), and I can start moving items. In the new implementation, this is not possible without having to dig through the index menu. Please add keyboard shortcut to "open cargo hold in a new window" and similar.
Also please add a shortcut to "open fuel bay of active ship".
(Continued in the next post. Character limit reached.) |

Abdiel Kavash
Paladin Order Fidelas Constans
438
|
Posted - 2012.05.04 23:16:00 -
[67] - Quote
Corporation hangars. I am sure this is just an oversight, but I haven't seen it mentioned anywhere yet. Right now on Sisi the index just lists "Division 1", "Division 2", etc. How am I supposed to know which division is "POS fuel" and which is "Free Rifters"? (Yes I know, who would confuse rifters with POS fuel. How am I supposed to know which hangar is "POS reaction inputs" and which one is "POS reaction products"?)
I also miss the "open corporation hangar" button in the station window.
Ships window. Two issues here. First time I looked into my ships window, I nearly freaked out, thinking someone stole my jump freigher. Then I realized I'm sitting in it. Why does the ship window not show the active ship is really beyond me. I want to see at a glance at one window which ships I have available in the current station. (Yes I can look at the model in the centre of the screen. That would first require me to close whatever other windows I have that are covering it. Yes, I am working on important things in those windows.)
Second issue, and this is really just a small request, I would like to be able to drag the ship name from the index to the main view to activate a ship. I have subconsciously tried to do that several times and obviously failed.
I would like to see ship fittings as a submenu in the index. It is still possible to right-click > show contents, but if we're merging all windows, let's really merge all of them. I am a visual type, seeing the modules fitted to another ship as icons would be better than just the plain list. If it had drag-and-drop functionality for fitting, I would probably even like it.
Another minor issue, undocking makes the window forget which folders I had open. I imagine that I would usually have three or four corp hangars with a one or two cans in each open. But opening all the submenus every time I dock (and suffering the animations every time) will get annoying really fast.
|

Cryten Jones
Advantage Inc The Matari Consortium
75
|
Posted - 2012.05.04 23:21:00 -
[68] - Quote
Taking all the issues about remembered locations etc from above and assuming that they will be looked at I would like to see the following...
1. Assets window collapsed into this. If we are going to have one place for all things then lets do that. 2. Return the 'hanger' and 'ships' buttons and double clicking the ship as shortcuts to this new items UI opened for that specific area.
eg double click you ship and it opens the items window with your active ship cargo hold selected.
-CJ
|

Captain Skarlet
Elemental Exploration Quantum Decadence
0
|
Posted - 2012.05.07 09:41:00 -
[69] - Quote
Silly Slot wrote:yep theres a lot of complaints but In-dock and in-space persistent inventory locations and windows states would solve most peoples issues lol
No I disagree.. The Ship Inventory window in the station is one thing, though for it to still be present once un-docked is just a joke.
To be honest I agree with XLoneStarX the old system is better in accessibility and useability, this new set-up is cumbersome, awkward to use and seams to resemble the way you would access a file with in a computer directory..!!
If you are going to implement this then at least resort back to the old cargo bay when we've un-docked, keeping the window settings for in station and in space separate..!! |

Talon SilverHawk
Patria o Muerte
58
|
Posted - 2012.05.07 17:28:00 -
[70] - Quote
Silly Slot wrote:yep theres a lot of complaints but In-dock and in-space persistent inventory locations and windows states would solve most peoples issues lol
No they wouldn't.
Silly do you really have anything against making these changes optional, then you can have what you like and the rest of us can stick with the old unbroken system that just needed some buffing (aimed at CCP)
Tal
|

TTIGER
nul-li-fy RED.OverLord
0
|
Posted - 2012.05.08 01:41:00 -
[71] - Quote
Who coded this changes and who approved them ? You get special prize for this .God sake for first time test something and add after that .
You are creating another unnecessary steps to move ammo/drone/material from ship/assests /fuel bay to other places .Did you tried open a cargo bay and put some thing or put some drones or fuel before put thiese changes to sisi ?
Your corporate idiocy never surprise me but this is totally new step CCP : how stupid are these changes ?More than norton stupidity .
What items menu need was tabs with ammo/blueprint/modules (with sub tabs ) etc and would be done .Most tab needed place is LP store btw |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
9
|
Posted - 2012.05.08 01:55:00 -
[72] - Quote
Abdiel Kavash wrote:Here is some feedback from me. In general I like some of the new ideas, but the implementation as it is on Sisi right now sucks in a major way.
...
I would say that 99 percent of time, when I dock, I want my hangar and my ship list visible, and both in the familiar positions. I want to be able to dock, pull put a new ship, grab ammunition, and undock without having to dig through fifteen menus just to open the individual inventories. Please make the station windows close when I undock, and remember their positions and state for the next time I dock.
This puts it so nicely, the only thing that Abdiel Kavash didn't mention in his two posts that is driving me crazy is the way that the window changes when you hover over other inventorys in the tree view, it makes putting a few stacks of ammo in a ship a real chore for me. Remove that make it optional or make how long it takes before it switches longer or configurable |

Maul555
Nuts and Vindictive Remix Technologies
43
|
Posted - 2012.05.08 03:28:00 -
[73] - Quote
I am not joking when I say that I, a veteran of 9+ years with eve, will quit the game if this new UI replaces my current one. Its just too hard to use. I literally have no will to do anything on sisi right now because of this change. Push it to TQ and the game is ruined for me. I just won't want to play because its no longer fun, and is instead a chore. |

Mark Androcius
68
|
Posted - 2012.05.08 07:33:00 -
[74] - Quote
Maul555 wrote:I am not joking when I say that I, a veteran of 9+ years with eve, will quit the game if this new UI replaces my current one. Its just too hard to use. I literally have no will to do anything on sisi right now because of this change. Push it to TQ and the game is ruined for me. I just won't want to play because its no longer fun, and is instead a chore.
Wahahah, 9+ That's not even possible If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

Cryten Jones
Advantage Inc The Matari Consortium
76
|
Posted - 2012.05.08 07:35:00 -
[75] - Quote
Mark Androcius wrote:Maul555 wrote:I am not joking when I say that I, a veteran of 9+ years with eve, will quit the game if this new UI replaces my current one. Its just too hard to use. I literally have no will to do anything on sisi right now because of this change. Push it to TQ and the game is ruined for me. I just won't want to play because its no longer fun, and is instead a chore. Wahahah, 9+ That's not even possible
Yes it is... 9 years + x time in beta.....
He is being somewhat over dramatic though :-)
-CJ
|

Smoking Blunts
ZC Industries Dark Stripes
227
|
Posted - 2012.05.08 09:20:00 -
[76] - Quote
couple of my most anoying issues.
why when you get into a ship is that ship removed from the ship window?. i was liek where the **** did it go.
why when you shift click the cargo in the fitting window does it not open a new window? and instead changes the inventory to a different page to the one it was on. i fit alot of ships(batches of 100 soem times) and as the fitting window dosnt add ammo or fit rigs(anymore) having to open and reopen the main items hanger and then reopen the ships cargo is ******* anoying
why are ships not listed by there actual name in the inventory(hyperion, oracle etc etc)? im gonna have 100 ships called done and not know whats what, without going into the actual ship hanger, which then dosnt show me the ship im in and dosnt give me access to that ship FROM THE SHIP WINDOW.
your breaking stuff that dosnt need fixing, please dont roll this broken crap out CCP-áare full of words and no action. We will watch what they are doing, for now
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
807
|
Posted - 2012.05.08 12:00:00 -
[77] - Quote
I said it on Page 1 and I'll say it again.
The people designing this nonsense do not play the game.
That used to be Tin Foil Hat territory, but Obvious is Obvious. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Fabulousli Obvious
State War Academy Caldari State
3
|
Posted - 2012.05.08 12:01:00 -
[78] - Quote
Somebody call me ? Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Zycorax II
Helheimr Technologies
2
|
Posted - 2012.05.08 12:33:00 -
[79] - Quote
Can't say I like the new system. I don't see the point in changing something that already works. We already have a search field and a way to sort everything.
But what annoys me the most is the windows. The shift-clicking makes it slightly better, but it's still not as good as the good old windows on Tranq. At least make all the other windows than the cargohold of your current ship disappear when you undock and reappear in the same place(s) (the ships and items windows at least) when you dock up again, rather than becoming copies of the current ship's cargohold. |

Talon SilverHawk
Patria o Muerte
60
|
Posted - 2012.05.08 12:37:00 -
[80] - Quote
There is an official thread for this in the Eve information portal. Devs seems to be reading that one.
New dev blog: Unified inventory
https://forums.eveonline.com/default.aspx?g=posts&t=104383
Tal
|

Death Toll007
Fleet of Doom Psychotic Tendencies.
51
|
Posted - 2012.05.08 12:47:00 -
[81] - Quote
OP: New interface is awesome. It is intuitive, easily managed using the filters on the left, and you can use it the same way as the old one, just streamlined.
Whine post is whine post.
-DT |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
807
|
Posted - 2012.05.08 12:51:00 -
[82] - Quote
Death Toll007 wrote:OP: New interface is awesome. It is intuitive, easily managed using the filters on the left, and you can use it the same way as the old one, just streamlined.
Whine post is whine post.
-DT
Why don't you try using it instead of just summarizing CCP's Release Notes. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Yerik Locke
Silver. Fade 2 Black
1
|
Posted - 2012.05.09 08:45:00 -
[83] - Quote
To me, these changes just follow the modern-culture tech trend of "less information to the end-user is better."
In this case, though, I want to be able to see lots of information, all at once. People say Eve looks like Excel, and even though it may in some ways, that's what makes it so unique and powerful.
It seems as if many of the complaints people are making [and some of my own] are rooted in the compartmentalization of information in the new system. It's very easy to lose track of what you're doing if you can't see the before and after at the same time, in this case, inventory windows that you are moving items to or from.
I realize there's an option to split up the windows, but this is an extra step already -- an extra step, ultimately leading in the direction of the old inventory UI anyway.
Side comments:
From a technical/design standpoint, the new inventory system looks really nice, I feel like it just may not have a comfortable place in Eve. It is reliant on text as an indicator, rather than visuals, which I think may be its biggest downfall. Symbols [such as the ship icons] process very quickly in comparison to text.
|

Fabulousli Obvious
State War Academy Caldari State
6
|
Posted - 2012.05.09 11:33:00 -
[84] - Quote
I need the windows for the various things like my Hanger Cargo and my Ship Cargo TO BE DISTINCT. Scrollbars and Drop-Down Arrows to find crap ? No thanks on this. It's still terrible. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
816
|
Posted - 2012.05.09 12:41:00 -
[85] - Quote
Re-iterating one comment I made 7 days ago here that got buried:
"This smacks more of someone trying to impress a boss with shiny instead of impressing the customers."
My mind on this has changed...not. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Korinne
The Partisan Brigade Republic Alliance
25
|
Posted - 2012.06.17 02:02:00 -
[86] - Quote
New inventory sucks, end of story. Easiest fix? Put an option to turn it off and enable the old inventory system in the general settings menu; that or just make it so that I can pull the Items/Ships tab off of the station panel. |
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