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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.05.18 19:50:00 -
[181]
Blasters should not have trouble tracking a stationary target you are orbiting at your optimal, period. Fix them.
As for the suggesting about buffing ac, I can not support that as they are already rather overpowered. Vagabonds already insta pop cepters and fighters up to 50 km away, and already track better than blasters as you move only somewhat into falloff, which is where they operate normally anyhow.
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Omara Otawan
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Posted - 2009.05.19 02:51:00 -
[182]
Edited by: Omara Otawan on 19/05/2009 02:54:59
Originally by: Gaogan
As for the suggesting about buffing ac, I can not support that as they are already rather overpowered. Vagabonds already insta pop cepters and fighters up to 50 km away, and already track better than blasters as you move only somewhat into falloff, which is where they operate normally anyhow.
Quoting a clueless person. To enlighten you a bit, blasters just need to move a bit into falloff and they are tracking fine. L2P.
Also, your claims about the performance of ACs are blatant lies, but I guess you know that. 
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Hun Jakuza
Guargumi INC.
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Posted - 2009.05.19 09:43:00 -
[183]
Edited by: Hun Jakuza on 19/05/2009 09:48:08 Blaster damage is great but tracking and optimal is terrible :D When CCP nerfed the webs/speed and agility, blaster effective damage is worst than another gun. You need to go short range but large blasters with t2 ammos, cant shot over 12-15km, when they got a weapon disruptor with optimal range script. Try shot when u got 2 w. disruptor from a curse. (4.5km shot range with Null L and max skills) CCP changed the optimal disruptors, because long time ago those scripts got falloff modifier too.
Why terrible the blasters tracking when i talked optimal ? Because blaster need short range. Short range = worse hit ratio when the enemy is move. Longer distance = better hit ratio because guns not need best tracking.
So an another suggestion : givet to them more optimal range and they will be hit better.
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