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War StalkeR
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Posted - 2009.04.12 14:52:00 -
[1]
Already was rebalancing of faction ships. but not of all ships was rebalanced, because not about all faction ships' rebalancing was requests. Currently I'm talking in this post about factions of Guristas and about faction of Guardian Angels (little later about Guardian Angels).
!!!-> Guristas <-!!! Nobody placed request about ships of that faction, because almost nobody using ships of that faction, and nobody using ships of that faction, because they have useless bonuses. It's like locked circle.
Gurista's Faction Frigate "Worm" Bonuses: Special Ability: 50% bonus to Rocket and Light Missile velocity. Caldari Frigate Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage per level. Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level.
60,000,000 ISK... For what? For the same bonuses that have T2 Hawk? Player will prefer to buy 3 Hawks, or one Hawk, but fitted... "Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level." This bonus is useless, you ask will me "why?" thats easy... Because nobody will fit Worm with hybrid turrets (maybe only psycho fanatics of hybrid weapons), if you want, you can buy T2 Harpy for hybrid turrets, Harpy costs lesser and a way more effective with hybrid turrets.
Suggestion: Change "Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level." to: Variant 1: "Gallente Frigate Skill Bonus: 5% bonus to shield resistances per level." Variant 2: "Gallente Frigate Skill Bonus: 5% bonus to Rocket and Light Missile rate of fire per level."
Gurista's Faction Cruiser "Gila" Bonuses: Special Ability: 50% bonus to Heavy, Heavy Assault and light Missile velocity. Caldari Cruiser Skill Bonus: 5% bonus to Missile Kinetic damage per level. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid damage per level.
The same words. The bonus "Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid damage per level." is useless. If you want the same with missiles - Onyx, with hybrids - Eagle.
Suggestion: Change "Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level." to: Variant 1: "Gallente Cruiser Skill Bonus: 5% bonus to shield resistances per level." Variant 2: "Gallente Cruiser Skill Bonus: 5% bonus to Heavy, Heavy Assault and light Missile rate of fire per level."
Gurista's Faction Battleship "Rattlesnake" Bonuses: Special Ability: 50% bonus to Cruise Missile and Torpedo velocity. Caldari Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo rate of fire per level. Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level.
Oh yeah... sure... 900,000,000 ISK... nice, nice... 6 or 7 Ravens? Or maybe 8 Megathrons? Has the same bonuses as Raven for missiles, and less bonuses from Megathron... If you really want hybrid battleship - go and buy Megathron, it's really awesome, and it's pretty cool looking you know, I'm not lying, you can go and check by yourself... Anyway you're learning now Gallente Battleship skill, then why you just don't buy a Megathron if you so much want a hybrid battleship? Or if you want a missiles battleship - the same word goes for Raven, maybe Raven not so pretty cool looking, but you know, it have the same bonuses, and costs less...
Suggestion: Change "Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level." to: Variant 1: "Gallente Battleship Skill Bonus: 5% bonus to shield resistances per level." Variant 2: "Gallente Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo damage per level." Variant 3: "Gallente Battleship Skill Bonus: -16.66% reduction in Explosion Radius of Cruise Missiles and Torpedoes per level."
Thanks you for your time and attention! Rebalancing suggestions of Guardian Angels' ships will be posted soon!
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.04.12 15:31:00 -
[2]
Obviously your post completely disregards the ships layout, PG, CPU etc. I must confess that the Worm and Gila are still pretty sad, even when you include the rest of stats in. However, the rattlesnake can be an awesome ship with the right fit and a good back up (and I don't mean a gang of 10 - just a good tackler or two).
However - and this is true to all faction ships - the price tag on most, if not all of them, is completely disproportionate to what you get out of them, much like t2 BSs. They are not cost effective and I understand that what ccp wants for them now, thus I'm not sure how fruitful any of your future suggestions will be. After all, if they were cost effective, everyone would fly them, since a lot are flying other cost effective ships, including t1 small ships... and not because they are awesome obviously. Do - don't die trying. |

War StalkeR
Caldari NOOBIAN UNION
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Posted - 2009.04.12 18:23:00 -
[3]
Anyway, at least Rattlesnake must be rebalanced...
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Alex Raptos
Caldari The Firestorm Millennium
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Posted - 2009.04.12 18:27:00 -
[4]
Originally by: War StalkeR Anyway, at least Rattlesnake must be rebalanced...
Rattlesnake is the best of the three, why should it get more attention than the other two completely broken ones?
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War StalkeR
Caldari
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Posted - 2009.04.12 18:36:00 -
[5]
I said "at least Rattlesnake", because i like it more that other ships :P ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

Jettisoned Can
Jenova's Witnesses
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Posted - 2009.04.12 19:41:00 -
[6]
I think these ships would best be rebalanced by switching ECM to Guardian Angels and sensor dampening to Guristas.
All Guristas ships: +1 mid, -1 low Special ability: 50% to missile velocity Caladri: 5% standard launcher/assault launcher/heavy launcher/cruise launcher RoF per level Gallente: 5% remote sensor dampener effectiveness per level
Guardian Angel: increase cap to make up for loss of MWD bonus, probably increase agility Special ability (frigate): -100% ECM burst capacitor need Special ability (crusier): -50% ECM burst capacitor need and duration Special ability (battleship): -50% ECM burst duration +50% ECM burst optimal range Gallente: 7.5% Hybrid turret tracking per level Minmatar: 5% Hybrid turret damage per level _________________________ Did you really not have enough room for me? I'm only 1m¦. |

Alex Raptos
Caldari The Firestorm Millennium
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Posted - 2009.04.12 19:55:00 -
[7]
Originally by: Jettisoned Can I think these ships would best be rebalanced by switching ECM to Guardian Angels and sensor dampening to Guristas.
All Guristas ships: +1 mid, -1 low Special ability: 50% to missile velocity Caladri: 5% standard launcher/assault launcher/heavy launcher/cruise launcher RoF per level Gallente: 5% remote sensor dampener effectiveness per level
Guardian Angel: increase cap to make up for loss of MWD bonus, probably increase agility Special ability (frigate): -100% ECM burst capacitor need Special ability (crusier): -50% ECM burst capacitor need and duration Special ability (battleship): -50% ECM burst duration +50% ECM burst optimal range Gallente: 7.5% Hybrid turret tracking per level Minmatar: 5% Hybrid turret damage per level
Angels do not GET a MWD bonus, SERPENTIS DO.
Please do not attempt to rebalance you don't understand.
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Jettisoned Can
Jenova's Witnesses
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Posted - 2009.04.12 19:58:00 -
[8]
Originally by: Alex Raptos
Angels do not GET a MWD bonus, SERPENTIS DO.
Please do not attempt to rebalance you don't understand.
Serpentis rats are Guardian Angels. (Guardian Angels being a sub faction of Angels, which is why their ships both require Minmatar and Gallente) _________________________ Did you really not have enough room for me? I'm only 1m¦. |

Alex Raptos
Caldari The Firestorm Millennium
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Posted - 2009.04.12 20:11:00 -
[9]
Originally by: Jettisoned Can
Originally by: Alex Raptos
Angels do not GET a MWD bonus, SERPENTIS DO.
Please do not attempt to rebalance you don't understand.
Serpentis rats are Guardian Angels. (Guardian Angels being a sub faction of Angels, which is why their ships both require Minmatar and Gallente)
Guardian Angels = Angels = Minmatar Rats. Shadow Serpentis = Serpentis = Gallente Rats.
Please get your facts straight.
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War StalkeR
Caldari
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Posted - 2009.04.13 04:17:00 -
[10]
Rebalancing of faction ships of Guristas and Guardian Angels must be concentrated on weapon bonuses only, if not, they won't be unique and you just can buy T2 or T1 ship that has same/better bonuses for sensor dumping/ECM. Why the have to be unique fractions ships with unique weapon bonuses? It's easy, because already Angel Cartel's Faction Ships (Dramiel, Cynabal, Machariel) and Sansha's Nation's Faction Ships (Succubus, Phantasm, Nightmare) ARE have unique weapon bonuses! And Blood Raiders' Faction Ships (Cruor, Ashimmu, Bhaalgorn), ARE have unique electronic attack bonuses! Thus Guristas' and Guardian Angels' Faction Ships must be concentrated only at weapon bonuses or only at electronic attack bonuses to have unique bonuses that will be useful on 100% while flying on Faction Ships of Guristas and Guardian Angels. Because other three Factions' Ships are useful on 100% when flying on them... ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

War StalkeR
Caldari
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Posted - 2009.04.13 04:48:00 -
[11]
Guardian Angels Now i want to say one thing clear and not to write explanation about every ship of Guardian Angels, the Minmatar skill bonuses on MicroWarpdrive are USELESS and POINTLESS!!!
Guardian Angels' Faction Frigate "Daredevil" Bonuses: Special Ability: 25% bonus to Small Hybrid Turret damage. Gallente Frigate Skill Bonus: 7.5% bonus to Small Hybrid Turret tracking speed per level. Minmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level.
Suggestion: Change "Minmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." to: Variant 1: "Minmatar Frigate Skill Bonus: 10% Small Hybrid Turret optimal range per level."
Guardian Angels' Faction Cruiser "Vigilant" Bonuses: Special Ability: 25% bonus to Medium Hybrid Turret damage. Gallente Cruiser Skill Bonus: 7.5% bonus to Medium Hybrid Turret tracking speed per level. Minmatar Cruiser Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level.
Suggestion: Change "Minmatar Cruiser Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." to: Variant 1: "Minmatar Cruiser Skill Bonus: 10% Medium Hybrid Turret optimal range per level."
Guardian Angels' Faction Battleship "Vindicator" Bonuses: Special Ability: 25% bonus to Large Hybrid Turret damage. Gallente Battleship Skill Bonus: 7.5% bonus to Large Hybrid Turret tracking speed per level. Minmatar Battleship Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level.
Suggestion: Change "Minmatar Battleship Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." to: Variant 1: "Minmatar Battleship Skill Bonus: 10% Large Hybrid Turret optimal range per level."
If somebody not agree with me, that means, this somebody agree that other three factions (Angel Cartel, Sansha's Nation and Blood Raiders) must have the same useless and pointless bonuses like these two factions (Guristas and Guardian Angels)!
Thank you for your time and attention! ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

Incantare
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Posted - 2009.04.13 05:26:00 -
[12]
Edited by: Incantare on 13/04/2009 05:27:28 There is a definately a problem with the rattlesnake's hybrid bonus. The idea of having bonused secondary weapons (even without damage mods) isn't terrible in itself. The problem occurs when you actually try to fit hybrids and realize that they are so CPU and PG hungry that if you use the fittings on upgrading your tank and launchers, you can come up with a strictly better fit.
That means right now the rattelsnake might as well have two bonuses.
There's another major problem with it: it lacks an effective role. Before the golem was introduced the rattler was the tanker and the CNR the ganker. Now that we have the golem there isn't much of a reason to fly a rattlesnake aside from pimp factor higher shield hp - not much consolation when the golem provides a better tank (even with eccm), better bonuses and is easier to fit.
Two things need to be done to fix the rattlesnake:
1) The hybrid bonus must go.
2) Change its fittings based on what the nightmare got.
Here are some numbers to put things in perspective:
Rattlesnake Nightmare 700 cpu 710 cpu 20 slots 18 slots 9500 mW 14500 mW
CPU on the rattler is obviously broken. A missile/hybrid shield tanking ship should not have more cpu than a shield tanking laser boat.
For powergrid it's natural the mare has more but the gap shouldn't be so large. After all it only has to fit six high slots.
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War StalkeR
Caldari
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Posted - 2009.04.13 13:03:00 -
[13]
My opinion is that all Guristas' faction ships must have missile bonuses (Variant 2 in all Guristas faction ships), maybe Rattlesnake bonus - Variant 3, but which Variant should be chosen on Guardian Angels' faction ships - it's up to you players... ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

Jettisoned Can
Jenova's Witnesses
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Posted - 2009.04.13 20:14:00 -
[14]
Originally by: Alex Raptos
Guardian Angels = Angels = Minmatar Rats. Shadow Serpentis = Serpentis = Gallente Rats.
Please get your facts straight.
Troll or someone who can't be bothered to read ship flavor text?
Anyway, Blood raider ships have a good setup for bonuses, but their are still major problems. Bhaalgorn should have its web range bonus increased so that it's range at level 5 would come close to matching the range of large nos and the weapons it will be using. (25 km) If it was matched for the smaller variants, the Ashimuu would stay about where it is and the cruor could have a smaller bonus.
I also wouldn't mind the special ability changed to tracking speed. That and increase the fitting on all of them so that it is possible to fit some tank, weapons, and nos/neuts. _________________________ Did you really not have enough room for me? I'm only 1m¦. |

Wet Ferret
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Posted - 2009.04.13 23:17:00 -
[15]
Guardian Angels are a division of the Angel Cartel that use Minmatar ships and weaponry. The Serpentis pay them for protection but that's the only relation they have to them (lore-wise).
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Wet Ferret
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Posted - 2009.04.13 23:19:00 -
[16]
Also I remember when Worms were 7 mil . Never even seen a Gila, who would fly it?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

El Yatta
Mercenary Forces
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Posted - 2009.04.13 23:23:00 -
[17]
I agree, the guristas hybrid bonuses are dreadful.
The answer is to think about what GALLENTE bonus (as thats the whole point of pirate faction ships, to have bonuses from two races) would be good on a missile boat.
The answer is drones. Give them a reasonable bay (e.g. 40, 80, 200 cubes) and just-less-than-max bandwidth (20, 40, 100mbit each) and the dominix bonus - 10% to drone damage and HP per level. Adjust number of launcher slots appropriately (6 bonussed torps + 4 bonussed Ogre II might be a bit much). They'll still retain the high-HP tankiness as before, just have a usable bonus. _______________________________________________ Mercenary Forces |

4 LOM
United Gamers
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Posted - 2009.04.14 04:20:00 -
[18]
Edited by: 4 LOM on 14/04/2009 04:21:09 I own a gila and a worm... and they are terrible ships... alot of the other pirate ships get very cool special featers as there bonueses, while guristass ships get what? seperate bonuses for a split weapons system that no one will actaully split? (who is going to run less then 4 launchers on the gila?)
The worm gets a 5% damge bonus when its only every going to have 1 turret on it at max? what?
They dont make any sense at all the bonuses.
And to those who say the bonus has to be in line with what the faction provides, take the succubus it gest 5% energy turret damag per level from caldari?? first off energy weapon? secondly not an optimal bonus a pure damage? how does that make any sense?
Here is what i would think is cool:
Worm: Give it a 15-20m^3 bandwidth Give it a 15-20m^3 drone bay Drop the 2 turret hard points for a 4th launcher hard point. Change the gallenty bonus to a +5m^3 of drone bay per level I dont know how to balance grid and cpu
This gives i nice hybrid betwean gallenty and caldari (a drone/missile ship) with out steping all over the iskurs feet (give it a smaller drone bandwidth)
Gila Increase its badwidth to 50m^3 Incrase its drone bay to 50m^3 drop the 4x turret hardpoints for a 5th launcher hardpoint Change the gallenty skill bonus to +10m^3 of drone bay per level, or +5% to drone damage/hitpoints per level
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Vanessa Vasquez
KIA Alliance
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Posted - 2009.04.14 09:00:00 -
[19]
Guristas Railguns (faction hybrids in general)
Only useable in the short amount of time till you can use their T2 counterpart.
Suggestion: Change the specific specialization skill to affect all guns of that type/size, not just T2. AND review T2 ammo!
Use expensive T1 meta4 gunz for fitting issues Use most expensive faction gunz for the ultimate + on damage Use T2 as a affordable standard gun for pvp and the opportunity to use T2 ammo
Gila
Moa/Eagle = gunz, range bonus -> sniper Caracal, Navy Caracal, Cerberus = missile boatz Gila = gallente/caldari with mixed gunz/missile bonus 
Suggestion
- A ship that utilizes drones for caldari pilots - A hybrid turret boat that favors range instead of pure dps blaster gank for gallente pilots Because that's what those races are missing while sharing the same kind of guns.
How abotu soemthig like that?
- 4 launcher hardpoints + 10m¦ dronebay/bandwidth
Bonuses: Special Ability: 25% bonus to medium hybrid turret damage. Caldari Cruiser Skill Bonus: 10% bonus to hybrid turret optimal range per level. Gallente Cruiser Skill Bonus: +5m¦ dronebay per level.
Not as good as an Eagle @ sniping, but nearly matching it's dps (1 less gun but a full flight of small drones)
Quote:
[21:02:14] McKinlay > it's always nice to be out-failed :P. there are no winners or losers just people that fail harder
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.04.14 15:05:00 -
[20]
Yeah, Guristas ships need help desperately. The Rattlesnake is just a Raven with some more HP and an extra lowslot. The Worm and Gila are virtually non-existent.
I'd like to see them stick with their idea of split weapons, but add decent drone bays and bandwidth. I'd like to see a Rattlesnake with a 4 Neutrons, 4 torps and 5 heavies/sentries - and the PG and CPU to actually support this. Bonuses would be to drone damage and HP, to large hybrid damage/ROF and to torp damage/ROF. Then you could fit shield tank for max gank, or fit armour tank and ewar.
Now that's a proper Gallente/Caldari hybrid. Skill-intensive, yeah, but worth it.
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War StalkeR
Caldari
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Posted - 2009.04.14 17:10:00 -
[21]
Originally by: Vanessa Vasquez +5m¦ dronebay per level.
Lol, it's will be first kind of bonus in whole game...
But my opinion:
Rattlesnake Gallente Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo damage per level. + Change Drone Bay capacity to 125 m¦. + Change Drone Bandwidth capacity to 125 Mbit/sec.
Gila Gallente Cruiser Skill Bonus: 5% bonus to Heavy, Heavy Assault and light Missile rate of fire per level. + Change Drone Bay capacity to 50 m¦. + Change Drone Bandwidth capacity to 50 Mbit/sec.
Worm Gallente Frigate Skill Bonus: 5% bonus to Rocket and Light Missile rate of fire per level. + Change Drone Bay capacity to 25 m¦. + Change Drone Bandwidth capacity to 25 Mbit/sec.
I think, with this kind of bonuses everybody will be satisfied  Or am I wrong?  ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

4 LOM
United Gamers
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Posted - 2009.04.14 22:50:00 -
[22]
Originally by: War StalkeR
Originally by: Vanessa Vasquez +5m¦ dronebay per level.
Lol, it's will be first kind of bonus in whole game.
iskur....
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.14 23:03:00 -
[23]
Originally by: 4 LOM
Originally by: War StalkeR
Originally by: Vanessa Vasquez +5m¦ dronebay per level.
Lol, it's will be first kind of bonus in whole game.
iskur....
Ishtar?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

War StalkeR
Caldari
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Posted - 2009.04.15 13:50:00 -
[24]
Final Suggestions:
Guristas' Faction Frigate "Worm" Change "Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level." To "Gallente Frigate Skill Bonus: 5% bonus to Rocket and Light Missile rate of fire per level." + Change Drone Bay capacity to 25 m¦. + Change Drone Bandwidth capacity to 25 Mbit/sec.
Guristas' Faction Cruiser "Gila" Change "Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level." To "Gallente Cruiser Skill Bonus: 5% bonus to Heavy, Heavy Assault and light Missile rate of fire per level." + Change Drone Bay capacity to 50 m¦. + Change Drone Bandwidth capacity to 50 Mbit/sec.
Guristas' Faction Battleship "Rattlesnake" Change "Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level." To "Gallente Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo damage per level." + Change Drone Bay capacity to 125 m¦. + Change Drone Bandwidth capacity to 125 Mbit/sec.
Guardian Angels' Faction Frigate "Daredevil" Change "Minmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Frigate Skill Bonus: 5% bonus to Small Hybrid Turret rate of fire per level."
Guardian Angels' Faction Cruiser "Vigilant" Change "Minmatar Cruiser Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret rate of fire per level."
Guardian Angels' Faction Battleship "Vindicator" Change "Minmatar Battleship Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Battleship Skill Bonus: 5% bonus to Large Hybrid Turret rate of fire per level."
Players, if you not agree with this kind of rebalance, or write reason why you not agree or don't write anything! If you agree, then write my favorite "/signed." in this topic.
Thank you for your time and attention! ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

RedSplat
Heretic Army
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Posted - 2009.04.15 13:56:00 -
[25]
If you want to see really gimped take a look at the Ashimmu
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Cade Morrigan
Caldari
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Posted - 2009.04.15 14:18:00 -
[26]
I've used the Gila for L3 missions, kind of fun, but def not worth the $$ for what you get out of it. Needs help, and at least more CPU (or is it grid? dunno haven't flown mine in ages) as it is right now. |

War StalkeR
Caldari
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Posted - 2009.04.15 19:21:00 -
[27]
Originally by: RedSplat If you want to see really gimped take a look at the Ashimmu
Ashimmu and other faction ships of the Blood Raiders are electronic attack ships on more than a half! They don't have damage bonuses, but their Vampiring/Neutralizing and Webbing bonuses are great! ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

War StalkeR
Caldari
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Posted - 2009.04.15 19:29:00 -
[28]
It's easy: Angel Cartel's Faction Ships have great bonuses for Projectile Weapons. Sansha's Nation's Faction Ships have great bonuses for Energy Weapons. Blood Raiders' Faction Ships have great bonuses for electronic attacks.
And then, i think: Guristas' Faction Ships must have great bonuses for Missile Weapons. Guardian Angels' Faction Ships must have great bonuses for Hybrid Weapons. ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

Malena Panic
Gallente Veto. Veto Corp
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Posted - 2009.04.15 19:53:00 -
[29]
Yeah, twould be nice to see these ships with some utility. Perhaps with their baseline stats (cpu and grid) adjusted to the modern game's reality for a start. ... Stealth Bomber changes: a SERIOUS LEGAL ISSUE |

Beardponder
Annihilate.
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Posted - 2009.04.16 01:09:00 -
[30]
Definitely boost vindicators as the navy mega is now a darn sight better than it and almost a third of the price. (well used to be a bit ago)
Me likes the sounds of a second damage bonus for vindi instead of MWD bonus. 
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War StalkeR
Caldari
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Posted - 2009.04.16 21:14:00 -
[31]
Quote: Final Suggestions:
Guristas' Faction Frigate "Worm" Change "Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level." To "Gallente Frigate Skill Bonus: 5% bonus to Rocket and Light Missile rate of fire per level." + Change Drone Bay capacity to 25 m¦. + Change Drone Bandwidth capacity to 25 Mbit/sec.
Guristas' Faction Cruiser "Gila" Change "Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level." To "Gallente Cruiser Skill Bonus: 5% bonus to Heavy, Heavy Assault and light Missile rate of fire per level." + Change Drone Bay capacity to 50 m¦. + Change Drone Bandwidth capacity to 50 Mbit/sec.
Guristas' Faction Battleship "Rattlesnake" Change "Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level." To "Gallente Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo damage per level." + Change Drone Bay capacity to 125 m¦. + Change Drone Bandwidth capacity to 125 Mbit/sec.
Guardian Angels' Faction Frigate "Daredevil" Change "Minmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Frigate Skill Bonus: 5% bonus to Small Hybrid Turret rate of fire per level."
Guardian Angels' Faction Cruiser "Vigilant" Change "Minmatar Cruiser Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret rate of fire per level."
Guardian Angels' Faction Battleship "Vindicator" Change "Minmatar Battleship Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Battleship Skill Bonus: 5% bonus to Large Hybrid Turret rate of fire per level."
Ppl, not hesitating, signing my suggestion!  ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

War StalkeR
Caldari
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Posted - 2009.04.17 03:40:00 -
[32]
Guristas' Faction Frigate "Worm" Change "Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level." To "Gallente Frigate Skill Bonus: 5% bonus to Rocket and Light Missile rate of fire per level." + Change Drone Bay capacity to 25 m¦. + Change Drone Bandwidth capacity to 25 Mbit/sec.
Guristas' Faction Cruiser "Gila" Change "Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level." To "Gallente Cruiser Skill Bonus: 5% bonus to Heavy, Heavy Assault and Light Missile rate of fire per level and -13.33 reduction in Explosion Radius of Heavy and Heavy Assault missiles." + Change Drone Bay capacity to 50 m¦. + Change Drone Bandwidth capacity to 50 Mbit/sec.
Guristas' Faction Battleship "Rattlesnake" Change "Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level." To "Gallente Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo damage per level and -16.66 reduction in Explosion Radius of Cruise Missiles and Torpedoes per level." + Change Drone Bay capacity to 125 m¦. + Change Drone Bandwidth capacity to 125 Mbit/sec.
Guardian Angels' Faction Frigate "Daredevil" Change "Minmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Frigate Skill Bonus: 5% bonus to Small Hybrid Turret rate of fire per level."
Guardian Angels' Faction Cruiser "Vigilant" Change "Minmatar Cruiser Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret rate of fire per level."
Guardian Angels' Faction Battleship "Vindicator" Change "Minmatar Battleship Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level." To "Minmatar Battleship Skill Bonus: 5% bonus to Large Hybrid Turret rate of fire per level."
Ppl please put your "/signed.", i will be very thankful! ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

Alicia Ryan
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Posted - 2009.04.17 13:54:00 -
[33]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1041563&page=2
maybe one thread?
and i dont see the point of your boni, why would they make faction ships better?, why give the vindi more range? or bhaalgorn a mwd bonus?
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War StalkeR
Caldari
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Posted - 2009.04.17 16:23:00 -
[34]
Edited by: War StalkeR on 17/04/2009 16:23:40
Originally by: Alicia Ryan and i dont see the point of your boni, why would they make faction ships better?, why give the vindi more range? or bhaalgorn a mwd bonus?
Because i think, that doing factions ships better in my way is right. If faction ships will have the same bonuses like T1 have, what purpose of them? Just new painting? New model? New lookout? Any other questions?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=995240&page=15#443 ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

War StalkeR
Caldari
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Posted - 2009.04.18 20:29:00 -
[35]
OLD FIRST POST
Already was rebalancing of faction ships, But not of all ships was rebalanced, because not all faction ships' rebalancing was requested. I'm talking in this topic about faction ships of Guristas and Guardian Angels. Nobody placed request about ships of these factions, because almost nobody using ships of these factions, and nobody using ships of these factions, because they have useless bonuses. It's like locked circle.
Guristas These faction's railgun bonuses are useless, pointless and unused!
Guristas' Faction Frigate "Worm" Bonuses: Special Ability: 50% bonus to Rocket and Light Missile velocity. Caldari Frigate Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage per level. Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level.
60,000,000 ISK... For what? For the same bonuses that have T2 Hawk? Player will prefer to buy 3 Hawks, or one Hawk, but fitted... "Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level." This bonus is useless, you ask will me "why?" thats easy, because nobody will fit Worm with hybrid turrets (maybe only psycho fanatics of hybrid weapons), if you want, you can buy T2 Harpy for hybrid turrets, Harpy costs lesser and more effective with hybrid turrets.
Suggestion: Change "Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level." to: Variant 1: "Gallente Frigate Skill Bonus: 5% bonus to shield resistances per level." Variant 2: "Gallente Frigate Skill Bonus: 5% bonus to Rocket and Light Missile rate of fire per level."
Guristas' Faction Cruiser "Gila" Bonuses: Special Ability: 50% bonus to Heavy, Heavy Assault and light Missile velocity. Caldari Cruiser Skill Bonus: 5% bonus to Missile Kinetic damage per level. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid damage per level.
The same words. The bonus "Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid damage per level." is useless. If you want the same with missiles - Onyx, with hybrids - Eagle.
Suggestion: Change "Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level." to: Variant 1: "Gallente Cruiser Skill Bonus: 5% bonus to shield resistances per level." Variant 2: "Gallente Cruiser Skill Bonus: 5% bonus to Heavy, Heavy Assault and light Missile rate of fire per level."
Guristas' Faction Battleship "Rattlesnake" Bonuses: Special Ability: 50% bonus to Cruise Missile and Torpedo velocity. Caldari Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo rate of fire per level. Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level.
Oh yeah... sure... 900,000,000 ISK... nice, nice... 6 or 7 Ravens? Or maybe 8 Megathrons? Has the same bonuses as Raven for missiles, and less bonuses from Megathron... If you really want hybrid battleship - go and buy Megathron, it's really awesome, and it's pretty cool looking you know, I'm not lying, you can go and check by yourself... Anyway you're learning now Gallente Battleship skill, then why you just don't buy a Megathron if you so much want a hybrid battleship? Or if you want a missiles battleship - the same word goes for Raven, maybe Raven not so pretty cool looking, but you know, it have the same bonuses, and costs less...
Suggestion: Change "Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level." to: Variant 1: "Gallente Battleship Skill Bonus: 5% bonus to shield resistances per level." Variant 2: "Gallente Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo damage per level." Variant 3: "Gallente Battleship Skill Bonus: -16.66% reduction in Explosion Radius of Cruise Missiles and Torpedoes per level." ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

War StalkeR
Caldari
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Posted - 2009.04.18 20:30:00 -
[36]
Edited by: War StalkeR on 18/04/2009 20:30:24 First post was updated! ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

War StalkeR
Caldari
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Posted - 2009.04.19 16:26:00 -
[37]
In first post was fixed suggestion about Drone Bay and Drone Bandwidth changes for all faction ships... ___________________________________________________________________________ "Happiness for everybody, freely, and let no one to stay unhappy!" ¬ Strugatskiy Brothers |

Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.19 16:40:00 -
[38]
Dude seriously why bother adding bonuses for two weapon slots on the Daredevil? No, your suggestions make no sense because they don't account for the slot layout and hardpoints of the ships in question.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Aeleva
Caldari Hegemonic Core
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Posted - 2009.04.19 16:42:00 -
[39]
CCP Please ignore this man, he is crazy.
Have you LOOKED at any of the actual stats before making up your "numbers"? You seem to want to remove any uniqueness and make all the ships the same with identical drone bays/bonus variants.
The changes to the Sansha ships were perfect and really made them good. +100% damage and a reduction in guns, makes the nightmare as powerful as a paladin with none of the drawbacks and much nicer fitting potential.
The Guristas badly need an update at least in regards to the worm/gila.
Guardian angels ships could do with a buff, but are not too bad. Possibly swapping the MWD bonus.
Angel Cartel are likewise "okay" though nothing really special. The mach is still regarded as being rather awesome though.
Blood raiders need the most buffing. The Cruor and Ashimmu are horrible to try fitting or using. You cant do it without a load of faction/deadspace mods. Bhaal i think isnt too bad.
The bulk of the issues with balancing effect the cruisers/frigates which (apart from sansha ones) feel a bit rubbish. Id like to see Guristas lose their split weapon bonus for starters.
Finally - CCP PLEASE if it works in the storyline at all, give us modified or totally new faction BS models for pirate factions. It would be so awesome for all the ships to have a unique hull, not just a re-skinned hull. Or at least some additional variety on the model (like the old CNR had extra bits)
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.19 16:54:00 -
[40]
Edited by: Liang Nuren on 19/04/2009 16:55:35
Originally by: Aeleva You seem to want to remove any uniqueness and make all the ships the same with identical drone bays/bonus variants.
I won't comment on his suggestions (I don't like them), but I really wouldn't mind missile + drone bonuses, 25, 125, and 125 m^3 drone bandwidth, and 40, 150, 175 drone bays respectively on the Guristas ships.
Oh come on, you know you want 6 Siege + 5 bonused heavies. Me too!
As a mental exercise (blah), the current Rattler bonuses are:
"Cal BS: 5% Cruise/Torp ROF" "Gal BS: 5% Hybrid Turret Damage" Role: "50% to Cruise/Torp velocity"
6 Launchers, 4 Hybrids, 75m^3 drone bay. 75m^3 bandwidth, 75m^3 drone bay
I'd like to see: "Cal BS: 5% Cruise/Torp ROF" "Gal BS: 10% bonus to drone hitpoints and damage" Role: "50% to Cruise/Torp velocity"
125m^3 bandwidth, (+50m^3), 175m^3 drone bay (+100m^3). Leave everything else as it is (fitting/slot-wise)
This would give us 475 DPS from drones (Ogre II's) and ~1100 DPS from faction torps for a grand total of ~1600 DPS fully ganked and faction fitted out.
IT WOULD BE FUN!!! COME ON!!
-Liang
Ed: Typo -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Sidus Isaacs
Gallente
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Posted - 2009.04.19 18:15:00 -
[41]
Originally by: War StalkeR
Sansha's Nation "Succubus" "Caldari Frigate Skill Bonus: 5% bonus to Small Energy Turret damage per level and 10% bonus to Small Energy Turret optimal range per level." "Phantasm" "Caldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level and 10% bonus to Medium Energy Turret optimal range per level." "Nightmare" "Caldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level and 10% bonus to Large Energy Turret optimal range per level."
No no no.
The sansha ships are fine, why make new zealots out of them? The only one of them that needs changing is the frig.
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Beleti Ninhursag
Butcher the weak
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Posted - 2009.04.20 13:46:00 -
[42]
omg FAIL!
dont touch sansha ships !! they are fine as they are... thanks for replacing the 100% dmg bonus with a 5% per lvl one without changing slots/hardpoints.. stoped reading here. thats what you get when ppl post without thinking...
for the other ships.. most of the boni are fine.. all what needs to be changed is slots and fitting options.. rly
greetings
Originally by: Dao Rheng I'm going to be flying a megathron, but I'm still pretty new to it. I haven't been doing as much damage as I'd like to. Fitting: High slots - 6x 720mm Howitzer Artillery Cannons
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.04.20 13:59:00 -
[43]
Originally by: Liang Nuren Gank Rattler
Noooooo don't advertise the numbers... I want that Rattler! Hell, even a 4-4 torp-neutron fit with 5x heavy drones would be a great ship, if it had the PG/CPU. Evil SP requirements though.
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.20 17:18:00 -
[44]
Originally by: Gypsio III Noooooo don't advertise the numbers... I want that Rattler! Hell, even a 4-4 torp-neutron fit with 5x heavy drones would be a great ship, if it had the PG/CPU. Evil SP requirements though.
The numbers are kinda bloated there... it's impossible to bring them all to bear unless you're trying to blast a POS or something. Anyway, a 4-4 Torp-Neutron/5 Heavy Rattler would finally be a ship more skill intensive than the Phoon. And that's only because you require an extra BS5. :|
I'd train it. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Wang Jing
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Posted - 2009.04.20 19:15:00 -
[45]
I personally would think a shield tanking blaster boat would be much cooler as the caldari/gallente hybrid for guristas.
I don't agree with a lot of these ideas. In fact, to be honest, i don't like any of them. The worst thing is, you want to change the sanshas ships, which are awesome at the moment and the standard to which the other faction ships should be brought up. Whichever Dev redid the sanshas, top marks, please look at all the others now 
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Anjor
Minmatar Advanced Security And Asset Protection
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Posted - 2009.04.20 19:28:00 -
[46]
I personally can't reply on all the gurista ships as I have only flown Sansha, Shadow Serp, and Blood Raiders. The only angel ship I have flown is the Machariel.
So I will give my opinion starting with Shadow Serpentis.
The bonuses overall didn't completely make sense in my opinion, but that's also because I felt the "Special Ability" bonuses or the set direct bonuses should be the original ship, and the two nation bonuses being two different bonuses to compliment the ship. T2 ships being different in that they get a resist bonus along side other bonuses that the faction ships themselves do not get.
So lets take a look at the Vindicator for example.
25% damage special bonus, 7.5% tracking per level Gallente and 5% reduced MWD bonus for Minmatar. First of all, the 5% reduced mwd bonus is a "Gallente" bonus, as doesn't the Thorax, Deimos, and other ships take that into account? I don't think it's useless as the OP specified, but I think it's in the wrong bonus area.
I think the vindicator could do better with this. Special Bonus 25% damage 37.5% tracking bonus
Gallente :5% reduced capacitor penalty per level and 7.5% reduced capacitor use for Afterburner's per level Minmatar : 5% bonus to rate of fire per level.
With that in mind, the ship is a little more unique, given that it has a mwd or afterburner bonus depending on what the pilot want's to use, the minmatar bonus gives it a bit more firepower, but the idea of a 10% opt range doesn't fit, that's Caldari, and the 10% fall off doesn't fit as that's more or less a T2 ship bonus. I do think the Vindicator could do with an additional turret slot, allowing for 8 guns, but to make this fitting more difficult, I think the ship should only get an additional 20 cpu and 200 grid.
The following above could be applied to the Vigilant and Daredevil as well. The daredevil does have split weapon systems, but so does the Tristan and Merlin, both of which don't really have bonuses to the 2nd weapon system.
Sansha ship's in my opinion are fine, but with the above I think they could do with another bonus. So as such Nightmare Special Ability bonus 100% turret damage 37.5 / 25% tracking speed (37.5 for Nightmare, 25% for Succubus and Phantasm)
Amarr Bonus: 5% damage per level Caldari Bonus: 5% bonus to shield resists per level
Now the Sansha have a more set line of unique bonuses to go with their slots being more meds, I switched the Amarr bonus to the damage and Caldari in line with a shield bonus. This makes the Nightmare live up to it's name even more so.
That's just my two cents.
__________________________________________________
It's great being amar...wait im Minmatar that plays amarr..Great im really ****ed... |

Alicia Ryan
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Posted - 2009.04.22 23:39:00 -
[47]
so i,ll post my ideas here again!
frigs:
daredevil: -2 launcher slots +2 turrent slots
worm: -2 turrent +2 launcher
cruor: change the special bonus to a 50% range bonus of webber, neut/nos
dramiel: -3 launcher +3 turrent, really crap as it is now...
gallente navy comet -2 launcher +2 turrent
cal. navy hookbill -2 launcher +2 turrent
amarr navy slicer +1 turrent
cruiser:
augoror navy issue +10 drone bandwith
omen navy issue fine, maybe change the drone bandwith, for one turrent slot
osprey navy issue useles ship... need complete new roles, maybe as a logisitc ship
caracal navy issue fine as it is
exequeror navy issue same as osprey
vexor navy issue +25 drone bandwith -2 turrent
scythe fleet issue same as exequeror and osprey
fleet stabber nice as it is :)
cynabal -2 launcher +2 turrent +30 base speed
ashimmu -50% reduction bonus +50% range for webs neuts/nos
gila -50% missle bonus +50% turrent range +7.5% dmg to railguns
phantasm nice ship Twisted Evil
vigilant remove the 25% mwd bonus 7.5% bonus to armor repair and instead of 25% dmg to med hybrid 50% dmg bonus
BS:
Apoc Navy Issue +1 low slot
CNR really nice ship :)
Megathron Navy issue nice ship, maybe add a turrent slot, but then u have fitting issues, so not much will change
tempest fleet issue -1 med slot +2 low slots
machariel +150 base speed
bhaalgorn change the 50% reduction skill to 50% neut/nos range and the webber bonus to 25% per lvl
rattle to be inline with the other guri ships it should have also a rail bonus, but maybe conisder it to be a torp boat with great range
nightmare really nice bs :)
Vindicator remove mwd bonus 7.5% rep bonus per lvl instead of 25% dmg binus 50% to large hybrid.
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