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Dr Zoom
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Posted - 2004.08.24 19:33:00 -
[1]
I dont know whats happening but something is different with the missions lately. I am an agent runner since ever and I normally loose a ship once in a month. But now last 3 missions I lost 1 ship and 2 almost.
Hey something isnt it should be like ! The rats are much faster, stronger and I am not so strong anymore.
Shouldn't it be possible to solve lvl3 missions with a well armed cruiser from a 4 mio skill points player or what ?
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Dr Zoom
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Posted - 2004.08.24 19:33:00 -
[2]
I dont know whats happening but something is different with the missions lately. I am an agent runner since ever and I normally loose a ship once in a month. But now last 3 missions I lost 1 ship and 2 almost.
Hey something isnt it should be like ! The rats are much faster, stronger and I am not so strong anymore.
Shouldn't it be possible to solve lvl3 missions with a well armed cruiser from a 4 mio skill points player or what ?
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S'Daria
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Posted - 2004.08.24 19:42:00 -
[3]
No.
I'm doing Agent 3 missions with a Battleship and they are boring.
Even 110k pirates are easy to kill.
The most interesting mission is "The Blockcade" mission where you have to kill 18 pirates in a row. The only thing interesting in that mission is when a 85k pirate warps 25km away from you...other than that its 30 minutes of picking up cargo containers.
If you're in a cruiser I would suggest you either do only courier level 3 missions or go back and do level 2 missions from the highest quality agent.
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S'Daria
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Posted - 2004.08.24 19:42:00 -
[4]
No.
I'm doing Agent 3 missions with a Battleship and they are boring.
Even 110k pirates are easy to kill.
The most interesting mission is "The Blockcade" mission where you have to kill 18 pirates in a row. The only thing interesting in that mission is when a 85k pirate warps 25km away from you...other than that its 30 minutes of picking up cargo containers.
If you're in a cruiser I would suggest you either do only courier level 3 missions or go back and do level 2 missions from the highest quality agent.
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whohuhwhat
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Posted - 2004.08.24 20:16:00 -
[5]
Dr. Zoom,
What ship are you using and your current config would help us help you  whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |

whohuhwhat
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Posted - 2004.08.24 20:16:00 -
[6]
Dr. Zoom,
What ship are you using and your current config would help us help you  whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |

Vigilant
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Posted - 2004.08.24 21:17:00 -
[7]
Doing them everyday in my Carcal....no problems here... have not lost a ship yet.... 6.40 rating with my Security Agent...
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Vigilant
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Posted - 2004.08.24 21:17:00 -
[8]
Doing them everyday in my Carcal....no problems here... have not lost a ship yet.... 6.40 rating with my Security Agent...
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Holi
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Posted - 2004.08.24 21:42:00 -
[9]
Have no problems either and I don't even have 3mill skillpoints.
I use a Bellicose with 3x heavy launchers and 10mn MWD. Orbit at 40km with 1.2km/s and bombs away! It takes a while to kill the 100-110k ones but my missile skills aren't maxed out and I'm using non-named launchers.
-- Holi
[ md5 checksum calculator ] |

Holi
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Posted - 2004.08.24 21:42:00 -
[10]
Have no problems either and I don't even have 3mill skillpoints.
I use a Bellicose with 3x heavy launchers and 10mn MWD. Orbit at 40km with 1.2km/s and bombs away! It takes a while to kill the 100-110k ones but my missile skills aren't maxed out and I'm using non-named launchers.
-- Holi
[ md5 checksum calculator ] |

Tikl3r
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Posted - 2004.08.24 22:06:00 -
[11]
Originally by: S'Daria
No.
I'm doing Agent 3 missions with a Battleship and they are boring.
Even 110k pirates are easy to kill.
urm..... what did you expect.....
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Tikl3r
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Posted - 2004.08.24 22:06:00 -
[12]
Originally by: S'Daria
No.
I'm doing Agent 3 missions with a Battleship and they are boring.
Even 110k pirates are easy to kill.
urm..... what did you expect.....
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Cairhien
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Posted - 2004.08.24 22:26:00 -
[13]
I am having no problems doing them in my Moa, did the blockade last night. What I do is warp out when there is one npc left then warp back at either 15 km or 60 km out depending on what I warped in last. This way when I take out the last one and the new ones pop in they are not on top of me.
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Cairhien
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Posted - 2004.08.24 22:26:00 -
[14]
I am having no problems doing them in my Moa, did the blockade last night. What I do is warp out when there is one npc left then warp back at either 15 km or 60 km out depending on what I warped in last. This way when I take out the last one and the new ones pop in they are not on top of me.
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Psssdoff
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Posted - 2004.08.25 03:24:00 -
[15]
Originally by: Vigilant Doing them everyday in my Carcal....no problems here... have not lost a ship yet.... 6.40 rating with my Security Agent...
same here...doing them in a caracal..no problems....and if you do take a beating..don't stick around till she blows...warp out and come back to finish 'em off..
------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Psssdoff
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Posted - 2004.08.25 03:24:00 -
[16]
Originally by: Vigilant Doing them everyday in my Carcal....no problems here... have not lost a ship yet.... 6.40 rating with my Security Agent...
same here...doing them in a caracal..no problems....and if you do take a beating..don't stick around till she blows...warp out and come back to finish 'em off..
------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Ser Nomis
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Posted - 2004.08.25 04:14:00 -
[17]
Same here, I working for Caldari Navy lvl 3, q19 agent and I only get kill missions. I use a Moa - kitted with a mwd and I tend to stay at range, say about 45km and I don't have any problems finishing missions, even the Blockade missions is quite do-able, just don't let 'em Rats get to close. |

Ser Nomis
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Posted - 2004.08.25 04:14:00 -
[18]
Same here, I working for Caldari Navy lvl 3, q19 agent and I only get kill missions. I use a Moa - kitted with a mwd and I tend to stay at range, say about 45km and I don't have any problems finishing missions, even the Blockade missions is quite do-able, just don't let 'em Rats get to close. |

Sleazy Cabbie
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Posted - 2004.08.25 06:43:00 -
[19]
From my brief observation, kill missions are all about range.
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Sleazy Cabbie
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Posted - 2004.08.25 06:43:00 -
[20]
From my brief observation, kill missions are all about range.
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PaulLRyan
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Posted - 2004.08.25 08:48:00 -
[21]
Originally by: Sleazy Cabbie From my brief observation, kill missions are all about range.
Yep, never get further away than 500m 
Well actually the orbit throws you out further than that, to about 1400m but you can't have everything. Takes a little while to wear down the bigger stuff but picking up the loot only takes a few minutes so it even out in the end.
My advice, get an intercepter, you will never want to fly anything else afterwards..... |

PaulLRyan
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Posted - 2004.08.25 08:48:00 -
[22]
Originally by: Sleazy Cabbie From my brief observation, kill missions are all about range.
Yep, never get further away than 500m 
Well actually the orbit throws you out further than that, to about 1400m but you can't have everything. Takes a little while to wear down the bigger stuff but picking up the loot only takes a few minutes so it even out in the end.
My advice, get an intercepter, you will never want to fly anything else afterwards..... |

Loud Bob
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Posted - 2004.08.25 10:45:00 -
[23]
Nice n' Easy. I just use a Dominix with 13 drones out at once. Use Medium drones then you don't even have to fire at the rats as the drones take care of them. Then its just a case of picking up the loot while your drones do the hard work.
I suppose with the new Cruiser secondary skills on the Arbitrator +1 drone control per Amarr Cruiser level (i think) you probably do the same. But a bit faster.
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Loud Bob
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Posted - 2004.08.25 10:45:00 -
[24]
Nice n' Easy. I just use a Dominix with 13 drones out at once. Use Medium drones then you don't even have to fire at the rats as the drones take care of them. Then its just a case of picking up the loot while your drones do the hard work.
I suppose with the new Cruiser secondary skills on the Arbitrator +1 drone control per Amarr Cruiser level (i think) you probably do the same. But a bit faster.
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Vordicae
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Posted - 2004.08.25 12:10:00 -
[25]
I do level 3 missions for my agent, he only ever gives KILL missions and I haven't ever had a problem
Using my fantabulous RUPTURE loaded with 720mm cannons and small missile launchers with 3 Heavy drones or 6 scouts
wait till the bad guys get to 45km and let rip .. the 10k rats drop like flies, the 40k rats never get close enuff to land a Hit and the 110k Named or extra hard baddies get your full attention without back up ... KABOOM ! !
Can't see whats so difficult unless your watching DVD's at the same time :D
----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

Vordicae
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Posted - 2004.08.25 12:10:00 -
[26]
I do level 3 missions for my agent, he only ever gives KILL missions and I haven't ever had a problem
Using my fantabulous RUPTURE loaded with 720mm cannons and small missile launchers with 3 Heavy drones or 6 scouts
wait till the bad guys get to 45km and let rip .. the 10k rats drop like flies, the 40k rats never get close enuff to land a Hit and the 110k Named or extra hard baddies get your full attention without back up ... KABOOM ! !
Can't see whats so difficult unless your watching DVD's at the same time :D
----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

capt
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Posted - 2004.08.25 12:18:00 -
[27]
Originally by: Dr Zoom I dont know whats happening but something is different with the missions lately. I am an agent runner since ever and I normally loose a ship once in a month. But now last 3 missions I lost 1 ship and 2 almost.
Well maybe your a bit underskilled in the more interesting skills for skirmishes then..... Losing that many ships is indeed not normal. 
I myself do those missions in a BS or cruise with one foot scrathing myself behind the ears and 2 fingers up my nose. They are that easy. Could be that it's my 12.5 mill skillpoints that are making the difference.(don't mean to boast) 
I too lost ships to level 3 mission rats but all cases were because of my own stupid fault being either on the phone or to absorbed with something on my second computer that I forgot I had warped in the middle of a mission spawn.
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capt
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Posted - 2004.08.25 12:18:00 -
[28]
Originally by: Dr Zoom I dont know whats happening but something is different with the missions lately. I am an agent runner since ever and I normally loose a ship once in a month. But now last 3 missions I lost 1 ship and 2 almost.
Well maybe your a bit underskilled in the more interesting skills for skirmishes then..... Losing that many ships is indeed not normal. 
I myself do those missions in a BS or cruise with one foot scrathing myself behind the ears and 2 fingers up my nose. They are that easy. Could be that it's my 12.5 mill skillpoints that are making the difference.(don't mean to boast) 
I too lost ships to level 3 mission rats but all cases were because of my own stupid fault being either on the phone or to absorbed with something on my second computer that I forgot I had warped in the middle of a mission spawn.
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Malfunctionv2
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Posted - 2004.08.25 15:03:00 -
[29]
Hmm, I can do any Level 3 mission while watching DVDs in my sexy Rupture as well. They are too easy if anything .. Oh and I have 4.1 million sp. 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Malfunctionv2
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Posted - 2004.08.25 15:03:00 -
[30]
Hmm, I can do any Level 3 mission while watching DVDs in my sexy Rupture as well. They are too easy if anything .. Oh and I have 4.1 million sp. 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Mara Nobars
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Posted - 2004.08.25 16:41:00 -
[31]
Somewhere between 2.0 and 3.0 million skill points ... closer to the 2.0, I think.
With the second bonuses (bonii?) on cruisers, I run L3 security agent missions using Caracal, Arbitrator, Maller with no problems. Use an Omen also, but not for the Blockade (can't recover enough between waves and I hate warping out, repairing, and warping back).
Strategy is different for different ships and loadouts.
With the Caracal (easy even with 1.x Mill skill points), just stay out around 45K from the NPC rats and launch heavy missiles ... seldom will you take a scratch. It's so easy that is boring, so I often won't use this method.
Arbitrator ... I try to stay at around 30K from groups of rats, which lets me strip their shields with lasers and let the drones pound down the armor ... light drones are incredibly cheap and give you a lot of bang for the buck. A Vexor would probably work equally well, although I've not tried one.
Maller ... this is one beast of an armor tank now. Just pull up next to the rats, soak up all the abuse and whittle 'em down with pulse lasers. Keep one eye on the cap and the other on the armor level. |

Mara Nobars
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Posted - 2004.08.25 16:41:00 -
[32]
Somewhere between 2.0 and 3.0 million skill points ... closer to the 2.0, I think.
With the second bonuses (bonii?) on cruisers, I run L3 security agent missions using Caracal, Arbitrator, Maller with no problems. Use an Omen also, but not for the Blockade (can't recover enough between waves and I hate warping out, repairing, and warping back).
Strategy is different for different ships and loadouts.
With the Caracal (easy even with 1.x Mill skill points), just stay out around 45K from the NPC rats and launch heavy missiles ... seldom will you take a scratch. It's so easy that is boring, so I often won't use this method.
Arbitrator ... I try to stay at around 30K from groups of rats, which lets me strip their shields with lasers and let the drones pound down the armor ... light drones are incredibly cheap and give you a lot of bang for the buck. A Vexor would probably work equally well, although I've not tried one.
Maller ... this is one beast of an armor tank now. Just pull up next to the rats, soak up all the abuse and whittle 'em down with pulse lasers. Keep one eye on the cap and the other on the armor level. |

Vladimir Illyvich
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Posted - 2004.08.25 18:49:00 -
[33]
I can do l3 missions in a maller without difficulties and I dont even have 1million SP yet.
What really really helps for missions like blockade/gone berserk where you get waves: is to have some nosferatu to refill your cap where your own recharge isnt quite enough.
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Vladimir Illyvich
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Posted - 2004.08.25 18:49:00 -
[34]
I can do l3 missions in a maller without difficulties and I dont even have 1million SP yet.
What really really helps for missions like blockade/gone berserk where you get waves: is to have some nosferatu to refill your cap where your own recharge isnt quite enough.
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JP Beauregard
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Posted - 2004.08.26 08:13:00 -
[35]
If you can't do lvl 3 missions without losing a ship, you are seriously lacking in game skills.
Take that from someone who is doing lvl 3 in a cruiser and could do every single one of those missions in his sleep and who controls an alt that does all lvl 2 missions, including kill missions, in a Probe - which takes time but at least doesn't bore me to death.
Game skills. Get them.
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
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Posted - 2004.08.26 08:13:00 -
[36]
If you can't do lvl 3 missions without losing a ship, you are seriously lacking in game skills.
Take that from someone who is doing lvl 3 in a cruiser and could do every single one of those missions in his sleep and who controls an alt that does all lvl 2 missions, including kill missions, in a Probe - which takes time but at least doesn't bore me to death.
Game skills. Get them.
JP Beauregard
=== The Pilkington Guides to EVE === |

Qwertyifshag
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Posted - 2004.08.26 12:50:00 -
[37]
All of you are damn sissies 
Just use a frig for all the missons and your time to pick up is good, adn your actually awake and thinking not just pushing buttons in a repative sence. Come on now 
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Qwertyifshag
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Posted - 2004.08.26 12:50:00 -
[38]
All of you are damn sissies 
Just use a frig for all the missons and your time to pick up is good, adn your actually awake and thinking not just pushing buttons in a repative sence. Come on now 
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Andrew Redburn
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Posted - 2004.08.27 08:03:00 -
[39]
Any lv3 Kill-Mission can be done in an Crow or top end cruisers like Moa easily, if you have the skills and right setup.
You might want to invest more skill training in defensive (engineering) and offensive (gunnery,missle launcher) training.
Also you might want to ask corpmates to help you fit your ship right. 1. Get an setup where you can run all offensive and defensive modules without running out of cap infinite 2. Make sure you can take an considerably punch of dmg without getting harmed 3. make sure you can kill NPCs even sitting in front of your*****pit window.
I find them easiest in my moa, 2 named missle launchers (light or heavys doesnt matter) which kill the frigates closer than 5km and 250mm named rails (prototype, scout) for the targets beyond 5km or cruisers. 2 Hammerheads and one Warrior are rounding the offensive capabilities up, in case you got an cruiser to close for guns and missles not doing enough damage to finish him.
@the nice BS Guy who thinks 110k rats are boring: get to 0.0 and hunt commander spawns then. BS are overpowered for any mission so far, if you want to have fun.
I agree to the last post: if you use a frigate its much more fun. You can get bashed(damn webbers:)), but the fun makes it up.
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Andrew Redburn
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Posted - 2004.08.27 08:03:00 -
[40]
Any lv3 Kill-Mission can be done in an Crow or top end cruisers like Moa easily, if you have the skills and right setup.
You might want to invest more skill training in defensive (engineering) and offensive (gunnery,missle launcher) training.
Also you might want to ask corpmates to help you fit your ship right. 1. Get an setup where you can run all offensive and defensive modules without running out of cap infinite 2. Make sure you can take an considerably punch of dmg without getting harmed 3. make sure you can kill NPCs even sitting in front of your*****pit window.
I find them easiest in my moa, 2 named missle launchers (light or heavys doesnt matter) which kill the frigates closer than 5km and 250mm named rails (prototype, scout) for the targets beyond 5km or cruisers. 2 Hammerheads and one Warrior are rounding the offensive capabilities up, in case you got an cruiser to close for guns and missles not doing enough damage to finish him.
@the nice BS Guy who thinks 110k rats are boring: get to 0.0 and hunt commander spawns then. BS are overpowered for any mission so far, if you want to have fun.
I agree to the last post: if you use a frigate its much more fun. You can get bashed(damn webbers:)), but the fun makes it up.
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Mannui
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Posted - 2004.08.27 17:37:00 -
[41]
1.6mn skill points and I don't have any troubles in my Thorax except for the Gone Berserk mission. Lost 2 thoraxes to that now, but only because they spawn right on top of me and I am not smart enough to remember that. 
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Mannui
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Posted - 2004.08.27 17:37:00 -
[42]
1.6mn skill points and I don't have any troubles in my Thorax except for the Gone Berserk mission. Lost 2 thoraxes to that now, but only because they spawn right on top of me and I am not smart enough to remember that. 
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Bellac
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Posted - 2004.08.27 19:39:00 -
[43]
Missions are too easy for me too - but i have plenty of skills and a BS. I only do them for the rewards now, not for the challenge. I think all the peeps in my situation need the lvl 4 missions ASAP. This will enable the lvl 3 to be relaxed in dificulty perhaps, if need be and all us who crave a real challenge will hopefully be rewarded with one. 
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Bellac
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Posted - 2004.08.27 19:39:00 -
[44]
Missions are too easy for me too - but i have plenty of skills and a BS. I only do them for the rewards now, not for the challenge. I think all the peeps in my situation need the lvl 4 missions ASAP. This will enable the lvl 3 to be relaxed in dificulty perhaps, if need be and all us who crave a real challenge will hopefully be rewarded with one. 
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Vordicae
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Posted - 2004.08.28 10:31:00 -
[45]
yeah but you know Exactly what will happen when level 4 agents get released ... CCP will cut our standings in half so we have to work twice as hard on the level 3 to gewt back up to level 4 again ... /ends herself ----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

Vordicae
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Posted - 2004.08.28 10:31:00 -
[46]
yeah but you know Exactly what will happen when level 4 agents get released ... CCP will cut our standings in half so we have to work twice as hard on the level 3 to gewt back up to level 4 again ... /ends herself ----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

DarK
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Posted - 2004.08.28 13:05:00 -
[47]
Caldari Navy lvl3 kill missions are all easy in Moa. The only ones I ever worry about are rogue pirate escorts(the 35k ones) they are quite powerfull.
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DarK
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Posted - 2004.08.28 13:05:00 -
[48]
Caldari Navy lvl3 kill missions are all easy in Moa. The only ones I ever worry about are rogue pirate escorts(the 35k ones) they are quite powerfull.
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Xtreem
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Posted - 2004.08.28 16:12:00 -
[49]
i love kill missions from my lvl3...
as said before its all about the range really, i use my rax 3 scout 250mm with lead and just pump them at range. easy.. if they mwd to within 30kms i just launch 6 heavy drones and kill them that way... if they warp in on top of me, i use my 2 drains to steal some cap, hit my armour repairer and let my drones kill them and they always do way before im in serious risk of death
if anything with they were harder
role on lvl 4!
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Xtreem
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Posted - 2004.08.28 16:12:00 -
[50]
i love kill missions from my lvl3...
as said before its all about the range really, i use my rax 3 scout 250mm with lead and just pump them at range. easy.. if they mwd to within 30kms i just launch 6 heavy drones and kill them that way... if they warp in on top of me, i use my 2 drains to steal some cap, hit my armour repairer and let my drones kill them and they always do way before im in serious risk of death
if anything with they were harder
role on lvl 4!
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Mongooser
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Posted - 2004.08.28 21:46:00 -
[51]
 I just started on the agent ladder myself and have 2.9 mil sp. I'm determined to see how far i can get just using this Executioner that i found in the corp hanger. No problems so far. Mongooser
Must play EVE while drunk more......
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Mongooser
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Posted - 2004.08.28 21:46:00 -
[52]
 I just started on the agent ladder myself and have 2.9 mil sp. I'm determined to see how far i can get just using this Executioner that i found in the corp hanger. No problems so far. Mongooser
Must play EVE while drunk more......
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Dr Zoom
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Posted - 2004.08.29 16:27:00 -
[53]
Ok,
thats a lot of answers. It seems most of you dont have problems.
Indeed it was the Blockade mission which I lost my last ship.... As all of you said its one of the interesting missions.
So I have to pay attention next time.
Am I right or not ?? Missions ARE more difficult now.
Hey and all these people who say everything is lame...why dont you go play a game which is more interesting for you ?
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Dr Zoom
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Posted - 2004.08.29 16:27:00 -
[54]
Ok,
thats a lot of answers. It seems most of you dont have problems.
Indeed it was the Blockade mission which I lost my last ship.... As all of you said its one of the interesting missions.
So I have to pay attention next time.
Am I right or not ?? Missions ARE more difficult now.
Hey and all these people who say everything is lame...why dont you go play a game which is more interesting for you ?
|

Gravimetric
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Posted - 2004.08.30 07:44:00 -
[55]
Edited by: Gravimetric on 30/08/2004 07:49:12
Armor tank Maller. Gone Berserk = Easy.
I recently switched from an Arma setup for doing level 3 kills to the Maller. It basically kills about the same (against cruiser and frigates) but is much faster at can pick-ups and traveling with a 10mn MWD (which = more ISK).
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Gravimetric
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Posted - 2004.08.30 07:44:00 -
[56]
Edited by: Gravimetric on 30/08/2004 07:49:12
Armor tank Maller. Gone Berserk = Easy.
I recently switched from an Arma setup for doing level 3 kills to the Maller. It basically kills about the same (against cruiser and frigates) but is much faster at can pick-ups and traveling with a 10mn MWD (which = more ISK).
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DeFood
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Posted - 2004.08.30 10:00:00 -
[57]
Originally by: Mannui 1.6mn skill points and I don't have any troubles in my Thorax except for the Gone Berserk mission. Lost 2 thoraxes to that now, but only because they spawn right on top of me and I am not smart enough to remember that. 
The rats spawn in where the last rat dies. So kill it at range.
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DeFood
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Posted - 2004.08.30 10:00:00 -
[58]
Originally by: Mannui 1.6mn skill points and I don't have any troubles in my Thorax except for the Gone Berserk mission. Lost 2 thoraxes to that now, but only because they spawn right on top of me and I am not smart enough to remember that. 
The rats spawn in where the last rat dies. So kill it at range.
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Tindel
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Posted - 2004.08.30 14:33:00 -
[59]
Thorax and Taranis is what i use for lvl3 missions.
You totally need certain skills and modules, sometimes there is a slim line between death and success. I love it, makes it exciting :P
Y helo thar
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Tindel
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Posted - 2004.08.30 14:33:00 -
[60]
Thorax and Taranis is what i use for lvl3 missions.
You totally need certain skills and modules, sometimes there is a slim line between death and success. I love it, makes it exciting :P
Y helo thar
|

DeFood
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Posted - 2004.08.30 15:48:00 -
[61]
Originally by: Tindel Thorax and Taranis is what i use for lvl3 missions.
You totally need certain skills and modules, sometimes there is a slim line between death and success. I love it, makes it exciting :P
I have yet to see this slim line. Sure, for a long time I had a rax that couldnt do the missions. id get close and start to take damage, but its a fool that cant judge if the damage rate is tankable or not (and it wasn't) so i bugged out. If the damage rate ISN't tankable, then you better be damned sure you can out damage your opponent.
Unless you have a habit of not reading your journal, or warping in 15km to totally unknown encounters
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DeFood
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Posted - 2004.08.30 15:48:00 -
[62]
Originally by: Tindel Thorax and Taranis is what i use for lvl3 missions.
You totally need certain skills and modules, sometimes there is a slim line between death and success. I love it, makes it exciting :P
I have yet to see this slim line. Sure, for a long time I had a rax that couldnt do the missions. id get close and start to take damage, but its a fool that cant judge if the damage rate is tankable or not (and it wasn't) so i bugged out. If the damage rate ISN't tankable, then you better be damned sure you can out damage your opponent.
Unless you have a habit of not reading your journal, or warping in 15km to totally unknown encounters
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Mannui
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Posted - 2004.08.30 17:10:00 -
[63]
Originally by: DeFood
The rats spawn in where the last rat dies. So kill it at range.
Figured this out last night, but thanks for the tip. I was previously expecting them to spawn at the original mission bookmark...
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Mannui
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Posted - 2004.08.30 17:10:00 -
[64]
Originally by: DeFood
The rats spawn in where the last rat dies. So kill it at range.
Figured this out last night, but thanks for the tip. I was previously expecting them to spawn at the original mission bookmark...
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Dominik
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Posted - 2004.08.30 18:15:00 -
[65]
I actually find myself HOPING for Gone Berserk every time I request work. I've made it a habit to reject courier missions, unless they're important, as the time it takes to jump isn't worth the bounty I'm not getting by not having to kill things.
Got a Berserk missions a couple days ago that gifted me with a 550k Domination Scout on wave 3, right on top of me. ^_^ I didn't even have to chase him down to kill him! (PS. Short-range setups work WONDERS on agent kill missions, instead of long-range ones.) |

Dominik
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Posted - 2004.08.30 18:15:00 -
[66]
I actually find myself HOPING for Gone Berserk every time I request work. I've made it a habit to reject courier missions, unless they're important, as the time it takes to jump isn't worth the bounty I'm not getting by not having to kill things.
Got a Berserk missions a couple days ago that gifted me with a 550k Domination Scout on wave 3, right on top of me. ^_^ I didn't even have to chase him down to kill him! (PS. Short-range setups work WONDERS on agent kill missions, instead of long-range ones.) |

Shlub
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Posted - 2004.08.30 21:20:00 -
[67]
I use a caracal for lvl 3 kill missions. I have the minimum amount of skills in missiles needed for heavys and still find them incredibly easy. I need lvl 4 agents.
My caracal setup is: HIGH: 5 named heavy launchers (with scourge)
MED: 10mn mwd 2 cap recharger 1s Named medium shield booster
LOW: Cap recharger 1s
Warp in at 60km, lock the big ships, open fire, turn your ship around and fly away from them. If they get within 40km turn the mwd on and get back to about 50km. You won't take a single hit.
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"When You have to kill a man it costs nothing to be polite" |

Shlub
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Posted - 2004.08.30 21:20:00 -
[68]
I use a caracal for lvl 3 kill missions. I have the minimum amount of skills in missiles needed for heavys and still find them incredibly easy. I need lvl 4 agents.
My caracal setup is: HIGH: 5 named heavy launchers (with scourge)
MED: 10mn mwd 2 cap recharger 1s Named medium shield booster
LOW: Cap recharger 1s
Warp in at 60km, lock the big ships, open fire, turn your ship around and fly away from them. If they get within 40km turn the mwd on and get back to about 50km. You won't take a single hit.
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"When You have to kill a man it costs nothing to be polite" |

Dame Sneakers
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Posted - 2004.08.31 03:16:00 -
[69]
I have 1.2 mil skill points, but alot of them are in the learning skills.
I have been doing level 2 kill missions in either a Rifter, set up for close combat, two 125mm guns, two rocket launchers and 10nm AB or a Breacher, set up for long range combat with 3 standard missile launchers and a 10nm AB.
My standing has just increased enough so I now have level 3 agents and I was wondering how I should deal with the level 3 kill missions. Should I use one of my Frigates or equip the Rupture that I have never used and use that?
If you suggest the Rupture, what sort of load out should I use?
Thanks... ------------------------------------So many skills, so little time... |

Dame Sneakers
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Posted - 2004.08.31 03:16:00 -
[70]
I have 1.2 mil skill points, but alot of them are in the learning skills.
I have been doing level 2 kill missions in either a Rifter, set up for close combat, two 125mm guns, two rocket launchers and 10nm AB or a Breacher, set up for long range combat with 3 standard missile launchers and a 10nm AB.
My standing has just increased enough so I now have level 3 agents and I was wondering how I should deal with the level 3 kill missions. Should I use one of my Frigates or equip the Rupture that I have never used and use that?
If you suggest the Rupture, what sort of load out should I use?
Thanks... ------------------------------------So many skills, so little time... |

JP Beauregard
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Posted - 2004.08.31 05:37:00 -
[71]
Edited by: JP Beauregard on 31/08/2004 05:39:12
Originally by: Dame Sneakers I was wondering how I should deal with the level 3 kill missions. Should I use one of my Frigates or equip the Rupture that I have never used and use that?
If you suggest the Rupture, what sort of load out should I use?
Learn to use the Rupture before taking it on lvl 3 missions, and leave the Rifter at home. Your loadout should be for range between 28 and 45 km. The farther out with good damage the better. Missile-spamming frigates or the rogue escorts at close range can get rather nasty. At decent range, they can only scratch your shields - boost those. A 10 MN MWD is essential.
Since I don't know your skills, it's rather difficult to suggest a specific loadout because of grid, cpu or skill restrictions. There are plenty of suggestions in Ships & Modules but since I place a premium on the comfy factor, I'd say: experiment 
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
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Posted - 2004.08.31 05:37:00 -
[72]
Edited by: JP Beauregard on 31/08/2004 05:39:12
Originally by: Dame Sneakers I was wondering how I should deal with the level 3 kill missions. Should I use one of my Frigates or equip the Rupture that I have never used and use that?
If you suggest the Rupture, what sort of load out should I use?
Learn to use the Rupture before taking it on lvl 3 missions, and leave the Rifter at home. Your loadout should be for range between 28 and 45 km. The farther out with good damage the better. Missile-spamming frigates or the rogue escorts at close range can get rather nasty. At decent range, they can only scratch your shields - boost those. A 10 MN MWD is essential.
Since I don't know your skills, it's rather difficult to suggest a specific loadout because of grid, cpu or skill restrictions. There are plenty of suggestions in Ships & Modules but since I place a premium on the comfy factor, I'd say: experiment 
JP Beauregard
=== The Pilkington Guides to EVE === |

DeFood
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Posted - 2004.08.31 07:35:00 -
[73]
Originally by: JP Beauregard Missile-spamming frigates or the rogue escorts at close range can get rather nasty. At decent range, they can only scratch your shields - boost those. A 10 MN MWD is essential.
Ammatar fleet scouts are also quite a ***** if you find yourself doing missions for the Thukker Tribe mix of companies.
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DeFood
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Posted - 2004.08.31 07:35:00 -
[74]
Originally by: JP Beauregard Missile-spamming frigates or the rogue escorts at close range can get rather nasty. At decent range, they can only scratch your shields - boost those. A 10 MN MWD is essential.
Ammatar fleet scouts are also quite a ***** if you find yourself doing missions for the Thukker Tribe mix of companies.
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Dame Sneakers
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Posted - 2004.08.31 13:08:00 -
[75]
K, so to rig a Rupture for 28K to 45K fighting range I would put on 720mm artys, these have an optimal range of 20K with a falloff of 17500, so I assume that makes them good for from 20K to 37.5K. So to get the desired range would one have to use ammo that gives a range bonus?
If so, the choices are Proton M (20% range bonus), Nuclear M (40%) or Carbonized Lead M (60%). It looks like the Nuclear M would give an optimal range of 28K with a max range of, hmm does the 40% get applied to just the optimal or to both the optimal plus the falloff? Well, worst case, just the optimal, then the max would be 45.5K. So it looks like Nuclear M would give me the range desired.
Is that right??
Oh, and I guess the reason for fighting at 28K plus is to stay out of the figate rats light missile envelope, that being I assume 25K? ------------------------------------So many skills, so little time... |

Dame Sneakers
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Posted - 2004.08.31 13:08:00 -
[76]
K, so to rig a Rupture for 28K to 45K fighting range I would put on 720mm artys, these have an optimal range of 20K with a falloff of 17500, so I assume that makes them good for from 20K to 37.5K. So to get the desired range would one have to use ammo that gives a range bonus?
If so, the choices are Proton M (20% range bonus), Nuclear M (40%) or Carbonized Lead M (60%). It looks like the Nuclear M would give an optimal range of 28K with a max range of, hmm does the 40% get applied to just the optimal or to both the optimal plus the falloff? Well, worst case, just the optimal, then the max would be 45.5K. So it looks like Nuclear M would give me the range desired.
Is that right??
Oh, and I guess the reason for fighting at 28K plus is to stay out of the figate rats light missile envelope, that being I assume 25K? ------------------------------------So many skills, so little time... |

Vordicae
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Posted - 2004.09.04 17:27:00 -
[77]
30k for light missiles .. u can sit at 31 and watch the boogers get right up to your nose then vanish :)
you will find that with skills and MODS your range increases .. my Optimum with 720s is 32k, using Depleted uranium , thats 20 shots each instead of 10 and no range deficit ----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

Vordicae
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Posted - 2004.09.04 17:27:00 -
[78]
30k for light missiles .. u can sit at 31 and watch the boogers get right up to your nose then vanish :)
you will find that with skills and MODS your range increases .. my Optimum with 720s is 32k, using Depleted uranium , thats 20 shots each instead of 10 and no range deficit ----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |
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