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Apollo Artemis
Baptism oF Fire
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Posted - 2009.04.13 00:16:00 -
[1]
Is it just me or are there serious issues with the tracking of heavy blasters? My Deimos gets a lot of missed hits while at optimal and transversal is minimal.
Since blasters already have an almost useless range they should at least hit 100% when you are orbiting a bs at 2k.
Please take another look at all hybrid ships, and while you are at it fix the eagle's powergrid, that ship is useless the way it is now.
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Alxea
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Posted - 2009.04.13 00:58:00 -
[2]
Why do I specialize in blasters with gun skills and have this same issue with the deimos on a webbed target. Blaster tracking is broken, it is not reading the right tracking speed. Must be a bug. Cus its wrong for 220mm auto cannons to be hitting a interceptor going 5km/s at close range but my blasters can't hit something that small standing still. I use Ions at extremely close range, optimal.
So whats the deal? Is it a bug, boost the tracking of blasters so they are in line with auto cannons and lasers. Because they are not reading correctly to my skills or on the grid as they state there tracking is so and so, well its not right. Somethings just not right when I specialize in medium blasters. Please buff blaster tracking.
I have 29.1 Mill SP & 220 Skills. Its about time blaster boats got a serious look into and got a buff because of their range, they shouldn't be that heavily crippled in tracking vs auto cannons. Yet I see a friend kill orbiting ceptors no problemo insta popping interceptors that is not webbed... So why can't I do the same thing to a webbed frigate in genral?! I can't even track a rat with blasters and a web yet I have elite blaster skills.
Somethings just wrong with that picture.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 01:50:00 -
[3]
Edited by: Lilith Velkor on 13/04/2009 01:52:45 Lol, what are you smoking?
220s dont hit **** if it moves at 5km/s close range. In order to hit a ceptor doing that speed, you have to be at least 15km away...
Apart from that, its logical that autocannons have better tracking than blasters as their optimal range is much lower than blaster optimal.
If you compare the numbers, blasters track too good compared to ACs already 
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Alxea
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Posted - 2009.04.13 02:34:00 -
[4]
Talk to Radhard in game. You want to try it out? Be my guest on the king of hurricanes.
http://blade-alliance.com/killboard/?a=pilot_detail&plt_id=39125
He will pop you so fast it won't even be funny if you don't beleave me beleave his KB but I am a pilot who has flown by him for a long time. Beleave me you wouldn't stand a chance at any range agenst him.
And no your wrong, blaster tracking is bugged, its a numbering flaw. The numbers are a lie. The math doesn't add up.
Originally by: Lilith Velkor Edited by: Lilith Velkor on 13/04/2009 01:52:45 Lol, what are you smoking?
220s dont hit **** if it moves at 5km/s close range. In order to hit a ceptor doing that speed, you have to be at least 15km away...
Apart from that, its logical that autocannons have better tracking than blasters as their optimal range is much lower than blaster optimal.
If you compare the numbers, blasters track too good compared to ACs already 
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5pinDizzy
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Posted - 2009.04.13 02:41:00 -
[5]
I don't know if just more powergrid will make the eagle not worthless.
Personally I've found tracking wise that blasters can miss battlecruisers that are 10km out moving at normal speed with tracking mods on.
Also found rails can miss frigates a lot even at 100km with sniper fit,
if you disagree with me then you should probably post a response and stop reading my signature. |

Alxea
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Posted - 2009.04.13 03:02:00 -
[6]
Edited by: Alxea on 13/04/2009 03:06:12 That is true, and with null you can hit stuff from 15/20km's away but it makes no sense it would miss a BC. Yeah tracking has issues with blasters, from pilots who actoually fly the ships and use blasters... not from pilots who don't.
I have used blasters for years. Always been a issue. So nobody's going to tell me what can and can't be tracked with blasters, they have issues and that is it even with tracking mods. Point is blasters shouldn't miss at all at point blank range optimal or even below that like 1000m with a frig webbed even dual wepped. There is someting very wrong here when you and the target is standing nearly still and you miss.
Thank you.
Originally by: 5pinDizzy I don't know if just more powergrid will make the eagle not worthless.
Personally I've found tracking wise that blasters can miss battlecruisers that are 10km out moving at normal speed with tracking mods on.
Also found rails can miss frigates a lot even at 100km with sniper fit,
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 03:03:00 -
[7]
Originally by: Alxea Talk to Radhard in game. You want to try it out? Be my guest on the king of hurricanes.
http://blade-alliance.com/killboard/?a=pilot_detail&plt_id=39125
Way to waste my time, thanks.
Looking at the 26 interceptor kills your friend got, I see almost all of them are of the gangbang type in 0.0, so its safe to assume the interceptors (quite a lot of them AB-fit and other assorted lolfits I see that dont even come close to 3km/s) were trying to burn out of a bubble and thus reduced their transversal themselves.
Ships and weapons used are interesting too, somehow I'm not convinced about that inty-slaughtering hurricane of doom 
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Alxea
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Posted - 2009.04.13 03:27:00 -
[8]
Edited by: Alxea on 13/04/2009 03:29:46
Originally by: Lilith Velkor
Originally by: Alxea Talk to Radhard in game. You want to try it out? Be my guest on the king of hurricanes.
http://blade-alliance.com/killboard/?a=pilot_detail&plt_id=39125
Way to waste my time, thanks.
Looking at the 26 interceptor kills your friend got, I see almost all of them are of the gangbang type in 0.0, so its safe to assume the interceptors (quite a lot of them AB-fit and other assorted lolfits I see that dont even come close to 3km/s) were trying to burn out of a bubble and thus reduced their transversal themselves.
Ships and weapons used are interesting too, somehow I'm not convinced about that inty-slaughtering hurricane of doom 
You only waisted your own time cus you won't talk to the man in game because your too full of yourself to think you know it all and you don't want to take the time to be proven wrong in a 1 on 1 battle agenst somebody who has maxed out gunnery skills. Thats why his Title says: King of Hurricanes, "I survived a suicide gank", Ninja Probes to Rescue Drones, Ninjas Ceptor Kills.
He didn't get the title for being a noob at killing things thats for sure, you earn titles in that corp from hard work.
Beleave me he'd tare you apart solo. Done it to me plunty of times in sisi. Every time in every type of ceptor fit I could think of going 6km/s even overloaded to 7km/s. He could still track me. And yeah I was orbiting under 10km. Closer I get, didn't matter 5km 1km still hit me.
Nav 5, ceptor 4, mwd skills 4, full speed modded ceptor 2 OB, 2 NF, 2 polly's, all T2. no web on me. And !pop!. I'm done arguing with you. Beleave what you want. This is going no place fast cus things just go through one ear and out the other cus nothing is there.
Blasters have a serious tracking issue that needs to be looked into. AC and pulses can track anything. So blasters need to be brought in line with them, simple as that.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 03:35:00 -
[9]
Edited by: Lilith Velkor on 13/04/2009 03:36:12
Originally by: Alxea
Nav 5, ceptor 4, mwd skills 4, full speed modded ceptor 2 OB, 2 NF, 2 polly's, all T2. no web on me. And !pop!. I'm done arguing with you. Beleave what you want. This is going no place fast cus things just go through one ear and out the other cus nothing is there.
Judging by the plunty speeeling musteeks I guess its really not worth arguing with you.
But if his title says that it must be true, cus its not like you just set that to whatever you want...
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.13 05:27:00 -
[10]
Originally by: Lilith Velkor
Apart from that, its logical that autocannons have better tracking than blasters as their optimal range is much lower than blaster optimal.
If you compare the numbers, blasters track too good compared to ACs already 
The flaws in your logic are rather funny. What about AC falloff, or effective range? ---
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 06:14:00 -
[11]
Edited by: Lilith Velkor on 13/04/2009 06:15:47
Originally by: Raimo
Originally by: Lilith Velkor
Apart from that, its logical that autocannons have better tracking than blasters as their optimal range is much lower than blaster optimal.
If you compare the numbers, blasters track too good compared to ACs already 
The flaws in your logic are rather funny. What about AC falloff, or effective range?
Interesting question, lets see.
Larger falloff compensates for the much lower base damage done, if it wasnt substantially bigger there would be no way for autocannons to compete with blasters at all. Quite balanced.
Effective range for both weapon types is the area from optimal range (going below optimal is obviously a bad idea due to tracking issues and thus effective dps loss) to 1x falloff range, so both need adequate tracking to score hits from optimal upwards.
Comparing Heavy Ions to 220s we can see that 220s have roughly 2/3 the optimal range of the Ions, while Ions still get ~93% of the tracking 220s get.
As tracking is more and more important the closer you get, autocannons would indeed need more than a mere 7% advantage to be on par with blasters there (keeping in mind they already have the lower base damage).
Or are you saying autocannons as the shortrange weapon system with the lowest damage should not be allowed to be operated within optimal range, and thus should always suffer a dps loss due to falloff ontop of their already low damage? That would be quite funny tbh.
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Apollo Artemis
Baptism oF Fire
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Posted - 2009.04.13 06:23:00 -
[12]
Just to be clear I wasn't talking about hitting an inty going 5k. I mean a cruiser or bigger. I've got decent skills (over 5 mil sp in hybrids) so If it's within optimal and transversal is low it should hit. Not miss 1/2 the time or hit for crap damage but hit 100% of the time. I can't comment on autocannons but it seems that munnins and zealots hit a lot harder than the other hacs.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 06:26:00 -
[13]
Edited by: Lilith Velkor on 13/04/2009 06:31:05 Munnins dont even use autocannons, its an artillery platform.
If you fit autocannons on them they would hit quite well though, since they get 7.5%/level projectile tracking bonus.
Doesnt really makes sense to use them as close-range platform though, as it simply lacks the damage output and / or tank to do it well.
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Alxea
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Posted - 2009.04.13 06:35:00 -
[14]
Auto-cannon's work off extreme falloff range. They are not a weapon used for optimal range. All auto cannons have a high falloff. For example medium auto cannons can get 30km ranges np.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 06:39:00 -
[15]
Edited by: Lilith Velkor on 13/04/2009 06:43:19
Originally by: Alxea Auto-cannon's work off extreme falloff range. They are not a weapon used for optimal range. All auto cannons have a high falloff. For example medium auto cannons can get 30km ranges np.
On exactly one ship that gets 10%/level bonus to falloff, if you fit dual ambit rigs on it 
By that logic I could say blasters are not designed to work in optimal, as for example medium blasters can get 20km ranges no problem (on one ship that gets 10%/level falloff bonus, using dual ambit rigs).
The fun part is, if you compare these 2 ships the blaster boat outdamages the AC boat from 0km up to 25km range 
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.13 08:32:00 -
[16]
Edited by: Raimo on 13/04/2009 08:32:57
Originally by: Lilith Velkor
The fun part is, if you compare these 2 ships the blaster boat outdamages the AC boat from 0km up to 25km range 
And still nearly no-one uses the Deimos like a Vaga (outside of web shooting in Null falloff) because they wouldn't survive doing it due to their vastly slower speed and still much worse optimal+falloff... Anyway shooting AT optimal+falloff is just silly, no Vaga pilot does that. And if you shield/ "nano" the deimos you need your rigs for EM resists. I love the Deimos but not all with it and Blasters are fine. Vaga still seems to be pretty fine from the looks of things.
I'm still not convinced of your autocannon/ blaster tracking logic, tho I do agree that pulses rule a bit too much atm. I'm a Blaster guy so I talk about them tbh. ---
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.04.13 09:38:00 -
[17]
Auto-cannons, compared to blasters, are very powerful. They have longer ranges, better tracking, a better ROF and don't require the tremendous amounts of cap blasters suck out per volley, especially when discussing high-damage ammo like AM, Void and even the "long range" version t2 Null.
And although Null is relatively far reaching, the x0.25 tracking penalty forces you to rely on a fast tackling, webbing ship, and is a moot point considering it on an eagle, that is the slowest HAC in the game, has no tracking bonus to hybrid guns, usually can't efficiently tackle without hurting his tank seriously AND if you do risk the tackle mods on it, you need to be at 10km or less range (not including overheating/faction), which is half the range you get with Null, a range that other kinds of ammo will hit, do more damage and have 4 times better tracking with... Since trans-speed is a major issue in such ranges, you don't want to use Null at all.
I believe the solution is not in bringing their stats to about the same level, since it would make the game boring. Instead, I would like to see blasters have a better signature resolution, and the tracking should be in par with AC. If you have the most powerful short range weapons in the game, but you can't hit anything, you won't use them, and people vote with their feet (i.e. ship of choice) on that topic constantly. Do - don't die trying. |

Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.13 10:05:00 -
[18]
Blasters are fine, Deimos is terrible.
Discuss.
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.04.13 10:31:00 -
[19]
Originally by: Jaina Proudmoar Blasters are fine, Deimos is terrible.
Discuss.
Deimos is great - Blasters are terrible. That's what is under discussion in this thread. If you want to whine about the Deimos (yet again) go and revive one of the thousands of pointless threads about it. Just don't open a new one just to prove you are a troll. Do - don't die trying. |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.04.13 14:02:00 -
[20]
Edited by: NightmareX on 13/04/2009 14:05:44
Originally by: McEivalley Blasters are terrible.
Did you forget to check that the t2 Pulses on an Abaddon does have up to 60-70% lower tracking than the t2 Neutrons on a Mega in the Neutrons optimal range?.
I would then call the Lasers for broken then IF you think like that about the tracking.
Within the 10 km range, the Blasters have a very good tracking. And i have never had problems to hit smaller ships than BS'es.
Ofc, frigs can be problematic to hit, but all Large weapons should have problems to hit frigs anyways.
Check out my new flash web page: Dark Paradise |

Kalintos Tyl
Minmatar
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Posted - 2009.04.13 15:28:00 -
[21]
Edited by: Kalintos Tyl on 13/04/2009 15:29:33
Originally by: McEivalley Auto-cannons, compared to blasters, are very powerful. They have longer ranges, better tracking, a better ROF and don't require the tremendous amounts of cap blasters suck out per volley, especially when discussing high-damage ammo like AM, Void and even the "long range" version t2 Null.
And although Null is relatively far reaching, the x0.25 tracking penalty forces you to rely on a fast tackling, webbing ship, and is a moot point considering it on an eagle, that is the slowest HAC in the game, has no tracking bonus to hybrid guns, usually can't efficiently tackle without hurting his tank seriously AND if you do risk the tackle mods on it, you need to be at 10km or less range (not including overheating/faction), which is half the range you get with Null, a range that other kinds of ammo will hit, do more damage and have 4 times better tracking with... Since trans-speed is a major issue in such ranges, you don't want to use Null at all.
I believe the solution is not in bringing their stats to about the same level, since it would make the game boring. Instead, I would like to see blasters have a better signature resolution, and the tracking should be in par with AC. If you have the most powerful short range weapons in the game, but you can't hit anything, you won't use them, and people vote with their feet (i.e. ship of choice) on that topic constantly.
i hope its sarcasm, same trakcing, better dps on blasters, bigger optimal, shorter fall off, not noticable cap usage yep you are so right .... not.
60D GTC - shattared link |

Polinus
Caldari State War Academy
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Posted - 2009.04.13 15:38:00 -
[22]
Blasters pilots need to STOP BEIGN DUMB and stop goign 0 km from target.
Stop approaching when you are at 2-3 (5 on large ones) km and everything will be much better.
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.04.13 16:41:00 -
[23]
Originally by: NightmareX blasters have better tracking than lasers...
Yep, you're right. My bad. However, I'm quite sure that when you shot anything in a mega at that range (10km) it was also webbed, with at least one webber. Hence, i'm quite sure you had no problem to track it down. Basically, large, close range weapons are flawed, but the greatest of the sufferers are the blasters, imho. Do - don't die trying. |

Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.13 17:06:00 -
[24]
Edited by: Liang Nuren on 13/04/2009 17:06:06
Originally by: NightmareX Did you forget to check that the t2 Pulses on an Abaddon does have up to 60-70% lower tracking than the t2 Neutrons on a Mega in the Neutrons optimal range?.
Did you forget that the Abaddon has a much higher optimal range, and that when comparing the weapons at optimal the MP II is actually able to hit ships twice as well as Neutron II? Additionally, the actual distance to get past MP II tracking is significantly higher than the distance to get through Blaster tracking, if you're going for 'getting under their guns'. With blasters you have to travel ~5km, with lasers you have to travel 45km. Biiiiiggg difference there.
Additionally, with a blaster ship, you have to 'ride the edge' of your tracking to try and maximize DPS, and there's a really steep drop on the inner edge when things get too far in. Well then the obvious answer is to stay a bit further out so that you have a little bit of room to manage your transversal, but when you start doing that you find that you should have been in a laser ship because now you're in falloff and outdamaged by the laser ship that's still in optimal.
Quote: I would then call the Lasers for broken then IF you take the Blasters for broken because of the tracking.
The only way this would be a valid argument is if lasers and blasters had the same optimal range or the same intended use. They don't. You make the assumption that lasers are supposed to engage at the same range as blasters. They are not, and in fact, if the blaster ship can get under the laser range, I'd say that even a blaster BS should be relatively untrackable.
Quote: Within the 10 km range, the Blasters Mega have a very good tracking. And i have never had problems to hit smaller ships than BS'es in the Blaster Mega.
That's because you've never flown them on TQ, as you admitted in the 65 page blaster thread in Ships & Mods.
Quote: Ofc, at the med range the Lasers have where the Blasters can't hit, then the tracking of the Lasers there will be much better than the Blasters tracking.
This shouldn't be an "of course". If anything, lasers should have *much* worse tracking at range, because they *are* at range.
Quote: Frig sized ships can be problematic to hit, but all Large weapons should have problems to hit frigs anyways.
Hitting frig sized ships at range is really easy... guess which weapon platform hits at range?
As usual, trying to muddy the water there NMX.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.13 17:24:00 -
[25]
Originally by: NightmareX Edited by: NightmareX on 13/04/2009 14:11:27
Originally by: McEivalley Blasters are terrible.
Did you forget to check that the t2 Pulses on an Abaddon does have up to 60-70% lower tracking than the t2 Neutrons on a Mega in the Neutrons optimal range?.
Blasters already have much better tracking than Lasers before bonuses.
I would then call the Lasers for broken then IF you take the Blasters for broken because of the tracking.
Within the 10 km range, the Blasters Mega have a very good tracking. And i have never had problems to hit smaller ships than BS'es in the Blaster Mega.
Ofc, at the med range the Lasers have where the Blasters can't hit, then the tracking of the Lasers there will be much better than the Blasters tracking.
Frig sized ships can be problematic to hit, but all Large weapons should have problems to hit frigs anyways.
Not this **** again.
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.04.13 18:05:00 -
[26]
Originally by: Liang Nuren Edited by: Liang Nuren on 13/04/2009 17:06:06
Originally by: NightmareX Did you forget to check that the t2 Pulses on an Abaddon does have up to 60-70% lower tracking than the t2 Neutrons on a Mega in the Neutrons optimal range?.
Did you forget that the Abaddon has a much higher optimal range, and that when comparing the weapons at optimal the MP II is actually able to hit ships twice as well as Neutron II? Additionally, the actual distance to get past MP II tracking is significantly higher than the distance to get through Blaster tracking, if you're going for 'getting under their guns'. With blasters you have to travel ~5km, with lasers you have to travel 45km. Biiiiiggg difference there.
Additionally, with a blaster ship, you have to 'ride the edge' of your tracking to try and maximize DPS, and there's a really steep drop on the inner edge when things get too far in. Well then the obvious answer is to stay a bit further out so that you have a little bit of room to manage your transversal, but when you start doing that you find that you should have been in a laser ship because now you're in falloff and outdamaged by the laser ship that's still in optimal.
Quote: I would then call the Lasers for broken then IF you take the Blasters for broken because of the tracking.
The only way this would be a valid argument is if lasers and blasters had the same optimal range or the same intended use. They don't. You make the assumption that lasers are supposed to engage at the same range as blasters. They are not, and in fact, if the blaster ship can get under the laser range, I'd say that even a blaster BS should be relatively untrackable.
Quote: Within the 10 km range, the Blasters Mega have a very good tracking. And i have never had problems to hit smaller ships than BS'es in the Blaster Mega.
That's because you've never flown them on TQ, as you admitted in the 65 page blaster thread in Ships & Mods.
Quote: Ofc, at the med range the Lasers have where the Blasters can't hit, then the tracking of the Lasers there will be much better than the Blasters tracking.
This shouldn't be an "of course". If anything, lasers should have *much* worse tracking at range, because they *are* at range.
Quote: Frig sized ships can be problematic to hit, but all Large weapons should have problems to hit frigs anyways.
Hitting frig sized ships at range is really easy... guess which weapon platform hits at range?
As usual, trying to muddy the water there NMX.
-Liang
I'm not gonna start a discussion here. But whatever.
1. Did you forget that i was talking about the tracking in the Neutrons optimal range?. I was not talking about how good the Lasers was with the tracking at med ranges, i was talking about how the tracking was at 5 km for Pulses, like when someone is close to you.
2. I have tried a geddon & Abaddon with pulses and compared them to a Neutron Mega. I then got someone in a Hurricane to orbit me at 5 km. Then i webbed the Hurricane with all of the ships and did shoot the Hurricane. I did kill the Hurricane though.
The question here is, how much faster do you think i killed the Hurricane in the Neutron Mega over how long time i did use to kill the same Hurricane again with the geddon or Abaddon?.
Because of the huge tracking in the 5 km range on Blasters, then i killed the Hurricane like 40-45% faster with the Neutron Mega than i did with the geddon / Abaddon.
For me the tracking was HORRIBLE at 5 km on the geddon / Abaddon with pulses.
Things got a bit better when i started to shoot targets at 20+ km.
3. See point 2. But yes, comparing the Neutron Mega in 5 km range to an Abaddon or geddon at 5 km is like 2 totally different worlds, for me though.
4. So your saying the tracking on sisi is different than it is on TQ?.
5. They should, but is that the case ?.
6. Not if they use MWD. If they aren't moving, then yeah, booom.
Check out my new flash web page: Dark Paradise |

Rhadamantine
Game Community
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Posted - 2009.04.13 18:40:00 -
[27]
Edited by: Rhadamantine on 13/04/2009 18:42:57
NVM what's the point. 
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.04.13 18:47:00 -
[28]
Edited by: NightmareX on 13/04/2009 18:47:18
Originally by: Rhadamantine
Electric Universe NightmareX, maybe when you start using Blasterships on TQ, you can comment on them. 
When you find out that the tracking, DPS, EHP, sig radius, speed, resists, slot layout, capacitor, drones and the rest of the stats and things are exact the same on Sisi as it is on TQ, then i will not call you for stupid.
But because you don't get that yet, then yeah. Keep it like you want .
There wont be ANY difference if i take a Megathron with Neutrons II on TQ and test it up against a Hurricane, and then do the same with the Armageddon and Abaddon with Pulses against the Hurricane to. And then use t2 setup on all ships.
It will be 100% exact the same on both TQ and Sisi when it's about that.
And you didn't know that , no no nooooo, that's pretty sad.
Check out my new flash web page: Dark Paradise |

Rhadamantine
Game Community
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Posted - 2009.04.13 18:55:00 -
[29]
Originally by: NightmareX AKA Electric Universe stuff....
I changed it to 'what's the point', because it's pointless arguing with you.
A. You don't fly either the Mega or the Amarr on TQ, so have no real combat knowledge in them. (If you didn't know, sisi combat and TQ combat are worlds apart. )
B. You're just plain stupid, it's like banging ones head against the wall. So I'm not. Cya
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.04.13 19:05:00 -
[30]
Originally by: Rhadamantine
Originally by: NightmareX AKA Electric Universe stuff....
I changed it to 'what's the point', because it's pointless arguing with you.
A. You don't fly either the Mega or the Amarr on TQ, so have no real combat knowledge in them. (If you didn't know, sisi combat and TQ combat are worlds apart. )
B. You're just plain stupid, it's like banging ones head against the wall. So I'm not. Cya
1. The point was not that i had much experience in flying them on TQ, the WHOLE point is that the tracking, DPS etc etc is the same on TQ and Sisi, so i don't need to waste isk and probably risk a ship just to test how the tracking is on TQ, when i can do it on Sisi for free.
2. LOL, when you read point 1 i wrote, who are the stupid one now then ?.
That's what you don't get. Everytime i talk about DPS, EHP or tracking, then you always are commenting bawww you don't have experience on using the ships on TQ, but wtf?, i don't need to use a single ship in EVE just to figure out some DPS, EHP numbers etc .
Now if you all can stop crying because i'm just giving some facts about how tracking, DPS, EHP etc etc are, then everything would be fine.
Check out my new flash web page: Dark Paradise |

Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 19:50:00 -
[31]
Quote:
Anyway shooting AT optimal+falloff is just silly, no Vaga pilot does that.
That depends on what you are fighting, if its frigates (what the vagabond excels at killing) you'll be at the edge of disruptor range, i.e. 24km. If its a large engagement you might very well find yourself fighting at even longer ranges, thats why pimped Vagabonds use 28km disruptors these days.
Quote:
I'm still not convinced of your autocannon/ blaster tracking logic, tho I do agree that pulses rule a bit too much atm. I'm a Blaster guy so I talk about them tbh.
Again, I wasnt really saying autocannons need a tracking boost compared to blasters, its just that if I see people calling for the opposite, i.e. boosting blaster tracking compared to ACs gets me really boiling.
It just displays they got zero clue about how the autocannons work and how they are used in combat.
So take what I said about "blasters tracking already too good" as a bit of overexaggeration, imo both systems are perfectly in line with each other.
|

Allen Ramses
Caldari Typo Corp
|
Posted - 2009.04.13 20:28:00 -
[32]
They can start working on blasters once they start working on missiles and large projectiles. Until then, stop your *****ing.
You know perfectly well why. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.13 22:53:00 -
[33]
Edited by: Raimo on 13/04/2009 22:53:01
Now that NMX is here and it's going to be an useless threadnaught, won't hurt me posting this here as well. Check EVE-Kill's FOTM top 20 lists:
(I think they have most of EVE PVP there already so the lists are probably rather accurate)
Top 20 weapons, notice that only 2 of 3 light blasters are here, no mediums or heavies
Top 20 ships, Ranis is here with it's lights but only other blasterboat is the Mega, and if you look at the weapons list they are fitting rails...
Hmm. Quite a bit of projectile and missile boats and weapons on there as well... I wonder if it's still a case of medium and large blasters and their platforms needing a boost? 
---
|

Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
|
Posted - 2009.04.13 23:26:00 -
[34]
Edited by: Lilith Velkor on 13/04/2009 23:36:57 Killboard stats are misleading at best tbh.
From my personal experience, weapons used is a completely worthless stat, as I'm pretty sure my warp disruptor II doesnt do any damage, but my killmails regularly say I killed (and scored damage) with it. So we can dismiss the "weapons used" part as totally inaccurate already, more so since most ships have gun/missile hardpoints and dronebay, which skews the stats.
Seeing that the first battleship to show up on the list at rank 5 is in fact a Megathron, large blaster platforms cant be all that bad (at least according to that statistic).
But as I said, worthless statistic is worthless.
|

Skjorta
|
Posted - 2009.04.14 01:29:00 -
[35]
Should be a simple formula for weapons like...
Range Damage (damage multiplier & rate of fire) Tracking
Pick 2.
Currently. Ac's = mediocre at all. Pulse = good at all Blasters = good at 1
|

Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
|
Posted - 2009.04.14 03:14:00 -
[36]
Edited by: Lilith Velkor on 14/04/2009 03:19:12
Originally by: Skjorta
Currently. Ac's = mediocre range (falloff =/= optimal), good tracking, bad damage Pulse = good range, good damage, good tracking (only due to range!) Blasters = good damage, good tracking, bad range
Thats more like it actually.
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.14 04:15:00 -
[37]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 13/04/2009 23:44:27 From my personal experience, weapons used is a completely worthless stat, as I'm pretty sure my warp disruptor II doesnt do any damage, but my killmails regularly say I killed (and scored damage) with it. So we can dismiss the "weapons used" part as totally inaccurate already, more so since most ships have gun/missile hardpoints and dronebay, which skews the stats.
Seeing that the first battleship to show up on the list at rank 5 is in fact a Megathron, large blaster platforms cant be all that bad (at least according to that statistic).
Like said Mega seems to be up there fitting Rails, I guess it still does a passable sniper and it's what a lot of people have trained. No warp disruptors or webs on there m8. ---
|

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.14 04:31:00 -
[38]
Edited by: Liang Nuren on 14/04/2009 04:31:48
Originally by: NightmareX 1. Did you forget that i was talking about the tracking in the Neutrons optimal range?. I was not talking about how good the Lasers was with the tracking at med ranges, i was talking about how the tracking was at 5 km for Pulses, like when someone is close to you.
No, but I'm trying to point out that what you're talking about is useless. You don't compare pulse lasers to blasters at blaster optimal and say that pulse lasers are broken because they don't track as well at that range! You compare pulse lasers at pulse laser optimal and blasters at blaster optimal to see how their tracking is against similar targets. You see how much damage can be applied not only at that range but at nearby ranges. You see how much distance and time is required to both get under and get away from their guns. And in this case, pulse lasers have hella better tracking than blasters!
Quote: 2. I have tried a geddon & Abaddon with pulses and compared them to a Neutron Mega. I then got someone in a Hurricane to orbit me at 5 km. Then i webbed the Hurricane with all of the ships and did shoot the Hurricane. I did kill the Hurricane though.
The really sad thing here is that you were able to kill the Hurricane at all - and also shows how pathetic and unrealistic your sisi comparison was. Just how close do you have to get in order to get under pulse tracking anyway? Obviously 5km isn't close enough. To put this in perspective, Neutrons would have to be hitting at 1500 meters - and unless your target's sitting still, they don't. Simply put, pulse lasers are way out of line, and in this case, the right answer is BOOST BLASTER TRACKING and ADD AC FALLOFF.
In the end, though, you haven't tried anything worth talking about because all your combat experience is prearranged bullcrap on Sisi. What a waste of time - on Sisi everything essentially costs you the time it takes to fit the ship. On TQ you have to go grind missions, market *****, or mine to make up the ships you keep losing.
Originally by: NightmareX When you find out that the tracking, DPS, EHP, sig radius, speed, resists, slot layout, capacitor, drones and the rest of the stats and things are exact the same on Sisi as it is on TQ, then i will not call you for stupid.
Those things are the same, but the style in which PVP is done is entirely different. Until you get that through your head, pretty much everyone that's ever engaged in TQ combat - from the 2 month old noob to the 4 year vet is going to think you're a total sisi noob. Sorry man - it's the truth. And the more you troll these boards with your terrible analysis (BUT I CANT TRACK AS WELL WITH PULSE LASERS AS BLASTERS AT BLASTER OPTIMAL THEREFORE BLASTERS DONT NEED HELP) the more you prove that either you have a terrible bias (got an Amarr alt by chance?) or you simply have no clue about how this game actually works and why.
Originally by: NightmareX The point was not that i had much experience in flying them on TQ, the WHOLE point is that the tracking, DPS etc etc is the same on TQ and Sisi, so i don't need to waste isk and probably risk a ship just to test how the tracking is on TQ, when i can do it on Sisi for free.
The point is that the tracking is the same but the piloting and situations are different. Also, the "facts" you spew about "DPS, EHP, and Tracking" are utter rubbish because they're misapplied and taken out of context.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Rhadamantine
Game Community
|
Posted - 2009.04.14 09:25:00 -
[39]
Originally by: Liang Nuren Good post..... -Liang
I think you made my point quite eloquently, better than I could anyway. Thank you. 
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 09:53:00 -
[40]
Edited by: NightmareX on 14/04/2009 09:55:05
Originally by: Liang Nuren Lots of talk about Sisi and optimal range
Ok to answer you again on your things over Liang.
1. So if your getting a Hurricane up on your ass that orbits you at either 2.5 km or 5 km. When things like that CAN happen, then i'm comparing the tracking on Blasters and Pulses at those 2 ranges. I can't just start to compare the the tracking at the lasers optimal range then. Because the comparsion would be totally wrong then if i want to find out how the tracking is for the Mega, Abaddon and Armageddon when shooting a target at 2.5 km or 5 km.
Now i hope you get that, because that's what i have been doing.
2. Yes i was able to kill it with no problems. My skills are very nice in Blasters, so i have had no problems with them at all after the web and speed nerf. I have still been able to hit smaller targets in the Neutron Mega pretty good that are orbiting me.
Like the time when i had the Megathron Federate Issue on sisi and when i tried against a Pilgrim with 2x Tracking Disruptor II's on me. What do you think happened when he was orbiting me at like 5 km and was orbiting me at like 250 m/s?. Yes this was right after the web and speed nerf.
Yes i'm going to tell you that i was still hitting him, but i wasn't hitting him good enough though. But it just shows that a Mega can track hell of a good.
And then you think i can't hit a Hurricane who are bigger than the Pilgrim that are orbiting me at 5 km at normal speed?. LOL.
3. I don't bring in PVP experience from TQ here when i'm finding out what kind og ship that have the best tracking. Getting one in a Hurricane to orbit your Mega, Abaddon or Armageddon and then find out how the tracking is, is something that is fully acceptable to do on Sisi, because it would be the exact same if i had done the same on TQ. I don't need to be on TQ to just test out the tracking.
4. See point 3.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 10:17:00 -
[41]
Originally by: NightmareX
1. So if your getting a Hurricane up on your ass that orbits you at either 2.5 km or 5 km. When things like that CAN happen, then i'm comparing the tracking on Blasters and Pulses at those 2 ranges. I can't just start to compare the the tracking at the lasers optimal range then. Because the comparsion would be totally wrong then if i want to find out how the tracking is for the Mega, Abaddon and Armageddon when shooting a target at 2.5 km or 5 km.
Now i hope you get that, because that's what i have been doing.
Stupid comparison because in gang combat (TQ combat) the cane will be well and truly webbed.
The rest is pretty much a pointless rant so not worth responding to.
Getting spanked in public by your own alliance is embarresing |

Ad Valorem
|
Posted - 2009.04.14 11:01:00 -
[42]
Well between NoobmareX derailing another thread and the usual suspects coming into a BLASTER thread to whine about missiles or Projectiles it seems this thread will also degenerate into a crapfest.
A simple appeal: can we stay on topic?
IMO Blaster tracking is only noticably a problem on battleships. This is because the tracking formula means that a low range requires vastly better tracking, and although blasters have the best tracking its not enough for the low range they operate at, with current game mechanics.
Fix is to either increase tracking, increase range, increase damage or (best solution) fix the tracking formula.
Projectile thread (yes AC's need some love) that way -----> <----- Missiles thread that way (whine moar noobs) NoobmareX gtfo |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 11:27:00 -
[43]
Edited by: NightmareX on 14/04/2009 11:37:15
Originally by: Childstar
Originally by: NightmareX
1. So if your getting a Hurricane up on your ass that orbits you at either 2.5 km or 5 km. When things like that CAN happen, then i'm comparing the tracking on Blasters and Pulses at those 2 ranges. I can't just start to compare the the tracking at the lasers optimal range then. Because the comparsion would be totally wrong then if i want to find out how the tracking is for the Mega, Abaddon and Armageddon when shooting a target at 2.5 km or 5 km.
Now i hope you get that, because that's what i have been doing.
Stupid comparison because in gang combat (TQ combat) the cane will be well and truly webbed.
The rest is pretty much a pointless rant so not worth responding to.
1. And if i'm more of a solo PVPer who like to sit at gates to catch lone targets, then what?. I really need something that can punch out some really nice DPS and at the same time have a very good tracking if the target decide to get close to me to try and out track me.
Yes it's alot of risk to camp a gate alone, but no risk = no fun.
2. Says the best rant / whiner king in EVE .
Originally by: Ad Valorem Well between NoobmareX derailing another thread and the usual suspects coming into a BLASTER thread to whine about missiles or Projectiles it seems this thread will also degenerate into a crapfest.
http://www.youtube.com/watch?v=Idh1yr1SJNA&fmt=18
Check out my new flash web page: Dark Paradise |

Seishomaru
|
Posted - 2009.04.14 11:32:00 -
[44]
Originally by: Childstar
Originally by: NightmareX
1. So if your getting a Hurricane up on your ass that orbits you at either 2.5 km or 5 km. When things like that CAN happen, then i'm comparing the tracking on Blasters and Pulses at those 2 ranges. I can't just start to compare the the tracking at the lasers optimal range then. Because the comparsion would be totally wrong then if i want to find out how the tracking is for the Mega, Abaddon and Armageddon when shooting a target at 2.5 km or 5 km.
Now i hope you get that, because that's what i have been doing.
Stupid comparison because in gang combat (TQ combat) the cane will be well and truly webbed.
Sorry But now you crippled completely your own argument. If TQ fights the target is always trully webbed. Up to the point that a hurricane at 2 km won't be a problem for pulses..
WHY IN HELLL ARE YOU COMPLAINIGN ABOUT BLASTERS TRACKING???
Sorry but now You did dig your own grave...
|

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 12:11:00 -
[45]
Edited by: Childstar on 14/04/2009 12:15:04
Originally by: Seishomaru
Originally by: Childstar
Originally by: NightmareX
1. So if your getting a Hurricane up on your ass that orbits you at either 2.5 km or 5 km. When things like that CAN happen, then i'm comparing the tracking on Blasters and Pulses at those 2 ranges. I can't just start to compare the the tracking at the lasers optimal range then. Because the comparsion would be totally wrong then if i want to find out how the tracking is for the Mega, Abaddon and Armageddon when shooting a target at 2.5 km or 5 km.
Now i hope you get that, because that's what i have been doing.
Stupid comparison because in gang combat (TQ combat) the cane will be well and truly webbed.
Sorry But now you crippled completely your own argument. If TQ fights the target is always trully webbed. Up to the point that a hurricane at 2 km won't be a problem for pulses..
WHY IN HELLL ARE YOU COMPLAINIGN ABOUT BLASTERS TRACKING???
Sorry but now You did dig your own grave...
Im not complaining about blaster tracking, its the dmg at 10-20km and cou/pg on the blaster ships thats the problem imho.
NoobmareX getting spanked in public by his own alliance. |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 12:14:00 -
[46]
Edited by: Childstar on 14/04/2009 12:15:44
Originally by: NightmareX
1. And if i'm more of a solo PVPer who like to sit at gates to catch lone targets, then what?. It's not like the Hurricane is going to be truly webbed then fool .
Your not a solo pvper though, in fact your not even a TQ pvper of any description and if you were you would not be sitting solo on a gate in a BS of any description you total tool. 
NoobmareX getting spanked in public by his own alliance. |

Brixer
Dai Dai Hai
|
Posted - 2009.04.14 12:36:00 -
[47]
Edited by: Brixer on 14/04/2009 12:36:47 I fit T2 autocannons on my myrmidon. As does a lot of others. But I do that only to have guns that don't use cap.. yeah, right That's a perfect ship for testing autocannons vs blasters btw, as it got no bonus for either.
Main problem when comparing the two is damage types applied when using highest damage ammo in both. You need a target with well balanced resists to get any kind of comparable results.
|

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.14 15:35:00 -
[48]
Originally by: NightmareX 1. So if your getting a Hurricane up on your ass that orbits you at either 2.5 km or 5 km. When things like that CAN happen, then i'm comparing the tracking on Blasters and Pulses at those 2 ranges. I can't just start to compare the the tracking at the lasers optimal range then. Because the comparsion would be totally wrong then if i want to find out how the tracking is for the Mega, Abaddon and Armageddon when shooting a target at 2.5 km or 5 km.
Now i hope you get that, because that's what i have been doing.
NMX, my point is that this test is utterly invalid. Here are some of the reasons why (there are more): - Competent cane pilots will not orbit a blaster BS at its optimal. WTF. - Competent cane pilots might try to orbit a laser BS at 5km, but they're far more likely to load Hail M/RF EMP M and go to town - Faction ammo is hard to come by on Sisi - Gang situations would make the tracking of a single BS irrelevant, regardless of it being 'webbed to hell'. The implication here is that the laser BS's effectiveness goes up rather more dramatically than blaster BS's.
Here are the points that stand out as WTF-able: - You don't mention how you attempted to minimize transversal (so we assume you didn't), but the laser BS was still tracking at 5km. - The laser BS still hit and killed the Cane even though it was orbiting at a third of optimal. You constantly argue that smaller ships should be able to get under even a Mega's tracking, yet you're fine with it being well nigh unto impossible to get under lasers.
Quote: 2. Yes i was able to kill it with no problems. My skills are very nice in Blasters, so i have had no problems with them at all after the web and speed nerf. I have still been able to hit smaller targets in the Neutron Mega pretty good that are orbiting me.
This is not a claim that you can substantiate because you lack credible PVP experience. PVP on TQ like the rest of us and then come back to talk about how you have no problems with blasters. Remember: Sisi is invalid because while tracking is the same, situations are not. And situation is everything.
Quote: the Megathron Federate Issue
Nobody cares. Seriously. Unless you plan to PVP on TQ with it, I don't care what exploits you had on Sisi. Yes, yes, I know, you're the smartest person in Eve and anyone that can't make inferior weapons pwn like you is just a loser idiot with a 5 IQ. Whatever.
Quote: But it just shows that a Mega can track hell of a good when it' in the 5 km range. And it's ALOT more than Lasers can do at this range.
What lasers do at this range is alot more than they should do at this range, TBQFH.
Quote: 3. I don't bring in PVP experience from TQ here when i'm finding out what kind og ship that have the best tracking etc etc. Getting one in a Hurricane to orbit your Mega, Abaddon or Armageddon and then find out how the tracking is, is something that is fully acceptable to do on Sisi, because it would be the exact same if i had done the same on TQ. I don't need to be on TQ to just test out the tracking.
You are wrong. Sure, if someone were to orbit you at 5km then you would get similar results - but people don't mindlessly click the orbit button and walk away from their keyboard on TQ. Remember: situation is everything - and you lack the situational awareness to even know that you're wrong.
NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
Also, the "point the first" business is really frustrating. At least quote or make note of relevant sections of a post so that we know what you're on about this time.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 15:56:00 -
[49]
Originally by: Liang Nuren
NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
This is the most accurate thing ever posted on the internet let alone eve forums.
NoobmareX getting spanked in public by his own alliance. |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 15:58:00 -
[50]
Edited by: NightmareX on 14/04/2009 16:01:13
Originally by: Liang Nuren NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
Then explain to me why many of the tests i do on sisi have alot to say for me on TQ?.
I'm testing stuffs like this on sisi because it's a damn good reason for it.
It let me have a much much easier life on TQ when i'm gonna choose a ship etc etc.
If the tests i have done or do on sisi doesn't had anything for me to say on TQ, then i would do the tests either. It's simple.
Originally by: Childstar Edited by: Childstar on 14/04/2009 12:27:57
Originally by: NightmareX
1. And if i'm more of a solo PVPer who like to sit at gates to catch lone targets, then what?. It's not like the Hurricane is going to be truly webbed then fool .
Your not a solo pvper though, in fact your not even a TQ pvper of any description and if you were you would not be sitting solo on a gate in a BS of any description you total tool. 
Why dont you just crawl back to sissi and post your pimped navy mega fit in local im sure the noobs will be impressed, until they realise you have had it for at least 7-8 months and never had the balls to fly it on TQ.
Still im sure when you get it moved again on the next mirror there will be more noobs to waggle it at and try to impress....   
Oh look, the tears .
Can i have more tears to?.
Check out my new flash web page: Dark Paradise |

JadeMako
Industrial Mite
|
Posted - 2009.04.14 16:00:00 -
[51]
Originally by: Liang Nuren
NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
(golf clap) Oh, well played sir, also well spotted - ladies and gentlmen we have an accurate diagnosis!
|

JadeMako
Industrial Mite
|
Posted - 2009.04.14 16:03:00 -
[52]
Originally by: NightmareX
Originally by: Liang Nuren NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
Then explain to me why many of the tests i do on sisi have alot to say for me on TQ?.
Nobody can
thats the point nightmare, you simply can't understand - read the wiki. It is simply impossible to explain it to you because you refuse to accept any other outcome.
Incompetent is a harsh word but eerily accurate.
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:04:00 -
[53]
Edited by: NightmareX on 14/04/2009 16:07:48
Originally by: JadeMako
Originally by: Liang Nuren
NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
(golf clap) Oh, well played sir, also well spotted - ladies and gentlmen we have an accurate diagnosis!
I don't have anything against that IF that's the case. But one thing is for sure though, if i have it, then for sure Childstar have it to .
Originally by: JadeMako
Originally by: NightmareX
Originally by: Liang Nuren NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
Then explain to me why many of the tests i do on sisi have alot to say for me on TQ?.
Nobody can
thats the point nightmare, you simply can't understand - read the wiki. It is simply impossible to explain it to you because you refuse to accept any other outcome.
Incompetent is a harsh word but eerily accurate.
Still, the reason i use sisi is because i'll do tests there that can help me in many many ways on TQ when it's about PVP and when it's about different ships and setups.
Why use tons of isk to waste on testing ships on TQ when you can do it for free on Sisi?.
And if there is a PVP style that i know it's common on TQ, then i can just ask someone to do that style against me to see how the ships i'm using is performing against them.
I can test EVERY possible ways that have with PVP to do on Sisi.
So don't tell me that the tests i do on sisi doesn't have anything for me to say, because it have ALOT to say, for me.
Check out my new flash web page: Dark Paradise |

JadeMako
Industrial Mite
|
Posted - 2009.04.14 16:04:00 -
[54]
Edited by: JadeMako on 14/04/2009 16:04:29 double post sorry |

Another Whine
Caldari P E E N U T
|
Posted - 2009.04.14 16:04:00 -
[55]
8/10 (9/10) for effort 
fyi you have no idea what you are talking about i fly both races and the ONLY thing thats is ****ed with the gallente blaster boats was and still is the speed nerf nothing else
|

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:06:00 -
[56]
Originally by: NightmareX
Oh look, the tears .
Can i have more tears to?.
Are these the best comments you can up with when ppl are trying to help you with your condition?...
The NightmareX-Sissi effect.
NoobmareX getting spanked in public by his own alliance. |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:09:00 -
[57]
Edited by: NightmareX on 14/04/2009 16:09:30
Originally by: Childstar
Originally by: NightmareX
Oh look, the tears .
Can i have more tears to?.
Are these the best comments you can up with when ppl are trying to help you with your condition?...
The NightmareX-Sissi effect.
And what about your condition then?. You clearly have the exact same symptoms .
So don't cheast beast on how more awesome you are then .
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:10:00 -
[58]
Originally by: NightmareX
Originally by: Childstar
Originally by: NightmareX
Oh look, the tears .
Can i have more tears to?.
Are these the best comments you can up with when ppl are trying to help you with your condition?...
The NightmareX-Sissi effect.
No u......
Is this all you have to say?... 
The NightmareX-Sissi effect.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708&page=60#1791NoobmareX ge |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:12:00 -
[59]
Edited by: NightmareX on 14/04/2009 16:13:28
Originally by: Childstar
Originally by: NightmareX
Originally by: Childstar
Originally by: NightmareX
Oh look, the tears .
Can i have more tears to?.
Are these the best comments you can up with when ppl are trying to help you with your condition?...
The NightmareX-Sissi effect.
No u......
Is this all you have to say?... 
And this is all you can say to my reply?.
To scared to just admit it that you have the same symptoms lol?.
Anyways. Don't take this topic into a new whine fest with butt load of off topics posts Child.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:16:00 -
[60]
Edited by: Childstar on 14/04/2009 16:16:22
Originally by: NightmareX
Originally by: Childstar
Originally by: NightmareX
No u......
Is this all you have to say?... 
And this is all you can say to my reply?.
To scared to just admit it that you have the same symptoms lol?.
I quote stats and reralistic scenarios, you talk about sissi pimped fits, faction ships with stupid faction fits and unrealistic 1 v 1 scenarios....
There is no comparison. 
The NightmareX-Sissi effect.
The NightmareX-Sissi effect.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708&page=60#1791NoobmareX ge |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:20:00 -
[61]
Edited by: NightmareX on 14/04/2009 16:25:11
Originally by: Childstar Edited by: Childstar on 14/04/2009 16:16:22
Originally by: NightmareX
Originally by: Childstar
Originally by: NightmareX
No u......
Is this all you have to say?... 
And this is all you can say to my reply?.
To scared to just admit it that you have the same symptoms lol?.
I quote stats and reralistic scenarios, you talk about sissi pimped fits, faction ships with stupid faction fits and unrealistic 1 v 1 scenarios....
There is no comparison. 
The NightmareX-Sissi effect.
Was i talking about pimped fits on sisi here in this topic?. No i wasn't. I was telling on how i was testing different ships on Sisi and then have stats over what ships that is best at the different tasks.
And then i told that i was testing an Armageddon and an Abaddon to.
So where is my reply with the pimped fits your talking about here?.
Or are you lying your ass off again like you do all the time?.
Quote me in this topic where i said anything about a pimped fits or STFU with your lies.
EDIT: With lies after lies from you in every topic you are in, then there is no suprise that some topics end up in a whine fest with you.
So this topic will most likely end up in a whine fest again if you can't stop lying Child.
It's all up to you Child.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:24:00 -
[62]
Edited by: Childstar on 14/04/2009 16:26:34
Originally by: NightmareX Quote me in this topic where i said anything about a pimped fits or STFU with your lies.
Sow me where i say you said that in this thread or you STFU.
So in your mind another topic = a totally differant you with totally differant opinions to ALL the other threads you have posted in?.
Same clueless and total fool, differant thread... .
Crawl back to sissi and you slaved t2 rigged fits.
The NightmareX-Sissi effect NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:27:00 -
[63]
Edited by: NightmareX on 14/04/2009 16:27:56
Originally by: Childstar
Originally by: NightmareX Quote me in this topic where i said anything about a pimped fits or STFU with your lies.
Sow me where i say you said that in this thread or you STFU.
So in your mind another topic = a totally differant you with totally differant opinions to ALL the other threads you have posted in?.
Same clueless and total fool, differant thread... .
The NightmareX-Sissi effect
LOL, you have short memory .
HERE is your reply.
Don't bring in something in this topic that i have never said in this topic please, and don't bring in something from other replies here to, KTNXBAI.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:29:00 -
[64]
Edited by: Childstar on 14/04/2009 16:32:04
Originally by: NightmareX Don't bring in something in this topic that i have never said in this topic please, and don't bring in something from other replies here to, KTNXBAI.
Why not they are all your stupid opinions about the game, how you test, what you fit on your test ships (t2 rigs and HG slaves)?.
Unless you are willing to admit how stupid and tarded they are....and are now saying so.....
The NightmareX-Sissi effect.
NoobmareX spankage |

Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
|
Posted - 2009.04.14 16:32:00 -
[65]
Edited by: Lilith Velkor on 14/04/2009 16:34:56
Originally by: Raimo
Originally by: Lilith Velkor (...)
Like said Mega seems to be up there fitting Rails, I guess it still does a passable sniper and it's what a lot of people have trained. No warp disruptors or webs on there m8.
Meh, I guess I did already explain it but well...
"Weapons used" is completely unrealiable as a statistic, as short-range combatants will end up having either their guns, drones or ewar modules up there, it just depends on what module got activated last on a given target.
Long-range combatants are out of drone range and point/web range, so they will always have their respective guns on the killmail, hence the surprisingly high numbers for rails and even artillery.
Autocannons (esp. medium /light ones) have a rather good chance to end up on the killmail due to high RoF, regardless if they did a lot of damage or 0 and you scored damage only by drones for example.
The "ships used" on the other hand is reliable m8.
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:32:00 -
[66]
Originally by: Childstar Edited by: Childstar on 14/04/2009 16:30:24
Originally by: NightmareX Don't bring in something in this topic that i have never said in this topic please, and don't bring in something from other replies here to, KTNXBAI.
Why not they are all your stupid opinions?.
Unless you are willing to admit how stupid and tarded they are....
For you they are ******ed, but for me, they are fine. Because for me, it's how my life on TQ is working when i'm playing on there.
So hows your life on TQ?.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:34:00 -
[67]
Edited by: Childstar on 14/04/2009 16:34:10
Originally by: NightmareX
For you they are ******ed, but for me, they are fine. Because for me, it's how my life on TQ is working when i'm playing on there.
You do not play on TQ and you even admit it, you have never flown a normal blaster mega on TQ let alone your navy mega you are a worthless waste of space and so are your posts and opinions...  
The NightmareX-Sissi effect. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:40:00 -
[68]
Edited by: NightmareX on 14/04/2009 16:42:07
Originally by: Childstar Edited by: Childstar on 14/04/2009 16:40:02
Originally by: NightmareX
For you they are ******ed, but for me, they are fine. Because for me, it's how my life on TQ is working when i'm playing on there.
You do not play on TQ and you even admit it, you have never flown a normal blaster mega on TQ let alone your navy mega you are a worthless waste of space and so are your posts and opinions...  
The NightmareX-Sissi effect.
Anywat on topic:
IF solo BS pvp was worth doing i suppose blasters would need more tracking but as it stands eve is just to well populated to allow solo BS to be worth using.
As such large blasters/blaster BS need a boost to help them to be better gang ships instead.
What did i say?, yes i did say the tests i do on Sisi is all worth for me because of the way i play EVE ON TQ WHEN I PLAY THERE and that's the reason why the tests i do are totally fine for me to do on Sisi.
LEARN2READ.
And lol, so you think the Blasters need a better tracking, but the Lasers doesn't need it?. Ahahahahahahah. That made my day.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:41:00 -
[69]
Edited by: Childstar on 14/04/2009 16:42:54
Originally by: NightmareX
What did i say?, yes i did say the tests i do on Sisi is all worth for me because of the way i play EVE ON TQ and that's the reason why the tests i do are totally fine for me to do on Sisi.
LEARN2READ.
You do not play on TQ and you even admit it, you have never flown a normal blaster mega on TQ let alone your navy mega you are a worthless waste of space and so are your posts and opinions...  
The NightmareX-Sissi effect.
Anyway on topic:
IF solo BS pvp was worth doing i suppose blasters would need more tracking but as it stands eve is just to well populated to allow solo BS to be worth using.
As such large blasters/blaster BS need a boost to help them to be better gang ships instead, and tracking is not really important in gang combat due to the prevalance of webs. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:47:00 -
[70]
Originally by: Childstar Edited by: Childstar on 14/04/2009 16:42:54
Originally by: NightmareX
What did i say?, yes i did say the tests i do on Sisi is all worth for me because of the way i play EVE ON TQ and that's the reason why the tests i do are totally fine for me to do on Sisi.
LEARN2READ.
You do not play on TQ and you even admit it, you have never flown a normal blaster mega on TQ let alone your navy mega you are a worthless waste of space and so are your posts and opinions...  
The NightmareX-Sissi effect.
Anyway on topic:
IF solo BS pvp was worth doing i suppose blasters would need more tracking but as it stands eve is just to well populated to allow solo BS to be worth using.
As such large blasters/blaster BS need a boost to help them to be better gang ships instead, and tracking is not really important in gang combat due to the prevalance of webs.
I don't play on TQ?, that's what i call for a pure lie.
So this is not TQ PVP?. Killmail, Killmail 2, Killmail 3, Killmail 4.
No i don't PVP on TQ at all .
I have used the Jaguar lately because it's a damn nice ship . Need something esle to do than only flying BS'es.
Check out my new flash web page: Dark Paradise |

Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
|
Posted - 2009.04.14 16:50:00 -
[71]
NightmareX, Childstar, would if be asked too much to take this to a private convo?
Nobody cares about your flamewar really.
|

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:51:00 -
[72]
Edited by: Childstar on 14/04/2009 16:52:20
Originally by: NightmareX
So this is not TQ PVP?. Killmail, Killmail 2, Killmail 3, Killmail 4.
So you have just proved that you have 0 killmails with a blaaster BS?.
Thank you for making mine and others points.
Congrats... 
The NightmareX-Sissi effect
NoobmareX spankage |

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.14 16:52:00 -
[73]
Edited by: Raimo on 14/04/2009 16:53:45
Originally by: Lilith Velkor
Meh, I guess I did already explain it but well...
Good explanation m8, *now* it went in to my thick skull. But I reckon that only accounts to some of it, I at least tend to have my weapon listed on the KM most of the time. (More often than not a blaster)
BTW, how can these 2 bigmouths be pushed back in to their inconsequential threadnaught in ships & modules? ---
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:53:00 -
[74]
Edited by: NightmareX on 14/04/2009 16:56:41
Originally by: Lilith Velkor NightmareX, Childstar, would if be asked too much to take this to a private convo?
Nobody cares about your flamewar really.
Tell him to stop lying then.
He's doing all to get this topic into a new flame war, as he's the expert on doing.
And you can't expect me to stop posting either when he's lying about me.
End of story.
Originally by: Childstar Edited by: Childstar on 14/04/2009 16:52:20
Originally by: NightmareX
So this is not TQ PVP?. Killmail, Killmail 2, Killmail 3, Killmail 4.
So you have just proved that you have 0 killmails with a blaaster BS?.
Thank you for making mine and others points.
Congrats... 
The NightmareX-Sissi effect
Congratulations for proving that you can't read.
Did i show my kills from all the time, or did i show my kills from the last kills i had?.
Oh noes, NightmareX haven't used a Blaster ship in those killmails, he have never used a Blaster ship then, yeeeeaaahhh.
More lies to come with?. I finally got you to shut the hell up with your lying about that i don't PVP on TQ.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 16:55:00 -
[75]
Edited by: Childstar on 14/04/2009 16:56:32
Originally by: NightmareX
Did i show my kills from all the time, or did i show my kills from the last kills i had?.
Oh noes, NightmareX haven't used a Blaster ship in those killmails, he have never used a Blaster ship then, yeeeeaaahhh.
0 killmails for a blaster BS on any killboard in eve makes my point you clown.
Originally by: NightmareX WWAAAAA MOMMY THE BAD MAN CALLED ME NAMES IT WWWAAAAAA 
Go away you sad pathetic little child. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 16:58:00 -
[76]
Edited by: NightmareX on 14/04/2009 17:00:11
Originally by: Childstar Edited by: Childstar on 14/04/2009 16:58:13
Originally by: NightmareX
Did i show my kills from all the time, or did i show my kills from the last kills i had?.
Oh noes, NightmareX haven't used a Blaster ship in those killmails, he have never used a Blaster ship then, yeeeeaaahhh.
0 killmails for a blaster BS on any killboard in eve makes my point you clown.
Or post say 50 or so kills you got with a mega on here if you can.
Originally by: NightmareX WWAAAAA MOMMY THE BAD MAN CALLED ME NAMES WWWAAAAAA 
Go away you sad pathetic little child.
Because those killmails are gone from the corp killboards i posted them on. Like i have said for the 63789678954755687th time now.
I even have like 30-40 killmails in a Machariel from the time when i was in TunDraGon that are also gone.
How many times do you have to forget that before you finally can remember it?.
And LOL at you for calling me for a child, when you have the name of being the child, and even be the star of that .
That was a good one, thanks for that .
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:00:00 -
[77]
Edited by: Childstar on 14/04/2009 17:01:34
Originally by: NightmareX
How many times do you have to forget that before you finally can remember it?.
I did not forget it as i remember ALL the lies you have told, so go away and take whatever new bullsh*t you are going rto post in this thread with you..
ANYWAY
IF solo BS pvp was worth doing i suppose blasters would need more tracking but as it stands eve is just to well populated to allow solo BS to be worth using.
As such large blasters/blaster BS need a boost to help them to be better gang ships instead, and tracking is not really important in gang combat due to the prevalance of webs.
A increase in cpu on the mega, PG and maybr cpu on the hyperion and a increate in blaster dmg output in the 10-20km range would help a lot. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:01:00 -
[78]
Edited by: NightmareX on 14/04/2009 17:05:49
Originally by: Childstar
IF solo BS pvp was worth doing i suppose blasters would need more tracking but as it stands eve is just to well populated to allow solo BS to be worth using.
As such large blasters/blaster BS need a boost to help them to be better gang ships instead, and tracking is not really important in gang combat due to the prevalance of webs.
A increase in cpu on the mega, PG and maybr cpu on the hyperion and a increate in blaster dmg output in the 10-20km range would help a lot.
The only thing i agree on here is to increase the CPU on the Mega.
That's all it need. Nothing more.
And also, read carefully what this guy are saying to: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708&page=65#1948
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:06:00 -
[79]
Edited by: Childstar on 14/04/2009 17:07:07
Originally by: NightmareX
The only thing i agree on here is to increase the CPU on the Mega.
That's all it need. Nothing more.
You only know that because you were SHOWN in the other thread about the fitting issues on the mega as you were so clueless you did not know how to fit one, and even that took pages to get into your stupid head. As you tried lying and posting HALF FITS just to avoid the truth...your disgusting and so is your mindless clueless attitude.
And the problem is you are so arrogant and stupid that you yet again are ignoring ppl who fly megas on TQ and again are trying to tell you things you do not understand.
Maybe you should STFU and let ppl educate you yet agaion instead of making stupid and clueless claims. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:08:00 -
[80]
Originally by: Childstar
Originally by: NightmareX
The only thing i agree on here is to increase the CPU on the Mega.
That's all it need. Nothing more.
You only know that because you were SHOWN in the other thread about the fitting issues on the mega as you were so clueless you did not know how to fit one, and even that took pages to get into your stupid head.
And the problem is you are so arrogant and stupid that you yet again are ignoring ppl who fly megas on TQ and again are trying to tell you things you do not understand.
Maybe you should STFU and let ppl educate you yet agaion instead of making stupid and clueless claims.
Yeah, but what does fitting issues have with Blasters to do?.
The Blasters are totally fine for what you use them for. But for the fitting issue, the Mega need more CPU.
Check out my new flash web page: Dark Paradise |

Rhadamantine
Game Community
|
Posted - 2009.04.14 17:10:00 -
[81]
Originally by: NightmareX AKA Electric Universe Like the time when i had the Megathron Federate Issue on sisi and .....

Originally by: Liang Nuren NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
OMG yes. But because of that, he'll just keep returning to threads, no matter how ridiculous, he may make himself look.
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:17:00 -
[82]
Edited by: NightmareX on 14/04/2009 17:16:51
Originally by: Rhadamantine
Originally by: NightmareX AKA Electric Universe Like the time when i had the Megathron Federate Issue on sisi and .....

Originally by: Liang Nuren NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
OMG yes. But because of that, he'll just keep returning to threads, no matter how ridiculous, he may make himself look.
1. The thing with the Megathron Federate Issue is just a very good example on how good the tracking is on the Blasters.
2. So you say Child doesn't have this to ?.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:17:00 -
[83]
Originally by: NightmareX
Yeah, but what does fitting issues have with Blasters to do?.
Large blasters fit on BS you tool you balance the entire thing not just a single item.
Originally by: NightmareX And the problem with you are that you don't read replies like this: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708&page=65#1948
I read it hours ago and you are the one with the problem with reading others posts, he says theres not much wrong with smaller classes of blasters and i do not agree with him.
BS blasters though are being limited to undock ganking is a problem as it is a very limited role and one ANY of the other BS can do and the only reason ppl use the station gank as a example is cos its the only thing that blasters do not suck at.
Theres nothing wrong with comparing 2 BS to each other and i notice how he does not go into detail as to why he thinks it is wrong...supprise supprise.
As far as my main is concerned i have posted with it and have way way over 2000 kills in many types of ships including blaster BS. NoobmareX spankage |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:18:00 -
[84]
Edited by: Childstar on 14/04/2009 17:18:32
Originally by: NightmareX Edited by: NightmareX on 14/04/2009 17:16:51
Originally by: Rhadamantine
Originally by: NightmareX AKA Electric Universe Like the time when i had the Megathron Federate Issue on sisi and .....

Originally by: Liang Nuren NMX, you're (IMO) displaying symptoms of the Dunning-Kruger effect. See, you're so incompetent at the game that you just don't understand why the tests you're running on Sisi are irrelevent - despite virtually everyone in Eve telling you how and why.
OMG yes. But because of that, he'll just keep returning to threads, no matter how ridiculous, he may make himself look.
1. The thing with the Megathron Federate Issue is just a very good example on how good the tracking is on the Blasters.
2. So you say Child doesn't have this to ?.
Go away you idiot, how many ppl need to tell you that your a total tosser before you get a clue?. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:22:00 -
[85]
Edited by: NightmareX on 14/04/2009 17:23:32
Originally by: Childstar Edited by: Childstar on 14/04/2009 17:19:04
Originally by: NightmareX
Yeah, but what does fitting issues have with Blasters to do?.
Large blasters fit on BS you tool you balance the entire thing not just a single item.
Originally by: NightmareX And the problem with you are that you don't read replies like this: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708&page=65#1948
I read it hours ago and you are the one with the problem with reading others posts, he says theres not much wrong with smaller classes of blasters and i do not disagree with him.
BS blasters though are being limited to undock ganking is a problem as it is a very limited role and one ANY of the other BS can do and the only reason ppl use the station gank as a example is cos its the only thing that blasters do not suck at.
Theres nothing wrong with comparing 2 BS to each other and i notice how he does not go into detail as to why he thinks it is wrong...supprise supprise.
As far as my main is concerned i have posted with it and have way way over 2000 kills in many types of ships including blaster BS.
1. ORLY?. Do you think i'm dumb?. But LOLOL, the Blasters it self are fine. It's the ship who have fitting issues that CAN make a ship to not perform well. But still, Blasters as a weapon is totally fine mister smartypants.
2. Didn't you read what he did say about when he was in RR gangs with the Blaster Mega?.
I'm gonna underline and bold the text for you what he said.
the megathron is still an awesome blaster ship, either in small gangs or big rr bs gangs yes i know people use rails abit now due to the short range of blasters but that is mostly in 0.0 which is better suited for rails than blaters but saying that blasters are still very common in rr bs fleets, the hyperion is and awesome solo bs and if used in the right hands ( dhb wildcat and darknesss do awesome with this ship) can be very effective solo or in small gangs..
Check out my new flash web page: Dark Paradise |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:26:00 -
[86]
Edited by: NightmareX on 14/04/2009 17:26:31
Originally by: Childstar Go away you idiot, how many ppl need to tell you that your a total tosser before you get a clue?.
Oh, your starting to call peoples for things here when your getting bitter?.
Ok, thanks for letting me know why topics with you in ends up in a flame fest. And yes, you are reported for calling me for names.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:34:00 -
[87]
Originally by: NightmareX
1. ORLY?. Do you think i'm dumb?. But LOLOL, the Blasters it self are fine. It's the ship who have fitting issues that CAN make a ship to not perform well. But still, Blasters as a weapon is totally fine mister smartypants.
The CPU issue on the mega is just ONE of the problems with blaster BS you tool, try looking at the big picture.
Originally by: NightmareX 2. Didn't you read what he did say about when he was in RR gangs with the Blaster Mega?.
I saw it and just because they do not suck at station ganking does not mean they do not have a problem.
Any BS can station gank, and just because ppl in empire can use war decs to limit the sort of gangs they will be facing and it allowing them to camp undock points does not make the blaster BS a good ship.
You found one person who even at himself says that blasters are very limited but you think it changes anything that has already been covered?.
Why point out that one person instead of the dozens that disagree?..... 
NoobmareX spankage |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:35:00 -
[88]
Originally by: NightmareX And yes, you are reported for calling me for names.
Here we go again..... 
PS: here is another excuse for you to report me...YOU ARE A LIAR, TROLL AND IDIOT. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:37:00 -
[89]
Originally by: Childstar
Originally by: NightmareX And yes, you are reported for calling me for names.
Here we go again..... 
PS: here is another excuse for you to report me...YOU ARE A LIAR, TROLL AND IDIOT.
Yeah here we go again WITH YOU HERE.
It was you that started it all. I was just talking with Liang about the things i tests on Sisi, and then you comes with lies and stuffs i have never said.
Congrats for starting a new flame war.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:39:00 -
[90]
Originally by: NightmareX
Originally by: Childstar
Originally by: NightmareX And yes, you are reported for calling me for names.
Here we go again..... 
PS: here is another excuse for you to report me...YOU ARE A LIAR, TROLL AND IDIOT.
Yeah here we go again WITH YOU HERE.
It was you that started it all. I was just talking with Liang about the things i tests on Sisi, and then you comes with lies and stuffs i have never said.
Congrats for starting a new flame war.
JUST BECAUSE YOU DID NOT SAY THEM IN THIS THREAD DOES NOT MEAN YOU HAVE NOT SAID THEM, OR ARE NOT RESPONSABLE FOR THEM. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:44:00 -
[91]
Edited by: NightmareX on 14/04/2009 17:45:09
Originally by: Childstar
Originally by: NightmareX
1. ORLY?. Do you think i'm dumb?. But LOLOL, the Blasters it self are fine. It's the ship who have fitting issues that CAN make a ship to not perform well. But still, Blasters as a weapon is totally fine mister smartypants.
The CPU issue on the mega is just ONE of the problems with blaster BS you tool, try looking at the big picture.
Originally by: NightmareX 2. Didn't you read what he did say about when he was in RR gangs with the Blaster Mega?.
I saw it and just because they do not suck at station ganking does not mean they do not have a problem.
Any BS can station gank, and just because ppl in empire can use war decs to limit the sort of gangs they will be facing and it allowing them to camp undock points does not make the blaster BS a good ship.
You found one person who even at himself says that blasters are very limited but you think it changes anything that has already been covered?.
Why point out that one person instead of the dozens that disagree?..... 
1. The CPU issue on the Mega is the ONLY one.
2. For them they don't have problems with the Blasters Mega. They are working very good for what the Blasters are designed to do. That's what you don't understand. MISTER SMARTYPANTS .
And he even said the same thing as i have been telling for ages, that Rail fitted RR Megas are mostly used in 0.0 space because of how things are there now. You know, when we get those huge changes on some things that have with PVP to do, then you have to expect things to change on how PVP is done in 0.0 space and also in empire and low sec to.
Yeah they are limited to ranges, that's all he said.
I rather listen to a guy i know because i have been PVPing with him most likely and i know what kind of PVP they do, and i know how effective they can be with the Blaster Mega's and other ships.
So i believe his words ANYDAYS before any of the noobs with no corp ticker and that are only in NPC corps here.
The time i was in Triumvirate before it dispanded was the most awesome time i have ever had in EVE. And i was only using a Sniper Tempest there, that did work extremely good.
Originally by: Childstar
Originally by: NightmareX
Originally by: Childstar
Originally by: NightmareX And yes, you are reported for calling me for names.
Here we go again..... 
PS: here is another excuse for you to report me...YOU ARE A LIAR, TROLL AND IDIOT.
Yeah here we go again WITH YOU HERE.
It was you that started it all. I was just talking with Liang about the things i tests on Sisi, and then you comes with lies and stuffs i have never said.
Congrats for starting a new flame war.
JUST BECAUSE YOU DID NOT SAY THEM IN THIS THREAD DOES NOT MEAN YOU HAVE NOT SAID THEM, OR ARE NOT RESPONSABLE FOR THEM.
MORE CAPS LOCK, MOOOOOOORE. THEY ARE FOR THE COOL KIDS RIGHT?.
Check out my new flash web page: Dark Paradise |

Rhadamantine
Game Community
|
Posted - 2009.04.14 17:46:00 -
[92]
* cough * NightmareX, if you find yourself losing an argument, your first line of defence in threads, is to call people names. Then you completely ignore the argument and go off on a tangent, claim you were right, and everyone else is stupid, clueless, idiots, trolls, etc. etc.
But the irony in your post, would be lost on you I guess. 
This is the reason why arguing with you is pointless. You'll rant and rave at my post no doubt, but I will not be replying. 
|

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:51:00 -
[93]
Originally by: NightmareX
2. For them they don't have problems with the Blasters Mega. They are working very good for what the Blasters are designed to do. That's what you don't understand. MISTER SMARTYPANTS .
Get a clue about the relaity of TQ combat.
Blaster BS are virtually obsolite as far as effectivness is concerned apart from station ganking and even at that the other BS are as good tbh.
And do not act like you care about who that guy is, you would link a post from a 5 min old noob if you thought it would support your stupid case, and his post does not really even do that much.
NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:52:00 -
[94]
Originally by: Rhadamantine * cough * NightmareX, if you find yourself losing an argument, your first line of defence in threads, is to call people names. Then you completely ignore the argument and go off on a tangent, claim you were right, and everyone else is stupid, clueless, idiots, trolls, etc. etc.
But the irony in your post, would be lost on you I guess. 
This is the reason why arguing with you is pointless. You'll rant and rave at my post no doubt, but I will not be replying. 
Where do i call peoples for names here?.
I though it was Childstar that did call me for an idiot.
Tell him to shut up then with the calling of names, not me.
Anyways, you don't do anything else than coming with words anyways. So if i should be really honest here, you Rhadamantine, childstar and me are doing the exact same thing here if that's the case as you say about me Rhadamantine.
Check out my new flash web page: Dark Paradise |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 17:53:00 -
[95]
Edited by: NightmareX on 14/04/2009 17:54:38
Originally by: Childstar
Originally by: NightmareX
2. For them they don't have problems with the Blasters Mega. They are working very good for what the Blasters are designed to do. That's what you don't understand. MISTER SMARTYPANTS .
Get a clue about the relaity of TQ combat.
Blaster BS are virtually obsolite as far as effectivness is concerned apart from station ganking and even at that the other BS are as good tbh.
And do not act like you care about who that guy is, you would link a post from a 5 min old noob if you thought it would support your stupid case, and his post does not really even do that much.
LOL, didn't you read what Prez21 said about anyone that call Blasters for obsolete is?.
Here is what he said: but people who say blasters are worthless and no loner viable are just talking plain rubbish
LOL, thank you for proving that your one of them.
I'll listen to him over anybody else.
Check out my new flash web page: Dark Paradise |

Rhadamantine
Game Community
|
Posted - 2009.04.14 17:56:00 -
[96]
Originally by: Prez21
Yes blasters have poor range and are only used in certain circumstances and pulses give you quite alot more flexibilty and still pretty good dmg......
yes lasers seem to be number 1 at the minute but that hasnt always been the case and it seems its amarrs turn to be number 1......
I can quote from that post also. 
|

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:58:00 -
[97]
Originally by: NightmareX Edited by: NightmareX on 14/04/2009 17:54:38
Originally by: Childstar
Originally by: NightmareX
2. For them they don't have problems with the Blasters Mega. They are working very good for what the Blasters are designed to do. That's what you don't understand. MISTER SMARTYPANTS .
Get a clue about the relaity of TQ combat.
Blaster BS are virtually obsolite as far as effectivness is concerned apart from station ganking and even at that the other BS are as good tbh.
And do not act like you care about who that guy is, you would link a post from a 5 min old noob if you thought it would support your stupid case, and his post does not really even do that much.
I'll listen to him over anybody else.
He is wrong, blasters are poor choices for almost all forms of BS pvp and those they are ok at lasers are just as good if not better.
What a supprise, you found somebody who's post you can twist into summat its not...and its now your gospel....  NoobmareX spankage |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 17:59:00 -
[98]
Edited by: Childstar on 14/04/2009 18:14:32 no commment NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:00:00 -
[99]
Edited by: NightmareX on 14/04/2009 18:02:48
Originally by: Childstar He is wrong, blasters are poor choices for almost all forms of BS pvp and those they are ok at lasers are just as good if not better.
What a supprise, you found somebody who's post you can twist into summat its not...and its now your gospel.... 
So why should i listen to you that are an alt of someone with no balls to post with your main, and not him?. Your an alt to someone who are only cheast beating over your 2k kills.
If you say he's wrong, then i can for sure say you are wrong to.

Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 18:04:00 -
[100]
Edited by: Childstar on 14/04/2009 18:14:18 no commment
NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:08:00 -
[101]
Edited by: NightmareX on 14/04/2009 18:08:50
Originally by: Childstar Edited by: Childstar on 14/04/2009 18:04:40
Originally by: NightmareX Edited by: NightmareX on 14/04/2009 18:02:48
Originally by: Childstar He is wrong, blasters are poor choices for almost all forms of BS pvp and those they are ok at lasers are just as good if not better.
What a supprise, you found somebody who's post you can twist into summat its not...and its now your gospel.... 
So why should i listen to you that are an alt of someone with no balls to post with your main, and not him?. Your an alt to someone who are only cheast beating over your 2k kills.
If you say he's wrong, then i can for sure say you are wrong to.

GOOD for you and im sure when you hit puberty you will find a even more worthwhile argumentative style...
You are such a juvinille clown....
Awesome / funny reply . Can i suscribe to your whineletter please?.
Check out my new flash web page: Dark Paradise |

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.14 18:09:00 -
[102]
Sigh, can you two stop trolling game dev? This forum has far stricter rules than Ships & Mods, and you're both likely to get a permaban 
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 18:09:00 -
[103]
Edited by: Childstar on 14/04/2009 18:14:04 no commment NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:10:00 -
[104]
Edited by: NightmareX on 14/04/2009 18:11:06
Originally by: Liang Nuren Sigh, can you two stop trolling game dev? This forum has far stricter rules than Ships & Mods, and you're both likely to get a permaban 
-Liang
I have told him to shut the hell up with the whining and all of the lies he comes with. But you know, he's the maser to keep trolling topics.
If only he can stop lying about me and stop whining / trolling, then there will not be many replies from me either.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 18:12:00 -
[105]
Edited by: Childstar on 14/04/2009 18:13:48
No comment NoobmareX spankage |

Rhadamantine
Game Community
|
Posted - 2009.04.14 18:14:00 -
[106]
Originally by: NightmareX
If there is not trolling, then there will not be many replies from me either.
 
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:18:00 -
[107]
Originally by: Rhadamantine
Originally by: NightmareX
If there is not trolling, then there will not be many replies from me either.
 
See, it was pretty silence in the other Blaster topic UNTIL i replied to the guy in Triumvirate. Then all was back to the whining because he had to troll and spew more lies at me there.
So i'm still saying it. Stop trolling me and stop lying about me, and the topic will be pretty quiet from me.
Check out my new flash web page: Dark Paradise |

Rhadamantine
Game Community
|
Posted - 2009.04.14 18:21:00 -
[108]
If I may be so bold, as to suggest you should stay away from these topics completely. For your own sake. 
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:23:00 -
[109]
Edited by: NightmareX on 14/04/2009 18:25:13
Originally by: Rhadamantine If I may be so bold, as to suggest you should stay away from these topics completely. For your own sake. 
Not as long you and Childstar are lying about me. It's simple, you lie about me and you will never make me to leave a topic as long your lying about me.
But if your not lying, i will be like i was in the other topic before Prez from Tri answered, also silent.
So you have to choose.
Check out my new flash web page: Dark Paradise |

lecrotta
Minmatar lecrotta Corp
|
Posted - 2009.04.14 18:23:00 -
[110]
Dear god does nightmareX never learn?.
Dude stop posting and chill your a total maniac for gods sake.
|

Rhadamantine
Game Community
|
Posted - 2009.04.14 18:24:00 -
[111]
Originally by: NightmareX
Originally by: Rhadamantine If I may be so bold, as to suggest you should stay away from these topics completely. For your own sake. 
Not as long you and Childstar are lying about me.
So you have to choose.
Please point out when I lied. 
It's not my reputation and image that's being tarnished here. 
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:29:00 -
[112]
Edited by: NightmareX on 14/04/2009 18:32:44
Originally by: Rhadamantine
Originally by: NightmareX
Originally by: Rhadamantine If I may be so bold, as to suggest you should stay away from these topics completely. For your own sake. 
Not as long you and Childstar are lying about me.
So you have to choose.
Please point out when I lied. 
It's not my reputation and image that's being tarnished here. 
You might not be the one who are lying here, but you are telling me to stop doing things here as you say i'm doing when you are doing the exact same thing as me.
It's to just say words and tell peoples to shut up etc etc. But the things is that you just say it without even giving a reason for it.
So that's why i say to you that you should stop lying / telling others to stop doing things that you are doing your self.
So as i'm saying, just stop with all of those things you are doing now, before it's to late. Remember, this is not the Ships and Modules section of the forum.
Check out my new flash web page: Dark Paradise |

Rhadamantine
Game Community
|
Posted - 2009.04.14 18:32:00 -
[113]
Originally by: NightmareX
You might not be the one who are lying here, but you are telling me to stop doing things when you are doing the exact same thing as me as you say i'm doing.
It's to just say words and tell peoples to shut up etc etc. But the things is that you just say it without even giving a reason for it.
So that's why i say to you that you should stop lying / telling others to stop doing things that you are doing your self.
Everything I've posted so far, had a reason, so I'm not sure what you mean. 
Please show me when I lied.
|

lecrotta
Minmatar lecrotta Corp
|
Posted - 2009.04.14 18:35:00 -
[114]
Originally by: NightmareX Edited by: NightmareX on 14/04/2009 18:32:44
Originally by: Rhadamantine
Originally by: NightmareX
Originally by: Rhadamantine If I may be so bold, as to suggest you should stay away from these topics completely. For your own sake. 
Not as long you and Childstar are lying about me.
So you have to choose.
Please point out when I lied. 
It's not my reputation and image that's being tarnished here. 
You might not be the one who are lying here, but you are telling me to stop doing things here as you say i'm doing when you are doing the exact same thing as me.
It's to just say words and tell peoples to shut up etc etc. But the things is that you just say it without even giving a reason for it.
So that's why i say to you that you should stop lying / telling others to stop doing things that you are doing your self.
So as i'm saying, just stop with all of those things you are doing now, before it's to late. Remember, this is not the Ships and Modules section of the forum.
That you do, that i do, that he did, and you said, so i said blah blah blah blah.
Just stop NOW dude you look a bigger and bigger madman every time you post.
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:35:00 -
[115]
Originally by: Rhadamantine
Originally by: NightmareX
You might not be the one who are lying here, but you are telling me to stop doing things when you are doing the exact same thing as me as you say i'm doing.
It's to just say words and tell peoples to shut up etc etc. But the things is that you just say it without even giving a reason for it.
So that's why i say to you that you should stop lying / telling others to stop doing things that you are doing your self.
Everything I've posted so far, had a reason, so I'm not sure what you mean. 
Please show me when I lied.
Ok here is something that i really wonder about:
Originally by: Rhadamantine If I may be so bold, as to suggest you should stay away from these topics completely. For your own sake. 
WHY are you telling me that?, and not Childstar?.
That's one of the reasons why i looks at you now for being against me for a purpose.
If you can tell Childstar to shut the hell up to, then i'm happy with it.
Now, please post better next time so we don't confuse you for things that are not right. Right?.
Check out my new flash web page: Dark Paradise |

lecrotta
Minmatar lecrotta Corp
|
Posted - 2009.04.14 18:38:00 -
[116]
Originally by: NightmareX
WHY are you telling me that?, and not Childstar?.
That's one of the reasons why i looks at you now for being against me for a purpose.
If you can tell Childstar to shut the hell up to, then i'm happy with it.
Now, please post better next time so we don't confuse you for things that are not right. Right?.
Let me guess you are about 11 or 12 years of age?.
And if you are not and are older you really need help.
|

Rhadamantine
Game Community
|
Posted - 2009.04.14 18:39:00 -
[117]
Originally by: NightmareX
Ok here is something that i really wonder about:
Originally by: Rhadamantine If I may be so bold, as to suggest you should stay away from these topics completely. For your own sake. 
WHY are you telling me that?, and not Childstar?.
That's one of the reasons why i looks at you now for being against me for a purpose.
If you can tell Childstar to shut the hell up to, then i'm happy with it.
Now, please post better next time so we don't confuse you for things that are not right. Right?.
I said that, for your own good.
It's not my reputation and image that's being tarnished. I'm trying to do you a favour.
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:40:00 -
[118]
Edited by: NightmareX on 14/04/2009 18:42:17
Originally by: lecrotta That you do, that i do, that he did, and you said, so i said blah blah blah blah.
Just stop NOW dude you look a bigger and bigger madman every time you post.
Says the alt that also have many many alts.
Oh, btw, this is provided by someone in a corp called Burn Eden. I thank the guy who eve-mailed me this one.
2008.07.20 19:56 lecrotta's main char is sophisticatedlimabean. Jsut saw you had a forum smack match with him a while back. We kicked him from our corp for a number of reasons, but did manager to see who all his alts were via API.
2008.07.20 21:14 His other chars are:
sophisticatedlimabean andnowthenews marakor
murina labrata lecrotta
graalum
Enjoy.
How does it feel to be pwned LOL?.
Check out my new flash web page: Dark Paradise |

lecrotta
Minmatar lecrotta Corp
|
Posted - 2009.04.14 18:42:00 -
[119]
Edited by: lecrotta on 14/04/2009 18:46:35 Edited by: lecrotta on 14/04/2009 18:43:12
Originally by: NightmareX
Originally by: lecrotta That you do, that i do, that he did, and you said, so i said blah blah blah blah.
Just stop NOW dude you look a bigger and bigger madman every time you post.
Says the alt that also have many many alts.
Oh, btw, this is provided by someone in a corp called Burn Eden. I tank the guy who eve-mailed me this one.
2008.07.20 19:56 lecrotta's main char is sophisticatedlimabean. Jsut saw you had a forum smack match with him a while back. We kicked him from our corp for a number of reasons, but did manager to see who all his alts were via API.
2008.07.20 21:14 His other chars are:
sophisticatedlimabean andnowthenews marakor
murina labrata lecrotta
graalum
Enjoy.
How does it feel to be pwned LOL?.
Well it shows how pathetic a few of the BE players are but i already knew that, and unlike you i have never denied who my alts are.
Although it also shows how bad your memory is as i told you my mains name on this alt in the older blaster thread.
The dates on those posts seem a little old though.
|

Rhadamantine
Game Community
|
Posted - 2009.04.14 18:43:00 -
[120]
I give up, there's just no helping that guy. *walks off*
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:46:00 -
[121]
Edited by: NightmareX on 14/04/2009 18:47:15
Originally by: lecrotta The dates on those posts seem a little old though.
Yeah they are old and doesn't have Childstar in that list. So just add that to the list to. Then we have a complete list over you alts .
Anyways, are we going to be on topic?, or are you guys still gonna troll and lie about me all the time?.
Check out my new flash web page: Dark Paradise |

lecrotta
Minmatar lecrotta Corp
|
Posted - 2009.04.14 18:47:00 -
[122]
Edited by: lecrotta on 14/04/2009 18:49:18
Originally by: NightmareX
Originally by: lecrotta The dates on those posts seem a little old though.
Yeah they are old and doesn't have Childstar in that list. So just add that to the list to. Then we have a complete list over you alts .
Wanna bet?.
At any one time i have 5 or more accounts running, but then i never have denied if im asked who my main is unlike you so go ahead and make your list....
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:48:00 -
[123]
Edited by: NightmareX on 14/04/2009 18:51:15
Originally by: lecrotta
Originally by: NightmareX
Originally by: lecrotta The dates on those posts seem a little old though.
Yeah they are old and doesn't have Childstar in that list. So just add that to the list to. Then we have a complete list over you alts .
Wanna bet?.
I can only bet that you have more alts than that now .
And also, if you want to prove it, then you better post your own list of you alts. If not, then the list of the alts i posted is still your alts + Childstar.
Check out my new flash web page: Dark Paradise |

lecrotta
Minmatar lecrotta Corp
|
Posted - 2009.04.14 18:51:00 -
[124]
Edited by: lecrotta on 14/04/2009 18:50:49
Originally by: NightmareX
Originally by: lecrotta
Originally by: NightmareX
Originally by: lecrotta The dates on those posts seem a little old though.
Yeah they are old and doesn't have Childstar in that list. So just add that to the list to. Then we have a complete list over you alts .
Wanna bet?.
I can only bet that you have more alts than that now .
I do, plenty of them.
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 18:53:00 -
[125]
Edited by: NightmareX on 14/04/2009 18:53:36
Originally by: lecrotta
Originally by: NightmareX I can only bet that you have more alts than that now .
I do, plenty of them.
Why do you have so many alts though?.
I can play fine with NightmareX and the alt Fatality Killer i have on the same account as me.
Check out my new flash web page: Dark Paradise |

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.14 18:57:00 -
[126]
Originally by: NightmareX Edited by: NightmareX on 14/04/2009 18:53:36
Originally by: lecrotta
Originally by: NightmareX I can only bet that you have more alts than that now .
I do, plenty of them.
Why do you have so many alts though?.
I can play fine with NightmareX and the alt Fatality Killer i have on the same account as me.
Don't forget Electric Universe (possibly on another account). Has your corp vetted that account's API for spies, btw? ;-)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

lecrotta
Minmatar lecrotta Corp
|
Posted - 2009.04.14 18:58:00 -
[127]
Originally by: NightmareX
Originally by: lecrotta I can only bet that you have more alts than that now .
I do, plenty of them.
Why do you have so many alts though?.
I can play fine with NightmareX and the alt Fatality Killer i have on the same account as me.
So you borrowed the account you used electric on then?....bad boy.
I have alts cos of lots of accounts, murina is a support toon with logistics, commandd ships ect, along with a builder isk maker account ect ect.
Not all of us fly on sissi where things are 100 isk each like you do...
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 19:01:00 -
[128]
Edited by: NightmareX on 14/04/2009 19:02:22
Originally by: lecrotta
Originally by: NightmareX
Originally by: lecrotta I can only bet that you have more alts than that now .
I do, plenty of them.
Why do you have so many alts though?.
I can play fine with NightmareX and the alt Fatality Killer i have on the same account as me.
So you borrowed the account you used electric on then?....bad boy.
I have alts cos of lots of accounts, murina is a support toon with logistics, commandd ships ect, along with a builder isk maker account ect ect.
Not all of us fly on sissi where things are 100 isk each like you do...
At least, i can test all kinds of PVP styles on sisi. You have to use days, weeks maybe months to go through all kinds of PVP styles. And probably waste tons of isk by doing that on TQ.
It takes me one question in local to test one type of PVP style. And it's FREE .
Check out my new flash web page: Dark Paradise |

Murina
Gallente The Scope
|
Posted - 2009.04.14 19:04:00 -
[129]
Edited by: Murina on 14/04/2009 19:04:18
Originally by: NightmareX
At least, i can test all kinds of PVP styles on sisi. You have to use days, weeks maybe months to go through all kinds of PVP styles.
It takes me one question in local to test one type of PVP style.
I test on sissi (and i mean test) you just play.
Then you should have been an expert on every type of pvp in the game and every ship long ago and be playing on TQ by now......instead of hiding on sissi still... 
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 19:29:00 -
[130]
Originally by: Murina Edited by: Murina on 14/04/2009 19:04:18
Originally by: NightmareX
At least, i can test all kinds of PVP styles on sisi. You have to use days, weeks maybe months to go through all kinds of PVP styles.
It takes me one question in local to test one type of PVP style.
I test on sissi (and i mean test) you just play.
Then you should have been an expert on every type of pvp in the game and every ship long ago and be playing on TQ by now......instead of hiding on sissi still... 
I TEST ships out.
That's what i have been doing all the time i have been on Sisi.
Oh, so your saying your testing on sisi, then because you say i don't test on sisi, then i can say that your playing ONLY on sisi to.
Deal?.
Check out my new flash web page: Dark Paradise |

Childstar
Minmatar Republic University
|
Posted - 2009.04.14 19:46:00 -
[131]
Originally by: NightmareX
Oh, so your saying your testing on sisi, then because you say i don't test on sisi, then i can say that your playing ONLY on sisi to.
Deal?.
No deal you are a ranting idiot. NoobmareX spankage |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.04.14 19:54:00 -
[132]
Originally by: Childstar
Originally by: NightmareX
Oh, so your saying your testing on sisi, then because you say i don't test on sisi, then i can say that your playing ONLY on sisi to.
Deal?.
No deal you are a ranting idiot.
Ok kid, your playing on Sisi to then .
Check out my new flash web page: Dark Paradise |
|

CCP Mitnal
C C P

|
Posted - 2009.04.14 21:00:00 -
[133]
Cleaned.
Please stay on topic.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.04.14 21:27:00 -
[134]
I preaty mutch think a solution around the web power would be the best for blaster ships(face it a ship dedicated to web range by his weapons and playstyle needs a advantage here). Something like a 70-75% web on Blaster ships.
Diffrent to improved tracking it will limit the advantage to web range and will slove other issues of Blaster ships also.
As someone that knows what happes with a smaller ship out of web range in front of a Null loaded Neutron Mega I realy think we shouldn¦t boost tracking further but focus more on the actual combat range of Blaster Ships and her use of the Web to make kills happen. This still leaves the option to be relative save out of web range and helps blaster ships that make it into web range. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.14 21:40:00 -
[135]
Edited by: Lilith Velkor on 14/04/2009 21:43:20
Originally by: The Djego I preaty mutch think a solution around the web power would be the best for blaster ships(face it a ship dedicated to web range by his weapons and playstyle needs a advantage here). Something like a 70-75% web on Blaster ships.
Thats never gonna happen though, for the obvious reason it being completely overpowered.
Not only because that would put too much pressure on cruisers orbiting the blaster battleships again, but also because you would make it impossible for any other ship to leave a blaster ships death bubble regardless if it has the speed advantage or not.
Besides, they'd need to lose one of their bonuses to make room for the web bonus, so taking the Mega for example, either dropping the tracking bonus (-> back to square one really), or the damage bonus (basically the same loss, just around another corner).
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Jade TX
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Posted - 2009.04.14 23:49:00 -
[136]
Edited by: Jade TX on 14/04/2009 23:52:39
Originally by: Lilith Velkor Edited by: Lilith Velkor on 14/04/2009 21:43:20
Originally by: The Djego I preaty mutch think a solution around the web power would be the best for blaster ships(face it a ship dedicated to web range by his weapons and playstyle needs a advantage here). Something like a 70-75% web on Blaster ships.
Thats never gonna happen though, for the obvious reason it being completely overpowered.
Not only because that would put too much pressure on cruisers orbiting the blaster battleships again, but also because you would make it impossible for any other ship to leave a blaster ships death bubble regardless if it has the speed advantage or not.
Besides, they'd need to lose one of their bonuses to make room for the web bonus, so taking the Mega for example, either dropping the tracking bonus (-> back to square one really), or the damage bonus (basically the same loss, just around another corner).
I think thats the point already with a blasterboat equipped with a scrabler and a web. Pretty hard to leave the range of a afterburnered blaster boat. Since your mwd is off and your ship is reduced to the speed of a snail. Get over it. Oh and a Kronos has a effective at max 99.9% web bonus already. So its already happened. Whine whine whine... 
Once the agility changes happen it will make unconsentual combat all that much sweeter. Cus then I can pop people like you that much quicker that just run run run. Ohhh I hope you don't have a updated clone as well. I pop people anyways even if they give me money.  |

Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.15 00:05:00 -
[137]
Edited by: Lilith Velkor on 15/04/2009 00:17:52
Originally by: Jade TX (bitter rant)
Hmm, interesting alt you have there. Did we just pod you out of a slave set by any chance 
Back on topic tho, fit a scram and web already, and you're there. And btw, afterburner on blasterboats = fail 
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Tyrkisk Peber
Minmatar Republic University
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Posted - 2009.04.15 00:58:00 -
[138]
Originally by: Jade TX Oh and a Kronos has a effective at max 99.9% web bonus already. So its already happened. Whine whine whine... 
Uhm, even if i'm a noob, i know that this statement is wrong.
The Kronos doesn't have 99.9% web strenght, it have 90% now after the web nerf.
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Apollo Artemis
Baptism oF Fire
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Posted - 2009.04.15 01:52:00 -
[139]
Just to redirect the discussion back to the original post:
What I meant with 'broken' was that it seems that the game mechanics do not reflect the specs of the guns. Blasters are supposed to be high damage close range weapons with great tracking, but in reality they miss things that they shouldn't. I'm not really asking for a boost in specs but just a look at how the tracking works. Maybe it's the way EVE looks at mass vs volume. Volume should play a factor in tracking; if a big target gets closer it takes up more of the horizon so should negate some potential increase in transversal. Getting a missed hit from a frigate hugging a battleship seems ridiculous when that target is taking up half of it's horizon.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.15 02:40:00 -
[140]
Edited by: Lilith Velkor on 15/04/2009 02:41:57 There are a few things that might explain the difficulties you are experiencing:
1) if you are at 0m distance, there is a bug in the tracking formula that makes you miss 100% of the time
2) tracking problems increase exponentially while distance is reduced, i.e. moving below your optimal range will give you severe trouble in tracking (in fact, you should never ever be below optimal range, there is nothing to gain, and a lot to lose)
3) transversal velocity =/= radial velocity, while common belief is transversal velocity is what matters, in fact radial velocity is the important figure
4) tracking penalities on high-damage t2 ammo, if you are using Void by any chance that is your problem right there
5) even short 'spikes' in radial velocity can hurt your tracking a great deal, especially when you are very close you need to take great care in maneuvering to keep it low at all times
Some things you can do if anything else fails:
-> move out of your optimal range into falloff, it may strike experienced blaster pilots that are used to the old 90% webs as odd, but a few hundred meters into falloff doesnt hurt your dps much, and vastly increases tracking at the same time. As a general rule, 15%-20% into falloff is only a marginal hit in dps and pays off greatly in tracking.
-> switch down ammo type one level, antimatter gives a -50% optimal range penalty, while your guns are typically geared to track well at their unmodified optimal range. especially if your skills are not maxed, this might give you just the boost you need.
-> fitting either a midslot or lowslot tracking mod, or even a tracking rig (I know its a harsh sacrifice in fitting, still if it enables you to score consistent good hits it might be worth the mid/low/rigslot, on ships with limited slots rigs are probably the way to go)
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.04.16 17:52:00 -
[141]
I agree, tracking of blasters is screwed. When ratting in my deimos I have to approach a bs to 2000m, come to a full stop, web the bs, paint the bs, and STILL I miss sometimes. I used to have to slow down to half speed without ab in an ishkur to not miss like crazy while orbiting at optimal.
The problem is that it makes no sense for a weapon that can ONLY operate at closer range to have worse tracking than longer range weapons, even at the closer end of their range.
If you look at the tracking at effective range on the 3 weapons systems, where effective range is optimal + 0.5 falloff, you really start to see the craziness.
Heavy Neutron Blaster II: 5000 + 3600 * 0.5 * 0.1 = 430 m/s @ 4,300 m 220mm Vulcan Autocannon II: 2160 + 8000 * 0.5 * 0.1175 = 596.9 m/s @ 5080 m Heavy Pulse Laser II: 4000 + 12000 * 0.5 * 0.08125 = 650 m/s @ 8000 m
Giving up the option of doing some damage at longer range is a fair trade for doing more damage at close range, but you should not also have to put up with horrible tracking that often misses even under ideal conditions at that range. Autocannons have better tracking than pulse lasers because they need it to operate in their closer range. Blasters should track better than autocannons for the same reason. If anything, autocannons could use a little more tracking to compete with pulse lasers, and blasters need quite a bit more.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.16 19:56:00 -
[142]
Originally by: Gaogan
Heavy Neutron Blaster II: 5000 + 3600 * 0.5 * 0.1 = 430 m/s @ 4,300 m 220mm Vulcan Autocannon II: 2160 + 8000 * 0.5 * 0.1175 = 596.9 m/s @ 5080 m
Actually I dont see a problem there, factoring in that ACs get a lot less damage output it is pretty balanced.
Quote:
Heavy Pulse Laser II: 4000 + 12000 * 0.5 * 0.08125 = 650 m/s @ 8000 m
This pretty imbalanced however.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.04.17 05:17:00 -
[143]
Originally by: Lilith Velkor
Actually I dont see a problem there, factoring in that 220mm ACs get a lot less damage output compared to heavy neutrons it is pretty balanced.
As I said before, what you gain in peak damage with blasters, you give up in the option to do nearly as much damage at higher range with ac. Remember that blasters only do more damage at their optimal, assuming equal tracking. Range vs. damage is supposed to be the tradeoff; you should not also have gimp tracking as well. At their optimal and certainly at optimal + 0.5 falloff, blasters should track at least as well as ac. In order of tracking at their optimal to optimal + 0.5 falloff, it should go blasters, ac, pulse, not the other way around.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.04.27 21:22:00 -
[144]
Bump.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.27 21:53:00 -
[145]
Edited by: Lilith Velkor on 27/04/2009 22:13:01
Originally by: Gaogan In order of tracking at their optimal to optimal + 0.5 falloff, it should go blasters, ac, pulse, not the other way around.
No, ACs need better tracking than blasters, more peak dps is a massive advantage close-range, thats why ACs get the tracking advantage. Remember both have to be able to work in optimal range, hence higher tracking on ACs.
Apart from that, looking at blasters using null vs ACs using barrage, the dps@range argument seems rather weak to me, considering single-bonused blasters and double-bonused ACs even...
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.04.27 22:43:00 -
[146]
Originally by: Lilith Velkor
This pretty imbalanced however.
No, its not. Relative tracking is pointless. What matters is tracking at the range you are at. The blaster that hits 430m/s @ 4300, will hit 860 m/s @ 8300. Considerably better than the lasers.
There is a reason that laser pilots always try and reduce transversal.
There is pretty much nothing wrong with blaster tracking.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.28 02:40:00 -
[147]
Edited by: Lilith Velkor on 28/04/2009 02:43:40
Originally by: Goumindong
No, its not. Relative tracking is pointless. What matters is tracking at the range you are at. The blaster that hits 430m/s @ 4300, will hit 860 m/s @ 8300. Considerably better than the lasers.
The blaster/autocannon however is already deep into falloff, and suffering a severe damage loss, while the pulse laser is still in optimal.
To achieve proper balance between the turrets, we need to look at tracking@optimal. Currently the penalty with lasers for going considerably below their optimal range is irrelevant in pvp, thats a problem for the guns that need to compete at close-range.
On the other hand, tracking is not the only way to get it in-line, just lowering dps on lasers would do it as well.
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Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.28 03:38:00 -
[148]
Blaster tracking is just fine.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.04.28 08:22:00 -
[149]
Originally by: Lilith Velkor
The blaster/autocannon however is already deep into falloff, and suffering a severe damage loss, while the pulse laser is still in optimal.
Uhh yea, that is because lasers are supposed to have a longer range than blasters and autocannons.
Quote:
To achieve proper balance between the turrets, we need to look at tracking@optimal.
No, you don't need to look at tracking @ optimal. You do not because you cannot have a fight with two ships different distances from each other.
You have the same effects with long range guns, which are, by the "tracking at optimal" statistic, wildly overpowered.
Quote: Currently the penalty with lasers for going considerably below their optimal range is irrelevant in pvp, thats a problem for the guns that need to compete at close-range
Considering that the penalty for lasers for getting under their optimal range is low tracking and considering that you just said that that penalty is "irrelevant in pvp" then any reasonable person must conclude that the tracking of blasters is just fine.
Why? because the tracking of blasters is higher than the tracking of lasers and so if the penalty isn't a problem for lasers, then the higher tracking that blasters have cannot be causing them more problems than the tracking on the lasers.
You cannot have it both ways.
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honey bunchetta
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Posted - 2009.04.28 09:34:00 -
[150]
Originally by: Goumindong
Quote: Currently the penalty with lasers for going considerably below their optimal range is irrelevant in pvp, thats a problem for the guns that need to compete at close-range
Considering that the penalty for lasers for getting under their optimal range is low tracking and considering that you just said that that penalty is "irrelevant in pvp" then any reasonable person must conclude that the tracking of blasters is just fine.
Turrets need looking at especially BS turrets, now that can be in regard to range, tracking, max optimal damage or even by adjusting the ships they are fitted on in some way but the fact is things are off balanced and it needs adjusting.
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.28 17:00:00 -
[151]
Originally by: Goumindong
Considering that the penalty for lasers for getting under their optimal range is low tracking and considering that you just said that that penalty is "irrelevant in pvp" then any reasonable person must conclude that the tracking of blasters is just fine.
Why? because the tracking of blasters is higher than the tracking of lasers and so if the penalty isn't a problem for lasers, then the higher tracking that blasters have cannot be causing them more problems than the tracking on the lasers.
You cannot have it both ways.
Let's look at this anther way: - Lasers track at 8.5km what blasters track at 4.5km. This means that lasers trade 4km of close range for the ability to hit at longer ranges and track much faster/smaller ships. - Lasers are not meant for close range engagements, therefore your argument that "if lasers are fine then blasters are too" is utterly false. The advantages of range not only come from damage projection (not having to MWD about to deliver your DPS) but also from having a much wider kill zone (the implication here is that people have to cross alot more terrain to get under your guns, and you don't have to do as much micromanagement of your own range and transversal) - Blasters are meant for close range engagements, and thus have very poor damage projection and a very small kill range. While it would take 30s to cross a Geddon's kill zone, it might take 2s to cross a Mega's kill zone. Blasters literally have to walk a knife's edge in order to be able to stay at the right range (not so close that you can't track and not so far away that falloff eats too heavily into your DPS). - If blasters are into falloff much at all, then lasers are simply a better choice despite having lower tracking. The penalties of falloff are almost incomprehensible.
Goum, it's somewhat inarguable: either lasers are incredibly OP or blasters *AND* autocannons need boosting.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.28 19:57:00 -
[152]
Originally by: Liang Nuren
Originally by: Goumindong
Considering that the penalty for lasers for getting under their optimal range is low tracking and considering that you just said that that penalty is "irrelevant in pvp" then any reasonable person must conclude that the tracking of blasters is just fine.
Why? because the tracking of blasters is higher than the tracking of lasers and so if the penalty isn't a problem for lasers, then the higher tracking that blasters have cannot be causing them more problems than the tracking on the lasers.
You cannot have it both ways.
Let's look at this anther way: - Lasers track at 8.5km what blasters track at 4.5km. This means that lasers trade 4km of close range for the ability to hit at longer ranges and track much faster/smaller ships. - Lasers are not meant for close range engagements, therefore your argument that "if lasers are fine then blasters are too" is utterly false. The advantages of range not only come from damage projection (not having to MWD about to deliver your DPS) but also from having a much wider kill zone (the implication here is that people have to cross alot more terrain to get under your guns, and you don't have to do as much micromanagement of your own range and transversal) - Blasters are meant for close range engagements, and thus have very poor damage projection and a very small kill range. While it would take 30s to cross a Geddon's kill zone, it might take 2s to cross a Mega's kill zone. Blasters literally have to walk a knife's edge in order to be able to stay at the right range (not so close that you can't track and not so far away that falloff eats too heavily into your DPS). - If blasters are into falloff much at all, then lasers are simply a better choice despite having lower tracking. The penalties of falloff are almost incomprehensible.
Goum, it's somewhat inarguable: either lasers are incredibly OP or blasters *AND* autocannons need boosting.
-Liang
It's already known that Large Autocannons suck and Large Pulse rocks.
Blasters are still fine and have great DPS with acceptable tracking. Try flying a Maelstrom before complaining about large blasters.
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.29 00:11:00 -
[153]
Edited by: Liang Nuren on 29/04/2009 00:11:42
Originally by: Jaina Proudmoar It's already known that Large Autocannons suck and Large Pulse rocks.
Blasters are still fine and have great DPS with acceptable tracking. Try flying a Maelstrom before complaining about large blasters.
My main is Minmatar, and I've been spearheading the "boost Minmatar" brigade for about a year now. Pay attention. That said, either both projectiles and blasters need a boost or lasers (both beam and pulse) need a pretty hefty nerf. :)
-Liang
Ed: That is to say that I have more than one Maelstrom sitting in my hanger. It feels a bit too heavy and slow to make a good AC boat, IMO. THe Pest would be passable except for the whole "it sucks" business. ;-) -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.04.29 06:39:00 -
[154]
Quote:
- Lasers track at 8.5km what blasters track at 4.5km. This means that lasers trade 4km of close range for the ability to hit at longer ranges and track much faster/smaller ships.
This is incorrect, with the exception of the edge of scorch ranges where blasters no longer have enough falloff to hit, blasters have the ability to track just as well or better than lasers in all instances. If the question is "can i hit smaller and faster ships" the blaster ships, in nearly all situations, come out on top.
Originally by: Liang Nuren - Lasers are not meant for close range engagements, therefore your argument that "if lasers are fine then blasters are too" is utterly false.
Way to entirely miss the point. The person was complaining about blaster tracking then saying that pulse tracking was not a drawback.
The only way that pulse tracking can "not be a drawback" is if blasters track fine. If blasters have problems tracking, then pulse lasers with even less tracking will have even more problems.
Quote: Blasters are meant for close range engagements, and thus have very poor damage projection and a very small kill range. While it would take 30s to cross a Geddon's kill zone, it might take 2s to cross a Mega's kill zone.
This entirely ignores the effect of webs, scramblers, extra med slots and long range tech 2 ammo for the blaster pilots. The optimal on scorch is 45km, the optimal on Antimatter is 5 and its all within web range. Even at that largest disparity its not near the numbers you listed.
Quit the polemic bull****.
Quote: - If blasters are into falloff much at all, then lasers are simply a better choice despite having lower tracking. The penalties of falloff are almost incomprehensible.
The penalties for falloff are not nearly incomprehensible. In fact they're quite easy to comprehend.
Quote: Goum, it's somewhat inarguable: either lasers are incredibly OP or blasters *AND* autocannons need boosting.
Ah ha ha ha ha ha.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.04.29 07:04:00 -
[155]
Originally by: NightmareX 2. LOL, when you read point 1 i wrote, who are the stupid one now then[) ?.
still looks to be you tbh
nobody is gonna pay any attension to what you mean about stuff as long as you got no practial experience from anything other then sisi fights
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.29 07:52:00 -
[156]
Originally by: Goumindong
Quote:
- Lasers track at 8.5km what blasters track at 4.5km. This means that lasers trade 4km of close range for the ability to hit at longer ranges and track much faster/smaller ships.
This is incorrect, with the exception of the edge of scorch ranges where blasters no longer have enough falloff to hit, blasters have the ability to track just as well or better than lasers in all instances. If the question is "can i hit smaller and faster ships" the blaster ships, in nearly all situations, come out on top.
It's actually very correct.
Neutron II, Megathron: 0.07442 rad/s * 4500 m optimal = 334.89 m/s MP II, Geddon: 0.04219 rad/s * 8500 m = 358.615 m/s Lasers hit at 8.5km what blasters hit at 4.5km
Also, lets say that a Neutron thron and a Gank geddon (both with 3 damage mods) are shooting at a Raven with 150m/s transversal. There's two scenarios: either the Geddon has a web or it doesn't.
Scenario 1: The geddon has a web. The geddon literally outdamages the Thron from 8.5km (854 vs 851 turret DPS).
Scenario 2: The geddon does not have a web. The geddon outdamages the Thron from 9.5km (804 vs 804 turret DPS).
Funny fact: The DPS difference between a thron with a web and a geddon without a web at 4.5km is 310 DPS (932.6 vs 622.6).
What do we learn: Lasers have too much tracking if they're supposed to be 'gimp' in close to justify the damage projection that they have.
Quote: Way to entirely miss the point.
Indeed. In typical Goum style, you attempt to sidestep the point I made.
Quote: This entirely ignores the effect of webs, scramblers, extra med slots and long range tech 2 ammo for the blaster pilots. The optimal on scorch is 45km, the optimal on Antimatter is 5 and its all within web range. Even at that largest disparity its not near the numbers you listed.
Quit the polemic bull****.
Actually, it doesn ignore the effects of webs, scramblers, extra mid slots, or long range T2 ammo. The simple fact is that lasers are too good or both hybrids and projectiles need boosts. I'd start campaigning for a boost, TBH.
Quote: The penalties for falloff are not nearly incomprehensible. In fact they're quite easy to comprehend.
Way to sidestep the issue - falloff suppresses far too much of your damage.
Quote: Ah ha ha ha ha ha.
Indeed. Ha, ha, ha. Let's see who has the last laugh, eh? :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Saietor Blackgreen
Pioneer Alliance
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Posted - 2009.04.29 08:27:00 -
[157]
The best boost in Apocrypha - Goum vs Liang forum fights have returned!
Go, Nuren, the Republic will sing glory to you forever! ;) --- |

Murina
Gallente The Scope
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Posted - 2009.04.29 08:44:00 -
[158]
Edited by: Murina on 29/04/2009 08:46:50
Originally by: Goumindong
This is incorrect, with the exception of the edge of scorch ranges where blasters no longer have enough falloff to hit, blasters have the ability to track just as well or better than lasers in all instances. If the question is "can i hit smaller and faster ships" the blaster ships, in nearly all situations, come out on top.
"can i hit smaller and faster ships for significant dmg at those ranges" is the question....answer for blasters = no, for l;azers = yes.
Stop avoiding the issue just because your amnarr and biased.
Originally by: Goumindong Way to entirely miss the point. The person was complaining about blaster tracking then saying that pulse tracking was not a drawback.
The only way that pulse tracking can "not be a drawback" is if blasters track fine. If blasters have problems tracking, then pulse lasers with even less tracking will have even more problems.
Lets balance things fully then, lasers should hit from 0-15km about as well as blasters do from 35-55km.
Originally by: Goumindong This entirely ignores the effect of webs, scramblers, extra med slots and long range tech 2 ammo for the blaster pilots. The optimal on scorch is 45km, the optimal on Antimatter is 5 and its all within web range. Even at that largest disparity its not near the numbers you listed.
1 extra mid slot if f*ck all, go away with you biased bull****.
NERF LASERS OR BOOST BLASTERS/AC, ITS GONNA HAPPEN AS THINGS ARE WAY OUT OF BALANCE AT THE MOMENT.
LASER WITH SCORCH OPTIMAL OF AROUND 25KM WITH A FALLOFF TO 40 ALONG WITH A TRACKING NERF SO SHOULD DO IT.
PLUS A LARGE BOOST TO BLASTER TRACKING AND A ADJUSTMENT TO BLASTERS OPTIMAL/FALLOFF RATIOS ALONG WITH A INCREASE IN THE PG AND CPU OF THE HYPERION AND THE CPU OF THE MEGA.
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.29 09:05:00 -
[159]
Problem is that stats and tranquility PVP are very different. In low sec combat where these weapons are used (as opposed to 0.0 fleet fights with long ranged weapons), most combat occurs below 10km as someone would not want the other person to escape and would start or cause the combat to occur at that range.
Which makes the tracking stats above that range pointless. Not to mention now that no one hardener tanks anymore the actual DPS numbers are way off because of resists. I'd say the only thing major that has changed from the days of at least 1 BOOST AMARR thread a day is public opinion.
In some rare cases combat could occur at up to 24km, most of which is within null range. Autocannons have such poor DPS in optimal it is really unbelievable that people are complaining that they are better than blasters. At falloff ranges the DPS is really quite laughable.
In case anyone accuses me of being biased because I am amarr, I have 2 alts who fly nothing but gallente ships.
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Murina
Gallente The Scope
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Posted - 2009.04.29 09:30:00 -
[160]
Originally by: emf Problem is that stats and tranquility PVP are very different. In low sec combat where these weapons are used (as opposed to 0.0 fleet fights with long ranged weapons), most combat occurs below 10km as someone would not want the other person to escape and would start or cause the combat to occur at that range.
The primary target MAY end up being 10km from the ships that NEED to be within 10km of it but to claim most combat occurs within 10km is wrong. So is saying that 0.0 combat is sniper blob only as their are tons of roaming gangs of ALL size and description in 0.0.
Originally by: emf In some rare cases combat could occur at up to 24km, most of which is within null range. Autocannons have such poor DPS in optimal it is really unbelievable that people are complaining that they are better than blasters. At falloff ranges the DPS is really quite laughable.
Combat occurs at what ever range is available to the ships in combat, blasters need to be within 4.5km while lasers can work at 15km with MF and 45km with scorch, factor in dmg reduction due to being in falloff AND needing to MWD to get into range AND that gallente BS cannot fit a tank that comes even close to what amarr BS get and you may start to understand the picture.
Originally by: emf In case anyone accuses me of being biased because I am amarr, I have 2 alts who fly nothing but gallente ships.
Ok if you do not like biased or you think it does NOT apply to you how does naive suit you instead?.
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.29 09:54:00 -
[161]
Well of course there would be the rare occasion where there is a small roaming gang in 0.0 where blasters are used but the majority of this sort of combat IS in low sec and DOES occur within 10km.
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Chi Quan
Perkone
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Posted - 2009.04.29 10:15:00 -
[162]
hello to all "usual suspects" o/ here we go again: something to read up (and enjoy NMX fun): http://www.eveonline.com/ingameboard.asp?a=topic&threadID=992286 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=834365 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=937520 ccp do something about it, now! even if it's locking this thread and telling everyone to just leave blasters. ---- Ceterum censeo blasters need some tracking love |

Murina
Gallente The Scope
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Posted - 2009.04.29 10:19:00 -
[163]
Edited by: Murina on 29/04/2009 10:21:27
Originally by: emf Well of course there would be the rare occasion where there is a small roaming gang in 0.0 where blasters are used but the majority of this sort of combat IS in low sec and DOES occur within 10km.
You are making the case FOR the buff being needed not against it.
Its the limitations of blasters that reduces them to only really being used and reasonably useful in low sec or empire station camps ect, even then they are only OKish at it and hardly great at it.
While at the exact same thing the other systems (especially lasers) are perfectly fine at it as well having natural bonuses to that sort of combat like being able to fit a better tank as well as having a available range that reduces the incoming DMG of undocking ships that do not share the range benifit.
As i said you pointing out the fact that blasters are limited to low sec ect is not proof they are ok its proof their is a problem....so thanks for that.
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.29 10:33:00 -
[164]
Well a blaster is a short ranged weapon and does a damn good job at it. Short ranged weapons are generally not as useful in 0.0. I wouldn't call it a limitation.
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Chi Quan
Perkone
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Posted - 2009.04.29 11:55:00 -
[165]
Originally by: emf Well a blaster is a short ranged weapon and does a damn good job at it.
so what is the job of a short range weapon? answer this question and you will notice that blasters are only mediocre, whereas they seemed to be intended to shine as short range weapons. ---- Ceterum censeo blasters need some tracking love |

emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.29 11:59:00 -
[166]
As I've said, low sec PVP... The combination of gate guns, smaller gangs and non consensual combat makes short ranged weapons the only choice.
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Murina
Gallente The Scope
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Posted - 2009.04.29 12:10:00 -
[167]
Originally by: emf Well a blaster is a short ranged weapon and does a damn good job at it. Short ranged weapons are generally not as useful in 0.0. I wouldn't call it a limitation.
ALL short range turret weapons do a damn good job of it thats hardly the point is it?.
And if being not useful in 0.0 or any combat that does not involve ganking undockers ect is not the very definition of "limited" what dictionary are you using?.
Only ONE system is also "generally useful" in 0.0.....PULSE LASERS, the systems that the other two races are forced to use because of the limitations of blasters and AC for 0.0 combat have MASSIVE fitting issues compared to their short range systems along with considerably reduced DPS.
So to fly in 0.0 with enough range to be as effective as a pulse BS a gallente BS for example must take a massive reduction in raw and tanked DPS compared to the pulse ship, have its tank even more reduced than it was already and have a base tracking that is worse than the pulse ship if it using scorch and had a T2 tracking disruptor hitting it.
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Murina
Gallente The Scope
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Posted - 2009.04.29 12:27:00 -
[168]
Originally by: emf As I've said, low sec PVP... The combination of gate guns, smaller gangs and non consensual combat makes short ranged weapons the only choice.
Pulse, AC and blasters are all short range weapons and the ability to hit for max dps at 15km with faction MF is perfect for a low sec gate camp considering the range that ships break cloak from the gate after they jump in to you. The pulse are instantly in optimal while the blasters with faction AM are way outside theirs and doing crap DMG or using NULL with 11km optimal and still getting poor dmg.
Pulse also have the option of a virtual instant reload to scorch with a 45km optimal if the ship/ships burn away while baster BS may as well turn off their guns.
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Chi Quan
Perkone
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Posted - 2009.04.29 14:23:00 -
[169]
Originally by: emf As I've said, low sec PVP... The combination of gate guns, smaller gangs and non consensual combat makes short ranged weapons the only choice.
please elaborate, why do gate guns, small gangs and non consensual pvp favor blasters? ---- Ceterum censeo blasters need some tracking love |

Mohenna
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Posted - 2009.04.29 14:52:00 -
[170]
I feel neutral thanks to my caldariness. Something I see again and again as one of the advantages of pulse is scorch. Yeah it's handy, but the thing that nobody brings up is that it's good because it reinforces one of the pulse advantages, the wide selection of ranges.
Otoh the ammo the should leverage on blasters' and AC advantage, short range t2, utterly sucks bull balls thanks to the tracking penalty. It's worth noting that the same disadvantage penalizes pulses short range t2, but short range is not their forte, so it's less of a problem.
The obvious course of action for anybody who is not a natural born whiner would be to ask a t2 shortrange ammo boost rather than a pulse nerf. 
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.29 17:30:00 -
[171]
Originally by: emf Problem is that stats and tranquility PVP are very different. In low sec combat where these weapons are used (as opposed to 0.0 fleet fights with long ranged weapons), most combat occurs below 10km as someone would not want the other person to escape and would start or cause the combat to occur at that range.
Which makes the tracking stats above that range pointless. Not to mention now that no one hardener tanks anymore the actual DPS numbers are way off because of resists. I'd say the only thing major that has changed from the days of at least 1 BOOST AMARR thread a day is public opinion.
In some rare cases combat could occur at up to 24km, most of which is within null range. Autocannons have such poor DPS in optimal it is really unbelievable that people are complaining that they are better than blasters. At falloff ranges the DPS is really quite laughable.
In case anyone accuses me of being biased because I am amarr, I have 2 alts who fly nothing but gallente ships.
Comments: - While "stats" and TQ PVP may be drastically different, they still follow the same rules. Namely, it is possible (even profitable) to think of TQ as a simulation engine with "laws of physics". If you have a problem with the application of those "laws of physics", then I encourage you to think of it this way: Plan for the worst and hope for the best. In that spirit, I chose a "poor situation" for lasers and a good one for blasters - and we can see that no matter what the lasers are still fairly performant inside 10km, and utterly fantastic outside of it. - Also, with regards to resistances: I really love how lasers do 100% EM damage (they don't), and I also want to point out that nobody uses hardener tanks is an outright falsehood. In reality, lasers do fantastic damage against shields (and yes, people do shield tank in PVP - even if it's only a shield buffer tank), and they do really quite passable damage even to "omnitanks" since the EM damage boost. Also, I encourage you to reconsider that nobody uses hardener tanks in this day of omnitanking - which by definition evens your resists out and plugs your resist holes. - Lowsec PVP frequently happens in the 15-25km range, actually - the only time it ever gets closer than that is if someone's flying blasters and spends the time MWDing into range to forces the issue. To claim that it overwhelmingly happens at <10km is an outright falsehood and shows a very myopic view of the game. 0.0 follows the same rules, generally speaking, with the addition of sniper fleets. - Also, if you're using Null often, lasers are an outright better option. The tracking on Null makes for a very tiny difference in tracking and virtually the same raw DPS. - Agreed, Autos are far worse off because of low optimal + long falloff, but you have to remember that blasters also operate in falloff (normally by virtue of not having enough tracking to operate in optimal).
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.29 17:36:00 -
[172]
Originally by: emf As I've said, low sec PVP... The combination of gate guns, smaller gangs and non consensual combat makes short ranged weapons the only choice.
I'm glad you brought this up: - Blasters are, arguably, better off in small 0.0 gangs than lowsec because a bubble can *force* someone into your optimal. That is, however, a very niche specialty, and puts them in about the same arena discos. - Gate guns, if anything, strongly encourage ranged combat. MWD'ing across the gate guns range wastes time and cap that's better used for repping and/or remote repping. Additionally, MWD'ing across the gate to your target incrases the chances they can get away from you. - Smaller gangs do not necessitate that you fly blasters, when lasers actually have near equality in damage and vastly superior damage projection. However, you do bring a valid point that the only time it's even possible to use blasters is when there aren't enough laser ships to pop the target before you can MWD all the way over there and throw some damage down.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.29 17:43:00 -
[173]
Originally by: Mohenna I feel neutral thanks to my caldariness. Something I see again and again as one of the advantages of pulse is scorch. Yeah it's handy, but the thing that nobody brings up is that it's good because it reinforces one of the pulse advantages, the wide selection of ranges.
Otoh the ammo the should leverage on blasters' and AC advantage, short range t2, utterly sucks bull balls thanks to the tracking penalty. It's worth noting that the same disadvantage penalizes pulses short range t2, but short range is not their forte, so it's less of a problem.
The obvious course of action for anybody who is not a natural born whiner would be to ask a t2 shortrange ammo boost rather than a pulse nerf. 
The amusing thing about your comment ("only a whiner would ask for a laser nerf instead of a T2 ammo boost") is that: - Boosting Void means they also boost Conflag. This leaves us in exactly the same situation we're in now. - People don't only complain about scorch - they also complain about AN Multifreq. It is a given that you will be flying RF EMP/Barrage, CN AM/Null, or AN MF/Scorch. There's very little range for anything else in there in PVP. - Lasers sufficiently outperform both projectiles and hybrids that the options are clear: either boost both of them or nerf the offending party (lasers). I'd prefer a boost to the other two, but I'm not above welcoming a laser nerf. - You mention that "close range is not the laser forte", yet I clearly showed above that they actually perform rather passably at close range - far better than blasters/projectiles perform at their range. - There are no falloff enhancing modules (save ambit rigs, which are not modules) to enhance projectile/hybrid range. On the flip side, lasers (because they're optimal based) have a plethora of mods to affect their range - and that's not counting that optimal is 100% damage projection, as opposed to falloff which strongly degrades your damage projection.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Myra2007
Shafrak Industries
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Posted - 2009.04.29 19:41:00 -
[174]
Hehe. Thing is why even care? I've been playing this game for some years and the way i see it the fotm/foty gets nerfed eventually. Amarr is fotm now so it will get nerfed. Its rather a question of time than anything else. I've said the same thing about nos/ecm/drones etc. and always got laughed at - and see what happened.
That said usually the nerfed mods/ships are wrecked so hard that they need to be boosted again sooner or later - again it's inevitable. It really has hardly anything to do with balance tbh. at least not in the way you people make it sound.
The fixes basically just shift the imbalance from one point to another. Anyone with a firm grasp of game mechanics (probably most people here) and some prior experience with the nerf bat would know.
The thing is the more i am into the game the less i care about it. The fact that amarr ships needed some love (way way back) made me crosstrain and fall in love with many minmatar ships. Then i started to go into caldari and finally made a third account for gallente.
Today i don't think gallente this, amarr that. I think which is the best tool for my job and all the races still (even if considered the current underdog) have lots to offer in that regard.
Maybe you guys are just having a productive discussion but for me it looks like you are actually full of grief even to the point of being miserable(some of you mind you). I'd just say sit back, relax and your time will come. The day amarr gets nerfed i will reap for my geddon, zealot and harbinger. Next day i will rejoice because maybe my tempest just became a monster etc.
Balance is a lie - it's all about keeping people motivated to train other things and it will never end. Okay i am a bit philosophical today - so bear with me and join the caravan of love.  --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.29 21:02:00 -
[175]
Originally by: Myra2007 Maybe you guys are just having a productive discussion but for me it looks like you are actually full of grief even to the point of being miserable(some of you mind you).
Nah, but change never happens if people don't think it isn't broken. ;-)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Vitrael
Reaper Industries Eternal Rapture
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Posted - 2009.04.29 21:52:00 -
[176]
Originally by: McEivalley Deimos is great
Your Deimos vs. my tier 2 battlecruiser of your choosing, anytime bud. Hope your pod is well tanked. -----
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Vitrael
Reaper Industries Eternal Rapture
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Posted - 2009.04.29 21:55:00 -
[177]
Originally by: Murina NERF LASERS OR BOOST BLASTERS/AC, ITS GONNA HAPPEN AS THINGS ARE WAY OUT OF BALANCE AT THE MOMENT.
LASER WITH SCORCH OPTIMAL OF AROUND 25KM WITH A FALLOFF TO 40 ALONG WITH A TRACKING NERF SO SHOULD DO IT.
PLUS A LARGE BOOST TO BLASTER TRACKING AND A ADJUSTMENT TO BLASTERS OPTIMAL/FALLOFF RATIOS ALONG WITH A INCREASE IN THE PG AND CPU OF THE HYPERION AND THE CPU OF THE MEGA.
Rule of thumb posts must be in caps and bold to be correct, also nerf lazosrz to 4.2x10^-229309 nanometerz opitmal!!!q111 -----
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.04.30 02:22:00 -
[178]
Originally by: Liang Nuren
Also, lets say that a Neutron thron and a Gank geddon (both with 3 damage mods) are shooting at a Raven with 150m/s transversal. There's two scenarios: either the Geddon has a web or it doesn't. This includes falloff damage reduction.
I do not accept your impossible scenario. It is impossible for the Raven to be at multiple distances to ships at the same time. The question is not "how well do you track at optimal?" because that question is dumb, it ignores the fact that you may not be at optimal that other ships do not want to stick there. The question is "how well do you track at the range you are at?"
And blasters always track better at whatever range you are at than lasers do. If the raven is close, the blasters track better. If the raven is further away, the blasters track better. Now, that does not mean that the blasters will necessarily do more damage, but it might.
For instance, lets say you're fighting a cruiser and the cruiser is orbiting fast at 10km. Do the lasers hit better or do the blasters hit better?[Hint: its likely going to be the blasters!]
Next time, try some analysis before you simply state your unfounded opinion.
Quote:
Indeed. In typical Goum style, you attempt to sidestep the point I made.
No sidestep, you simply missed the point.
Quote:
Actually, it doesn ignore the effects of webs, scramblers, extra mid slots, or long range T2 ammo. The simple fact is that lasers are too good or both hybrids and projectiles need boosts. I'd start campaigning for a boost, TBH.
Please explain how it does account for them.
Quote:
Way to sidestep the issue - falloff suppresses far too much of your damage.
1. You never claimed that, you claimed it was "incomprehensible". Its not.
2. Why is it "far too much"?
Quote:
Indeed. Ha, ha, ha. Let's see who has the last laugh, eh? :)
You know as well as I that what gets changed has nothing to do with what is really balanced.
On the other hand, its not like Bellum and his whine squad will ever stop arguing for more blaster buffs[considering they never stopped when they were top dog], so i suppose its just a matter of time before the foolishness wins out.
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Liang Nuren
No Salvation
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Posted - 2009.04.30 03:18:00 -
[179]
Originally by: Goumindong I do not accept your impossible scenario. It is impossible for the Raven to be at multiple distances to ships at the same time. The question is not "how well do you track at optimal?" because that question is dumb, it ignores the fact that you may not be at optimal that other ships do not want to stick there. The question is "how well do you track at the range you are at?"
Comments: - I said nothing about the Raven being multiple distances at the same time. What I showed is that a Geddon can track at 8.5km exactly as well as a Mega at 4.5km. - The question is not only "how well do you track at some range" but more importantly "how much DPS do you do at that range". As I showed, a Blaster BS with a tracking bonus and web is outdamaged inside web range by a webless geddon (it's only 500m, but it's still within web range...) - So you can accept or not accept as you please, but so far your argument boils down to you stuffing your head in the sand.
Quote: And blasters always track better at whatever range you are at than lasers do. If the raven is close, the blasters track better. If the raven is further away, the blasters track better. Now, that does not mean that the blasters will necessarily do more damage, but it might.
Actually, that's exactly what I was demonstrating. Blasters do not in fact deal more damage - when I'd say that they really should.
Quote: For instance, lets say you're fighting a cruiser and the cruiser is orbiting fast at 10km. Do the lasers hit better or do the blasters hit better?[Hint: its likely going to be the blasters!]
Wait, what's this about impossible combat situations? No cruiser is going to engage a battleship at 10km. That said, both shooting at a MWD'ing caracal at 10km, there's a mere 250 DPS difference between a Thron and a Geddon (and neither one's really going to have much trouble killing said Caracal).
What's really sad is that you had to disclaim that lasers might just outdamage blasters at 10km vs a MWDing cruiser. :-/
Quote: Next time, try some analysis before you simply state your unfounded opinion.
Seems to me that I'm the one doing analysis and you're simply spouting unfounded and unresearched opinions.
Quote: Please explain how it does account for them.
The numbers took webs/scrams/etc into account. Inside 10km it figures in a web. Outside 10km, it doesn't, etc. Not real hard... ?
Quote: Why is it "far too much"?
Because it means that ships relying on it are unable to apply truly effective DPS - in some cases to the point that they are always outperformed by other options (::cough-lasers-cough::) in realistic scenarios.
Quote: You know as well as I that what gets changed has nothing to do with what is really balanced.
On the other hand, its not like Bellum and his whine squad will ever stop arguing for more blaster buffs[considering they never stopped when they were top dog], so i suppose its just a matter of time before the foolishness wins out.
If I knew as well as you, then I'd say that the last EM damage boost was utterly unnecessary and really pushed lasers from merely 'good' into undeniably 'overpowered'. There is a *reason* that everyone is training lasers these days. Overpowered weapons are bad for the game. Boost the others or nerf the offender.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Chi Quan
Perkone
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Posted - 2009.05.18 13:57:00 -
[180]
/gentle reminder ---- Ceterum censeo blasters need some tracking love |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.05.18 19:50:00 -
[181]
Blasters should not have trouble tracking a stationary target you are orbiting at your optimal, period. Fix them.
As for the suggesting about buffing ac, I can not support that as they are already rather overpowered. Vagabonds already insta pop cepters and fighters up to 50 km away, and already track better than blasters as you move only somewhat into falloff, which is where they operate normally anyhow.
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Omara Otawan
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Posted - 2009.05.19 02:51:00 -
[182]
Edited by: Omara Otawan on 19/05/2009 02:54:59
Originally by: Gaogan
As for the suggesting about buffing ac, I can not support that as they are already rather overpowered. Vagabonds already insta pop cepters and fighters up to 50 km away, and already track better than blasters as you move only somewhat into falloff, which is where they operate normally anyhow.
Quoting a clueless person. To enlighten you a bit, blasters just need to move a bit into falloff and they are tracking fine. L2P.
Also, your claims about the performance of ACs are blatant lies, but I guess you know that. 
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Hun Jakuza
Guargumi INC.
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Posted - 2009.05.19 09:43:00 -
[183]
Edited by: Hun Jakuza on 19/05/2009 09:48:08 Blaster damage is great but tracking and optimal is terrible :D When CCP nerfed the webs/speed and agility, blaster effective damage is worst than another gun. You need to go short range but large blasters with t2 ammos, cant shot over 12-15km, when they got a weapon disruptor with optimal range script. Try shot when u got 2 w. disruptor from a curse. (4.5km shot range with Null L and max skills) CCP changed the optimal disruptors, because long time ago those scripts got falloff modifier too.
Why terrible the blasters tracking when i talked optimal ? Because blaster need short range. Short range = worse hit ratio when the enemy is move. Longer distance = better hit ratio because guns not need best tracking.
So an another suggestion : givet to them more optimal range and they will be hit better.
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