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nails
Caldari Ota Corps
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Posted - 2009.04.08 18:12:00 -
[1]
I haven't seen any threads with vargur setups, and there are none linked to the main ship fitting reference thread so I'll start one.
The vargur is a nightmare to fit with it's non exsistant power grid, however I moved around a ton of fittings and was able to get a very decent kill mission setup. For PVP, I'm not sure someone else will have to submit some setups.
These fittings assume you have lvl 5 upgrade skills for best fitting needs.
Lvl4 missioning setup:
High: 4x 1200mm art II 1x medium Nos Medium: 1x Navy XL Booster 2x Navy/Dread Invul (or specific hardener for better protection) 1x Tracking Computer II 2x Navy Boost Amps Low: 3x Power Diag II 2x Gyro Stab IIs Rigs: 1x Projectile Collision II 1x Projectile Collision I
Drones: 5x Medium Scout II anything
I know it sounds expensive, but the vargur isn't exactly a cheap ship. --------------
http://nails.otaku.jp/ota-corps/ |
EFT Warrior
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Posted - 2009.04.08 18:20:00 -
[2]
Stop.
Using.
ARTILLERY!
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Traderboz
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Posted - 2009.04.08 18:21:00 -
[3]
Edited by: Traderboz on 08/04/2009 18:21:27 Drop the 1200mm arty. Fit 800mm AC's. Use 2 falloff rigs.
After that, it's pretty easy to fit tank and gyro's, and you should have pretty decent range thanks to the falloff bonus + rigs. I would also suggest fitting an afterburner (this goes for every ship, not just Vargur), as it will save you lots of time in the long run.
Edit: Damn, EFT warrior beat me to the punch... and his post was vertical too.
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nails
Caldari Ota Corps
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Posted - 2009.04.08 18:32:00 -
[4]
I don't want range though. I want to keep optimal in the 40 or less range, so salvage is quick and easy. The sheer amount of damage from my setup means you don't even have to kite. battleships are shreded in 4 or less cycles. --------------
http://nails.otaku.jp/ota-corps/ |
Traderboz
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Posted - 2009.04.08 18:35:00 -
[5]
The sheer amount of damage... put out by... 1200mm arty...
Sure. 800mm's are going to have better damage at closer ranges, much better tracking, and are going to fit more easily. If you want a 1200mm arty boat, why aren't you flying the Maelstrom? The Vargur is all but designed around fitting AC's.
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nails
Caldari Ota Corps
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Posted - 2009.04.08 18:39:00 -
[6]
Originally by: Traderboz The sheer amount of damage... put out by... 1200mm arty...
Sure. 800mm's are going to have better damage at closer ranges, much better tracking, and are going to fit more easily. If you want a 1200mm arty boat, why aren't you flying the Maelstrom? The Vargur is all but designed around fitting AC's.
So type out your recommeded fitting then, and I'll try that too :) --------------
http://nails.otaku.jp/ota-corps/ |
EpicFailTroll
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Posted - 2009.04.08 18:40:00 -
[7]
Edited by: EpicFailTroll on 08/04/2009 18:42:55 Get 2 RCUs II and one pg implant and use 1400s. It works great, and i'm not even trolling. Artillery is great on that ship because of the dmg multiplier, and the tracking. Much better than on the Molstroem, which handles like a cap hull, and is basically a gun battery not designed to move.
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Traderboz
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Posted - 2009.04.08 18:48:00 -
[8]
The booster and ammo you can tweak to taste. This is slightly pricy, but it's also a permarun setup.
[Vargur, Thrown Together] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Power Diagnostic System II Power Diagnostic System II
Shield Boost Amplifier II Pithum A-Type Medium Shield Booster Ballistic Deflection Field II Explosion Dampening Field II Invulnerability Field II Republic Fleet 100MN Afterburner
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Projectile Ambit Extension II Projectile Ambit Extension II
Hammerhead II x5 Hobgoblin II x5
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Fenren
Minmatar Bure Astro Photography
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Posted - 2009.04.08 18:52:00 -
[9]
Originally by: nails
Originally by: Traderboz The sheer amount of damage... put out by... 1200mm arty...
Sure. 800mm's are going to have better damage at closer ranges, much better tracking, and are going to fit more easily. If you want a 1200mm arty boat, why aren't you flying the Maelstrom? The Vargur is all but designed around fitting AC's.
So type out your recommeded fitting then, and I'll try that too :)
althou i'm not Traderboz i can give you a fitting...
650mm ac's salvagers and tractors
ab x-l shield booster boost amp 2x invul cap recharger
4x gyro (or 3 gyro 1 tracking enhancer) 1x cap flux coil
2x proj ambit extention
drones to your liking
as much T2 as possible... personally i go for t1 drones, as i tend to forget them more often than not...
with some faction/implants you can drop the cap recharger for a web or something and even one invul...
iirc a ac vargur outdamage a arty vargur out to something like 35-40km
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EFT Warrior
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Posted - 2009.04.08 18:55:00 -
[10]
Look if you insist on fitting artillery on this AC boat, at least do it right:
[Vargur, Artillery] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer
Gistum A-Type Medium Shield Booster Domination Shield Boost Amplifier Domination Invulnerability Field Domination Invulnerability Field Shadow Serpentis Tracking Computer, Optimal Range Shadow Serpentis Tracking Computer, Optimal Range
1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Ancillary Current Router II Core Defence Operational Solidifier II
Berserker II x2 Valkyrie II x2 Warrior II x1
772 DPS, 382 omnitank, .021 tracking with 35km optimal. The tracking is less than perfect, especially for angel missions, but workable. Waste of a slot to have fitting mods on this ship. T2 rigs are expensive, so you could go with a T1 ancillary router and a 1% PG implant instead.
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nails
Caldari Ota Corps
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Posted - 2009.04.08 18:58:00 -
[11]
I'm not understanding all of these medium booster/hardner tanks. --------------
http://nails.otaku.jp/ota-corps/ |
Anddeh McNab
Matari Department of Gun Control Dark Cadre
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Posted - 2009.04.08 19:02:00 -
[12]
Dual small deadspace reppers (usually Pithi B-type) also work well. The reason they are used is a) they cycle very fast b) use f**k all cap and c) the vargur has a shield boost bonus. _______________________________________________ "Everyone knows that Amarr BS's only have high slots, low slots and Cap Recharger II slots." |
Traderboz
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Posted - 2009.04.08 19:02:00 -
[13]
Undersized complex boosters still rep a large amount, but use much less cap. They let you pull off a permarun setup without using a bunch of things like cap power relays that gimp your tank and take slots away from gyro's.
You could also look into running two small pithi a or b type boosters, as they will also make a pretty nice tank. If you don't care about permarunning, just slap a t2 XL on there and you'll be fine.
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Fenren
Minmatar Bure Astro Photography
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Posted - 2009.04.08 19:03:00 -
[14]
Originally by: nails I'm not understanding all of these medium booster/hardner tanks.
a great medium booster is sheaper than a large or x-l and more than enough if you are after a perma boosted setup
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Anddeh McNab
Matari Department of Gun Control Dark Cadre
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Posted - 2009.04.08 19:03:00 -
[15]
Hivemind Trader, hivemind :P _______________________________________________ "Everyone knows that Amarr BS's only have high slots, low slots and Cap Recharger II slots." |
nails
Caldari Ota Corps
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Posted - 2009.04.08 19:06:00 -
[16]
Originally by: Fenren
Originally by: nails I'm not understanding all of these medium booster/hardner tanks.
a great medium booster is sheaper than a large or x-l and more than enough if you are after a perma boosted setup
I understand the perma boost, but can it keep up with all of the damage? I like to aggro the entire map on purpose most of the time, to get them under 40k range as I pick them off. This makes for easier salvaging. --------------
http://nails.otaku.jp/ota-corps/ |
EFT Warrior
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Posted - 2009.04.08 19:08:00 -
[17]
Originally by: nails
Originally by: Fenren
Originally by: nails I'm not understanding all of these medium booster/hardner tanks.
a great medium booster is sheaper than a large or x-l and more than enough if you are after a perma boosted setup
I understand the perma boost, but can it keep up with all of the damage? I like to aggro the entire map on purpose most of the time, to get them under 40k range as I pick them off. This makes for easier salvaging.
The most damage on level 4s are around 600 DPS with the bonus room in EA? getting up to 1100, but only if you aggro all the rats at once, and if you fit rat-specific hardeners you will tank much higher than the omnitank shown in EFT.
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Fenren
Minmatar Bure Astro Photography
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Posted - 2009.04.08 19:08:00 -
[18]
Originally by: nails
Originally by: Fenren
Originally by: nails I'm not understanding all of these medium booster/hardner tanks.
a great medium booster is sheaper than a large or x-l and more than enough if you are after a perma boosted setup
I understand the perma boost, but can it keep up with all of the damage? I like to aggro the entire map on purpose most of the time, to get them under 40k range as I pick them off. This makes for easier salvaging.
with enough DPS it is more than enough... as i rarely use my XL booster... DPS is your main tank. get it above 700 and you are ok with a minimum tank
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Traderboz
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Posted - 2009.04.08 19:13:00 -
[19]
The posted setup gives 756 tank against Angels, which is more than enough IMO. That's also a permarun setup, not just a burst of 756. You can of course raise that even more by adding faction hardeners/invuln, but like I said, tweak the tank to your liking.
There's a lot to be said for undersized complex boosters though if your goal is a permarun setup. I'll also add that undersized boosters go incredibly well with crystal implants.
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Fenren
Minmatar Bure Astro Photography
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Posted - 2009.04.08 19:13:00 -
[20]
Originally by: nails
Originally by: Fenren
Originally by: nails I'm not understanding all of these medium booster/hardner tanks.
a great medium booster is sheaper than a large or x-l and more than enough if you are after a perma boosted setup
I understand the perma boost, but can it keep up with all of the damage? I like to aggro the entire map on purpose most of the time, to get them under 40k range as I pick them off. This makes for easier salvaging.
with enough DPS it is more than enough... as i rarely use my XL booster... DPS is your main tank. get it above 700 and you are ok with a minimum tank
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nails
Caldari Ota Corps
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Posted - 2009.04.08 19:25:00 -
[21]
Edited by: nails on 08/04/2009 19:26:31
Originally by: Traderboz The posted setup gives 756 tank against Angels, which is more than enough IMO. That's also a permarun setup, not just a burst of 756. You can of course raise that even more by adding faction hardeners/invuln, but like I said, tweak the tank to your liking.
There's a lot to be said for undersized complex boosters though if your goal is a permarun setup. I'll also add that undersized boosters go incredibly well with crystal implants.
Are angels considered the hardest to tank? or because everything orbits you at 9k?
I'll also note that I do caldari missions not minmatar missions. Though I do get alot of angel missions. --------------
http://nails.otaku.jp/ota-corps/ |
Traderboz
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Posted - 2009.04.08 19:31:00 -
[22]
Angels are some of the easiest to tank. I mention them because they are the faction the Vargur really shines against. The high tracking, high close-up damage and the ability to deal explosive damage make it an Angel killing machine.
The tank won't be drastically less against other faction though. Just copy the above setup and then open EFT to import it if you want to see the exact tank and damage stats.
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Rho Jones
24th Imperial Crusade
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Posted - 2009.04.08 19:55:00 -
[23]
You should know enough about missions to know how much DPS they generate...
People cite angels (specifically AE Bonus room) because it is the biggest incoming DPS on a mission. Basically the idea is that if you can do that room, with specific hardeners you can do anything else without issue.
So yes, medium deadpsace shield booster setups, and dual small work just fine, especially on a Vargur.
Also, but using artillery, you effectively waste one of the vargur's bonuses (fall-off range), hence why people use AC (better DPS, even out to 40km). And for when they get in close, you don't have to mess around with moving, you can just sit there and kill everything.
Finally, how about you put a few of their fits into your EFT? You'll see how they tank, you can make adjustments for your incoming damage type and see that the DPS tanked is fine, and the damage output is much higher with ACs.
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nails
Caldari Ota Corps
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Posted - 2009.04.08 20:00:00 -
[24]
Originally by: Rho Jones You should know enough about missions to know how much DPS they generate...
People cite angels (specifically AE Bonus room) because it is the biggest incoming DPS on a mission. Basically the idea is that if you can do that room, with specific hardeners you can do anything else without issue.
So yes, medium deadpsace shield booster setups, and dual small work just fine, especially on a Vargur.
Also, but using artillery, you effectively waste one of the vargur's bonuses (fall-off range), hence why people use AC (better DPS, even out to 40km). And for when they get in close, you don't have to mess around with moving, you can just sit there and kill everything.
Finally, how about you put a few of their fits into your EFT? You'll see how they tank, you can make adjustments for your incoming damage type and see that the DPS tanked is fine, and the damage output is much higher with ACs.
The logic behind my setup is that I don't ever have to adjust it to compensate for a certain give or recieve damage. It's always the same setup with the same ammo, and it works on every lvl 4 mission reguarldess of difficulty. All of these other setups I'm seeing require compensation/adjustment of shield hardeners and or ammo depending on what you are fighting, and that's kind of a pain to me. I just like to go out and kill, and not have to worry about swapping fittings all the time. --------------
http://nails.otaku.jp/ota-corps/ |
Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.08 20:09:00 -
[25]
Swapping fits has become much less painful with the advent of saving fits. Then you browse the fitting screen, select the mission you're on, and 'fit to ship'. Done. (Thx Trevor!)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Traderboz
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Posted - 2009.04.08 20:10:00 -
[26]
Edited by: Traderboz on 08/04/2009 20:12:06 Just because I put mission specific hardeners on my setup doesn't mean you can't omnitank it. Fit 2 faction invuln and an EM hardener and you have 666 omnitank permarun, and that's without crystals. That's plenty for any mission and it permaruns.
Like I said in my very first post though, there are lots of ways to put together a tank and which you choose is dependent on your style and your budget. Not everyone values permatanking, and not everyone is going to drop 1-1.5 bil on a booster and then a couple more on a crystal set. You can do level 4's just fine pulsing a t2 XL booster, but it will require more attention/effort. So fit the tank to your liking, which includes omnitanking it if you prefer.
This doesn't change the fact that AC's work better on the Vargur. :P
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nails
Caldari Ota Corps
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Posted - 2009.04.08 20:17:00 -
[27]
Originally by: Traderboz Edited by: Traderboz on 08/04/2009 20:12:06 Just because I put mission specific hardeners on my setup doesn't mean you can't omnitank it. Fit 2 faction invuln and an EM hardener and you have 666 omnitank permarun, and that's without crystals. That's plenty for any mission and it permaruns.
Like I said in my very first post though, there are lots of ways to put together a tank and which you choose is dependent on your style and your budget. Not everyone values permatanking, and not everyone is going to drop 1-1.5 bil on a booster and then a couple more on a crystal set. You can do level 4's just fine pulsing a t2 XL booster, but it will require more attention/effort. So fit the tank to your liking, which includes omnitanking it if you prefer.
This doesn't change the fact that AC's work better on the Vargur. :P
I'll try your suggested setup for my next mission and see how it works. I will most likely use faction everything and see how the tank holds up. If it works well, then I'll post kudos to you on here. If I see problems with it, I'll post those as well, however I'm sure your setup works, it might not conform to my missioning preferences. Thanks Trader --------------
http://nails.otaku.jp/ota-corps/ |
nails
Caldari Ota Corps
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Posted - 2009.04.08 21:07:00 -
[28]
Originally by: Traderboz The booster and ammo you can tweak to taste. This is slightly pricy, but it's also a permarun setup.
[Vargur, Thrown Together] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Power Diagnostic System II Power Diagnostic System II
Shield Boost Amplifier II Pithum A-Type Medium Shield Booster Ballistic Deflection Field II Explosion Dampening Field II Invulnerability Field II Republic Fleet 100MN Afterburner
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Projectile Ambit Extension II Projectile Ambit Extension II
Hammerhead II x5 Hobgoblin II x5
Bleh, I just noticed the Projectile Ambit Extension, I already have a projectile collision excel on there. Is this entire setup pivitol of having those ambit rigs?. --------------
http://nails.otaku.jp/ota-corps/ |
Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.08 21:34:00 -
[29]
Originally by: nails Bleh, I just noticed the Projectile Ambit Extension, I already have a projectile collision excel on there. Is this entire setup pivitol of having those ambit rigs?.
Somewhat. You could consider it something like leaving a pair of tracking computers off a Rokh/Mega fit, because what it does is decrease the amountof damage lost due to being in falloff. So, yeah, I'd say its fairly pivotal. Besides, the Collision Accelerator is somewhat of a wasted rig slot when you have 3x RF/Dom Gyros fit. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
nails
Caldari Ota Corps
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Posted - 2009.04.08 21:53:00 -
[30]
Edited by: nails on 08/04/2009 21:54:20
Originally by: Liang Nuren
Originally by: nails Bleh, I just noticed the Projectile Ambit Extension, I already have a projectile collision excel on there. Is this entire setup pivitol of having those ambit rigs?.
Somewhat. You could consider it something like leaving a pair of tracking computers off a Rokh/Mega fit, because what it does is decrease the amountof damage lost due to being in falloff. So, yeah, I'd say its fairly pivotal. Besides, the Collision Accelerator is somewhat of a wasted rig slot when you have 3x RF/Dom Gyros fit. :)
-Liang
I set this up in the eve fitting tool, it says optimal range is 3k and falloff is 43k. What is the realistic range I will do damage in for ACs? This is the one thing I hate about ACs, when npcs stay outside the falloff range, I have to go fly over to them, and that puts their death at a farther range, so it takes longer to salvage the area. --------------
http://nails.otaku.jp/ota-corps/ |
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