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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.13 12:33:00 -
[1]
If there is a single aspect of w-space that is overwhelmingly successful it is the fact that it's local channel operates in delayed mode.
Notice that there aren't any thirty page threads complaining about how horrible it is, about how unfair it is, about how impractical it is. There is nothing wrong with it. Players have adapted and are having great success surviving in w-space systems without the need for local as an intel tool.
Why then do we need local for 0.0? Every technique used to survive and fight in w-space can be directly translated to 0.0 operations. No local is a double edged sword. Defenders don't know when attackers may arrive, but the attackers don't always know the defenders' true numbers and strength.
General system populations would still be indicated on the galactic map in order to give players a general idea of where targets can be located so that there isn't an endless search for players that aren't there.
BlackOps would actually be worthwhile since they'd be able to sneak past sentries (players) posted at gates, instead of just showing up in local like everyone else.
There is zero downside to removing local from 0.0. The concept has proven viable and effective in w-space. It's high time that this model is extended to the 0.0 environment.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Feilamya
Minmatar
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Posted - 2009.04.13 12:39:00 -
[2]
Originally by: Bellum Eternus Notice that there aren't any thirty page threads complaining about how horrible it is, about how unfair it is, about how impractical it is. There is nothing wrong with it. Players have adapted and are having great success surviving in w-space systems without the need for local as an intel tool.
Many have "adapted" by simply not going to w-space...
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Fruchten
Caldari Smegnet Incorporated Paxton Federation
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Posted - 2009.04.13 12:41:00 -
[3]
Originally by: Feilamya
Originally by: Bellum Eternus Notice that there aren't any thirty page threads complaining about how horrible it is, about how unfair it is, about how impractical it is. There is nothing wrong with it. Players have adapted and are having great success surviving in w-space systems without the need for local as an intel tool.
Many have "adapted" by simply not going to w-space...
That could be a plus for 0.0 as well. Adapt or die.
o/ Bell
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Shenko Minara
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Posted - 2009.04.13 12:54:00 -
[4]
I'd rather they first took out a lot of the 'easy living' cushty benefits of wasting your life in Empire. -- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |

Rordan D'Kherr
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Posted - 2009.04.13 12:54:00 -
[5]
How many threads about that do we have now? I mean in the entire e-o forums?
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Doctor Penguin
Amarr Celestial Ascension Tenth Legion
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Posted - 2009.04.13 12:58:00 -
[6]
I'd guess that the overall number of serious complaint threads about local in unknown space is about 5.
The number of threads in support of bringing it to all 0.0 space is about 25... ________________________________________________
http://eve.drome.nl/CaodCleaner/ Help make CAOD readable. |

Zaknussem
Intrum Industria
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Posted - 2009.04.13 13:05:00 -
[7]
Riiiight. Because 1 month has passed and no one has whined about how delayed local sucks, everyone is happy-happy with it?
I'm not saying that delayed local is worse than instant local, but you sure are jumping the gun on gauging people's reactions to it.
It's been said before, many have "adapted" to it by simply not going into Sleeper space. Which is understandable since there is no reason to go there at this time. Right now T3 is not worth the bother. But that will change, which will lead to more people braving into Sleeper space, which might lead to some complaints surfacing.
As for 0.0 and delayed local, you're "conveniently" forgetting the people that own 0.0. They have yet to give their opinion on delayed local. The reason they aren't whining about it because it isn't being planned for 0.0 at this moment, merely "considered". The moment CCP drops the announcement that 0.0 will be getting delayed local, expect threadnaughts deployed in spam mode all over the forums.
Then there's the question of whether delayed 0.0 will actually do anything "good" for 0.0. Will it stop blobbing? Hell, no. Will it stop gatecamps? Actually, I think it'll increase gatecamps. Instead of key chokepoints being gatecamped, there'll be camps almost everywhere. And meta-gaming shenanigans will increase, as the alliances will want their intel by any means possible.
I think this thread is about 6 months premature, at the least. |

Vidi Angelus
Caldari Crystal Dynamics Libertas Fidelitas
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Posted - 2009.04.13 13:13:00 -
[8]
Originally by: Zaknussem
And meta-gaming shenanigans will increase, as the alliances will want their intel by any means possible.
You say that like it's a bad thing....
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.13 13:41:00 -
[9]
Originally by: Zaknussem Riiiight. Because 1 month has passed and no one has whined about how delayed local sucks, everyone is happy-happy with it?
I'm not saying that delayed local is worse than instant local, but you sure are jumping the gun on gauging people's reactions to it.
It's been said before, many have "adapted" to it by simply not going into Sleeper space. Which is understandable since there is no reason to go there at this time. Right now T3 is not worth the bother. But that will change, which will lead to more people braving into Sleeper space, which might lead to some complaints surfacing.
As for 0.0 and delayed local, you're "conveniently" forgetting the people that own 0.0. They have yet to give their opinion on delayed local. The reason they aren't whining about it because it isn't being planned for 0.0 at this moment, merely "considered". The moment CCP drops the announcement that 0.0 will be getting delayed local, expect threadnaughts deployed in spam mode all over the forums.
Then there's the question of whether delayed 0.0 will actually do anything "good" for 0.0. Will it stop blobbing? Hell, no. Will it stop gatecamps? Actually, I think it'll increase gatecamps. Instead of key chokepoints being gatecamped, there'll be camps almost everywhere. And meta-gaming shenanigans will increase, as the alliances will want their intel by any means possible.
I think this thread is about 6 months premature, at the least.
Your post is exactly why I started this thread- to get some real discussion about the merits of delayed local or not, and how the prototype design (w-space) is working or not.
Why do you think blobs will continue? Why do you think that smaller groups won't be able to operate effectively? Frankly, I think that smaller groups would benefit greatly from delayed mode due to the fact that they'd be less easily spotted and crushed by said blob.
Small gangs or solo players would be able to sneak around and kill off targets of opportunity without fifty people swarming to one location simply because a person shows up in local.
Please expand on your position.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Jolla Skyia
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Posted - 2009.04.13 14:07:00 -
[10]
Edited by: Jolla Skyia on 13/04/2009 14:11:14
0.0 space is filled with people that think PVP means camping on a gate with a warp bubble, warping a 50 man blob to kill a solo pirate or shooting at POS's all day.
As much as I could see the benefit in no local, it would make travel in 0.0 tedious at best for anyone not in the local alliance. It would allow gate camps with no warning to anyone.
In the current system no local would help the big space holding alliances far more than it would even anything out. All the big alliances have intel channels already, so local isn't needed for them.
Local is however needed for the small roaming group or solo pirates that are out hunting. Sorry but the big 0.0 alliances already have it easy enough in most cases to defend their space once they get it, no nee to make it even easier.
It works in WH space because no one owns that space and everyone is on a equal playing field when it comes to intel. 0.0 is no where close to the same.
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Cyprus Black
Caldari Elitist Jerks Dara Cothrom
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Posted - 2009.04.13 14:17:00 -
[11]
Originally by: Jolla Skyia Edited by: Jolla Skyia on 13/04/2009 14:11:14
0.0 space is filled with people that think PVP means camping on a gate with a warp bubble, warping a 50 man blob to kill a solo pirate or shooting at POS's all day.
As much as I could see the benefit in no local, it would make travel in 0.0 tedious at best for anyone not in the local alliance. It would allow gate camps with no warning to anyone.
In the current system no local would help the big space holding alliances far more than it would even anything out. All the big alliances have intel channels already, so local isn't needed for them.
Local is however needed for the small roaming group or solo pirates that are out hunting. Sorry but the big 0.0 alliances already have it easy enough in most cases to defend their space once they get it, no nee to make it even easier.
It works in WH space because no one owns that space and everyone is on a equal playing field when it comes to intel. 0.0 is no where close to the same.
This pretty much killed the thread. ______________ Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. |

Doctor Penguin
Amarr Celestial Ascension Tenth Legion
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Posted - 2009.04.13 14:21:00 -
[12]
Originally by: Zaknussem Riiiight. Because 1 month has passed and no one has whined about how delayed local sucks, everyone is happy-happy with it?
This is the EVEO forums. If something was wrong, it would have taken 6 minutes for the first threads to show up. ________________________________________________
http://eve.drome.nl/CaodCleaner/ Help make CAOD readable. |

Amitious Turkey
Gallente Ammo Tech Inc
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Posted - 2009.04.13 14:39:00 -
[13]
Edited by: Amitious Turkey on 13/04/2009 14:40:21 nvm. (\_/) (O.o) (> <) The writer of the article did not quote himself- Cortes |

Chinwe Rhei
Minmatar Tribal Liberation Force
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Posted - 2009.04.13 15:04:00 -
[14]
WH space is very different from 0.0 in that resources are not fixed in space, there's no "belts", stations or anything of the sort. The systems are big and chocked full of signatures.
It takes seconds for some dude to warp on top of you in 0.0 from the time he entered the system, using his directional scanner, if you're mining or ratting. Not to mention the lameness of station camps without local.
Survival tactics don't translate well from one to the other at all.
Also this makes finding war targets or negative standing targets so incredibely frustrating that it would make meaningful PvP and conflict between corporations pretty much useless. You need to have a way to get information about who exactly is in the system. Not just ships, but people.
It dosen't have to be instant if you're on an offensive roaming gang, but it's got to be a lot better then needing to be in the same grid to check.
Basicly yeah, if you're just a random pirate that makes isk on his highsec alts and wants to pad the killboard with whomever happens to be around, this might seem like a good ideea. Or if you're some big ass alliance that does most of it's fighting around PoSs and makes most it's isk out of moon mining.
But for the small-mid-sized 0.0 corp it would be ******ed. And mainly ******ed because the few people that still exploit 0.0 for resources would just be forced to make some highsec mission or afk mining alt as so many other "hardcore" PvPers. Because you'd really have to be a massive idiot to think doing anything in a belt with such a change would be worth it.
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Sir Elliot
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Posted - 2009.04.13 15:16:00 -
[15]
Many adapt to this issue (and other issues) by not going to w-space. Until CCP posts statistics about W-space usage, we are attempting to reach a conclusion without sufficient knowledge and information.
I understand we can not always have 100% knowledge and information, but right now do not have a sufficient level.
How many people go to w-space? How many go to w-space more than once? More than 5 times? How many unique characters enter W-Space daily? How many enter w-space then never enter again? How many kills have there been in w-space? And so on.
Alternatively, we could consider this from the perspective of the space holding alliance. It's their space, let them decide how local works there.
Since Eve is a sandbox, I believe that this would be the superior method. Let those who want local have it. Let those who don't want local eliminate it.
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.04.13 15:23:00 -
[16]
i would like to congratulate BE on posting something that's only halfways a whine. --
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.13 15:42:00 -
[17]
If I had my way, there'd be a lot of things I'd change. Local would be one of them, as well as the constant statistics on the map. I am 100% against this kind of free intel. If you're not in the system, you shouldn't know whats going on.
But I would allow exceptions, by way of modules and new mechanics. Basically, I'd allow players to have a form of 'radar', where they receive sound notifications when ships come within 0.5au range of them. Scanning by hand would give more range, but of course has to be done by hand.
On a second note, I'd allow ships of the same fleet, corporation, alliance (or even by individual demand) to 'link' their sensors. Essentially, allow it so that what one corp member sees on his overview, another individual can see on their map, allowing for remote intel gathering.
There'd be other changes to systems, especially in 0.0. I'd make the systems much larger, with many more belts and planets and moons. Sovereignty mechanics would be done away with, and setting up an outpost would basically be "if there's space and you can keep it supplied". But there'd be other, newer structures to handle, combat structures that help in the remote monitoring of the system, or which deploy fighters on request, that kind of thing.
Lots of changes I'd make. The real question, though, is even if it makes a better game ... at what point does EvE stop becoming EvE? Is it worth changing the game world so drastically, if the end result is betraying the loyal playerbase who have spent years supporting the game we all enjoy?
Lots of stuff to think about ...
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Nureoeis
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Posted - 2009.04.13 15:55:00 -
[18]
You realize the effort and work required to check and scout if there were no local in 0.0 Local helps you actually play the game, Yes theres thousands of wormhole systems but there not all directly connected like 0.0, Delayed local should be kept to WH space it's the unknown space for a reason.
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Mulura
ARCHiTEK MAKINA
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Posted - 2009.04.13 15:57:00 -
[19]
Originally by: Ruze Ahkor'Murkon If I had my way, there'd be a lot of things I'd change. Local would be one of them, as well as the constant statistics on the map. I am 100% against this kind of free intel. If you're not in the system, you shouldn't know whats going on.
But I would allow exceptions, by way of modules and new mechanics. Basically, I'd allow players to have a form of 'radar', where they receive sound notifications when ships come within 0.5au range of them. Scanning by hand would give more range, but of course has to be done by hand.
On a second note, I'd allow ships of the same fleet, corporation, alliance (or even by individual demand) to 'link' their sensors. Essentially, allow it so that what one corp member sees on his overview, another individual can see on their map, allowing for remote intel gathering.
There'd be other changes to systems, especially in 0.0. I'd make the systems much larger, with many more belts and planets and moons. Sovereignty mechanics would be done away with, and setting up an outpost would basically be "if there's space and you can keep it supplied". But there'd be other, newer structures to handle, combat structures that help in the remote monitoring of the system, or which deploy fighters on request, that kind of thing.
Lots of changes I'd make. The real question, though, is even if it makes a better game ... at what point does EvE stop becoming EvE? Is it worth changing the game world so drastically, if the end result is betraying the loyal playerbase who have spent years supporting the game we all enjoy?
Lots of stuff to think about ...
Hmm I actually could support that idea, tho to expanded on the added sensors why not make the end warp bubble visible (only visually, not on overveiw) with maybe a sound. Ships with covert op cloaking devices would not produce these warp bubbles. If done right pirates would have to work abit harder, and carebears (like myself) would have to be more edgy/ready/careful as it they wouldnt know if the incoming ship was hostile or friendly.
Also a structure could be a "Gate monitor" that announces into a certain channel (defined by corp/alliance), the arrival of a player and/or their ship and/or standing set by the alliance/corp.
I Miss My Hull |

Anaesthera
Gallente Abrakadabra. Shadow of xXDEATHXx
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Posted - 2009.04.13 16:07:00 -
[20]
All this would do is force 0.0 players to constantly have a combat probe out and clicking scan over and over again. You really think that adds a fun element to the gameplay?
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.13 16:08:00 -
[21]
I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay. ~ Santiago Fahahrri Galactic Geographic |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.13 16:09:00 -
[22]
Originally by: Mulura
Originally by: Ruze Ahkor'Murkon If I had my way, there'd be a lot of things I'd change. Local would be one of them, as well as the constant statistics on the map. I am 100% against this kind of free intel. If you're not in the system, you shouldn't know whats going on.
But I would allow exceptions, by way of modules and new mechanics. Basically, I'd allow players to have a form of 'radar', where they receive sound notifications when ships come within 0.5au range of them. Scanning by hand would give more range, but of course has to be done by hand.
On a second note, I'd allow ships of the same fleet, corporation, alliance (or even by individual demand) to 'link' their sensors. Essentially, allow it so that what one corp member sees on his overview, another individual can see on their map, allowing for remote intel gathering.
There'd be other changes to systems, especially in 0.0. I'd make the systems much larger, with many more belts and planets and moons. Sovereignty mechanics would be done away with, and setting up an outpost would basically be "if there's space and you can keep it supplied". But there'd be other, newer structures to handle, combat structures that help in the remote monitoring of the system, or which deploy fighters on request, that kind of thing.
Lots of changes I'd make. The real question, though, is even if it makes a better game ... at what point does EvE stop becoming EvE? Is it worth changing the game world so drastically, if the end result is betraying the loyal playerbase who have spent years supporting the game we all enjoy?
Lots of stuff to think about ...
Hmm I actually could support that idea, tho to expanded on the added sensors why not make the end warp bubble visible (only visually, not on overveiw) with maybe a sound. Ships with covert op cloaking devices would not produce these warp bubbles. If done right pirates would have to work abit harder, and carebears (like myself) would have to be more edgy/ready/careful as it they wouldnt know if the incoming ship was hostile or friendly.
Also a structure could be a "Gate monitor" that announces into a certain channel (defined by corp/alliance), the arrival of a player and/or their ship and/or standing set by the alliance/corp.
A gate monitoring device, in my mind, would be interesting to add. I'd start with a structure built by players, deployed anywhere in space within 1au of the gate they want watched. You don't need sovereignty or control, just the ability to anchor. It would take fuel, like all the other monitors, and could be programmed a number of ways.
First and foremost, it would link to the new 'intelligence map'. You could allow many groups access to the intel, giving it out to alliances, corporations, individuals, etc. Basically, those who open up the strategic map, could get up-to-the-minute reports on how many times that gate is activated, and what mass of ships come through.
The idea of linking it with a channel isn't bad, either. Maybe more reasonable is a simple textual notification to those on the 'access' list for that intel (either granted by the user who owns the observation outpost, or granted by the corporation through their role management). It would be a simple red text notification in their browser, or up on the header, however they have it configured.
The bigger issue is that this 'observation station' can be deployed by ANYONE, not just the primary corp or alliance in the area. Pirate NPC's do it all the time in hisec space, so it's not like it's a new idea.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Xen Gin
Solar Excavations Ultd. Black Sun Alliance
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Posted - 2009.04.13 16:15:00 -
[23]
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
God forbid ships should have some sort of transponder.
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Norwood Franskly
Minmatar Fleet of the Damned Sc0rched Earth
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Posted - 2009.04.13 16:18:00 -
[24]
Originally by: Anaesthera All this would do is force 0.0 players to constantly have a combat probe out and clicking scan over and over again. You really think that adds a fun element to the gameplay?
That pretty much. For attacking defending systems no local would be ok, since that involves fixed blobs defending static objects. May even introduce some cool new tactics and things, like baiting enemy fleets by hiding your true numbers thingsl iek that.
It would be incredibly tedious though for roaming gangs have to probe the entire system every jump would get really old very fast. Would pretty much kill roaming warfare. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.13 16:21:00 -
[25]
Originally by: Xen Gin
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
God forbid ships should have some sort of transponder.
So you're out travelling in deep, dark, unprotected by Concord space.. you really want a gadget on your ship broadcasting all of your information out to the entire solar system? Really? Does that make any sense? ~ Santiago Fahahrri Galactic Geographic |

Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2009.04.13 16:21:00 -
[26]
Edited by: Janu Hull on 13/04/2009 16:21:49 W-space local isn't an issue, because overall penetration into the systems isn't all that deep yet (no sex puns, please).
As for intel use of local, when 0.0 alliances go on fleet ops, local isn't as critical for intel as you might think. I haven't been on a fleet op in all four of the alliances I've been a part of who didn't have someone sitting on the gates in cloaked scouts telling us not only who was coming in, but what they were flying and from which direction they were coming. Just seeing a name in a list is next to irrelevent for 0.0 intel. You need to know up against and whether you have your escape route is being cut off.
In wormhole space, you have a fairly good chance of your escape route being safe when you first encounter a hostile, depending on the nature of your entry from known space. So all you really need to worry about is the ability to avoid being warpscrambled when you get spotted. Because of the nature of w-space PvE, the odds favor the ratter running the system isn't going to be alone, so its not like known space, where solo ratters get their asses handed to them by nanoroamers. In the event of an emergency, my ego may be used as a floatation device.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.04.13 16:30:00 -
[27]
Do you realize how much of a pain in the ass it is going to be to find targets without local? I do not support this at all. --
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.13 16:51:00 -
[28]
To switch 0.0 Local into a delayed mode three significant issues need to be resolved.
1. Directional scanner needs to be revised. If only to disallow the creation of button-spamming macros, but hopefully to make the scanning game an interesting and complex activity.
2. There is an absolute need to be able to have visibility into local grid status while docked in station. Maybe slaving the ship's scanner to station's.
3. Something needs to be done about travel, as with delayed Local it would consist of 'warp to bm, scan gate, warp to gate, jump, etc.' Everyone will be required to have a scanning bm for every gate, which is overly tedious and maybe bad for the db. ...
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.04.13 16:57:00 -
[29]
As BE is well aware, the devs are working on some sort of unspecified suite of improved intel tools. They don't plan to mess with local in 0.0 or anywhere else until the new suite is ready.
I do fully agree that delayed local works well in w-space. But we won't see it anywhere else until the new tools come out.
I very much hope the new tools include anchorable intel platforms -- this game needs more deployable infrastructure that grants local advantages until probed down and destroyed.
Off topic, but somebody in this thread mentioned an in-system asset for sov-holders that you could use to order up some fighters, which I think makes game sense and is a really nifty idea. I'd also enjoy a structure that launches some sort of big warp-capable capital missiles, available like calling in artillery; if you can tackle the target and paint it and hold it for a few minutes until the big slow lumbering missles drop out of warp, you don't need the DPS to actually kill it. Suddenly your younger members could defend your systems in frigates. ------------------ Ironfleet.com |

Jolla Skyia
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Posted - 2009.04.13 17:05:00 -
[30]
Edited by: Jolla Skyia on 13/04/2009 17:08:42
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
You mean it allows you to easily camp gates and use no "real" skill or tactics to get a kill. Warp bubbles are already lame enough. They already reach out 100km which is far enough out to catch anyone that warps to the gate, with no real counter other than to scan for it (if you can).
It's bad enough there are many systems that don't have belts or objects close enough to a gate to scan it down, yet that's not enough of an advantage? You also need a warp bubble to not show up on scan to make it even easier to get lame kills?
If it were up to me, warp bubble would be invisible, because they didn't exist. IMO they are very un-EVE like and just encourage laziness and use of no "real" tactics for the ones using it. Big surprise that someone whom obviously uses them would want "no local".
No local = Even less PVP and more lame gate camps and blobs.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.13 17:06:00 -
[31]
Originally by: Marlenus As BE is well aware, the devs are working on some sort of unspecified suite of improved intel tools. They don't plan to mess with local in 0.0 or anywhere else until the new suite is ready.
I do fully agree that delayed local works well in w-space. But we won't see it anywhere else until the new tools come out.
I very much hope the new tools include anchorable intel platforms -- this game needs more deployable infrastructure that grants local advantages until probed down and destroyed.
Off topic, but somebody in this thread mentioned an in-system asset for sov-holders that you could use to order up some fighters, which I think makes game sense and is a really nifty idea. I'd also enjoy a structure that launches some sort of big warp-capable capital missiles, available like calling in artillery; if you can tackle the target and paint it and hold it for a few minutes until the big slow lumbering missles drop out of warp, you don't need the DPS to actually kill it. Suddenly your younger members could defend your systems in frigates.
I'd also like to see more stuff in space. But on the issue of the fighter platform, I've been bugging over that idea for weeks now. What it would have to translate to, I think, is a command outpost that you anchor somewhere in space.
It would have to be fueled, and stocked with the fighters. Those fighters could be called by those with the appropriate roles. Obviously they wouldn't be infinite, and would have to be scaled so that they aren't the i-win. Maybe a distress call pulls two fighters to your location ... just enough firepower to turn the tide.
Great for defending your area of space from roaming pirates, specifically useful for miners and the like. Would have limitations on how far they can be called, at most like 5au (so one platform can only cover two or three locations).
I think the mindset should be to work like the NPC's do. Anyone who's done a mission has probably taken out a listening outpost, or remote launching area, etc. Give these same tools over to players ... and better yet, let them become part of the fight.
If you could prep your invasion of an enemy corporations system by deploying your own fighter platform and listening stations? If you had to take out a systems defenses in an area before you could carry out your piracy?
More static locations. Make a system be FULL of stuff. Belts, planets, moons ... but also deadspaces, platforms, outposts, stations, etc.
I'd love to see the day when more than one medium-sized corporation could use the same system without ever having to really see one another.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
|

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.04.13 17:30:00 -
[32]
Originally by: Jolla Skyia Edited by: Jolla Skyia on 13/04/2009 17:08:42
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
You mean it allows you to easily camp gates and use no "real" skill or tactics to get a kill. Warp bubbles are already lame enough. They already reach out 100km which is far enough out to catch anyone that warps to the gate, with no real counter other than to scan for it (if you can).
It's bad enough there are many systems that don't have belts or objects close enough to a gate to scan it down, yet that's not enough of an advantage? You also need a warp bubble to not show up on scan to make it even easier to get lame kills?
If it were up to me, warp bubble would be invisible, because they didn't exist. IMO they are very un-EVE like and just encourage laziness and use of no "real" tactics for the ones using it. Big surprise that someone whom obviously uses them would want "no local".
No local = Even less PVP and more lame gate camps and blobs.
You make many assumptions - and you know what they say about those.
I'm actually on the other sideo of the coin. I don't gate camp, and I'm normally the person who is running the gate camp or risking loss of a ship because someone is camping the gate.
I scout for a small nomadic corp that prefers 0.0 (known or wormhole) space. We don't pirate and we often deal with gate campers.
I like this change because it helps "the little guy", it helps the smaller corporations and independants operate in 0.0. Right now, as soon as I jump into a system in 0.0 every single pilot already in the system knows I arrived. If the locals believe they own the system, a blob forms and shows up in a very short time.
Losing the instant notification system benefits those who choose to travel in 0.0 ~ Santiago Fahahrri Galactic Geographic |

Lonzo Kincaid
Black Nova Corp KenZoku
|
Posted - 2009.04.13 17:34:00 -
[33]
w-space doesn't have things like highway/bottleneck systems or well used logistical routes involving stargates (yes this part is in w-sapce i think -> ) out of scan range of other objects in space like 0.0 does.
These can be easily bubbled and camped with smartbombing bs that can do alot of damage to traveling ships.
I can't imagen anybody wanting to spend ages managing their capacitor down so they can get into range of a stargate to scan in every single system of their long journey.
People still set up camps like this, but you can see them in local and can try to find out if they're doing this or not, without local you'd kill traveling in anything other than a capital with pre-placed cynos. ----------------------
Hey bro |

Jolla Skyia
|
Posted - 2009.04.13 17:43:00 -
[34]
Originally by: Santiago Fahahrri
Originally by: Jolla Skyia Edited by: Jolla Skyia on 13/04/2009 17:08:42
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
You mean it allows you to easily camp gates and use no "real" skill or tactics to get a kill. Warp bubbles are already lame enough. They already reach out 100km which is far enough out to catch anyone that warps to the gate, with no real counter other than to scan for it (if you can).
It's bad enough there are many systems that don't have belts or objects close enough to a gate to scan it down, yet that's not enough of an advantage? You also need a warp bubble to not show up on scan to make it even easier to get lame kills?
If it were up to me, warp bubble would be invisible, because they didn't exist. IMO they are very un-EVE like and just encourage laziness and use of no "real" tactics for the ones using it. Big surprise that someone whom obviously uses them would want "no local".
No local = Even less PVP and more lame gate camps and blobs.
You make many assumptions - and you know what they say about those.
I'm actually on the other sideo of the coin. I don't gate camp, and I'm normally the person who is running the gate camp or risking loss of a ship because someone is camping the gate.
I scout for a small nomadic corp that prefers 0.0 (known or wormhole) space. We don't pirate and we often deal with gate campers.
I like this change because it helps "the little guy", it helps the smaller corporations and independants operate in 0.0. Right now, as soon as I jump into a system in 0.0 every single pilot already in the system knows I arrived. If the locals believe they own the system, a blob forms and shows up in a very short time.
Losing the instant notification system benefits those who choose to travel in 0.0
Yes, but a delayed local would also hurt the small groups as much as it might help them. As I mentioned it would be a dream come true for gate campers in 0.0.
Right now, if you jump into a system in both 0.0 and low sec and see a large number of players, you instantly know there is a possibility of a gate camp. It's up to you if you decide to power back to the gate you came through or continue on risking the gate camp.
With no local or a delayed local you would never know what was waiting for you at the next gate. True the locals might not know you are there, but TBH, any Alliance that deserves their space should have guards on the gates and have a intel channel..
Delayed or no local would lead to nothing but even more gate camps, because that would be the only way to catch anyone. It would be very bad for the game and anyone whom roams around.
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C4rnag3
Space Pioneers Blade.
|
Posted - 2009.04.13 17:47:00 -
[35]
plz change the name of the topic to: remove local from 0.0 its just another whinning thread about the local. you just tried to suck up to CCP with "...the overwhelmingly successfully blaah blaah..."
just read CCPs threads carefully. then u know that the "local-thing" is in the todo list.
btw: wrong forums, thx
|

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
|
Posted - 2009.04.13 17:50:00 -
[36]
Originally by: Jolla Skyia
Yes, but a delayed local would also hurt the small groups as much as it might help them. As I mentioned it would be a dream come true for gate campers in 0.0.
Right now, if you jump into a system in both 0.0 and low sec and see a large number of players, you instantly know there is a possibility of a gate camp. It's up to you if you decide to power back to the gate you came through or continue on risking the gate camp.
With no local or a delayed local you would never know what was waiting for you at the next gate. True the locals might not know you are there, but TBH, any Alliance that deserves their space should have guards on the gates and have a intel channel..
Delayed or no local would lead to nothing but even more gate camps, because that would be the only way to catch anyone. It would be very bad for the game and anyone whom roams around.
To be quite honest, many players ALREADY do exactly that. The advantage, though, of being the guy warping into a gate camp where nobody is aware that your coming, versus the guys sitting at a gate camp for hours happening to be ready JUST when you arrive? They don't quite equal out.
As well, any player moving through hostile space should be using scouts and reconnaissance. Right now it's just so very easy. If your gate camping and someone comes into system, wham, you know to be ready. If your traveling and nobody is in the system you just warped into, you know you can relax.
Many players complain vehemently about the 'weakining of EvE', but local is one of the most simplistic and overpowered tools in ANY game.
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Tenely
|
Posted - 2009.04.13 18:12:00 -
[37]
Edited by: Tenely on 13/04/2009 18:12:04 This will never happen.
Goons will threadnaught it to death.
If local was changed to delayed they wouldn't be able to spam it like they do now without putting themselves at a disadvantage of giving away their numbers.
So yeah, goons would cry and CCP would cave in. Wont happen.
Oh and /threadwin.
|

Serpents smile
|
Posted - 2009.04.13 18:32:00 -
[38]
Originally by: C4rnag3 just read CCPs threads carefully. then u know that the "local-thing" is in the todo list.
...and that they started to experiment with it in WH's.
What that means for the future of local, is up in the air for now. Some want it, some want to die for, it some hate it.
|

Tekutep
|
Posted - 2009.04.13 18:35:00 -
[39]
I would love to see 0.0 local in delayed mode if a number of intel-gathering options were added that could help offset the loss. I think this would actually increase the depth of the game and add new roles and possibilities for people.
Intel platforms - various sized structures that could be anchored (and require fuel, etc) anywhere you have sov that broadcasts certain things into a specific chat channel. When anchoring the device the channel is specified (including password). These platforms could have 4 fitting slots that could house one of five types of sensors (gravimetric, radar, etc. and a multispec). The racial specific modules would give a cumulative 25% chance of detecting that type of ship, so if you fitted all 4 of the platform's slots with ladar then you have a 100% chance to detect ladar ships. 2 ladar and 2 radar loaded means you'd have a 50% chance for those types, and so on. Whenever these platforms detected a ship that doesn't belong to the alliance it's anchored for it broadcasts that information to the previously setup chat channel. Standard cloaking devices could reduce the detection chance by something like 50% for the lowest one, 75% for the middle grade one, and 100% (or maybe 99%) for the covert ops cloak. The end result is that people who have sov in a system can be alerted when enemy ships come within range of those intel platforms (obviously positioned at gates), but cloaking ships can potentially sneak by them. Imagine then that a couple of stealth bombers make it past a platform and then destroy it. The chat channel its attached to is notified of its destruction, but then those who monitor it don't know if a large fleet moves in behind it (unless of course they have another platform nearby).
Remote scanning - pilots with extraordinarily high skills in scanning could send probes into adjacent systems to get some basic scanning information. These sorts of skills could require the kind of timeframe currently associated with super-cap ships training. A pilot sends his remote probe to the neighbhoring system then waits a good bit of time for the signals to come back informing him of some basic information such as the number of ships and structures in that system (including warp bubbles).
Localized scanning - pilots with high skills in scanning could launch probes in their local system that actively tell them when new pilots arrive, similar to intel platforms above. This would require decently high skills as well so that not everyone can do it - these types of probing pilots would be valued in an alliance. Bonuses could even be given if the pilot is in a system that his alliance holds sov over.
Just some random ideas I had that I think might make the whole concept of scanning and enemy detection more fun, IMO.
|

Chris Liath
Gallente Nex Exercitus Skunk-Works
|
Posted - 2009.04.13 18:37:00 -
[40]
Local is why we can't have nice things!
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |

Hyveres
Caldari
|
Posted - 2009.04.13 18:40:00 -
[41]
Originally by: Shenko Minara I'd rather they first took out a lot of the 'easy living' cushty benefits of wasting your life in Empire.
The empty belts , overpopulated and laggy missionhubs and general inflation in tradehubs from margintraders are gradually making empire less and less lucrative. "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.13 18:44:00 -
[42]
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
|

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
|
Posted - 2009.04.13 18:47:00 -
[43]
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
Agreed. Many players already do.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
|

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.04.13 18:51:00 -
[44]
Originally by: Ruze Ahkor'Murkon
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
Agreed. Many players already do.
Yep. My corp uses this practice religiously in 0.0, w-space, and low sec. ~ Santiago Fahahrri Galactic Geographic |

Esmenet
Gallente
|
Posted - 2009.04.13 19:14:00 -
[45]
Originally by: Jolla Skyia Edited by: Jolla Skyia on 13/04/2009 17:08:42
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
You mean it allows you to easily camp gates and use no "real" skill or tactics to get a kill. Warp bubbles are already lame enough. They already reach out 100km which is far enough out to catch anyone that warps to the gate, with no real counter other than to scan for it (if you can).
It's bad enough there are many systems that don't have belts or objects close enough to a gate to scan it down, yet that's not enough of an advantage? You also need a warp bubble to not show up on scan to make it even easier to get lame kills?
If it were up to me, warp bubble would be invisible, because they didn't exist. IMO they are very un-EVE like and just encourage laziness and use of no "real" tactics for the ones using it. Big surprise that someone whom obviously uses them would want "no local".
No local = Even less PVP and more lame gate camps and blobs.
Without bubbles many ships are practically invulnerable. Most can be if you consider the mwd cloak trick. And yea this is my sig. Real PVP'ers only use f1. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.04.13 23:07:00 -
[46]
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
Currently you need to do this only if there are potential hostiles in Local. With delayed Local you will need to do this with every single gate. The volume of bookmarks will swell up again and drown the database. ...
|

Jolla Skyia
|
Posted - 2009.04.13 23:13:00 -
[47]
Originally by: Razin
Originally by: Malcanis
You should do this routinely anyway tbh.
Currently you need to do this only if there are potential hostiles in Local. With delayed Local you will need to do this with every single gate. The volume of bookmarks will swell up again and drown the database.
Not to mention that you don't always have objects close to a gate that is within scan range. Also if traveling you likely wont have BM's in all the systems for easy gate checks. It would make traveling dreadful and a total PITA.
No local in 00 & low sec, is just bad all around.
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Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.04.13 23:32:00 -
[48]
Agree with the general consensus of this thread. Delayed local in WH is absolute win. For 0.0 and other, well it'd need some better intel tools than *scan* wait *scan* wait. It'll be interesting to see CCP's proposals.
I have to say, going from my WH into a 0.0 system, and seeing everyone in local, on a list, is utter ****. ---
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ShadowMaiden
Amarr Divine Radiance
|
Posted - 2009.04.14 00:26:00 -
[49]
Originally by: Zaknussem
As for 0.0 and delayed local, you're "conveniently" forgetting the people that own 0.0.
They don't own 0.0, it belongs to CCP, who allow alliances the privilege of borrowing it.
Originally by: Zaknussem They have yet to give their opinion on delayed local
Their opinion is absolutely irrelevant. It's CCP's game not theirs. If CCP want to introduce delayed local to 0.0, they will; regardless of whether people want it or not.
Originally by: Zaknussem And meta-gaming shenanigans will continue, as the lazy, crybaby alliances will have to actually start defending "their" space properly, instead of relying on free intel from what is supposed to be a chat channel.
Fixed that bit for you.
Originally by: Zaknussem I think this thread is about 6 months premature, at the least.
More like way overdue. Alliances have had too easy for too long.
Tell you what, we make 0.0 local delayed; but if you have Sov you have to pay a huge extra charge (e.g. 1 Billion a week) for local to update immediately, sound fair?
|

Wet Ferret
|
Posted - 2009.04.14 00:50:00 -
[50]
The bustling T3 market is a testament to the roaring success of w-space, amirite?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Wet Ferret
|
Posted - 2009.04.14 00:52:00 -
[51]
Originally by: ShadowMaiden Alliances have had too easy for too long.
rofl, I know! 0.0 life is just so easy!
It's no wonder a whole 10% of the population lives there. Nerf that shiat posthaste.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Elisabeth Dakar
|
Posted - 2009.04.14 01:09:00 -
[52]
I mostly agree with the op, but i see some issues.
We still lack a appropriate intel tool in w-space. hitting "scan" every few seconds to look for combat probes is not a good mechanic in my opinion. Maybe a POS module or a deployable scanner array could fic this.
|

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
|
Posted - 2009.04.14 01:17:00 -
[53]
Originally by: Elisabeth Dakar I mostly agree with the op, but i see some issues.
We still lack a appropriate intel tool in w-space. hitting "scan" every few seconds to look for combat probes is not a good mechanic in my opinion. Maybe a POS module or a deployable scanner array could fic this.
I'd personally like to see the onboard scanner upgraded. Maybe allow a 'active' setting which is limited to half an au, and makes a sound whenever another ship enters within that field. This setting wouldn't work while cloaked, and would increase the signal of the ship using it (making it slightly easier for those using probes to find you).
The onboard scanner could still do it's thing like normal, but with a slight delay between scans (to prevent scan-spam, which I'm sure has an effect on lag).
This, combined with delayed local in ALL systems (or at least nulsec), would allow a player to be slightly more secure in their immediate area, even as the entire system becomes slightly less secure.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
|

Trak Cranker
Finn Inc
|
Posted - 2009.04.14 01:43:00 -
[54]
Edited by: Trak Cranker on 14/04/2009 01:43:53 A couple of notes that haven't really been mentioned here or focused on enough, imo:
- Wormholes decreases the potential number and types of ships being present in a wormhole system at a given time.
- Presence and reach into wormhole systems is random and short term to a high degree. There is little to be gained or lost from the lack of intel from local. Very, very few people are fixed to a wormhole system. For the rest the threat is only to their ship and pod.
In 0.0 this could hide monster fleets preparing to wrestle away sovereignty or significantly disrupt movement/production/ressource gathering and living in general.
It would make guerilla warfare a lot easier. Which there is something to be said for. But I am not sure that it would not, given the current mechanics, create a larger a task of scanning/probing/intelling to counter the threat than would be fair.
|

Wet Ferret
|
Posted - 2009.04.14 02:01:00 -
[55]
Originally by: Ruze Ahkor'Murkon
Originally by: Elisabeth Dakar I mostly agree with the op, but i see some issues.
We still lack a appropriate intel tool in w-space. hitting "scan" every few seconds to look for combat probes is not a good mechanic in my opinion. Maybe a POS module or a deployable scanner array could fic this.
I'd personally like to see the onboard scanner upgraded. Maybe allow a 'active' setting which is limited to half an au, and makes a sound whenever another ship enters within that field. This setting wouldn't work while cloaked, and would increase the signal of the ship using it (making it slightly easier for those using probes to find you).
The onboard scanner could still do it's thing like normal, but with a slight delay between scans (to prevent scan-spam, which I'm sure has an effect on lag).
This, combined with delayed local in ALL systems (or at least nulsec), would allow a player to be slightly more secure in their immediate area, even as the entire system becomes slightly less secure.
Half an AU? this would change what, exactly? You wouldn't know someone was coming until they were practically entering your grid.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
|
Posted - 2009.04.14 02:01:00 -
[56]
Originally by: Trak Cranker Edited by: Trak Cranker on 14/04/2009 01:43:53 A couple of notes that haven't really been mentioned here or focused on enough, imo:
- Wormholes decreases the potential number and types of ships being present in a wormhole system at a given time.
- Presence and reach into wormhole systems is random and short term to a high degree. There is little to be gained or lost from the lack of intel from local. Very, very few people are fixed to a wormhole system. For the rest the threat is only to their ship and pod.
In 0.0 this could hide monster fleets preparing to wrestle away sovereignty or significantly disrupt movement/production/ressource gathering and living in general.
It would make guerilla warfare a lot easier. Which there is something to be said for. But I am not sure that it would not, given the current mechanics, create a larger a task of scanning/probing/intelling to counter the threat than would be fair.
You just made me think of something. There needs to be some tactical advantage to moving in small numbers. This drew me to thinking of how scanning works, since in the current system, scanning or probing ships allows for little difference between an individual or a mass.
What if signals could be 'grouped'. So, for instance, if you are in a large group of ships (all within a certain range of one another), it might be possible for CCP to allow these ships to appear as a group on scans and probes. The more ships in the same area, the easier the signal is to find and the quicker your enemy can get to your position.
This also could allow for interesting use of environments. Think of the idea of hiding your mining orca in an asteroid belt, whereas the density of the belt around you allows your ship to blend with that signal.
Meh, interesting thoughts and concepts, just what it is ...
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.04.14 02:38:00 -
[57]
Not sure if w-space can be considered a success yet. Time is a waiting factor to see how it evolves on working out there, but if tech 3 is going to remain at the high prices they are today because of lack of interest then Ill consider w-space a failure on the same level as low sec. A place with unique resources for unqiue items that nobody wants to gather and build off of. Now if just the nature of w-space or the lack of instant local chat to blame would be hard to claim solely.
However if we impliment delayed local to 0.0 and we start seeing tech 2 cruiesrs going for 500 million a pop muraders at 2 billion and frigates at 100-200 million then it would easy to say delayed local could be at fault.
However way to many what if's and speculation. I rather see the localized effects in 0.0 than the delayed local to be honest. This may increase tactical holding some areas or contain an advantage to intercept a certain fleet at a certain location not fit to fight there.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |

Salmeria
|
Posted - 2009.04.14 04:44:00 -
[58]
I would be down for delayed local once we get sentry guns that we could deploy in systems.
Just make it so you get one gun per level of sov at a stargate. You could even go as far as making it so that you anchor and online a 'generator' module that powers the turrets. You could incap the guns or incap the generator (although it will have much much more hp).
The generator would use liquid ozone at a rate of 1/2 of a small tower.
That way, your systems are guarded and it adds a benefit to having a high level of sov.
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Joethelions
Caldari Perkone
|
Posted - 2009.04.14 06:06:00 -
[59]
Reason why people aren't whining:
They view W-Space as different than 0.0 Space.
If you want delayed local, go to W-Space.
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ollobrains
Caldari State Inc.
|
Posted - 2009.04.14 06:23:00 -
[60]
actually 3 more acnient races 7500 new wsystems to come new t3 types
Yeah plenty of room for expasnion the other factor is that anything over a calss 4 system is usually insta death so no one uses those and class 1-4 systems are unless its to a hot low sec or 00 pvp area generally quite because ther ats are generally not soloable or to hard and the reward isnt worth it
So CCP have hit a home run with this one
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Clair Bear
Perkone
|
Posted - 2009.04.14 07:38:00 -
[61]
Originally by: Marcus Druallis Do you realize how much of a pain in the ass it is going to be to find targets without local? I do not support this at all.
Absolutely trivial. Here's the algorithm for optimal killboard padding:
1. Find a low truesec system with lots of belts. Easiest way is to look at Ombey's maps and look for stations.
2. Put a covops at a safe covering more than one belt with a scanner. Might have to move once in a while.
3. Logonski gank fleet in belt with an incoming ratter.
4. Gank.
5. Logoffski, optionally warping to another belt first.
Repeat until ratters stop spawning. Move to another alliance's ratting/mining ground.
You wouldn't even need a highly skilled fleet to do this. A 3-4 million SP BS pilot would make a suitable alt for this.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.14 08:00:00 -
[62]
So far I've seen a pretty narrow set of responses. Basically, a few people are worried that gate camps will be worse than they are now, and due to lack of local small gangs won't be able to find fights and large blobs will prevail.
Additionally, some players are asking for all sorts of automated replacements for the local channel to substitute the functionality one for one.
Personally I think that w-space is CCP's prototype for the eventual removal of local from 0.0. I think that local should be removed from lowsec as well, but not from empire.
Removing local won't change how players conduct themselves very much in the long run when compared to how things are today. If you jump into a gate camp currently, you're dead, with or without local. If there is a planet near a gate, you're usually warping to the planet to get a gate scan before you jump through, with or without local.
If you don't have a scout in your gang, you're probably going to die to a blob, with or without local. There won't be an increase in metagaming. There won't be any functional difference in how you gather intel with scouts, other than they'll actually have to get eyes on a target instead of just looking at the local list. Adding complexity and a little bit of skill and requiring a little more effort on the part of a good scout isn't a bad thing.
The people who aren't going to like the removal of local are the people who want it easy. The people who want to rat in complete safety. The people who want to mine unguarded. The people who want their alliance space as safe as sitting in Yulai somewhere.
Removing the local crutch will only benefit the smarter, better, more skilled players. Players will still be able to quickly find populated systems via the galactic map, just as they've always done.
In my opinion smaller gangs will actually have an easier time of it in 0.0 because the blob won't be able to find them as easily. Right now it is all too easy to know for sure where someone is and lock them down. With some careful flying a smaller gang could slip past a blob if local were removed.
Is the w-space template workable for 0.0? I think so. Players don't operate any differently in w-space than they do in 0.0. At least not the ones that are successful. W-space players get along just fine without local. I don't think that the gate structure of 0.0 will significantly change how the removal of local is applied to 0.0 vs. w-space, particularly with the continued existence of the galactic map and all of it's formidable information.
Too many players want the continued existence of their little cushy country club in space. No alliance worth it's salt will have a problem adapting. Everyone is so worried about how it's going to negatively affect them. Start thinking about how it's going to negatively affect everyone else as well, in addition to the positive advantages.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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El Mauru
Amarr Quantum Industries RAZOR Alliance
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Posted - 2009.04.14 08:31:00 -
[63]
I kinda think lots of Bellum's whines are total failsauce, but I have to agree with him on this one.
local needs to go (into delayed mode) for 0.0. Keep the local count (number of people in system) updated and everybody will be happy. -
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oniplE
Point of No Return
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Posted - 2009.04.14 08:33:00 -
[64]
Originally by: Bellum Eternus If there is a single aspect of w-space that is overwhelmingly successful it is the fact that it's local channel operates in delayed mode.
Thats both an opinion and an assumption. W-space hasnt proven itself yet and even if it had there's no telling if that is because it doesnt have local.
As for removing local in 0.0: No. I dont want to scan a 100au system with several people just to find out its empty. PVP will become like 2 gangs of blind people trying to find each other in space. x |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2009.04.14 08:47:00 -
[65]
Originally by: oniplE
Originally by: Bellum Eternus If there is a single aspect of w-space that is overwhelmingly successful it is the fact that it's local channel operates in delayed mode.
Thats both an opinion and an assumption. W-space hasnt proven itself yet and even if it had there's no telling if that is because it doesnt have local.
As for removing local in 0.0: No. I dont want to scan a 100au system with several people just to find out its empty. PVP will become like 2 gangs of blind people trying to find each other in space.
If this were the case then finding people to kill in w-space would be almost impossible. But it's not, is it? People die in w-space every day, even though it's far more remote and empty than any 0.0 area. Any competent player will be able to find people to shoot.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Valkazm
Amarr Russian Specnaz Red Alliance
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Posted - 2009.04.14 08:47:00 -
[66]
Edited by: Valkazm on 14/04/2009 08:49:41 Edited by: Valkazm on 14/04/2009 08:48:10 first of all why only 0.0 then this would go for high sec low sec aswell etc ..
And i strongly disagree this only benifits the hunter .. adding to being ablee to scan down a target using probes in 10 or so seconds this would completly kill 0.0 . The risk would be to great to mine ratt or do anything with no eyes whats so ever . low sec would be empty aswell . I know alot of you empire dwellers have opinions about crap that dosent effect you . But this ruins my game im a fleet fighter and need to recoup my losses with enemies constantly trying to kill me now and then beacuse traveling through 0.0 is easy why ? Beacuse only 10% of eve want that kind of game to begin with or play a more risky game with higher stakes .
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El Mauru
Amarr Quantum Industries RAZOR Alliance
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Posted - 2009.04.14 08:49:00 -
[67]
Edited by: El Mauru on 14/04/2009 08:51:37 Edited by: El Mauru on 14/04/2009 08:50:23
Originally by: oniplE
As for removing local in 0.0: No. I don't want to scan a 100au system with several people just to find out its empty. PVP will become like 2 gangs of blind people trying to find each other in space.
The only really useful info-tool (and imho an essential one) is local-count, which needs to stay.
*edit for the spelling wizard -
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.14 09:06:00 -
[68]
sorry but small gangs is a forced thing in w space in 0.0 only the largest of entities will be able to dominate thier sectors or occupy any area they want significantly or intercept incomming fleets better. 0.0 will clear out of most of the people who hate getting forced into patrols, gaurd duty, and any tennants paying the rent if there is no intel tool of any sort.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |

oniplE
Point of No Return
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Posted - 2009.04.14 09:39:00 -
[69]
Originally by: Bellum Eternus
Originally by: oniplE
Originally by: Bellum Eternus If there is a single aspect of w-space that is overwhelmingly successful it is the fact that it's local channel operates in delayed mode.
Thats both an opinion and an assumption. W-space hasnt proven itself yet and even if it had there's no telling if that is because it doesnt have local.
As for removing local in 0.0: No. I dont want to scan a 100au system with several people just to find out its empty. PVP will become like 2 gangs of blind people trying to find each other in space.
If this were the case then finding people to kill in w-space would be almost impossible. But it's not, is it? People die in w-space every day, even though it's far more remote and empty than any 0.0 area. Any competent player will be able to find people to shoot.
Fact is finding targets will become A LOT harder. Finding targets with a small gang is hard enough as it is, i dont want it to get slowed down even more. The "surprise-attack" effect of a removed local won't last very long either, everyone in 0.0 will be spamming their scan button, great stuff.
Originally by: El Mauru Edited by: El Mauru on 14/04/2009 08:51:37 Edited by: El Mauru on 14/04/2009 08:50:23
Originally by: oniplE
As for removing local in 0.0: No. I don't want to scan a 100au system with several people just to find out its empty. PVP will become like 2 gangs of blind people trying to find each other in space.
The only really useful info-tool (and imho an essential one) is local-count, which needs to stay.
*edit for the spelling wizard
If local count stays, there's no point in removing local. Cuz then the only info you DONT have is WHO is in local. You'd have to probe them out and warp to them only to find out they are blue, which sucks even more than scanning empty systems. x |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.14 09:41:00 -
[70]
Originally by: Bellum Eternus So far I've seen a pretty narrow set of responses. Basically, a few people are worried that gate camps will be worse than they are now, and due to lack of local small gangs won't be able to find fights and large blobs will prevail.
Additionally, some players are asking for all sorts of automated replacements for the local channel to substitute the functionality one for one.
Personally I think that w-space is CCP's prototype for the eventual removal of local from 0.0. I think that local should be removed from lowsec as well, but not from empire.
Removing local won't change how players conduct themselves very much in the long run when compared to how things are today. If you jump into a gate camp currently, you're dead, with or without local. If there is a planet near a gate, you're usually warping to the planet to get a gate scan before you jump through, with or without local.
If you don't have a scout in your gang, you're probably going to die to a blob, with or without local. There won't be an increase in metagaming. There won't be any functional difference in how you gather intel with scouts, other than they'll actually have to get eyes on a target instead of just looking at the local list. Adding complexity and a little bit of skill and requiring a little more effort on the part of a good scout isn't a bad thing.
The people who aren't going to like the removal of local are the people who want it easy. The people who want to rat in complete safety. The people who want to mine unguarded. The people who want their alliance space as safe as sitting in Yulai somewhere.
Removing the local crutch will only benefit the smarter, better, more skilled players. Players will still be able to quickly find populated systems via the galactic map, just as they've always done.
In my opinion smaller gangs will actually have an easier time of it in 0.0 because the blob won't be able to find them as easily. Right now it is all too easy to know for sure where someone is and lock them down. With some careful flying a smaller gang could slip past a blob if local were removed.
Is the w-space template workable for 0.0? I think so. Players don't operate any differently in w-space than they do in 0.0. At least not the ones that are successful. W-space players get along just fine without local. I don't think that the gate structure of 0.0 will significantly change how the removal of local is applied to 0.0 vs. w-space, particularly with the continued existence of the galactic map and all of it's formidable information.
Too many players want the continued existence of their little cushy country club in space. No alliance worth it's salt will have a problem adapting. Everyone is so worried about how it's going to negatively affect them. Start thinking about how it's going to negatively affect everyone else as well, in addition to the positive advantages.
QFT
However, I really want CCP to seriously rework the scanner before this is done.
Actually, I want them to rework it anyway.
|

Executive Energy
|
Posted - 2009.04.14 10:01:00 -
[71]
Edited by: Executive Energy on 14/04/2009 10:03:16 I haven't seen anyone point out the benefits for the carebears yet. You can now find yourself a nice little out of the way 0.0 to quietly setup in. Sure getting there might be a challenge, but no risk no reward right? Removing local would be the best thing to happen to eve, for both pirates AND carebears. They should have done this years ago.
As for the 0.0 owners having such an advantage.... rubbish. Removing local would make infiltrating their space and picking off their ratters easier. I bet 1 zillion isk all the "don't remove local!!" types are ratting away with cloaking ravens, and they log the second another player appears in local. THIS IS REWARD WITHOUT RISK. Oh, and remove the #$&*^$(#&$()$ level 4 missions from empire as well. God damn hello kitty online. |

Kalintos Tyl
Minmatar
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Posted - 2009.04.14 10:45:00 -
[72]
0.0 carebears will whine hard about removing of local in 0.0. Hwo they can isnta warp and cloack if someoen shows in suystem without lcoal ?:P
60D GTC - shattared link |

Wet Ferret
|
Posted - 2009.04.14 11:15:00 -
[73]
Originally by: Kalintos Tyl 0.0 carebears will whine hard about removing of local in 0.0. Hwo they can isnta warp and cloack if someoen shows in suystem without lcoal ?:P
I mean really, how dare they not engage you in their ratting setups?
Damn you CCP! Damn you and your PVE content!
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.14 11:17:00 -
[74]
Originally by: Wet Ferret
Originally by: Kalintos Tyl 0.0 carebears will whine hard about removing of local in 0.0. Hwo they can isnta warp and cloack if someoen shows in suystem without lcoal ?:P
I mean really, how dare they not engage you in their ratting setups?
Damn you CCP! Damn you and your PVE content!
Confirming that it is impossible to rat in a PvP setup 
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Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.14 11:18:00 -
[75]
Originally by: Kalintos Tyl 0.0 carebears will whine hard about removing of local in 0.0. Hwo they can isnta warp and cloack if someoen shows in suystem without lcoal ?:P
Won't somebody PLEASE think of the macro-ratters!!!
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Wet Ferret
|
Posted - 2009.04.14 11:21:00 -
[76]
Originally by: Bellum Eternus Is the w-space template workable for 0.0? I think so. Players don't operate any differently in w-space than they do in 0.0. At least not the ones that are successful. W-space players get along just fine without local. I don't think that the gate structure of 0.0 will significantly change how the removal of local is applied to 0.0 vs. w-space, particularly with the continued existence of the galactic map and all of it's formidable information.
You conveniently ignore the most important difference between w-space and k-space. Static content! It's much more than just stargates. You, of all people, should know how easy it is to find players in belts (and which belt they're at, even without scan probes). You also know that this would swing the pendulum far, far in favor of the attacker (the attacker being you, of course).
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Wet Ferret
|
Posted - 2009.04.14 11:22:00 -
[77]
Originally by: Malcanis
Confirming that it is stupid to rat in a PvP setup 
Fix'd
Honestly, unless you're baiting, why the hell would you?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Spurty
Caldari Amok. Minor Threat.
|
Posted - 2009.04.14 12:20:00 -
[78]
removing local just blinds everyone, scanning doesn't work well enough to replace it.
WH space is pretty fail as an example, it has much less than 50% the residency that 0.0 has.
Most likely as its horrible to live in without local plus the fact its not worth the effort for those that need to just replenish their inventories of ships to pvp in.
Get ready for empire to swell again, more so than ever before and people with low sec status to whine so much you can't find a forum without a page full of it as they can't run missions.
Removing local = fast track to empty <WHERE EVER LOCAL LEFT SPACE>.
Only a fool would stay to make isk.
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Br41n
Pinky and the Brain corp
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Posted - 2009.04.14 12:29:00 -
[79]
If they do a delay in 0.0 they should do the same in low-sec and high-sec systems. ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.04.14 12:39:00 -
[80]
Originally by: Wet Ferret
Originally by: Malcanis
Confirming that it is stupid to rat in a PvP setup 
Fix'd
Honestly, unless you're baiting, why the hell would you?
I rat in 0.0 with fittings that work for PVP because I want to be versatile and able to respond to threats and opportunities as they present themselves. ~ Santiago Fahahrri Galactic Geographic |

Wet Ferret
|
Posted - 2009.04.14 12:52:00 -
[81]
Originally by: Santiago Fahahrri
I rat in 0.0 with fittings that work for PVP because I want to be versatile and able to respond to threats and opportunities as they present themselves.
Would you mine in a PvP fit too? Wouldn't want to get caught unprepared...
Perhaps I should have added a disclaimer
*yet I realize that no matter how stupid something is... in EVE, someone is out there doing it.
(I'm just giving you a hard time btw. It's so hard not to troll these "change the game to further my agenda" threads)
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Lonzo Kincaid
Black Nova Corp KenZoku
|
Posted - 2009.04.14 13:02:00 -
[82]
Originally by: Bellum Eternus If there is a planet near a gate, you're usually warping to the planet to get a gate scan before you jump through, with or without local.
people only scan the other gate when they see people in local, if the system is empty they'll just warp over to it. Without local it's gunna get tedious fast having to do it in every system. It'll probably be easier using a noob alt 2 jumps ahead, which is gunna suck at killboard padding via camps. ----------------------
Hey bro |

Esmenet
Gallente
|
Posted - 2009.04.14 13:14:00 -
[83]
Originally by: Bellum Eternus
The people who aren't going to like the removal of local are the people who want it easy. The people who want to rat in complete safety. The people who want to mine unguarded. The people who want their alliance space as safe as sitting in Yulai somewhere.
Compared to doing lvl 4's ratting is barely worth it in a few systems. If you have to setup a dedicated scout account to rat, its definetly not worth it. The smart and "skillful" people will buy a empire alt to make isk and keep their pvp char in the 0.0 "battlegrounds".
Quote:
In my opinion smaller gangs will actually have an easier time of it in 0.0 because the blob won't be able to find them as easily. Right now it is all too easy to know for sure where someone is and lock them down. With some careful flying a smaller gang could slip past a blob if local were removed.
The blob will have plenty of scouts, and have a big advantage over a small gang.
Quote:
W-space players get along just fine without local. I don't think that the gate structure of 0.0 will significantly change how the removal of local is applied to 0.0 vs. w-space, particularly with the continued existence of the galactic map and all of it's formidable information.
Lol.
Quote:
Too many players want the continued existence of their little cushy country club in space. No alliance worth it's salt will have a problem adapting. Everyone is so worried about how it's going to negatively affect them. Start thinking about how it's going to negatively affect everyone else as well, in addition to the positive advantages.
Adapting: move your isk generating char to empire and do lvl4. Positive: my recon gang will be extremely overpowered. Negative: i wont actually live in 0.0 anymore just use it as a battleground. (The mega alliances might setup a intel network that makes it as safe as before). And yea this is my sig. Real PVP'ers only use f1. |

Esmenet
Gallente
|
Posted - 2009.04.14 13:15:00 -
[84]
Edited by: Esmenet on 14/04/2009 13:16:51 double And yea this is my sig. Real PVP'ers only use f1. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.14 13:58:00 -
[85]
Originally by: Bellum Eternus ...Additionally, some players are asking for all sorts of automated replacements for the local channel to substitute the functionality one for one.
Not one for one. A limited replacement for several good reasons listed. Read.
Originally by: Bellum Eternus If there is a planet near a gate, you're usually warping to the planet to get a gate scan before you jump through, with or without local.
You didn't read the thread at all. ...
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.14 14:00:00 -
[86]
There's a whole lot of fear of change going on in this thread. ~ Santiago Fahahrri Galactic Geographic |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
|
Posted - 2009.04.14 14:05:00 -
[87]
Originally by: Santiago Fahahrri There's a whole lot of fear of change going on in this thread.
That's part of game design. Despite what political activists have been touting for years, change is not always a good thing. Especially when it's dealing with a product that you enjoy and have supported for years.
Game design is all about that. Some companies get it. Some companies don't. SOE, for instance, consistently tries to change their games in ways that are just contrary to their current audience. Bad marketing? Poor thought process?
At what point is it too far? I personally don't think changing local in 0.0 would be going too far, but what if it is? If entire alliances broke apart because of the change, do you honestly feel it's a worthwhile one?
Some players may not care if some other player gets screwed over, specifically if it's an older player who's spent the last several years supporting and nursing the game (because they liked it and enjoyed playing). Without those players, this game wouldn't exist today.
I'm iffy. I don't see it as a big issue, but I do recognize that there's more to disagreement than someone trying to hold on to an i-win button.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.14 14:10:00 -
[88]
Originally by: Ruze Ahkor'Murkon
At what point is it too far? I personally don't think changing local in 0.0 would be going too far, but what if it is? If entire alliances broke apart because of the change, do you honestly feel it's a worthwhile one?
Wouldn't be the first time the 0.0 alliances have crumbled or been steamrolled effectively because of a game mechanic change.
Anyway it happens all the time. 0.0 alliances die or fold at the rate of about 1 every 1-3 weeks. Putting 0.0 local into delayed mode might briefly increase this process, but it wouldn't really change the long term rate that much IMO.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.14 14:17:00 -
[89]
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
At what point is it too far? I personally don't think changing local in 0.0 would be going too far, but what if it is? If entire alliances broke apart because of the change, do you honestly feel it's a worthwhile one?
Wouldn't be the first time the 0.0 alliances have crumbled or been steamrolled effectively because of a game mechanic change.
Anyway it happens all the time. 0.0 alliances die or fold at the rate of about 1 every 1-3 weeks. Putting 0.0 local into delayed mode might briefly increase this process, but it wouldn't really change the long term rate that much IMO.
Agreed.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.14 14:20:00 -
[90]
Originally by: Ruze Ahkor'Murkon
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
At what point is it too far? I personally don't think changing local in 0.0 would be going too far, but what if it is? If entire alliances broke apart because of the change, do you honestly feel it's a worthwhile one?
Wouldn't be the first time the 0.0 alliances have crumbled or been steamrolled effectively because of a game mechanic change.
Anyway it happens all the time. 0.0 alliances die or fold at the rate of about 1 every 1-3 weeks. Putting 0.0 local into delayed mode might briefly increase this process, but it wouldn't really change the long term rate that much IMO.
Agreed.
Thinking about it you could offer delayed local in exchange for a method of locking down corp/alliance assets such that 2 or more directors were required to release them and just about every alliance would gladly accept IMO.
The exceptions being those (and we all know who they are) who depend on their sweatshop ratting pet alliances which rely on BACON-style apps to auto-hide from other players.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.14 15:49:00 -
[91]
Originally by: Wet Ferret
Originally by: Kalintos Tyl 0.0 carebears will whine hard about removing of local in 0.0. Hwo they can isnta warp and cloack if someoen shows in suystem without lcoal ?:P
I mean really, how dare they not engage you in their ratting setups?
Damn you CCP! Damn you and your PVE content!
That didn't take long did it Kalintos?
And btw Ferret- when I rat my sec up, I do it in a 100% PVP fit ship.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.04.14 17:32:00 -
[92]
Originally by: Bellum Eternus Personally I think that w-space is CCP's prototype for the eventual removal of local from 0.0.
Bellum, I think you're deliberately trolling here, or at least stirring the guano. CCP has indicated that they plan "a more comprehensive intel-tools release some time this year." They've made it very clear in other comments that they don't plan to mess with local anywhere in known space until the new intel tools are out. So, hardly a prototype; at most, an experimental reduced-scale model for data-gathering purposes. ------------------ Ironfleet.com |

Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.04.14 19:28:00 -
[93]
Edited by: Sky Marshal on 14/04/2009 19:29:44
Originally by: Bellum Eternus Removing local won't change how players conduct themselves very much in the long run when compared to how things are today. If you jump into a gate camp currently, you're dead, with or without local. If there is a planet near a gate, you're usually warping to the planet to get a gate scan before you jump through, with or without local.
We can jump into a gate camp and survive (Cloak, good security BMs who permit to avoid a bubble, sucky gatecamp, etc...), but Local permit to know if there IS a gate camp in the system if we enter from an uncamped gate.
Also, players never go to the celestial object near a gate, UNLESS... There is neutrals/foe in local. So it will be mandatory if local is removed, so more time to just travel. But, a good gate camp after the removal, will camp the gate, AND camp the nearly celestial object, to be sure to counter this behaviour. Just a mobile warp bubble, two/three people and it is done, the rest staying at the gate.
Originally by: Bellum Eternus The people who aren't going to like the removal of local are the people who want it easy. The people who want to rat in complete safety. The people who want to mine unguarded. The people who want their alliance space as safe as sitting in Yulai somewhere.
The hunters just have to do "Warp to belt X" to find the ratter, so check every belt or find all good spots to scan, so more work. The ratter/miner will have to be alert each second, scan all the time, or request scout assistance who will be alert each second at the place of the ratter... And I don't think that scouts will appreciate to do only scouting all the time because players can't do a part of this by themselves like today.
In all cases, it is more annoying. Same if solutions can be found to reduce it, it will generate more work, so more annoying stuff to do... 0.0 is already not really populated, because the amount of work to keep a corp/alliance functionnal is important, and because a majority of players don't like take risks. Make it more important and risky, and it will be definitively more fun to play in Empire space. I already plan to leave null sec if local is nerfed.
Make EvE too much easier retire attractiveness of the game, I totaly agree, but make it too much chalenging retire attractiveness too... A compromise must be found for 0.0/low sec to permit anyone to make his way inside, and Local is the compromise.
Remember, EvE is a game, not a second job.
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rubico1337
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Posted - 2009.04.14 19:36:00 -
[94]
i have concluded that 80% of the naysayers ITT think that mining or ratting in 0.0 should be safe without a gang.
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Liz Laser
Three 6 MaFiA Dark Crystal Empire
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Posted - 2009.04.14 19:46:00 -
[95]
Originally by: Bellum Eternus If there is a single aspect of w-space that is overwhelmingly successful it is the fact that it's local channel operates in delayed mode.
How are you measuring this overwhelming success? I'm guessing that 80% of the Eve population hasn't even spent an hour in w-space.
Now take into account that some sizable amount of players haven't spent much time in Known 0.0 and how would they even be able to compare the two?
What you can be sure of is that some people avoid w-space because they don't want to live and die based on their scanner skills and their patience with scanning.
It's great that the exploration profession got a boost and somewhere to go. Forcing more people to live and die by one profession's skills, though, doesn't sound that fun to me.
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Kyguard
Amok. Minor Threat.
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Posted - 2009.04.14 19:49:00 -
[96]
Originally by: Bellum Eternus
There is zero downside to removing local from 0.0. The concept has proven viable and effective in w-space. It's high time that this model is extended to the 0.0 environment.
Whether or not I agree with your topic is irreleveant when you make blanket statements like the one above. To say there is zero downside to removing local from 0.0 is incredibly inaccurate and something one would only say to push their interests forward. -
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Liz Laser
Three 6 MaFiA Dark Crystal Empire
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Posted - 2009.04.14 20:25:00 -
[97]
Originally by: Kyguard
Originally by: Bellum Eternus
There is zero downside to removing local from 0.0. The concept has proven viable and effective in w-space. It's high time that this model is extended to the 0.0 environment.
Whether or not I agree with your topic is irreleveant when you make blanket statements like the one above. To say there is zero downside to removing local from 0.0 is incredibly inaccurate and something one would only say to push their interests forward.
Perhaps he should rename to Hyperbole Eternus.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.14 21:02:00 -
[98]
Originally by: rubico1337 i have concluded that 80% of the naysayers ITT think that mining or ratting in 0.0 should be safe without a gang.
They're not safe with a gang even.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.14 21:19:00 -
[99]
Originally by: Nova Fox
Originally by: rubico1337 i have concluded that 80% of the naysayers ITT think that mining or ratting in 0.0 should be safe without a gang.
They're not safe with a gang even.
You can be relatively safe in all areas of space. In 0.0, the biggest factor is simple teamwork. Whether that teamwork is gotten through friendship or isk, it's still all about who you know and how you work together.
But for some reason, the idea that teamwork is almost certainly a requirement for safety, chafes so many MMO gamers.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Esmenet
Gallente
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Posted - 2009.04.14 22:29:00 -
[100]
Originally by: Ruze Ahkor'Murkon
You can be relatively safe in all areas of space. In 0.0, the biggest factor is simple teamwork. Whether that teamwork is gotten through friendship or isk, it's still all about who you know and how you work together.
But for some reason, the idea that teamwork is almost certainly a requirement for safety, chafes so many MMO gamers.
Thats all good until you look at the reality. The teamwork needed for defence often means one or more has to be assigned incredibly boring tasks. It means endless waiting games. It means you lose potential profits compared to the ease of doing lvl 4's. It means you might have to wait to get the right people online instead of just jumping in your ship and doing lvl 4's.
On the other side is the attackers that have teamwork that is generally fun for all.
Call me scared or whatever but you have to be a big fool to bother to rat after local is removed, if there is no replacement but the moronic directional scanner. And yea this is my sig. Real PVP'ers only use f1. |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.14 22:31:00 -
[101]
Posting in a Bellum whine
...that I agree with, surprisingly. W-space is awesome. Having real risk and having to actually pay attention is awesome. Exact knowledge on how many enemies you have and when they enter system is not awesome. It's only useful for lazy gankers who can't be assed to actually look for targets, and lazy targets who can't be assed to pay attention.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.14 22:42:00 -
[102]
Originally by: Esmenet
Originally by: Ruze Ahkor'Murkon
You can be relatively safe in all areas of space. In 0.0, the biggest factor is simple teamwork. Whether that teamwork is gotten through friendship or isk, it's still all about who you know and how you work together.
But for some reason, the idea that teamwork is almost certainly a requirement for safety, chafes so many MMO gamers.
Thats all good until you look at the reality. The teamwork needed for defence often means one or more has to be assigned incredibly boring tasks. It means endless waiting games. It means you lose potential profits compared to the ease of doing lvl 4's. It means you might have to wait to get the right people online instead of just jumping in your ship and doing lvl 4's.
On the other side is the attackers that have teamwork that is generally fun for all.
Call me scared or whatever but you have to be a big fool to bother to rat after local is removed, if there is no replacement but the moronic directional scanner.
Actually, it's funny you mention 'incredibly boring tasks'. So many players think that roving pirate bands or gate camps are just fun-fun-fun. Have you ever tried either? Flying through system after system after system looking for a target, only to have some group amass a 50 man fleet to come play chase and run you out of the system.
Or sitting on a gate for HOURS, waiting on the off chance that someone will come to that specific gate.
Now, when you look at all the fearsome 'aggressive' activities like these, and you get realistic with it, you realize that they are often 98% pure boredom, spiced with 2% excitement. But these activities also require teamwork and coordination.
Or, did you think that the guy manning an alt scanner or who's job is full-time gate scout, is just having a blast?
That being said, I generally laugh at anyone who complains about not being able to play solo. Awww, so you picked up a multiplayer game and get ****ed for being required to be on a team? Ever meet an anti-social quarterback? Hahahah ...
If you want to play with yourself, EvE *might* not be the best choice for you. Sure, it can be done. Heck, I do it a lot myself. But it comes with a certain degree of risk and effort ... of WORK.
A solo player CAN survive in a active w-space system. They can. I've done it, and I ain't great by any definition. Well, the NPC's are tough and more often death, but you can manage the player aggro quite well.
It just takes you to submit to it. If you want easy, non-danger killing of NPC's ... can't you see that EvE ain't the game for it?
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Esmenet
Gallente
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Posted - 2009.04.14 22:59:00 -
[103]
Edited by: Esmenet on 14/04/2009 23:00:57
Originally by: Ruze Ahkor'Murkon
Actually, it's funny you mention 'incredibly boring tasks'. So many players think that roving pirate bands or gate camps are just fun-fun-fun. Have you ever tried either? Flying through system after system after system looking for a target, only to have some group amass a 50 man fleet to come play chase and run you out of the system.
Yes its the most fun i have in the game.
Quote:
Or sitting on a gate for HOURS, waiting on the off chance that someone will come to that specific gate.
I avoid that as much as possible.
Quote:
Or, did you think that the guy manning an alt scanner or who's job is full-time gate scout, is just having a blast?
Its an alt and its at least always moving.
Quote:
That being said, I generally laugh at anyone who complains about not being able to play solo. Awww, so you picked up a multiplayer game and get ****ed for being required to be on a team? Ever meet an anti-social quarterback? Hahahah ...
Buhu i didnt. But i'm not stupid enough to waste more time and effort on less reward doing boring things.
Quote:
If you want to play with yourself, EvE *might* not be the best choice for you. Sure, it can be done. Heck, I do it a lot myself. But it comes with a certain degree of risk and effort ... of WORK.
Note where i said i can get more reward for less effort doing it solo in empire. Most ratting systems cant even sustain more than one ratter.
Quote:
A solo player CAN survive in a active w-space system. They can. I've done it, and I ain't great by any definition. Well, the NPC's are tough and more often death, but you can manage the player aggro quite well.
Who cares, they get **** reward and w-space is completely different from 0.0
Quote:
It just takes you to submit to it. If you want easy, non-danger killing of NPC's ... can't you see that EvE ain't the game for it?
Sure it is there is plenty of easy non-danger killing of npc's in empire. EVE can be a complete carebear game if i want it to be.
Hint for the not so stupid: risk/reward balance in this game is nonexistant.
And yea this is my sig. Real PVP'ers only use f1. |

Drill bit
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Posted - 2009.04.14 23:13:00 -
[104]
I would at least vote on having delayed local for any ships that jump in rather than going through a gate. I understand the explanation that there's a local b/c the gate keeps tabs on who goes through them, but Black ops, and ships that use them to jump through or any of the other jumping cap ships etc should appear in a delayed local.
Titans jumping in fleets might get overpowered with that though. Then again people should be on alert if they see a neutral/red coming through the gate in a cyno ship.
IMHO that would be the most realistic and exciting to me.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.14 23:16:00 -
[105]
Oh, I agree that there is no such thing as 'risk/reward' balance. But then again, I see that as the oversimplification that it is. It's not risk versus reward, but more of a formula. Take your time, effort and isk dedicated to a task, and after all of this is added together, you get your profit.
As we both know, this formula shows that there is no such thing as 'balance' between the security sections. Trading, moon mining, hisec mission running, nulsec ratting ... these are extremely profitable professions, but all except mission running, the profits are limited by source (competition) and a certain degree of luck. There are few *good* moons. Looting that faction drop while ratting is a matter of pure chance. Catching that awesome trade deal is a degree of luck, time, and intelligence.
But of course, mission running is neither based on luck, or supply. It's infinite, it's guaranteed, and it's soloable. And it's done more damage to losec industry and nulsec stagnation than every pirate who's ever played.
All that being said, while I do agree that there should be an increase in intelligence tools, I don't think ANY of them need to be as powerful as local currently is. In fact, intel in general could take a major hit.
Many players don't rely on easy mode to guarantee our safety (what guarantee it ever is ). Very rarely can I travel in a safe losec or nulsec system, and very rarely do I get the pleasure of going into empty space. Scanning gates is what I do, and I can assure you from first hand experience, that it's not difficult task.
Even when ninja ratting, it's not that difficult to keep aware of your surroundings. The issue, though, isn't in whether it's difficult or not. It's simple change.
Many players are used to being able to see everything they need to know by glancing over at the local window, and only half-play the game while they watch TV and rat away. Removing local would take one more level of semi-afk away from play.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.14 23:18:00 -
[106]
Originally by: Drill bit I would at least vote on having delayed local for any ships that jump in rather than going through a gate. I understand the explanation that there's a local b/c the gate keeps tabs on who goes through them, but Black ops, and ships that use them to jump through or any of the other jumping cap ships etc should appear in a delayed local.
Titans jumping in fleets might get overpowered with that though. Then again people should be on alert if they see a neutral/red coming through the gate in a cyno ship.
IMHO that would be the most realistic and exciting to me.
Ooh. Heheheh ... I like this, but GOD the crying this would cause. Those nulsec shelter-bunnies already go ape when there's an afk player cloaked in local.
Which, of course, is exactly what me and Esmeret are discussing. The players who are so vulnerable by their own inattention that they can be shut down by one single cloaked enemy. If you allowed covert cyno's to bypass local ... oh gawd ...
  
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.14 23:44:00 -
[107]
Originally by: Kahega Amielden Posting in a Bellum whine
...that I agree with, surprisingly. W-space is awesome. Having real risk and having to actually pay attention is awesome. Exact knowledge on how many enemies you have and when they enter system is not awesome. It's only useful for lazy gankers who can't be assed to actually look for targets, and lazy targets who can't be assed to pay attention.
Exactly ~ Santiago Fahahrri Galactic Geographic |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.15 00:19:00 -
[108]
Originally by: Liz Laser
Perhaps he should rename to Hyperbole Eternus.
But it's just so much fun to be dramatic and antagonistic and yank your (collective) chains. I'm continually amused that people don't understand (or refuse to accept) that while I'm serious about the message, I'm only half serious about the delivery.
I know full well what is hyperbole and what isn't. People seem to think the wording is constructed the way it is by accident. The people who can respond without being trolled don't get trolled, and the ones who do, do. Which catagory did you fit into? 
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.15 00:25:00 -
[109]
Originally by: Sky Marshal
We can jump into a gate camp and survive (Cloak, good security BMs who permit to avoid a bubble, sucky gatecamp, etc...), but Local permit to know if there IS a gate camp in the system if we enter from an uncamped gate.
Also, players never go to the celestial object near a gate, UNLESS... There is neutrals/foe in local. So it will be mandatory if local is removed, so more time to just travel. But, a good gate camp after the removal, will camp the gate, AND camp the nearly celestial object, to be sure to counter this behaviour. Just a mobile warp bubble, two/three people and it is done, the rest staying at the gate.
I know full well it's entirely possible to survive jumping into a gate camp if you're properly prepared. The point is that those who would die to said gate camp will be dead with or without local. And as you have already stated, the only basic difference is that you're going to be a little more wary of all gates, just not the one you're jumping into the new system with. Small change in process, zero change in procedure.
When players are operating in w-space the exact same thing occurs. There is no mysterious or strange game play going on. It's simple discipline.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Tyrenical
Caldari Caldari Provisions
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Posted - 2009.04.15 00:34:00 -
[110]
Just a quick muse, How Bout nixing 0.0 local, & adding POS/ship mods that provide such early warning? Realistically, such methods are vital to any rl Intel, to give such info away with local is removing a vital part of the process (working for your Intel!) Bringing in a Black-ops team to knock out an early warning system (EWS), or using a cov ops with the appropriate mobile EWS mod to do real recon sounds like a nice plan, & would add a nice dimension to the 0.0 experience.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.04.15 01:39:00 -
[111]
Edited by: Sky Marshal on 15/04/2009 01:45:15
Quote: Small change in process, zero change in procedure.
No. Small change in process, big changes in procedure.
If I had to travel in nullsec with a nerfed local, I would have to create bookmarks near ALL gates to permit a viable and secured scan of the gate, than go to a risky celestial object near it.
Bookmarks that I would have to use each time, at each gate of each system I will have to pass through. Of course, create BMs take time, and use them too. I don't already enjoy all the time I waste each week to be able to be operational at PVP, to waste more after a nerf.
Of course, this don't concern me. If Local is nerfed, I prefer exile to Empire.
Quote: When players are operating in w-space the exact same thing occurs.
No, it doesn't.
I went in W-Space only 4 times for the moment, with some Corporation Operations, but I didn't apply ANY security procedures than I apply in 0.0 to avoid any neutrals/red players.
I warp at 0 of planets, etc... I don't care.
Why ? Because the probability to find a neutral/red in the same W-Space than you is LOWER than any nullsec/lowsec systems.
In fact, I consider W-Space like I consider High Sec : A safe zone.
You overestimate the "success" of W-Space.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.15 01:54:00 -
[112]
Originally by: Sky Marshal
I went in W-Space only 4 times for the moment, with some Corporation Operations, but I didn't apply ANY security procedures than I apply in 0.0 to avoid any neutrals/red players.
I warp at 0 of planets, etc... I don't care.
Why ? Because the probability to find a neutral/red in the same W-Space than you is LOWER than any nullsec/lowsec systems.
In fact, I consider W-Space like I consider High Sec : A safe zone.
You overestimate the "success" of W-Space.
You've kinda shown your hand with this last bit though, friend. Part of the plus of nerfing local in nulsec, is because it helps change how you look at it.
I'm pointing out your 'probability' argument. See, most people who travel in 0.0 know that there are busy systems, and dead empty systems. And there are a lot more of the latter than the former. If you nerf local, you have no idea of what is a busy system and what is an empty one. Neither do your enemies, beyond practical experience.
Catch the drift? You've removed a level of certainty that ALL players rely on in nulsec, but in the same breath, you've decreased the probability of meeting another player.
If you go into w-space, not only do you have an issue with wormhole camps, you also have nearly every player and his mother with a scanner. W-space, while there are a lot of systems, still has quite a few players in them. Well, the lower grade ones seem to. But despite the w-camps, and despite the fact that nearly every player has a scanner, you STILL recognize that the probability of actually running into another player is slim.
You might argue that this is due to w-space being unpopular. I argue that this is due to the fact that 'certainty' of intelligence is removed, and it makes aggressors and defenders act completely differently.
Now, a *reasonable* argument against the changes to local might actually be asteroid beacons. The fact that roids are easily navigated to, means that some of the bonuses that delayed local gives to players are lost in nulsec. THAT might actually be an issue, moreso than any discussion on whether a lazy player can be pressed to use scanning discipline or not.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.04.15 03:07:00 -
[113]
Edited by: Sky Marshal on 15/04/2009 03:22:27
Quote: You've kinda shown your hand with this last bit though, friend. Part of the plus of nerfing local in nulsec, is because it helps change how you look at it.
[...]
Catch the drift? You've removed a level of certainty that ALL players rely on in nulsec, but in the same breath, you've decreased the probability of meeting another player.
Well, it wasn't that I wanted to say. Difficult to write english when you are french...
[Corrected version] The probability that there is a neutral/red in the same W-Space than you is LOWER than any nullsec/lowsec systems.
I edited my initial post to avoid any other miscomprehension.
If there wasn't any error, so you are wrong. Same if mostly, nullsecs are empty, it is easy and fast to visit them. Some reds players make us remember it each day in my region ^^ Go inside a wormhole require more effort than just click on "Jump" through stargate, and as they move all the time, the probability that a player remains inside is low. If some are still inside, they accept the risk to use an exit who will be more dangerous than the original one, so a potential risk to lose all the profits.
So for the moment, I never encounter one of this "wormhole camps" (inside or outside), and I never see others players than my Corpmates inside them.
Seriously, the real problem of the Local nerf is the player perception.
I am in a system, and maybe there is someone too, maybe not... No way to be really sure as I would be blind by the nerf, and scan system same upgraded will not be so efficient (certainly a range nerf or something). The hunter will be blind too, but I am blind too. Same if the reason say that we are equal, I consider my blindness more critical, as it is not a security for my perception/opinion.
And so, that the risk is unacceptable.
How much players will act the same, so will reject, or appreciate, the new system ? In my opinion, nullsec will lose players than gain new one.
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.15 11:04:00 -
[114]
How life will be for me with local gone in 0.0
Start off in Empire, run missions all day until op is formed.
JC to 0.0
Wait for 100man gang to form, 100 of us undock.
Roam, get bored 5 jumps in waiting for system to be scanned and only find 12000 n00b ships which after 30mins, we discover belonged to blues anyway, turn round, dock, spin the ship.
alternative pvp
Put 200 bubbles around all of the gates to the system JC is in, wait for someone that got bored to jump in, uncloak rapiers and wait for 100 completely bored people to undock and make their way over to pop the scout from another sad sack roaming gang, then dock up again waiting to jump back to high sec.
people are too lazy to care about having to scan allday to know whats happening.
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Ghoest
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Posted - 2009.04.15 11:40:00 -
[115]
Due to the static nature of 0.0 this change would mainly make strategically located gate camps even better than they are now.
It would make 0.0 even lamer.
WH space is cool because you dont have auto-pilot sending everyone on the same predictable courses.
Wherever you went - Here you are.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.15 11:48:00 -
[116]
I scouted out people that would have loved to shoot me in w-space on several occasions on TQ about half of the time, they're better equipped than any one ship I could field so its probably the only reason why I havent tried getting stuff for tech 3 myself, I barely afford a battleship a month so not willing to dink my list of ships I need to collect for references for a simple joy ride waiting to go wrong out there.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |

AkRoYeR
Amarr
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Posted - 2009.04.15 11:52:00 -
[117]
Originally by: Clair Bear
Originally by: Marcus Druallis Do you realize how much of a pain in the ass it is going to be to find targets without local? I do not support this at all.
Absolutely trivial. Here's the algorithm for optimal killboard padding:
1. Find a low truesec system with lots of belts. Easiest way is to look at Ombey's maps and look for stations.
2. Put a covops at a safe covering more than one belt with a scanner. Might have to move once in a while.
3. Logonski gank fleet in belt with an incoming ratter.
4. Gank.
5. Logoffski, optionally warping to another belt first.
Repeat until ratters stop spawning. Move to another alliance's ratting/mining ground.
You wouldn't even need a highly skilled fleet to do this. A 3-4 million SP BS pilot would make a suitable alt for this.
Excellent tactic. Going to start doing this now.
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.15 11:54:00 -
[118]
Originally by: AkRoYeR
Excellent tactic. Going to start doing this now.
Enjoy it while low sec is full of people ratting <*SNORK*>
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.15 12:00:00 -
[119]
Originally by: Ghoest Due to the static nature of 0.0 this change would mainly make strategically located gate camps even better than they are now.
It would make 0.0 even lamer.
WH space is cool because you dont have auto-pilot sending everyone on the same predictable courses.
This just in: it's not mandatory to follow thwe autopilot suggested route.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.15 12:07:00 -
[120]
Originally by: Spurty How life will be for me with local gone in 0.0
Start off in Empire, run missions all day until op is formed.
JC to 0.0
Wait for 100man gang to form, 100 of us undock.
Roam, get bored 5 jumps in waiting for system to be scanned and only find 12000 n00b ships which after 30mins, we discover belonged to blues anyway, turn round, dock, spin the ship.
alternative pvp
Put 200 bubbles around all of the gates to the system JC is in, wait for someone that got bored to jump in, uncloak rapiers and wait for 100 completely bored people to undock and make their way over to pop the scout from another sad sack roaming gang, then dock up again waiting to jump back to high sec.
people are too lazy to care about having to scan allday to know whats happening.
So soooo negative Spurty.
Lately I've been experimenting with going solo vs. large blobs. Usually 20-30 in local, all with an intel channel of course, up to about 60+ at peak times. While the players are pretty simple with their tactics (bubble gate, blob) it's pretty hard to do anything useful against numbers like that except jump in and antagonize them until they chase you off, making them spend time chasing you around.
If local were removed, at least you might have a chance at sneaking through a gate and killing someone in a belt before the entire systems worth of occupants forms up and blobs you the instant you show up in local.
I think that if local displayed the player count and operated in delayed mode, there would still be plenty of opportunity to both find targets and evade your enemies. For me the 30-60 seconds makes all the difference between getting a kill and being killed myself.
Admittedly I'm doing things the hard way and experimenting with battleship use in 0.0 compared to the easymode crap of recon/HAC gangs with HICs and dictors and fast locking inties to help you tackle who you want to kill and run from those you don't.
Maybe combat and tactics will change from being *exactly* how they are now to something else, but it certainly won't be as ridiculous as you make it out to be.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.15 12:14:00 -
[121]
Originally by: Spurty How life will be for me with local gone in 0.0
Start off in Empire, run missions all day until op is formed.
JC to 0.0
Wait for 100man gang to form, 100 of us undock.
Roam, get bored 5 jumps in waiting for system to be scanned and only find 12000 n00b ships which after 30mins, we discover belonged to blues anyway, turn round, dock, spin the ship.
alternative pvp
Put 200 bubbles around all of the gates to the system JC is in, wait for someone that got bored to jump in, uncloak rapiers and wait for 100 completely bored people to undock and make their way over to pop the scout from another sad sack roaming gang, then dock up again waiting to jump back to high sec.
people are too lazy to care about having to scan allday to know whats happening.
So your alliance would just turtle up in station systems and ignore everything else?
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Liz Laser
Three 6 MaFiA Dark Crystal Empire
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Posted - 2009.04.15 12:26:00 -
[122]
Originally by: Bellum Eternus
Originally by: Liz Laser
Perhaps he should rename to Hyperbole Eternus.
But it's just so much fun to be dramatic and antagonistic and yank your (collective) chains. I'm continually amused that people don't understand (or refuse to accept) that while I'm serious about the message, I'm only half serious about the delivery.

I spent six sentences addressing your point and one sentence on the deilvery. So, I must have thought you were only 14% serious about the delivery. ;-)
Originally by: Bellum Eternus I know full well what is hyperbole and what isn't. People seem to think the wording is constructed the way it is by accident. The people who can respond without being trolled don't get trolled, and the ones who do, do. Which catagory did you fit into? 
Hyperbole detracts from any credence people will give to your side of the argument. Since I'm currently not enamored with your suggestion, I'd suggest you continue "trolling". Troll early and troll often.
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Liz Laser
Three 6 MaFiA Dark Crystal Empire
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Posted - 2009.04.15 12:32:00 -
[123]
Originally by: Malcanis
Originally by: Spurty How life will be for me with local gone in 0.0
Start off in Empire, run missions all day until op is formed.
JC to 0.0
Wait for 100man gang to form, 100 of us undock.
Roam, get bored 5 jumps in waiting for system to be scanned and only find 12000 n00b ships which after 30mins, we discover belonged to blues anyway, turn round, dock, spin the ship.
alternative pvp
Put 200 bubbles around all of the gates to the system JC is in, wait for someone that got bored to jump in, uncloak rapiers and wait for 100 completely bored people to undock and make their way over to pop the scout from another sad sack roaming gang, then dock up again waiting to jump back to high sec.
people are too lazy to care about having to scan allday to know whats happening.
So your alliance would just turtle up in station systems and ignore everything else?
I can't speak for his alliance, but I'm sure they wouldn't be the first group to seize a slice of 0.0 just because OTHERS want the resources and they want to fight those OTHERS.
PvPers don't salivate over Arkanor and Bistot. They salivate at the prospect of killing people who salivate over Arkanor and Bistot. You can penetrate 0.0 to do it, but you can also seize a slice of 0.0 to do it.
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Wet Ferret
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Posted - 2009.04.15 12:39:00 -
[124]
And what of station camping? Are we just supposed to say "Hey, anybody out there?" before we undock? 
Or send out suicide scouts to feed your(not necessarily your) killboard? I wouldn't do it, as I revel in depriving the enemy of kills of any kind. So unless I had buddies out there watching the outside of the station, I'd just be stuck in there I guess... not cool.
Give me a way to see outside of a station, and a list that immediately updates when a new player has entered system and in what ship (doesn't need to say who) and I'd be all for this. Anything to save me from directional scanner spam That's a compromise I could live with 
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.15 12:42:00 -
[125]
Originally by: Liz Laser
Originally by: Malcanis
Originally by: Spurty How life will be for me with local gone in 0.0
Start off in Empire, run missions all day until op is formed.
JC to 0.0
Wait for 100man gang to form, 100 of us undock.
Roam, get bored 5 jumps in waiting for system to be scanned and only find 12000 n00b ships which after 30mins, we discover belonged to blues anyway, turn round, dock, spin the ship.
alternative pvp
Put 200 bubbles around all of the gates to the system JC is in, wait for someone that got bored to jump in, uncloak rapiers and wait for 100 completely bored people to undock and make their way over to pop the scout from another sad sack roaming gang, then dock up again waiting to jump back to high sec.
people are too lazy to care about having to scan allday to know whats happening.
So your alliance would just turtle up in station systems and ignore everything else?
I can't speak for his alliance, but I'm sure they wouldn't be the first group to seize a slice of 0.0 just because OTHERS want the resources and they want to fight those OTHERS.
PvPers don't salivate over Arkanor and Bistot. They salivate at the prospect of killing people who salivate over Arkanor and Bistot. You can penetrate 0.0 to do it, but you can also seize a slice of 0.0 to do it.
If they're only defending 1 station then they're not really accomplishing that goal very well...
...not to mention that the new & improved black ops will be rather better at infiltrating gangs into hostile system. Being stationary in a predictable location might be a very bad idea.
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Ghoest
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Posted - 2009.04.15 12:55:00 -
[126]
Originally by: Malcanis
Originally by: Ghoest Due to the static nature of 0.0 this change would mainly make strategically located gate camps even better than they are now.
It would make 0.0 even lamer.
WH space is cool because you dont have auto-pilot sending everyone on the same predictable courses.
This just in: it's not mandatory to follow thwe autopilot suggested route.
Ya but it is mandatory to go though static choke points so the auto routes ate a moot point most of the time. I just have just said "unavoidable"
Wherever you went - Here you are.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.15 14:14:00 -
[127]
Originally by: Ghoest
Ya but it is mandatory to go though static choke points [/quote
Stop. No it isn't, unless you're going to somewhere in a dead end constellation.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.15 14:16:00 -
[128]
Originally by: Wet Ferret And what of station camping? Are we just supposed to say "Hey, anybody out there?" before we undock? 
This is a good point and I think along with the change in local there should be a change that allows docked ships to link into the station sensors to see what's going on immediately outside the station. ~ Santiago Fahahrri Galactic Geographic |

Ghoest
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Posted - 2009.04.15 14:20:00 -
[129]
Originally by: Malcanis
Stop. No it isn't, unless you're going to somewhere in a dead end constellation.
Umm maybe you arent familer with living in 0.0
Wherever you went - Here you are.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.15 14:27:00 -
[130]
Originally by: Ghoest
Originally by: Malcanis
Stop. No it isn't, unless you're going to somewhere in a dead end constellation.
Umm maybe you arent familer with living in 0.0
Um, maybe I am.
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Venkul Mul
Gallente
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Posted - 2009.04.15 15:44:00 -
[131]
Originally by: Malcanis
Originally by: Kalintos Tyl 0.0 carebears will whine hard about removing of local in 0.0. Hwo they can isnta warp and cloack if someoen shows in suystem without lcoal ?:P
Won't somebody PLEASE think of the macro-ratters!!!
Already replied to that in the Assembly forum, but I will repeat it here:
Macro/sweatshops ratters will be the "players" with less problem with this change.
Instead of a cloak they will put in a extended probe launcher (it will gimp the ship a bit, but not much for a pure ratter), put the range at max and click scan (macroing it) constantly.
As soon as any new ship appear on the scanner another macro will warp them to a safespot.
Easy, safe and no trouble for a macro to spam scan every few seconds. The non cheating players will be those that get distracted, not the macros.
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Dr Karsun
Gallente Empire News The Security Council
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Posted - 2009.04.15 17:39:00 -
[132]
Well, isn't it as it is supposed to be? You have empire, where you have instant local and instant concord reactions (as a rule), low sec where you have instant local and only sentries, 0.0 where you only have instant local and WH space where you don't have sh**.
Isn't it just the way it should be? The more hardcore you get, the deeper the mud you want to play in. Keep it as it is, or people won't have the steady glide towards pro gameplay. You can't make huge jumps in your PERSONAL, real skills. You get them in time, like your character skills. Too big the jump, the less people will want to / be able to do it. ------------------------
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.15 23:00:00 -
[133]
if this insanity ever happens, I'll only bother to JC to 0.0 when there is a well planned op happening that has the numbers to do the job.
Just be lame death to 400 rifters sitting outside the station otherwise.
I don't speak for my alliance, go see a CEO about that :)
The negativity is purely directed at the short sighted numb nutts trying to push through what I think would be a great idea if there was an alternative that worked to local being used to get intel.
Using a scanner is great if you KNOW there are two of you in local, but it does not scale up. Now explain how to work out if 100 hits are friendly or not, what about 200? 300?
Cause 'traveling' from gate to gate in 0.0 is going to become a very rare event. All you will see is people blobbing up cyno systems and end journey systems.
If you can't work that much out, then carry on drinking your cool aid ;0
People will adapt to such change, i just described it and got trolled. I don't like living in the 'told you so' club.
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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