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TheNecromancer
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Posted - 2004.08.25 06:05:00 -
[61]
I would be nice if you could bring some kind of device that could refined out in space...so you would only have to go back..when you have a cargo full og minerals..not ores :)
and.how about a mining skill that gave like 2-5% pr skill to veldspar..etc for all other ores...
so that one could also be a specialist in mining a special ore
and..I also agree on that we need a mining ship..with room for 8xL2 miners..its a bad think to be mining in a BS (the Aproc)...maybe they should make a whole new class...like cruiser/frigates/battleship..one just called "miners"
or how about allowing you use to 2x the normal drones...amount..mining drones only..they can do 50% the mine..I dont care..just change something...
at least ..make it more fun to mine....again..I DONT ask for mine isk pr hour...just make it MORE fun :))
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TheNecromancer
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Posted - 2004.08.25 06:05:00 -
[62]
I would be nice if you could bring some kind of device that could refined out in space...so you would only have to go back..when you have a cargo full og minerals..not ores :)
and.how about a mining skill that gave like 2-5% pr skill to veldspar..etc for all other ores...
so that one could also be a specialist in mining a special ore
and..I also agree on that we need a mining ship..with room for 8xL2 miners..its a bad think to be mining in a BS (the Aproc)...maybe they should make a whole new class...like cruiser/frigates/battleship..one just called "miners"
or how about allowing you use to 2x the normal drones...amount..mining drones only..they can do 50% the mine..I dont care..just change something...
at least ..make it more fun to mine....again..I DONT ask for mine isk pr hour...just make it MORE fun :))
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Synex
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Posted - 2004.08.25 06:16:00 -
[63]
How about... the asteroid fields move, and you have to pilot your ship around the roids, locking and mining as they slowly move past? The fields would have to be pretty dense and if a roid hits your ship... it does 500dmg. That would get rid of the Battleship miners...
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Synex
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Posted - 2004.08.25 06:16:00 -
[64]
How about... the asteroid fields move, and you have to pilot your ship around the roids, locking and mining as they slowly move past? The fields would have to be pretty dense and if a roid hits your ship... it does 500dmg. That would get rid of the Battleship miners...
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Kakanur
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Posted - 2004.08.25 06:52:00 -
[65]
I mine about 3 hour a day and more during the weekends, I enjoy mining and to make it more "fun" I try do time myself how long it would take to make a can full (My PB is 27 minutes Sure It would be nice with more mining skills but now I have Mining lvl 5 and astro lvl 4 so that is ok with me, now I train gunnery and other skills so that when I need to fight I have the skills for it.
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Kakanur
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Posted - 2004.08.25 06:52:00 -
[66]
I mine about 3 hour a day and more during the weekends, I enjoy mining and to make it more "fun" I try do time myself how long it would take to make a can full (My PB is 27 minutes Sure It would be nice with more mining skills but now I have Mining lvl 5 and astro lvl 4 so that is ok with me, now I train gunnery and other skills so that when I need to fight I have the skills for it.
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ErrorS
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Posted - 2004.08.25 07:10:00 -
[67]
Originally by: Synex How about... the asteroid fields move, and you have to pilot your ship around the roids, locking and mining as they slowly move past? The fields would have to be pretty dense and if a roid hits your ship... it does 500dmg. That would get rid of the Battleship miners...
i like this idea best. it would make mining extremely interesting ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
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Posted - 2004.08.25 07:10:00 -
[68]
Originally by: Synex How about... the asteroid fields move, and you have to pilot your ship around the roids, locking and mining as they slowly move past? The fields would have to be pretty dense and if a roid hits your ship... it does 500dmg. That would get rid of the Battleship miners...
i like this idea best. it would make mining extremely interesting ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Cain Calzon
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Posted - 2004.08.25 11:17:00 -
[69]
Originally by: TheNecromancer
and..I also agree on that we need a mining ship..with room for 8xL2 miners..its a bad think to be mining in a BS (the Aproc)...maybe they should make a whole new class...like cruiser/frigates/battleship..one just called "miners"
in shiva ccp are releasing mining frigates, give it time we will probably se mining cruisers, and even perhaps some sort of mining battleship(lets hope they dont call it that)
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Cain Calzon
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Posted - 2004.08.25 11:17:00 -
[70]
Originally by: TheNecromancer
and..I also agree on that we need a mining ship..with room for 8xL2 miners..its a bad think to be mining in a BS (the Aproc)...maybe they should make a whole new class...like cruiser/frigates/battleship..one just called "miners"
in shiva ccp are releasing mining frigates, give it time we will probably se mining cruisers, and even perhaps some sort of mining battleship(lets hope they dont call it that)
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Sister Immacolata
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Posted - 2004.08.25 11:27:00 -
[71]
The whole mining game could need some expansion. Bonuses to this and that will only slightly modify an already simple gameplay. I wish CCP had the imagination to somehow improve the entire gameplay experience of mining.
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Sister Immacolata
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Posted - 2004.08.25 11:27:00 -
[72]
The whole mining game could need some expansion. Bonuses to this and that will only slightly modify an already simple gameplay. I wish CCP had the imagination to somehow improve the entire gameplay experience of mining.
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Kalhystia
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Posted - 2004.08.25 11:28:00 -
[73]
Well I like to mine; I spend most of my playing time to mine, as strange as it seems. I don't know if I'm a carebear (and I don't care), because I stay in 0.0 gathering ressources for corp;
But hmm on the one hand I agree on the point we should get more mining skills to let us specialize our job, just as fighters can; but on the other hand I wonder the effects it would have on the market if new skills were released... (players more efficient at mining> more ore> dropping prices?)
Well why not introducing new types of minable stellar objets? Like crystals, gas clouds (ok there already on but let's spread them), ship wreckage we can mine and gather.
To be able to mine them we would need some specialization skills (which don't increase our mining efficiency btw).
I know mining is the most profitable profession on EVE, and you don't need to have uber mining skills or good understood of the game mechanics to earn lot of money; which is not the case of NPCers: they need good fighting skills and some game experience to be able to handle the rats in 0.0... and they get less money in return (even if they get rare named modules...).
Well I think mining good ore like the ones found in 0.0 should be harder (but it would raise market prices too ); or get new kinds of minables objets.
Yeah sure we always can train other skills than mining to be good at it; but still it's becoming common to always mine the same way and the same roids.
Only suggestions; don't flame me  |

Kalhystia
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Posted - 2004.08.25 11:28:00 -
[74]
Well I like to mine; I spend most of my playing time to mine, as strange as it seems. I don't know if I'm a carebear (and I don't care), because I stay in 0.0 gathering ressources for corp;
But hmm on the one hand I agree on the point we should get more mining skills to let us specialize our job, just as fighters can; but on the other hand I wonder the effects it would have on the market if new skills were released... (players more efficient at mining> more ore> dropping prices?)
Well why not introducing new types of minable stellar objets? Like crystals, gas clouds (ok there already on but let's spread them), ship wreckage we can mine and gather.
To be able to mine them we would need some specialization skills (which don't increase our mining efficiency btw).
I know mining is the most profitable profession on EVE, and you don't need to have uber mining skills or good understood of the game mechanics to earn lot of money; which is not the case of NPCers: they need good fighting skills and some game experience to be able to handle the rats in 0.0... and they get less money in return (even if they get rare named modules...).
Well I think mining good ore like the ones found in 0.0 should be harder (but it would raise market prices too ); or get new kinds of minables objets.
Yeah sure we always can train other skills than mining to be good at it; but still it's becoming common to always mine the same way and the same roids.
Only suggestions; don't flame me  |
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