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Thread Statistics | Show CCP posts - 2 post(s) |

Kensei Vash
Flashpoint Industries Imperial Hull Tankers
0
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Posted - 2012.05.03 21:05:00 -
[31] - Quote
Machine Info and Settings
- How many clients were you running at the same time? two
- Graphic setting of the client (low / medium / high): high
User Experience
- Average FPS: 1920x1020 from 20 - 5, on 1440x900 20 - 9
- Did you experience any disconnects or crashes? one crash
- Describe your experience, make comments, suggestions, etc.: massive memory usage, restarting clients few times
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xUnlimitedx
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
14
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Posted - 2012.05.03 21:06:00 -
[32] - Quote
Machine Info and Settings
How many clients were you running at the same time? // 1 Graphic setting of the client (low / medium / high): // low
User Experience
Average FPS: 15 Did you experience any disconnects or crashes? Yes 1 when the grid loaded on the Tower Describe your experience, make comments, suggestions, etc.:
It was like a laggy fight in sov 0.0
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Mistory mage
Lions Of Judah Intrepid Crossing
0
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Posted - 2012.05.03 21:06:00 -
[33] - Quote
How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): started at high and changed to lowest
User Experience
Average FPS: 10-18fps Did you experience any disconnects or crashes? 1 crash, turning down graphics to lowest fixed it Describe your experience, make comments, suggestions, etc.: lots of lag, but thats expected, there was one point where my client froze, i couldnt warp or target anything so i restarted the client and that fixed it, had no issues after that
AMD Phenom x4 3.2ghz quad core 8GB 1600hz G skill RAM radeon HD 6870 1GB 22" Samsung screen |

Ahniolator
Colossus Technologies Project Wildfire
0
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Posted - 2012.05.03 21:06:00 -
[34] - Quote
Machine Info and Settings
- How many clients were you running at the same time?
1
- Graphic setting of the client (low / medium / high):
First half, high. Second half, low.
User Experience
- Average FPS:
10FPS on both high and low, didn't seem to make much of a difference.
- Did you experience any disconnects or crashes?
Twice my client decided to become non-responsive, so I had to end the process.
- Describe your experience, make comments, suggestions, etc.:
I love the new missiles. Looking forward to using them on TQ ;) There also was a bug with the bombs, I submitted a BR for you guys to look at.
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GvR0078
Wolfsbrigade Lost Obsession
1
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Posted - 2012.05.03 21:07:00 -
[35] - Quote
Machine Info and Settings
How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High
User Experience
Average FPS: 13FPS zoomed out 53 FPS max, 3,4 FPS min Did you experience any disconnects or crashes? 1 client crash with npc shooting Describe your experience, make comments, suggestions, etc.: Was laggy, cap jumps got a trafic control msg. I lost locks on targets and fleetmates all trough the test. The pos seen to jump on the screen ranging 30 to 175km from me. |

Bellame Shouna
Escadron leader La League des mondes libres
0
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Posted - 2012.05.03 21:07:00 -
[36] - Quote
Machine Info and Settings
How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High
FPS : Good 15 to 60 No lag, no Crash
Nice new inventory :)
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Slannesh Wayfarer
Insectopia
0
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Posted - 2012.05.03 21:07:00 -
[37] - Quote
CCP Habakuk wrote:Hi! If you participated in the mass-test on the 3rd of May, please reply in this thread to give your feedback, based on following template: Machine Info and Settings
- How many clients were you running at the same time?
One
- Graphic setting of the client (low / medium / high):
Medium/High
User Experience
- Average FPS:
Low, but didn't manage to run the FPS monitor
- Did you experience any disconnects or crashes?
3 crashes to desktop
- Describe your experience, make comments, suggestions, etc.:
Very unstable. Lag at the POS shoot and first DC as ships on grid started to load. System jumps at stargates were ok, only slowed by TiDi effects Warping from station to first gate caused it to instantly appear as tho I had landed, but on screen notifications showed the usual that I was in warp and decelerating at the gate, then everything else at the gate loaded properly. 2nd DC occurred when moving cursor over the overview while waiting at first gate. 3rd DC happened just after notice was posted that it was all over.
Generally I was not much use, only got to fire 1 volley of missiles and didn't see the animations cos my ship handn't loaded. Lag was terrible and not TiDi slowdown either.
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Nalha Saldana
Eternity INC. Goonswarm Federation
257
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Posted - 2012.05.03 21:07:00 -
[38] - Quote
Machine Info and Settings
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High, brackets off
User Experience
- Average FPS: 40 outside fights, 5 in.
- Did you experience any disconnects or crashes? Crashed once at the POS shooting.
- Describe your experience, make comments, suggestions, etc.: Very bad, had extremely low fps during fights, client used extreme amount of memory, laggy (even more then big 0.0 fights).
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Miss Yanumano
Science and Trade Institute Caldari State
23
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Posted - 2012.05.03 21:08:00 -
[39] - Quote
Machine Info and Settings How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): All highest expect AA and Shadows which were at low
User Experience Average FPS: 6-15 fps
Did you experience any disconnects or crashes? EVE stopped responding a lot of times, no disconnects though.
[*] Describe your experience, make comments, suggestions, etc.: Laggy, it barely worked, my ship jumped all over the grid and otherwise it was like a bad acid trip. |

Alesha Virpio
Caldari Provisions Caldari State
0
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Posted - 2012.05.03 21:08:00 -
[40] - Quote
Machine Info and Settings
How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): medium
User Experience
Average FPS: 5 Did you experience any disconnects or crashes? yes Describe your experience, make comments, suggestions, etc.: Lag, lag, lag. Unplayable. |
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Alia Am'aral
Occultus Voluntas
0
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Posted - 2012.05.03 21:08:00 -
[41] - Quote
Machine Info and Settings How many clients were you running at the same time?
1
Graphic setting of the client (low / medium / high):
Medium
User Experience Average FPS:
When fighting (POS, gate, NPC) 5-8, when idling around before it, 30-60 (depending how many ships nearby and what zoom level I was in)
*Edit* Eve used one CPU core at 100%, GPU was at <40%, Memory wasn't full (though used more than usually)
Did you experience any disconnects or crashes?
1 crash, 2 desyncs (or something; logout-login helpd)
Describe your experience, make comments, suggestions, etc.:
When jumping to POS system I ended up ~1Mkm away from everything in the middle of the space. At POS I had hard time to lock on the tower; after I had shot it for a while (it had just entered armor) it got unlocked again.
After POS when warping to Poitot gate got first desync, relogging got me back to the gate At the gate I suddenly teleported >150km away from it; warped back to the gate
At Poitot I could target and fire normally, then after a minute or so crashed
Got podded, then docked to a station; left station (in a pod) to watch the NPC fight, desynced at the Planet 1 again.
I have logs, willing to share if needed. |

Reika Mishima
The Shadow Order
1
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Posted - 2012.05.03 21:09:00 -
[42] - Quote
Machine Info and Settings
How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): High
User Experience
Average FPS: 1920x1080 from 60 during pre test 1 or less during pos assault Did you experience any disconnects or crashes? Crashed 3 times Describe your experience, make comments, suggestions, etc.: Memory usage was through the roof. Could never do anything due to no control over ship once I was in a testing area. Also my ship kept teleporting around the grid which made what little control I had during NPC test useless. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
87
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Posted - 2012.05.03 21:09:00 -
[43] - Quote
Machine Info and Settings
OS version: windows xp service pack 3. CPU: intel E6600 GPU: geforce 7950gt RAM: 2gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): lowest
User Experience
Average FPS during fight at the gate in Poitot, zoomed out (no brackets): 19 Average FPS - Zoomed in (no brackets): 3
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 3. awful. the only positive thing is that it never crashed.
Did you experience any disconnects or crashes? none
Describe your experience, make comments, suggestions, etc.: no sound at all; |

Darth Behelzebhu
Viziam Amarr Empire
0
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Posted - 2012.05.03 21:09:00 -
[44] - Quote
Machine Info and Settings
How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High
User Experience
Average FPS: 3-5 zoomed in 10-12 zoomed out Did you experience any disconnects or crashes? No crash or disconnect Describe your experience, make comments, suggestions, etc.: Mem usage max: 6.1gb, not any other issues during test Extreme warp/jump lag after test, when changing ammo in grouped torps, only the first got loaded. |

Shish Tukay
Caldari Provisions Caldari State
6
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Posted - 2012.05.03 21:09:00 -
[45] - Quote
Windows 7 64-bit Athlon II X4 640 3GHz 4Gb RAM Geforce GTS 450
One client, high settings 8FPS
One crash One app not responding One graphics card reboot just before my ship popped (both my monitors filckered off and on again, other apps re-rendered themselves, eve was stuck as an unresponsive white screen)
The new explosions are very pretty :3
I seemed to be teleporting around the battlefield a lot at the POS and the NPC shoot; the gatecamp seemed OK though
After the end of the test, even with <100 people in local, trying to move anywhere resulted in lots of teleporting |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
230
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Posted - 2012.05.03 21:10:00 -
[46] - Quote
Machine Info and Settings
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High
User Experience
- Average FPS: 8-10
- Did you experience any disconnects or crashes? No
- Describe your experience, make comments, suggestions, etc.:
During the POS bash phase, the health of the tower wasn't decreasing at all. Also no objects in space were updating, so ships weren't moving, guns didn't stop appearing to fire, dead ships weren't leaving etc. However, when I attempted to interact with these objects they behaved as per their proper state server side (i.e. my sentry drones when they were destroyed, despite still appearing visible, would not respond to commands, with the client stating they were absent). While my ship did not respond to any commands other than activating/deactivating guns, I was able to jump out to a Cyno when it was lit for the final phase. Might add that during the POS bash phase, log server was spewing out a lot of "information" lines regarding missiles to the point where it was opening a new file (100,000 lines) once every few seconds.
From watching the logserver logs, it seems that the missiles + their destiny balls were throwing a very very large number of exceptions. Don't know if that's the memory leak issue you were talking about, I have all the logs if you want to take a look. Maximum RAM usage was about 2GB, sitting on 1.8GB after I got podded and sent to station. There was a massive delay in actually reaching the station after I was podded to the point where windows thought that EVE crashed (I let it continue to see what would happen), but it eventually sorted itself out and I woke up in station. The whole time I was waiting between being podded and getting into the hanger was when most of the missile ball exceptions came up.
http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Falaharn Mistwarden
Swag Co. SWAG Co
0
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Posted - 2012.05.03 21:11:00 -
[47] - Quote
Machine Info and Settings
How many clients were you running at the same time?
one client
Graphic setting of the client (low / medium / high):
low-medium with brackets turned off
User Experience
Average FPS: before first jump around 60, after jumping and start of testing low around 2
Did you experience any disconnects or crashes? no dceds, but crashed 7 times, with crashing before client fully loaded the game up.
Describe your experience, make comments, suggestions, etc.: it was a good test, smooth flow and what was expected from testing with that many people.
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Uskaanax
InterSun Freelance Moon Warriors
0
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Posted - 2012.05.03 21:11:00 -
[48] - Quote
CCP Habakuk wrote:Hi! If you participated in the mass-test on the 3rd of May, please reply in this thread to give your feedback, based on following template: Machine Info and Settings
- How many clients were you running at the same time?
- Graphic setting of the client (low / medium / high):
User Experience
- Average FPS:
- Did you experience any disconnects or crashes?
- Describe your experience, make comments, suggestions, etc.:
1 client. Graphic settings here: http://twitpic.com/9gw21f Average FPS was about 30-40 with a few dips down to 10 and one or two points where I hit 3 or less. I saw the client hit a 3.1gb memory footprint before it crashed. Overall the experience was OK, but was seriously marred by the teleportation experience. That is to say that I would appear to be orbiting a planet, and I would try to enable my cloak only to be told that I was too close to a dreadnought or other ship when nothing was visible around me. Using the ship stop command would sometimes improve this and I was able to shoot at the POS in this manner. Actual distances were constantly misrepresented in fleet operations such as the pvp or pve, although things seemed OK after undocking in the origin station. Eventually, I was podded and completely unable to react to even being shot at as I was taking damage, then warping, then podded and disconnected/crashed. |

Trap Commander
TUV Jita North - a Vessel Safety Organisation
4
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Posted - 2012.05.03 21:11:00 -
[49] - Quote
Machine Info and Settings
-Laptop: -Intel i7-2630QM -16GB Ram DDR3 1333 -Nvidia GTX 485m -SSD Hard Disk -Windows 7 x64 -2 connected displays
How many clients were you running at the same time? -2 Clients, one on each monitor
Graphic setting of the client (low / medium / high): -Highest settings, only antialiasing turned off
Average FPS: -something about 30-40fps without brackets
Did you experience any disconnects or crashes? -5 crashes with the client located at the POS, no crash with the other client
Describe your experience, make comments, suggestions, etc.: -After i got some crashes at the POS i disabled the missile effects, no crashes after that!!! The whole thing lagged a lot, severaly times i got freezes of about 20-40 seconds (And the new item windows are very annoying....!!!!!) |

Eisenklaue
D-Tec Industries
0
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Posted - 2012.05.03 21:11:00 -
[50] - Quote
Machine Info and Settings
How many clients were you running at the same time? Two Graphic setting of the client (low / medium / high): Medium
User Experience
Average FPS: 15-30 Infight, Outfight 59 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: My ship flew around up to 130km and than back to 0km. Sometimes it lagged very hard and sometimes i have the warping sound but my ship dosnt move. |
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Nordic Beauty
Adeptus Mechanicus Departmento Manufacturum VooDoo Technologies
0
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Posted - 2012.05.03 21:11:00 -
[51] - Quote
Clients: 1 Graphics: High Res
Average FPS: 8-9 Crushes: I had 2 client crashes 5-8 minutes before the start of mass test and relogged manually 1 time when client stucked after killing a POS. Experience: Time dilation worked fine untill we almost killed a POS, but after that some commands crushed, then all navigation commands didn't worked at all. Have a good night working :)
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Gin Vash
Xenon Research Institute
0
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Posted - 2012.05.03 21:11:00 -
[52] - Quote
Machine Info and Settings QX9650 4x3GHz GTX275 OC 2GB 4GB ram
- How many clients were you running at the same time? 2
- Graphic setting of the client (low / medium / high): high
User Experience
- Average FPS: 20-10
- Did you experience any disconnects or crashes? no
- Describe your experience, make comments, suggestions, etc.:
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Nerru
Apex Overplayed Coalition Fatal Ascension
0
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Posted - 2012.05.03 21:13:00 -
[53] - Quote
Machine Info and Settings
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
User Experience
Average FPS: 15-20 average
Did you experience any disconnects or crashes? None, but I had to relog due to the game thinking I was somewhere else (and alot of lag) after the pos died.
Describe your experience, make comments, suggestions, etc.: New missiles are awesome. Server wasnt too laggy since my modules seemed to cycle properly throughout the whole fight. |

Keras Authion
Science and Trade Institute Caldari State
94
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Posted - 2012.05.03 21:14:00 -
[54] - Quote
Machine Info and Settings
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): Low
User Experience
- Average FPS: 8 when it actually loaded
- Did you experience any disconnects or crashes? 2 crashes, 2 voluntary logoffs
- Describe your experience, make comments, suggestions, etc.:
As laggy as it goes. At pos the client had some trouble deciding if I was 20km or 300km away for a few minutes, then crashed. Logged back and the ship hadn't even e-warped away. Tried to get the last few settings off but crashed again. When jumping back to the FD-MLJ I got to stare "not found" in the overview for 10 minutes, during which the shields went down and got a mail from scc. Relogged, found myself in a new clone, massmoved to FD. Undocked in a new ship, got to stare "checking navigational systems" for 5 minutes before relogging, and was greeted with "the test is now over" when got back to space. But I suppose that's what the 1000+ players does for a masstest 
The previous post was rated "C" for capsuleer. |

Lapine Davion
Outer Ring Applied Logistics
354
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Posted - 2012.05.03 21:14:00 -
[55] - Quote
Machine Info and Settings
Desktop Intel Q6700 6GB DDR2-6400 ATI Radeon HD 5850 1GB SATA HDD Windows 7 64-bit 2 connected monitors
How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): High User Experience
Average FPS: 5-20 Did you experience any disconnects or crashes? One crash during gate camp fight, while submitting a bug report Describe your experience, make comments, suggestions, etc.: Many graphical errors and glitches, textures showing up with massive whitespace, shaders animating seperate from the rest of the effect, rubberbanding all over the place during POS shoot and NPC shoot, was dumped randomly in space at different times. Warps would happen while not being animated, I'd just be dumped at the gate whiel the warp shake and sound effects played after landing. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Athraws
Rising Thunder
0
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Posted - 2012.05.03 21:15:00 -
[56] - Quote
Machine Info and Settings
How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): Low
User Experience
Average FPS: <10 Did you experience any disconnects or crashes? Yes...yes. Describe your experience, make comments, suggestions, etc.: Ship teleported randomly, stayed in warp while at gates/locations, dc'd often. interestingly, if i didn't try to move, my ship didn't teleport. but moving caused me to teleport roughly 50+km away from where i actually was. guns read the correct distance when firing, but other modules read the 50+km one |

easterbunny16
Romanian DUDE
0
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Posted - 2012.05.03 21:16:00 -
[57] - Quote
GÇóOS version: win 7 GÇóCPU: Intel Core i5-2700k GÇóGPU: GeForce GTS 250 GÇóRAM: 2Gb GÇóHow many clients were you running at the same time? 2 GÇóGraphic setting of the client (low / medium / high): high
User Experience
GÇóAverage FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 14 GÇóAverage FPS - Zoomed in:8 GÇóOn a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 9 GÇóDid you experience any disconnects or crashes? one client crash...big lag GÇóDescribe your experience, make comments, suggestions, etc.: cool..nice..i love new launchers!!
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OKISAD
Black Aces Against ALL Authorities
0
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Posted - 2012.05.03 21:16:00 -
[58] - Quote
OS version: win 7 GÇóCPU: Intel Core i5-2700k GÇóGPU: GeForce GTS 250 GÇóRAM: 2Gb GÇóHow many clients were you running at the same time? 2 GÇóGraphic setting of the client (low / medium / high): high
User Experience
GÇóAverage FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 14 GÇóAverage FPS - Zoomed in:8 GÇóOn a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 9 GÇóDid you experience any disconnects or crashes? one client crash...big lag GÇóDescribe your experience, make comments, suggestions, etc.: cool..nice..i love new launchers!!
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Ratatoskur
Nihil Corporation
0
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Posted - 2012.05.03 21:16:00 -
[59] - Quote
Machine Info and Settings
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high):
High to start with then turned down to low User Experience
Average FPS: 7-10
Did you experience any disconnects or crashes? Many crashes probably more than 10 stopped counting mostly if I ever attempted to move the camera.
[*] Describe your experience, make comments, suggestions, etc.: The experience was fairly limited it started off rather smoothly jumping through the first gate but once I got to the PoS things started getting difficult, started experiencing crashes shortly after open firing on it and got caught in a loop of crashing and emergency warping, when I got to the PvP battle my client continued to crash regularly so I was rarely in fleet. My client started to stabilized at the ratting phase. |

Gaia Ma'chello
V.I.C.E. Comic Mischief
10
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Posted - 2012.05.03 21:17:00 -
[60] - Quote
Machine Info and Setting
MacBook Pro 8GB OSX 10.7.3 NVIDIA GeForce GT 330M 512MB
How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): Low
User Experience
Average FPS: 3 during the fight, 30 while in clear space. Did you experience any disconnects or crashes? Yes, one crash, one lockup requiring a force quit. All during the POS bash. Describe your experience, make comments, suggestions, etc.:
FPS quite low, zooming and brackets made little difference. 3 FPS will all settings low is just too low, its hard to do any action. My Hyperion's engine nozzles were purple, and some ships had red ones. While moving with TiDi active, my ship would bounce around in odd ways. Distance reported on the screen would not correlate with actions, like being able to shoot the POS and hit while at 220 km. When I warped to planet 1, I could still see wrecks and drones at the gate, many AU away.
Details of an "odd movement" bug. I warped to a gate. My ship entered warp, then was suddenly displayed as at the gate. I tried to jump and got the message to move within 2500 meters, even though I was shown at 1000 meters on the screen and overview. I kept trying to jump and eventually it worked. I assume the server had me in warp even though the client showed me at the gate. Given the timing, I should have been in warp (the server had it right, the client was showing dis-information). |
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